/* -------------------------------------------- */ import { MournbladeCombat } from "./mournblade-combat.js"; import { MournbladeCommands } from "./mournblade-commands.js"; /* -------------------------------------------- */ export class MournbladeUtility { /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => MournbladeUtility.chatListeners(html)) Hooks.on("getChatLogEntryContext", (html, options) => MournbladeUtility.chatRollMenu(html, options)) Hooks.on('renderChatMessage', (message, html, data) => MournbladeUtility.chatMessageHandler(message, html, data)) Hooks.on("getCombatTrackerEntryContext", (html, options) => { MournbladeUtility.pushInitiativeOptions(html, options); }) Hooks.on("dropCanvasData", (canvas, data) => { MournbladeUtility.dropItemOnToken(canvas, data) }); this.rollDataStore = {} this.defenderStore = {} MournbladeCommands.init(); Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) } /* -------------------------------------------- */ static getActorFromRollData(rollData) { let actor = game.actors.get(rollData.actorId) if (rollData.tokenId) { let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId) if (token) { actor = token.actor } } return actor } /* -------------------------------------------- */ static sortArrayObjectsByName(myArray) { myArray.sort((a, b) => { return a.name.localeCompare(b.name); }) } /* -------------------------------------------- */ static getAttributs() { return game.system.mournblade.config.attributs } /* -------------------------------------------- */ static pushInitiativeOptions(html, options) { } /* -------------------------------------------- */ static getSkills() { return this.skills } /* -------------------------------------------- */ static async ready() { const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills") this.skills = skills.map(i => i.toObject()) game.system.mournblade.config.listeNiveauSkill = MournbladeUtility.createDirectOptionList(0, 10) game.system.mournblade.config.listeNiveauCreature = MournbladeUtility.createDirectOptionList(0, 35) game.system.mournblade.config.modificateurOptions = MournbladeUtility.createArrayOptionList(-15, 15) game.system.mournblade.config.pointsAmeOptions = MournbladeUtility.createDirectOptionList(0, 20) } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium); return await pack?.getDocuments() ?? []; } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await MournbladeUtility.loadCompendiumData(compendium); return compendiumData.filter(filter); } /* -------------------------------------------- */ static getOptionsStatusList() { return this.optionsStatusList; } /* -------------------------------------------- */ static getPredilection(comp, predIdx) { let pred = foundry.utils.duplicate(comp.system.predilections) return foundry.utils.duplicate(pred[predIdx] || { name: "Error!" }) } /* -------------------------------------------- */ static async chatMessageHandler(message, html, data) { const chatCard = html.find('.action-section') if (chatCard.length > 0) { // If the user is the message author or the actor owner, proceed const actor = game.actors.get(data.message.speaker.actor) // DEBUG : console.log("FOUND 1!!! ", actor, data.message) if (actor?.isOwner || game.user.isGM) { return } chatCard.hide() } } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.predilection-reroll', async event => { let predIdx = $(event.currentTarget).data("predilection-index") let messageId = MournbladeUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "mournblade-roll") let actor = MournbladeUtility.getActorFromRollData(rollData) await actor.setPredilectionUsed(rollData.competence._id, predIdx) rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id)) rollData.predilectionUsed = MournbladeUtility.getPredilection(rollData.competence, predIdx) await MournbladeUtility.rollMournblade(rollData) }) html.on("click", '.arme-roll-degats', async event => { let messageId = MournbladeUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "mournblade-roll") MournbladeUtility.rollDegatsFromAttaque(rollData) }) html.on("click", '.arme-apply-degats', async event => { let messageId = MournbladeUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "mournblade-roll") if (game.user.isGM) { MournbladeUtility.applyDegatsFromAttaque(rollData) } else { game.socket.emit("system.fvtt-mournblade", { name: "msg_apply_damage", data: { rolLData: rollData } }) } }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-mournblade/templates/editor-notes-gm.html', 'systems/fvtt-mournblade/templates/partial-item-description.html' ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return MournbladeUtility.getChatMessageId(MournbladeUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return MournbladeUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')) } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return MournbladeUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } static createArrayOptionList(min, max) { let options = []; for (let i = min; i <= max; i++) { options.push({key:`${i}`, label:`${i}`}); } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets && game.user.targets.size == 1) { for (let target of game.user.targets) { return target; } } return undefined; } /* -------------------------------------------- */ static getRollData(id) { return this.rollDataStore[id]; } /* -------------------------------------------- */ static onSocketMesssage(msg) { if (msg.name == "msg_apply_damage") { if (game.user.isGM) { this.applyDegatsFromAttaque(msg.data.rollData); } } } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static computeResult(rollData) { if (rollData.mainDice == "1d20") { let diceValue = rollData.roll.terms[0].results[0].result diceValue *= (rollData.doubleD20) ? 2 : 1 //console.log("PAIR/IMP", diceValue) if (diceValue % 2 == 1) { //console.log("PAIR/IMP2", diceValue) rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value if (diceValue == 1 || diceValue == 11) { rollData.isDramatique = true rollData.isSuccess = false } } } //console.log("Result : ", rollData) if (rollData.difficulte > 0 && !rollData.isDramatique) { rollData.isSuccess = (rollData.finalResult >= rollData.difficulte) rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10) rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10) rollData.isPureSuccess = (rollData.isSuccess && !rollData.isHeroique) } } /* -------------------------------------------- */ static async rollMournblade(rollData) { let actor = MournbladeUtility.getActorFromRollData(rollData) if (rollData.attrKey == "tochoose") { // No attr selected, force address rollData.attrKey = "adr" } if (!rollData.attr) { rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp" rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey]) } rollData.diceFormula = rollData.mainDice if (rollData.doubleD20) { // Multiply result ! rollData.diceFormula += "*2" if (!rollData.isReroll) { actor.changeEclat(-1) } } //console.log("BEFORE COMP", rollData) if (rollData.competence) { rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections) let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0 rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}` } else { rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}` } rollData.diceFormula += `+${rollData.malusSante}+${rollData.malusAme}` if (rollData.arme?.type == "arme") { rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}` } // Apply modifiers for (let modifier of rollData.modifiers) { if (modifier.system.modifiertype == "roll" && modifier.system.apply) { rollData.diceFormula += `+${modifier.system.value}` } } // Apply desavantages let desavantagesBonus = 0 for (let desavantage in rollData.desavantages) { if (rollData.desavantages[desavantage]) { desavantagesBonus += 5 } } desavantagesBonus = Math.min(15, desavantagesBonus) rollData.diceFormula += `+${desavantagesBonus}` // Monté ? if (rollData.isMonte) { rollData.diceFormula += "+5" } // Specific modifier for distance if (rollData.arme?.system?.isDistance) { if (rollData.visee) { rollData.diceFormula += "+5" } if (rollData.cibleconsciente) { rollData.diceFormula += `-${rollData.defender.system.attributs.adr.value}` } if (rollData.ciblecourt) { if (rollData.difficulte <= 15) { // Portée courte ou moins rollData.diceFormula += `-5` } else { rollData.diceFormula += `-10` } } if (rollData.typeCouvert != "aucun") { rollData.diceFormula += `+${rollData.config.couverts[rollData.typeCouvert].value}` } } if (rollData.rune) { rollData.runeduree = Math.ceil((rollData.runeame + 3) / 3) if (rollData.runemode == "inscrire") { rollData.runeduree *= 2 } if (rollData.runemode == "prononcer") { rollData.runeduree = 1 } } let myRoll = await new Roll(rollData.diceFormula).evaluate(); await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) rollData.roll = foundry.utils.duplicate(myRoll) rollData.diceResult = myRoll.terms[0].results[0].result console.log(">>>> ", myRoll) rollData.finalResult = myRoll.total this.computeResult(rollData) // Application immédiate selon type de jet if (rollData.rune) { let subAme = rollData.runeame if (rollData.isEchec && !rollData.isDramatique) { subAme = Math.ceil((subAme + 1) / 2) } actor.subPointsAme(rollData.runemode, subAme) } if (rollData.typeAttaque == "assomer" && rollData.defenderTokenId && rollData.isPureSuccess) { let defender = game.canvas.tokens.get(rollData?.defenderTokenId)?.actor defender.setModifier("Assomer : Prochaine action", "roll", -5) } if (rollData.typeAttaque == "fuir" && rollData.difficulte > 0 && !rollData.isSuccess) { actor.setModifier("Fuite échouée : -5 en défense ce round et suivant", "defense", -5) } if (rollData.typeAttaque == "immobiliser" && rollData.difficulte > 0 && rollData.isPureSuccess) { actor.setModifier("Immobilisation en cours : -5 pour prochaine action", "roll", -5) } if (rollData.typeAttaque == "chargecavalerie") { actor.setModifier("Charge de Cavalerie : -5 défense pour le tour", "defense", -5) } this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData) }, rollData) } /* -------------------------------------------- */ static async rollDegatsFromAttaque(rollData) { let maximize = false let degatsMessage = "Degats normaux" if (rollData.arme?.system?.isMelee) { rollData.degatsFormula = rollData.arme.system.totalDegats if (rollData.isHeroique) { // Deux fois les dés de dégats degatsMessage = "Dégats doublés" } if (rollData.typeAttaque == "assomer") { rollData.degatsFormula = false } if (rollData.typeAttaque == "charger") { rollData.degatsFormula += "+2" } if (rollData.typeAttaque == "chargecavalerie") { rollData.degatsFormula += "+5" } if (rollData.typeAttaque == "precise") { degatsMessage = "Degats normaux" if (rollData.isHeroique) { // Degats max maximize = true degatsMessage = "Dégats maximaux, ignore l'armure du défenseur"; rollData.ignoreDefenseArmor = true } } if (rollData.typeAttaque == "feinte") { degatsMessage = "Pas de dégats, mais bonus pour prochaine attaque" rollData.degatsFormula = false rollData.nextBonus = 5 if (rollData.isHeroique) { // Bonus pour prochaine action rollData.nextBonus = 10 rollData.nextBonusDegats = 10 } } if (rollData.typeAttaque == "coupbas") { degatsMessage = "Pas de dégats, mais malus pour prochaine action complexe du défenseur" rollData.degatsFormula = false rollData.nextMalus = 5 if (rollData.isHeroique) { // Malus pour prochaine action rollData.nextMalus = 15 } } if (rollData.typeAttaque == "contenir") { degatsMessage = "Pas de dégats, mais l'adversaire ne peut pas vous attaquer pour le reste du tour" rollData.degatsFormula = false if (rollData.isHeroique) { // Malus pour prochaine action degatsMessage = "Pas de dégats, mais tout les adversaires avec une défense inférieure ou égale à " + rollData.finalResult - 10 + " ne peuvent pas vous attaquer pour le reste du tour" } } if (rollData.typeAttaque == "desarmer") { degatsMessage = "Pas de dégats, mais l'adversaire reçoit un malus de -5 pour sa prochaine action" rollData.degatsFormula = false if (rollData.isHeroique) { // Malus pour prochaine action rollData.defenderDesarme = true degatsMessage = "Pas de dégats, mais l'arme de votre adversaire est arrachée de ses mains" } } } else { // Armes à distance rollData.degatsFormula = rollData.arme.system.totalDegats } // Perform the roll, show the dice rollData.finalResult = 0 rollData.degatsMessage = degatsMessage if (rollData.degatsFormula) { console.log("Degats formula", rollData.degatsFormula) // Twice!maximize if (rollData.isHeroique && !maximize) { rollData.degatsFormula += "+" + rollData.degatsFormula } // Latest modifiers for (let mod of rollData.modifiers) { if (mod.system.modifiertype == "degats") { rollData.degatsFormula += `+${mod.system.value}` } } let degatsRoll = await new Roll(rollData.degatsFormula).evaluate({ maximize: maximize }) await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode")) rollData.degatsRoll = foundry.utils.duplicate(degatsRoll) rollData.finalResult = degatsRoll.total } this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData) }, rollData) } /* -------------------------------------------- */ static applyDegatsFromAttaque(rollData) { let defender = game.canvas.tokens.get(rollData?.defenderTokenId)?.actor if (defender && rollData.arme) { let actor = MournbladeUtility.getActorFromRollData(rollData) if (rollData.typeAttaque == "desarmer" && !rollData.isHeroique) { defender.setModifier("Malus suite à désarmement", "roll", -5) } if (rollData.typeAttaque == "charger") { actor.setModifier("Défense suite à charge", "roll", -5) } if (rollData.nextBonus) { actor.setModifier("Prochaine attaque", "roll", rollData.nextBonus) if (rollData.nextDegatsBonus) { actor.setModifier("Prochaine attaque", "degats", rollData.nextDegatsBonus) } } if (rollData.nextMalus) { defender.setModifier("Prochaine action complexe", "roll", -rollData.nextMalus) } if (rollData.defenderDesarme) { ui.notifications.info("L'arme de " + defender.name + " est arrachée de ses mains (à gérer manuellement)") } let degats = rollData.finalResult let type = (rollData.arme.system.nonletaux) ? "nonletaux" : "letaux" if (rollData.arme.system.ignorearmure) { rollData.ignoreDefenseArmor = true } defender.incDecSante(type, +degats, rollData.ignoreDefenseArmor) ui.notifications.info(defender.name + "a subi " + degats + " points de santé " + type + ".") } } /* -------------------------------------------- */ static async bonusRollMournblade(rollData) { rollData.bonusFormula = rollData.addedBonus let bonusRoll = await new Roll(rollData.bonusFormula).evaluate() await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode")); rollData.bonusRoll = foundry.utils.duplicate(bonusRoll) rollData.finalResult += rollData.bonusRoll.total this.computeResult(rollData) this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData) }, rollData) } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.data._id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = foundry.utils.duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blinde message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-weapons-of-the-gods", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static async searchItem(dataItem) { let item; if (dataItem.pack) { item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id); } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static async createChatMessage(name, rollMode, chatOptions, rollData = undefined) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; chatOptions.speaker = ChatMessage.getSpeaker(); let msg = await ChatMessage.create(chatOptions) console.log("=======>", rollData) msg.setFlag("world", "mournblade-roll", rollData) } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: foundry.utils.randomID(16), rollMode: game.settings.get("core", "rollMode"), difficulte: 0, modificateur: 0, config: foundry.utils.duplicate(game.system.mournblade.config), } MournbladeUtility.updateWithTarget(rollData) return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let target = MournbladeUtility.getTarget() if (target) { rollData.defenderTokenId = target.id let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor rollData.defenderCombatValues = defender.getCombatValues() rollData.defender = defender.toObject() // Simpler rollData.defenderDefense = defender.getBestDefenseValue() rollData.armeDefense = defender.getBestDefenseValue() if (rollData.armeDefense) { rollData.difficulte = rollData.armeDefense.system.totalDefensif } else { ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.") } } } /* -------------------------------------------- */ static createChatWithRollMode(name, chatOptions, rollData = undefined) { this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData) } /* -------------------------------------------- */ static applyBonneAventureRoll(li, changed, addedBonus) { let msgId = li.data("message-id") let msg = game.messages.get(msgId) if (msg) { let rollData = msg.getFlag("world", "mournblade-roll") let actor = MournbladeUtility.getActorFromRollData(rollData) actor.changeBonneAventure(changed) rollData.isReroll = true rollData.textBonus = "Bonus de Points d'Aventure" if (addedBonus == "reroll") { MournbladeUtility.rollMournblade(rollData) } else { rollData.addedBonus = addedBonus MournbladeUtility.bonusRollMournblade(rollData) } } } /* -------------------------------------------- */ static applyEclatRoll(li, changed, addedBonus) { let msgId = li.data("message-id") let msg = game.messages.get(msgId) if (msg) { let rollData = msg.getFlag("world", "mournblade-roll") let actor = MournbladeUtility.getActorFromRollData(rollData) actor.changeEclat(changed) rollData.isReroll = true rollData.textBonus = "Bonus d'Eclat" rollData.addedBonus = addedBonus MournbladeUtility.bonusRollMournblade(rollData) } } /* -------------------------------------------- */ static chatRollMenu(html, options) { let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length let canApplyBALoyal = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = MournbladeUtility.getActorFromRollData(rollData) return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal") } let canApplyPELoyal = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = MournbladeUtility.getActorFromRollData(rollData) return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal") } let canApplyBAChaotique = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = MournbladeUtility.getActorFromRollData(rollData) return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique") } let canApplyBAChaotique3 = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = MournbladeUtility.getActorFromRollData(rollData) return (!rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique") } let canApplyPEChaotique = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = MournbladeUtility.getActorFromRollData(rollData) return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique") } let hasPredilection = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = MournbladeUtility.getActorFromRollData(rollData) if (rollData.competence) { let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length return (!rollData.isReroll && rollData.competence && nbPred > 0) } return false } let canCompetenceDouble = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = MournbladeUtility.getActorFromRollData(rollData) if (rollData.competence) { return rollData.competence.data.doublebonus } return false } options.push( { name: "Ajouer +3 (1 point de Bonne Aventure)", icon: "", condition: canApply && canApplyBALoyal, callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+3") } ) options.push( { name: "Ajouer +6 (1 point de Bonne Aventure)", icon: "", condition: canApply && canApplyBALoyal && canCompetenceDouble, callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+6") } ) options.push( { name: "Ajouer +1d6 (1 point de Bonne Aventure)", icon: "", condition: canApply && canApplyBAChaotique, callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+1d6") } ) options.push( { name: "Ajouer +2d6 (1 point de Bonne Aventure)", icon: "", condition: canApply && canApplyBAChaotique && canCompetenceDouble, callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+2d6") } ) options.push( { name: "Relancer le dé (3 points de Bonne Aventure)", icon: "", condition: canApply && canApplyBAChaotique3, callback: li => MournbladeUtility.applyBonneAventureRoll(li, -3, "reroll") } ) options.push( { name: "Ajouter +10 (1 Point d'Eclat)", icon: "", condition: canApply && canApplyPELoyal, callback: li => MournbladeUtility.applyEclatRoll(li, -1, "+10") } ) options.push( { name: "Ajouter +20 (1 Point d'Eclat)", icon: "", condition: canApply && canApplyPELoyal && canCompetenceDouble, callback: li => MournbladeUtility.applyEclatRoll(li, -1, "+20") } ) return options } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Voulez vous supprimer cet item ?"; let buttons = { delete: { icon: '', label: "Oui !", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Non !" } } msgTxt += "

"; let d = new Dialog({ title: "Confirmer la suppression", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }