/* -------------------------------------------- */ import { MaleficesCommands } from "./malefices-commands.js"; /* -------------------------------------------- */ export class MaleficesUtility { /* -------------------------------------------- */ static async ready() { Hooks.on('renderChatLog', (log, html, data) => MaleficesUtility.chatListeners(html)); /*Hooks.on("dropCanvasData", (canvas, data) => { MaleficesUtility.dropItemOnToken(canvas, data) });*/ this.rollDataStore = {} this.defenderStore = {} MaleficesCommands.init(); Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) Handlebars.registerHelper('add', function (a, b) { return parseInt(a) + parseInt(b); }) game.settings.register("world", "character-summary-data", { name: "character-summary-data", scope: "world", config: false, default: { npcList: [], x: 200, y: 200 }, type: Object }) const tarots = await MaleficesUtility.loadCompendium("fvtt-malefices.malefices-tarots") this.tarots = tarots.map(i => i.toObject()) } /*-------------------------------------------- */ static upperFirst(text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) } /*-------------------------------------------- */ static getTarots() { return duplicate(this.tarots) } static getTarot(tId) { return this.tarots.find(t => t._id == tId) } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium) return await pack?.getDocuments() ?? [] } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await MaleficesUtility.loadCompendiumData(compendium) return compendiumData.filter(filter) } /* -------------------------------------------- */ static getActorFromRollData(rollData) { let actor = game.actors.get(rollData.actorId) if (rollData.tokenId) { let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId) if (token) { actor = token.actor } } return actor } /* -------------------------------------------- */ static drawDeckCard(msgId) { if (game.user.isGM) { game.system.malefices.currentTirage.addCard(msgId) } else { game.socket.emit( "system.fvtt-malefices", {name: "msg-draw-card", data: {msgId: msgId}}) } } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.roll-destin', event => { let messageId = MaleficesUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "rolldata") let actor = this.getActorFromRollData(rollData) actor.incDecDestin(-1) rollData.isReroll = true this.rollMalefices(rollData) }) html.on("click", '.draw-tarot-card', event => { let messageId = MaleficesUtility.findChatMessageId(event.currentTarget) this.drawDeckCard(messageId) }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-malefices/templates/actors/editor-notes-gm.hbs', 'systems/fvtt-malefices/templates/items/partial-item-nav.hbs', 'systems/fvtt-malefices/templates/items/partial-item-description.hbs' ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return MaleficesUtility.getChatMessageId(MaleficesUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return MaleficesUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')); } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return MaleficesUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets) { for (let target of game.user.targets) { return target } } return undefined } /* -------------------------------------------- */ static updateRollData(rollData) { let id = rollData.rollId let oldRollData = this.rollDataStore[id] || {} let newRollData = mergeObject(oldRollData, rollData) this.rollDataStore[id] = newRollData } /* -------------------------------------------- */ static async onSocketMesssage(msg) { console.log("SOCKET MESSAGE", msg.name) if (msg.name == "msg-draw-card") { if ( game.user.isGM && game.system.malefices.currentTirage) { game.system.malefices.currentTirage.addCard(msg.data.msgId) } } } /* -------------------------------------------- */ static async searchItem(dataItem) { let item if (dataItem.pack) { let id = dataItem.id || dataItem._id let items = await this.loadCompendium(dataItem.pack, item => item.id == id) item = items[0] || undefined } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static processSpecialCard(actor, rollData) { if (rollData.selectedCard.name.toLowerCase().includes("archange")) { let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("archange")) if (actorCard) { MaleficesUtility.createChatMessage(actor.name, "gmroll", { content: `Conséquence supplémentaire !
L'Archange : ${actor.name} gagne 1 point de Spiritualité.` }) actor.incDecAttr("spiritualite", 1) } } if (rollData.selectedCard.name.toLowerCase().includes("vicaire")) { let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("vicaire")) if (actorCard) { MaleficesUtility.createChatMessage(actor.name, "blindroll", { content: `Conséquence supplémentaire !
Le Vicaire : ${actor.name} vient de gagner 1 point en Pratique de la Magie Blanche (MPMB, secret).` }) actor.incDecMPMB(1) } } if (rollData.selectedCard.name.toLowerCase().includes("chance")) { let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("chance")) if (actorCard) { MaleficesUtility.createChatMessage(actor.name, "gmroll", { content: `Conséquence supplémentaire !
La Chance : ${actor.name} a gagné 1 point de Destin.` }) actor.incDecDestin(1) } } if (rollData.selectedCard.name.toLowerCase().includes("mort")) { let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("mort")) if (actorCard) { MaleficesUtility.createChatMessage(actor.name, "gmroll", { content: `Conséquence supplémentaire !
La Mort : ${actor.name} est pétrifié par la peur.` }) actor.incDecDestin(1) } } if (rollData.selectedCard.name.toLowerCase().includes("diable")) { let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("diable")) if (actorCard) { MaleficesUtility.createChatMessage(actor.name, "gmroll", { content: `Conséquence supplémentaire !
Le Diable : ${actor.name} gagne 1 point de Rationnalité.` }) actor.incDecAttr("rationnalite", 1) } } if (rollData.selectedCard.name.toLowerCase().includes("lune noire")) { let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("lune noire")) if (actorCard) { MaleficesUtility.createChatMessage(actor.name, "blindroll", { content: `Conséquence supplémentaire !
La Lune Noire : ${actor.name} vient de gagner 1 point de Fluide (secret).` }) actor.incDecFluide(1) } } if (rollData.selectedCard.name.toLowerCase().includes("grand livre")) { let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("grand livre")) if (actorCard) { MaleficesUtility.createChatMessage(actor.name, "blindroll", { content: `Conséquence supplémentaire !
La Lune Noire : ${actor.name} vient de gagner 1 point de Fluide (secret).` }) actor.incDecFluide(1) } } if (rollData.selectedCard.name.toLowerCase().includes("sorcier")) { let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("sorcier")) if (actorCard) { MaleficesUtility.createChatMessage(actor.name, "blindroll", { content: `Conséquence supplémentaire !
Le Vicaire : ${actor.name} vient de gagner 1 point en Pratique de la Magie Noire (MPMN, secret).` }) actor.incDecMPMN(1) } } } /* -------------------------------------------- */ static computeResults(rollData) { rollData.isSuccess = false if (rollData.total <= rollData.target) { rollData.isSuccess = true } if (rollData.total == 1) { rollData.isSuccess = true rollData.isCritical = true } if (rollData.total == 20) { rollData.isSuccess = false rollData.isFumble = true } if (rollData.total <= Math.floor(rollData.target / 3)) { rollData.isPart = true } } /* -------------------------------------------- */ static async tirageConfrontationMalefices(rollData) { let actor = game.actors.get(rollData.actorId) rollData.target = rollData.attr.value - rollData.confrontationDegre + rollData.confrontationModif let deck = this.getTarots() let index = Math.round(Math.random() * (deck.length-1)) let selectedCard = deck[index] selectedCard.system.ispositif = (Math.random() > 0.5) selectedCard.value = (selectedCard.system.ispositif)? selectedCard.system.numericvalueup : selectedCard.system.numericvaluedown rollData.total = selectedCard.value rollData.selectedCard = selectedCard await MaleficesUtility.createChatMessage(actor.name, "gmroll", { content: await renderTemplate(`systems/fvtt-malefices/templates/chat/display-tarot-card.hbs`, selectedCard) }) this.computeResults(rollData) if (rollData.isSuccess) { rollData.gainAttr = Math.ceil(rollData.confrontationDegre/2) + ((rollData.isCritical ) ? 1 : 0) actor.incDecAttr(rollData.attr.abbrev, rollData.gainAttr ) } else { rollData.gainAttr = rollData.confrontationDegre actor.incDecAttr(rollData.attr.abbrev, -rollData.gainAttr ) } await MaleficesUtility.createChatMessage(actor.name, "gmroll", { content: await renderTemplate(`systems/fvtt-malefices/templates/chat/chat-confrontation-result.hbs`, rollData) }) this.processSpecialCard(actor, rollData) } /* -------------------------------------------- */ static async rollMalefices(rollData) { let actor = game.actors.get(rollData.actorId) // Build the dice formula let diceFormula = "1d20" rollData.target = rollData.attr.value + rollData.bonusMalusPerso + rollData.bonusMalusSituation + rollData.bonusMalusDef + rollData.bonusMalusPortee if (rollData.attr.abbrev == "physique") { rollData.target += rollData.phyMalus } rollData.diceFormula = diceFormula // Performs roll console.log("Roll formula", diceFormula) let myRoll = new Roll(diceFormula).roll({ async: false }) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) rollData.roll = myRoll rollData.total = myRoll.total this.computeResults(rollData) let msg = await this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-malefices/templates/chat/chat-generic-result.hbs`, rollData) }) msg.setFlag("world", "rolldata", rollData) if (rollData.mode == "initiative") { actor.setFlag("world", "initiative", myRoll.total) } console.log("Rolldata result", rollData) } /* -------------------------------------------- */ static sortArrayObjectsByName(myArray) { myArray.sort((a, b) => { let fa = a.name.toLowerCase(); let fb = b.name.toLowerCase(); if (fa < fb) { return -1; } if (fa > fb) { return 1; } return 0; }) } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "useronly": return this.getWhisperRecipientsOnly(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsOnly(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1 } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blinde message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-malefices", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static async createChatMessage(name, rollMode, chatOptions) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; return await ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: randomID(16), bonusMalusPerso: 0, bonusMalusSituation: 0, bonusMalusDef: 0, bonusMalusPortee: 0, rollMode: game.settings.get("core", "rollMode") } MaleficesUtility.updateWithTarget(rollData) return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let target = MaleficesUtility.getTarget() if (target) { rollData.defenderTokenId = target.id } } /* -------------------------------------------- */ static async createChatWithRollMode(name, chatOptions) { return await this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions) } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { icon: '', label: "Yes, remove it", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "

"; let d = new Dialog({ title: "Confirm removal", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }