129 lines
4.0 KiB
JavaScript
129 lines
4.0 KiB
JavaScript
/* -------------------------------------------- */
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import { MaleficesUtility } from "./malefices-utility.js";
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/* -------------------------------------------- */
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export class MaleficesCharacterSummary extends Application {
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/* -------------------------------------------- */
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static displayPCSummary(){
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game.system.malefices.charSummary.render(true)
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}
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/* -------------------------------------------- */
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updatePCSummary(){
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if ( this.rendered) {
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this.render(true)
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}
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}
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/* -------------------------------------------- */
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static createSummaryPos() {
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return { top: 200, left: 200 };
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}
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/* -------------------------------------------- */
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static ready() {
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if ( !game.user.isGM ) { // Uniquement si GM
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return
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}
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let charSummary = new MaleficesCharacterSummary()
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game.system.malefices.charSummary = charSummary
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}
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/* -------------------------------------------- */
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constructor() {
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super();
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//game.settings.set("world", "character-summary-data", {npcList: [], x:0, y:0})
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this.settings = game.settings.get("world", "character-summary-data")
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}
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/* -------------------------------------------- */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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template: "systems/fvtt-malefices/templates/dialogs/character-summary.hbs",
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popOut: true,
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resizable: true,
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dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
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classes: ["bol", "dialog"], width: 920, height: 'fit-content'
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})
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}
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/* -------------------------------------------- */
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getData() {
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let formData = super.getData();
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formData.pcs = game.actors.filter( ac => ac.type == "personnage" && ac.hasPlayerOwner )
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formData.npcs = []
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let newList = []
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let toUpdate = false
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for( let actorId of this.settings.npcList ) {
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let actor = game.actors.get(actorId)
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if (actor) {
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formData.npcs.push( actor )
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newList.push(actorId)
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} else {
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toUpdate = true
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}
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}
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formData.config = game.system.malefices.config
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if ( toUpdate ) {
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this.settings.npcList = newList
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//console.log("Going to update ...", this.settings)
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game.settings.set("world", "character-summary-data", this.settings)
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}
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return formData
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}
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/* -------------------------------------------- */
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updateNPC() {
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game.settings.set("world", "character-summary-data", game.system.malefices.charSummary.settings)
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game.system.malefices.charSummary.close()
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setTimeout( function() { game.system.malefices.charSummary.render(true)}, 500)
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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//console.log("Dragged data are : ", dragData)
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let data = event.dataTransfer.getData('text/plain')
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let dataItem = JSON.parse( data)
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let actor = fromUuidSync(dataItem.uuid)
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if (actor) {
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game.system.malefices.charSummary.settings.npcList.push( actor.id )
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game.system.malefices.charSummary.updateNPC()
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} else {
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ui.notifications.warn( "Pas d'acteur trouvé" )
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}
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}
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/* -------------------------------------------- */
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/** @override */
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async activateListeners(html) {
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super.activateListeners(html);
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html.find('.actor-open').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const actor = game.actors.get(li.data("actor-id"))
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actor.sheet.render(true)
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})
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html.find('.summary-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const actor = game.actors.get(li.data("actor-id"))
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let type = $(event.currentTarget).data("type")
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let key = $(event.currentTarget).data("key")
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actor.rollAttribut(key)
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})
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html.find('.actor-delete').click(event => {
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const li = $(event.currentTarget).parents(".item");
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let actorId = li.data("actor-id")
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let newList = game.system.malefices.charSummary.settings.npcList.filter(id => id != actorId)
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game.system.malefices.charSummary.settings.npcList = newList
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game.system.malefices.charSummary.updateNPC()
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})
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}
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} |