Manage game systems
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parent
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commit
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@ -28,3 +28,6 @@
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font-size: 12px;
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text-align: center;
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}
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.select-fixed-width {
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width: 100px;
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}
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@ -21,6 +21,12 @@ rmss.difficulties = {
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absurd: {key: "absurd", label:"Absurd (-70)", value: -70},
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};
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rmss.gameSystems = [
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{key: "common", label:"Common"},
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{key: "merp", label:"Middle Earth Role Playing (MERP)"},
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{key: "rmfrp", label:"Rolemaster Fantasy Role Playing (RMFRP)"},
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];
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rmss.combatSituations = [
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{key: "none", label:"None (0)", modifier: 0},
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{key: "melee", label:"Melee environment (-20)", modifier: -20},
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@ -8,8 +8,12 @@ export class RFRPUtility {
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/* -------------------------------------------- */
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static async ready() {
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this.registerSettings();
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this.gameSystem = game.settings.get("fvtt-rolemaster-frp", "game_system");
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const skillCategories = await RFRPUtility.loadCompendium("fvtt-rolemaster-frp.skill_categories")
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this.skillCategories = skillCategories.map(i => i.toObject())
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this.skillCategories = skillCategories.map(i => i.toObject()).filter( i => i.system.game_system == "common" || i.system.game_system == this.gameSystem);
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}
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/* -------------------------------------------- */
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@ -17,6 +21,23 @@ export class RFRPUtility {
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return this.skillCategories
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}
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/* -------------------------------------------- */
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static registerSettings() {
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game.settings.register("fvtt-rolemaster-frp", "game_system", {
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name: "Game System",
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hint: "List of Game Systems",
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scope: "world",
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default: "rmfrp",
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requiresReload: true,
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type: String,
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config: true,
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choices: {
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rmfrp: "Rolemaster Fantasy Role Playing (RMFRP)",
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merp: "Middle Earth Role Playing (MERP)"
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}
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});
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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@ -208,7 +208,7 @@ export default class RMSSPlayerSheet extends ActorSheet {
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context.spells = spells;
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// Dump context to console
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console.log(context);
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console.log("ACTOR CONTEXT", context);
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}
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@ -76,7 +76,7 @@ export default class RMSSSkillSheet extends ItemSheet {
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if (this.item.isEmbedded) {
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skillCategories = this.item.parent.items.filter(it => it.type == "skill_category");
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}
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console.log("CATEG", skillCategories);
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//console.log("CATEG", skillCategories);
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return (skillCategories);
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}
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@ -1 +1 @@
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MANIFEST-000060
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MANIFEST-000068
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@ -1,8 +1,8 @@
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2024/08/03-16:17:28.988843 7f2b120006c0 Recovering log #58
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2024/08/03-16:17:29.000009 7f2b120006c0 Delete type=3 #56
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2024/08/03-16:17:29.000149 7f2b120006c0 Delete type=0 #58
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2024/08/03-16:40:12.660059 7f2b110006c0 Level-0 table #63: started
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2024/08/03-16:40:12.660133 7f2b110006c0 Level-0 table #63: 0 bytes OK
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2024/08/03-16:40:12.666773 7f2b110006c0 Delete type=0 #61
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2024/08/03-16:40:12.677428 7f2b110006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/03-16:40:12.689036 7f2b110006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/07-17:16:18.797577 7f33982006c0 Recovering log #66
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2024/08/07-17:16:18.808374 7f33982006c0 Delete type=3 #64
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2024/08/07-17:16:18.808471 7f33982006c0 Delete type=0 #66
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2024/08/07-17:26:53.698667 7f33978006c0 Level-0 table #71: started
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2024/08/07-17:26:53.698733 7f33978006c0 Level-0 table #71: 0 bytes OK
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2024/08/07-17:26:53.705983 7f33978006c0 Delete type=0 #69
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2024/08/07-17:26:53.706219 7f33978006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/07-17:26:53.706260 7f33978006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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@ -1,8 +1,8 @@
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2024/08/02-16:48:51.596152 7f2b120006c0 Recovering log #54
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2024/08/02-16:48:51.607028 7f2b120006c0 Delete type=3 #52
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2024/08/02-16:48:51.607119 7f2b120006c0 Delete type=0 #54
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2024/08/02-17:06:25.130824 7f2b110006c0 Level-0 table #59: started
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2024/08/02-17:06:25.130880 7f2b110006c0 Level-0 table #59: 0 bytes OK
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2024/08/02-17:06:25.137382 7f2b110006c0 Delete type=0 #57
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2024/08/02-17:06:25.160338 7f2b110006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/02-17:06:25.160385 7f2b110006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/07-16:51:16.599301 7f33996006c0 Recovering log #62
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2024/08/07-16:51:16.610580 7f33996006c0 Delete type=3 #60
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2024/08/07-16:51:16.610673 7f33996006c0 Delete type=0 #62
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2024/08/07-17:16:03.322418 7f33978006c0 Level-0 table #67: started
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2024/08/07-17:16:03.322491 7f33978006c0 Level-0 table #67: 0 bytes OK
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2024/08/07-17:16:03.329046 7f33978006c0 Delete type=0 #65
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2024/08/07-17:16:03.356030 7f33978006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/07-17:16:03.395552 7f33978006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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Binary file not shown.
BIN
packs/skill_categories/MANIFEST-000068
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BIN
packs/skill_categories/MANIFEST-000068
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3
rmss.css
3
rmss.css
@ -494,6 +494,9 @@
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font-size: 12px;
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text-align: center;
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}
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.select-fixed-width {
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width: 100px;
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}
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.applicable-stats-grid-container {
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display: grid;
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grid-template-columns: [app-stat-1] 33% [app-stat-2] 33% [app-stat-3] 33%;
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@ -3,7 +3,7 @@
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"title": "Rolemaster FRP System",
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"description": "The Rolemaster FRP system for FoundryVTT.",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/raw/branch/develop/system.json",
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"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.7.zip",
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"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.8.zip",
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"authors": [
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{
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"name": "Cynicide",
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@ -14,7 +14,7 @@
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"email": ""
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}
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],
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"version": "12.0.7",
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"version": "12.0.8",
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"compatibility": {
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"minimum": "12",
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"verified": "12"
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@ -332,6 +332,7 @@
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"skill_category": {
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"templates": ["base"],
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"applicable_stats": "None",
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"game_system": "common",
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"app_stat_1": "None",
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"app_stat_2": "None",
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"app_stat_3": "None",
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@ -4,12 +4,19 @@
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<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
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</header>
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<div class="sheet-content">
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<div>Rank Bonus Progression
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<select name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
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{{selectOptions config.rankBonusProgressionList selected=system.bonus_progression valueAttr="key" labelAttr="label"}}
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</select>
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<div class="flexrow">
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<div>Rank Bonus Progression
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<select class="select-fixed-width" name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
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{{selectOptions config.rankBonusProgressionList selected=system.bonus_progression valueAttr="key" labelAttr="label"}}
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</select>
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</div>
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<div>Game system
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<select class="select-fixed-width" name="system.game_system" value="{{system.game_system}}" itemid="{{ item._id }}">
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{{selectOptions config.gameSystems selected=system.game_system valueAttr="key" labelAttr="label"}}
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</select>
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</div>
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</div>
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<div class="applicable-stats-grid-container">
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<div class="applicable-stats-grid-container">
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<div>
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Applicable Stat 1
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<select name="system.app_stat_1" class="app-stat-selector" value="{{system.app_stat_1}}" itemid="{{ item._id }}">
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