/* -------------------------------------------- */ import { MaleficesCombat } from "./malefices-combat.js"; import { MaleficesCommands } from "./malefices-commands.js"; /* -------------------------------------------- */ export class MaleficesUtility { /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => MaleficesUtility.chatListeners(html)); /*Hooks.on("dropCanvasData", (canvas, data) => { MaleficesUtility.dropItemOnToken(canvas, data) });*/ this.rollDataStore = {} this.defenderStore = {} MaleficesCommands.init(); Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) Handlebars.registerHelper('add', function (a, b) { return parseInt(a) + parseInt(b); }) } /*-------------------------------------------- */ static upperFirst(text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) } /*-------------------------------------------- */ static getSkills() { return duplicate(this.skills) } /*-------------------------------------------- */ static getWeaponSkills() { return duplicate(this.weaponSkills) } /*-------------------------------------------- */ static getShieldSkills() { return duplicate(this.shieldSkills) } /* -------------------------------------------- */ static isModuleItemAllowed(type) { return __ALLOWED_MODULE_TYPES[type] } /* -------------------------------------------- */ static buildBonusList() { let bonusList = [] for (let key in game.system.model.Actor.character.bonus) { let bonuses = game.system.model.Actor.character.bonus[key] for (let bonus in bonuses) { bonusList.push(key + "." + bonus) } } for (let key in game.system.model.Actor.character.attributes) { let attrs = game.system.model.Actor.character.attributes[key] for (let skillKey in attrs.skills) { bonusList.push(key + ".skills." + skillKey + ".modifier") } } for (let key in game.system.model.Actor.character.universal.skills) { bonusList.push("universal.skills." + key + ".modifier") } return bonusList } /* -------------------------------------------- */ static async ready() { const skills = await MaleficesUtility.loadCompendium("fvtt-malefices.skills") this.skills = skills.map(i => i.toObject()) this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill)) this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill)) const rollTables = await MaleficesUtility.loadCompendium("fvtt-malefices.rolltables") this.rollTables = rollTables.map(i => i.toObject()) } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium) return await pack?.getDocuments() ?? [] } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await MaleficesUtility.loadCompendiumData(compendium) return compendiumData.filter(filter) } /* -------------------------------------------- */ static isArmorLight(armor) { if (armor && (armor.system.armortype.includes("light") || armor.system.armortype.includes("clothes"))) { return true } return false } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.view-item-from-chat', event => { game.system.Malefices.creator.openItemView(event) }) html.on("click", '.roll-defense-melee', event => { let rollId = $(event.currentTarget).data("roll-id") let rollData = MaleficesUtility.getRollData(rollId) rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id") let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor if (actor && (game.user.isGM || actor.isOwner)) { actor.rollDefenseMelee(rollData) } }) html.on("click", '.roll-defense-ranged', event => { let rollId = $(event.currentTarget).data("roll-id") let rollData = MaleficesUtility.getRollData(rollId) let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor if (defender && (game.user.isGM || defender.isOwner)) { defender.rollDefenseRanged(rollData) } }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-malefices/templates/actors/editor-notes-gm.hbs', 'systems/fvtt-malefices/templates/items/partial-item-nav.hbs', 'systems/fvtt-malefices/templates/items/partial-item-description.hbs' ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return MaleficesUtility.getChatMessageId(MaleficesUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return MaleficesUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')); } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return MaleficesUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets) { for (let target of game.user.targets) { return target } } return undefined } /* -------------------------------------------- */ static updateRollData(rollData) { let id = rollData.rollId let oldRollData = this.rollDataStore[id] || {} let newRollData = mergeObject(oldRollData, rollData) this.rollDataStore[id] = newRollData } /* -------------------------------------------- */ static saveRollData(rollData) { game.socket.emit("system.fvtt-malefices", { name: "msg_update_roll", data: rollData }); // Notify all other clients of the roll this.updateRollData(rollData) } /* -------------------------------------------- */ static getRollData(id) { return this.rollDataStore[id] } /* -------------------------------------------- */ static async displayDefenseMessage(rollData) { if (rollData.mode == "weapon" && rollData.defenderTokenId) { let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor if (game.user.isGM || (game.user.character && game.user.character.id == defender.id)) { rollData.defender = defender rollData.defenderWeapons = defender.getEquippedWeapons() rollData.isRangedAttack = rollData.weapon?.system.isranged this.createChatWithRollMode(defender.name, { name: defender.name, alias: defender.name, //user: defender.id, content: await renderTemplate(`systems/fvtt-malefices/templates/chat-request-defense.html`, rollData), whisper: [defender.id].concat(ChatMessage.getWhisperRecipients('GM')), }) } } } /* -------------------------------------------- */ static getSuccessResult(rollData) { if (rollData.sumSuccess <= -3) { if (rollData.attackRollData.weapon.system.isranged) { return { result: "miss", fumble: true, hpLossType: "melee" } } else { return { result: "miss", fumble: true, attackerHPLoss: "2d3", hpLossType: "melee" } } } if (rollData.sumSuccess == -2) { if (rollData.attackRollData.weapon.system.isranged) { return { result: "miss", dangerous_fumble: true } } else { return { result: "miss", dangerous_fumble: true, attackerHPLoss: "1d3", hpLossType: "melee" } } } if (rollData.sumSuccess == -1) { return { result: "miss" } } if (rollData.sumSuccess == 0) { if (rollData.attackRollData.weapon.system.isranged) { return { result: "target_space", aoe: true } } else { return { result: "clash", hack_vs_shields: true } } } if (rollData.sumSuccess == 1) { return { result: "hit", defenderDamage: "1", entangle: true, knockback: true } } if (rollData.sumSuccess == 2) { return { result: "hit", defenderDamage: "2", critical_1: true, entangle: true, knockback: true, penetrating_impale: true, hack_armors: true } } if (rollData.sumSuccess >= 3) { return { result: "hit", defenderDamage: "3", critical_2: true, entangle: true, knockback: true, penetrating_impale: true, hack_armors: true } } } /* -------------------------------------------- */ static async getFumble(weapon) { const pack = game.packs.get("fvtt-malefices.rolltables") const index = await pack.getIndex() let entry if (weapon.isranged) { entry = index.find(e => e.name === "Fumble! (ranged)") } if (!weapon.isranged) { entry = index.find(e => e.name === "Fumble! (melee)") } let table = await pack.getDocument(entry._id) const draw = await table.draw({ displayChat: false, rollMode: "gmroll" }) return draw.results.length > 0 ? draw.results[0] : undefined } /* -------------------------------------------- */ static async processSuccessResult(rollData) { if (game.user.isGM) { // Only GM process this let result = rollData.successDetails let attacker = game.actors.get(rollData.actorId) let defender = game.canvas.tokens.get(rollData.attackRollData.defenderTokenId).actor if (attacker && result.attackerHPLoss) { result.attackerHPLossValue = await attacker.incDecHP("-" + result.attackerHPLoss) } if (attacker && defender && result.defenderDamage) { let dmgDice = (rollData.attackRollData.weapon.system.isranged) ? "d6" : "d8" result.damageWeaponFormula = result.defenderDamage + dmgDice result.defenderHPLossValue = await defender.incDecHP("-" + result.damageWeaponFormula) } if (result.fumble || (result.dangerous_fumble && MaleficesUtility.isWeaponDangerous(rollData.attackRollData.weapon))) { result.fumbleDetails = await this.getFumble(rollData.weapon) } if (result.critical_1 || result.critical_2) { let isDeadly = MaleficesUtility.isWeaponDeadly(rollData.attackRollData.weapon) result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon) result.criticalText = result.critical.text } this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-malefices/templates/chat-attack-defense-result.html`, rollData) }) console.log("Results processed", rollData) } } /* -------------------------------------------- */ static async processAttackDefense(rollData) { if (rollData.attackRollData) { //console.log("Defender token, ", rollData, rollData.defenderTokenId) let defender = game.canvas.tokens.get(rollData.attackRollData.defenderTokenId).actor let sumSuccess = rollData.attackRollData.nbSuccess - rollData.nbSuccess if (sumSuccess > 0) { let armorResult = await defender.rollArmorDie(rollData) rollData.armorResult = armorResult sumSuccess += rollData.armorResult.nbSuccess if (sumSuccess < 0) { // Never below 0 sumSuccess = 0 } } rollData.sumSuccess = sumSuccess rollData.successDetails = this.getSuccessResult(rollData) if (game.user.isGM) { this.processSuccessResult(rollData) } else { game.socket.emit("system.fvtt-malefices", { msg: "msg_gm_process_attack_defense", data: rollData }); } } } /* -------------------------------------------- */ static async onSocketMesssage(msg) { console.log("SOCKET MESSAGE", msg.name) if (msg.name == "msg_update_roll") { this.updateRollData(msg.data) } if (msg.name == "msg_gm_process_attack_defense") { this.processSuccessResult(msg.data) } if (msg.name == "msg_gm_item_drop" && game.user.isGM) { let actor = game.actors.get(msg.data.actorId) let item if (msg.data.isPack) { item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId) } else { item = game.items.get(msg.data.itemId) } this.addItemDropToActor(actor, item) } } /* -------------------------------------------- */ static computeFocusData(focus) { let focusData = { focusPoints: __focusCore[focus.core] + __focusPointTreatment[focus.treatment], burnChance: __burnChanceTreatment[focus.treatment], focusRegen: __focusRegenBond[focus.bond], spellAttackBonus: __bonusSpellAttackBond[focus.bond], spellDamageBonus: __bonusSpellDamageBond[focus.bond] } return focusData } /* -------------------------------------------- */ static async searchItem(dataItem) { let item if (dataItem.pack) { let id = dataItem.id || dataItem._id let items = await this.loadCompendium(dataItem.pack, item => item.id == id) item = items[0] || undefined } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static getSpellCost(spell) { return __spellCost[spell.system.level] } /* -------------------------------------------- */ static getArmorPenalty( item ) { if (item && (item.type == "shield" || item.type == "armor")) { return __armorPenalties[item.system.category] } return {} } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static updateSkill(skill) { skill.system.level = skill.system.background + skill.system.basic + skill.system.class + skill.system.explevel if (skill.system.level > 7) { skill.system.level = 7 } skill.system.skilldice = __skillLevel2Dice[skill.system.level] } /* -------------------------------------------- */ static getDiceFromCover(cover) { if (cover == "cover50") return 1 return 0 } /* -------------------------------------------- */ static getDiceFromSituational(cover) { if (cover == "prone") return 1 if (cover == "dodge") return 1 if (cover == "moving") return 1 if (cover == "engaged") return 1 return 0 } /* -------------------------------------------- */ static async rollMalefices(rollData) { let actor = game.actors.get(rollData.actorId) // Build the dice formula let diceFormula = "1d20" rollData.target = rollData.attr.value + rollData.bonusMalusPerso + rollData.bonusMalusSituation + rollData.bonusMalusDef rollData.diceFormula = diceFormula // Performs roll console.log("Roll formula", diceFormula) let myRoll = rollData.roll if (!myRoll) { // New rolls only of no rerolls myRoll = new Roll(diceFormula).roll({ async: false }) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) } rollData.roll = myRoll rollData.isSuccess = false if (myRoll.total <= rollData.target ) { rollData.isSuccess = true } if (myRoll.total == 1 ) { rollData.isSuccess = true rollData.isCritical = true } if (myRoll.total == 20 ) { rollData.isSuccess = false rollData.isFumble = true } if (myRoll.total <= Math.floor(rollData.target/3) ) { rollData.isPart = true } let msg = await this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-malefices/templates/chat/chat-generic-result.hbs`, rollData) }) msg.setFlag("world", "rolldata", rollData) if (rollData.mode == "initiative") { actor.setFlag("world", "initiative", myRoll.total) } console.log("Rolldata result", rollData) } /* -------------------------------------------- */ static sortArrayObjectsByName(myArray) { myArray.sort((a, b) => { let fa = a.name.toLowerCase(); let fb = b.name.toLowerCase(); if (fa < fb) { return -1; } if (fa > fb) { return 1; } return 0; }) } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blinde message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-malefices", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static createChatMessage(name, rollMode, chatOptions) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; return ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: randomID(16), bonusMalusPerso: 0, bonusMalusSituation: 0, bonusMalusDef: 0, rollMode: game.settings.get("core", "rollMode") } MaleficesUtility.updateWithTarget(rollData) return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let target = MaleficesUtility.getTarget() if (target) { rollData.defenderTokenId = target.id } } /* -------------------------------------------- */ static createChatWithRollMode(name, chatOptions) { return this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions) } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { icon: '', label: "Yes, remove it", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "

"; let d = new Dialog({ title: "Confirm removal", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }