fvtt-rolemaster-frp/module/criticals_data/origdata/fumble_.csv

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2024-11-16 09:31:15 +01:00
"Score";"One-handed";"two-handed";"polearms";"mounted";"thrown";"Missile"
;"Arms";"arms";"and spears";"arms";"arms";"Weapons"
"01-25";"Your palm is sweaty. Maybe you will improve.";"My that weapon is heavy! You lose the opportunity to take a swing.";"You snag your own clothes and lose the opportunity to take a swing.";"Your mount's tack tangles your weapon. You lose the opportunity to take a strike.";"Your grip is weak. You elect not to attack because of control.";"Sweat trickles into your eye. You elect not to attack. Good choice."
"26-30";"Klutzy. Drop your weapon. Spend two rounds recovering it; or draw a new one next round.";"Your weapon flies. Take four rounds to recover it; or draw a new one next round.";"Fumble your delivery and your weapon is out of position. You lose the option to attack.";"Can't find the right angle. You lose 2 rounds of attack (but can still parry).";"You fumble your delivery but hang onto your weapon. You have -10 to your next attack.";"Your ten thumbs just cannot handle loading. You must reload your weapon."
"31-40";"Your feet get tangled. You miss the opportunity to get in that vital blow.";"Your mind is wandering. Spend the rest of the round clearing your head.";"You just look clumsy. Your feet are sliding. You are stunned for one round.";"You slip in the saddle. You lose 2 rounds of attack (but can still parry).";"Your feet are really tangled up. You lose 2 rounds of attack, but can still parry.";"Your ammunition slips away. You must reload."
"31-40";"You are over-extended and strain a muscle. Take 1d5 hits.";"Stumble over an imaginary dead turtle. You lose 2 rounds of attack, but you can still parry.";"Your weapon is spinning for two rounds. You can still parry at -10.";"Your mount dodges an unseen foe. You are stunned for 2 rounds.";"You begin juggling your weapon because of a bad grip. Your lack of control stuns you for 3 rounds.";"You notice that your ammunition is faulty. After removing it you discover you were wrong. Reload it."
"51-60";"You try to impress your opponent with a spin manuever. Too bad. Lose two rounds while you recover.";"Your combination of acrobatics and attacks is unimpressive. Lose two rounds of attacks, but you can still parry.";"You stagger into a nearby fixed object. You are stunned and unable to parry for two rounds.";"You lose your grip on your weapon. Luckily, it is tangled in your mount's tack. Your lack of grace stuns you for three rounds.";"Poor release. Weapon travels 2d10 feet to the left of the target.";"Your ammunition keeps jumping off of your weapon! Try melee next time."
"61-65";"You snag your clothes with your weapon, causing it to slip from your hand. Spend two rounds juggling it.";"Your weapon flies from your hands, but you are able to catch it before it flies totally away. Lose two rounds of attack.";"Your shaft tangles in your legs. You almost fall down in an impressive feat of entangling. Your next attack is at -20.";"Your poor mount stumbles. You are stunned for two rounds.";"Very poor release sends your weapon straight up! You duck for cover while your weapon checks for breakage.";"Your weapon slips from your hands. Spend two rounds recovering it; or draw a new weapon."
67;"You execute a perfect attack—against closest ally (yourself if no one else is around). Ally takes 1d10 hits and a 'B' critical.";"Acrobatic manuever leaves you flat on your back. Take 2d10 hits and an 'E' Krush critical.";"Your weapon must check for breakage as you slam it into the ground! You are stunned for six rounds because of the impact.";"Your swing slices the tack of your mount. You and your saddle take your leave of the poor beast. Take an 'A' Krush critical.";"Your ferocious scream is followed by silence as you hit yourself. Take a 'D' Krush critical.";"Take an 'A' Krush critical from the sudden release. Your weapon snaps cleanly into two pieces."
"67-70";"You trip over that uneven surface. Spend two rounds staggering. You can still parry.";"You gracefully drop your weapon to the ground. You are able to kick it back into your hand, but you lose two rounds while doing it.";"Your weapon seems to have a mind of it's own! Your next attack is at -50 as your try and get it under control.";"Your tack has loosened! You suddenly slip sideways. You are stunned for two rounds.";"You cannot control your aim—your weapon flies 2d10 feet to the right of the intended target.";"Your grip fails you and your weapon flies from your hands. Spend two rounds recovering it; or draw a new weapon."
"71-80";"You are distracted by that pixie in the corner. You lose 2 rounds of attacks.";"You strain your shoulders in a mighty swing (that misses). You are stunned for two rounds.";"Your ineptitude is obvious to all. You lose 3 rounds of attacks and are stunned for 2 rounds.";"Your weapon goes straight into the ground (check for breakage).";"Just as you are about to release, you step into an imaginary hole in the ground. Lose 3 rounds getting up from the ground.";"Your bowstring breaks! Draw a new weapon or put a new string on this one."
"81-85";"You are suddenly very winded. Take two rounds to relax.";"You lose your grip as you begin your swing. Your weapon is trying to slip away. Spend three rounds gaining control. You can still parry.";"Clumsy move narrowly misses your own head. You misses your own head. You are stunned and unable to parry for three rounds (try a bow next time).";"Your weapon flies out of your hand! Draw a new one.";"Your weapon drops to the ground as you begin to aim. Take four rounds to recover this one; or draw a new one.";"Your weapon bites back when you fire. Your shot misses everything, but you are stunned and unable to parry for three rounds."
"86-90";"Hopefully, you will learn that dancing is not appropriate in combat. Your are stunned for two rounds by your lack of ability.";"You pulled something on that last swing and now it begins to hurt! You are stunned for three rounds while you recover.";"There it goes! Your weapon skitters away. Take six rounds to recover it; or draw a new one.";"Your weapon must check for breakage as it hits the hardest part of your foe. You take 2d10 hits from the blast.";"Your poor and weak release sends the weapon up two feet. It immediately comes down and hits you. You take no damage, but are stunned for six rounds.";"You release too soon! Your arrow falls 3d10 feet short of the target. In addition, you spend two rounds trying to finds more ammunition."
"91-95";"You fall down as your swing goes wide. You are stunned for three rounds.";"You fall and narrowly miss gutting yourself! You are stunned for four rounds.";"You fall and smack your head on the ground. You are down for four rounds and stunned for three.";"Your mount bucks unexpectedly just as you were about to swing. You find yourself stunned and unable to parry for three rounds.";"Your weapon flies behind you 4d10 feet!";"Your shot goes astray as you slip and fall during your release. You are stunned for six rounds and unable to parry for two rounds."
"96-99";"The excitement is just too much! Your momentary frenzy leaves you stunned and unable to parry for three rounds.";"You trip and fall. You are down for four rounds and unable to parry for three.";"Your shoulder doesn't bend that way! You are stunned and unable to parry for three rounds. You now fight at -25.";"Your mount jumps wildly. You take 4d10 hits from the impact and are stunned and unable to parry for six rounds.";"You trip as you release. Your shot goes off wildly and you are stunned for twelve rounds.";"Your weapon shatters (as you don't realize your own strength)! You are stunned for 4 rounds."
100;"You attempt to maim yourself. Take a 'D' critical.";"Worst move seen in ages! You are out for 2 days with a groin injury. There is a 50% chance your foes will be out for 3 rounds, laughing.";"Your weapon breaks and one end hits you in the head. You are stunned and unable to parry for six rounds.";"You can't stay on your mount! You fall and take a 'D' crush critical.";"You accidently hit yourself in the delivery. Take a 'D' Krush critical.";"Poor execution. You take 5 hits as the weapon hits you. You are permanently
maimed and are bleeding 2 hits per round."