Revision armes/boucliers
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commit
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@ -71,6 +71,19 @@ export class MournbladeActor extends Actor {
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}
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}
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return arme
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return arme
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}
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}
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/* -------------------------------------------- */
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prepareBouclier(bouclier) {
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bouclier = duplicate(bouclier)
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let combat = this.getCombatValues()
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bouclier.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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bouclier.system.attrKey = "pui"
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bouclier.system.totalDegats = bouclier.system.degats + "+" + combat.bonusDegatsTotal
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bouclier.system.totalOffensif = this.system.attributs.pui.value + bouclier.system.competence.system.niveau
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bouclier.system.isdefense = true
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bouclier.system.bonusmaniementoff = 0
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bouclier.system.totalDefensif = combat.defenseTotal + bouclier.system.competence.system.niveau + bouclier.system.bonusdefense
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return bouclier
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getWeapons() {
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getWeapons() {
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@ -79,6 +92,9 @@ export class MournbladeActor extends Actor {
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if (arme.type == "arme") {
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if (arme.type == "arme") {
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armes.push(this.prepareArme(arme))
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armes.push(this.prepareArme(arme))
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}
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}
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if (arme.type == "bouclier") {
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armes.push(this.prepareBouclier(arme))
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}
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}
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}
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return armes
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return armes
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}
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}
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@ -179,6 +195,7 @@ export class MournbladeActor extends Actor {
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}
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}
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return combat
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return combat
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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prepareBaseData() {
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prepareBaseData() {
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}
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}
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@ -222,9 +239,9 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async equipItem(itemId) {
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async equipItem(itemId) {
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let item = this.items.find(item => item.id == itemId);
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let item = this.items.find(item => item.id == itemId)
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if (item && item.system.data) {
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if (item && item.system) {
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let update = { _id: item.id, "system.equipped": !item.system.equipped };
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let update = { _id: item.id, "system.equipped": !item.system.equipped }
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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}
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}
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@ -364,6 +381,25 @@ export class MournbladeActor extends Actor {
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getInitiativeScore( ) {
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getInitiativeScore( ) {
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return Number(this.system.attributs.adr.value) + Number(this.system.combat.initbonus)
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return Number(this.system.attributs.adr.value) + Number(this.system.combat.initbonus)
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}
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}
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/* -------------------------------------------- */
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getBestDefenseValue() {
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let defenseList = this.items.filter(item => (item.type =="arme" || item.type == "bouclier") && item.system.equipped)
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let maxDef = 0
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let bestArme
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for(let arme of defenseList) {
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if (arme.type == "arme" && arme.system.isdefense) {
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arme = this.prepareArme(arme)
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}
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if (arme.type == "bouclier" ) {
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arme = this.prepareBouclier(arme)
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}
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if ( arme.system.totalDefensif > maxDef) {
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maxDef = arme.system.totalDefensif
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bestArme = duplicate(arme)
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}
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}
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return bestArme
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getCommonRollData(attrKey = undefined, compId = undefined, compName = undefined) {
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getCommonRollData(attrKey = undefined, compId = undefined, compName = undefined) {
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@ -430,7 +466,12 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async rollArmeOffensif(armeId) {
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async rollArmeOffensif(armeId) {
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let arme = this.items.get(armeId)
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let arme = this.items.get(armeId)
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arme = this.prepareArme(arme)
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if (arme.type == "arme") {
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arme = this.prepareArme(arme)
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}
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if (arme.type == "bouclier") {
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arme = this.prepareBouclier(arme)
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}
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let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
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let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
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rollData.arme = arme
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rollData.arme = arme
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console.log("ARME!", rollData)
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console.log("ARME!", rollData)
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@ -441,7 +482,12 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async rollArmeDegats(armeId) {
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async rollArmeDegats(armeId) {
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let arme = this.items.get(armeId)
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let arme = this.items.get(armeId)
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arme = this.prepareArme(arme)
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if (arme.type == "arme") {
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arme = this.prepareArme(arme)
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}
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if (arme.type == "bouclier") {
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arme = this.prepareBouclier(arme)
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}
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let roll = new Roll(arme.system.totalDegats).roll({ async: false })
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let roll = new Roll(arme.system.totalDegats).roll({ async: false })
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await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
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await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
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let rollData = {
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let rollData = {
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@ -64,7 +64,7 @@ export class MournbladeUtility {
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}
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}
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return opt.concat("\n")
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return opt.concat("\n")
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static getAttributs() {
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static getAttributs() {
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return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
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return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
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@ -104,15 +104,15 @@ export class MournbladeUtility {
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static async chatListeners(html) {
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static async chatListeners(html) {
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html.on("click", '.predilection-reroll', async event => {
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html.on("click", '.predilection-reroll', async event => {
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let predIdx = $(event.currentTarget).data("predilection-index")
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let predIdx = $(event.currentTarget).data("predilection-index")
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let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
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let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "mournblade-roll")
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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let actor = game.actors.get(rollData.actorId)
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await actor.setPredilectionUsed( rollData.competence._id, predIdx)
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await actor.setPredilectionUsed(rollData.competence._id, predIdx)
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rollData.competence = duplicate( actor.getCompetence(rollData.competence._id) )
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rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
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MournbladeUtility.rollMournblade(rollData)
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MournbladeUtility.rollMournblade(rollData)
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})
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})
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -292,17 +292,17 @@ export class MournbladeUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async rollMournblade(rollData) {
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static async rollMournblade(rollData) {
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let actor = game.actors.get(rollData.actorId)
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let actor = game.actors.get(rollData.actorId)
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if (rollData.attrKey == "tochoose") { // No attr selected, force address
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if (rollData.attrKey == "tochoose") { // No attr selected, force address
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rollData.attrKey = "adr"
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rollData.attrKey = "adr"
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}
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}
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if ( !rollData.attr) {
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if (!rollData.attr) {
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rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
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rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
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rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
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rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
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}
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}
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rollData.diceFormula = rollData.mainDice
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rollData.diceFormula = rollData.mainDice
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if ( rollData.doubleD20) { // Multiply result !
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if (rollData.doubleD20) { // Multiply result !
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rollData.diceFormula += "*2"
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rollData.diceFormula += "*2"
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if (!rollData.isReroll) {
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if (!rollData.isReroll) {
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actor.changeEclat(-1)
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actor.changeEclat(-1)
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@ -310,25 +310,25 @@ export class MournbladeUtility {
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}
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}
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//console.log("BEFORE COMP", rollData)
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//console.log("BEFORE COMP", rollData)
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if (rollData.competence) {
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if (rollData.competence) {
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rollData.predilections = duplicate( rollData.competence.system.predilections.filter( pred => !pred.used) || [] )
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rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => !pred.used) || [])
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let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
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let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
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rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
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rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
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} else {
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} else {
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rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
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rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
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}
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}
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if (rollData.arme) {
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if (rollData.arme && rollData.arme.type == "arme") {
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rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
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rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
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}
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}
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if(rollData.rune) {
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if (rollData.rune) {
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rollData.runeduree = Math.ceil((rollData.runeame+3) / 3)
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rollData.runeduree = Math.ceil((rollData.runeame + 3) / 3)
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if ( rollData.runemode == "inscrire") {
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if (rollData.runemode == "inscrire") {
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rollData.runeduree *= 2
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rollData.runeduree *= 2
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}
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}
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if ( rollData.runemode == "prononcer") {
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if (rollData.runemode == "prononcer") {
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rollData.runeduree = 1
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rollData.runeduree = 1
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}
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}
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}
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}
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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@ -337,12 +337,12 @@ export class MournbladeUtility {
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console.log(">>>> ", myRoll)
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console.log(">>>> ", myRoll)
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rollData.finalResult = myRoll.total
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rollData.finalResult = myRoll.total
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this.computeResult( rollData)
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this.computeResult(rollData)
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if (rollData.rune ) {
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if (rollData.rune) {
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let subAme = rollData.runeame
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let subAme = rollData.runeame
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if ( rollData.isEchec && !rollData.isDramatique) {
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if (rollData.isEchec && !rollData.isDramatique) {
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subAme = Math.ceil((subAme+1) / 2)
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subAme = Math.ceil((subAme + 1) / 2)
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}
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}
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actor.subPointsAme(rollData.runemode, subAme)
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actor.subPointsAme(rollData.runemode, subAme)
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}
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}
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@ -356,14 +356,14 @@ export class MournbladeUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async bonusRollMournblade(rollData) {
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static async bonusRollMournblade(rollData) {
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rollData.bonusFormula = rollData.addedBonus
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rollData.bonusFormula = rollData.addedBonus
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let bonusRoll = new Roll(rollData.bonusFormula).roll({async: false})
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let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
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await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
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await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
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rollData.bonusRoll = bonusRoll
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rollData.bonusRoll = bonusRoll
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rollData.finalResult += rollData.bonusRoll.total
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rollData.finalResult += rollData.bonusRoll.total
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this.computeResult( rollData)
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this.computeResult(rollData)
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this.createChatWithRollMode(rollData.alias, {
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
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@ -375,6 +375,7 @@ export class MournbladeUtility {
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static getUsers(filter) {
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user.data._id);
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return game.users.filter(filter).map(user => user.data._id);
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static getWhisperRecipients(rollMode, name) {
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static getWhisperRecipients(rollMode, name) {
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switch (rollMode) {
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switch (rollMode) {
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@ -467,15 +468,16 @@ export class MournbladeUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static updateWithTarget(rollData) {
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static updateWithTarget(rollData) {
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let objectDefender
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let target = MournbladeUtility.getTarget()
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let target = MournbladeUtility.getTarget();
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if (target) {
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if (target) {
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let defenderActor = game.actors.get(target.data.actorId)
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rollData.defenderTokenId = target.id
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objectDefender = MournbladeUtility.data(defenderActor)
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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objectDefender = mergeObject(objectDefender, target.data.actorData)
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rollData.armeDefense = defender.getBestDefenseValue()
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rollData.defender = objectDefender
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if ( rollData.armeDefense) {
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rollData.attackerId = this.id
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rollData.difficulte = rollData.armeDefense.system.totalDefensif
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rollData.defenderId = objectDefender._id
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} else {
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ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
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}
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}
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}
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}
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}
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@ -491,33 +493,33 @@ export class MournbladeUtility {
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if (msg) {
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if (msg) {
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let rollData = msg.getFlag("world", "mournblade-roll")
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let rollData = msg.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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let actor = game.actors.get(rollData.actorId)
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actor.changeBonneAventure( changed )
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actor.changeBonneAventure(changed)
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rollData.isReroll = true
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rollData.isReroll = true
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rollData.textBonus = "Bonus de Points d'Aventure"
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rollData.textBonus = "Bonus de Points d'Aventure"
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if (addedBonus == "reroll") {
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if (addedBonus == "reroll") {
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MournbladeUtility.rollMournblade(rollData)
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MournbladeUtility.rollMournblade(rollData)
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} else {
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} else {
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rollData.addedBonus = addedBonus
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rollData.addedBonus = addedBonus
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MournbladeUtility.bonusRollMournblade(rollData)
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MournbladeUtility.bonusRollMournblade(rollData)
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}
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}
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}
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static applyEclatRoll(li, changed, addedBonus) {
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static applyEclatRoll(li, changed, addedBonus) {
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let msgId = li.data("message-id")
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let msgId = li.data("message-id")
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let msg = game.messages.get(msgId)
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let msg = game.messages.get(msgId)
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if (msg) {
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if (msg) {
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let rollData = msg.getFlag("world", "mournblade-roll")
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let rollData = msg.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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let actor = game.actors.get(rollData.actorId)
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actor.changeEclat( changed )
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actor.changeEclat(changed)
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rollData.isReroll = true
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rollData.isReroll = true
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rollData.textBonus = "Bonus d'Eclat"
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rollData.textBonus = "Bonus d'Eclat"
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rollData.addedBonus = addedBonus
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rollData.addedBonus = addedBonus
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MournbladeUtility.bonusRollMournblade(rollData)
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MournbladeUtility.bonusRollMournblade(rollData)
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}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static chatRollMenu(html, options) {
|
static chatRollMenu(html, options) {
|
||||||
let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length
|
let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length
|
||||||
@ -525,39 +527,39 @@ export class MournbladeUtility {
|
|||||||
let message = game.messages.get(li.attr("data-message-id"))
|
let message = game.messages.get(li.attr("data-message-id"))
|
||||||
let rollData = message.getFlag("world", "mournblade-roll")
|
let rollData = message.getFlag("world", "mournblade-roll")
|
||||||
let actor = game.actors.get(rollData.actorId)
|
let actor = game.actors.get(rollData.actorId)
|
||||||
return ( !rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
|
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
|
||||||
}
|
}
|
||||||
let canApplyPELoyal = function (li) {
|
let canApplyPELoyal = function (li) {
|
||||||
let message = game.messages.get(li.attr("data-message-id"))
|
let message = game.messages.get(li.attr("data-message-id"))
|
||||||
let rollData = message.getFlag("world", "mournblade-roll")
|
let rollData = message.getFlag("world", "mournblade-roll")
|
||||||
let actor = game.actors.get(rollData.actorId)
|
let actor = game.actors.get(rollData.actorId)
|
||||||
return ( !rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
|
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
|
||||||
}
|
}
|
||||||
let canApplyBAChaotique = function (li) {
|
let canApplyBAChaotique = function (li) {
|
||||||
let message = game.messages.get(li.attr("data-message-id"))
|
let message = game.messages.get(li.attr("data-message-id"))
|
||||||
let rollData = message.getFlag("world", "mournblade-roll")
|
let rollData = message.getFlag("world", "mournblade-roll")
|
||||||
let actor = game.actors.get(rollData.actorId)
|
let actor = game.actors.get(rollData.actorId)
|
||||||
return ( !rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
|
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
|
||||||
}
|
}
|
||||||
let canApplyBAChaotique3 = function (li) {
|
let canApplyBAChaotique3 = function (li) {
|
||||||
let message = game.messages.get(li.attr("data-message-id"))
|
let message = game.messages.get(li.attr("data-message-id"))
|
||||||
let rollData = message.getFlag("world", "mournblade-roll")
|
let rollData = message.getFlag("world", "mournblade-roll")
|
||||||
let actor = game.actors.get(rollData.actorId)
|
let actor = game.actors.get(rollData.actorId)
|
||||||
return ( !rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
|
return (!rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
|
||||||
}
|
}
|
||||||
let canApplyPEChaotique = function (li) {
|
let canApplyPEChaotique = function (li) {
|
||||||
let message = game.messages.get(li.attr("data-message-id"))
|
let message = game.messages.get(li.attr("data-message-id"))
|
||||||
let rollData = message.getFlag("world", "mournblade-roll")
|
let rollData = message.getFlag("world", "mournblade-roll")
|
||||||
let actor = game.actors.get(rollData.actorId)
|
let actor = game.actors.get(rollData.actorId)
|
||||||
return ( !rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
|
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
|
||||||
}
|
}
|
||||||
let hasPredilection = function (li) {
|
let hasPredilection = function (li) {
|
||||||
let message = game.messages.get(li.attr("data-message-id"))
|
let message = game.messages.get(li.attr("data-message-id"))
|
||||||
let rollData = message.getFlag("world", "mournblade-roll")
|
let rollData = message.getFlag("world", "mournblade-roll")
|
||||||
let actor = game.actors.get(rollData.actorId)
|
let actor = game.actors.get(rollData.actorId)
|
||||||
if ( rollData.competence) {
|
if (rollData.competence) {
|
||||||
let nbPred = rollData.competence.data.predilections.filter( pred => !pred.used).length
|
let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length
|
||||||
return ( !rollData.isReroll && rollData.competence && nbPred > 0 )
|
return (!rollData.isReroll && rollData.competence && nbPred > 0)
|
||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
@ -565,7 +567,7 @@ export class MournbladeUtility {
|
|||||||
let message = game.messages.get(li.attr("data-message-id"))
|
let message = game.messages.get(li.attr("data-message-id"))
|
||||||
let rollData = message.getFlag("world", "mournblade-roll")
|
let rollData = message.getFlag("world", "mournblade-roll")
|
||||||
let actor = game.actors.get(rollData.actorId)
|
let actor = game.actors.get(rollData.actorId)
|
||||||
if ( rollData.competence) {
|
if (rollData.competence) {
|
||||||
return rollData.competence.data.doublebonus
|
return rollData.competence.data.doublebonus
|
||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
|
@ -1,42 +1,46 @@
|
|||||||
{"name":"Fouet","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d4 + 1","deuxmains":false,"courte":3,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Qb1h25U88mTM4h72"}},"_id":"0swiE8k5zfUIqmXu"}
|
{"name":"Fouet","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Qb1h25U88mTM4h72"}},"_id":"0swiE8k5zfUIqmXu","system":{"description":"","typearme":"contactjet","isdefense":false,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d4 + 1","nonletaux":true,"deuxmains":false,"courte":3,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964292,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
{"_id":"2BSVJXr0FGZZJ9fh","name":"Hache des mers","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.mGYFgteaWBDo10Xb"}}}
|
{"_id":"2BSVJXr0FGZZJ9fh","name":"Hache des mers","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.mGYFgteaWBDo10Xb"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964293,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
{"_id":"2qezkR1BdC0DcRIl","name":"Fléau d’armes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D10+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.PHQabMgfk1GNOjKo"}}}
|
{"name":"Ecu d'acier","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"","bonusdefense":3,"degats":"1d8","nonletaux":"false","rarete":9,"prix":10,"equipped":false,"isdefense":null},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.Gn52Vfp6Vg4cnpd0"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573706183,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"2PmIgKP4wZLHGp0s"}
|
||||||
{"name":"Arbalète","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":3,"rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.WYp8ojQN8HYJwUJc"}},"_id":"2zIdrBK88iuMbOF0"}
|
{"_id":"2qezkR1BdC0DcRIl","name":"Fléau d’armes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.PHQabMgfk1GNOjKo"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D10+1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964293,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
{"_id":"3Iv1oLpZcPEJVaI4","name":"Cimeterre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":1,"degats":"1d10","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.RYxEg0gJfAlIZ4mw"}}}
|
{"name":"Arbalète","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.WYp8ojQN8HYJwUJc"}},"_id":"2zIdrBK88iuMbOF0","system":{"description":"","typearme":"tir","isdefense":null,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2d6","nonletaux":null,"deuxmains":"","courte":25,"moyenne":50,"longue":75,"tr":3,"rarete":10,"prix":500,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964293,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
{"name":"Fronde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":2,"prix":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TgVuNnytO9k2K0Xe"}},"_id":"4To8rLxv4efsoZK0"}
|
{"_id":"3Iv1oLpZcPEJVaI4","name":"Cimeterre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.RYxEg0gJfAlIZ4mw"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":1,"degats":"1d10","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
{"name":"Pierre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":0,"prix":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.3YS9IfQddECnoagK"}},"_id":"4yKlK8MeSj5Zk8lM"}
|
{"name":"Fronde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.TgVuNnytO9k2K0Xe"}},"_id":"4To8rLxv4efsoZK0","system":{"description":"","typearme":"tir","isdefense":false,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","nonletaux":false,"deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":2,"prix":1,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
{"_id":"6e1JHoD1Jrz020R7","name":"Grand marteau","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2D6+2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vjic4cPkJ0iMCIt5"}}}
|
{"name":"Pierre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.3YS9IfQddECnoagK"}},"_id":"4yKlK8MeSj5Zk8lM","system":{"description":"","typearme":"contactjet","isdefense":false,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","nonletaux":true,"deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":0,"prix":0,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
{"name":"Arc de cavalerie","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":7,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5EWrgNQjJMx1t2v1"}},"_id":"88UuW1bdpFuCmkqb"}
|
{"_id":"6e1JHoD1Jrz020R7","name":"Grand marteau","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.vjic4cPkJ0iMCIt5"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2D6+2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
{"_id":"9Eo9mRbPPZHN98Cr","name":"Épée de maître","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d8+ 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.kX3MbDFu9uYZVNf2"}}}
|
{"name":"Arc de cavalerie","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.5EWrgNQjJMx1t2v1"}},"_id":"88UuW1bdpFuCmkqb","system":{"description":"","typearme":"tir","isdefense":null,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","nonletaux":null,"deuxmains":null,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":7,"prix":100,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
{"_id":"9xPd4ITtyk3nmMoN","name":"Lance ilmioréenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>La lance ilmioréenne est un solide bâton de combat surmonté d’une pointe sur lequel est fi xé quasi perpendiculairement un fer de hache plat et étroit. Un contrepoids fi xé à l’autre extrémité sert à équilibrer l’arme qui peut être maniée à la fois comme une lance et comme une hache à deux mains, ce qui permet de maintenir ses ennemis à distance ou de leur porter des coups dévastateurs. Ces lances furent inventées à l’époque de la tribu d’Ilm, quand les lances et épées étaient déclarées illégales par les gouverneurs melnibonéens de la région. Certaines écoles militaires ilmioréennes enseignent toujours le Style Imar, qui mêle en une seule et même technique le combat à deux mains à la lance et le combat au bâton.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"1d8 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.8ApbiVgkx79OHVp2"}}}
|
{"_id":"9Eo9mRbPPZHN98Cr","name":"Épée de maître","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.kX3MbDFu9uYZVNf2"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d8+ 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
{"_id":"CeC5lAKs7NdPF05l","name":"Masse lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 1","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":80},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.DPfXgFj3gpjJ3nbR"}}}
|
{"_id":"9xPd4ITtyk3nmMoN","name":"Lance ilmioréenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.8ApbiVgkx79OHVp2"}},"system":{"description":"<p>La lance ilmioréenne est un solide bâton de combat surmonté d’une pointe sur lequel est fi xé quasi perpendiculairement un fer de hache plat et étroit. Un contrepoids fi xé à l’autre extrémité sert à équilibrer l’arme qui peut être maniée à la fois comme une lance et comme une hache à deux mains, ce qui permet de maintenir ses ennemis à distance ou de leur porter des coups dévastateurs. Ces lances furent inventées à l’époque de la tribu d’Ilm, quand les lances et épées étaient déclarées illégales par les gouverneurs melnibonéens de la région. Certaines écoles militaires ilmioréennes enseignent toujours le Style Imar, qui mêle en une seule et même technique le combat à deux mains à la lance et le combat au bâton.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"1d8 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"CqP80SQFQOefpGgd","name":"Gourdin","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1D6","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.CBIfq9eRd2RmoI4H"}}}
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{"_id":"CupT9m8L909l4Fo5","name":"Rapière","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":1,"degats":"1d8+ 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.XIStcClTnmLoSwyR"}}}
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{"_id":"CqP80SQFQOefpGgd","name":"Gourdin","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.CBIfq9eRd2RmoI4H"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1D6","nonletaux":true,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":5,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||||
{"name":"Hachette / Hache de lancer","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d4 + 1","deuxmains":false,"courte":5,"moyenne":10,"longue":15,"tr":1,"rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5NHbRanxXA5vUE3B"}},"_id":"DzkeP7jbruqW4nQH"}
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{"_id":"CupT9m8L909l4Fo5","name":"Rapière","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.XIStcClTnmLoSwyR"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":1,"degats":"1d8+ 1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||||
{"_id":"FDeRBkxXwoZIuL9B","name":"Lance légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8","deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":5,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.LIVeq22E9EanRS9L"}}}
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{"name":"Hachette / Hache de lancer","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.5NHbRanxXA5vUE3B"}},"_id":"DzkeP7jbruqW4nQH","system":{"description":"","typearme":"contactjet","isdefense":false,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d4 + 1","nonletaux":false,"deuxmains":false,"courte":5,"moyenne":10,"longue":15,"tr":1,"rarete":5,"prix":50,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||||
{"name":"Arc de chasse","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 - 1","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TrYZ9BxYukS1mbBX"}},"_id":"Hrm08cpgAMMV6Jpq"}
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{"_id":"FDeRBkxXwoZIuL9B","name":"Lance légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.LIVeq22E9EanRS9L"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8","nonletaux":false,"deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":5,"prix":5,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||||
{"_id":"Iw3j4oC6H8HJ9MFQ","name":"Coup de pied / poing / tête","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.nBPKHsYIM0HgMcBy"}}}
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{"name":"Arc de chasse","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.TrYZ9BxYukS1mbBX"}},"_id":"Hrm08cpgAMMV6Jpq","system":{"description":"","typearme":"tir","isdefense":false,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 - 1","nonletaux":false,"deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||||
{"_id":"KY22L6Lx5WxgvyGD","name":"Lance lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1d10","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Kcl07bs7TOcne37W"}}}
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{"_id":"Iw3j4oC6H8HJ9MFQ","name":"Coup de pied / poing / tête","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.nBPKHsYIM0HgMcBy"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","nonletaux":true,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||||
{"name":"Arc du Désert des Larmes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Cet arc composite fait de bois, d’andouillers de cerf et/ou d’os est un arc court et très recourbé utilisé par les barbares du Désert des Larmes pour la chasse. On peut également trouver ce type d’arcs à Pikarayd et au Dorel.</p>","typearme":"tir","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 1","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.QmYjdRCAk3MnxKJg"}},"_id":"MDpFpqmXpIX5VV80"}
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{"_id":"KY22L6Lx5WxgvyGD","name":"Lance lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Kcl07bs7TOcne37W"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1d10","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||||
{"_id":"MP49mYF7FVuW9ALB","name":"Hache de bataille dite lormyrienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Cette double hache parfaitement équilibrée et proportionnée est l’arme favorite des chevaliers lormyriens. Il s’agit de l’arme idéale pour trancher, découper les lances ennemies et fendre les crânes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Lpa6kesbzgKVtogn"}}}
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{"name":"Arc du Désert des Larmes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.QmYjdRCAk3MnxKJg"}},"_id":"MDpFpqmXpIX5VV80","system":{"description":"<p>Cet arc composite fait de bois, d’andouillers de cerf et/ou d’os est un arc court et très recourbé utilisé par les barbares du Désert des Larmes pour la chasse. On peut également trouver ce type d’arcs à Pikarayd et au Dorel.</p>","typearme":"tir","isdefense":null,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 1","nonletaux":null,"deuxmains":null,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964296,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||||
{"_id":"N5BbO2lGwzQnpvH0","name":"Couteau / Dague","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":1,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5a9GKIvNgbbXBq3s"}}}
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{"_id":"MP49mYF7FVuW9ALB","name":"Hache de bataille dite lormyrienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Lpa6kesbzgKVtogn"}},"system":{"description":"<p>Cette double hache parfaitement équilibrée et proportionnée est l’arme favorite des chevaliers lormyriens. Il s’agit de l’arme idéale pour trancher, découper les lances ennemies et fendre les crânes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964296,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||||
{"_id":"QwrZbFeJUQv2OBqI","name":"Pique filkharienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Cette longue pique à grande lame de près de trois mètres de long est l’arme de prédilection des piquiers de l’armée de Filkhar. Très effi cace pour lutter contre des cavaliers ou des ennemis en train de charger, elle l’est beaucoup moins en combat rapproché.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.dF9LxfA1crZBmT92"}}}
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||||||
{"_id":"SzgkzHvzma8NiMd5","name":"Masse légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.xrWRNZBrEzkUQzRG"}}}
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{"_id":"QwrZbFeJUQv2OBqI","name":"Pique filkharienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.dF9LxfA1crZBmT92"}},"system":{"description":"<p>Cette longue pique à grande lame de près de trois mètres de long est l’arme de prédilection des piquiers de l’armée de Filkhar. Très effi cace pour lutter contre des cavaliers ou des ennemis en train de charger, elle l’est beaucoup moins en combat rapproché.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||||
{"_id":"U8CoqFhGuT3ZHeq1","name":"Sabre d’abordage","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d8","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.aNUqO9OZT0GBszvv"}}}
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{"name":"Javelot","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"jet","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":5,"prix":30},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Zwiz9E3TbeUP8qHH"}},"_id":"aELvOR7A9DIJKgBk"}
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{"_id":"U8CoqFhGuT3ZHeq1","name":"Sabre d’abordage","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.aNUqO9OZT0GBszvv"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d8","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||||
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||||||
{"_id":"sHj90bPcMaDlOw51","name":"Bâton ferré ou lesté","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1D8","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.zoBHSbvJPnjbtPh6"}}}
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||||||
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{"_id":"t2uQcWe7kirUOp3D","name":"Faucheur","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d4 + 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.OlmzE29fh9DFd8TF"}}}
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||||||
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||||||
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||||||
|
{"_id":"uatjBTFCE5ZCqhAd","name":"Fléau lourd","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.vDDw0qqM1Kg7Pu6T"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d10+ 3","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
|
{"_id":"v7ymzlEALvsk0poA","name":"Hache","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.2MwgptY2kE4tgYBe"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":2,"prix":30,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
|
{"_id":"wWk0Wfer06Ttmouv","name":"Épée large","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.iuAizxCvnUxmsjrn"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d6+ 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
|
{"_id":"wv5EiePmPTpqFutt","name":"Épée longue","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.yiYtZ0sCUpMihvzz"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 1","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964301,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||||
|
@ -1,11 +1,7 @@
|
|||||||
{"name":"Cuirasse, armure de demi-plaques","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":4,"degats":"","rarete":8,"prix":200},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.FvufSkzJOSftZhYt"}},"_id":"2hD1DQVeCIQIXFU7"}
|
{"name":"Cuirasse, armure de demi-plaques","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":4,"degats":"","rarete":8,"prix":200},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.FvufSkzJOSftZhYt"}},"_id":"2hD1DQVeCIQIXFU7"}
|
||||||
{"name":"Pavois","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Le pavois se plante dans le sol au début du combat et ne peut normalement plus être déplacé jusqu’à son issue.</p>","typeprotection":"armure","protection":3,"degats":"","rarete":7,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.y1kNQJYRCEol83IA"}},"_id":"2uqB1doLYK4S2EN2"}
|
|
||||||
{"name":"Armure de plaques melnibonéenne","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Cette armure ornée et fi nement gravée est ajustée aux mensurations de celui qui la porte. On ne peut en trouver en dehors d’Imrryr avant sa chute. L’armure couvre tout le corps des pieds à la tête. Le casque est toujours surmonté d’une sculpture en forme de dragon ou de serpent de mer. Des motifs complexes et imbriqués recouvrent la surface de tous les éléments de l’armure. Après la chute d’Imrryr, quelques pièces d’armure melnibonéennes apparaissent de temps en temps sur les marchés mais les armures entières restent rarissimes. Si elle a été spécialement conçue pour son porteur, une armure de plaques melnibonéenne n’impose pas de pénalité d’encombrement à ce dernier.</p>","typeprotection":"armure","protection":6,"degats":"","rarete":10,"prix":1000},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.09OukepQ8Oep0642"}},"_id":"FFX0dFDZoVXFzyXk"}
|
{"name":"Armure de plaques melnibonéenne","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Cette armure ornée et fi nement gravée est ajustée aux mensurations de celui qui la porte. On ne peut en trouver en dehors d’Imrryr avant sa chute. L’armure couvre tout le corps des pieds à la tête. Le casque est toujours surmonté d’une sculpture en forme de dragon ou de serpent de mer. Des motifs complexes et imbriqués recouvrent la surface de tous les éléments de l’armure. Après la chute d’Imrryr, quelques pièces d’armure melnibonéennes apparaissent de temps en temps sur les marchés mais les armures entières restent rarissimes. Si elle a été spécialement conçue pour son porteur, une armure de plaques melnibonéenne n’impose pas de pénalité d’encombrement à ce dernier.</p>","typeprotection":"armure","protection":6,"degats":"","rarete":10,"prix":1000},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.09OukepQ8Oep0642"}},"_id":"FFX0dFDZoVXFzyXk"}
|
||||||
{"name":"Bouclier d’infanterie","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":2,"degats":"1D6","rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Xn1tVJgKinG0hc10"}},"_id":"I2X36O7hkpigZmJo"}
|
|
||||||
{"name":"Tenues rembourrées, cuir souple, fourrures","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":1,"degats":"","rarete":2,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5dV4DORRrNdAd2Z5"}},"_id":"SqyKvR1GJMJvgHCJ"}
|
{"name":"Tenues rembourrées, cuir souple, fourrures","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":1,"degats":"","rarete":2,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5dV4DORRrNdAd2Z5"}},"_id":"SqyKvR1GJMJvgHCJ"}
|
||||||
{"name":"Targe","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":1,"degats":"1D4","rarete":4,"prix":20},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.dyTeMFfvg5mAKT2n"}},"_id":"WH1m35jgm7ilTTuG"}
|
|
||||||
{"name":"Armure du Désert des Larmes","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Les barbares et les nomades du Désert des Larmes ont créé des armures de bois protégeant l’abdomen, la poitrine et les bras. Ces armures sont faites à partir du bois de l’arbre Fal, originaire de plateaux pluvieux situés au-delà du désert. Les barbares décorent souvent leurs armures de symboles tribaux et en protègent la surface avec de la laque. Conçue en bois, cette armure a la particularité de pouvoir flotter quoiqu’un séjour prolongé dans l’eau risque de la détériorer très rapidement. Elle n’en reste pas moins une protection très recherchée par ceux qui ont à s’aventurer sur les flots.</p>","typeprotection":"armure","protection":2,"degats":"","rarete":8,"prix":200},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.b1JGc5OlrIzlQbTO"}},"_id":"ZzzXZUn5PU1lnP0X"}
|
{"name":"Armure du Désert des Larmes","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Les barbares et les nomades du Désert des Larmes ont créé des armures de bois protégeant l’abdomen, la poitrine et les bras. Ces armures sont faites à partir du bois de l’arbre Fal, originaire de plateaux pluvieux situés au-delà du désert. Les barbares décorent souvent leurs armures de symboles tribaux et en protègent la surface avec de la laque. Conçue en bois, cette armure a la particularité de pouvoir flotter quoiqu’un séjour prolongé dans l’eau risque de la détériorer très rapidement. Elle n’en reste pas moins une protection très recherchée par ceux qui ont à s’aventurer sur les flots.</p>","typeprotection":"armure","protection":2,"degats":"","rarete":8,"prix":200},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.b1JGc5OlrIzlQbTO"}},"_id":"ZzzXZUn5PU1lnP0X"}
|
||||||
{"name":"Cuir bouilli, cuir clouté","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":2,"degats":"","rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.T9RAyLXDPSHlvoDR"}},"_id":"kis2lI7oEtdWzJbQ"}
|
{"name":"Cuir bouilli, cuir clouté","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":2,"degats":"","rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.T9RAyLXDPSHlvoDR"}},"_id":"kis2lI7oEtdWzJbQ"}
|
||||||
{"name":"Armure de plates, harnois","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":5,"degats":"","rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.7JErvrlTYaFbCvoR"}},"_id":"so7x8hK8qEc5QqnQ"}
|
{"name":"Armure de plates, harnois","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":5,"degats":"","rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.7JErvrlTYaFbCvoR"}},"_id":"so7x8hK8qEc5QqnQ"}
|
||||||
{"name":"Broigne, cotte de maille","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":3,"degats":"","rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.th6blCtgBmsWSYdY"}},"_id":"veoS6Gtzj6Dq087V"}
|
{"name":"Broigne, cotte de maille","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":3,"degats":"","rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.th6blCtgBmsWSYdY"}},"_id":"veoS6Gtzj6Dq087V"}
|
||||||
{"name":"Écu d’acier","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":3,"degats":"1D8","rarete":9,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TAA8qb6POO0HyhU5"}},"_id":"zqKOtmrDNrDYBu2z"}
|
|
||||||
|
@ -1367,6 +1367,6 @@ ul, li {
|
|||||||
flex-shrink: 7;
|
flex-shrink: 7;
|
||||||
}
|
}
|
||||||
.item-controls-fixed {
|
.item-controls-fixed {
|
||||||
min-width:2rem;
|
min-width:3.2rem;
|
||||||
max-width: 2rem;
|
max-width: 3.2rem;
|
||||||
}
|
}
|
@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"id": "fvtt-mournblade",
|
"id": "fvtt-mournblade",
|
||||||
"description": "Mournblade RPG for FoundryVTT",
|
"description": "Mournblade RPG for FoundryVTT",
|
||||||
"version": "10.0.7",
|
"version": "10.0.10",
|
||||||
"authors": [
|
"authors": [
|
||||||
{
|
{
|
||||||
"name": "Uberwald/LeRatierBretonnien",
|
"name": "Uberwald/LeRatierBretonnien",
|
||||||
@ -15,7 +15,7 @@
|
|||||||
"gridUnits": "m",
|
"gridUnits": "m",
|
||||||
"license": "LICENSE.txt",
|
"license": "LICENSE.txt",
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-mournblade/raw/branch/v10/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/fvtt-mournblade/raw/branch/v10/system.json",
|
||||||
"download": "https://www.uberwald.me/gitea/public/fvtt-mournblade/archive/fvtt-mournblade-10.0.7.zip",
|
"download": "https://www.uberwald.me/gitea/public/fvtt-mournblade/archive/fvtt-mournblade-10.0.10.zip",
|
||||||
"packs": [
|
"packs": [
|
||||||
{
|
{
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
@ -28,7 +28,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"label": "Armes",
|
"label": "Armes & Boucliers",
|
||||||
"name": "armes",
|
"name": "armes",
|
||||||
"path": "packs/armes.db",
|
"path": "packs/armes.db",
|
||||||
"system": "fvtt-mournblade",
|
"system": "fvtt-mournblade",
|
||||||
|
@ -131,7 +131,8 @@
|
|||||||
"origine",
|
"origine",
|
||||||
"heritage",
|
"heritage",
|
||||||
"metier",
|
"metier",
|
||||||
"runeeffect"
|
"runeeffect",
|
||||||
|
"bouclier"
|
||||||
],
|
],
|
||||||
"runeeffect": {
|
"runeeffect": {
|
||||||
"rune": "",
|
"rune": "",
|
||||||
@ -175,6 +176,7 @@
|
|||||||
"bonusmaniementoff": 0,
|
"bonusmaniementoff": 0,
|
||||||
"bonusmaniementdef": 0,
|
"bonusmaniementdef": 0,
|
||||||
"degats": "",
|
"degats": "",
|
||||||
|
"nonletaux": false,
|
||||||
"deuxmains": false,
|
"deuxmains": false,
|
||||||
"courte": 0,
|
"courte": 0,
|
||||||
"moyenne": 0,
|
"moyenne": 0,
|
||||||
@ -182,6 +184,7 @@
|
|||||||
"tr": 0,
|
"tr": 0,
|
||||||
"rarete": 0,
|
"rarete": 0,
|
||||||
"prix": 0,
|
"prix": 0,
|
||||||
|
"equipped": false,
|
||||||
"templates": [
|
"templates": [
|
||||||
"base"
|
"base"
|
||||||
]
|
]
|
||||||
@ -203,6 +206,18 @@
|
|||||||
"degats": "",
|
"degats": "",
|
||||||
"rarete": 0,
|
"rarete": 0,
|
||||||
"prix": 0,
|
"prix": 0,
|
||||||
|
"equipped": false,
|
||||||
|
"templates": [
|
||||||
|
"base"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"bouclier": {
|
||||||
|
"bonusdefense": 0,
|
||||||
|
"degats": "",
|
||||||
|
"nonletaux": false,
|
||||||
|
"rarete": 0,
|
||||||
|
"prix": 0,
|
||||||
|
"equipped": false,
|
||||||
"templates": [
|
"templates": [
|
||||||
"base"
|
"base"
|
||||||
]
|
]
|
||||||
|
@ -367,20 +367,33 @@
|
|||||||
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
|
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
|
||||||
<img class="item-name-img" src="{{arme.img}}" />
|
<img class="item-name-img" src="{{arme.img}}" />
|
||||||
<span class="item-name-label competence-name">{{arme.name}}</span>
|
<span class="item-name-label competence-name">{{arme.name}}</span>
|
||||||
|
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<button class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
|
{{#if arme.system.equipped}}
|
||||||
|
<button class="roll-arme-offensif button-sheet-roll" >{{arme.system.totalOffensif}}</button>
|
||||||
|
{{else}}
|
||||||
|
<button disabled class="roll-arme-offensif button-sheet-roll" >{{arme.system.totalOffensif}}</button>
|
||||||
|
{{/if}}
|
||||||
</span>
|
</span>
|
||||||
|
|
||||||
{{#if arme.system.isdefense}}
|
{{#if arme.system.isdefense}}
|
||||||
<span class="item-field-label-short arme-defensif"><label
|
<span class="item-field-label-short arme-defensif"><label class="arme-defensif">{{arme.system.totalDefensif}}</label></span>
|
||||||
class="arme-defensif">{{arme.system.totalDefensif}}</label></span>
|
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="item-field-label-short arme-defensif"><label class="arme-defensif">-</label></span>
|
<span class="item-field-label-short arme-defensif"><label class="arme-defensif">-</label></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<span class="item-field-label-short">
|
|
||||||
<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
<span class="item-field-label-short">
|
||||||
</span>
|
{{#if arme.system.equipped}}
|
||||||
<div class="item-filler"> </div>
|
<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
||||||
|
{{else}}
|
||||||
|
<button disabled class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
||||||
|
{{/if}}
|
||||||
|
</span>
|
||||||
|
|
||||||
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
|
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
|
||||||
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
|
@ -19,7 +19,7 @@
|
|||||||
<div>
|
<div>
|
||||||
<ul>
|
<ul>
|
||||||
<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
|
<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
|
||||||
<li>Dégats : {{finalResult}}</li>
|
<li>Dégats : {{finalResult}} {{#if arme.system.nonletaux}}(Non létaux){{else}}(Létaux){{/if}}</li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@ -27,7 +27,7 @@
|
|||||||
</span>
|
</span>
|
||||||
<span class="flexrow">
|
<span class="flexrow">
|
||||||
<label class="generic-label">Défensive ? </label>
|
<label class="generic-label">Défensive ? </label>
|
||||||
<input class="" type="checkbox" name="system.isdefense" value="{{data.isdefense}}" {{checked data.isdefense}}/>
|
<input type="checkbox" name="system.isdefense" {{checked data.isdefense}}/>
|
||||||
</span>
|
</span>
|
||||||
{{#if data.isdefense}}
|
{{#if data.isdefense}}
|
||||||
<span class="flexrow">
|
<span class="flexrow">
|
||||||
@ -39,9 +39,17 @@
|
|||||||
<label class="generic-label">Dégâts : </label>
|
<label class="generic-label">Dégâts : </label>
|
||||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.degats" value="{{data.degats}}" data-dtype="String" />
|
<input type="text" class="padd-right status-small-label color-class-common" name="system.degats" value="{{data.degats}}" data-dtype="String" />
|
||||||
</span>
|
</span>
|
||||||
|
<span class="flexrow">
|
||||||
|
<label class="generic-label">Dégâts non létaux ? </label>
|
||||||
|
<input type="checkbox" name="system.nonletaux" {{checked data.nonletaux}}/>
|
||||||
|
</span>
|
||||||
|
<span class="flexrow">
|
||||||
|
<label class="generic-label">Equipé ? </label>
|
||||||
|
<input type="checkbox" name="system.equipped" {{checked data.equipped}}/>
|
||||||
|
</span>
|
||||||
<span class="flexrow">
|
<span class="flexrow">
|
||||||
<label class="generic-label">A deux mains ? </label>
|
<label class="generic-label">A deux mains ? </label>
|
||||||
<input class="" type="checkbox" name="system.deuxmains" value="{{data.deuxmains}}" {{checked data.deuxmains}}/>
|
<input type="checkbox" name="system.deuxmains" {{checked data.deuxmains}}/>
|
||||||
</span>
|
</span>
|
||||||
<span class="flexrow">
|
<span class="flexrow">
|
||||||
<label class="generic-label">Portée courte </label>
|
<label class="generic-label">Portée courte </label>
|
||||||
|
43
templates/item-bouclier-sheet.html
Normal file
43
templates/item-bouclier-sheet.html
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
<form class="{{cssClass}}" autocomplete="off">
|
||||||
|
<header class="sheet-header">
|
||||||
|
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||||
|
<div class="header-fields">
|
||||||
|
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
|
|
||||||
|
{{!-- Sheet Body --}}
|
||||||
|
<section class="sheet-body">
|
||||||
|
|
||||||
|
<div class="flexcol">
|
||||||
|
<span class="flexrow">
|
||||||
|
<label class="generic-label">Bonus de défense : </label>
|
||||||
|
<input type="text" class="padd-right status-small-label color-class-common" name="system.bonusdefense" value="{{data.bonusdefense}}" data-dtype="Number" />
|
||||||
|
</span>
|
||||||
|
<span class="flexrow">
|
||||||
|
<label class="generic-label">Degats : </label>
|
||||||
|
<input type="text" class="padd-right status-small-label color-class-common" name="system.degats" value="{{data.degats}}" data-dtype="String" />
|
||||||
|
</span>
|
||||||
|
<span class="flexrow">
|
||||||
|
<label class="generic-label">Dégâts non létaux ? </label>
|
||||||
|
<input type="checkbox" name="system.nonletaux" {{checked data.nonletaux}}/>
|
||||||
|
</span>
|
||||||
|
<span class="flexrow">
|
||||||
|
<label class="generic-label">Equipé ? </label>
|
||||||
|
<input type="checkbox" name="system.equipped" {{checked data.equipped}}/>
|
||||||
|
</span>
|
||||||
|
<span class="flexrow">
|
||||||
|
<label class="generic-label">Rareté </label>
|
||||||
|
<input type="text" class="padd-right status-small-label color-class-common" name="system.rarete" value="{{data.rarete}}" data-dtype="Number" />
|
||||||
|
</span>
|
||||||
|
<span class="flexrow">
|
||||||
|
<label class="generic-label">Prix </label>
|
||||||
|
<input type="text" class="padd-right status-small-label color-class-common" name="system.prix" value="{{data.prix}}" data-dtype="Number" />
|
||||||
|
</span>
|
||||||
|
|
||||||
|
{{> systems/fvtt-mournblade/templates/partial-item-description.html}}
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</section>
|
||||||
|
</form>
|
@ -53,7 +53,7 @@
|
|||||||
|
|
||||||
<span class="flexrow">
|
<span class="flexrow">
|
||||||
<label class="generic-label">Les bonus de Bonne Aventure et d'Eclat peuvent être doublés (cf. Métier) ? </label>
|
<label class="generic-label">Les bonus de Bonne Aventure et d'Eclat peuvent être doublés (cf. Métier) ? </label>
|
||||||
<input class="" type="checkbox" name="system.doublebonus" value="{{data.doublebonus}}" {{checked data.doublebonus}}/>
|
<input class="" type="checkbox" name="system.doublebonus" {{checked data.doublebonus}}/>
|
||||||
</span>
|
</span>
|
||||||
|
|
||||||
<span class="flexrow">
|
<span class="flexrow">
|
||||||
@ -64,7 +64,7 @@
|
|||||||
<li class="prediction-item item flexrow" data-prediction-index="{{key}}">
|
<li class="prediction-item item flexrow" data-prediction-index="{{key}}">
|
||||||
<input type="text" class="padd-right color-class-common edit-prediction"
|
<input type="text" class="padd-right color-class-common edit-prediction"
|
||||||
name="system.predilections[{{key}}]" value="{{predilection.name}}" data-dtype="String" />
|
name="system.predilections[{{key}}]" value="{{predilection.name}}" data-dtype="String" />
|
||||||
<label class="generic-label">Utilisée ? <input class="use-prediction" type="checkbox" name="predilection.used" value="{{predilection.used}}" {{checked predilection.used}} /></label>
|
<label class="generic-label">Utilisée ? <input class="use-prediction" type="checkbox" name="predilection.used" {{checked predilection.used}} /></label>
|
||||||
<a class="item-control delete-prediction" title="Supprimer une predilection"><i class="fas fa-trash"></i></a>
|
<a class="item-control delete-prediction" title="Supprimer une predilection"><i class="fas fa-trash"></i></a>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
@ -10,22 +10,13 @@
|
|||||||
<section class="sheet-body">
|
<section class="sheet-body">
|
||||||
|
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
<span class="flexrow">
|
|
||||||
<label class="generic-label">Type de protection : </label>
|
|
||||||
<select class="status-small-label color-class-common" type="text" name="system.typeprotection" value="{{data.typeprotection}}" data-dtype="string" >
|
|
||||||
{{#select data.typearme}}
|
|
||||||
<option value="armure">Armure</option>
|
|
||||||
<option value="bouclier">Bouclier</option>
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</span>
|
|
||||||
<span class="flexrow">
|
<span class="flexrow">
|
||||||
<label class="generic-label">Protection : </label>
|
<label class="generic-label">Protection : </label>
|
||||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.protection" value="{{data.protection}}" data-dtype="Number" />
|
<input type="text" class="padd-right status-small-label color-class-common" name="system.protection" value="{{data.protection}}" data-dtype="Number" />
|
||||||
</span>
|
</span>
|
||||||
<span class="flexrow">
|
<span class="flexrow">
|
||||||
<label class="generic-label">Degats : </label>
|
<label class="generic-label">Equipé ? </label>
|
||||||
<input type="text" class="padd-right status-small-label color-class-common" name="system.degats" value="{{data.degats}}" data-dtype="String" />
|
<input type="checkbox" name="system.equipped" {{checked data.equipped}}/>
|
||||||
</span>
|
</span>
|
||||||
<span class="flexrow">
|
<span class="flexrow">
|
||||||
<label class="generic-label">Rareté </label>
|
<label class="generic-label">Rareté </label>
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
{{#if (eq level 1)}}
|
{{#if (eq level 1)}}
|
||||||
<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i
|
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
|
||||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
|
@ -68,21 +68,28 @@
|
|||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{#if armeDefense}}
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<span class="roll-dialog-label">Difficulté : </span>
|
<span class="roll-dialog-label">Défense adversaire : </span>
|
||||||
<select class="roll-dialog-label" id="difficulte" type="text" name="difficulte" value="{{difficulte}}"
|
<span class="roll-dialog-label"><strong>{{difficulte}}</strong> </span>
|
||||||
data-dtype="Number">
|
|
||||||
{{#select difficulte}}
|
|
||||||
<option value="0">Aucune/Inconnue</option>
|
|
||||||
<option value="5">Facile (5)</option>
|
|
||||||
<option value="10">Moyenne (10)</option>
|
|
||||||
<option value="15">Ardue (15)</option>
|
|
||||||
<option value="20">Hasardeuse (20)</option>
|
|
||||||
<option value="25">Insensée (25)</option>
|
|
||||||
<option value="30">Pure Folie (30)</option>
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</div>
|
</div>
|
||||||
|
{{else}}
|
||||||
|
<div class="flexrow">
|
||||||
|
<span class="roll-dialog-label">Difficulté : </span>
|
||||||
|
<select class="roll-dialog-label" id="difficulte" type="text" name="difficulte" value="{{difficulte}}"
|
||||||
|
data-dtype="Number">
|
||||||
|
{{#select difficulte}}
|
||||||
|
<option value="0">Aucune/Inconnue</option>
|
||||||
|
<option value="5">Facile (5)</option>
|
||||||
|
<option value="10">Moyenne (10)</option>
|
||||||
|
<option value="15">Ardue (15)</option>
|
||||||
|
<option value="20">Hasardeuse (20)</option>
|
||||||
|
<option value="25">Insensée (25)</option>
|
||||||
|
<option value="30">Pure Folie (30)</option>
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{#if canEclatDoubleD20}}
|
{{#if canEclatDoubleD20}}
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
|
Loading…
x
Reference in New Issue
Block a user