v10 first release
This commit is contained in:
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4a0a57870c
commit
1730a8d390
@ -25,9 +25,8 @@ export class MournbladeActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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async getData() {
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const objectData = MournbladeUtility.data(this.object);
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let actorData = duplicate(MournbladeUtility.templateData(this.object))
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const objectData = duplicate(this.object)
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let actorData = objectData
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let formData = {
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title: this.title,
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@ -37,7 +36,7 @@ export class MournbladeActorSheet extends ActorSheet {
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name: objectData.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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data: actorData,
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data: actorData.system,
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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skills: this.actor.getSkills(),
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@ -51,22 +51,22 @@ export class MournbladeActor extends Actor {
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prepareArme(arme) {
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arme = duplicate(arme)
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let combat = this.getCombatValues()
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if (arme.data.typearme == "contact" || arme.data.typearme == "contactjet") {
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arme.data.competence = duplicate(this.data.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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arme.data.attrKey = "pui"
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arme.data.totalDegats = arme.data.degats + "+" + combat.bonusDegatsTotal
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arme.data.totalOffensif = this.data.data.attributs.pui.value + arme.data.competence.data.niveau + arme.data.bonusmaniementoff
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if (arme.data.isdefense) {
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arme.data.totalDefensif = combat.defenseTotal + arme.data.competence.data.niveau + arme.data.bonusmaniementdef
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if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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arme.system.attrKey = "pui"
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arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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if (arme.system.isdefense) {
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
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}
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}
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if (arme.data.typearme == "jet" || arme.data.typearme == "tir") {
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arme.data.competence = duplicate(this.data.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
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arme.data.attrKey = "adr"
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arme.data.totalOffensif = this.data.data.attributs.adr.value + arme.data.competence.data.niveau + arme.data.bonusmaniementoff
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arme.data.totalDegats = arme.data.degats
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if (arme.data.isdefense) {
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arme.data.totalDefensif = combat.defenseTotal + arme.data.competence.data.niveau + arme.data.bonusmaniementdef
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if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
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arme.system.attrKey = "adr"
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arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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arme.system.totalDegats = arme.system.degats
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if (arme.system.isdefense) {
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
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}
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}
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return arme
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@ -75,7 +75,7 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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getWeapons() {
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let armes = []
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for (let arme of this.data.items) {
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for (let arme of this.items) {
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if (arme.type == "arme") {
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armes.push(this.prepareArme(arme))
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}
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@ -85,49 +85,49 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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getDons() {
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return this.data.items.filter(item => item.type == "don")
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return this.items.filter(item => item.type == "don")
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}
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/* -------------------------------------------- */
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getTendances() {
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return this.data.items.filter(item => item.type == "tendance")
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return this.items.filter(item => item.type == "tendance")
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}
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getRunes() {
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return this.data.items.filter(item => item.type == "rune")
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return this.items.filter(item => item.type == "rune")
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}
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/* -------------------------------------------- */
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getEquipments() {
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return this.data.items.filter(item => item.type == "equipement")
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return this.items.filter(item => item.type == "equipement")
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}
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/* -------------------------------------------- */
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getArmors() {
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return this.data.items.filter(item => item.type == "protection")
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return this.items.filter(item => item.type == "protection")
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}
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getOrigine() {
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return this.data.items.find(item => item.type == "origine")
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return this.items.find(item => item.type == "origine")
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}
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getMetier() {
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return this.data.items.find(item => item.type == "metier")
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return this.items.find(item => item.type == "metier")
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}
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getHeritage() {
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return this.data.items.find(item => item.type == "heritage")
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return this.items.find(item => item.type == "heritage")
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}
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/* -------------------------------------------- */
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getSkills() {
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let comp = []
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for (let item of this.data.items) {
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for (let item of this.items) {
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item = duplicate(item)
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if (item.type == "competence") {
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item.data.attribut1total = item.data.niveau + (this.data.data.attributs[item.data.attribut1]?.value || 0)
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item.data.attribut2total = item.data.niveau + (this.data.data.attributs[item.data.attribut2]?.value || 0)
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item.data.attribut3total = item.data.niveau + (this.data.data.attributs[item.data.attribut3]?.value || 0)
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if (item.data.niveau == 0) {
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item.data.attribut1total -= 3
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item.data.attribut2total -= 3
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item.data.attribut3total -= 3
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item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
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item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
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item.system.attribut3total = item.system.niveau + (this.system.attributs[item.system.attribut3]?.value || 0)
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if (item.system.niveau == 0) {
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item.system.attribut1total -= 3
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item.system.attribut2total -= 3
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item.system.attribut3total -= 3
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}
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item.data.attribut1label = this.data.data.attributs[item.data.attribut1]?.label || ""
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item.data.attribut2label = this.data.data.attributs[item.data.attribut2]?.label || ""
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item.data.attribut3label = this.data.data.attributs[item.data.attribut3]?.label || ""
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item.system.attribut1label = this.system.attributs[item.system.attribut1]?.label || ""
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item.system.attribut2label = this.system.attributs[item.system.attribut2]?.label || ""
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item.system.attribut3label = this.system.attributs[item.system.attribut3]?.label || ""
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comp.push(item)
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}
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}
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@ -146,30 +146,30 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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getAlignement() {
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return (this.data.data.balance.loi > this.data.data.balance.chaos) ? "loyal" : "chaotique"
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return (this.system.balance.loi > this.system.balance.chaos) ? "loyal" : "chaotique"
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}
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/* -------------------------------------------- */
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getDefenseBase() {
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return this.data.data.attributs.tre.value + 5
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return this.system.attributs.tre.value + 5
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}
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/* -------------------------------------------- */
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getVitesseBase() {
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return 5 + __vitesseBonus[this.data.data.attributs.adr.value]
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return 5 + __vitesseBonus[this.system.attributs.adr.value]
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}
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/* -------------------------------------------- */
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getCombatValues() {
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let combat = {
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initBase: this.data.data.attributs.adr.value,
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initTotal: this.data.data.attributs.adr.value + this.data.data.combat.initbonus,
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initBase: this.system.attributs.adr.value,
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initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
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bonusDegats: this.getBonusDegats(),
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bonusDegatsTotal: this.getBonusDegats() + this.data.data.combat.bonusdegats,
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bonusDegatsTotal: this.getBonusDegats() + this.system.combat.bonusdegats,
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vitesseBase: this.getVitesseBase(),
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vitesseTotal: this.getVitesseBase() + this.data.data.combat.vitessebonus,
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vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
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defenseBase: this.getDefenseBase(),
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defenseTotal: this.getDefenseBase() + this.data.data.combat.defensebonus
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defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus
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}
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return combat
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}
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@ -186,12 +186,12 @@ export class MournbladeActor extends Actor {
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prepareDerivedData() {
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if (this.type == 'personnage') {
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let newSante = this.data.data.sante.bonus + (this.data.data.attributs.pui.value + this.data.data.attributs.tre.value) * 2 + 5
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if (this.data.data.sante.base != newSante) {
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let newSante = this.system.sante.bonus + (this.system.attributs.pui.value + this.system.attributs.tre.value) * 2 + 5
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if (this.system.sante.base != newSante) {
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this.update({ 'data.sante.base': newSante })
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}
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let newAme = (this.data.data.attributs.cla.value + this.data.data.attributs.tre.value) * this.data.data.biodata.amemultiplier + 5
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if (this.data.data.ame.fullmax != newAme) {
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let newAme = (this.system.attributs.cla.value + this.system.attributs.tre.value) * this.system.biodata.amemultiplier + 5
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if (this.system.ame.fullmax != newAme) {
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this.update({ 'data.ame.fullmax': newAme })
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}
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}
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@ -207,7 +207,7 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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getItemById(id) {
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let item = this.data.items.find(item => item.id == id);
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let item = this.items.find(item => item.id == id);
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if (item) {
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item = duplicate(item)
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}
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@ -216,16 +216,16 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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async equipItem(itemId) {
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let item = this.data.items.find(item => item.id == itemId);
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if (item && item.data.data) {
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let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
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let item = this.items.find(item => item.id == itemId);
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if (item && item.system.data) {
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let update = { _id: item.id, "data.equipped": !item.system.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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editItemField(itemId, itemType, itemField, dataType, value) {
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let item = this.data.items.find(item => item.id == itemId)
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let item = this.items.find(item => item.id == itemId)
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if (item) {
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console.log("Item ", item, itemField, dataType, value)
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if (dataType.toLowerCase() == "number") {
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@ -240,35 +240,35 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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getBonneAventure() {
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return this.data.data.bonneaventure.actuelle
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return this.system.bonneaventure.actuelle
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}
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/* -------------------------------------------- */
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changeBonneAventure(value) {
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let newBA = this.data.data.bonneaventure.actuelle
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let newBA = this.system.bonneaventure.actuelle
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newBA += value
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this.update({ 'data.bonneaventure.actuelle': newBA })
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}
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/* -------------------------------------------- */
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getEclat() {
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return this.data.data.eclat.value
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return this.system.eclat.value
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}
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/* -------------------------------------------- */
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changeEclat(value) {
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let newE = this.data.data.eclat.value
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let newE = this.system.eclat.value
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newE += value
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this.update({ 'data.eclat.value': newE })
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}
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/* -------------------------------------------- */
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canEclatDoubleD20() {
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return (this.getAlignement() == "loyal" && this.data.data.eclat.value > 0)
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return (this.getAlignement() == "loyal" && this.system.eclat.value > 0)
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}
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/* -------------------------------------------- */
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subPointsAme(runeMode, value) {
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let ame = duplicate(this.data.data.ame)
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let ame = duplicate(this.system.ame)
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if(runeMode == "prononcer") {
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ame.value -= value
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} else {
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@ -290,19 +290,19 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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getAttribute(attrKey) {
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return this.data.data.attributes[attrKey]
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return this.system.attributes[attrKey]
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}
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/* -------------------------------------------- */
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getBonusDegats() {
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return __degatsBonus[this.data.data.attributs.pui.value]
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return __degatsBonus[this.system.attributs.pui.value]
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}
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/* -------------------------------------------- */
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async equipGear(equipmentId) {
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let item = this.data.items.find(item => item.id == equipmentId);
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if (item && item.data.data) {
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let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
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let item = this.items.find(item => item.id == equipmentId);
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if (item && item.system.data) {
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let update = { _id: item.id, "data.equipped": !item.system.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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@ -310,21 +310,21 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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getSubActors() {
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let subActors = [];
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for (let id of this.data.data.subactors) {
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for (let id of this.system.subactors) {
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subActors.push(duplicate(game.actors.get(id)));
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}
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return subActors;
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}
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/* -------------------------------------------- */
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async addSubActor(subActorId) {
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let subActors = duplicate(this.data.data.subactors);
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let subActors = duplicate(this.system.subactors);
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subActors.push(subActorId);
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await this.update({ 'data.subactors': subActors });
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}
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/* -------------------------------------------- */
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async delSubActor(subActorId) {
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let newArray = [];
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for (let id of this.data.data.subactors) {
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for (let id of this.system.subactors) {
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if (id != subActorId) {
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newArray.push(id);
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}
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@ -334,22 +334,22 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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async incDecQuantity(objetId, incDec = 0) {
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let objetQ = this.data.items.get(objetId)
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let objetQ = this.items.get(objetId)
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if (objetQ) {
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let newQ = objetQ.data.data.quantity + incDec;
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let newQ = objetQ.system.quantity + incDec;
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]); // pdates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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getCompetence(compId) {
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return this.data.items.get(compId)
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return this.items.get(compId)
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}
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/* -------------------------------------------- */
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async setPredilectionUsed(compId, predIdx) {
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let comp = this.data.items.get(compId)
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let pred = duplicate(comp.data.data.predilections)
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let comp = this.items.get(compId)
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let pred = duplicate(comp.system.predilections)
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pred[predIdx].used = true
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await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'data.predilections': pred }])
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}
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@ -368,16 +368,16 @@ export class MournbladeActor extends Actor {
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if (attrKey) {
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rollData.attrKey = attrKey
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if (attrKey != "tochoose") {
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rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + this.data.data.attributs[attrKey].labelnorm + ".webp"
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rollData.attr = duplicate(this.data.data.attributs[attrKey])
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rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
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rollData.attr = duplicate(this.system.attributs[attrKey])
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}
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}
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if (compId) {
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rollData.competence = duplicate(this.data.items.get(compId) || {})
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rollData.competence = duplicate(this.items.get(compId) || {})
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rollData.actionImg = rollData.competence?.img
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}
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if (compName) {
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rollData.competence = duplicate(this.data.items.find( item => item.name.toLowerCase() == compName.toLowerCase()) || {})
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rollData.competence = duplicate(this.items.find( item => item.name.toLowerCase() == compName.toLowerCase()) || {})
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rollData.actionImg = rollData.competence?.img
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}
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return rollData
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@ -402,7 +402,7 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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async rollRune(runeId) {
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let rollData = this.getCommonRollData("cla", undefined, "Savoir : Runes")
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rollData.rune = duplicate(this.data.items.get(runeId) || {})
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rollData.rune = duplicate(this.items.get(runeId) || {})
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rollData.difficulte = rollData.rune?.data?.seuil || 0
|
||||
rollData.runemode = "prononcer"
|
||||
rollData.runeame = 1
|
||||
@ -413,9 +413,9 @@ export class MournbladeActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeOffensif(armeId) {
|
||||
let arme = this.data.items.get(armeId)
|
||||
let arme = this.items.get(armeId)
|
||||
arme = this.prepareArme(arme)
|
||||
let rollData = this.getCommonRollData(arme.data.attrKey, arme.data.competence._id)
|
||||
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
|
||||
rollData.arme = arme
|
||||
console.log("ARME!", rollData)
|
||||
let rollDialog = await MournbladeRollDialog.create(this, rollData)
|
||||
@ -424,9 +424,9 @@ export class MournbladeActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeDegats(armeId) {
|
||||
let arme = this.data.items.get(armeId)
|
||||
let arme = this.items.get(armeId)
|
||||
arme = this.prepareArme(arme)
|
||||
let roll = new Roll(arme.data.totalDegats).roll({ async: false })
|
||||
let roll = new Roll(arme.system.totalDegats).roll({ async: false })
|
||||
await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
|
||||
let rollData = {
|
||||
arme: arme,
|
||||
|
@ -48,9 +48,8 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = MournbladeUtility.data(this.object);
|
||||
|
||||
let itemData = foundry.utils.deepClone(MournbladeUtility.templateData(this.object));
|
||||
const objectData = duplicate(this.object)
|
||||
let itemData = objectData
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.id,
|
||||
@ -60,7 +59,7 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
attributs: MournbladeUtility.getAttributs(),
|
||||
data: itemData,
|
||||
data: itemData.system,
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
@ -68,7 +67,7 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
isGM: game.user.isGM
|
||||
}
|
||||
|
||||
this.options.editable = !(this.object.data.origin == "embeddedItem");
|
||||
//this.options.editable = !(this.object.origin == "embeddedItem");
|
||||
console.log("ITEM DATA", formData, this);
|
||||
return formData;
|
||||
}
|
||||
@ -130,26 +129,26 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
html.find('.edit-prediction').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.data.data.predilections)
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred[index].name = ev.currentTarget.value
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
})
|
||||
html.find('.delete-prediction').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.data.data.predilections)
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred.splice(index,1)
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
})
|
||||
html.find('.use-prediction').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.data.data.predilections)
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred[index].used = ev.currentTarget.checked
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
})
|
||||
html.find('#add-predilection').click(ev => {
|
||||
let pred = duplicate(this.object.data.data.predilections)
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred.push( { name: "Nouvelle prédilection", used: false })
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
})
|
||||
|
@ -155,19 +155,6 @@ export class MournbladeUtility {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static templateData(it) {
|
||||
return MournbladeUtility.data(it)?.data ?? {}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static data(it) {
|
||||
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
|
||||
return it.data;
|
||||
}
|
||||
return it;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createDirectOptionList(min, max) {
|
||||
let options = {};
|
||||
@ -309,8 +296,8 @@ export class MournbladeUtility {
|
||||
rollData.attrKey = "adr"
|
||||
}
|
||||
if ( !rollData.attr) {
|
||||
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.data.data.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
rollData.attr = duplicate(actor.data.data.attributs[rollData.attrKey])
|
||||
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
|
||||
}
|
||||
|
||||
rollData.diceFormula = rollData.mainDice
|
||||
@ -321,15 +308,15 @@ export class MournbladeUtility {
|
||||
}
|
||||
}
|
||||
if (rollData.competence) {
|
||||
rollData.predilections = duplicate( rollData.competence.data.predilections.filter( pred => !pred.used) || [] )
|
||||
let compmod = (rollData.competence.data.niveau == 0) ? -3 : 0
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.data.niveau}+${rollData.modificateur}+${compmod}`
|
||||
rollData.predilections = duplicate( rollData.competence.system.predilections.filter( pred => !pred.used) || [] )
|
||||
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
|
||||
} else {
|
||||
rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
|
||||
}
|
||||
|
||||
if (rollData.arme) {
|
||||
rollData.diceFormula += `+${rollData.arme.data.bonusmaniementoff}`
|
||||
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
|
||||
}
|
||||
|
||||
if(rollData.rune) {
|
||||
|
@ -8,7 +8,7 @@
|
||||
:root {
|
||||
/* =================== 1. ACTOR SHEET FONT STYLES =========== */
|
||||
--window-header-font-family: Charlemagne;
|
||||
--window-header-title-font-size: 1.3rem;
|
||||
--window-header-title-font-size: 1.1rem;
|
||||
--window-header-title-font-weight: normal;
|
||||
--window-header-title-color: #f5f5f5;
|
||||
|
||||
@ -44,15 +44,16 @@
|
||||
/*@import url("https://fonts.googleapis.com/css2?family=Martel:wght@400;800&family=Roboto:wght@300;400;500&display=swap");*/
|
||||
/* Global styles & Font */
|
||||
.window-app {
|
||||
font-family: Charlemagne;
|
||||
text-align: justify;
|
||||
font-size: 16px;
|
||||
font-size: 12px;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
/* Fonts */
|
||||
.sheet header.sheet-header h1 input, .window-app .window-header, #actors .directory-list, #navigation #scene-list .scene.nav-item {
|
||||
font-family: "Charlemagne";
|
||||
font-size: 1.0rem;
|
||||
font-size: 0.8rem;
|
||||
} /* For title, sidebar character and scene */
|
||||
.sheet nav.sheet-tabs {
|
||||
font-family: "Charlemagne";
|
||||
|
@ -13,11 +13,6 @@
|
||||
"gridDistance": 5,
|
||||
"gridUnits": "m",
|
||||
"languages": [
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "lang/en.json"
|
||||
}
|
||||
],
|
||||
"library": false,
|
||||
"license": "LICENSE.txt",
|
||||
@ -70,6 +65,7 @@
|
||||
},
|
||||
{
|
||||
"label": "Dons",
|
||||
"type": "Item",
|
||||
"name": "dons",
|
||||
"path": "./packs/dons.db",
|
||||
"system": "fvtt-mournblade",
|
||||
|
@ -12,14 +12,14 @@
|
||||
<h4 class="item-name-label competence-name item-field-label-short">{{upperFirst alignement}}</h4>
|
||||
<label class="item-name-label competence-name item-field-label-short">Loi</label>
|
||||
<select class="status-small-label color-class-common item-field-label-short" type="text"
|
||||
name="data.balance.loi" value="{{data.balance.loi}}" data-dtype="Number">
|
||||
name="system.balance.loi" value="{{data.balance.loi}}" data-dtype="Number">
|
||||
{{#select data.balance.loi}}
|
||||
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<label class="item-name-label competence-name item-field-label-short">Chaos</label>
|
||||
<select class="status-small-label color-class-common item-field-label-short" type="text"
|
||||
name="data.balance.chaos" value="{{data.balance.chaos}}" data-dtype="Number">
|
||||
name="system.balance.chaos" value="{{data.balance.chaos}}" data-dtype="Number">
|
||||
{{#select data.balance.chaos}}
|
||||
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
@ -30,19 +30,19 @@
|
||||
<h4 class="item-name-label competence-name">Bonne Aventure</h4>
|
||||
<label class="item-name-label competence-name item-field-label-short">Base</label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="data.bonneaventure.base" value="{{data.bonneaventure.base}}" data-dtype="Number" />
|
||||
name="system.bonneaventure.base" value="{{data.bonneaventure.base}}" data-dtype="Number" />
|
||||
<label class="item-name-label competence-name item-field-label-short">Actuelle</label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="data.bonneaventure.actuelle" value="{{data.bonneaventure.actuelle}}" data-dtype="Number" />
|
||||
name="system.bonneaventure.actuelle" value="{{data.bonneaventure.actuelle}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<h4 class="item-name-label competence-name item-field-label-short">Eclat</h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="data.eclat.value" value="{{data.eclat.value}}" data-dtype="Number" />
|
||||
name="system.eclat.value" value="{{data.eclat.value}}" data-dtype="Number" />
|
||||
|
||||
<h4 class="item-name-label competence-name item-field-label-medium">Expérience</h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="data.experience.value" value="{{data.experience.value}}" data-dtype="Number" />
|
||||
name="system.experience.value" value="{{data.experience.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -74,7 +74,7 @@
|
||||
<span class="item-name-label competence-name item-field-label-medium"><a
|
||||
class="roll-attribut">{{attr.label}}</a></span>
|
||||
<select class="status-small-label color-class-common item-field-label-short" type="text"
|
||||
name="data.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
|
||||
name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
|
||||
{{#select attr.value}}
|
||||
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
@ -89,17 +89,17 @@
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="label-name">Bonus</label>
|
||||
<input type="text" class="input-numeric-short" name="data.sante.bonus" value="{{data.sante.bonus}}"
|
||||
<input type="text" class="input-numeric-short" name="system.sante.bonus" value="{{data.sante.bonus}}"
|
||||
data-dtype="Number" />
|
||||
<label class="label-name">Total</label>
|
||||
<label class="label-name">{{data.sante.base}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="label-name">Non létaux</label>
|
||||
<input type="text" class="input-numeric-short" name="data.sante.nonletaux"
|
||||
<input type="text" class="input-numeric-short" name="system.sante.nonletaux"
|
||||
value="{{data.sante.nonletaux}}" data-dtype="Number" />
|
||||
<label class="label-name">Létaux</label>
|
||||
<input type="text" class="input-numeric-short" name="data.sante.letaux" value="{{data.sante.letaux}}"
|
||||
<input type="text" class="input-numeric-short" name="system.sante.letaux" value="{{data.sante.letaux}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
@ -108,13 +108,13 @@
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="label-name">Max</label>
|
||||
<input type="text" class="input-numeric-short" name="data.ame.fullmax" value="{{data.ame.fullmax}}"
|
||||
<input type="text" class="input-numeric-short" name="system.ame.fullmax" value="{{data.ame.fullmax}}"
|
||||
data-dtype="Number" />
|
||||
<label class="label-name">Max Actuel</label>
|
||||
<input type="text" class="input-numeric-short" name="data.ame.currentmax" value="{{data.ame.currentmax}}"
|
||||
<input type="text" class="input-numeric-short" name="system.ame.currentmax" value="{{data.ame.currentmax}}"
|
||||
data-dtype="Number" />
|
||||
<label class="label-name">Courante</label>
|
||||
<input type="text" class="input-numeric-short" name="data.ame.value" value="{{data.ame.value}}"
|
||||
<input type="text" class="input-numeric-short" name="system.ame.value" value="{{data.ame.value}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
@ -124,28 +124,28 @@
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Initiative</label>
|
||||
<label class="competence-name">{{combat.initBase}}</label>
|
||||
<input type="text" class="input-numeric-short" name="data.combat.initbonus"
|
||||
<input type="text" class="input-numeric-short" name="system.combat.initbonus"
|
||||
value="{{data.combat.initbonus}}" data-dtype="Number" />
|
||||
<label class="competence-name">{{combat.initTotal}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">B. Dégats</label>
|
||||
<label class="competence-name">+{{combat.bonusDegats}}</label>
|
||||
<input type="text" class="input-numeric-short" name="data.combat.bonusdegats"
|
||||
<input type="text" class="input-numeric-short" name="system.combat.bonusdegats"
|
||||
value="{{data.combat.bonusdegats}}" data-dtype="Number" />
|
||||
<label class="competence-name">+{{combat.bonusDegatsTotal}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Vitesse</label>
|
||||
<label class="competence-name">{{combat.vitesseBase}}</label>
|
||||
<input type="text" class="input-numeric-short" name="data.combat.vitessebonus"
|
||||
<input type="text" class="input-numeric-short" name="system.combat.vitessebonus"
|
||||
value="{{data.combat.vitessebonus}}" data-dtype="Number" />
|
||||
<label class="competence-name">{{combat.vitesseTotal}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Défense</label>
|
||||
<label class="competence-name">{{combat.defenseBase}}</label>
|
||||
<input type="text" class="input-numeric-short" name="data.combat.defensebonus"
|
||||
<input type="text" class="input-numeric-short" name="system.combat.defensebonus"
|
||||
value="{{data.combat.defensebonus}}" data-dtype="Number" />
|
||||
<label class="competence-name">{{combat.defenseTotal}}</label>
|
||||
</li>
|
||||
@ -178,28 +178,28 @@
|
||||
<span class="item-name-label competence-name"><a class="roll-competence"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
|
||||
data-item-field="niveau" value="{{skill.data.niveau}}" data-dtype="Number">
|
||||
{{#select skill.data.niveau}}
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
{{#if (ne skill.data.attribut1 "none")}}
|
||||
{{#if (ne skill.system.attribut1 "none")}}
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.data.attribut1}}">{{upper
|
||||
skill.data.attribut1}} : {{skill.data.attribut1total}}</button>
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
|
||||
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
|
||||
</span>
|
||||
{{/if}}
|
||||
{{#if (ne skill.data.attribut2 "none")}}
|
||||
{{#if (ne skill.system.attribut2 "none")}}
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.data.attribut2}}">{{upper
|
||||
skill.data.attribut2}} : {{skill.data.attribut2total}}</button>
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
|
||||
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
|
||||
</span>
|
||||
{{/if}}
|
||||
{{#if (ne skill.data.attribut3 "none")}}
|
||||
{{#if (ne skill.system.attribut3 "none")}}
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.data.attribut3}}">{{upper
|
||||
skill.data.attribut3}} : {{skill.data.attribut3total}}</button>
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
|
||||
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
|
||||
</span>
|
||||
{{/if}}
|
||||
|
||||
@ -239,7 +239,7 @@
|
||||
<li class="item flexrow " data-item-id="{{don._id}}" data-item-type="don">
|
||||
<img class="item-name-img" src="{{don.img}}" />
|
||||
<span class="item-name-label competence-name">{{don.name}}</span>
|
||||
<span class="item-field-label-short">{{don.data.allegeance}}</span>
|
||||
<span class="item-field-label-short">{{don.system.allegeance}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
@ -270,8 +270,8 @@
|
||||
<li class="item flexrow " data-item-id="{{rune._id}}" data-item-type="rune">
|
||||
<img class="item-name-img" src="{{rune.img}}" />
|
||||
<span class="item-name-label competence-name"><a class="roll-rune">{{rune.name}}</a></span>
|
||||
<span class="item-field-label-short">{{rune.data.formule}}</span>
|
||||
<span class="item-field-label-short">{{rune.data.seuil}}</span>
|
||||
<span class="item-field-label-short">{{rune.system.formule}}</span>
|
||||
<span class="item-field-label-short">{{rune.system.seuil}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
@ -300,7 +300,7 @@
|
||||
<li class="item flexrow " data-item-id="{{tendance._id}}" data-item-type="tendance">
|
||||
<img class="item-name-img" src="{{tendance.img}}" />
|
||||
<span class="item-name-label competence-name">{{tendance.name}}</span>
|
||||
<span class="item-field-label-short">{{tendance.data.allegeance}}</span>
|
||||
<span class="item-field-label-short">{{tendance.system.allegeance}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
@ -347,16 +347,16 @@
|
||||
<img class="item-name-img" src="{{arme.img}}" />
|
||||
<span class="item-name-label competence-name">{{arme.name}}</span>
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-arme-offensif button-sheet-roll">{{arme.data.totalOffensif}}</button>
|
||||
<button class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
|
||||
</span>
|
||||
{{#if arme.data.isdefense}}
|
||||
{{#if arme.system.isdefense}}
|
||||
<span class="item-field-label-short arme-defensif"><label
|
||||
class="arme-defensif">{{arme.data.totalDefensif}}</label></span>
|
||||
class="arme-defensif">{{arme.system.totalDefensif}}</label></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short arme-defensif"><label class="arme-defensif">-</label></span>
|
||||
{{/if}}
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-arme-degats button-sheet-roll">{{arme.data.totalDegats}}</button>
|
||||
<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
@ -388,7 +388,7 @@
|
||||
<img class="item-name-img" src="{{protection.img}}" />
|
||||
<span class="item-name-label competence-name">{{protection.name}}</span>
|
||||
<span class="item-field-label-short arme-defensif"><label
|
||||
class="arme-defensif">{{protection.data.protection}}</label>
|
||||
class="arme-defensif">{{protection.system.protection}}</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
@ -462,7 +462,7 @@
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Multiplicateur d'âme</label>
|
||||
<input type="text" class="" name="data.biodata.amemultiplier" value="{{data.biodata.amemultiplier}}"
|
||||
<input type="text" class="" name="system.biodata.amemultiplier" value="{{data.biodata.amemultiplier}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
@ -472,19 +472,19 @@
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sexe</label>
|
||||
<input type="text" class="" name="data.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Age</label>
|
||||
<input type="text" class="" name="data.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
||||
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Taille</label>
|
||||
<input type="text" class="" name="data.biodata.size" value="{{data.biodata.size}}" data-dtype="String" />
|
||||
<input type="text" class="" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Cheveux</label>
|
||||
<input type="text" class="" name="data.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
@ -492,16 +492,16 @@
|
||||
<div>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Yeux</label>
|
||||
<input type="text" class="" name="data.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
|
||||
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Main préférée</label>
|
||||
<input type="text" class="" name="data.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
||||
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Poids</label>
|
||||
<input type="text" class="" name="data.biodata.weight" value="{{data.biodata.weight}}"
|
||||
<input type="text" class="" name="system.biodata.weight" value="{{data.biodata.weight}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</div>
|
||||
@ -511,7 +511,7 @@
|
||||
<h3>Description</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.biodata.description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
@ -18,7 +18,7 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Arme : {{arme.name}} (+{{arme.data.totalDegats}})</li>
|
||||
<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
|
||||
<li>Dégats : {{finalResult}}</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
@ -36,7 +36,7 @@
|
||||
{{/if}}
|
||||
|
||||
{{#if arme}}
|
||||
<li>Arme : {{arme.name}} (+{{arme.data.bonusmaniementoff}})</li>
|
||||
<li>Arme : {{arme.name}} (+{{arme.system.bonusmaniementoff}})</li>
|
||||
{{/if}}
|
||||
|
||||
<li>Formule : {{diceFormula}}</li>
|
||||
|
@ -1,6 +1,6 @@
|
||||
{{#if data.isGM}}
|
||||
<h3>GM Notes : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor content=data.gmnotes target="data.gmnotes" button=true owner=owner editable=editable}}
|
||||
{{editor data.biodata.gmnotes target="system.biodata.gmnotes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
@ -12,7 +12,7 @@
|
||||
<div class="flexcol">
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Type d'arme : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.typearme" value="{{data.typearme}}" data-dtype="string" >
|
||||
<select class="status-small-label color-class-common" type="text" name="system.typearme" value="{{data.typearme}}" data-dtype="string" >
|
||||
{{#select data.typearme}}
|
||||
<option value="contact">Arme de contact</option>
|
||||
<option value="contactjet">Arme de contact et de Jet</option>
|
||||
@ -23,49 +23,49 @@
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Bonus de maniement (offensif) : </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.bonusmaniementoff" value="{{data.bonusmaniementoff}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.bonusmaniementoff" value="{{data.bonusmaniementoff}}" data-dtype="Number" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Défensive ? </label>
|
||||
<input class="" type="checkbox" name="data.isdefense" value="{{data.isdefense}}" {{checked data.isdefense}}/>
|
||||
<input class="" type="checkbox" name="system.isdefense" value="{{data.isdefense}}" {{checked data.isdefense}}/>
|
||||
</span>
|
||||
{{#if data.isdefense}}
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Bonus de maniement (défensif) : </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.bonusmaniementdef" value="{{data.bonusmaniementdef}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.bonusmaniementdef" value="{{data.bonusmaniementdef}}" data-dtype="Number" />
|
||||
</span>
|
||||
{{/if}}
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Dégâts : </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.degats" value="{{data.degats}}" data-dtype="String" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.degats" value="{{data.degats}}" data-dtype="String" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">A deux mains ? </label>
|
||||
<input class="" type="checkbox" name="data.deuxmains" value="{{data.deuxmains}}" {{checked data.deuxmains}}/>
|
||||
<input class="" type="checkbox" name="system.deuxmains" value="{{data.deuxmains}}" {{checked data.deuxmains}}/>
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Portée courte </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.courte" value="{{data.courte}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.courte" value="{{data.courte}}" data-dtype="Number" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Portée moyenne </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.moyenne" value="{{data.moyenne}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.moyenne" value="{{data.moyenne}}" data-dtype="Number" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Portée longue </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.longue" value="{{data.longue}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.longue" value="{{data.longue}}" data-dtype="Number" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Temps de rechargement </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.tr" value="{{data.tr}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.tr" value="{{data.tr}}" data-dtype="Number" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Rareté </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.rarete" value="{{data.rarete}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.rarete" value="{{data.rarete}}" data-dtype="Number" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Prix </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.prix" value="{{data.prix}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.prix" value="{{data.prix}}" data-dtype="Number" />
|
||||
</span>
|
||||
|
||||
{{> systems/fvtt-mournblade/templates/partial-item-description.html}}
|
||||
|
@ -17,7 +17,7 @@
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Attribut 1 : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.attribut1"
|
||||
<select class="status-small-label color-class-common" type="text" name="system.attribut1"
|
||||
value="{{data.attribut1}}" data-dtype="string">
|
||||
{{#select data.attribut1}}
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
@ -28,7 +28,7 @@
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Attribut 2 : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.attribut2"
|
||||
<select class="status-small-label color-class-common" type="text" name="system.attribut2"
|
||||
value="{{data.attribut2}}" data-dtype="string">
|
||||
<option value="none">Aucun</option>
|
||||
{{#select data.attribut2}}
|
||||
@ -40,7 +40,7 @@
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Attribut 3 : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.attribut3"
|
||||
<select class="status-small-label color-class-common" type="text" name="system.attribut3"
|
||||
value="{{data.attribut3}}" data-dtype="string">
|
||||
<option value="none">Aucun</option>
|
||||
{{#select data.attribut3}}
|
||||
@ -53,7 +53,7 @@
|
||||
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Les bonus de Bonne Aventure et d'Eclat peuvent être doublés (cf. Métier) ? </label>
|
||||
<input class="" type="checkbox" name="data.doublebonus" value="{{data.doublebonus}}" {{checked data.doublebonus}}/>
|
||||
<input class="" type="checkbox" name="system.doublebonus" value="{{data.doublebonus}}" {{checked data.doublebonus}}/>
|
||||
</span>
|
||||
|
||||
<span class="flexrow">
|
||||
@ -63,7 +63,7 @@
|
||||
{{#each data.predilections as |predilection key|}}
|
||||
<li class="prediction-item item flexrow" data-prediction-index="{{key}}">
|
||||
<input type="text" class="padd-right color-class-common edit-prediction"
|
||||
name="data.predilections[{{key}}]" value="{{predilection.name}}" data-dtype="String" />
|
||||
name="system.predilections[{{key}}]" value="{{predilection.name}}" data-dtype="String" />
|
||||
<input class="use-prediction" type="checkbox" name="predilection.used" value="{{predilection.used}}" {{checked predilection.used}} />
|
||||
<a class="item-control delete-prediction" title="Supprimer une predilection"><i class="fas fa-trash"></i></a>
|
||||
</li>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<div class="flexcol">
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Allégeance : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.allegeance" value="{{data.allegeance}}" data-dtype="string" >
|
||||
<select class="status-small-label color-class-common" type="text" name="system.allegeance" value="{{data.allegeance}}" data-dtype="string" >
|
||||
{{#select data.allegeance}}
|
||||
<option value="tous">Tous</option>
|
||||
<option value="chaos">Chaos</option>
|
||||
@ -24,7 +24,7 @@
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Prérequis : </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.prerequis" value="{{data.prerequis}}" data-dtype="String" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.prerequis" value="{{data.prerequis}}" data-dtype="String" />
|
||||
</span>
|
||||
|
||||
<span>
|
||||
@ -32,7 +32,7 @@
|
||||
</span>
|
||||
|
||||
<div class="small-editor item-text-long-line">
|
||||
{{editor content=data.sacrifice target="data.sacrifice" button=true owner=owner editable=editable}}
|
||||
{{editor data.sacrifice target="system.sacrifice" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
{{> systems/fvtt-mournblade/templates/partial-item-description.html}}
|
||||
|
@ -12,11 +12,11 @@
|
||||
<div class="flexcol">
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Rareté </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.rarete" value="{{data.rarete}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.rarete" value="{{data.rarete}}" data-dtype="Number" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Prix </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.prix" value="{{data.prix}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.prix" value="{{data.prix}}" data-dtype="Number" />
|
||||
</span>
|
||||
|
||||
{{> systems/fvtt-mournblade/templates/partial-item-description.html}}
|
||||
|
@ -12,7 +12,7 @@
|
||||
<div class="flexcol">
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Allégeance : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.allegeance" value="{{data.allegeance}}" data-dtype="string" >
|
||||
<select class="status-small-label color-class-common" type="text" name="system.allegeance" value="{{data.allegeance}}" data-dtype="string" >
|
||||
{{#select data.allegeance}}
|
||||
<option value="tous">Tous</option>
|
||||
<option value="chaos">Chaos</option>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<div class="flexcol">
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Compétence : </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.competence" value="{{data.competence}}" data-dtype="String" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.competence" value="{{data.competence}}" data-dtype="String" />
|
||||
</span>
|
||||
|
||||
{{> systems/fvtt-mournblade/templates/partial-item-description.html}}
|
||||
|
@ -12,7 +12,7 @@
|
||||
<div class="flexcol">
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Type de protection : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.typeprotection" value="{{data.typeprotection}}" data-dtype="string" >
|
||||
<select class="status-small-label color-class-common" type="text" name="system.typeprotection" value="{{data.typeprotection}}" data-dtype="string" >
|
||||
{{#select data.typearme}}
|
||||
<option value="armure">Armure</option>
|
||||
<option value="bouclier">Bouclier</option>
|
||||
@ -21,19 +21,19 @@
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Protection : </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.protection" value="{{data.protection}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.protection" value="{{data.protection}}" data-dtype="Number" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Degats : </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.degats" value="{{data.degats}}" data-dtype="String" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.degats" value="{{data.degats}}" data-dtype="String" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Rareté </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.rarete" value="{{data.rarete}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.rarete" value="{{data.rarete}}" data-dtype="Number" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Prix </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.prix" value="{{data.prix}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.prix" value="{{data.prix}}" data-dtype="Number" />
|
||||
</span>
|
||||
|
||||
{{> systems/fvtt-mournblade/templates/partial-item-description.html}}
|
||||
|
@ -12,23 +12,23 @@
|
||||
<div class="flexcol">
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Haut-Parler : </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.formule" value="{{data.formule}}" data-dtype="String" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.formule" value="{{data.formule}}" data-dtype="String" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Seuil de difficulté : </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.seuil" value="{{data.seuil}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.seuil" value="{{data.seuil}}" data-dtype="Number" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Rune prononcée : </label>
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.prononcee" value="{{data.prononcee}}" data-dtype="String" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.prononcee" value="{{data.prononcee}}" data-dtype="String" />
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Rune tracée : </label>
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.tracee" value="{{data.tracee}}" data-dtype="String" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.tracee" value="{{data.tracee}}" data-dtype="String" />
|
||||
</span>
|
||||
|
||||
{{> systems/fvtt-mournblade/templates/partial-item-description.html}}
|
||||
|
@ -11,12 +11,12 @@
|
||||
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Rune </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.rune" value="{{data.rune}}" data-dtype="String" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.rune" value="{{data.rune}}" data-dtype="String" />
|
||||
</span>
|
||||
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Mode </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.mode"
|
||||
<select class="status-small-label color-class-common" type="text" name="system.mode"
|
||||
value="{{data.mode}}" data-dtype="string">
|
||||
{{@select data.mode}}
|
||||
<option value="prononcee">Prononcée</option>
|
||||
@ -27,12 +27,12 @@
|
||||
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Points d'âme </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.pointame" value="{{data.pointame}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.pointame" value="{{data.pointame}}" data-dtype="Number" />
|
||||
</span>
|
||||
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Durée </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="data.duree" value="{{data.duree}}" data-dtype="String" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.duree" value="{{data.duree}}" data-dtype="String" />
|
||||
</span>
|
||||
|
||||
<div class="flexcol">
|
||||
|
@ -12,7 +12,7 @@
|
||||
<div class="flexcol">
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Allégeance : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.allegeance" value="{{data.allegeance}}" data-dtype="string" >
|
||||
<select class="status-small-label color-class-common" type="text" name="system.allegeance" value="{{data.allegeance}}" data-dtype="string" >
|
||||
{{#select data.allegeance}}
|
||||
<option value="tous">Tous</option>
|
||||
<option value="chaos">Chaos</option>
|
||||
|
@ -7,37 +7,11 @@
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{equip.data.quantity}}
|
||||
{{equip.system.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-medium">
|
||||
{{#if (count equip.data.effects)}}
|
||||
{{#if equip.data.activated}}
|
||||
<a class="equip-deactivate">Deactivate</a>
|
||||
{{else}}
|
||||
<a class="equip-activate">Activate</a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
{{#if equip.data.iscontainer}}
|
||||
{{equip.data.contentsEnc}}
|
||||
{{else}}
|
||||
{{mul equip.data.weight equip.data.quantity}}
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if equip.data.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.data.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
{{#if (eq level 1)}}
|
||||
|
@ -1,16 +0,0 @@
|
||||
<li class="item flexrow list-item color-class-{{lower stat.abbrev}} item-stat-roll" data-attr-key="{{key}}">
|
||||
<span class="stat-icon">
|
||||
<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/{{stat.abbrev}}.webp">
|
||||
</span>
|
||||
<span class="stat-label stat-margin" name="{{key}}">
|
||||
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin" data-stat-key="{{key}}">{{stat.abbrev}}</a></h4>
|
||||
</span>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.statistics.{{key}}.value" value="{{stat.value}}"
|
||||
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select stat.value}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="data.statistics.{{key}}.mod" value="{{stat.mod}}"
|
||||
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
|
||||
</li>
|
@ -1,70 +0,0 @@
|
||||
<ul class="status-block">
|
||||
<li class="item flexrow">
|
||||
<span class="stat-label status-small-label status-col-name"><label class="status-small-label"><strong>Status</strong></label></span>
|
||||
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Cur</label></span>
|
||||
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Mod</label></span>
|
||||
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Max</label></span>
|
||||
</li>
|
||||
{{#each data.secondary as |stat2 key|}}
|
||||
<li class="item flexrow " data-attr-key="{{key}}">
|
||||
<span class="stat-label flexrow status-col-name" name="{{key}}">
|
||||
<label class="status-small-label"><strong>{{stat2.label}}</strong><br>
|
||||
{{#if (eq key "health")}}
|
||||
(KOV -{{stat2.max}})
|
||||
{{/if}}
|
||||
{{#if (eq key "delirium")}}
|
||||
(MV -{{stat2.max}})
|
||||
{{/if}}
|
||||
</label>
|
||||
</span>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="data.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="data.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="data.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/each}}
|
||||
<li class="item flexrow " data-key="nrg">
|
||||
<span class="stat-label flexrow status-col-name" name="nrg">
|
||||
<label class="status-small-label"><strong>{{data.nrg.label}}</strong></label>
|
||||
</span>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.value" value="{{data.nrg.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.max" value="{{data.nrg.max}}" data-dtype="Number"/>
|
||||
<span class="small-label status-small-label"> /{{data.nrg.absolutemax}}</span>
|
||||
</li>
|
||||
<li class="item flexrow " data-key="nrg">
|
||||
<span class="stat-label flexrow status-col-name" name="activated-nrg">
|
||||
<label class="status-small-label"><strong>Activated NRG</strong><br>
|
||||
</span>
|
||||
<span class="stat-label flexrow status-col-name" name="activated-nrg">
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
|
||||
</span>
|
||||
<!--<span class="stat-label flexrow status-col-name" name="momentum">
|
||||
<label class="status-small-label flexrow"><strong>
|
||||
<a class="stat-icon lock-unlock-sheet">{{#if editScore}}Lock{{else}}Unlock{{/if}}</a>
|
||||
</strong></label>-->
|
||||
</span>
|
||||
</li>
|
||||
<li class="item flexrow " data-key="momentum">
|
||||
<span class="stat-label flexrow status-col-name" name="momentum">
|
||||
<label class="status-small-label"><strong>Momentum</strong></label>
|
||||
</span>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="data.momentum.value" value="{{data.momentum.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="data.momentum.max" value="{{data.momentum.max}}" data-dtype="Number"/>
|
||||
<span>
|
||||
<a class="momentum-plus plus-minus-button">+</a>
|
||||
<a class="momentum-minus plus-minus-button">-</a>
|
||||
</span>
|
||||
</li>
|
||||
<!--<li class="item flexrow list-item" data-key="lock-unlock">
|
||||
<span class="stat-label flexrow status-col-name" name="momentum">
|
||||
<a class="stat-icon lock-unlock-sheet"><img class="small-button-container"
|
||||
src="systems/fvtt-pegasus-rpg/images/icons/{{#if editStatSkill}}unlocked.svg{{else}}locked.svg{{/if}}" alt="lock/unlock"
|
||||
></a>
|
||||
</span>-->
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<!-- <span class="small-label padd-right packed-left">Act</span>
|
||||
<input type="text" class="padd-right" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
|
||||
-->
|
@ -2,5 +2,5 @@
|
||||
<h3>Description</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
@ -4,5 +4,5 @@
|
||||
<img class="chat-img" src="{{img}}" title="{{name}}" />
|
||||
{{/if}}
|
||||
<h4><b>Description : </b></h4>
|
||||
<p class="card-content">{{{data.description}}}</p>
|
||||
<p class="card-content">{{{system.description}}}</p>
|
||||
</div>
|
||||
|
@ -27,14 +27,14 @@
|
||||
{{#if competence}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{competence.name}}</span>
|
||||
<span class="small-label">{{competence.data.niveau}}</span>
|
||||
<span class="small-label">{{competence.system.niveau}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rune}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{rune.name}}</span>
|
||||
<span class="small-label">{{rune.data.formule}}</span>
|
||||
<span class="small-label">{{rune.system.formule}}</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Lancement</span>
|
||||
|
Loading…
Reference in New Issue
Block a user