fvtt-rolemaster-frp/rmss/module/documents/item.js

78 lines
3.0 KiB
JavaScript
Raw Normal View History

2022-08-29 12:22:04 +02:00
export class RMSSItem extends Item {
/** @override */
prepareData() {
// Prepare data for the item. Calling the super version of this executes
// the following, in order: data reset (to clear active effects),
// prepareBaseData(), prepareEmbeddedDocuments() (including active effects),
// prepareDerivedData().
super.prepareData();
}
// Set the images for newly created images (need to fix for copied images).
async _preCreate(data, options, userId) {
await super._preCreate(data, options, userId);
if (!data.img) {
if (this.data.type == "armor") {
await this.data.update({img: "systems/rmss/assets/default/armor.svg"});
}
else if (this.data.type == "weapon") {
await this.data.update({img: "systems/rmss/assets/default/weapon.svg"});
}
else if (this.data.type == "skill") {
await this.data.update({img: "systems/rmss/assets/default/skill.svg"});
}
else if (this.data.type == "skill_category") {
await this.data.update({img: "systems/rmss/assets/default/skill_category.svg"});
}
else if (this.data.type == "spell") {
await this.data.update({img: "systems/rmss/assets/default/spell.svg"});
}
else if (this.data.type == "herb_or_poison") {
await this.data.update({img: "systems/rmss/assets/default/herb_or_poison.svg"});
}
else if (this.data.type == "transport") {
await this.data.update({img: "systems/rmss/assets/default/transport.svg"});
}
}
}
calculateSkillCatTotalBonus(itemData) {
// Calculate Stat Bonuses
const data = itemData.data;
itemData.data.total_bonus = Number(data.rank_bonus)+Number(data.stat_bonus)+Number(data.prof_bonus)+Number(data.special_bonus_1)+Number(data.special_bonus_2);
}
prepareDerivedData() {
const itemData = this.data;
const data = itemData.data;
const flags = itemData.flags.rmss || {};
// Make separate methods for each item type to keep things organized.
this._prepareSkillCategoryData(itemData);
this._prepareSkillData(itemData);
}
_prepareSkillCategoryData(itemData) {
if (itemData.type !== 'skill_category') return;
// Make modifications to data here. For example:
//const data = itemData.data;
// Calculate Stat Bonuses
this.calculateSkillCatTotalBonus(itemData);
}
_prepareSkillData(itemData) {
if (itemData.type !== 'skill') return;
// Make modifications to data here. For example:
const data = itemData.data;
// Calculate Stat Bonuses
itemData.data.total_bonus = Number(data.rank_bonus)+Number(data.category_bonus)+Number(data.item_bonus)+Number(data.special_bonus_1)+Number(data.special_bonus_2);
}
}