Skills below Skills categories + skills rollable
This commit is contained in:
parent
e25c51a570
commit
1f2558b680
@ -47,3 +47,7 @@
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border-bottom: 1px solid;
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background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
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}
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.skill-box {
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margin-left: 1.2rem;
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background-color: lightgrey;
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}
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@ -12,7 +12,7 @@
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padding-bottom: 3px;
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display: flex;
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justify-content: flex-end;
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flex-direction: column;
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//flex-direction: column;
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justify-content: center;
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}
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@ -36,7 +36,7 @@
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padding-bottom: 3px;
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display: flex;
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justify-content: flex-end;
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flex-direction: column;
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//flex-direction: column;
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justify-content: center;
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background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
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}
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@ -27,6 +27,12 @@ rmss.combatSituations = [
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{key: "missile", label:"Under missile fire (-10)", modifier: -10},
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];
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rmss.rankBonusProgressionList = [
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{key: "standard", label:"Standard"},
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{key: "limited", label:"Limited"},
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{key: "combined", label:"Combined"},
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]
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rmss.lightOrDarknessModifiers = [
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{key: "none", label:"None", modifierLight: 0, modifierDark: 0},
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{key: "noshadows", label:"No shadows", modifierLight: 10, modifierDark: -30},
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@ -44,7 +50,17 @@ rmss.hitsPerRound = [
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{key: "three", label:"Three", modifier: -20},
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{key: "four", label:"Four", modifier: -25},
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{key: "five", label:"Five", modifier: -30},
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]
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{key: "six", label:"Six", modifier: -35},
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{key: "seven", label:"Seven", modifier: -40},
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{key: "eight", label:"Eight", modifier: -45},
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{key: "nine", label:"Nine", modifier: -50},
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{key: "ten", label:"Ten", modifier: -55},
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{key: "eleven", label:"Eleven", modifier: -60},
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{key: "twelve", label:"Twelve", modifier: -65},
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{key: "thirteen", label:"Thirteen", modifier: -70},
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{key: "fourteen", label:"Fourteen", modifier: -75},
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{key: "fifteen", label:"Fifteen", modifier: -80}
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];
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rmss.stats = {
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agility: {
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@ -167,7 +167,15 @@ export default class RMSSPlayerSheet extends ActorSheet {
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spells.push(i);
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}
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}
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// Parse skill categories and re+levant skills
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for (let s of skillcat) {
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s.skills = [];
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for (let sk of playerskill) {
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if (sk.system.category === s._id) {
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s.skills.push(sk);
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}
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}
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}
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// Sort Skill/Skillcat Arrays
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skillcat.sort(function(a, b) {
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@ -198,6 +206,10 @@ export default class RMSSPlayerSheet extends ActorSheet {
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context.armor = armor;
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context.herbs = herbs;
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context.spells = spells;
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// Dump context to console
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console.log(context);
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}
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async renderCharacterSettings(data) {
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@ -1 +1 @@
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MANIFEST-000036
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MANIFEST-000056
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@ -1,8 +1,8 @@
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2024/07/28-21:56:25.081245 7f61a16006c0 Recovering log #34
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2024/07/28-21:56:25.092625 7f61a16006c0 Delete type=3 #32
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2024/07/28-21:56:25.092815 7f61a16006c0 Delete type=0 #34
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2024/07/28-21:58:38.763455 7f619e8006c0 Level-0 table #39: started
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2024/07/28-21:58:38.763505 7f619e8006c0 Level-0 table #39: 0 bytes OK
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2024/07/28-21:58:38.770667 7f619e8006c0 Delete type=0 #37
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2024/07/28-21:58:38.788630 7f619e8006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/07/28-21:58:38.788705 7f619e8006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/02-16:48:51.596152 7f2b120006c0 Recovering log #54
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2024/08/02-16:48:51.607028 7f2b120006c0 Delete type=3 #52
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2024/08/02-16:48:51.607119 7f2b120006c0 Delete type=0 #54
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2024/08/02-17:06:25.130824 7f2b110006c0 Level-0 table #59: started
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2024/08/02-17:06:25.130880 7f2b110006c0 Level-0 table #59: 0 bytes OK
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2024/08/02-17:06:25.137382 7f2b110006c0 Delete type=0 #57
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2024/08/02-17:06:25.160338 7f2b110006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/02-17:06:25.160385 7f2b110006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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@ -1,8 +1,8 @@
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2024/07/28-20:52:49.342374 7f61a0c006c0 Recovering log #30
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2024/07/28-20:52:49.352664 7f61a0c006c0 Delete type=3 #28
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2024/07/28-20:52:49.352840 7f61a0c006c0 Delete type=0 #30
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2024/07/28-21:24:37.661095 7f619e8006c0 Level-0 table #35: started
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2024/07/28-21:24:37.661145 7f619e8006c0 Level-0 table #35: 0 bytes OK
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2024/07/28-21:24:37.667298 7f619e8006c0 Delete type=0 #33
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2024/07/28-21:24:37.684364 7f619e8006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/07/28-21:24:37.684461 7f619e8006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/02-16:41:04.243624 7f2b134006c0 Recovering log #50
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2024/08/02-16:41:04.298794 7f2b134006c0 Delete type=3 #48
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2024/08/02-16:41:04.298940 7f2b134006c0 Delete type=0 #50
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2024/08/02-16:47:53.296999 7f2b110006c0 Level-0 table #55: started
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2024/08/02-16:47:53.297027 7f2b110006c0 Level-0 table #55: 0 bytes OK
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2024/08/02-16:47:53.302866 7f2b110006c0 Delete type=0 #53
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2024/08/02-16:47:53.310260 7f2b110006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/02-16:47:53.310311 7f2b110006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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Binary file not shown.
BIN
packs/skill_categories/MANIFEST-000056
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BIN
packs/skill_categories/MANIFEST-000056
Normal file
Binary file not shown.
6
rmss.css
6
rmss.css
@ -41,6 +41,10 @@
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border-bottom: 1px solid;
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background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
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}
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.skill-box {
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margin-left: 1.2rem;
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background-color: lightgrey;
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}
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.container {
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display: flex;
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}
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@ -199,7 +203,6 @@
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padding-bottom: 3px;
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display: flex;
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justify-content: flex-end;
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flex-direction: column;
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justify-content: center;
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}
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.skills-grid-container > div:nth-child(22n+1),
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@ -221,7 +224,6 @@
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padding-bottom: 3px;
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display: flex;
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justify-content: flex-end;
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flex-direction: column;
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justify-content: center;
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background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
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}
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23
rmss.js
23
rmss.js
@ -112,11 +112,32 @@ Hooks.once("init", function () {
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preloadHandlebarsTemplates();
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// Handlebars Helpers
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
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return text.toUpperCase();
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})
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Handlebars.registerHelper('lower', function (text) {
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return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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})
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper("switch", function (value, options) {
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this.switch_value = value;
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return options.fn(this);
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});
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Handlebars.registerHelper("case", function (value, options) {
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if (value === this.switch_value) {
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return options.fn(this);
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@ -3,7 +3,7 @@
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"title": "Rolemaster FRP System",
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"description": "The Rolemaster FRP system for FoundryVTT.",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/raw/branch/develop/system.json",
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"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.3.zip",
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"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.5.zip",
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"authors": [
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{
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"name": "Cynicide",
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@ -14,7 +14,7 @@
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"email": ""
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}
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],
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"version": "12.0.3",
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"version": "12.0.5",
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"compatibility": {
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"minimum": "12",
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"verified": "12"
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@ -326,6 +326,7 @@
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"special_bonus_2": 0,
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"total_bonus": 0,
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"favorite": false,
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"bonus_progression": "standard",
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"designation": "None"
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},
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"skill_category": {
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@ -347,6 +348,7 @@
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"special_bonus_1": 0,
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"special_bonus_2": 0,
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"total_bonus": 0,
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"bonus_progression": "standard",
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"favorite": false
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},
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"spell": {
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@ -15,7 +15,10 @@
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<button type="button" class="import-skillcats" title="Import" acotr_id="">{{ localize "rmss.pc_sheet.import_skillcat" }}</button>
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</div>
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</div>
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</div>
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{{#each skillcat as |skill_category id|}}
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<div class="skillcat-grid-container">
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<div>{{skill_category.name}}</div>
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<div>{{skill_category.system.applicable_stats}}</div>
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<div>{{skill_category.system.development_cost}}</div>
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@ -39,5 +42,12 @@
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<a class="item-delete item" title="Delete Category" data-item-id="{{skill_category._id}}"><i class="fas fa-trash"></i></a>
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<a class="item-roll" title="Roll Check" data-item-id="{{skill_category._id}}"><i class="fas fa-dice"></i></a>
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</div>
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</div>
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{{#if (count skill_category.skills)}}
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<div class="skill-box">
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{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html" }}
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</div>
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{{/if}}
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{{/each}}
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</div>
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@ -10,10 +10,13 @@
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<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
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<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.total_bonus" }}</div>
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<div class="skills-grid-heading">
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<!--<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>-->
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<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>
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</div>
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{{#each playerskill as |skill id|}}
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{{#if skill.system.favorite}}
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</div>
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{{#each skills as |skill id|}}
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<div class="skills-grid-container">
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{{#if skill.system.favorite}}
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<div><a class="skill-favorite" data-item-id="{{skill._id}}"><i class="fa-regular fa-square-check"></i></a></div>
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{{else}}
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<div><a class="skill-favorite" data-item-id="{{skill._id}}"><i class="fa-regular fa-square"></i></a></div>
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@ -35,9 +38,11 @@
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<div>{{skill.system.special_bonus_1}}</div>
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<div>{{skill.system.special_bonus_2}}</div>
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<div>{{skill.system.total_bonus}}</div>
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<div>
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<div >
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<a class="item-edit" title="Edit Skill" data-item-id="{{skill._id}}"><i class="fas fa-edit"></i></a>
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<a class="item-delete" title="Delete Skill" data-item-id="{{skill._id}}"><i class="fas fa-trash"></i></a>
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<a class="item-roll" title="Roll Check" data-item-id="{{skill._id}}"><i class="fas fa-dice"></i></a>
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</div>
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</div>
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{{/each}}
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</div>
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{{!-- Default tab is specified in actor-sheet.mjs --}}
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<a class="item" data-tab="Record">{{ localize "rmss.pc_sheet_tabs.record" }}</a>
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<a class="item" data-tab="SkillCategory">{{ localize "rmss.pc_sheet_tabs.skill_categories" }}</a>
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<a class="item" data-tab="Skills">{{ localize "rmss.pc_sheet_tabs.skills" }}</a>
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<a class="item" data-tab="Equipment">{{ localize "rmss.pc_sheet_tabs.equipment" }}</a>
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<a class="item" data-tab="Spells">{{ localize "rmss.pc_sheet_tabs.spells" }}</a>
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<a class="item" data-tab="Background">{{ localize "rmss.pc_sheet_tabs.background" }}</a>
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@ -114,10 +113,6 @@
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{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html" }}
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</div>
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<div class="tab skills" data-group="primary" data-tab="Skills">
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{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html" }}
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</div>
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<div class="tab equipment" data-group="primary" data-tab="Equipment">
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<div class="container">
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<div class="equipment-container">
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@ -4,6 +4,11 @@
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<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
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</header>
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<div class="sheet-content">
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<div>Rank Bonus Progression
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<select name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
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{{selectOptions config.rankBonusProgressionList selected=system.bonus_progression valueAttr="key" labelAttr="label"}}
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</select>
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</div>
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<div class="applicable-stats-grid-container">
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<div>
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Applicable Stat 1
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<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
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</header>
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<div class="sheet-content">
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<div>Rank Bonus Progression
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<select name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
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{{selectOptions config.rankBonusProgressionList selected=system.bonus_progression valueAttr="key" labelAttr="label"}}
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</select>
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</div>
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<div>
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Skill Category
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<select name="system.category" class="app-stat-selector" value="{{system.category}}" itemid="{{ item._id }}">
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