fvtt-rolemaster-frp/module/criticals_data/unbalance.json

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2024-11-16 09:31:15 +01:00
[
{
"Score": "01-05",
"A": "You and your foe both stumble.\n+0H",
"b": "You lunge 5 feet past your foe.",
"c": "Try again. What will your friends say?\n+0H",
"d": "You're not very good, are you?\"\n+1H",
"e": "You made a good sound effect."
},
{
"Score": "06-10",
"A": "Foe recognizes this assault from grade school.\n+0H",
"b": "Your opponent stands firmly in front of you.\n+1H",
"c": "When your attempt starts to fail, you slip in a punch.\n+2H",
"d": "Your grip is neither firm or effective. Foe breaks free.\n+3H",
"e": "It is solid, even if randomly placed."
},
{
"Score": "11-15",
"A": "Powerful strike fails to land solid. It still does some damage.\n+3H",
"b": "Weak side strike glances off kidneys. It could have been great.\n+4H",
"c": "Knuckle foe's arm. You will need to do better than this.\n+5H",
"d": "Back strike. It has little imagination. You might as well punch.\n+6H",
"e": "Strike lands on shoulder blade."
},
{
"Score": "16-20",
"A": "Foe seeks to push you away. He lashes out in defensive manner.\n+4H π",
"b": "Glancing side blow. You unbalance your foe. He recovers quickly.\n+4H π",
"c": "Strike side. Foe moves back to block your next attack.\n+5H π",
"d": "Blow to foe's side sends him reeling. Foe checks wound for the damage.\n+7H (-10)",
"e": "Blow to foe's side unbalances him and destroys equipment there.\n+8H 1(-20)"
},
{
"Score": "21-35",
"A": "On line strike, but weak. Foe steps back and feigns an attack to draw off your assault.\n+4H π",
"b": "Your strike makes foe's footing uncertain. He pushes you clear and begins to right himself.\n+5H 1(-20)",
"c": "Shot to foe's chest. His lungs hesitate. He coughs it off and regains his footing.\n+6H ∑",
"d": "Quick shot to chest causes foe to hesitate in pain.He still knows you're there.\n+8H ∑",
"e": "Crack! Foe's rib reports damage to him in an unsubtle way. He is in pain.\n+9H 1(-10)"
},
{
"Score": "36-45",
"A": "Light bash breaks foe's focus. You have the initiative next round.\n+4H",
"b": "You salvage your attack by tripping foe. You have the initiative next round.\n+5H 2(-5)",
"c": "Grab foe's shoulder, while you bring your knee up to knock him over.\n+5H 1(-40)",
"d": "Strike to calf. Wound impairs foe's movements. You have the initiative.\n+7H (-25)",
"e": "Hard glancing blow to foe's leg.\nwith leg armor: +12H w/o leg armor: +8H 2∑"
},
{
"Score": "46-50",
"A": "Attempt to spin foe's around\nalmost succeeds. Weak grip to side.\n+5H π(-10)",
"b": "Your assault threatens to succeed. Your foe goes defensive to avoid your attack.\n+5H π(-20)",
"c": "Boom! Foe is hit in the face. He reels back 5 feet trying to regain his footing. His guard is down.\n+6H ∑∏",
"d": "Double strike to both arms breaks foe's defense. He is open to attack and is having trouble recovering.\n+8H ∑∏",
"e": "Shot in back staggers foe for an instant. His guard drops and he is sadly unprotected.\n+12H ∑∏"
},
{
"Score": "51-55",
"A": "Firm press to foe's chest. He give ground happily. Watch his weapon.\n+5H π(-20)",
"b": "Grab foe and bring knee up to cause damage. Foe blocks some of the force.\n+5H ∑",
"c": "Push foe's knee backwards. Foe struggles to avoid the pain.\n+6H ∑∏",
"d": "Strike to chest takes wind out of foe. Foe's guard goes down.\n+10H ∑∏",
"e": "Knock foe over as if he was a sack of beans. He hits and starts to stand up.\n+12H ∑∏"
},
{
"Score": "56-60",
"A": "Strike thigh. Foe is pushed back.\nwith thigh armor: +7H w/o thigh armor: +5H ∑",
"b": "Foe bumps his thigh while blocking your attack. He steps back.\n+6H π(-30)",
"c": "Skipping calf strike. Foe does not give ground.\nwith leg armor: +9H w/o leg armor: +7H 2∑ (-10)",
"d": "Miss foe's side and strike his thigh. You have initiative for 3 rounds.\n+12H 2∑",
"e": "Strike causes foe to fumble his stride. He almost falls down. Foe is recovering.\n+14H 3∑"
},
{
"Score": "61-65",
"A": "Foe's arm is pinned for a moment. He recovers by twisting you off.\n+6H ∑",
"b": "Bend weapon arm in the wrong direction. Foe drops his weapon.",
"c": "Excellent placement. Strike to weapon arm disarms foe. Foe is in great peril.\n+6H 2∑",
"d": "You catch foe's counter thrust and disarm him with a bash to the arm.\n+7H 2∑ (+20)",
"e": "Bash foe in shoulder making him spin. You push him for good measure.\n+13H 2∑∏"
},
{
"Score": 66,
"A": "Shoulder strike sends foe spinning. He comes all the way around before stopping. Well placed shot.\n+7H 2∑∏",
"b": "Stirke to foe's elbow numbs it. He drops his weapon and grips his elbow. He forgets you are still attacking him.\n+8H 2∑∏",
"c": "Strike to foe's leg sends him down. Foe's knee is broken and his doom is at hand. He falls to the ground helpless.\n+9H 3∑∏ (-90)",
"d": "Hard strike to head. If foe has no helm, he is knocked out for 24 hours. If he has a helm, he is knocked back 10 feet.\n6∑",
"e": "Knock foe back with a blow to the jaw. Foe loses balance and falls. he hits his head and goes unconscious.\n+30H"
},
{
"Score": "67-70",
"A": "Hasty press upon foe's chest produces excellent results. Foe is unbalanced.\n+6H 2(-50)",
"b": "Grab loose piece of foe's garments and use it to throw him around. Foe is confused.\n+7H - ∏",
"c": "Strike to foe's ribs. Foe's ribs crack and foe shows the pain. His war effort is impaired.\n+8H 2∑ (-20)",
"d": "Break foe's collar bone. Spin foe around. He is disoriented and out of position.\n+10H ∑∏ (-25)",
"e": "Shoulder strike blasts foe down. He lands on his stomach and tries to roll over.\nMinor fracture.\n2∑∏ (-10)"
},
{
"Score": "71-75",
"A": "Hammer foe's lower leg. He has trouble standing, but manages.\n+7H 2∑",
"b": "Solid damage to foe's calf. His attempts to avoid the pain make him an easier target.\n+9H (-10)",
"c": "Bruise foe's leg. Muscles suffer damage and foe limps back from your\nreach.\n+10H ∑∏ (-20)",
"d": "Lift foe up into the air. You send him sprawling on the ground. He drops his weapon.\n+12H ∑∏ (-75)",
"e": "Knock foe down with a blow to the thigh. He lands on his wespon and takes some time to get off it.\n+15H 3∑∏"
},
{
"Score": "76-80",
"A": "Blow to foe's shield side. If foe has a shield, it is torn away.\n+12H 2∑",
"b": "Grab foe's shield arm for leverage. You treat it badly, trying to unbalance foe.\n+10H 2∑ (-10)",
"c": "Heavy blow to foe's weapon arm. Mild fracture. Foe is knocked back 5 feet.\n+11H 3∑ (-25)",
"d": "Sweep foe to the side and knock him over. He breaks his ankle.\n+11H (-50)",
"e": "Strike to foe's shield arm. Foe stumbles 3 feet and falls down. Foe is disarmed.\n+15H 4∑∏"
},
{
"Score": "",
"A": "",
"b": "",
"c": "",
"d": "",
"e": ""
},
{
"Score": "81-85",
"A": "Side strike. Disoriented foe strikes out for you in the wrong direction. You move to take advantage.\n+12H ∑∏ (+10)",
"b": "Good shot to foe's side sends him stumble to the right 3 feet. It must have really hurt.\n+15H 3∑",
"c": "Strike to foe's side. He almost goes down, but recovers by dropping everything in his shield arm.\n6∑",
"d": "Brutal strike sends foe down. You step on his weapon arm and hold it down. Foe should surrender.\n+12H 6∑∏",
"e": "Awesome side shot sends foe tripping sideways. He goes down rolling and breaks a leg.\n6∑∏ (-50)"
},
{
"Score": "86-90",
"A": "Elbow to the back. Foe stumbles 5 feet sideways. Foe cannot seem to get his head clear.\n+13H 3∑ (+20)",
"b": "You really hammer foe. He reels back 10 feet. He almost went down. You move in to finish him.\n+12H 2∑∏",
"c": "Precise blow sends foe down. Foe is face down and disarmed.\n+14H 6∑ (+20)",
"d": "Strike foe's shield arm. If foe has a shield it is broken. If not the arm is broken.\n+10H 9∑",
"e": "Cruel blow to foe's head. Foe sees stars.\nFoe is knocked back 10 feet, but remains standing.\n+20H 12∑∏"
},
{
"Score": "91-95",
"A": "Head strike. If foe has no helm, he is knocked out for 2 hours. If foe has a helm, he is better off.\n3∑",
"b": "Blow to side of foe's head. Strike damages his ear and balance. Foe is impaired for 3 weeks.\n+9H 6∑ (-50)",
"c": "Spin foe around. He ends up 10 feet from you and facing the wrong direction. Foe fumbles his weapon.",
"d": "Foe stumbles back from you 10 feet and takes a full round to fall. He hits hard and fractures an arm. He is down.\n+10H 8∑∏ (-30)",
"e": "Blow to foe's shield shoulder. If foe has no shield, he is knocked down,has a useless arm, and passes out.\n6∑"
},
{
"Score": "96-99",
"A": "Strike to foe's stomach. He bends down in pain and you send him sprawling on his face. He hits harder than you could have hoped.\n+10H 3∏",
"b": "Bash foe in his side. His legs forget to follow as he steps back. He falls in an embarrassing prone position. He has no clue to what happened.\n6∑∏",
"c": "Smooth and snazzy strike sends foe down on his knees. His weapon goes flying. Foe has blacked out. He stares straight ahead without blinking.\n—",
"d": "Strike head and shatter foe's helm. Pieces fly in all diections. If foe has no helm he is in a coma foe 4 weeks.\n+9H 6∑",
"e": "Solid strike snaps foe's neck. He falls back 5 feet, spins, and tumbles to the ground. He dies of shock and suffocation in 3 rounds.\n—"
},
{
"Score": 100,
"A": "Brutal hip strike knocks foe down. Fall tears tendons, and fractures bone in leg. The pain his great.\nFoe is incoherent for 9 hours.\n(-90)",
"b": "Send foe flying 10 feet. He lands on his face. The twisting of his neck causes nerve damage. He is paralyzed from the waist down.\n—",
"c": "Powerful strike flips foe into the air before smashing him to the ground. Foe breaks both arms and hits his head. Foe is in a coma for 2 months.\n—",
"d": "Savage blow to foe's head. Foe is knocked down. He falls into a coma and dies in 12 rounds due to a severed vein.\n(+20)",
"e": "Frightening strike to foe's head. Temple crushed, neck broken. Foe lands 20 feet away. He dies instantly.\n3(+20)"
}
]