Sante et autrs
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@ -40,11 +40,16 @@ export class MournbladeActorSheet extends ActorSheet {
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data: actorData,
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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skills: duplicate(this.actor.getSkills()),
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skills: this.actor.getSkills(),
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armes: duplicate(this.actor.getWeapons()),
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protections: duplicate(this.actor.getArmors()),
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dons: duplicate(this.actor.getDons()),
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alignement: this.actor.getAlignement(),
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tendances:duplicate(this.actor.getTendances()),
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runes:duplicate(this.actor.getRunes()),
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origine: duplicate(this.actor.getOrigine() || {}),
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heritage: duplicate(this.actor.getHeritage() || {}),
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metier: duplicate(this.actor.getMetier() || {}),
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combat: this.actor.getCombatValues(),
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equipements: duplicate(this.actor.getEquipments()),
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options: this.options,
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@ -48,11 +48,11 @@ export class MournbladeActor extends Actor {
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}
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/* -------------------------------------------- */
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prepareArme( arme){
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prepareArme(arme) {
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arme = duplicate(arme)
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let combat = this.getCombatValues()
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if (arme.data.typearme == "contact" || arme.data.typearme == "contactjet") {
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arme.data.competence = duplicate(this.data.items.find( item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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arme.data.competence = duplicate(this.data.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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arme.data.attrKey = "pui"
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arme.data.totalDegats = arme.data.degats + "+" + combat.bonusDegatsTotal
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arme.data.totalOffensif = this.data.data.attributs.pui.value + arme.data.competence.data.niveau + arme.data.bonusmaniementoff
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@ -61,7 +61,7 @@ export class MournbladeActor extends Actor {
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}
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}
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if (arme.data.typearme == "jet" || arme.data.typearme == "tir") {
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arme.data.competence = duplicate(this.data.items.find( item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
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arme.data.competence = duplicate(this.data.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
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arme.data.attrKey = "adr"
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arme.data.totalOffensif = this.data.data.attributs.adr.value + arme.data.competence.data.niveau + arme.data.bonusmaniementoff
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arme.data.totalDegats = arme.data.degats
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@ -75,9 +75,9 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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getWeapons() {
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let armes = []
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for (let arme of this.data.items ) {
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for (let arme of this.data.items) {
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if (arme.type == "arme") {
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armes.push(this.prepareArme( arme) )
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armes.push(this.prepareArme(arme))
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}
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}
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return armes
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@ -88,6 +88,13 @@ export class MournbladeActor extends Actor {
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return this.data.items.filter(item => item.type == "don")
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}
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/* -------------------------------------------- */
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getTendances() {
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return this.data.items.filter(item => item.type == "tendance")
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}
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getRunes() {
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return this.data.items.filter(item => item.type == "rune")
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}
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/* -------------------------------------------- */
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getEquipments() {
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return this.data.items.filter(item => item.type == "equipement")
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}
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@ -95,6 +102,15 @@ export class MournbladeActor extends Actor {
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getArmors() {
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return this.data.items.filter(item => item.type == "protection")
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}
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getOrigine() {
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return this.data.items.find(item => item.type == "origine")
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}
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getMetier() {
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return this.data.items.find(item => item.type == "metier")
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}
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getHeritage() {
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return this.data.items.find(item => item.type == "heritage")
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}
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/* -------------------------------------------- */
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getSkills() {
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let comp = []
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@ -115,7 +131,17 @@ export class MournbladeActor extends Actor {
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comp.push(item)
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}
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}
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return comp
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return comp.sort(function (a, b) {
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let fa = a.name.toLowerCase(),
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fb = b.name.toLowerCase();
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if (fa < fb) {
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return -1;
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}
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if (fa > fb) {
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return 1;
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}
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return 0;
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})
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}
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/* -------------------------------------------- */
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@ -125,12 +151,12 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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getDefenseBase() {
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return this.data.data.attributs.tre.value + 5
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return this.data.data.attributs.tre.value + 5
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}
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/* -------------------------------------------- */
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getVitesseBase() {
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return __vitesseBonus[this.data.data.attributs.adr.value]
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return 5 + __vitesseBonus[this.data.data.attributs.adr.value]
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}
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/* -------------------------------------------- */
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@ -160,13 +186,13 @@ export class MournbladeActor extends Actor {
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prepareDerivedData() {
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if (this.type == 'personnage') {
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let newSante = (this.data.data.attributs.pui.value + this.data.data.attributs.tre.value)*2 + 5
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if (this.data.data.sante.base!=newSante ) {
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this.update( {'data.sante.base': newSante} )
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let newSante = this.data.data.sante.bonus + (this.data.data.attributs.pui.value + this.data.data.attributs.tre.value) * 2 + 5
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if (this.data.data.sante.base != newSante) {
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this.update({ 'data.sante.base': newSante })
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}
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let newAme = (this.data.data.attributs.cla.value + this.data.data.attributs.tre.value)*2 + 5
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if (this.data.data.ame.base!=newAme ) {
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this.update( {'data.ame.base': newAme} )
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let newAme = (this.data.data.attributs.cla.value + this.data.data.attributs.tre.value) * this.data.data.biodata.amemultiplier + 5
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if (this.data.data.ame.base != newAme) {
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this.update({ 'data.ame.base': newAme })
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}
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}
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@ -306,16 +332,16 @@ export class MournbladeActor extends Actor {
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}
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/* -------------------------------------------- */
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getCompetence( compId ) {
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getCompetence(compId) {
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return this.data.items.get(compId)
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}
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/* -------------------------------------------- */
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async setPredilectionUsed( compId, predIdx) {
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async setPredilectionUsed(compId, predIdx) {
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let comp = this.data.items.get(compId)
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let pred = duplicate(comp.data.data.predilections)
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pred[predIdx].used = true
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await this.updateEmbeddedDocuments('Item', [ {_id: compId, 'data.predilections': pred}])
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await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'data.predilections': pred }])
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}
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/* -------------------------------------------- */
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@ -362,7 +388,7 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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async rollArmeOffensif(armeId) {
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let arme = this.data.items.get(armeId)
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arme = this.prepareArme( arme )
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arme = this.prepareArme(arme)
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let rollData = this.getCommonRollData(arme.data.attrKey, arme.data.competence._id)
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rollData.arme = arme
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console.log("ARME!", rollData)
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@ -373,16 +399,16 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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async rollArmeDegats(armeId) {
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let arme = this.data.items.get(armeId)
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arme = this.prepareArme( arme )
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let roll = new Roll(arme.data.totalDegats).roll( {async:false})
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arme = this.prepareArme(arme)
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let roll = new Roll(arme.data.totalDegats).roll({ async: false })
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await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
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let rollData = {
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arme:arme,
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arme: arme,
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finalResult: roll.total,
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alias : this.name,
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actorImg : this.img,
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actorId : this.id,
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actionImg : arme.img,
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alias: this.name,
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actorImg: this.img,
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actorId: this.id,
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actionImg: arme.img,
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}
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MournbladeUtility.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
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@ -5,7 +5,7 @@ export class MournbladeRollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData ) {
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let options = { classes: ["MournbladeDialog"], width: 620, height: 380, 'z-index': 99999 };
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let options = { classes: ["MournbladeDialog"], width: 320, height: 380, 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-mournblade/templates/roll-dialog-generic.html', rollData);
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return new MournbladeRollDialog(actor, rollData, html, options );
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@ -543,7 +543,15 @@ export class MournbladeUtility {
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}
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return false
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}
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let canCompetenceDouble = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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if ( rollData.competence) {
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return rollData.competence.data.doublebonus
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}
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return false
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}
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options.push(
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{
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name: "Ajouer +3 (1 point de Bonne Aventure)",
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@ -552,6 +560,14 @@ export class MournbladeUtility {
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callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+3")
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}
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)
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options.push(
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{
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name: "Ajouer +6 (1 point de Bonne Aventure)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyBALoyal && canCompetenceDouble,
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callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+6")
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}
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)
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options.push(
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{
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name: "Ajouer +1d6 (1 point de Bonne Aventure)",
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@ -560,6 +576,14 @@ export class MournbladeUtility {
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callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+1d6")
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}
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)
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options.push(
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{
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name: "Ajouer +2d6 (1 point de Bonne Aventure)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyBAChaotique && canCompetenceDouble,
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callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+2d6")
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}
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)
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options.push(
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{
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name: "Relancer le dé (3 points de Bonne Aventure)",
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@ -576,6 +600,14 @@ export class MournbladeUtility {
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callback: li => MournbladeUtility.applyEclatRoll(li, -1, "+10")
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}
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)
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options.push(
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{
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name: "Ajouter +20 (1 Point d'Eclat)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyPELoyal && canCompetenceDouble,
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callback: li => MournbladeUtility.applyEclatRoll(li, -1, "+20")
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}
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)
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return options
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}
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@ -1,11 +1,11 @@
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{"name":"Armure de plaques melnibonéenne","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Cette armure ornée et fi nement gravée est ajustée aux mensurations de celui qui la porte. On ne peut en trouver en dehors d’Imrryr avant sa chute. L’armure couvre tout le corps des pieds à la tête. Le casque est toujours surmonté d’une sculpture en forme de dragon ou de serpent de mer. Des motifs complexes et imbriqués recouvrent la surface de tous les éléments de l’armure. Après la chute d’Imrryr, quelques pièces d’armure melnibonéennes apparaissent de temps en temps sur les marchés mais les armures entières restent rarissimes. Si elle a été spécialement conçue pour son porteur, une armure de plaques melnibonéenne n’impose pas de pénalité d’encombrement à ce dernier.</p>","typeprotection":"armure","protection":6,"degats":"","rarete":10,"prix":1000},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.09OukepQ8Oep0642"}},"_id":"FFX0dFDZoVXFzyXk"}
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{"name":"Armure de plates, harnois","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":5,"degats":"","rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.7JErvrlTYaFbCvoR"}},"_id":"so7x8hK8qEc5QqnQ"}
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{"name":"Armure du Désert des Larmes","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Les barbares et les nomades du Désert des Larmes ont créé des armures de bois protégeant l’abdomen, la poitrine et les bras. Ces armures sont faites à partir du bois de l’arbre Fal, originaire de plateaux pluvieux situés au-delà du désert. Les barbares décorent souvent leurs armures de symboles tribaux et en protègent la surface avec de la laque. Conçue en bois, cette armure a la particularité de pouvoir flotter quoiqu’un séjour prolongé dans l’eau risque de la détériorer très rapidement. Elle n’en reste pas moins une protection très recherchée par ceux qui ont à s’aventurer sur les flots.</p>","typeprotection":"armure","protection":2,"degats":"","rarete":8,"prix":200},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.b1JGc5OlrIzlQbTO"}},"_id":"ZzzXZUn5PU1lnP0X"}
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{"name":"Bouclier d’infanterie","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":2,"degats":"1D6","rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Xn1tVJgKinG0hc10"}},"_id":"I2X36O7hkpigZmJo"}
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{"name":"Broigne, cotte de maille","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":3,"degats":"","rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.th6blCtgBmsWSYdY"}},"_id":"veoS6Gtzj6Dq087V"}
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{"name":"Cuir bouilli, cuir clouté","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":2,"degats":"","rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.T9RAyLXDPSHlvoDR"}},"_id":"kis2lI7oEtdWzJbQ"}
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{"name":"Cuirasse, armure de demi-plaques","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":4,"degats":"","rarete":8,"prix":200},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.FvufSkzJOSftZhYt"}},"_id":"2hD1DQVeCIQIXFU7"}
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{"name":"Écu d’acier","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":3,"degats":"1D8","rarete":9,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TAA8qb6POO0HyhU5"}},"_id":"zqKOtmrDNrDYBu2z"}
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{"name":"Pavois","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Le pavois se plante dans le sol au début du combat et ne peut normalement plus être déplacé jusqu’à son issue.</p>","typeprotection":"armure","protection":3,"degats":"","rarete":7,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.y1kNQJYRCEol83IA"}},"_id":"2uqB1doLYK4S2EN2"}
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{"name":"Targe","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":1,"degats":"1D4","rarete":4,"prix":20},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.dyTeMFfvg5mAKT2n"}},"_id":"WH1m35jgm7ilTTuG"}
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{"name":"Armure de plaques melnibonéenne","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Cette armure ornée et fi nement gravée est ajustée aux mensurations de celui qui la porte. On ne peut en trouver en dehors d’Imrryr avant sa chute. L’armure couvre tout le corps des pieds à la tête. Le casque est toujours surmonté d’une sculpture en forme de dragon ou de serpent de mer. Des motifs complexes et imbriqués recouvrent la surface de tous les éléments de l’armure. Après la chute d’Imrryr, quelques pièces d’armure melnibonéennes apparaissent de temps en temps sur les marchés mais les armures entières restent rarissimes. Si elle a été spécialement conçue pour son porteur, une armure de plaques melnibonéenne n’impose pas de pénalité d’encombrement à ce dernier.</p>","typeprotection":"armure","protection":6,"degats":"","rarete":10,"prix":1000},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.09OukepQ8Oep0642"}},"_id":"FFX0dFDZoVXFzyXk"}
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{"name":"Bouclier d’infanterie","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":2,"degats":"1D6","rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Xn1tVJgKinG0hc10"}},"_id":"I2X36O7hkpigZmJo"}
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{"name":"Tenues rembourrées, cuir souple, fourrures","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":1,"degats":"","rarete":2,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5dV4DORRrNdAd2Z5"}},"_id":"SqyKvR1GJMJvgHCJ"}
|
||||
{"name":"Targe","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":1,"degats":"1D4","rarete":4,"prix":20},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.dyTeMFfvg5mAKT2n"}},"_id":"WH1m35jgm7ilTTuG"}
|
||||
{"name":"Armure du Désert des Larmes","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Les barbares et les nomades du Désert des Larmes ont créé des armures de bois protégeant l’abdomen, la poitrine et les bras. Ces armures sont faites à partir du bois de l’arbre Fal, originaire de plateaux pluvieux situés au-delà du désert. Les barbares décorent souvent leurs armures de symboles tribaux et en protègent la surface avec de la laque. Conçue en bois, cette armure a la particularité de pouvoir flotter quoiqu’un séjour prolongé dans l’eau risque de la détériorer très rapidement. Elle n’en reste pas moins une protection très recherchée par ceux qui ont à s’aventurer sur les flots.</p>","typeprotection":"armure","protection":2,"degats":"","rarete":8,"prix":200},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.b1JGc5OlrIzlQbTO"}},"_id":"ZzzXZUn5PU1lnP0X"}
|
||||
{"name":"Cuir bouilli, cuir clouté","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":2,"degats":"","rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.T9RAyLXDPSHlvoDR"}},"_id":"kis2lI7oEtdWzJbQ"}
|
||||
{"name":"Armure de plates, harnois","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":5,"degats":"","rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.7JErvrlTYaFbCvoR"}},"_id":"so7x8hK8qEc5QqnQ"}
|
||||
{"name":"Broigne, cotte de maille","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":3,"degats":"","rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.th6blCtgBmsWSYdY"}},"_id":"veoS6Gtzj6Dq087V"}
|
||||
{"name":"Écu d’acier","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":3,"degats":"1D8","rarete":9,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TAA8qb6POO0HyhU5"}},"_id":"zqKOtmrDNrDYBu2z"}
|
||||
|
@ -58,7 +58,7 @@
|
||||
font-family: "Charlemagne";
|
||||
font-size: 0.8rem;
|
||||
} /* For nav and title */
|
||||
.window-app input, .foundryvtt-vadentis .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
|
||||
.window-app input, .fvtt-mournblade .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
|
||||
@ -394,7 +394,7 @@ table {border: 1px solid #7a7971;}
|
||||
/* Sheet */
|
||||
.window-app.sheet .window-content .sheet-header{
|
||||
/*background: #011d33 url("../images/ui/fond1.webp") repeat left top;*/
|
||||
background: url("../assets/ui/pc_sheet_bg.webp")
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat left top;
|
||||
/*color: rgba(168, 139, 139, 0.5);*/
|
||||
}
|
||||
|
||||
@ -1225,6 +1225,14 @@ ul, li {
|
||||
border: 2px ridge #846109;
|
||||
}
|
||||
|
||||
.label-name {
|
||||
padding-top: 7px;
|
||||
padding-left: 4px;
|
||||
margin-left: 4px;
|
||||
min-width: 5rem;
|
||||
max-width: 5rem;
|
||||
}
|
||||
|
||||
/*************************************************************/
|
||||
.competence-name {
|
||||
padding-top: 7px;
|
||||
|
54
system.json
54
system.json
@ -72,6 +72,56 @@
|
||||
"tags": [
|
||||
"don"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Origines",
|
||||
"name": "origines",
|
||||
"path": "./packs/origines.db",
|
||||
"system": "fvtt-mournblade",
|
||||
"tags": [
|
||||
"originess"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Héritages",
|
||||
"name": "heritages",
|
||||
"path": "./packs/heritages.db",
|
||||
"system": "fvtt-mournblade",
|
||||
"tags": [
|
||||
"héritage"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Métiers",
|
||||
"name": "metiers",
|
||||
"path": "./packs/metiers.db",
|
||||
"system": "fvtt-mournblade",
|
||||
"tags": [
|
||||
"metier"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Tendances",
|
||||
"name": "tendances",
|
||||
"path": "./packs/tendances.db",
|
||||
"system": "fvtt-mournblade",
|
||||
"tags": [
|
||||
"tendance"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Traits chaotiques",
|
||||
"name": "traits-chaotiques",
|
||||
"path": "./packs/traits-chaotiques.db",
|
||||
"system": "fvtt-mournblade",
|
||||
"tags": [
|
||||
"traits chaotiques"
|
||||
]
|
||||
}
|
||||
],
|
||||
"primaryTokenAttribute": "secondary.health",
|
||||
@ -80,9 +130,9 @@
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"templateVersion": 14,
|
||||
"templateVersion": 16,
|
||||
"title": "Mournblade",
|
||||
"url": "",
|
||||
"version": "0.0.16",
|
||||
"version": "0.0.20",
|
||||
"background": "./images/ui/mournblade_welcome.webp"
|
||||
}
|
108
template.json
108
template.json
@ -1,6 +1,9 @@
|
||||
{
|
||||
"Actor": {
|
||||
"types": ["personnage", "pnj"],
|
||||
"types": [
|
||||
"personnage",
|
||||
"pnj"
|
||||
],
|
||||
"templates": {
|
||||
"biodata": {
|
||||
"biodata": {
|
||||
@ -13,6 +16,7 @@
|
||||
"sexe": "",
|
||||
"yeux": "",
|
||||
"description": "",
|
||||
"amemultiplier": 2,
|
||||
"notes": "",
|
||||
"gmnotes": ""
|
||||
}
|
||||
@ -20,31 +24,31 @@
|
||||
"core": {
|
||||
"subactors": [],
|
||||
"attributs": {
|
||||
"adr":{
|
||||
"adr": {
|
||||
"label": "Adresse",
|
||||
"labelnorm": "adresse",
|
||||
"abbrev": "adr",
|
||||
"value": 1
|
||||
},
|
||||
"pui":{
|
||||
"pui": {
|
||||
"label": "Puissance",
|
||||
"labelnorm": "puissance",
|
||||
"abbrev": "pui",
|
||||
"value": 1
|
||||
},
|
||||
"cla":{
|
||||
"cla": {
|
||||
"label": "Clairvoyance",
|
||||
"labelnorm": "clairvoyance",
|
||||
"abbrev": "cla",
|
||||
"value": 1
|
||||
},
|
||||
"pre":{
|
||||
"pre": {
|
||||
"label": "Présence",
|
||||
"labelnorm": "presence",
|
||||
"abbrev": "pre",
|
||||
"value": 0
|
||||
},
|
||||
"tre":{
|
||||
"tre": {
|
||||
"label": "Trempe",
|
||||
"labelnorm": "trempe",
|
||||
"abbrev": "tre",
|
||||
@ -61,13 +65,14 @@
|
||||
"eclat": {
|
||||
"value": 0
|
||||
},
|
||||
"sante": {
|
||||
"sante": {
|
||||
"base": 0,
|
||||
"bonus": 0,
|
||||
"nonletaux": 0,
|
||||
"letaux": 0,
|
||||
"sequelles": ""
|
||||
},
|
||||
"ame": {
|
||||
"ame": {
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"traumatismes": ""
|
||||
@ -93,11 +98,16 @@
|
||||
}
|
||||
},
|
||||
"personnage": {
|
||||
"templates": [ "biodata", "core" ]
|
||||
"templates": [
|
||||
"biodata",
|
||||
"core"
|
||||
]
|
||||
},
|
||||
"pnj": {
|
||||
"templates": [ "npccore" ]
|
||||
}
|
||||
"templates": [
|
||||
"npccore"
|
||||
]
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
"templates": {
|
||||
@ -105,23 +115,48 @@
|
||||
"description": ""
|
||||
}
|
||||
},
|
||||
"types": [ "arme", "competence", "protection", "pacte", "traitchaotique", "monnaie", "don", "tendance", "rune", "equipement", "capacite", "origine", "heritage", "metier"],
|
||||
"types": [
|
||||
"arme",
|
||||
"competence",
|
||||
"protection",
|
||||
"pacte",
|
||||
"traitchaotique",
|
||||
"monnaie",
|
||||
"don",
|
||||
"tendance",
|
||||
"rune",
|
||||
"equipement",
|
||||
"capacite",
|
||||
"origine",
|
||||
"heritage",
|
||||
"metier"
|
||||
],
|
||||
"origine": {
|
||||
"templates": [ "base" ]
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"heritage": {
|
||||
"templates": [ "base" ]
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"metier": {
|
||||
"templates": [ "base" ]
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"capacite":{
|
||||
"templates": [ "base" ]
|
||||
"capacite": {
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"equipement": {
|
||||
"rarete": 0,
|
||||
"prix": 0,
|
||||
"templates": [ "base" ]
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"arme": {
|
||||
"typearme": "",
|
||||
@ -136,15 +171,20 @@
|
||||
"tr": 0,
|
||||
"rarete": 0,
|
||||
"prix": 0,
|
||||
"templates": [ "base" ]
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"competence": {
|
||||
"niveau": 0,
|
||||
"attribut1": "",
|
||||
"attribut2": "",
|
||||
"attribut3": "",
|
||||
"doublebonus": false,
|
||||
"predilections": [],
|
||||
"templates": [ "base" ]
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"protection": {
|
||||
"typeprotection": "",
|
||||
@ -152,34 +192,48 @@
|
||||
"degats": "",
|
||||
"rarete": 0,
|
||||
"prix": 0,
|
||||
"templates": [ "base" ]
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"pacte": {
|
||||
"allegeance": "",
|
||||
"templates": [ "base" ]
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"traitchaotique": {
|
||||
"templates": [ "base" ]
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"monnaie": {
|
||||
"templates": [ "base" ]
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"don": {
|
||||
"allegeance": "",
|
||||
"prerequis": "",
|
||||
"sacrifice": "",
|
||||
"templates": [ "base" ]
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"tendance": {
|
||||
"allegeance": "",
|
||||
"templates": [ "base" ]
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
},
|
||||
"rune": {
|
||||
"formule": "",
|
||||
"seuil": 0,
|
||||
"prononcee": "",
|
||||
"tracee": "",
|
||||
"templates": [ "base" ]
|
||||
"templates": [
|
||||
"base"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
@ -88,66 +88,65 @@
|
||||
<h4 class="item-name-label competence-name">Santé</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Base</label>
|
||||
<input type="text" class="input-numeric-short" name="data.sante.base"
|
||||
value="{{data.sante.base}}" data-dtype="Number" />
|
||||
<label class="label-name">Bonus</label>
|
||||
<input type="text" class="input-numeric-short" name="data.sante.bonus" value="{{data.sante.bonus}}"
|
||||
data-dtype="Number" />
|
||||
<label class="label-name">Total</label>
|
||||
<label class="label-name">{{data.sante.base}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Non létaux</label>
|
||||
<label class="label-name">Non létaux</label>
|
||||
<input type="text" class="input-numeric-short" name="data.sante.nonletaux"
|
||||
value="{{data.sante.nonletaux}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Létaux</label>
|
||||
<input type="text" class="input-numeric-short" name="data.sante.letaux"
|
||||
value="{{data.sante.letaux}}" data-dtype="Number" />
|
||||
<label class="label-name">Létaux</label>
|
||||
<input type="text" class="input-numeric-short" name="data.sante.letaux" value="{{data.sante.letaux}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h4 class="item-name-label competence-name">Ame</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Base</label>
|
||||
<input type="text" class="input-numeric-short" name="data.ame.base"
|
||||
value="{{data.ame.base}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Courante</label>
|
||||
<input type="text" class="input-numeric-short" name="data.ame.value"
|
||||
value="{{data.ame.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
<label class="label-name">Base</label>
|
||||
<input type="text" class="input-numeric-short" name="data.ame.base" value="{{data.ame.base}}"
|
||||
data-dtype="Number" />
|
||||
<label class="label-name">Courante</label>
|
||||
<input type="text" class="input-numeric-short" name="data.ame.value" value="{{data.ame.value}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h4 class="item-name-label competence-name">Combat</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Initiative</label>
|
||||
<label class="competence-name">{{combat.initBase}}</label>
|
||||
<input type="text" class="input-numeric-short" name="data.combat.initbonus" value="{{data.combat.initbonus}}" data-dtype="Number" />
|
||||
<label class="competence-name">{{combat.initTotal}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">B. Dégats</label>
|
||||
<label class="competence-name">+{{combat.bonusDegats}}</label>
|
||||
<input type="text" class="input-numeric-short"
|
||||
name="data.combat.bonusdegats" value="{{data.combat.bonusdegats}}" data-dtype="Number" />
|
||||
<label class="competence-name">+{{combat.bonusDegatsTotal}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Vitesse</label>
|
||||
<label class="competence-name">{{combat.vitesseBase}}</label>
|
||||
<input type="text" class="input-numeric-short"
|
||||
name="data.combat.vitessebonus" value="{{data.combat.vitessebonus}}" data-dtype="Number" />
|
||||
<label class="competence-name">{{combat.vitesseTotal}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Défense</label>
|
||||
<label class="competence-name">{{combat.defenseBase}}</label>
|
||||
<input type="text" class="input-numeric-short"
|
||||
name="data.combat.defensebonus" value="{{data.combat.defensebonus}}" data-dtype="Number" />
|
||||
<label class="competence-name">{{combat.defenseTotal}}</label>
|
||||
</li>
|
||||
</ul>
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Initiative</label>
|
||||
<label class="competence-name">{{combat.initBase}}</label>
|
||||
<input type="text" class="input-numeric-short" name="data.combat.initbonus"
|
||||
value="{{data.combat.initbonus}}" data-dtype="Number" />
|
||||
<label class="competence-name">{{combat.initTotal}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">B. Dégats</label>
|
||||
<label class="competence-name">+{{combat.bonusDegats}}</label>
|
||||
<input type="text" class="input-numeric-short" name="data.combat.bonusdegats"
|
||||
value="{{data.combat.bonusdegats}}" data-dtype="Number" />
|
||||
<label class="competence-name">+{{combat.bonusDegatsTotal}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Vitesse</label>
|
||||
<label class="competence-name">{{combat.vitesseBase}}</label>
|
||||
<input type="text" class="input-numeric-short" name="data.combat.vitessebonus"
|
||||
value="{{data.combat.vitessebonus}}" data-dtype="Number" />
|
||||
<label class="competence-name">{{combat.vitesseTotal}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="competence-name">Défense</label>
|
||||
<label class="competence-name">{{combat.defenseBase}}</label>
|
||||
<input type="text" class="input-numeric-short" name="data.combat.defensebonus"
|
||||
value="{{data.combat.defensebonus}}" data-dtype="Number" />
|
||||
<label class="competence-name">{{combat.defenseTotal}}</label>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -218,7 +217,7 @@
|
||||
{{!-- Dons/Pactes Tab --}}
|
||||
<div class="tab dons" data-group="primary" data-tab="dons">
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
@ -248,6 +247,67 @@
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Runes</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Haut parler</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Difficulté</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each runes as |rune key|}}
|
||||
<li class="item flexrow " data-item-id="{{rune._id}}" data-item-type="rune">
|
||||
<img class="item-name-img" src="{{rune.img}}" />
|
||||
<span class="item-name-label competence-name">{{rune.name}}</span>
|
||||
<span class="item-field-label-short">{{rune.data.formule}}</span>
|
||||
<span class="item-field-label-short">{{rune.data.seuil}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Tendances</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Allégeance</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each tendances as |tendance key|}}
|
||||
<li class="item flexrow " data-item-id="{{tendance._id}}" data-item-type="tendance">
|
||||
<img class="item-name-img" src="{{tendance.img}}" />
|
||||
<span class="item-name-label competence-name">{{tendance.name}}</span>
|
||||
<span class="item-field-label-short">{{tendance.data.allegeance}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -311,6 +371,9 @@
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Protections</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Protection</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
@ -321,6 +384,9 @@
|
||||
<li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
|
||||
<img class="item-name-img" src="{{protection.img}}" />
|
||||
<span class="item-name-label competence-name">{{protection.name}}</span>
|
||||
<span class="item-field-label-short arme-defensif"><label
|
||||
class="arme-defensif">{{protection.data.protection}}</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
@ -367,6 +433,44 @@
|
||||
<div class="grid grid-3col">
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow" data-item-id="{{origine._id}}">
|
||||
<label class="generic-label">Origine : </label>
|
||||
<label class="generic-label">{{origine.name}}</label>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<li class="item flexrow" data-item-id="{{heritage._id}}">
|
||||
<label class="generic-label">Héritage : </label>
|
||||
<label class="generic-label">{{heritage.name}}</label>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<li class="item flexrow" data-item-id="{{metier._id}}">
|
||||
<label class="generic-label">Métier : </label>
|
||||
<label class="generic-label">{{metier.name}}</label>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Multiplicateur d'âme</label>
|
||||
<input type="text" class="" name="data.biodata.amemultiplier" value="{{data.biodata.amemultiplier}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sexe</label>
|
||||
<input type="text" class="" name="data.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Age</label>
|
||||
<input type="text" class="" name="data.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
||||
@ -381,19 +485,7 @@
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Poids</label>
|
||||
<input type="text" class="" name="data.biodata.weight" value="{{data.biodata.weight}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sexe</label>
|
||||
<input type="text" class="" name="data.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Yeux</label>
|
||||
@ -404,9 +496,20 @@
|
||||
<input type="text" class="" name="data.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Poids</label>
|
||||
<input type="text" class="" name="data.biodata.weight" value="{{data.biodata.weight}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Description</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
@ -51,6 +51,10 @@
|
||||
</select>
|
||||
</span>
|
||||
|
||||
<span class="flexrow">
|
||||
<label class="generic-label">Les bonus de Bonne Aventure et d'Eclat peuvent être doublés (cf. Métier) ? </label>
|
||||
<input class="" type="checkbox" name="data.doublebonus" value="{{data.doublebonus}}" {{checked data.doublebonus}}/>
|
||||
</span>
|
||||
|
||||
<span class="flexrow">
|
||||
<h3>Prédilections</h3>
|
||||
|
@ -14,9 +14,11 @@
|
||||
<label class="generic-label">Allégeance : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.allegeance" value="{{data.allegeance}}" data-dtype="string" >
|
||||
{{#select data.allegeance}}
|
||||
<option value="tous">Tous</option>
|
||||
<option value="chaos">Chaos</option>
|
||||
<option value="loi">Loi</option>
|
||||
<option value="betes">Seigneurs de Bêtes</option>
|
||||
<option value="betes">Seigneurs des Bêtes</option>
|
||||
<option value="elementaires">Seigneurs Elementaires</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</span>
|
||||
|
@ -14,9 +14,11 @@
|
||||
<label class="generic-label">Allégeance : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.allegeance" value="{{data.allegeance}}" data-dtype="string" >
|
||||
{{#select data.allegeance}}
|
||||
<option value="tous">Tous</option>
|
||||
<option value="chaos">Chaos</option>
|
||||
<option value="loi">Loi</option>
|
||||
<option value="betes">Seigneurs de Bêtes</option>
|
||||
<option value="betes">Seigneurs des Bêtes</option>
|
||||
<option value="elementaires">Seigneurs Elementaires</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</span>
|
||||
|
Loading…
Reference in New Issue
Block a user