fvtt-rolemaster-frp/module/sheets/apps/rmss_dice_roller_processing.js

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JavaScript
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2024-03-28 11:40:20 +01:00
export async function getOpenEndedRollModifier() {
return await new Roll("1d100x>95").roll({ async: true });
}
export function processOpenEndedSixtySixRoll(baseroll, rolltype) {
// Log the Roll to Chat
let chatOptions = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
rolls: [baseroll],
flavor: rolltype,
rollMode: game.settings.get("core", "rollMode"),
content: "You rolled a 66!",
};
ChatMessage.create(chatOptions);
}
export function processOpenEndedRoll(baseroll, rolltype) {
// Define the Chat Message Template
let chatTemplate = "systems/rmss/templates/chat/chat_dice_roll.html";
// Pass the Data through to be used in the Chat Message
let chatData = {
baseroll: baseroll,
total: baseroll.result,
highopen: false,
lowopen: false,
};
// Render the Rolls to the Chat Window
renderTemplate(chatTemplate, chatData).then((html) => {
let chatOptions = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
rolls: [baseroll],
flavor: rolltype,
rollMode: game.settings.get("core", "rollMode"),
content: html,
};
ChatMessage.create(chatOptions);
});
}
export async function processHighOpenEndedRoll(baseroll, rolltype) {
// Get the Base Roll followed by the High Open Ended Roll
let originalRoll = baseroll;
let openendedRoll = await this.getOpenEndedRollModifier();
// Create a rolls array for Dice So Nice integration.
let rolls = [originalRoll, openendedRoll];
// Create an Array to hold the High Open Ended Roll Results and set the total to base roll
let openendedResults = [];
let total = Number(originalRoll.result);
// Each time the High Open Ended Roll is triggered add the result to an array and add it to the total.
for (const rollResult of openendedRoll.dice[0].results) {
openendedResults.push(rollResult.result);
total = total + Number(rollResult.result);
}
// Define the Chat Message Template
let chatTemplate = "systems/rmss/templates/chat/chat_dice_roll.html";
// Pass the Data through to be used in the Chat Message
let chatData = {
baseroll: baseroll,
opeendedresults: [openendedResults],
highopen: true,
lowopen: false,
total: total,
};
// Render the Rolls to the Chat Window
renderTemplate(chatTemplate, chatData).then((html) => {
let chatOptions = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
rolls: rolls,
flavor: rolltype,
rollMode: game.settings.get("core", "rollMode"),
content: html,
};
ChatMessage.create(chatOptions);
});
}
export async function processLowOpenEndedRoll(baseroll, rolltype) {
// Get the Base Roll followed by the Low Open Ended Roll
let originalRoll = baseroll;
let openendedRoll = await this.getOpenEndedRollModifier();
// Create a rolls array for Dice So Nice integration.
let rolls = [originalRoll, openendedRoll];
// Create an Array to hold the Low Open Ended Roll Results and set the total to base roll
let openendedResults = [];
let total = Number(originalRoll.result);
// Each time the Low Open Ended Roll is triggered add the result to an array and subtract it from the total.
for (const rollResult of openendedRoll.dice[0].results) {
openendedResults.push(rollResult.result);
total = total - Number(rollResult.result);
}
// Define the Chat Message Template
let chatTemplate = "systems/rmss/templates/chat/chat_dice_roll.html";
// Pass the Data through to be used in the Chat Message
let chatData = {
baseroll: baseroll,
rolls: rolls,
opeendedresults: [openendedResults],
highopen: false,
lowopen: true,
total: total,
};
// Render the Rolls to the Chat Window
renderTemplate(chatTemplate, chatData).then((html) => {
let chatOptions = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
rolls: rolls,
flavor: rolltype,
rollMode: game.settings.get("core", "rollMode"),
content: html,
};
ChatMessage.create(chatOptions);
});
}