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# Système Foundry pour Maléfices (French RPG, Arkhane Asylum Publishing)
[Vue du système](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/02/malefices_snapshot.webp)
## EN
Unofficial system for Maléfices v4 (French version from Arkhane Asylum Publishing).

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[Dolphin]
SortRole=modificationtime
Timestamp=2023,2,26,15,32,34.892
Version=4
ViewMode=1
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -1,13 +1,15 @@
{
"ACTOR": {
"TypePersonnage": "Personnage"
},
"ITEM": {
"TypeArme": "Arme",
"TypeEquipement": "Equipement",
"TypeTarot": "Tarot",
"TypeElementbio": "Element Biographique",
"TypeArchetype": "Archetype",
"TypeSortilege": "Sortilège"
"TYPES": {
"Actor": {
"personnage" : "Personnage"
},
"Item": {
"arme" : "Arme",
"equipement" : "Equipement",
"tarot" : "Tarot",
"elementbio" : "Elément Biographique",
"archetype" : "Archetype",
"sortilege" : "Sortilège"
}
}
}

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@ -11,8 +11,8 @@ export class MaleficesActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-malefices", "sheet", "actor"],
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-malefices", "sheet", "actor", "malefices-actor-sheet"],
template: "systems/fvtt-malefices/templates/actors/actor-sheet.hbs",
width: 640,
height:680,
@ -33,17 +33,20 @@ export class MaleficesActorSheet extends ActorSheet {
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system),
system: foundry.utils.duplicate(this.object.system),
limited: this.object.limited,
armes: duplicate(this.actor.getArmes()),
tarots: duplicate(this.actor.getTarots()),
tarotsCache: duplicate(this.actor.getHiddenTarots()),
archetype: duplicate(this.actor.getArchetype()),
equipements: duplicate(this.actor.getEquipements()),
subActors: duplicate(this.actor.getSubActors()),
armes: foundry.utils.duplicate(this.actor.getArmes()),
tarots: foundry.utils.duplicate(this.actor.getTarots()),
tarotsCache: foundry.utils.duplicate(this.actor.getHiddenTarots()),
archetype: foundry.utils.duplicate(this.actor.getArchetype()),
equipements: foundry.utils.duplicate(this.actor.getEquipements()),
subActors: foundry.utils.duplicate(this.actor.getSubActors()),
phyMalus: this.actor.getPhysiqueMalus(),
elementsbio: this.actor.getElementsBio(),
sorts: this.actor.getSorts(),
description: await TextEditor.enrichHTML(this.object.system.biodata.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, { async: true }),
equipementlibre: await TextEditor.enrichHTML(this.object.system.equipementlibre, { async: true }),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@ -51,7 +54,7 @@ export class MaleficesActorSheet extends ActorSheet {
}
this.formData = formData;
console.log("PC : ", formData, this.object);
console.log("PC : ", formData, this.object );
return formData;
}

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@ -29,7 +29,7 @@ export class MaleficesActor extends Actor {
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
// If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
return actor;
@ -92,7 +92,7 @@ export class MaleficesActor extends Actor {
return comp;
}
getArchetype() {
let comp = duplicate(this.items.find(item => item.type == 'archetype') || {name: "Pas d'archetype"})
let comp = foundry.utils.duplicate(this.items.find(item => item.type == 'archetype') || {name: "Pas d'archetype"})
if (comp && comp.system) {
comp.tarot = MaleficesUtility.getTarot(comp.system.lametutelaire)
}
@ -101,25 +101,25 @@ export class MaleficesActor extends Actor {
}
/* -------------------------------------------- */
getElementsBio() {
let comp = duplicate(this.items.filter(item => item.type == 'elementbio') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'elementbio') || [])
MaleficesUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getTarots() {
let comp = duplicate(this.items.filter(item => item.type == 'tarot' && !item.system.isgm) || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'tarot' && !item.system.isgm) || [])
MaleficesUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getHiddenTarots() {
let comp = duplicate(this.items.filter(item => item.type == 'tarot' && item.system.isgm) || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'tarot' && item.system.isgm) || [])
MaleficesUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getArmes() {
let comp = duplicate(this.items.filter(item => item.type == 'arme') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'arme') || [])
MaleficesUtility.sortArrayObjectsByName(comp)
return comp;
}
@ -127,7 +127,7 @@ export class MaleficesActor extends Actor {
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
@ -173,7 +173,7 @@ export class MaleficesActor extends Actor {
/* ------------------------------------------- */
async buildContainerTree() {
let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
let equipments = foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
for (let equip1 of equipments) {
if (equip1.system.iscontainer) {
equip1.system.contents = []
@ -229,22 +229,22 @@ export class MaleficesActor extends Actor {
}
/* -------------------------------------------- */
getInitiativeScore(combatId, combatantId) {
let init = Math.floor(this.system.attributs.physique.value+this.system.attributs.habilete.value)
let init = Math.floor( (this.system.attributs.physique.value+this.system.attributs.habilite.value) / 2)
let subvalue = new Roll("1d20").roll({async: false})
return init + (subvalue / 100)
return init + (subvalue.total / 100)
}
/* -------------------------------------------- */
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
subActors.push(foundry.utils.duplicate(game.actors.get(id)))
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@ -291,7 +291,7 @@ export class MaleficesActor extends Actor {
}
/* -------------------------------------------- */
incDecAttr(attrKey, value) {
let attr = duplicate(this.system.attributs[attrKey])
let attr = foundry.utils.duplicate(this.system.attributs[attrKey])
attr.value += value
this.update( { [`system.attributs.${attrKey}`]: attr})
}
@ -341,6 +341,7 @@ export class MaleficesActor extends Actor {
rollData.isReroll = false
rollData.confrontationDegre = 0
rollData.confrontationModif = 0
rollData.config = game.system.malefices.config
console.log("ROLLDATA", rollData)
@ -358,7 +359,7 @@ export class MaleficesActor extends Actor {
rollAttribut(attrKey) {
let attr = this.system.attributs[attrKey]
let rollData = this.getCommonRollData()
rollData.attr = duplicate(attr)
rollData.attr = foundry.utils.duplicate(attr)
rollData.mode = "attribut"
rollData.title = attr.label
rollData.img = this.getAtttributImage(attrKey)
@ -369,12 +370,12 @@ export class MaleficesActor extends Actor {
rollArme(weaponId) {
let arme = this.items.get(weaponId)
if (arme) {
arme = duplicate(arme)
arme = foundry.utils.duplicate(arme)
let rollData = this.getCommonRollData()
if (arme.system.armetype == "mainsnues" || arme.system.armetype == "epee") {
rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor( (this.getPhysiqueMalus()+this.system.attributs.physique+this.system.attributs.habilite) / 2) }
rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor( (this.getPhysiqueMalus()+this.system.attributs.physique.value+this.system.attributs.habilite.value) / 2) }
} else {
rollData.attr = duplicate(this.system.attributs.habilite)
rollData.attr = foundry.utils.duplicate(this.system.attributs.habilite)
}
rollData.mode = "arme"
rollData.arme = arme

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@ -12,6 +12,7 @@ export class MaleficesCommands {
if (!game.system.malefices.commands) {
const commands = new MaleficesCommands();
commands.registerCommand({ path: ["/tirage"], func: (content, msg, params) => MaleficesCommands.createTirage(msg), descr: "Tirage des tarots" });
commands.registerCommand({ path: ["/carte"], func: (content, msg, params) => MaleficesCommands.tirerCarte(msg), descr: "Tirer une carte" });
commands.registerCommand({ path: ["/resume"], func: (content, msg, params) => MaleficesCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
game.system.malefices.commands = commands;
}
@ -105,7 +106,7 @@ export class MaleficesCommands {
ChatMessage.create(msg);
}
/* -------------------------------------------- */
/* --------------------------------------------- */
static async createTirage(msg) {
if (game.user.isGM) {
let tirageData = {
@ -114,7 +115,7 @@ export class MaleficesCommands {
maxPlayerCard: 4,
maxSecretCard: 1,
cards: [],
players: duplicate(game.users),
players: foundry.utils.duplicate(game.users),
secretCards: [],
deck: MaleficesUtility.getTarots()
}
@ -127,5 +128,20 @@ export class MaleficesCommands {
tirageDialog.render(true)
}
}
/* --------------------------------------------- */
static async tirerCarte(msg) {
let deck = MaleficesUtility.getTarots()
let index = Math.round(Math.random() * (deck.length-1))
let selectedCard = deck[index]
selectedCard.system.ispositif = true
if ( selectedCard.system.isdualside) { // Cas des cartes pouvant avoir 2 sens
selectedCard.system.ispositif = (Math.random() > 0.5)
}
selectedCard.system.isgm = false
selectedCard.value = (selectedCard.system.ispositif)? selectedCard.system.numericvalueup : selectedCard.system.numericvaluedown
MaleficesUtility.createChatMessage(game.user.name, "", {
content: await renderTemplate(`systems/fvtt-malefices/templates/chat/display-tarot-card.hbs`, selectedCard)
})
}
}

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@ -27,4 +27,41 @@ export const MALEFICES_CONFIG = {
"epee": "Epée, sabre, javelot, etc",
"mainsnues": "Mains Nues"
},
confrontationDegreOptions :{
"0": "0",
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5"
},
confrontationModifOptions: {
"-1": "-1",
"0": "0",
"1": "+1"
},
bonusMalusPersoOptions: [
{value: "-3", label: "-3"},
{value: "-2", label: "-2"},
{value: "-1", label: "-1"},
{value: "0", label: "0"},
{value: "+1", label: "+1"},
{value: "+2", label: "+2"},
{value: "+3", label: "+3"}
],
bonusMalusDefOptions: [
{value: "-6", label: "-6 (réussite critique)"},
{value: "-3", label: "-3 (réussite)"},
{value: "0", label: "0 (echec ou pas d'esquive)"},
{value: "+3", label: "+3 (echec critique)"}
],
bonusMalusPorteeOptions: [
{value: "1", label: "+1 (Portée courte)"},
{value: "0", label: "0 (Portée moyenne)"},
{value: "-1", label: "-1 (Portée longue)"}
]
}

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@ -9,7 +9,7 @@ export class MaleficesItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-malefices", "sheet", "item"],
template: "systems/fvtt-malefices/templates/item-sheet.hbs",
dragDrop: [{ dragSelector: null, dropSelector: null }],
@ -19,20 +19,6 @@ export class MaleficesItemSheet extends ItemSheet {
});
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
// Add "Post to chat" button
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
buttons.unshift(
{
class: "post",
icon: "fas fa-comment",
onclick: ev => { }
})
return buttons
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
@ -57,8 +43,8 @@ export class MaleficesItemSheet extends ItemSheet {
name: this.object.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system),
config: duplicate(game.system.malefices.config),
system: foundry.utils.duplicate(this.object.system),
config: foundry.utils.duplicate(game.system.malefices.config),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
@ -90,7 +76,7 @@ export class MaleficesItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(this.item)
let chatData = foundry.utils.duplicate(this.item)
if (this.actor) {
chatData.actor = { id: this.actor.id };
}

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@ -18,6 +18,7 @@ import { MaleficesItem } from "./malefices-item.js";
import { MaleficesHotbar } from "./malefices-hotbar.js"
import { MaleficesCharacterSummary } from "./malefices-summary-app.js"
import { MALEFICES_CONFIG } from "./malefices-config.js"
import { ClassCounter} from "https://www.uberwald.me/fvtt_appcount/count-class-ready.js"
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -27,7 +28,7 @@ import { MALEFICES_CONFIG } from "./malefices-config.js"
Hooks.once("init", async function () {
console.log(`Initializing Malefices RPG`);
game.system.malefices = {
config: MALEFICES_CONFIG,
MaleficesHotbar
@ -65,44 +66,21 @@ Hooks.once("init", async function () {
Items.registerSheet("fvtt-malefices", MaleficesItemSheet, { makeDefault: true });
MaleficesUtility.init()
});
/* -------------------------------------------- */
function welcomeMessage() {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-malefices"><span class="rdd-roll-part">
<strong>Bienvenu dans Malefices, le JDR qui sent le souffre !</strong>
<p>Le Livre de Base de Maléfices v4 est nécessaire pour jouer : https://arkhane-asylum.fr/en/malefices/</p>
<p>Maléfices et un jeu de rôle publié par Arkhane Asylum Publishing, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien avec l'aide de la Dame du Lac et Malik, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
` });
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount( registerKey ) {
if ( game.user.isGM ) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if ( worldKey == undefined || worldKey == "" ) {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey )
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
if (game.user.isGM) {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-malefices"><span class="rdd-roll-part">
<strong>Bienvenu dans Malefices, le JDR qui sent le souffre !</strong>
<p>Le Livre de Base de Maléfices v4 est nécessaire pour jouer : https://arkhane-asylum.fr/en/malefices/</p>
<p>Maléfices et un jeu de rôle publié par Arkhane Asylum Publishing, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien avec l'aide de la Dame du Lac et Malik, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
<p>Commandes : /tirage pour le tirage des tarots, /carte pour tirer une simple carte et /resume pour le résumé des PJs (MJ seulement)` });
}
}
@ -119,18 +97,11 @@ Hooks.once("ready", function () {
user: game.user._id
});
}
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
registerUsageCount('fvtt-malefices')
ClassCounter.registerUsageCount();
welcomeMessage();
MaleficesUtility.ready()
MaleficesUtility.init()
MaleficesCharacterSummary.ready()
MaleficesCharacterSummary.ready()
})

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@ -11,7 +11,7 @@ export class MaleficesNPCSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["Malefices", "sheet", "actor"],
template: "systems/fvtt-malefices/templates/npc-sheet.html",
width: 640,
@ -25,7 +25,7 @@ export class MaleficesNPCSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = this.object.system
let actorData = duplicate(objectData)
let actorData = foundry.utils.duplicate(objectData)
let formData = {
title: this.title,
@ -38,16 +38,16 @@ export class MaleficesNPCSheet extends ActorSheet {
data: actorData,
limited: this.object.limited,
skills: this.actor.getSkills( ),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
weapons: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getShields())),
spells: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getLore())),
equipments: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquipmentsOnly()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquippedWeapons()) ),
equippedArmor: this.actor.getEquippedArmor(),
equippedShield: this.actor.getEquippedShield(),
subActors: duplicate(this.actor.getSubActors()),
moneys: duplicate(this.actor.getMoneys()),
subActors: foundry.utils.duplicate(this.actor.getSubActors()),
moneys: foundry.utils.duplicate(this.actor.getMoneys()),
encCapacity: this.actor.getEncumbranceCapacity(),
saveRolls: this.actor.getSaveRoll(),
conditions: this.actor.getConditions(),

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@ -5,24 +5,29 @@ import { MaleficesUtility } from "./malefices-utility.js";
export class MaleficesCharacterSummary extends Application {
/* -------------------------------------------- */
static displayPCSummary(){
game.system.malefices.charSummary.render(true)
static displayPCSummary() {
if (game.user.isGM) {
game.system.malefices.charSummary.render(true)
} else {
ui.notifications.info("Commande /tirage réservée au MJ !")
}
}
/* -------------------------------------------- */
updatePCSummary(){
if ( this.rendered) {
updatePCSummary() {
if (this.rendered) {
this.render(true)
}
}
/* -------------------------------------------- */
static createSummaryPos() {
return { top: 200, left: 200 };
}
/* -------------------------------------------- */
static ready() {
if ( !game.user.isGM ) { // Uniquement si GM
if (!game.user.isGM) { // Uniquement si GM
return
}
let charSummary = new MaleficesCharacterSummary()
@ -38,7 +43,7 @@ export class MaleficesCharacterSummary extends Application {
/* -------------------------------------------- */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/fvtt-malefices/templates/dialogs/character-summary.hbs",
popOut: true,
resizable: true,
@ -51,14 +56,14 @@ export class MaleficesCharacterSummary extends Application {
getData() {
let formData = super.getData();
formData.pcs = game.actors.filter( ac => ac.type == "personnage" && ac.hasPlayerOwner )
formData.pcs = game.actors.filter(ac => ac.type == "personnage" && ac.hasPlayerOwner)
formData.npcs = []
let newList = []
let toUpdate = false
for( let actorId of this.settings.npcList ) {
let toUpdate = false
for (let actorId of this.settings.npcList) {
let actor = game.actors.get(actorId)
if (actor) {
formData.npcs.push( actor )
formData.npcs.push(actor)
newList.push(actorId)
} else {
toUpdate = true
@ -66,7 +71,7 @@ export class MaleficesCharacterSummary extends Application {
}
formData.config = game.system.malefices.config
if ( toUpdate ) {
if (toUpdate) {
this.settings.npcList = newList
//console.log("Going to update ...", this.settings)
game.settings.set("world", "character-summary-data", this.settings)
@ -79,21 +84,21 @@ export class MaleficesCharacterSummary extends Application {
updateNPC() {
game.settings.set("world", "character-summary-data", game.system.malefices.charSummary.settings)
game.system.malefices.charSummary.close()
setTimeout( function() { game.system.malefices.charSummary.render(true)}, 500)
setTimeout(function () { game.system.malefices.charSummary.render(true) }, 500)
}
/* -------------------------------------------- */
async _onDrop(event) {
//console.log("Dragged data are : ", dragData)
let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse( data)
let dataItem = JSON.parse(data)
let actor = fromUuidSync(dataItem.uuid)
if (actor) {
game.system.malefices.charSummary.settings.npcList.push( actor.id )
game.system.malefices.charSummary.settings.npcList.push(actor.id)
game.system.malefices.charSummary.updateNPC()
} else {
ui.notifications.warn( "Pas d'acteur trouvé" )
ui.notifications.warn("Pas d'acteur trouvé")
}
}
@ -124,6 +129,6 @@ export class MaleficesCharacterSummary extends Application {
game.system.malefices.charSummary.updateNPC()
})
}
}
}

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@ -94,7 +94,7 @@ export class MaleficesTirageTarotDialog extends Dialog {
}
this.tirageData.secretCards.push(selectedCard)
}
this.tirageData.actors = duplicate(game.actors)
this.tirageData.actors = foundry.utils.duplicate(game.actors)
this.tirageData.state = 'attribute-to-actor'
}else {
this.sendCardRequest()

View File

@ -5,18 +5,18 @@ import { MaleficesCommands } from "./malefices-commands.js";
/* -------------------------------------------- */
export class MaleficesUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => MaleficesUtility.chatListeners(html));
/*Hooks.on("dropCanvasData", (canvas, data) => {
MaleficesUtility.dropItemOnToken(canvas, data)
});*/
this.rollDataStore = {}
this.defenderStore = {}
MaleficesCommands.init();
}
/* -------------------------------------------- */
static async ready() {
Handlebars.registerHelper('count', function (list) {
return list.length;
@ -51,6 +51,10 @@ export class MaleficesUtility {
default: { npcList: [], x: 200, y: 200 },
type: Object
})
const tarots = await MaleficesUtility.loadCompendium("fvtt-malefices.malefices-tarots")
this.tarots = tarots.map(i => i.toObject())
}
/*-------------------------------------------- */
@ -61,19 +65,12 @@ export class MaleficesUtility {
/*-------------------------------------------- */
static getTarots() {
return duplicate(this.tarots)
return foundry.utils.duplicate(this.tarots)
}
static getTarot(tId) {
return this.tarots.find(t => t._id == tId)
}
/* -------------------------------------------- */
static async ready() {
const tarots = await MaleficesUtility.loadCompendium("fvtt-malefices.malefices-tarots")
this.tarots = tarots.map(i => i.toObject())
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium)
@ -199,7 +196,7 @@ export class MaleficesUtility {
let id = rollData.rollId
let oldRollData = this.rollDataStore[id] || {}
let newRollData = mergeObject(oldRollData, rollData)
let newRollData = foundry.utils.mergeObject(oldRollData, rollData)
this.rollDataStore[id] = newRollData
}
@ -405,9 +402,9 @@ export class MaleficesUtility {
// Performs roll
console.log("Roll formula", diceFormula)
let myRoll = new Roll(diceFormula).roll({ async: false })
let myRoll = await new Roll(diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.total = myRoll.total
this.computeResults(rollData)
@ -465,7 +462,7 @@ export class MaleficesUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
@ -515,7 +512,7 @@ export class MaleficesUtility {
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollId: foundry.utils.randomID(16),
bonusMalusPerso: 0,
bonusMalusSituation: 0,
bonusMalusDef: 0,

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@ -0,0 +1 @@
MANIFEST-000029

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@ -0,0 +1,14 @@
2024/11/29-17:51:13.272607 7f11d37fe6c0 Recovering log #28
2024/11/29-17:51:13.282971 7f11d37fe6c0 Delete type=0 #28
2024/11/29-17:51:13.283067 7f11d37fe6c0 Delete type=3 #27
2024/11/29-17:51:44.217520 7f11d27fc6c0 Level-0 table #32: started
2024/11/29-17:51:44.221106 7f11d27fc6c0 Level-0 table #32: 50651 bytes OK
2024/11/29-17:51:44.227128 7f11d27fc6c0 Delete type=0 #30
2024/11/29-17:51:44.256008 7f11d27fc6c0 Manual compaction at level-0 from '!items!2HWSdXDSFei9KC6y' @ 72057594037927935 : 1 .. '!items!xtYE2kVIfNtrXSoU' @ 0 : 0; will stop at '!items!xtYE2kVIfNtrXSoU' @ 46 : 1
2024/11/29-17:51:44.256025 7f11d27fc6c0 Compacting 2@0 + 0@1 files
2024/11/29-17:51:44.260729 7f11d27fc6c0 Generated table #33@0: 23 keys, 50651 bytes
2024/11/29-17:51:44.260747 7f11d27fc6c0 Compacted 2@0 + 0@1 files => 50651 bytes
2024/11/29-17:51:44.266718 7f11d27fc6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2024/11/29-17:51:44.266853 7f11d27fc6c0 Delete type=2 #22
2024/11/29-17:51:44.267043 7f11d27fc6c0 Delete type=2 #32
2024/11/29-17:51:44.297135 7f11d27fc6c0 Manual compaction at level-0 from '!items!xtYE2kVIfNtrXSoU' @ 46 : 1 .. '!items!xtYE2kVIfNtrXSoU' @ 0 : 0; will stop at (end)

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@ -0,0 +1 @@
2024/05/03-23:45:44.034560 7f863f4006c0 Delete type=3 #1

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14
packs/malefices-armes/LOG Normal file
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@ -0,0 +1,14 @@
2024/11/29-17:51:13.259713 7f11d2ffd6c0 Recovering log #28
2024/11/29-17:51:13.269307 7f11d2ffd6c0 Delete type=0 #28
2024/11/29-17:51:13.269361 7f11d2ffd6c0 Delete type=3 #27
2024/11/29-17:51:44.227241 7f11d27fc6c0 Level-0 table #32: started
2024/11/29-17:51:44.230288 7f11d27fc6c0 Level-0 table #32: 2091 bytes OK
2024/11/29-17:51:44.237280 7f11d27fc6c0 Delete type=0 #30
2024/11/29-17:51:44.267165 7f11d27fc6c0 Manual compaction at level-0 from '!items!5J6qIaWdnhEGMAXJ' @ 72057594037927935 : 1 .. '!items!nkRQU81L1gWOfaeo' @ 0 : 0; will stop at '!items!nkRQU81L1gWOfaeo' @ 18 : 1
2024/11/29-17:51:44.267179 7f11d27fc6c0 Compacting 2@0 + 0@1 files
2024/11/29-17:51:44.270390 7f11d27fc6c0 Generated table #33@0: 9 keys, 2091 bytes
2024/11/29-17:51:44.270401 7f11d27fc6c0 Compacted 2@0 + 0@1 files => 2091 bytes
2024/11/29-17:51:44.276181 7f11d27fc6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2024/11/29-17:51:44.276330 7f11d27fc6c0 Delete type=2 #22
2024/11/29-17:51:44.276569 7f11d27fc6c0 Delete type=2 #32
2024/11/29-17:51:44.297146 7f11d27fc6c0 Manual compaction at level-0 from '!items!nkRQU81L1gWOfaeo' @ 18 : 1 .. '!items!nkRQU81L1gWOfaeo' @ 0 : 0; will stop at (end)

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@ -0,0 +1 @@
2024/05/03-23:45:44.013998 7f863fe006c0 Delete type=3 #1

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@ -0,0 +1,3 @@
{"name":"Résumé des PJs pour le MJ","type":"chat","scope":"global","author":"R9gIh86vXDB4IFn1","img":"systems/fvtt-malefices/images/icons/resume.webp","command":"/resume","flags":{"core":{"sourceId":"Macro.ulj2PgchTQVE1VV4"}},"_stats":{"systemId":"fvtt-malefices","systemVersion":"10.1.1","coreVersion":"10.291","createdTime":1677422022018,"modifiedTime":1677422143283,"lastModifiedBy":"R9gIh86vXDB4IFn1"},"ownership":{"default":0,"R9gIh86vXDB4IFn1":3},"folder":null,"sort":0,"_id":"ESV4er8Hy6liMOC3"}
{"name":"Tirage des tarots","type":"chat","scope":"global","author":"R9gIh86vXDB4IFn1","img":"systems/fvtt-malefices/images/icons/tirage.webp","command":"/tirage","flags":{"core":{"sourceId":"Macro.ulj2PgchTQVE1VV4"}},"_stats":{"systemId":"fvtt-malefices","systemVersion":"10.1.1","coreVersion":"10.291","createdTime":1677422022018,"modifiedTime":1677422144635,"lastModifiedBy":"R9gIh86vXDB4IFn1"},"ownership":{"default":0,"R9gIh86vXDB4IFn1":3},"folder":null,"sort":0,"_id":"sVKXJsiG9KAaBglV"}
{"name":"Tirer une carte","type":"chat","command":"/carte","author":"R9gIh86vXDB4IFn1","img":"systems/fvtt-malefices/images/icons/tirer.webp","scope":"global","flags":{"core":{"sourceId":"Macro.P2dPA3CA5ZjOwDeE"}},"_stats":{"systemId":"fvtt-malefices","systemVersion":"10.1.1","coreVersion":"10.291","createdTime":1677421496447,"modifiedTime":1677422146138,"lastModifiedBy":"R9gIh86vXDB4IFn1"},"ownership":{"default":0,"R9gIh86vXDB4IFn1":3},"folder":null,"sort":0,"_id":"zDPgmHiwNxBWhoYz"}

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@ -0,0 +1 @@
MANIFEST-000029

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@ -0,0 +1,14 @@
2024/11/29-17:51:13.287438 7f11d3fff6c0 Recovering log #28
2024/11/29-17:51:13.297962 7f11d3fff6c0 Delete type=0 #28
2024/11/29-17:51:13.298081 7f11d3fff6c0 Delete type=3 #27
2024/11/29-17:51:44.237485 7f11d27fc6c0 Level-0 table #32: started
2024/11/29-17:51:44.240689 7f11d27fc6c0 Level-0 table #32: 851 bytes OK
2024/11/29-17:51:44.246485 7f11d27fc6c0 Delete type=0 #30
2024/11/29-17:51:44.276713 7f11d27fc6c0 Manual compaction at level-0 from '!macros!ESV4er8Hy6liMOC3' @ 72057594037927935 : 1 .. '!macros!zDPgmHiwNxBWhoYz' @ 0 : 0; will stop at '!macros!zDPgmHiwNxBWhoYz' @ 6 : 1
2024/11/29-17:51:44.276731 7f11d27fc6c0 Compacting 2@0 + 0@1 files
2024/11/29-17:51:44.280157 7f11d27fc6c0 Generated table #33@0: 3 keys, 851 bytes
2024/11/29-17:51:44.280180 7f11d27fc6c0 Compacted 2@0 + 0@1 files => 851 bytes
2024/11/29-17:51:44.287399 7f11d27fc6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2024/11/29-17:51:44.287547 7f11d27fc6c0 Delete type=2 #22
2024/11/29-17:51:44.287718 7f11d27fc6c0 Delete type=2 #32
2024/11/29-17:51:44.297154 7f11d27fc6c0 Manual compaction at level-0 from '!macros!zDPgmHiwNxBWhoYz' @ 6 : 1 .. '!macros!zDPgmHiwNxBWhoYz' @ 0 : 0; will stop at (end)

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@ -0,0 +1 @@
2024/05/03-23:45:44.055066 7f863fe006c0 Delete type=3 #1

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MANIFEST-000029

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@ -0,0 +1,14 @@
2024/11/29-17:51:13.246162 7f11d8ffa6c0 Recovering log #28
2024/11/29-17:51:13.256519 7f11d8ffa6c0 Delete type=0 #28
2024/11/29-17:51:13.256622 7f11d8ffa6c0 Delete type=3 #27
2024/11/29-17:51:44.246559 7f11d27fc6c0 Level-0 table #32: started
2024/11/29-17:51:44.249606 7f11d27fc6c0 Level-0 table #32: 4001 bytes OK
2024/11/29-17:51:44.255805 7f11d27fc6c0 Delete type=0 #30
2024/11/29-17:51:44.287848 7f11d27fc6c0 Manual compaction at level-0 from '!items!1DRKmbzGzbCRCswc' @ 72057594037927935 : 1 .. '!items!zbGGMEQFdwVdlKAf' @ 0 : 0; will stop at '!items!zbGGMEQFdwVdlKAf' @ 44 : 1
2024/11/29-17:51:44.287866 7f11d27fc6c0 Compacting 2@0 + 0@1 files
2024/11/29-17:51:44.291002 7f11d27fc6c0 Generated table #33@0: 22 keys, 4001 bytes
2024/11/29-17:51:44.291025 7f11d27fc6c0 Compacted 2@0 + 0@1 files => 4001 bytes
2024/11/29-17:51:44.296891 7f11d27fc6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2024/11/29-17:51:44.296997 7f11d27fc6c0 Delete type=2 #22
2024/11/29-17:51:44.297082 7f11d27fc6c0 Delete type=2 #32
2024/11/29-17:51:44.297163 7f11d27fc6c0 Manual compaction at level-0 from '!items!zbGGMEQFdwVdlKAf' @ 44 : 1 .. '!items!zbGGMEQFdwVdlKAf' @ 0 : 0; will stop at (end)

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2024/05/03-23:45:43.983438 7f863f4006c0 Delete type=3 #1

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@ -1,64 +1,64 @@
/* ==================== (A) Fonts ==================== */
@font-face {
font-family: "Rivanna";
src: url('../fonts/rivanna.ttf') format("truetype");
}
:root {
/* =================== 1. ACTOR SHEET FONT STYLES =========== */
--window-header-title-font-size: 1.3rem;
--window-header-title-font-weight: normal;
--window-header-title-color: #f5f5f5;
/* ==================== (A) Fonts ==================== */
@font-face {
font-family: "Rivanna";
src: url('../fonts/rivanna.ttf') format("truetype");
}
--major-button-font-size: 1.05rem;
--major-button-font-weight: normal;
--major-button-color: #dadada;
:root {
/* =================== 1. ACTOR SHEET FONT STYLES =========== */
--window-header-title-font-size: 1.3rem;
--window-header-title-font-weight: normal;
--window-header-title-color: #f5f5f5;
--tab-header-font-size: 1.0rem;
--tab-header-font-weight: 700;
--tab-header-color: #403f3e;
--tab-header-color-active: #4a0404;
--major-button-font-size: 1.05rem;
--major-button-font-weight: normal;
--major-button-color: #dadada;
--actor-input-font-size: 0.8rem;
--actor-input-font-weight: 500;
--actor-input-color: black;
--tab-header-font-size: 1.0rem;
--tab-header-font-weight: 700;
--tab-header-color: #403f3e;
--tab-header-color-active: #4a0404;
--actor-label-font-size: 0.8rem;
--actor-label-font-weight: 700;
--actor-label-color: #464331c4;
--actor-input-font-size: 0.8rem;
--actor-input-font-weight: 500;
--actor-input-color: black;
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
--debug-background-color-red: #ff000054;
--debug-background-color-blue: #1d00ff54;
--debug-background-color-green: #54ff0054;
--actor-label-font-size: 0.8rem;
--actor-label-font-weight: 700;
--actor-label-color: #464331c4;
--debug-box-shadow-red: inset 0 0 2px red;
--debug-box-shadow-blue: inset 0 0 2px blue;
--debug-box-shadow-green: inset 0 0 2px green;
}
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
--debug-background-color-red: #ff000054;
--debug-background-color-blue: #1d00ff54;
--debug-background-color-green: #54ff0054;
--debug-box-shadow-red: inset 0 0 2px red;
--debug-box-shadow-blue: inset 0 0 2px blue;
--debug-box-shadow-green: inset 0 0 2px green;
}
/*@import url("https://fonts.googleapis.com/css2?family=Martel:wght@400;800&family=Roboto:wght@300;400;500&display=swap");*/
/* Global styles & Font */
.window-app {
text-align: justify;
font-size: 16px;
letter-spacing: 1px;
.fvtt-malefices .window-app {
text-align: justify;
font-size: 16px;
letter-spacing: 1px;
}
/* Fonts */
.sheet header.sheet-header h1 input, .window-app .window-header, #actors .directory-list, #navigation #scene-list .scene.nav-item {
font-size: 1.0rem;
font-size: 1.0rem;
} /* For title, sidebar character and scene */
.sheet nav.sheet-tabs {
font-size: 0.8rem;
.fvtt-malefices .sheet nav.sheet-tabs {
font-size: 0.8rem;
} /* For nav and title */
.window-app input, .fvtt-malefices .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
font-size: 0.8rem;
font-size: 0.8rem;
}
.window-header{
background: rgba(0,0,0,0.75);
}
background: rgba(0,0,0,0.75);
}
.window-app.sheet .window-content {
margin: 0;
@ -235,6 +235,11 @@ table {border: 1px solid #7a7971;}
object-position: 50% 0;
border-width: 0px;
}
.profile-img-container {
margin-right: 0.2rem;
max-width: 140px;
width: 140px;
}
.button-img {
vertical-align: baseline;
@ -396,7 +401,7 @@ li.folder > .folder-header h3 {
/* ======================================== */
/* Sheet */
.window-app.sheet .window-content .sheet-header{
.fvtt-malefices .window-app.sheet .window-content .sheet-header{
color: rgba(19, 18, 18, 0.95);
background: url("../images/ui/background_01_clear.webp");
/*background: #494e6b;*/
@ -442,7 +447,7 @@ select {
margin-left: 2px;
}
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
.fvtt-malefices .window-app .window-content, .fvtt-malefices .window-app.sheet .window-content .sheet-body{
font-size: 0.8rem;
/*background: url("../images/ui/pc_sheet_bg.webp") repeat left top;*/
background: url("../images/ui/background_01_clear.webp");
@ -460,7 +465,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
padding: 0;
}
.sheet nav.sheet-tabs {
.malefices-actor-sheet nav.sheet-tabs {
font-size: 1.2rem;
font-weight: bold;
height: 3rem;
@ -476,7 +481,16 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
color:beige;
}
/* background: rgb(245,245,240) url("../images/ui/fond4.webp") repeat left top;*/
/* Dice tray specific overrides */
.dice-tray button svg * {
fill: #6d5923 !important;
}
.dice-tray input[type="text"] {
color: #6d5923 !important;
}
.dice-tray button {
color: #6d5923 !important;
}
nav.sheet-tabs .item {
position: relative;
@ -490,7 +504,7 @@ nav.sheet-tabs .item:after {
right: 0;
height: 2rem;
width: 1px;
border-right: 1px dashed rgba(52, 52, 52, 0.25);
/*border-right: 1px dashed rgba(52, 52, 52, 0.25);*/
}
.sheet .tab[data-tab] {
@ -754,6 +768,10 @@ ul, li {
#token-hud .status-effects.active{
z-index: 2;
}
.token-sheet .window-content .flexcol .sheet-tabs {
font-size: 0.8rem;
}
/* ======================================== */
.item-checkbox {
height: 25px;
@ -794,6 +812,9 @@ ul, li {
color: rgba(19, 18, 18, 0.95);
}
#sidebar .scene {
color: rgba(237, 240, 199, 0.95);
}
/* background: rgb(105,85,65) url("../images/ui/texture_feuille_perso_onglets.webp") no-repeat right bottom;*/
#sidebar.collapsed {
@ -950,8 +971,6 @@ ul, li {
}
#sidebar #sidebar-tabs i{
width: 25px;
height: 25px;
display: inline-block;
background-position:center;
background-size:cover;

View File

@ -3,8 +3,10 @@
"esmodules": [
"modules/malefices-main.js"
],
"gridDistance": 1,
"gridUnits": "u",
"grid": {
"distance": 2,
"units": "m"
},
"languages": [
{
"lang": "fr",
@ -46,14 +48,22 @@
"system": "fvtt-malefices",
"private": false,
"flags": {}
},
{
"type": "Macro",
"label": "Macros",
"name": "malefices-macros",
"path": "packs/malefices-macros.db",
"system": "fvtt-malefices",
"private": false,
"flags": {}
}
],
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-malefices/raw/branch/master/system.json",
"compatibility": {
"minimum": "10",
"verified": "10",
"maximum": "10"
"minimum": "12",
"verified": "12"
},
"id": "fvtt-malefices",
"primaryTokenAttribute": "secondary.health",
@ -64,7 +74,7 @@
],
"title": "Maléfices, le Jeu de Rôle",
"url": "https://www.uberwald.me/gitea/public/fvtt-malefices",
"version": "10.0.23",
"download": "https://www.uberwald.me/gitea/public/fvtt-malefices/archive/fvtt-malefices-v10.0.23.zip",
"version": "12.0.1",
"download": "https://www.uberwald.me/gitea/public/fvtt-malefices/archive/fvtt-malefices-v12.0.1.zip",
"background": "systems/fvtt-malefices/images/ui/malefice_welcome_page.webp"
}

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@ -25,6 +25,7 @@
"religion": "",
"fantastique": "",
"description": "",
"notes": "",
"gmnotes": ""
}
},
@ -83,7 +84,8 @@
"value": 0,
"max": 0
}
}
},
"equipementlibre": ""
},
"npccore": {
"npctype": "",
@ -131,7 +133,7 @@
"description": ""
},
"arme": {
"armetype": 0,
"armetype": "",
"porteecourte": "",
"porteemoyenne": "",
"dommagenormale": 0,

View File

@ -4,7 +4,11 @@
<header class="sheet-header">
<div class="header-fields">
<div class="flexrow">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="profile-img-container">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
</div>
<div class="flexcol">
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
@ -145,6 +149,13 @@
{{!-- Equipement Tab --}}
<div class="tab equipements" data-group="primary" data-tab="equipements">
<span class="item-name-label-header items-title-bg">
<h3><label class="items-title-text">Equipements (saisie libre)</label></h3>
</span>
<div class="form-group small-editor">
{{editor equipementlibre target="system.equipementlibre" button=true owner=owner editable=editable}}
</div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
@ -183,7 +194,7 @@
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipements</label></h3>
<h3><label class="items-title-text">Equipements (Items)</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Q.</label>
@ -328,7 +339,7 @@
<label class="item-field-label-medium">Sens</label>
</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="tarot" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each tarots as |tarot key|}}
@ -347,6 +358,7 @@
{{/each}}
</ul>
{{#if isGM}}
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
@ -356,7 +368,7 @@
<label class="item-field-label-medium">Sens</label>
</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="tarot" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each tarotsCache as |tarot key|}}
@ -374,6 +386,7 @@
</li>
{{/each}}
</ul>
{{/if}}
</div>
@ -383,8 +396,7 @@
<h3><label class="items-title-text">Background</label></h3>
</span>
<div class="form-group editor">
{{editor description target="system.biodata.description" button=true owner=owner
editable=editable}}
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
</div>
<hr>
<span class="item-name-label-header items-title-bg">

View File

@ -28,7 +28,7 @@
{{#if isSuccess}}
<li><label class="chat-result-text chat-result-success ">Réussite !</label> Votre {{attr.label}} augmente de {{gainAttr}} points.</li>
{{else}}
<li><label class="chat-result-text chat-result-success ">Echec !</label> Votre {{attr.label}} diminue de {{gainAttr}} points.</li>
<li><label class="chat-result-text chat-result-failure ">Echec !</label> Votre {{attr.label}} diminue de {{gainAttr}} points.</li>
{{/if}}
</ul>

View File

@ -33,25 +33,25 @@
<li><label class="chat-result-text chat-result-success ">Réussite Critique !</label></li>
{{#if arme}}
{{#if arme.system.dommagecritiquemort}}
<li><label class="chat-result-text chat-result-success">La victime est morte !</label></li>
<li><label class="chat-result-success">La victime est morte !</label></li>
{{else}}
{{#if arme.system.dommagecritiqueko}}
<li><label class="chat-result-text chat-result-success ">La victime est KO !</label></li>
{{/if}}
<li><label class="chat-result-text chat-result-success ">La victime subit {{arme.system.dommagecritique}} dommages</label></li>
<li><label class="chat-result-success ">La victime subit {{arme.system.dommagecritique}} dommages</label></li>
{{/if}}
{{/if}}
{{else}}
{{#if isPart}}
<li><label class="chat-result-text chat-result-success ">Réussite Particulière !</label></li>
{{#if arme}}
<li><label class="chat-result-text chat-result-success ">La victime subit {{arme.system.dommagepart}} dommages</label></li>
<li><label class="chat-result-success ">La victime subit {{arme.system.dommagepart}} dommages</label></li>
{{/if}}
{{else}}
<li><label class="chat-result-text chat-result-success ">Succés !</label></li>
{{#if arme}}
<li><label class="chat-result-text chat-result-success ">La victime subit {{arme.system.dommagenormale}} dommages</label></li>
<li><label class="chat-result-success ">La victime subit {{arme.system.dommagenormale}} dommages</label></li>
{{/if}}
{{/if}}
{{/if}}

View File

@ -18,25 +18,14 @@
<div class="flexrow">
<span class="roll-dialog-label">Degré de la confrontation : </span>
<select id="confrontationDegre" name="confrontationDegre">
{{#select confrontationDegre}}
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
{{/select}}
{{selectOptions config.confrontationDegreOptions selected=confrontationDegre}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Modificateur de confrontation : </span>
<select id="confrontationModif" name="confrontationModif">
{{#select confrontationModif}}
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">+1</option>
{{/select}}
{{selectOptions config.confrontationModifOptions selected=confrontationModif}}
</select>
</div>

View File

@ -36,30 +36,14 @@
<div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus biographique : </span>
<select id="bonusMalusPerso" name="bonusMalusPerso">
{{#select bonusMalusPerso}}
<option value="-3">-3</option>
<option value="-2">-2</option>
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
{{/select}}
{{selectOptions config.bonusMalusPersoOptions selected=bonusMalusPerso nameAttr="value" labelAttr="label"}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus de situation : </span>
<select id="bonusMalusSituation" name="bonusMalusSituation">
{{#select bonusMalusSituation}}
<option value="-3">-3</option>
<option value="-2">-2</option>
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
{{/select}}
{{selectOptions config.bonusMalusPersoOptions selected=bonusMalusSituation nameAttr="value" labelAttr="label"}}
</select>
</div>
@ -67,23 +51,14 @@
<div class="flexrow">
<span class="roll-dialog-label">Défense : </span>
<select id="bonusMalusDef" name="bonusMalusDef">
{{#select bonusMalusDef}}
<option value="-3">-6 (réussite critique)</option>
<option value="-3">-3 (réussite)</option>
<option value="0">0 (echec ou pas d'esquive)</option>
<option value="3">+3 (echec critique)</option>
{{/select}}
{{selectOptions config.bonusMalusDefOptions selected=bonusMalusDef nameAttr="value" labelAttr="label"}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Portée : </span>
<select id="bonusMalusPortee" name="bonusMalusPortee">
{{#select bonusMalusPortee}}
<option value="1">+1 (Portée courte)</option>
<option value="0">0 (Portée moyenne)</option>
<option value="-1">-1 (Portée longue)</option>
{{/select}}
{{selectOptions config.bonusMalusPorteeOptions selected=bonusMalusPortee nameAttr="value" labelAttr="label"}}
</select>
</div>
{{/if}}

View File

@ -20,12 +20,8 @@
<ul>
<li class="flexrow">
<label class="item-field-label-long">Lame tutélaire</label>
<select class="item-field-label-long" type="text" name="system.lametutelaire" value="{{system.lametutelaire}}" data-dtype="String">
{{#select system.lametutelaire}}
{{#each tarots as |carte key| }}
<option value="{{carte._id}}">{{carte.name}}</option>
{{/each}}
{{/select}}
<select class="item-field-label-long" type="text" name="system.lametutelaire" data-dtype="String">
{{selectOptions tarots selected=system.lametutelaire nameAttr="_id" labelAttr="name"}}
</select>
</li>

View File

@ -22,11 +22,7 @@
<li class="flexrow">
<label class="item-field-label-long">Type d'arme</label>
<select class="item-field-label-long" type="text" name="system.armetype" value="{{system.armetype}}" data-dtype="String">
{{#select system.armetype}}
{{#each config.armeTypes as |type key| }}
<option value="{{key}}">{{type}}</option>
{{/each}}
{{/select}}
{{selectOptions config.armeTypes selected=system.armetype}}
</select>
</li>

View File

@ -26,11 +26,7 @@
<li class="flexrow">
<label class="item-field-label-long">Type </label>
<select class="item-field-label-long" type="text" name="system.tarottype" value="{{system.tarottype}}" data-dtype="String">
{{#select system.tarottype}}
{{#each config.tarotType as |type key| }}
<option value="{{key}}">{{type}}</option>
{{/each}}
{{/select}}
{{selectOptions config.tarotType selected=system.tarottype}}
</select>
</li>