849 lines
30 KiB
JavaScript
849 lines
30 KiB
JavaScript
/* -------------------------------------------- */
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import { MournbladeCombat } from "./mournblade-combat.js";
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import { MournbladeCommands } from "./mournblade-commands.js";
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/* -------------------------------------------- */
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export class MournbladeUtility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => MournbladeUtility.chatListeners(html))
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Hooks.on("getChatLogEntryContext", (html, options) => MournbladeUtility.chatRollMenu(html, options))
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Hooks.on('renderChatMessage', (message, html, data) => MournbladeUtility.chatMessageHandler(message, html, data))
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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MournbladeUtility.pushInitiativeOptions(html, options);
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})
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Hooks.on("dropCanvasData", (canvas, data) => {
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MournbladeUtility.dropItemOnToken(canvas, data)
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});
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this.rollDataStore = {}
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this.defenderStore = {}
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MournbladeCommands.init();
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
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return text.toUpperCase();
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})
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Handlebars.registerHelper('lower', function (text) {
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return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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})
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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}
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/* -------------------------------------------- */
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static getActorFromRollData(rollData) {
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let actor = game.actors.get(rollData.actorId)
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if (rollData.tokenId) {
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let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
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if (token) {
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actor = token.actor
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}
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}
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return actor
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}
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/* -------------------------------------------- */
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static getModificateurOptions() {
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let opt = []
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for (let i = -15; i <= 15; i++) {
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opt.push(`<option value="${i}">${i}</option>`)
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}
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return opt.concat("\n")
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}
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/* -------------------------------------------- */
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static sortArrayObjectsByName(myArray) {
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myArray.sort((a, b) => {
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return a.name.localeCompare(b.name);
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})
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}
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/* -------------------------------------------- */
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static getPointAmeOptions() {
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let opt = []
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for (let i = 1; i <= 20; i++) {
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opt.push(`<option value="${i}">${i}</option>`)
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}
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return opt.concat("\n")
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}
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/* -------------------------------------------- */
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static getAttributs() {
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return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
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}
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/* -------------------------------------------- */
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static pushInitiativeOptions(html, options) {
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}
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/* -------------------------------------------- */
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static getSkills() {
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return this.skills
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}
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/* -------------------------------------------- */
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static async ready() {
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const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills")
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this.skills = skills.map(i => i.toObject())
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await MournbladeUtility.loadCompendiumData(compendium);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static getOptionsStatusList() {
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return this.optionsStatusList;
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}
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/* -------------------------------------------- */
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static getPredilection(comp, predIdx) {
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let pred = duplicate(comp.system.predilections)
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return duplicate(pred[predIdx] || { name: "Error!" })
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}
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/* -------------------------------------------- */
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static async chatMessageHandler(message, html, data) {
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const chatCard = html.find('.action-section')
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if (chatCard.length > 0) {
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// If the user is the message author or the actor owner, proceed
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const actor = game.actors.get(data.message.speaker.actor)
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// DEBUG : console.log("FOUND 1!!! ", actor, data.message)
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if (actor?.isOwner || game.user.isGM) {
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return
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}
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chatCard.hide()
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}
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.predilection-reroll', async event => {
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let predIdx = $(event.currentTarget).data("predilection-index")
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let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = MournbladeUtility.getActorFromRollData(rollData)
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await actor.setPredilectionUsed(rollData.competence._id, predIdx)
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rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
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rollData.predilectionUsed = MournbladeUtility.getPredilection(rollData.competence, predIdx)
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await MournbladeUtility.rollMournblade(rollData)
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})
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html.on("click", '.arme-roll-degats', async event => {
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let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "mournblade-roll")
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MournbladeUtility.rollDegatsFromAttaque(rollData)
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})
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html.on("click", '.arme-apply-degats', async event => {
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let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "mournblade-roll")
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if (game.user.isGM) {
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MournbladeUtility.applyDegatsFromAttaque(rollData)
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} else {
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game.socket.emit("system.fvtt-mournblade", { name: "msg_apply_damage", data: { rolLData: rollData } })
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}
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})
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-mournblade/templates/editor-notes-gm.html',
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'systems/fvtt-mournblade/templates/partial-item-description.html',
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'systems/fvtt-mournblade/templates/partial-list-niveau.html'
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]
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId) {
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return MournbladeUtility.getChatMessageId(MournbladeUtility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return MournbladeUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return MournbladeUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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}
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getRollData(id) {
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return this.rollDataStore[id];
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}
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/* -------------------------------------------- */
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static onSocketMesssage(msg) {
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if (msg.name == "msg_apply_damage") {
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if (game.user.isGM) {
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this.applyDegatsFromAttaque(msg.data.rollData);
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}
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}
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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}
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return chatData;
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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case "roll": //everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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}
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/* -------------------------------------------- */
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static computeResult(rollData) {
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if (rollData.mainDice == "1d20") {
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let diceValue = rollData.roll.terms[0].results[0].result
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diceValue *= (rollData.doubleD20) ? 2 : 1
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//console.log("PAIR/IMP", diceValue)
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if (diceValue % 2 == 1) {
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//console.log("PAIR/IMP2", diceValue)
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rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
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if (diceValue == 1 || diceValue == 11) {
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rollData.isDramatique = true
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rollData.isSuccess = false
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}
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}
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}
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//console.log("Result : ", rollData)
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if (rollData.difficulte > 0 && !rollData.isDramatique) {
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rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
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rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
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rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
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}
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}
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/* -------------------------------------------- */
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static async rollMournblade(rollData) {
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let actor = MournbladeUtility.getActorFromRollData(rollData)
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if (rollData.attrKey == "tochoose") { // No attr selected, force address
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rollData.attrKey = "adr"
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}
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if (!rollData.attr) {
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rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
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rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
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}
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rollData.diceFormula = rollData.mainDice
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if (rollData.doubleD20) { // Multiply result !
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rollData.diceFormula += "*2"
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if (!rollData.isReroll) {
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actor.changeEclat(-1)
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}
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}
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//console.log("BEFORE COMP", rollData)
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if (rollData.competence) {
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rollData.predilections = duplicate(rollData.competence.system.predilections)
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let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
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rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
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} else {
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rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
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}
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rollData.diceFormula += `+${rollData.malusSante}+${rollData.malusAme}`
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if (rollData.arme?.type == "arme") {
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rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
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}
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// Apply modifiers
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for (let modifier of rollData.modifiers) {
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if (modifier.system.modifiertype == "roll" && modifier.system.apply) {
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rollData.diceFormula += `+${modifier.system.value}`
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}
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}
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// Specific modifier for distance
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if (rollData.arme?.system?.isDistance) {
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if (rollData.visee) {
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rollData.diceFormula += "+5"
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}
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if (rollData.cibleconsciente) {
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rollData.diceFormula += `-${rollData.defender.system.attributs.adr.value}`
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}
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if (rollData.ciblecourt) {
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if (rollData.difficulte <= 15) { // Portée courte ou moins
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rollData.diceFormula += `-5`
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} else {
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rollData.diceFormula += `-10`
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}
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}
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if (rollData.typeCouvert != "aucun") {
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rollData.diceFormula += `-${rollData.config.couverts[rollData.typeCouvert].value}`
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}
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}
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if (rollData.rune) {
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rollData.runeduree = Math.ceil((rollData.runeame + 3) / 3)
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if (rollData.runemode == "inscrire") {
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rollData.runeduree *= 2
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}
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if (rollData.runemode == "prononcer") {
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rollData.runeduree = 1
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}
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}
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = duplicate(myRoll)
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rollData.diceResult = myRoll.terms[0].results[0].result
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console.log(">>>> ", myRoll)
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rollData.finalResult = myRoll.total
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this.computeResult(rollData)
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if (rollData.rune) {
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let subAme = rollData.runeame
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if (rollData.isEchec && !rollData.isDramatique) {
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subAme = Math.ceil((subAme + 1) / 2)
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}
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actor.subPointsAme(rollData.runemode, subAme)
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}
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
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}, rollData)
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}
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/* -------------------------------------------- */
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static async rollDegatsFromAttaque(rollData) {
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let maximize = false
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let degatsMessage = "Degats normaux"
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if (rollData.arme?.system?.isMelee) {
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if (rollData.typeAttaque == "assaut") {
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rollData.degatsFormula = rollData.arme.system.totalDegats
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if (rollData.isHeroique) { // Deux fois les dés de dégats
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rollData.degatsFormula += " + " + rollData.arme.system.totalDegats
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degatsMessage = "Dégats doublés"
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}
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}
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if (rollData.typeAttaque == "charger") {
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rollData.degatsFormula += "+2"
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}
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if (rollData.typeAttaque == "precise") {
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degatsMessage = "Degats normaux"
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if (rollData.isHeroique) { // Degats max
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maximize = true
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degatsMessage = "Dégats maximaux, ignore l'armure du défenseur";
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rollData.ignoreDefenseArmor = true
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}
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}
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if (rollData.typeAttaque == "feinte") {
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degatsMessage = "Pas de dégats, mais bonus pour prochaine attaque"
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rollData.degatsFormula = false
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rollData.nextBonus = 5
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if (rollData.isHeroique) { // Bonus pour prochaine action
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rollData.nextBonus = 10
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rollData.nextBonusDegats = 10
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}
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}
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if (rollData.typeAttaque == "coupbas") {
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degatsMessage = "Pas de dégats, mais malus pour prochaine action complexe du défenseur"
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rollData.degatsFormula = false
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rollData.nextMalus = -5
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if (rollData.isHeroique) { // Malus pour prochaine action
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rollData.nextMalus = -15
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}
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}
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if (rollData.typeAttaque == "contenir") {
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degatsMessage = "Pas de dégats, mais l'adversaire ne peut pas vous attaquer pour le reste du tour"
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rollData.degatsFormula = false
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if (rollData.isHeroique) { // Malus pour prochaine action
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degatsMessage = "Pas de dégats, mais tout les adversaires avec une défense inférieure ou égale à " + rollData.finalResult-10 +
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" ne peuvent pas vous attaquer pour le reste du tour"
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}
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}
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if (rollData.typeAttaque == "desarmer") {
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degatsMessage = "Pas de dégats, mais l'adversaire reçoit un malus de -5 pour sa prochaine action"
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rollData.degatsFormula = false
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if (rollData.isHeroique) { // Malus pour prochaine action
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rollData.defenderDesarme = true
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degatsMessage = "Pas de dégats, mais l'arme de votre adversaire est arrachée de ses mains"
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}
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}
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} else { // Armes à distance
|
|
rollData.degatsFormula = rollData.arme.system.totalDegats
|
|
if (rollData.isHeroique) { // Deux fois les dés de dégats
|
|
rollData.degatsFormula += " + " + rollData.arme.system.totalDegats
|
|
}
|
|
}
|
|
|
|
for(let mod of rollData.modifiers) {
|
|
if (mod.system.modifiertype == "degats") {
|
|
rollData.degatsFormula += `+${mod.system.value}`
|
|
}
|
|
}
|
|
|
|
// Perform the roll, show the dice
|
|
rollData.finalResult = 0
|
|
rollData.degatsMessage = degatsMessage
|
|
if (rollData.degatsFormula) {
|
|
let degatsRoll = new Roll(rollData.degatsFormula).roll({ async: false, maximize: maximize })
|
|
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
|
rollData.degatsRoll = duplicate(degatsRoll)
|
|
rollData.finalResult = degatsRoll.total
|
|
}
|
|
|
|
this.createChatWithRollMode(rollData.alias, {
|
|
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
|
|
}, rollData)
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static applyDegatsFromAttaque(rollData) {
|
|
let defender = game.canvas.tokens.get(rollData?.defenderTokenId)?.actor
|
|
if (defender && rollData.arme) {
|
|
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
|
if (rollData.typeAttaque == "desarmer" && !rollData.isHeroique) {
|
|
defender.setModifier("Malus suite à désarmement", "roll", -5)
|
|
}
|
|
if (rollData.typeAttaque == "charger") {
|
|
actor.setModifier("Défense suite à charge", "roll", -5)
|
|
}
|
|
if (rollData.nextBonus) {
|
|
actor.setModifier("Prochaine attaque", "roll", rollData.nextBonus)
|
|
if (rollData.nextDegatsBonus) {
|
|
actor.setModifier("Prochaine attaque", "degats", rollData.nextDegatsBonus)
|
|
}
|
|
}
|
|
if (rollData.nextMalus) {
|
|
defender.setModifier("Prochaine action complexe", "roll", -rollData.nextMalus)
|
|
}
|
|
if (rollData.defenderDesarme) {
|
|
ui.notifications.info("L'arme de " + defender.name + " est arrachée de ses mains (à gérer manuellement)" )
|
|
}
|
|
let degats = rollData.finalResult
|
|
|
|
let type = (rollData.arme.system.nonletaux) ? "nonletaux" : "letaux"
|
|
defender.incDecSante(type, +degats, rollData.ignoreDefenseArmor)
|
|
ui.notifications.info(defender.name + "a subi " + degats + " points de santé " + type + ".")
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async bonusRollMournblade(rollData) {
|
|
rollData.bonusFormula = rollData.addedBonus
|
|
|
|
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
|
|
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
|
|
rollData.bonusRoll = duplicate(bonusRoll)
|
|
|
|
rollData.finalResult += rollData.bonusRoll.total
|
|
|
|
this.computeResult(rollData)
|
|
|
|
this.createChatWithRollMode(rollData.alias, {
|
|
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
|
|
}, rollData)
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getUsers(filter) {
|
|
return game.users.filter(filter).map(user => user.data._id);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getWhisperRecipients(rollMode, name) {
|
|
switch (rollMode) {
|
|
case "blindroll": return this.getUsers(user => user.isGM);
|
|
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
|
case "selfroll": return [game.user.id];
|
|
}
|
|
return undefined;
|
|
}
|
|
/* -------------------------------------------- */
|
|
static getWhisperRecipientsAndGMs(name) {
|
|
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
|
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static blindMessageToGM(chatOptions) {
|
|
let chatGM = duplicate(chatOptions);
|
|
chatGM.whisper = this.getUsers(user => user.isGM);
|
|
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
|
console.log("blindMessageToGM", chatGM);
|
|
game.socket.emit("system.fvtt-weapons-of-the-gods", { msg: "msg_gm_chat_message", data: chatGM });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async searchItem(dataItem) {
|
|
let item;
|
|
if (dataItem.pack) {
|
|
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id);
|
|
} else {
|
|
item = game.items.get(dataItem.id)
|
|
}
|
|
return item
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static split3Columns(data) {
|
|
|
|
let array = [[], [], []];
|
|
if (data == undefined) return array;
|
|
|
|
let col = 0;
|
|
for (let key in data) {
|
|
let keyword = data[key];
|
|
keyword.key = key; // Self-reference
|
|
array[col].push(keyword);
|
|
col++;
|
|
if (col == 3) col = 0;
|
|
}
|
|
return array;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async createChatMessage(name, rollMode, chatOptions, rollData = undefined) {
|
|
switch (rollMode) {
|
|
case "blindroll": // GM only
|
|
if (!game.user.isGM) {
|
|
this.blindMessageToGM(chatOptions);
|
|
|
|
chatOptions.whisper = [game.user.id];
|
|
chatOptions.content = "Message only to the GM";
|
|
}
|
|
else {
|
|
chatOptions.whisper = this.getUsers(user => user.isGM);
|
|
}
|
|
break;
|
|
default:
|
|
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
|
break;
|
|
}
|
|
chatOptions.alias = chatOptions.alias || name;
|
|
chatOptions.speaker = ChatMessage.getSpeaker();
|
|
let msg = await ChatMessage.create(chatOptions)
|
|
console.log("=======>", rollData)
|
|
msg.setFlag("world", "mournblade-roll", rollData)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getBasicRollData() {
|
|
let rollData = {
|
|
rollId: randomID(16),
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
modificateursOptions: this.getModificateurOptions(),
|
|
pointAmeOptions: this.getPointAmeOptions(),
|
|
difficulte: 0,
|
|
modificateur: 0,
|
|
config: game.system.mournblade.config,
|
|
}
|
|
MournbladeUtility.updateWithTarget(rollData)
|
|
return rollData
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static updateWithTarget(rollData) {
|
|
let target = MournbladeUtility.getTarget()
|
|
if (target) {
|
|
rollData.defenderTokenId = target.id
|
|
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
|
rollData.defender = defender.toObject() // Simpler
|
|
rollData.armeDefense = defender.getBestDefenseValue()
|
|
if (rollData.armeDefense) {
|
|
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
|
} else {
|
|
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createChatWithRollMode(name, chatOptions, rollData = undefined) {
|
|
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static applyBonneAventureRoll(li, changed, addedBonus) {
|
|
let msgId = li.data("message-id")
|
|
let msg = game.messages.get(msgId)
|
|
if (msg) {
|
|
let rollData = msg.getFlag("world", "mournblade-roll")
|
|
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
|
actor.changeBonneAventure(changed)
|
|
rollData.isReroll = true
|
|
rollData.textBonus = "Bonus de Points d'Aventure"
|
|
if (addedBonus == "reroll") {
|
|
MournbladeUtility.rollMournblade(rollData)
|
|
} else {
|
|
rollData.addedBonus = addedBonus
|
|
MournbladeUtility.bonusRollMournblade(rollData)
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static applyEclatRoll(li, changed, addedBonus) {
|
|
let msgId = li.data("message-id")
|
|
let msg = game.messages.get(msgId)
|
|
if (msg) {
|
|
let rollData = msg.getFlag("world", "mournblade-roll")
|
|
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
|
actor.changeEclat(changed)
|
|
rollData.isReroll = true
|
|
rollData.textBonus = "Bonus d'Eclat"
|
|
rollData.addedBonus = addedBonus
|
|
MournbladeUtility.bonusRollMournblade(rollData)
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static chatRollMenu(html, options) {
|
|
let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length
|
|
let canApplyBALoyal = function (li) {
|
|
let message = game.messages.get(li.attr("data-message-id"))
|
|
let rollData = message.getFlag("world", "mournblade-roll")
|
|
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
|
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
|
|
}
|
|
let canApplyPELoyal = function (li) {
|
|
let message = game.messages.get(li.attr("data-message-id"))
|
|
let rollData = message.getFlag("world", "mournblade-roll")
|
|
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
|
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
|
|
}
|
|
let canApplyBAChaotique = function (li) {
|
|
let message = game.messages.get(li.attr("data-message-id"))
|
|
let rollData = message.getFlag("world", "mournblade-roll")
|
|
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
|
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
|
|
}
|
|
let canApplyBAChaotique3 = function (li) {
|
|
let message = game.messages.get(li.attr("data-message-id"))
|
|
let rollData = message.getFlag("world", "mournblade-roll")
|
|
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
|
return (!rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
|
|
}
|
|
let canApplyPEChaotique = function (li) {
|
|
let message = game.messages.get(li.attr("data-message-id"))
|
|
let rollData = message.getFlag("world", "mournblade-roll")
|
|
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
|
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
|
|
}
|
|
let hasPredilection = function (li) {
|
|
let message = game.messages.get(li.attr("data-message-id"))
|
|
let rollData = message.getFlag("world", "mournblade-roll")
|
|
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
|
if (rollData.competence) {
|
|
let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length
|
|
return (!rollData.isReroll && rollData.competence && nbPred > 0)
|
|
}
|
|
return false
|
|
}
|
|
let canCompetenceDouble = function (li) {
|
|
let message = game.messages.get(li.attr("data-message-id"))
|
|
let rollData = message.getFlag("world", "mournblade-roll")
|
|
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
|
if (rollData.competence) {
|
|
return rollData.competence.data.doublebonus
|
|
}
|
|
return false
|
|
}
|
|
options.push(
|
|
{
|
|
name: "Ajouer +3 (1 point de Bonne Aventure)",
|
|
icon: "<i class='fas fa-user-plus'></i>",
|
|
condition: canApply && canApplyBALoyal,
|
|
callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+3")
|
|
}
|
|
)
|
|
options.push(
|
|
{
|
|
name: "Ajouer +6 (1 point de Bonne Aventure)",
|
|
icon: "<i class='fas fa-user-plus'></i>",
|
|
condition: canApply && canApplyBALoyal && canCompetenceDouble,
|
|
callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+6")
|
|
}
|
|
)
|
|
options.push(
|
|
{
|
|
name: "Ajouer +1d6 (1 point de Bonne Aventure)",
|
|
icon: "<i class='fas fa-user-plus'></i>",
|
|
condition: canApply && canApplyBAChaotique,
|
|
callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+1d6")
|
|
}
|
|
)
|
|
options.push(
|
|
{
|
|
name: "Ajouer +2d6 (1 point de Bonne Aventure)",
|
|
icon: "<i class='fas fa-user-plus'></i>",
|
|
condition: canApply && canApplyBAChaotique && canCompetenceDouble,
|
|
callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+2d6")
|
|
}
|
|
)
|
|
options.push(
|
|
{
|
|
name: "Relancer le dé (3 points de Bonne Aventure)",
|
|
icon: "<i class='fas fa-user-plus'></i>",
|
|
condition: canApply && canApplyBAChaotique3,
|
|
callback: li => MournbladeUtility.applyBonneAventureRoll(li, -3, "reroll")
|
|
}
|
|
)
|
|
options.push(
|
|
{
|
|
name: "Ajouter +10 (1 Point d'Eclat)",
|
|
icon: "<i class='fas fa-user-plus'></i>",
|
|
condition: canApply && canApplyPELoyal,
|
|
callback: li => MournbladeUtility.applyEclatRoll(li, -1, "+10")
|
|
}
|
|
)
|
|
options.push(
|
|
{
|
|
name: "Ajouter +20 (1 Point d'Eclat)",
|
|
icon: "<i class='fas fa-user-plus'></i>",
|
|
condition: canApply && canApplyPELoyal && canCompetenceDouble,
|
|
callback: li => MournbladeUtility.applyEclatRoll(li, -1, "+20")
|
|
}
|
|
)
|
|
return options
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmDelete(actorSheet, li) {
|
|
let itemId = li.data("item-id");
|
|
let msgTxt = "<p>Voulez vous supprimer cet item ?";
|
|
let buttons = {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Oui !",
|
|
callback: () => {
|
|
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Non !"
|
|
}
|
|
}
|
|
msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confirmer la suppression",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
} |