fvtt-rolemaster-frp/rmss/module/documents/item.js

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export class RMSSItem extends Item {
/** @override */
prepareData() {
// Prepare data for the item. Calling the super version of this executes
// the following, in order: data reset (to clear active effects),
// prepareBaseData(), prepareEmbeddedDocuments() (including active effects),
// prepareDerivedData().
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console.log("rmss | item.js | prepareData for:" + this.name);
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super.prepareData();
}
// Set the icon images for newly created images.
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async _preCreate(data, options, userId) {
await super._preCreate(data, options, userId);
// Do not set on copied items if they have a custom Icon.
if (!data.name.includes("(Copy)"))
{
if (this.type == "armor") {
await this.updateSource({img: "systems/rmss/assets/default/armor.svg"});
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}
else if (this.type == "weapon") {
await this.updateSource({img: "systems/rmss/assets/default/weapon.svg"});
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}
else if (this.type == "skill") {
await this.updateSource({img: "systems/rmss/assets/default/skill.svg"});
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}
else if (this.type == "skill_category") {
await this.updateSource({img: "systems/rmss/assets/default/skill_category.svg"});
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}
else if (this.type == "spell") {
await this.updateSource({img: "systems/rmss/assets/default/spell.svg"});
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}
else if (this.type == "herb_or_poison") {
await this.updateSource({img: "systems/rmss/assets/default/herb_or_poison.svg"});
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}
else if (this.type == "transport") {
await this.updateSource({img: "systems/rmss/assets/default/transport.svg"});
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}
}
}
prepareDerivedData() {
const itemData = this;
const systemData = itemData.system;
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const flags = itemData.flags.rmss || {};
// Make separate methods for each item type to keep things organized.
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if (itemData.type === 'skill') {
this._prepareSkillCategoryData(itemData);
}
if (itemData.type === 'skill') {
this._prepareSkillData(itemData);
}
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}
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_prepareSkillCategoryData(itemData) {
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if (itemData.type !== 'skill_category') return;
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console.log("rmss | item.js | Preparing Skill Category Data for: " + itemData.name);
// Calculate Skill Category Total Bonus
this.calculateSkillCategoryTotalBonus(itemData);
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}
_prepareSkillData(itemData) {
if (itemData.type !== 'skill') return;
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console.log("rmss | item.js | Preparing Skill Data for: " + itemData.name);
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// Make modifications to data here. For example:
const systemData = itemData.system;
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// Calculate Skill Category Bonus
this.calculateSelectedSkillCategoryBonus(itemData);
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// Calculate Skill Total Bonus
this.calculateSkillTotalBonus(itemData);
}
calculateSkillCategoryTotalBonus(itemData) {
if (this.type === "skill_category") {
console.log("rmss | item.js | Calculating Skill Category Total Bonus for: " + itemData.name);
const systemData = itemData.system;
itemData.system.total_bonus = Number(systemData.rank_bonus)+Number(systemData.stat_bonus)+Number(systemData.prof_bonus)+Number(systemData.special_bonus_1)+Number(systemData.special_bonus_2);
}
}
calculateSkillTotalBonus(itemData) {
if (this.type === "skill") {
const systemData = itemData.system;
console.log("rmss | item.js | Calculating Skill Total Bonus for: " + itemData.name)
itemData.system.total_bonus = Number(systemData.rank_bonus)+Number(systemData.category_bonus)+Number(systemData.item_bonus)+Number(systemData.special_bonus_1)+Number(systemData.special_bonus_2);
}
}
calculateSelectedSkillCategoryBonus(itemData) {
if (this.isEmbedded === null) {
console.log("rmss | item.js | Skill " + this.name + " has no owner. Not calculating Skill Category bonus");
}
else
{
const items = this.parent.items;
console.log("rmss | item.js | Skill " + this.name + " has owner, calculating skill category bonus.");
for (const item of items) {
if (item.type === "skill_category" && item._id === itemData.system.category) {
console.log("rmss | item.js | Calculating Skill Category bonus for skill: " + this.name);
this.system.category_bonus = item.system.total_bonus;
}
}
}
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}
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}