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LICENSE.txt
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var gulp = require('gulp');
|
||||
var less = require('gulp.less');
|
||||
|
||||
gulp.task('less', function (cb) {
|
||||
gulp
|
||||
.src('less/rmss.less')
|
||||
.pipe(less())
|
||||
.pipe(gulp.dest("./"));
|
||||
cb();
|
||||
});
|
||||
|
||||
gulp.task(
|
||||
'default',
|
||||
gulp.series('less', function(cb) {
|
||||
gulp.watch('less/*.less', gulp.series('less'));
|
||||
cb();
|
||||
})
|
||||
);
|
265
lang/en.json
Normal file
@ -0,0 +1,265 @@
|
||||
{
|
||||
"rmss": {
|
||||
"player_character": {
|
||||
"name": "Name:",
|
||||
"level": "Level:",
|
||||
"experience": "XP:",
|
||||
"resources": {
|
||||
"hits": "Hits",
|
||||
"exhaustion_points": "Exhaustion Points",
|
||||
"power_points": "Power Points"
|
||||
},
|
||||
"attribute_headers": {
|
||||
"stat": "Stat",
|
||||
"temp": "Temp",
|
||||
"pot": "Potential",
|
||||
"basic_bonus": "Basic Bonus",
|
||||
"racial_bonus": "Racial Bonus",
|
||||
"special_bonus": "Special Bonus",
|
||||
"stat_bonus": "Stat Bonus"
|
||||
},
|
||||
"attribute": {
|
||||
"agility": "Agility",
|
||||
"agility_short": "Ag",
|
||||
"constitution": "Constitution",
|
||||
"memory": "Memory",
|
||||
"reasoning": "Reasoning",
|
||||
"self_discipline": "Self Discipline",
|
||||
"empathy": "Empathy",
|
||||
"intuition": "Intuition",
|
||||
"presence": "Presence",
|
||||
"quickness": "Quickness",
|
||||
"strength": "Strength",
|
||||
"stat_total": "Total"
|
||||
}
|
||||
},
|
||||
"pc_sheet": {
|
||||
"import_skillcat": "Import"
|
||||
},
|
||||
"pc_sheet_tabs": {
|
||||
"record": "Record",
|
||||
"skill_categories": "Skill Categories",
|
||||
"skills": "Skills",
|
||||
"equipment": "Equipment",
|
||||
"spells": "Spells",
|
||||
"status_record": "Status Record",
|
||||
"experience_points": "Experience Points"
|
||||
},
|
||||
"pc_sheet_fixed_info": {
|
||||
"race": "Race:",
|
||||
"profession": "Profession:",
|
||||
"training_packages": "Training Packages:",
|
||||
"realm": "Realm:"
|
||||
},
|
||||
"pc_sheet_armor_info": {
|
||||
"armor_type": "Armor Type:",
|
||||
"mmp": "MMP:",
|
||||
"weight_penalty": "Weight Penalty:",
|
||||
"missile_penalty": "Missile Penalty:",
|
||||
"quickness_penalty": "Quickness Penalty:",
|
||||
"quickness_bonus": "Quickness Bonus:",
|
||||
"adrenal_defense": "Adrenal Defence:",
|
||||
"shield_bonus": "Shield Bonus:",
|
||||
"magic": "Magic (Spells, Items, etc.):",
|
||||
"total_db": "Total DB:"
|
||||
},
|
||||
"pc_sheet_resistances": {
|
||||
"channeling": "Channeling",
|
||||
"essence": "Essence",
|
||||
"mentalism": "Mentalism",
|
||||
"chann_ess": "Chann/Ess",
|
||||
"chann_ment": "Chann/Ment",
|
||||
"ess_ment": "Ess/Ment",
|
||||
"arcane": "Arcane",
|
||||
"poison_disease": "Poison/Disease",
|
||||
"fear": "Fear"
|
||||
},
|
||||
"pc_sheet_race_stat_fixed_info": {
|
||||
"soul_departure": "Soul Departs in X Rounds:",
|
||||
"recovery_multiplier": "Recovery Multiplier:",
|
||||
"body_dev_progression": "Body Development Progression:",
|
||||
"pp_dev_progression": "PP Development Progression:",
|
||||
"recover_hits_per_hour": "Recover X hits/hour resting:",
|
||||
"recover_hits_per_sleep_cycle": "Recover X hits/sleep cycle:",
|
||||
"recover_pp_per_hour": "Recover X PP/hour resting:",
|
||||
"recover_pp_per_sleep_cycle": "Recover X PP/sleep cycle:"
|
||||
},
|
||||
"pc_sheet_role_traits": {
|
||||
"appearance": "Appearance:",
|
||||
"sex": "Sex:",
|
||||
"skin": "Skin:",
|
||||
"apparent_age": "Apparent Age:",
|
||||
"actual_age": "Actual Age:",
|
||||
"height": "Height:",
|
||||
"weight": "Weight:",
|
||||
"hair": "Hair:",
|
||||
"eyes": "Eyes:",
|
||||
"personality": "Personality:",
|
||||
"motivations": "Motivations:",
|
||||
"alignment": "Alignment:"
|
||||
},
|
||||
"pc_sheet_background_info": {
|
||||
"nationality": "Nationality:",
|
||||
"home_town": "Home Town:",
|
||||
"deity": "Deity:",
|
||||
"patron": "Patron:",
|
||||
"parents": "Parents:",
|
||||
"spouse": "Spouse",
|
||||
"children": "Children:",
|
||||
"other": "Other:"
|
||||
},
|
||||
"pc_sheet_skills": {
|
||||
"favorite": "Favorite?",
|
||||
"skill_name": "Skill Name",
|
||||
"ranks": "# Ranks",
|
||||
"new_ranks": "New Ranks",
|
||||
"rank_bonus": "Rank Bonus",
|
||||
"category_bonus": "Category Bonus",
|
||||
"item_bonus": "Item Bonus",
|
||||
"special_bonus": "Special Bonus",
|
||||
"total_bonus": "Total Bonus",
|
||||
"add_skill": "Add Skill"
|
||||
},
|
||||
"pc_sheet_skill_categories": {
|
||||
"skillcat_name": "Skill Category Name",
|
||||
"applicable_stats": "Applicable Stats",
|
||||
"dev_cost": "Dev Cost",
|
||||
"ranks": "# Ranks",
|
||||
"new_ranks": "New Ranks",
|
||||
"rank_bonus": "Rank Bonus",
|
||||
"stat_bonus": "Stat Bonus",
|
||||
"prof_bonus": "Prof Bonus",
|
||||
"special_bonus": "Special Bonus",
|
||||
"total_bonus": "Total Bonus",
|
||||
"import_skillcat": "Import Skill Categories"
|
||||
},
|
||||
"pc_sheet_items": {
|
||||
"equipped": "Equipped",
|
||||
"worn": "Worn",
|
||||
"favorite": "Favorite",
|
||||
"quantity": "Quantity",
|
||||
"item_name": "Item Name",
|
||||
"weight": "Weight",
|
||||
"cost": "Cost",
|
||||
"add_item": "Add Item"
|
||||
},
|
||||
"pc_sheet_spell": {
|
||||
"favorite": "Favorite",
|
||||
"level": "Level",
|
||||
"name": "Name",
|
||||
"spell_list": "Spell List",
|
||||
"area_of_effect": "Area of Effect",
|
||||
"duration": "Duration",
|
||||
"range": "Range",
|
||||
"type": "Type"
|
||||
},
|
||||
"pc_sheet_language": {
|
||||
"name": "Name",
|
||||
"spoken": "Spoken",
|
||||
"written": "Written"
|
||||
},
|
||||
"entity_sheet": {
|
||||
"spell": "RMSS Spell",
|
||||
"weapon": "RMSS Weapon",
|
||||
"item": "RMSS Armor",
|
||||
"armor": "RMSS Item",
|
||||
"herb_or_poison": "RMSS Herb or Poison",
|
||||
"transport": "RMSS Transport",
|
||||
"skill": "RMSS Skill",
|
||||
"skill_category": "RMSS Skill Category",
|
||||
"player_characrer": "RMSS Player Character",
|
||||
"npc": "RMSS NPC",
|
||||
"creature": "RMSS Creature"
|
||||
},
|
||||
"currency_type": {
|
||||
"mp": "Mithril Pieces",
|
||||
"pp": "Platinum Pieces",
|
||||
"gp": "Gold Pieces",
|
||||
"sp": "Silver Pieces",
|
||||
"bp": "Bronze Pieces",
|
||||
"cp": "Copper Pieces"
|
||||
},
|
||||
"item": {
|
||||
"worn": "Worn",
|
||||
"description": "Other Notes",
|
||||
"quantity": "Quantity",
|
||||
"weight": "Weight",
|
||||
"cost": "Cost",
|
||||
"prod_time": "Production Time",
|
||||
"equipped": "Equipped"
|
||||
},
|
||||
"armor": {
|
||||
"at": "AT",
|
||||
"weight": "Weight",
|
||||
"cost": "Cost",
|
||||
"prod_time": "Production Time"
|
||||
},
|
||||
"weapon": {
|
||||
"cost": "Cost",
|
||||
"type": "Type",
|
||||
"prod_time": "Production Time",
|
||||
"weight": "Weight",
|
||||
"breakage_range": "B#s",
|
||||
"strength": "Str",
|
||||
"fumble_range": "Fumble",
|
||||
"equipped": "Equipped"
|
||||
},
|
||||
"herb_or_poison": {
|
||||
"codes": "Codes",
|
||||
"weight": "Weight",
|
||||
"form_and_prep": "Form/Prep",
|
||||
"cost": "Cost",
|
||||
"af": "AF"
|
||||
},
|
||||
"transport": {
|
||||
"cost": "Cost",
|
||||
"feet_per_round": "ft/rnd",
|
||||
"miles_per_hour": "mi/hr",
|
||||
"maneuver": "Man",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"capacity": "Capacity",
|
||||
"offensive_bonus": "OB"
|
||||
},
|
||||
"spell": {
|
||||
"favorite": "Favorite",
|
||||
"spell_list": "Spell List",
|
||||
"level": "Level",
|
||||
"area_of_effect": "Area of Effect",
|
||||
"duration": "Duration",
|
||||
"range": "Range",
|
||||
"type": "Type",
|
||||
"description": "Description"
|
||||
},
|
||||
"skill_category": {
|
||||
"applicable_stats": "Applicable Stats:",
|
||||
"development_cost" : "Development Cost:",
|
||||
"ranks": "Ranks:",
|
||||
"new_ranks": "New Ranks:",
|
||||
"rank_bonus": "Rank Bonus:",
|
||||
"stat_bonus": "Stat Bonus:",
|
||||
"prof_bonus": "Prof Bonus:",
|
||||
"special_bonus_1": "Special Bonus 1:",
|
||||
"special_bonus_2": "Special Bonus 2:",
|
||||
"total_bonus": "Total Bonus:",
|
||||
"description": "Description:"
|
||||
},
|
||||
"skill": {
|
||||
"favorite": "Favorite?",
|
||||
"ranks": "Ranks:",
|
||||
"new_ranks": "New Ranks:",
|
||||
"rank_bonus": "Rank Bonus:",
|
||||
"category_bonus": "Category Bonus:",
|
||||
"item_bonus": "Item Bonus:",
|
||||
"special_bonus_1": "Special Bonus 1:",
|
||||
"special_bonus_2": "Special Bonus 2:",
|
||||
"total_bonus": "Total Bonus:",
|
||||
"description": "Description:"
|
||||
},
|
||||
"language": {
|
||||
"spoken": "Spoken",
|
||||
"written": "Written",
|
||||
"description": "Description"
|
||||
}
|
||||
}
|
||||
}
|
153
less/actor-sheet.less
Normal file
@ -0,0 +1,153 @@
|
||||
// General Elements
|
||||
|
||||
.container {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
// Header CSS
|
||||
|
||||
.actor-icon {
|
||||
flex-shrink: 1;
|
||||
}
|
||||
|
||||
|
||||
.header-container {
|
||||
flex-grow: 2;
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.header-text {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
// Resource Elements in Headers
|
||||
|
||||
.resource-container {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-grow: 3;
|
||||
text-align: -webkit-center;
|
||||
}
|
||||
|
||||
.resource-container > * {
|
||||
flex: 1 1 0;
|
||||
}
|
||||
|
||||
.resource-entry {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.resource-entry input{
|
||||
width: 50px;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.stat-container {
|
||||
flex-direction: column;
|
||||
flex-shrink: 1;
|
||||
}
|
||||
|
||||
.equipment-container {
|
||||
flex-direction: column;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.stat-block {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.stat-name, .money-name {
|
||||
width: 75px;
|
||||
border: none;
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.stat-name input {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.stat-header {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
// Fixed Info CSS
|
||||
|
||||
.fixed-info-container {
|
||||
flex-grow: 3;
|
||||
flex-direction: row;
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.fixed-info-section {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.armor-block {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.race-stat-fixed-info-block {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.role-traits-block {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.background-info-block {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.resistance-block {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
// Debugging
|
||||
|
||||
.red {
|
||||
background-color: orangered;
|
||||
}
|
||||
|
||||
.blue {
|
||||
background-color: lightblue;
|
||||
}
|
||||
|
||||
.grey {
|
||||
background-color: lightgrey;
|
||||
}
|
||||
|
||||
.green {
|
||||
background-color: lightseagreen;
|
||||
}
|
44
less/actor-sheet/actor-sheet-armor.less
Normal file
@ -0,0 +1,44 @@
|
||||
.armor-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [name] 30% [equipped] 12% [at] 12% [quantity] 12% [weight] 12% [cost] 12% [controls] 10%;
|
||||
}
|
||||
|
||||
.armor-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.armor-grid-container > div:nth-child(14n+1),
|
||||
.armor-grid-container > div:nth-child(14n+2),
|
||||
.armor-grid-container > div:nth-child(14n+3),
|
||||
.armor-grid-container > div:nth-child(14n+4),
|
||||
.armor-grid-container > div:nth-child(14n+5),
|
||||
.armor-grid-container > div:nth-child(14n+6),
|
||||
.armor-grid-container > div:nth-child(14n+7)
|
||||
{
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
|
||||
.armor-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
44
less/actor-sheet/actor-sheet-herbs.less
Normal file
@ -0,0 +1,44 @@
|
||||
.herbs-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [name] 30% [quantity] 11% [codes] 12% [af] 12% [weight] 12% [cost] 11% [controls] 12%;
|
||||
}
|
||||
|
||||
.herbs-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.herbs-grid-container > div:nth-child(14n+1),
|
||||
.herbs-grid-container > div:nth-child(14n+2),
|
||||
.herbs-grid-container > div:nth-child(14n+3),
|
||||
.herbs-grid-container > div:nth-child(14n+4),
|
||||
.herbs-grid-container > div:nth-child(14n+5),
|
||||
.herbs-grid-container > div:nth-child(14n+6),
|
||||
.herbs-grid-container > div:nth-child(14n+7)
|
||||
{
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
|
||||
.herbs-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
43
less/actor-sheet/actor-sheet-items.less
Normal file
@ -0,0 +1,43 @@
|
||||
.items-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [worn] 10% [name] 30% [quantity] 15% [weight] 15% [cost] 15% [controls] 15%;
|
||||
}
|
||||
|
||||
.items-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.items-grid-container > div:nth-child(12n+1),
|
||||
.items-grid-container > div:nth-child(12n+2),
|
||||
.items-grid-container > div:nth-child(12n+3),
|
||||
.items-grid-container > div:nth-child(12n+4),
|
||||
.items-grid-container > div:nth-child(12n+5),
|
||||
.items-grid-container > div:nth-child(12n+6)
|
||||
{
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
|
||||
.items-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
9
less/actor-sheet/actor-sheet-money.less
Normal file
@ -0,0 +1,9 @@
|
||||
.money-column {
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.money-container {
|
||||
flex-direction: column;
|
||||
flex-shrink: 1;
|
||||
padding-left: 10px;
|
||||
}
|
18
less/actor-sheet/actor-sheet-resistances.less
Normal file
@ -0,0 +1,18 @@
|
||||
.resistances-grid-container {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
display: grid;
|
||||
grid-template-columns: [Name] 40% [Value] 20% [Race_Mod] 20% [Total] 20%;
|
||||
}
|
||||
|
||||
.resistances-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
|
||||
.resistance-input {
|
||||
width: 50%
|
||||
}
|
49
less/actor-sheet/actor-sheet-skillcat.less
Normal file
@ -0,0 +1,49 @@
|
||||
.skillcat-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [skill-category-name] 10% [applicable-stats] 10% [dev-cost] 8% [num-ranks] 8% [new-ranks] 8% [rank-bonus] 8% [stat-bonus] 8% [prof-bonus] 8% [special-bonus-1] 8% [special-bonus-2] 8% [total-bonus] 8% [controls] 8%;
|
||||
}
|
||||
|
||||
.skillcat-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.skillcat-grid-container > div:nth-child(24n+1),
|
||||
.skillcat-grid-container > div:nth-child(24n+2),
|
||||
.skillcat-grid-container > div:nth-child(24n+3),
|
||||
.skillcat-grid-container > div:nth-child(24n+4),
|
||||
.skillcat-grid-container > div:nth-child(24n+5),
|
||||
.skillcat-grid-container > div:nth-child(24n+6),
|
||||
.skillcat-grid-container > div:nth-child(24n+7),
|
||||
.skillcat-grid-container > div:nth-child(24n+8),
|
||||
.skillcat-grid-container > div:nth-child(24n+9),
|
||||
.skillcat-grid-container > div:nth-child(24n+10),
|
||||
.skillcat-grid-container > div:nth-child(24n+11),
|
||||
.skillcat-grid-container > div:nth-child(24n+12)
|
||||
{
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
|
||||
.skillcat-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
48
less/actor-sheet/actor-sheet-skills.less
Normal file
@ -0,0 +1,48 @@
|
||||
.skills-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [favorite] 9% [skill-name] 11% [num-ranks] 9% [new-ranks] 9% [rank-bonus] 9% [category-bonus] 9% [item-bonus] 9% [special-bonus-1] 9% [special-bonus-2] 9% [total-bonus] 9% [controls] 8%;
|
||||
}
|
||||
|
||||
.skills-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.skills-grid-container > div:nth-child(22n+1),
|
||||
.skills-grid-container > div:nth-child(22n+2),
|
||||
.skills-grid-container > div:nth-child(22n+3),
|
||||
.skills-grid-container > div:nth-child(22n+4),
|
||||
.skills-grid-container > div:nth-child(22n+5),
|
||||
.skills-grid-container > div:nth-child(22n+6),
|
||||
.skills-grid-container > div:nth-child(22n+7),
|
||||
.skills-grid-container > div:nth-child(22n+8),
|
||||
.skills-grid-container > div:nth-child(22n+9),
|
||||
.skills-grid-container > div:nth-child(22n+10),
|
||||
.skills-grid-container > div:nth-child(22n+11)
|
||||
{
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
|
||||
.skills-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
46
less/actor-sheet/actor-sheet-spells.less
Normal file
@ -0,0 +1,46 @@
|
||||
.spell-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [favorite] 9% [level] 8% [name] 30% [spell_list] 9% [area_of_effect] 9% [duration] 9% [range] 9% [type] 9% [controls] 8%;
|
||||
}
|
||||
|
||||
.spell-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.spell-grid-container > div:nth-child(18n+1),
|
||||
.spell-grid-container > div:nth-child(18n+2),
|
||||
.spell-grid-container > div:nth-child(18n+3),
|
||||
.spell-grid-container > div:nth-child(18n+4),
|
||||
.spell-grid-container > div:nth-child(18n+5),
|
||||
.spell-grid-container > div:nth-child(18n+6),
|
||||
.spell-grid-container > div:nth-child(18n+7),
|
||||
.spell-grid-container > div:nth-child(18n+8),
|
||||
.spell-grid-container > div:nth-child(18n+9)
|
||||
{
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
|
||||
.spell-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
46
less/actor-sheet/actor-sheet-weapons.less
Normal file
@ -0,0 +1,46 @@
|
||||
.weapons-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [name] 30% [equipped] 8% [breakage_range] 9% [fumble_range] 9% [strength] 9% [quantity] 9% [weight] 9% [cost] 9% [controls] 8%;
|
||||
}
|
||||
|
||||
.weapons-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.weapons-grid-container > div:nth-child(18n+1),
|
||||
.weapons-grid-container > div:nth-child(18n+2),
|
||||
.weapons-grid-container > div:nth-child(18n+3),
|
||||
.weapons-grid-container > div:nth-child(18n+4),
|
||||
.weapons-grid-container > div:nth-child(18n+5),
|
||||
.weapons-grid-container > div:nth-child(18n+6),
|
||||
.weapons-grid-container > div:nth-child(18n+7),
|
||||
.weapons-grid-container > div:nth-child(18n+8),
|
||||
.weapons-grid-container > div:nth-child(18n+9)
|
||||
{
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
|
||||
.weapons-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
166
less/actor-sheet/actor-sheet.less
Normal file
@ -0,0 +1,166 @@
|
||||
// General Elements
|
||||
|
||||
.container {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
// Header CSS
|
||||
|
||||
.actor-icon {
|
||||
flex-shrink: 1;
|
||||
}
|
||||
|
||||
.favorite-container {
|
||||
padding: 5px;
|
||||
}
|
||||
.header-container {
|
||||
flex-grow: 2;
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.header-text {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 1px;
|
||||
}
|
||||
|
||||
.settings-button, .playersheet-settings {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
margin-right: 6px
|
||||
}
|
||||
|
||||
// Resource Elements in Headers
|
||||
|
||||
.resource-container {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-grow: 3;
|
||||
text-align: -webkit-center;
|
||||
}
|
||||
|
||||
.resource-container > * {
|
||||
flex: 1 1 0;
|
||||
}
|
||||
|
||||
.resource-entry {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.resource-entry input{
|
||||
width: 50px;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.stat-container {
|
||||
flex-direction: column;
|
||||
flex-shrink: 1;
|
||||
}
|
||||
|
||||
.stat-row {
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.equipment-container {
|
||||
flex-direction: column;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.stat-block {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.stat-name, .money-name {
|
||||
width: 75px;
|
||||
border: none;
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.stat-name input {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.stat-header {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
// Fixed Info CSS
|
||||
|
||||
.fixed-info-container {
|
||||
flex-grow: 3;
|
||||
flex-direction: row;
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.fixed-info-section {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.armor-block {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.race-stat-fixed-info-block {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.role-traits-block {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.background-info-block {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
// Remove Me
|
||||
.resistance-block {
|
||||
outline: 1px solid; /* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
// Debugging
|
||||
|
||||
.red {
|
||||
background-color: orangered;
|
||||
}
|
||||
|
||||
.blue {
|
||||
background-color: lightblue;
|
||||
}
|
||||
|
||||
.grey {
|
||||
background-color: lightgrey;
|
||||
}
|
||||
|
||||
.green {
|
||||
background-color: lightseagreen;
|
||||
}
|
118
less/grid.less
Normal file
@ -0,0 +1,118 @@
|
||||
.skillcat-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [skill-category-name] 10% [applicable-stats] 10% [dev-cost] 8% [num-ranks] 8% [new-ranks] 8% [rank-bonus] 8% [stat-bonus] 8% [prof-bonus] 8% [special-bonus-1] 8% [special-bonus-2] 8% [total-bonus] 8% [controls] 8%;
|
||||
}
|
||||
|
||||
.skillcat-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.skillcat-grid-container > div:nth-child(24n+1),
|
||||
.skillcat-grid-container > div:nth-child(24n+2),
|
||||
.skillcat-grid-container > div:nth-child(24n+3),
|
||||
.skillcat-grid-container > div:nth-child(24n+4),
|
||||
.skillcat-grid-container > div:nth-child(24n+5),
|
||||
.skillcat-grid-container > div:nth-child(24n+6),
|
||||
.skillcat-grid-container > div:nth-child(24n+7),
|
||||
.skillcat-grid-container > div:nth-child(24n+8),
|
||||
.skillcat-grid-container > div:nth-child(24n+9),
|
||||
.skillcat-grid-container > div:nth-child(24n+10),
|
||||
.skillcat-grid-container > div:nth-child(24n+11),
|
||||
.skillcat-grid-container > div:nth-child(24n+12)
|
||||
{
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
|
||||
.skillcat-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
.skills-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [favorite] 9% [skill-name] 11% [num-ranks] 9% [new-ranks] 9% [rank-bonus] 9% [category-bonus] 9% [item-bonus] 9% [special-bonus-1] 9% [special-bonus-2] 9% [total-bonus] 9% [controls] 8%;
|
||||
}
|
||||
|
||||
.skills-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.skills-grid-container > div:nth-child(22n+1),
|
||||
.skills-grid-container > div:nth-child(22n+2),
|
||||
.skills-grid-container > div:nth-child(22n+3),
|
||||
.skills-grid-container > div:nth-child(22n+4),
|
||||
.skills-grid-container > div:nth-child(22n+5),
|
||||
.skills-grid-container > div:nth-child(22n+6),
|
||||
.skills-grid-container > div:nth-child(22n+7),
|
||||
.skills-grid-container > div:nth-child(22n+8),
|
||||
.skills-grid-container > div:nth-child(22n+9),
|
||||
.skills-grid-container > div:nth-child(22n+10),
|
||||
.skills-grid-container > div:nth-child(22n+11)
|
||||
{
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
|
||||
.skills-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
|
||||
.applicable-stats-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [app-stat-1] 33% [app-stat-2] 33% [dapp-stat-3] 33%;
|
||||
}
|
||||
|
||||
.applicable-stats-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
14
less/item-sheet.less
Normal file
@ -0,0 +1,14 @@
|
||||
.sheet {
|
||||
form {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.sheet-content {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
.editor {
|
||||
height: 100%
|
||||
}
|
||||
}
|
||||
}
|
8
less/money-sheet.less
Normal file
@ -0,0 +1,8 @@
|
||||
.money-column {
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.money-container {
|
||||
flex-direction: column;
|
||||
flex-shrink: 1;
|
||||
}
|
20
less/rmss.less
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
// Actor Sheet
|
||||
@import "./actor-sheet/actor-sheet-skillcat.less";
|
||||
@import "./actor-sheet/actor-sheet.less";
|
||||
@import "./actor-sheet/actor-sheet-skills.less";
|
||||
@import "./actor-sheet/actor-sheet-money.less";
|
||||
@import "./actor-sheet/actor-sheet-items.less";
|
||||
@import "./actor-sheet/actor-sheet-weapons.less";
|
||||
@import "./actor-sheet/actor-sheet-armor.less";
|
||||
@import "./actor-sheet/actor-sheet-herbs.less";
|
||||
@import "./actor-sheet/actor-sheet-spells.less";
|
||||
@import "./actor-sheet/actor-sheet-resistances.less";
|
||||
|
||||
//Skill Category Sheet
|
||||
|
||||
@import "./skillcat-sheet/skillcat-sheet.less";
|
||||
@import "./skillcat-sheet/applicable-stats-grid.less";
|
||||
|
||||
// Generics
|
||||
@import "./item-sheet.less";
|
23
less/skillcat-sheet.less
Normal file
@ -0,0 +1,23 @@
|
||||
.skillcat-name, .skill-name, .item-name {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.skillcat-entry, .skill-entry, .item-entry {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.skillcat-headeritem, .skill-headeritem, .item-headeritem {
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.skillcat-controls, .skill-controls, .item-controls {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
}
|
19
less/skillcat-sheet/applicable-stats-grid.less
Normal file
@ -0,0 +1,19 @@
|
||||
|
||||
|
||||
.applicable-stats-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [app-stat-1] 33% [app-stat-2] 33% [app-stat-3] 33%;
|
||||
}
|
||||
|
||||
.applicable-stats-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
23
less/skillcat-sheet/skillcat-sheet.less
Normal file
@ -0,0 +1,23 @@
|
||||
.skillcat-name, .skill-name, .item-name, .spell-name, .equipable-name {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.skillcat-entry, .skill-entry, .item-entry, .spell-entry, .equipable-entry {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.skillcat-headeritem, .skill-headeritem, .item-headeritem, .spell-headeritem, .equipable-headeritem {
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.skillcat-controls, .skill-controls, .item-controls {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
}
|
19
less/table.less
Normal file
@ -0,0 +1,19 @@
|
||||
.table-font {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.table-bold {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.table-center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.table-controls {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
}
|
60
module/config.js
Normal file
@ -0,0 +1,60 @@
|
||||
export const rmss = {};
|
||||
|
||||
rmss.curreny_type = {
|
||||
mp: "rmss.curreny_type.mp",
|
||||
pp: "rmss.curreny_type.pp",
|
||||
gp: "rmss.curreny_type.gp",
|
||||
sp: "rmss.curreny_type.sp",
|
||||
bp: "rmss.curreny_type.bp",
|
||||
cp: "rmss.curreny_type.cp"
|
||||
};
|
||||
|
||||
rmss.stats = {
|
||||
agility: {
|
||||
fullname: "Agility",
|
||||
shortname: "Ag"
|
||||
},
|
||||
constitution: {
|
||||
fullname: "Constitution",
|
||||
shortname: "Co"
|
||||
},
|
||||
memory: {
|
||||
fullname: "Memory",
|
||||
shortname: "Me"
|
||||
},
|
||||
reasoning: {
|
||||
fullname: "Reasoning",
|
||||
shortname: "Re"
|
||||
},
|
||||
self_discipline: {
|
||||
fullname: "Self Discipline",
|
||||
shortname: "SD"
|
||||
},
|
||||
empathy: {
|
||||
fullname: "Empathy",
|
||||
shortname: "Em"
|
||||
},
|
||||
intuition: {
|
||||
fullname: "Intuition",
|
||||
shortname: "In"
|
||||
},
|
||||
presence: {
|
||||
fullname: "Presence",
|
||||
shortname: "Pr"
|
||||
},
|
||||
quickness: {
|
||||
fullname: "Quickness",
|
||||
shortname: "Qu"
|
||||
},
|
||||
strength: {
|
||||
fullname: "Strength",
|
||||
shortname: "St"
|
||||
}
|
||||
};
|
||||
|
||||
rmss.skill_designations = {
|
||||
None: "None",
|
||||
Occupational: "Occupational",
|
||||
Everyman: "Everyman",
|
||||
Restricted: "Restricted"
|
||||
};
|
248
module/documents/actor.js
Normal file
@ -0,0 +1,248 @@
|
||||
export class RMSSActor extends Actor {
|
||||
|
||||
/** @override */
|
||||
prepareData() {
|
||||
// Prepare data for the actor. Calling the super version of this executes
|
||||
// the following, in order: data reset (to clear active effects),
|
||||
// prepareBaseData(), prepareEmbeddedDocuments() (including active effects),
|
||||
// prepareDerivedData().
|
||||
super.prepareData();
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
const actorData = this;
|
||||
const systemData = actorData.system;
|
||||
const flags = actorData.flags.rmss || {};
|
||||
|
||||
// Make separate methods for each Actor type (character, npc, etc.) to keep
|
||||
// things organized.
|
||||
this._prepareCharacterData(actorData);
|
||||
this._prepareNpcData(actorData);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare Character specific data.
|
||||
* @param {Actor} actorData The NPC Object to prepare data for
|
||||
*/
|
||||
_prepareCharacterData(actorData) {
|
||||
if (actorData.type !== "character") return;
|
||||
|
||||
// Calculate Stat Bonuses for the Actor
|
||||
this.calculateStatBonuses(actorData);
|
||||
|
||||
// Calculate Resistance Rolls for the Actor
|
||||
this.calculateResistanceRolls(actorData);
|
||||
|
||||
// Iterate through and apply Stat bonuses for Skill Category Items
|
||||
this.calculateSkillCategoryStatBonuses();
|
||||
|
||||
// Iterate through and apply Skill Category Bonuses for Skill items
|
||||
this.calculateSkillBonuses();
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare NPC specific data.
|
||||
* @param {Actor} actorData The NPC Object to prepare data for
|
||||
*/
|
||||
_prepareNpcData(actorData) {
|
||||
if (actorData.type !== "npc") return;
|
||||
|
||||
// Make modifications to data here. For example:
|
||||
const data = actorData.data;
|
||||
}
|
||||
|
||||
// Tally each stat bonus and populate the total field.
|
||||
calculateStatBonuses(actorData) {
|
||||
const systemData = actorData.system;
|
||||
|
||||
actorData.system.stats.agility.stat_bonus = Number(systemData.stats.agility.racial_bonus)
|
||||
+ Number(systemData.stats.agility.special_bonus)
|
||||
+ Number(systemData.stats.agility.basic_bonus);
|
||||
|
||||
actorData.system.stats.constitution.stat_bonus = Number(systemData.stats.constitution.racial_bonus)
|
||||
+ Number(systemData.stats.constitution.special_bonus)
|
||||
+ Number(systemData.stats.constitution.basic_bonus);
|
||||
|
||||
actorData.system.stats.memory.stat_bonus = Number(systemData.stats.memory.racial_bonus)
|
||||
+ Number(systemData.stats.memory.special_bonus)
|
||||
+ Number(systemData.stats.memory.basic_bonus);
|
||||
|
||||
actorData.system.stats.reasoning.stat_bonus = Number(systemData.stats.reasoning.racial_bonus)
|
||||
+ Number(systemData.stats.reasoning.special_bonus)
|
||||
+ Number(systemData.stats.reasoning.basic_bonus);
|
||||
|
||||
|
||||
actorData.system.stats.self_discipline.stat_bonus = Number(systemData.stats.self_discipline.racial_bonus)
|
||||
+ Number(systemData.stats.self_discipline.special_bonus)
|
||||
+ Number(systemData.stats.self_discipline.basic_bonus);
|
||||
|
||||
actorData.system.stats.empathy.stat_bonus = Number(systemData.stats.empathy.racial_bonus)
|
||||
+ Number(systemData.stats.empathy.special_bonus)
|
||||
+ Number(systemData.stats.empathy.basic_bonus);
|
||||
|
||||
actorData.system.stats.intuition.stat_bonus = Number(systemData.stats.intuition.racial_bonus)
|
||||
+ Number(systemData.stats.intuition.special_bonus)
|
||||
+ Number(systemData.stats.intuition.basic_bonus);
|
||||
|
||||
actorData.system.stats.presence.stat_bonus = Number(systemData.stats.presence.racial_bonus)
|
||||
+ Number(systemData.stats.presence.special_bonus)
|
||||
+ Number(systemData.stats.presence.basic_bonus);
|
||||
|
||||
actorData.system.stats.quickness.stat_bonus = Number(systemData.stats.quickness.racial_bonus)
|
||||
+ Number(systemData.stats.quickness.special_bonus)
|
||||
+ Number(systemData.stats.quickness.basic_bonus);
|
||||
|
||||
actorData.system.stats.strength.stat_bonus = Number(systemData.stats.strength.racial_bonus)
|
||||
+ Number(systemData.stats.strength.special_bonus)
|
||||
+ Number(systemData.stats.strength.basic_bonus);
|
||||
}
|
||||
|
||||
// Calculate each Resistance Roll with the formula on the character sheet.
|
||||
calculateResistanceRolls(actorData) {
|
||||
const systemData = actorData.system;
|
||||
|
||||
actorData.system.resistance_rolls.essence.value = Number(systemData.stats.empathy.stat_bonus * 3);
|
||||
|
||||
actorData.system.resistance_rolls.channeling.value = Number(systemData.stats.intuition.stat_bonus * 3);
|
||||
|
||||
actorData.system.resistance_rolls.mentalism.value = Number(systemData.stats.presence.stat_bonus * 3);
|
||||
|
||||
actorData.system.resistance_rolls.fear.value = Number(systemData.stats.self_discipline.stat_bonus * 3);
|
||||
|
||||
actorData.system.resistance_rolls.poison_disease.value = Number(systemData.stats.constitution.stat_bonus * 3);
|
||||
|
||||
actorData.system.resistance_rolls.chann_ess.value = Number(systemData.stats.intuition.stat_bonus)
|
||||
+ Number(systemData.stats.empathy.stat_bonus);
|
||||
|
||||
actorData.system.resistance_rolls.chann_ment.value = Number(systemData.stats.intuition.stat_bonus)
|
||||
+ Number(systemData.stats.presence.stat_bonus);
|
||||
|
||||
actorData.system.resistance_rolls.ess_ment.value = Number(systemData.stats.empathy.stat_bonus)
|
||||
+ Number(systemData.stats.presence.stat_bonus);
|
||||
|
||||
actorData.system.resistance_rolls.arcane.value = Number(systemData.stats.empathy.stat_bonus)
|
||||
+ Number(systemData.stats.intuition.stat_bonus)
|
||||
+ Number(systemData.stats.presence.stat_bonus);
|
||||
|
||||
actorData.system.resistance_rolls.essence.total = actorData.system.resistance_rolls.essence.value
|
||||
+ actorData.system.resistance_rolls.essence.race_mod;
|
||||
|
||||
actorData.system.resistance_rolls.channeling.total = actorData.system.resistance_rolls.channeling.value
|
||||
+ actorData.system.resistance_rolls.channeling.race_mod;
|
||||
|
||||
actorData.system.resistance_rolls.mentalism.total = actorData.system.resistance_rolls.mentalism.value
|
||||
+ actorData.system.resistance_rolls.mentalism.race_mod;
|
||||
|
||||
actorData.system.resistance_rolls.fear.total = actorData.system.resistance_rolls.fear.value
|
||||
+ actorData.system.resistance_rolls.fear.race_mod;
|
||||
|
||||
actorData.system.resistance_rolls.poison_disease.total = actorData.system.resistance_rolls.poison_disease.value
|
||||
+ actorData.system.resistance_rolls.poison_disease.race_mod;
|
||||
|
||||
actorData.system.resistance_rolls.chann_ess.total = actorData.system.resistance_rolls.chann_ess.value
|
||||
+ actorData.system.resistance_rolls.chann_ess.race_mod;
|
||||
|
||||
actorData.system.resistance_rolls.chann_ment.total = actorData.system.resistance_rolls.chann_ment.value
|
||||
+ actorData.system.resistance_rolls.chann_ment.race_mod;
|
||||
|
||||
actorData.system.resistance_rolls.ess_ment.total = actorData.system.resistance_rolls.ess_ment.value
|
||||
+ actorData.system.resistance_rolls.ess_ment.race_mod;
|
||||
|
||||
actorData.system.resistance_rolls.arcane.total = actorData.system.resistance_rolls.arcane.value
|
||||
+ actorData.system.resistance_rolls.arcane.race_mod;
|
||||
}
|
||||
|
||||
calculateSkillBonuses() {
|
||||
for (const item of this.items) {
|
||||
if (item.type === "skill") {
|
||||
console.log(`rmss | actor.js | Calculating skill bonus for Skill: ${item.name}`);
|
||||
console.log(`rmss | actor.js | Updating Skill Category Bonus for Skill: ${item.name}`);
|
||||
item.calculateSelectedSkillCategoryBonus(item);
|
||||
console.log(`rmss | actor.js | Updating Skill Total Bonus for Skill: ${item.name}`);
|
||||
item.calculateSkillTotalBonus(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Tallys the bonus for each Stat that is applicable to the Skill Category and then updates the total
|
||||
calculateSkillCategoryStatBonuses() {
|
||||
for (const item of this.items) {
|
||||
if (item.type === "skill_category") {
|
||||
|
||||
console.log(`rmss | actor.js | Calculating Skill Category Stat Bonuses for: ${item.name}`);
|
||||
// Get all the applicable stats for this skill category
|
||||
let app_stat_1 = item.system.app_stat_1;
|
||||
let app_stat_2 = item.system.app_stat_2;
|
||||
let app_stat_3 = item.system.app_stat_3;
|
||||
|
||||
// If the first one is None we don't need to do anything further
|
||||
if (app_stat_1 === "None") {
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
let applicable_stat_bonus = 0;
|
||||
|
||||
let app_stat_1_found = false;
|
||||
let app_stat_2_found = false;
|
||||
let app_stat_3_found = false;
|
||||
|
||||
// Iterate through the applicable stats and find their full names
|
||||
for (const stat in CONFIG.rmss.stats) {
|
||||
// If the configured App Stat matches the one of the stats in config
|
||||
if (app_stat_1 === CONFIG.rmss.stats[stat].shortname) {
|
||||
app_stat_1_found = true;
|
||||
// Get the Stat Bonus
|
||||
applicable_stat_bonus = applicable_stat_bonus + this.system.stats[stat].stat_bonus;
|
||||
}
|
||||
if (app_stat_2 === CONFIG.rmss.stats[stat].shortname) {
|
||||
app_stat_2_found = true;
|
||||
applicable_stat_bonus = applicable_stat_bonus + this.system.stats[stat].stat_bonus;
|
||||
}
|
||||
if (app_stat_3 === CONFIG.rmss.stats[stat].shortname) {
|
||||
app_stat_3_found = true;
|
||||
applicable_stat_bonus = applicable_stat_bonus + this.system.stats[stat].stat_bonus;
|
||||
}
|
||||
}
|
||||
|
||||
if (app_stat_1_found === true && app_stat_2_found === true && app_stat_3_found === true) {
|
||||
// Apply the update if we found stat bonuses for every applicable stat
|
||||
item.system.stat_bonus = applicable_stat_bonus;
|
||||
|
||||
// Update the total in the Item
|
||||
item.calculateSkillCategoryTotalBonus(item);
|
||||
}
|
||||
else if (app_stat_1_found === true && app_stat_2_found === true && app_stat_3_found === false) {
|
||||
// Apply the update if we found stat bonuses for the first two applicable stats
|
||||
item.system.stat_bonus = applicable_stat_bonus;
|
||||
|
||||
// Update the total in the Item
|
||||
item.calculateSkillCategoryTotalBonus(item);
|
||||
}
|
||||
else if (app_stat_1_found === true && app_stat_2_found === false && app_stat_3_found === false) {
|
||||
// Apply the update if we found stat bonuses for the first applicable stat
|
||||
item.system.stat_bonus = applicable_stat_bonus;
|
||||
|
||||
// Update the total in the Item
|
||||
item.calculateSkillCategoryTotalBonus(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For each skill category return an object in this format.
|
||||
// {{ _id: "skill category name"}}
|
||||
// This is the format that the select helper on the skill sheet needs
|
||||
|
||||
getOwnedItemsByType(item_type) {
|
||||
let ownedItems = {None: "None"};
|
||||
console.log(`rmss | actor.js | Getting owned ${item_type} for: ${this.name}`);
|
||||
for (const item of this.items) {
|
||||
if (item.type === item_type) {
|
||||
ownedItems[item._id] = item.name;
|
||||
}
|
||||
}
|
||||
return (ownedItems);
|
||||
}
|
||||
}
|
118
module/documents/item.js
Normal file
@ -0,0 +1,118 @@
|
||||
export class RMSSItem extends Item {
|
||||
|
||||
/** @override */
|
||||
prepareData() {
|
||||
// Prepare data for the item. Calling the super version of this executes
|
||||
// the following, in order: data reset (to clear active effects),
|
||||
// prepareBaseData(), prepareEmbeddedDocuments() (including active effects),
|
||||
// prepareDerivedData().
|
||||
console.log(`rmss | item.js | prepareData for: ${this.name}`);
|
||||
super.prepareData();
|
||||
}
|
||||
|
||||
// Set the icon images for newly created images.
|
||||
async _preCreate(data, options, userId) {
|
||||
await super._preCreate(data, options, userId);
|
||||
|
||||
// Do not set on copied items if they have a custom Icon.
|
||||
if (!data.name.includes("(Copy)"))
|
||||
{
|
||||
if (this.type === "armor") {
|
||||
await this.updateSource({img: "systems/rmss/assets/default/armor.svg"});
|
||||
}
|
||||
else if (this.type === "weapon") {
|
||||
await this.updateSource({img: "systems/rmss/assets/default/weapon.svg"});
|
||||
}
|
||||
else if (this.type === "skill") {
|
||||
await this.updateSource({img: "systems/rmss/assets/default/skill.svg"});
|
||||
}
|
||||
else if (this.type === "skill_category") {
|
||||
await this.updateSource({img: "systems/rmss/assets/default/skill_category.svg"});
|
||||
}
|
||||
else if (this.type === "spell") {
|
||||
await this.updateSource({img: "systems/rmss/assets/default/spell.svg"});
|
||||
}
|
||||
else if (this.type === "herb_or_poison") {
|
||||
await this.updateSource({img: "systems/rmss/assets/default/herb_or_poison.svg"});
|
||||
}
|
||||
else if (this.type === "transport") {
|
||||
await this.updateSource({img: "systems/rmss/assets/default/transport.svg"});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
const itemData = this;
|
||||
const systemData = itemData.system;
|
||||
const flags = itemData.flags.rmss || {};
|
||||
|
||||
// Make separate methods for each item type to keep things organized.
|
||||
|
||||
if (itemData.type === "skill") {
|
||||
this._prepareSkillCategoryData(itemData);
|
||||
}
|
||||
|
||||
if (itemData.type === "skill") {
|
||||
this._prepareSkillData(itemData);
|
||||
}
|
||||
}
|
||||
|
||||
_prepareSkillCategoryData(itemData) {
|
||||
if (itemData.type !== "skill_category") return;
|
||||
console.log(`rmss | item.js | Preparing Skill Category Data for: ${itemData.name}`);
|
||||
// Calculate Skill Category Total Bonus
|
||||
this.calculateSkillCategoryTotalBonus(itemData);
|
||||
}
|
||||
|
||||
_prepareSkillData(itemData) {
|
||||
if (itemData.type !== "skill") return;
|
||||
console.log(`rmss | item.js | Preparing Skill Data for: ${itemData.name}`);
|
||||
// Make modifications to data here. For example:
|
||||
// const systemData = itemData.system;
|
||||
// Calculate Skill Category Bonus
|
||||
this.calculateSelectedSkillCategoryBonus(itemData);
|
||||
// Calculate Skill Total Bonus
|
||||
this.calculateSkillTotalBonus(itemData);
|
||||
}
|
||||
|
||||
calculateSkillCategoryTotalBonus(itemData) {
|
||||
if (this.type === "skill_category") {
|
||||
console.log(`rmss | item.js | Calculating Skill Category Total Bonus for: ${itemData.name}`);
|
||||
const systemData = itemData.system;
|
||||
itemData.system.total_bonus = Number(systemData.rank_bonus)
|
||||
+ Number(systemData.stat_bonus)
|
||||
+ Number(systemData.prof_bonus)
|
||||
+ Number(systemData.special_bonus_1)
|
||||
+ Number(systemData.special_bonus_2);
|
||||
}
|
||||
}
|
||||
|
||||
calculateSkillTotalBonus(itemData) {
|
||||
if (this.type === "skill") {
|
||||
const systemData = itemData.system;
|
||||
console.log(`rmss | item.js | Calculating Skill Total Bonus for: ${itemData.name}`);
|
||||
itemData.system.total_bonus = Number(systemData.rank_bonus)
|
||||
+ Number(systemData.category_bonus)
|
||||
+ Number(systemData.item_bonus)
|
||||
+ Number(systemData.special_bonus_1)
|
||||
+ Number(systemData.special_bonus_2);
|
||||
}
|
||||
}
|
||||
|
||||
calculateSelectedSkillCategoryBonus(itemData) {
|
||||
if (this.isEmbedded === null) {
|
||||
console.log(`rmss | item.js | Skill ${this.name} has no owner. Not calculating Skill Category bonus`);
|
||||
}
|
||||
else
|
||||
{
|
||||
const items = this.parent.items;
|
||||
console.log(`rmss | item.js | Skill ${this.name} has owner, calculating skill category bonus.`);
|
||||
for (const item of items) {
|
||||
if (item.type === "skill_category" && item._id === itemData.system.category) {
|
||||
console.log(`rmss | item.js | Calculating Skill Category bonus for skill: ${this.name}`);
|
||||
this.system.category_bonus = item.system.total_bonus;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
390
module/sheets/actors/rmss_player_sheet.js
Normal file
@ -0,0 +1,390 @@
|
||||
export default class RMSSPlayerSheet extends ActorSheet {
|
||||
|
||||
// Override Default Options, Set CSS Classes, Set Default Sheet, Set up Sheet Tabs
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 860,
|
||||
height: 780,
|
||||
template: "systems/rmss/templates/sheets/actors/rmss-character-sheet.html",
|
||||
classes: ["rmss", "sheet", "actor"],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
|
||||
});
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
async getData() {
|
||||
const context = super.getData();
|
||||
|
||||
// Use a safe clone of the actor data for further operations.
|
||||
const actorData = this.actor.toObject(false);
|
||||
|
||||
let enrichedDescription = await TextEditor.enrichHTML(this.actor.system.description, {async: true});
|
||||
|
||||
// Add the actor's data to context.data for easier access, as well as flags.
|
||||
context.system = actorData.system;
|
||||
context.flags = actorData.flags;
|
||||
context.enrichedDescription = enrichedDescription;
|
||||
|
||||
// Prepare character data and items.
|
||||
if (actorData.type === "character") {
|
||||
this._prepareItems(context);
|
||||
this._prepareCharacterData(context);
|
||||
}
|
||||
|
||||
// Prepare NPC data and items.
|
||||
if (actorData.type === "npc") {
|
||||
this._prepareItems(context);
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
// Override this method to check for duplicates when things are dragged to the sheet
|
||||
// We don't want duplicate skills and skill categories.
|
||||
async _onDropItem(event, data) {
|
||||
|
||||
// Reconstruct the item from the event
|
||||
const newitem = await Item.implementation.fromDropData(data);
|
||||
const itemData = newitem.toObject();
|
||||
|
||||
// To Do: Seperate Skills and Skill Categories. Increment Counts for items
|
||||
if (itemData.type === "skill_category") {
|
||||
|
||||
// Get the already owned Items from the actor and push into an array
|
||||
const owneditems = this.object.getOwnedItemsByType("skill_category");
|
||||
|
||||
let ownedskillcatlist = Object.values(owneditems);
|
||||
|
||||
// Check if the dragged item is not in the array and not owned
|
||||
if (!ownedskillcatlist.includes(itemData.name)) {
|
||||
console.log("Not Owned!");
|
||||
super._onDropItem(event, data);
|
||||
}
|
||||
} else if ( itemData.type === "skill") {
|
||||
// Get the already owned Items from the actor and push into an array
|
||||
const owneditems = this.object.getOwnedItemsByType("skill");
|
||||
|
||||
let ownedskilllist = Object.values(owneditems);
|
||||
|
||||
// Check if the dragged item is not in the array and not owned
|
||||
if (!ownedskilllist.includes(itemData.name)) {
|
||||
console.log("Not Owned!");
|
||||
super._onDropItem(event, data);
|
||||
}
|
||||
}
|
||||
else {
|
||||
super._onDropItem(event, data);
|
||||
}
|
||||
}
|
||||
|
||||
_prepareCharacterData(context) {
|
||||
// Calculate Power Point Exhaustion
|
||||
let powerpointPercentage = (Number(context.system.attributes.power_points.current) / Number(context.system.attributes.power_points.max)) * 100;
|
||||
|
||||
console.log(true);
|
||||
|
||||
switch (true) {
|
||||
case (powerpointPercentage < 25):
|
||||
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -30 ";
|
||||
break;
|
||||
case (powerpointPercentage < 50):
|
||||
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -20 ";
|
||||
break;
|
||||
case (powerpointPercentage < 75):
|
||||
console.log("Less than 75");
|
||||
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -10 ";
|
||||
break;
|
||||
default:
|
||||
console.log("Setting Default");
|
||||
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: 0 ";
|
||||
}
|
||||
|
||||
// Calculate Exhaustion Point Penalty
|
||||
let exhaustionPercentage = (Number(context.system.attributes.exhaustion_points.current) / Number(context.system.attributes.exhaustion_points.max)) * 100;
|
||||
|
||||
console.log(true);
|
||||
|
||||
switch (true) {
|
||||
case (exhaustionPercentage < 1):
|
||||
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -100 ";
|
||||
break;
|
||||
case (exhaustionPercentage < 10):
|
||||
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -60 ";
|
||||
break;
|
||||
case (exhaustionPercentage < 25):
|
||||
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -30 ";
|
||||
break;
|
||||
case (exhaustionPercentage < 50):
|
||||
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -15 ";
|
||||
break;
|
||||
case (exhaustionPercentage < 75):
|
||||
console.log("Less than 75");
|
||||
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -5 ";
|
||||
break;
|
||||
default:
|
||||
console.log("Setting Default");
|
||||
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: 0 ";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
_prepareItems(context) {
|
||||
console.log(`rmss | rmss_player_sheet.js | Preparing items for: ${this.name}`);
|
||||
// Initialize containers.
|
||||
const gear = [];
|
||||
const playerskill= [];
|
||||
const skillcat = [];
|
||||
const weapons = [];
|
||||
const armor = [];
|
||||
const herbs = [];
|
||||
const spells = [];
|
||||
const equipables = [];
|
||||
|
||||
// Iterate through items, allocating to containers
|
||||
for (let i of context.items) {
|
||||
i.img = i.img || DEFAULT_TOKEN;
|
||||
// Append to gear.
|
||||
if (i.type === "item") {
|
||||
gear.push(i);
|
||||
}
|
||||
else if (i.type === "weapon") {
|
||||
weapons.push(i);
|
||||
}
|
||||
else if (i.type === "herb_or_poison") {
|
||||
herbs.push(i);
|
||||
}
|
||||
// Append to skill categories.
|
||||
else if (i.type === "skill_category") {
|
||||
skillcat.push(i);
|
||||
}
|
||||
// Append to playerskill
|
||||
else if (i.type === "skill") {
|
||||
playerskill.push(i);
|
||||
}
|
||||
else if (i.type === "armor") {
|
||||
armor.push(i);
|
||||
}
|
||||
else if (i.type === "spell") {
|
||||
spells.push(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Sort Skill/Skillcat Arrays
|
||||
skillcat.sort(function(a, b) {
|
||||
if (a.name < b.name) {
|
||||
return -1;
|
||||
}
|
||||
if (a.name > b.name) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
|
||||
playerskill.sort(function(a, b) {
|
||||
if (a.name < b.name) {
|
||||
return -1;
|
||||
}
|
||||
if (a.name > b.name) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
|
||||
// Assign and return
|
||||
context.gear = gear;
|
||||
context.skillcat = skillcat;
|
||||
context.playerskill = playerskill;
|
||||
context.weapons = weapons;
|
||||
context.armor = armor;
|
||||
context.herbs = herbs;
|
||||
context.spells = spells;
|
||||
}
|
||||
|
||||
async renderCharacterSettings(data) {
|
||||
console.log(data);
|
||||
const configSheet = await renderTemplate("systems/rmss/templates/sheets/actors/dialogs/actor-settings.html", data);
|
||||
return (configSheet);
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Render the item sheet for viewing/editing prior to the editable check.
|
||||
html.find(".item-edit").click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
// -------------------------------------------------------------
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.isEditable) return;
|
||||
|
||||
// Add Item
|
||||
html.find(".item-create").click(this._onItemCreate.bind(this));
|
||||
|
||||
// Delete Item
|
||||
html.find(".item-delete").click(ev => {
|
||||
console.log(ev.currentTarget.getAttribute("data-item-id"));
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
item.delete();
|
||||
});
|
||||
|
||||
// Show Sheet Settings
|
||||
html.find(".import-skillcats").click(async ev => {
|
||||
|
||||
let selectOptions = {};
|
||||
for (const pack of game.packs) {
|
||||
selectOptions[pack.metadata.id] = pack.metadata.label;
|
||||
}
|
||||
|
||||
new game.rmss.applications.RMSSActorSheetConfig(selectOptions, this.actor).render(true);
|
||||
});
|
||||
|
||||
// Check/Uncheck Favorite Skill
|
||||
html.find(".skill-favorite").click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
console.log(item);
|
||||
console.log(`Before change: ${item.system.favorite}`);
|
||||
if (item.system.favorite === true) {
|
||||
console.log("Setting False");
|
||||
item.update({system: {favorite: false}});
|
||||
} else {
|
||||
console.log("Setting True");
|
||||
item.update({system: {favorite: true}});
|
||||
}
|
||||
console.log(`After change: ${item.system.favorite}`);
|
||||
});
|
||||
|
||||
// Check/Uncheck Favorite Spell
|
||||
html.find(".spell-favorite").click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
console.log(item);
|
||||
console.log(`Before change: ${item.system.favorite}`);
|
||||
if (item.system.favorite === true) {
|
||||
console.log("Setting False");
|
||||
item.update({system: {favorite: false}});
|
||||
} else {
|
||||
console.log("Setting True");
|
||||
item.update({system: {favorite: true}});
|
||||
}
|
||||
console.log(`After change: ${item.system.favorite}`);
|
||||
});
|
||||
|
||||
// Equip/Unequip Weapon/Armor
|
||||
html.find(".equippable").click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
console.log(item);
|
||||
console.log(`Before change: ${item.system.equipped}`);
|
||||
if (item.system.equipped === true) {
|
||||
console.log("Setting False");
|
||||
item.update({system: {equipped: false}});
|
||||
} else {
|
||||
console.log("Setting True");
|
||||
item.update({system: {equipped: true}});
|
||||
}
|
||||
console.log(`After change: ${item.system.equipped}`);
|
||||
});
|
||||
|
||||
// Wear/Remove Item
|
||||
html.find(".wearable").click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
console.log(item);
|
||||
console.log(`Before change: ${item.system.equipped}`);
|
||||
if (item.system.worn === true) {
|
||||
console.log("Setting False");
|
||||
item.update({system: {worn: false}});
|
||||
} else {
|
||||
console.log("Setting True");
|
||||
item.update({system: {worn: true}});
|
||||
}
|
||||
console.log(`After change: ${item.system.equipped}`);
|
||||
});
|
||||
|
||||
// Change New Ranks value when clicked in player sheet. From 0-3.
|
||||
html.find(".skill-newrank").click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
|
||||
console.log("Firing in the Player Sheet");
|
||||
console.log(ev.currentTarget.getAttribute("value"));
|
||||
console.log(ev.currentTarget.getAttribute("data-item-id"));
|
||||
|
||||
switch (ev.currentTarget.getAttribute("value")) {
|
||||
case "0":
|
||||
console.log("Skill NewRanks is 0 setting to 1");
|
||||
item.update({system: {new_ranks: { value: 1 }}});
|
||||
break;
|
||||
|
||||
case "1":
|
||||
console.log("Skill NewRanks is 1 setting to 2");
|
||||
item.update({system: {new_ranks: { value: 2 }}});
|
||||
break;
|
||||
|
||||
case "2":
|
||||
console.log("Skill NewRanks is 2 setting to 3");
|
||||
item.update({system: {new_ranks: { value: 3 }}});
|
||||
break;
|
||||
|
||||
case "3":
|
||||
console.log("Skill NewRanks is 3 setting to 0");
|
||||
item.update({system: {new_ranks: { value: 0 }}});
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
// Change New Ranks value when clicked in player sheet. From 0-3.
|
||||
html.find(".skillcategory-newrank").click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
|
||||
console.log("Firing in the Player Sheet");
|
||||
console.log(ev.currentTarget.getAttribute("value"));
|
||||
console.log(ev.currentTarget.getAttribute("data-item-id"));
|
||||
|
||||
switch (ev.currentTarget.getAttribute("value")) {
|
||||
case "0":
|
||||
console.log("Skill Category NewRanks is 0 setting to 1");
|
||||
item.update({system: {new_ranks: { value: 1 }}});
|
||||
break;
|
||||
|
||||
case "1":
|
||||
console.log("Skill Category NewRanks is 1 setting to 2");
|
||||
item.update({system: {new_ranks: { value: 2 }}});
|
||||
break;
|
||||
|
||||
case "2":
|
||||
console.log("Skill Category NewRanks is 2 setting to 3");
|
||||
item.update({system: {new_ranks: { value: 3 }}});
|
||||
break;
|
||||
|
||||
case "3":
|
||||
console.log("Skill Category NewRanks is 3 setting to 0");
|
||||
item.update({system: {new_ranks: { value: 0 }}});
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async _onItemCreate(event) {
|
||||
event.preventDefault();
|
||||
const header = event.currentTarget;
|
||||
|
||||
// Get the type of item to create.
|
||||
const type = header.dataset.type;
|
||||
|
||||
// Grab any data associated with this control.
|
||||
const data = duplicate(header.dataset);
|
||||
|
||||
// Initialize a default name.
|
||||
const name = `New ${type.capitalize()}`;
|
||||
|
||||
// Prepare the item object.
|
||||
const itemData = {
|
||||
name: name,
|
||||
type: type,
|
||||
data: data
|
||||
};
|
||||
// Remove the type from the dataset since it's in the itemData.type prop.
|
||||
delete itemData.data.type;
|
||||
// Finally, create the item!
|
||||
return await Item.create(itemData, {parent: this.actor});
|
||||
}
|
||||
}
|
55
module/sheets/actors/rmss_player_sheet_config.js
Normal file
@ -0,0 +1,55 @@
|
||||
export default class RMSSActorSheetConfig extends FormApplication {
|
||||
|
||||
constructor(selectOptions, character) {
|
||||
super();
|
||||
this.selectOptions = selectOptions;
|
||||
this.character = character;
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["form"],
|
||||
popOut: true,
|
||||
template: "systems/rmss/templates/sheets/actors/apps/actor-settings.html"
|
||||
});
|
||||
}
|
||||
|
||||
getData() {
|
||||
// Send data to the template
|
||||
return {
|
||||
selectOptions: this.selectOptions
|
||||
};
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
}
|
||||
|
||||
async _updateObject(event, formData) {
|
||||
console.log("Deleting Old Skill Categories.");
|
||||
for (const item of this.character.items) {
|
||||
if (item.type === "skill_category") {
|
||||
item.delete();
|
||||
}
|
||||
}
|
||||
|
||||
const pack = game.packs.get(formData.selectOptions);
|
||||
const skillCategoryData = await pack.getIndex();
|
||||
|
||||
console.log("Importing New Skill Categories.");
|
||||
|
||||
for (const sc of skillCategoryData) {
|
||||
const newitem = await pack.getDocument(sc._id);
|
||||
|
||||
let newDocuments = [];
|
||||
if (newitem.type === "skill_category") {
|
||||
console.log(newitem);
|
||||
newDocuments.push(newitem);
|
||||
}
|
||||
if (newDocuments.length > 0) {
|
||||
await Item.createDocuments(newDocuments, {parent: this.character});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
36
module/sheets/items/rmss_armor_sheet.js
Normal file
@ -0,0 +1,36 @@
|
||||
// Our Item Sheet extends the default
|
||||
export default class RMSSArmorSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
template: "systems/rmss/templates/sheets/items/rmss-armor-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/rmss/templates/sheets/items/rmss-armor-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable: this.isEditable,
|
||||
item: baseData.item,
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
}
|
||||
}
|
36
module/sheets/items/rmss_herb_or_poison_sheet.js
Normal file
@ -0,0 +1,36 @@
|
||||
// Our Item Sheet extends the default
|
||||
export default class RMSSHerbAndPoisonSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
template: "systems/rmss/templates/sheets/items/rmss-herb-or-poison-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/rmss/templates/sheets/items/rmss-herb-or-poison-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable: this.isEditable,
|
||||
item: baseData.item,
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
}
|
||||
}
|
36
module/sheets/items/rmss_item_sheet.js
Normal file
@ -0,0 +1,36 @@
|
||||
// Our Item Sheet extends the default
|
||||
export default class RMSSItemSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
template: "systems/rmss/templates/sheets/items/rmss-item-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/rmss/templates/sheets/items/rmss-item-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable: this.isEditable,
|
||||
item: baseData.item,
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
}
|
||||
}
|
36
module/sheets/items/rmss_transport_sheet.js
Normal file
@ -0,0 +1,36 @@
|
||||
// Our Item Sheet extends the default
|
||||
export default class RMSSTransportSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
template: "systems/rmss/templates/sheets/items/rmss-transport-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/rmss/templates/sheets/items/rmss-transport-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable: this.isEditable,
|
||||
item: baseData.item,
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
}
|
||||
}
|
36
module/sheets/items/rmss_weapon_sheet.js
Normal file
@ -0,0 +1,36 @@
|
||||
// Our Item Sheet extends the default
|
||||
export default class RMSSWeaponSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
template: "systems/rmss/templates/sheets/items/rmss-weapon-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/rmss/templates/sheets/items/rmss-weapon-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable: this.isEditable,
|
||||
item: baseData.item,
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
}
|
||||
}
|
133
module/sheets/skills/rmss_skill_category_sheet.js
Normal file
@ -0,0 +1,133 @@
|
||||
// Our Item Sheet extends the default
|
||||
export default class RMSSSkillCategorySheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 580,
|
||||
height: 440,
|
||||
template: "systems/rmss/templates/sheets/skills/rmss-skill-category-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/rmss/templates/sheets/skills/rmss-skill-category-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
async getData() {
|
||||
const context = await super.getData();
|
||||
|
||||
// Get a list of stats that can be used as applicable stats
|
||||
let applicableStatList = this.prepareApplicableStatNames(CONFIG);
|
||||
|
||||
// Get the currently selected value for all three applicable stats
|
||||
let firstApplicableStat = this.prepareApplicableSelectedStat("app_stat_1");
|
||||
let secondApplicableStat = this.prepareApplicableSelectedStat("app_stat_2");
|
||||
let thirdApplicableStat = this.prepareApplicableSelectedStat("app_stat_3");
|
||||
|
||||
// Build and apply the display string for Applicable Stats
|
||||
let applicableStatText =
|
||||
this.buildApplicableStatsText(firstApplicableStat, secondApplicableStat, thirdApplicableStat);
|
||||
context.item.system.applicable_stats = applicableStatText;
|
||||
|
||||
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable: this.isEditable,
|
||||
item: context.item,
|
||||
system: context.item.system,
|
||||
config: CONFIG.rmss,
|
||||
applicable_stat_list: applicableStatList,
|
||||
applicable_stat_1_selected: firstApplicableStat,
|
||||
applicable_stat_2_selected: secondApplicableStat,
|
||||
applicable_stat_3_selected: thirdApplicableStat,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
return sheetData;
|
||||
}
|
||||
|
||||
async _setApplicableStat(item, ev) {
|
||||
// Build a JSON Object from the selected tag value and selected name (item data attribute key)
|
||||
let updateKey = ev.currentTarget.getAttribute("name");
|
||||
let updateData = ev.target.value;
|
||||
|
||||
// Update Item Data
|
||||
await item.update({[updateKey]: updateData});
|
||||
}
|
||||
|
||||
// Each Skill Category can have up to three Applicable Stats that apply to it. We need to get a list of
|
||||
// the Stat Shortnames from Config so the user can select which stats are applicable to this Skill Category
|
||||
prepareApplicableStatNames(config) {
|
||||
let applicableStatList = {None: "None"};
|
||||
for (const item in config.rmss.stats) {
|
||||
applicableStatList[config.rmss.stats[item].shortname] = config.rmss.stats[item].shortname;
|
||||
}
|
||||
return applicableStatList;
|
||||
}
|
||||
|
||||
// Get the values for the currently selected Applicable Stat so we can display it on the Skill Category Sheet
|
||||
// If nothing is selected return an empty string.
|
||||
prepareApplicableSelectedStat(appStat) {
|
||||
let applicableStatSelected = "";
|
||||
applicableStatSelected = this.item.system[appStat];
|
||||
return applicableStatSelected;
|
||||
}
|
||||
|
||||
// The character sheet has an information field that displays the applicable stats in the following format
|
||||
// St/Ag/St. This method checks the current applicable stats and builds that field so
|
||||
// it can be displayed to the user.
|
||||
buildApplicableStatsText(firstAppStat, secondAppStat, thirdAppStat) {
|
||||
if (firstAppStat === "None") {
|
||||
return ("None");
|
||||
}
|
||||
else if (firstAppStat !== "None" && secondAppStat === "None") {
|
||||
return (firstAppStat);
|
||||
}
|
||||
else if (firstAppStat !== "None" && secondAppStat !== "None" && thirdAppStat === "None" ) {
|
||||
return (`${firstAppStat}/${secondAppStat}`);
|
||||
}
|
||||
else if (firstAppStat !== "None" && secondAppStat !== "None" && thirdAppStat !== "None" ) {
|
||||
return (`${firstAppStat}/${secondAppStat}/${thirdAppStat}`);
|
||||
}
|
||||
else {
|
||||
return ("None");
|
||||
}
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// -------------------------------------------------------------
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.isEditable) return;
|
||||
|
||||
// Every time the user selects one of the Applicable Stat dropdowns
|
||||
// fire an event to change the value in the Skill Category
|
||||
html.find(".stat-selector").change(ev => {
|
||||
this._setApplicableStat(this.item, ev);
|
||||
});
|
||||
|
||||
// Catch the event when the user clicks one of the New Ranks Checkboxes in a Skill Category.
|
||||
// It will increment by one or wrap back to zero on a value of three
|
||||
html.find(".skillcategorysheet-newrank").click(ev => {
|
||||
switch (ev.currentTarget.getAttribute("value")) {
|
||||
case "0":
|
||||
this.object.update({system: {new_ranks: { value: 1 }}});
|
||||
break;
|
||||
case "1":
|
||||
this.object.update({system: {new_ranks: { value: 2 }}});
|
||||
break;
|
||||
case "2":
|
||||
this.object.update({system: {new_ranks: { value: 3 }}});
|
||||
break;
|
||||
case "3":
|
||||
this.object.update({system: {new_ranks: { value: 0 }}});
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
115
module/sheets/skills/rmss_skill_sheet.js
Normal file
@ -0,0 +1,115 @@
|
||||
// Our Item Sheet extends the default
|
||||
export default class RMSSSkillSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
template: "systems/rmss/templates/sheets/skills/rmss-skill-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/rmss/templates/sheets/skills/rmss-skill-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
// Get a list of the parent item's skill categories for the dropdown
|
||||
let ownedSkillCategories = this.prepareSkillCategoryValues();
|
||||
|
||||
// Figure out if a valid Skill Category is already selected
|
||||
let selectedSkillCategory = this.prepareSelectedSkillCategory(ownedSkillCategories, this.object.system.category);
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable: this.isEditable,
|
||||
item: baseData.item,
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
owned_skillcats: ownedSkillCategories,
|
||||
enrichedDescription: enrichedDescription,
|
||||
selected_skillcat: selectedSkillCategory,
|
||||
designations: CONFIG.rmss.skill_designations
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Catch the event when the user clicks one of the New Ranks Checkboxes in a Skill.
|
||||
// It will increment by one or wrap back to zero on a value of three
|
||||
html.find(".skillsheet-newrank").click(ev => {
|
||||
switch (ev.currentTarget.getAttribute("value")) {
|
||||
case "0":
|
||||
this.object.update({system: {new_ranks: { value: 1 }}});
|
||||
break;
|
||||
case "1":
|
||||
this.object.update({system: {new_ranks: { value: 2 }}});
|
||||
break;
|
||||
case "2":
|
||||
this.object.update({system: {new_ranks: { value: 3 }}});
|
||||
break;
|
||||
case "3":
|
||||
this.object.update({system: {new_ranks: { value: 0 }}});
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Skills are related to Skill Categories so we need something to allow the user to choose that relationship
|
||||
// If this Skill is owned then we will return a list of Skill Categories and allow them to choose
|
||||
// Otherwise we'll just return 'Skill has no owner'
|
||||
prepareSkillCategoryValues() {
|
||||
let skillNoOwner = {None: "Skill Has No Owner"};
|
||||
|
||||
if (this.item.isEmbedded === null) {
|
||||
return (skillNoOwner);
|
||||
}
|
||||
else
|
||||
{
|
||||
const skillCategories = this.item.parent.getOwnedItemsByType("skill_category");
|
||||
return (skillCategories);
|
||||
}
|
||||
}
|
||||
|
||||
// Determine which Skill Category is selected and test that it is in the current list of categories.
|
||||
// If it isn't set it to None.
|
||||
prepareSelectedSkillCategory(ownedSkillCategories, selectedSkillCategory) {
|
||||
let defaultSelectedCategory = "None";
|
||||
if (Object.keys(ownedSkillCategories).includes(selectedSkillCategory)) {
|
||||
return (selectedSkillCategory);
|
||||
} else {
|
||||
return (defaultSelectedCategory);
|
||||
}
|
||||
}
|
||||
|
||||
// Populate the Skill Category Bonus field on the Skill Sheet.
|
||||
// Iterate through the owned skill categories and if one of them matches the item id of currently
|
||||
// selected skill category then set the Skill Category Bonus field to the Total Bonus field of the Skill Category
|
||||
prepareSelectedSkillCategoryBonus(selected_skillcat) {
|
||||
if (this.item.isEmbedded === null) {
|
||||
console.log("Skill has no owner");
|
||||
}
|
||||
else
|
||||
{
|
||||
const items = this.object.parent.items;
|
||||
|
||||
for (const item of items) {
|
||||
if (item.type === "skill_category" && item._id === selected_skillcat) {
|
||||
console.log(`rmss | rmss_skill_sheet | Calculating Skill Category bonus for skill: ${this.object.name}`);
|
||||
this.object.system.category_bonus = item.system.total_bonus;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
35
module/sheets/spells/rmss_spell_sheet.js
Normal file
@ -0,0 +1,35 @@
|
||||
// Our Item Sheet extends the default
|
||||
export default class RMSSSpellSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/rmss/templates/sheets/spells/rmss-spell-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable: this.isEditable,
|
||||
item: baseData.item,
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
}
|
||||
}
|
53
packs/skill_categories.db
Normal file
@ -0,0 +1,53 @@
|
||||
{"name":"Weapon • Missile Artillery","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"In/Ag/Re","app_stat_1":"In","app_stat_2":"Ag","app_stat_3":"Re","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.swVilWoSF4JH0yhZ"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898842718,"modifiedTime":1663840828472,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"1HevhbCbvMonyQXe"}
|
||||
{"name":"Armor • Medium","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Ag/St","app_stat_1":"St","app_stat_2":"Ag","app_stat_3":"St","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.ENiEBop9Kgrn9pBt"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897408501,"modifiedTime":1663840704830,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"2fdM9ICcj7vp8nFd"}
|
||||
{"name":"Athletic • Gymnastics","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/Qu/Ag","app_stat_1":"Ag","app_stat_2":"Qu","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.TASzGNEwHMQUz1AV"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897573841,"modifiedTime":1663840718046,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"2rw9aaYaiTiuKX6p"}
|
||||
{"name":"Weapon • Missile","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/St/Ag","app_stat_1":"Ag","app_stat_2":"St","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.8a1d0Z2MfJe0R1Eb"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898823756,"modifiedTime":1663840820736,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"2sTx95Y88soBT6Xm"}
|
||||
{"name":"Technical/Trade • General","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/SD","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.1td9QGD20b4nkD6h"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898674902,"modifiedTime":1663840807018,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"3mHLFWrWHEA8Fmyq"}
|
||||
{"name":"Lore • Obscure","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Me/Re/Me","app_stat_1":"Me","app_stat_2":"Re","app_stat_3":"Me","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.bsDoIUKcNUeqxQQO"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897997337,"modifiedTime":1663840747755,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"47foBA6Yk70CVg2i"}
|
||||
{"name":"Weapon • Thown","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/St/Ag","app_stat_1":"Ag","app_stat_2":"St","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.kCtfktVNlH414NL2"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898881742,"modifiedTime":1663840832033,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"5e3r6vHlLHjZzyTu"}
|
||||
{"name":"Technical/Trade • Professional","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/In","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"In","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.xNTn6oV9yMOmfP0Z"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898699996,"modifiedTime":1663840810513,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"67oz5EUQCrxKsh5e"}
|
||||
{"name":"Spells • Other Realm Open Lists","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"None","app_stat_1":"None","app_stat_2":"None","app_stat_3":"None","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.AUzgIWYzrE15qCt9"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898456160,"modifiedTime":1663840790383,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"7z1BmP1Qlx11GL1C"}
|
||||
{"name":"Lore • Technical","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Me/Re/Me","app_stat_1":"Me","app_stat_2":"Re","app_stat_3":"Me","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.Tw2FXIQb5HA89kbX"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898032616,"modifiedTime":1663840749775,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"9XA38iy0DxyhUaaC"}
|
||||
{"name":"Armor • Light","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/St/Ag","app_stat_1":"Ag","app_stat_2":"St","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.TMGapmlYutNuQaw8"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897388838,"modifiedTime":1663840702933,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"AIvpcHWyipCtWLvT"}
|
||||
{"name":"Combat Maneuvers","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/Qu/SD","app_stat_1":"Ag","app_stat_2":"Qu","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.bwL0nMJePO6OQNue"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897819566,"modifiedTime":1663840727979,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"Aa5S1GaRJmkyDjIR"}
|
||||
{"name":"Awareness • Perceptions","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"In/SD/In","app_stat_1":"In","app_stat_2":"SD","app_stat_3":"In","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.gJHBJS3aEz62XbxE"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897610482,"modifiedTime":1663840719487,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"BJlyds9J8ILwLIyW"}
|
||||
{"name":"Martial Arts • Sweeps","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/St/Ag","app_stat_1":"Ag","app_stat_2":"St","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.n9WaU79Ctzmf6JbC"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898139942,"modifiedTime":1663840757073,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"Bj3no8mNboD8qKTn"}
|
||||
{"name":"Crafts","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/Me/SD","app_stat_1":"Ag","app_stat_2":"Me","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.6nErPtcQ33WXkyH4"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897865848,"modifiedTime":1663840734368,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"CcUHr6zfVpRuu4xv"}
|
||||
{"name":"Body Development","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Co/SD/Co","app_stat_1":"Co","app_stat_2":"SD","app_stat_3":"Co","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.cWtQ0YU3kGBhL8iR"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897724809,"modifiedTime":1663840726119,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"DL9XZU3P2Bw87PJa"}
|
||||
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||||
{"name":"Awareness • Senses","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"In/SD/In","app_stat_1":"In","app_stat_2":"SD","app_stat_3":"In","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.QplAVXReCFVlKVB8"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897666266,"modifiedTime":1663840724332,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"pApyCNOxQb5sIOsf"}
|
||||
{"name":"Weapon • 2-Handed","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Ag/St","app_stat_1":"St","app_stat_2":"Ag","app_stat_3":"St","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.JiH6JhVoH9jrqptT"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898804378,"modifiedTime":1663840819146,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"qRNUoJcWrF2EmLSP"}
|
||||
{"name":"Spells • Own Realm Closed Lists","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"None","app_stat_1":"None","app_stat_2":"None","app_stat_3":"None","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.cyNDeZDye15gUFzA"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898478099,"modifiedTime":1663840792427,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"ruxbCKHjuGsdQ79z"}
|
||||
{"name":"Outdoor • Animal","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Em/Ag/Em","app_stat_1":"Em","app_stat_2":"Ag","app_stat_3":"Em","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.6UjbXeI6IFrsdTEy"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898166391,"modifiedTime":1663840758805,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"v6tHhdaL7amLDnzR"}
|
||||
{"name":"Outdoor • Environmental","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"SD/In/Me","app_stat_1":"SD","app_stat_2":"In","app_stat_3":"Me","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.49iK0oluVd5Z1fpc"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898214394,"modifiedTime":1663840760505,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"vM8rePr9QRXnG6HK"}
|
||||
{"name":"Spells • Other Realm Base Lists","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"None","app_stat_1":"None","app_stat_2":"None","app_stat_3":"None","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.Wo1SrqGsgMYNoApO"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898426199,"modifiedTime":1663840786314,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"vlFr24F5zJ9fYzs7"}
|
||||
{"name":"Urban","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"In/Pr/Re","app_stat_1":"In","app_stat_2":"Pr","app_stat_3":"Re","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.JAY4cM0lv1wZm3vo"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898721300,"modifiedTime":1663840812646,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"xHqAlnQjgEScetvh"}
|
||||
{"name":"Martial Arts • Striking","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Ag/St","app_stat_1":"St","app_stat_2":"Ag","app_stat_3":"St","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.HVistg0XNoVGsSKZ"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898114714,"modifiedTime":1663840754969,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"xJXObXAQcdPbSXg9"}
|
||||
{"name":"Communcations","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/Em","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"Em","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.fh63pdckz6VYGAFc"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897838640,"modifiedTime":1663840730283,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"xTzO3HPhQe5OS255"}
|
||||
{"name":"Special Attacks","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Ag/SD","app_stat_1":"St","app_stat_2":"Ag","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.by1LH6XYGWd5d9bs"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898332987,"modifiedTime":1663840775989,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"yRIFroc5VC9Oj3qY"}
|
519
rmss.css
Normal file
@ -0,0 +1,519 @@
|
||||
.skillcat-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [skill-category-name] 10% [applicable-stats] 10% [dev-cost] 8% [num-ranks] 8% [new-ranks] 8% [rank-bonus] 8% [stat-bonus] 8% [prof-bonus] 8% [special-bonus-1] 8% [special-bonus-2] 8% [total-bonus] 8% [controls] 8%;
|
||||
}
|
||||
.skillcat-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
||||
.skillcat-grid-container > div:nth-child(24n+1),
|
||||
.skillcat-grid-container > div:nth-child(24n+2),
|
||||
.skillcat-grid-container > div:nth-child(24n+3),
|
||||
.skillcat-grid-container > div:nth-child(24n+4),
|
||||
.skillcat-grid-container > div:nth-child(24n+5),
|
||||
.skillcat-grid-container > div:nth-child(24n+6),
|
||||
.skillcat-grid-container > div:nth-child(24n+7),
|
||||
.skillcat-grid-container > div:nth-child(24n+8),
|
||||
.skillcat-grid-container > div:nth-child(24n+9),
|
||||
.skillcat-grid-container > div:nth-child(24n+10),
|
||||
.skillcat-grid-container > div:nth-child(24n+11),
|
||||
.skillcat-grid-container > div:nth-child(24n+12) {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.skillcat-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.container {
|
||||
display: flex;
|
||||
}
|
||||
.actor-icon {
|
||||
flex-shrink: 1;
|
||||
}
|
||||
.favorite-container {
|
||||
padding: 5px;
|
||||
}
|
||||
.header-container {
|
||||
flex-grow: 2;
|
||||
outline: 1px solid;
|
||||
/* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
.header-text {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 1px;
|
||||
}
|
||||
.settings-button,
|
||||
.playersheet-settings {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
margin-right: 6px;
|
||||
}
|
||||
.resource-container {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-grow: 3;
|
||||
text-align: -webkit-center;
|
||||
}
|
||||
.resource-container > * {
|
||||
flex: 1 1 0;
|
||||
}
|
||||
.resource-entry {
|
||||
outline: 1px solid;
|
||||
/* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
.resource-entry input {
|
||||
width: 50px;
|
||||
border: none;
|
||||
}
|
||||
.stat-container {
|
||||
flex-direction: column;
|
||||
flex-shrink: 1;
|
||||
}
|
||||
.stat-row {
|
||||
align-items: center;
|
||||
}
|
||||
.equipment-container {
|
||||
flex-direction: column;
|
||||
flex-grow: 1;
|
||||
}
|
||||
.stat-block {
|
||||
outline: 1px solid;
|
||||
/* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
.stat-name,
|
||||
.money-name {
|
||||
width: 75px;
|
||||
border: none;
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
}
|
||||
.stat-name input {
|
||||
border: none;
|
||||
}
|
||||
.stat-header {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
}
|
||||
.fixed-info-container {
|
||||
flex-grow: 3;
|
||||
flex-direction: row;
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
}
|
||||
.fixed-info-section {
|
||||
outline: 1px solid;
|
||||
/* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
.armor-block {
|
||||
outline: 1px solid;
|
||||
/* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
.race-stat-fixed-info-block {
|
||||
outline: 1px solid;
|
||||
/* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
.role-traits-block {
|
||||
outline: 1px solid;
|
||||
/* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
.background-info-block {
|
||||
outline: 1px solid;
|
||||
/* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
.resistance-block {
|
||||
outline: 1px solid;
|
||||
/* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
}
|
||||
.red {
|
||||
background-color: orangered;
|
||||
}
|
||||
.blue {
|
||||
background-color: lightblue;
|
||||
}
|
||||
.grey {
|
||||
background-color: lightgrey;
|
||||
}
|
||||
.green {
|
||||
background-color: lightseagreen;
|
||||
}
|
||||
.skills-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [favorite] 9% [skill-name] 11% [num-ranks] 9% [new-ranks] 9% [rank-bonus] 9% [category-bonus] 9% [item-bonus] 9% [special-bonus-1] 9% [special-bonus-2] 9% [total-bonus] 9% [controls] 8%;
|
||||
}
|
||||
.skills-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
||||
.skills-grid-container > div:nth-child(22n+1),
|
||||
.skills-grid-container > div:nth-child(22n+2),
|
||||
.skills-grid-container > div:nth-child(22n+3),
|
||||
.skills-grid-container > div:nth-child(22n+4),
|
||||
.skills-grid-container > div:nth-child(22n+5),
|
||||
.skills-grid-container > div:nth-child(22n+6),
|
||||
.skills-grid-container > div:nth-child(22n+7),
|
||||
.skills-grid-container > div:nth-child(22n+8),
|
||||
.skills-grid-container > div:nth-child(22n+9),
|
||||
.skills-grid-container > div:nth-child(22n+10),
|
||||
.skills-grid-container > div:nth-child(22n+11) {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.skills-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.money-column {
|
||||
flex-direction: column;
|
||||
}
|
||||
.money-container {
|
||||
flex-direction: column;
|
||||
flex-shrink: 1;
|
||||
padding-left: 10px;
|
||||
}
|
||||
.items-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [worn] 10% [name] 30% [quantity] 15% [weight] 15% [cost] 15% [controls] 15%;
|
||||
}
|
||||
.items-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
}
|
||||
.items-grid-container > div:nth-child(12n+1),
|
||||
.items-grid-container > div:nth-child(12n+2),
|
||||
.items-grid-container > div:nth-child(12n+3),
|
||||
.items-grid-container > div:nth-child(12n+4),
|
||||
.items-grid-container > div:nth-child(12n+5),
|
||||
.items-grid-container > div:nth-child(12n+6) {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.items-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.weapons-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [name] 30% [equipped] 8% [breakage_range] 9% [fumble_range] 9% [strength] 9% [quantity] 9% [weight] 9% [cost] 9% [controls] 8%;
|
||||
}
|
||||
.weapons-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
}
|
||||
.weapons-grid-container > div:nth-child(18n+1),
|
||||
.weapons-grid-container > div:nth-child(18n+2),
|
||||
.weapons-grid-container > div:nth-child(18n+3),
|
||||
.weapons-grid-container > div:nth-child(18n+4),
|
||||
.weapons-grid-container > div:nth-child(18n+5),
|
||||
.weapons-grid-container > div:nth-child(18n+6),
|
||||
.weapons-grid-container > div:nth-child(18n+7),
|
||||
.weapons-grid-container > div:nth-child(18n+8),
|
||||
.weapons-grid-container > div:nth-child(18n+9) {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.weapons-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.armor-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [name] 30% [equipped] 12% [at] 12% [quantity] 12% [weight] 12% [cost] 12% [controls] 10%;
|
||||
}
|
||||
.armor-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
}
|
||||
.armor-grid-container > div:nth-child(14n+1),
|
||||
.armor-grid-container > div:nth-child(14n+2),
|
||||
.armor-grid-container > div:nth-child(14n+3),
|
||||
.armor-grid-container > div:nth-child(14n+4),
|
||||
.armor-grid-container > div:nth-child(14n+5),
|
||||
.armor-grid-container > div:nth-child(14n+6),
|
||||
.armor-grid-container > div:nth-child(14n+7) {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.armor-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.herbs-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [name] 30% [quantity] 11% [codes] 12% [af] 12% [weight] 12% [cost] 11% [controls] 12%;
|
||||
}
|
||||
.herbs-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
}
|
||||
.herbs-grid-container > div:nth-child(14n+1),
|
||||
.herbs-grid-container > div:nth-child(14n+2),
|
||||
.herbs-grid-container > div:nth-child(14n+3),
|
||||
.herbs-grid-container > div:nth-child(14n+4),
|
||||
.herbs-grid-container > div:nth-child(14n+5),
|
||||
.herbs-grid-container > div:nth-child(14n+6),
|
||||
.herbs-grid-container > div:nth-child(14n+7) {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.herbs-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.spell-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [favorite] 9% [level] 8% [name] 30% [spell_list] 9% [area_of_effect] 9% [duration] 9% [range] 9% [type] 9% [controls] 8%;
|
||||
}
|
||||
.spell-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
}
|
||||
.spell-grid-container > div:nth-child(18n+1),
|
||||
.spell-grid-container > div:nth-child(18n+2),
|
||||
.spell-grid-container > div:nth-child(18n+3),
|
||||
.spell-grid-container > div:nth-child(18n+4),
|
||||
.spell-grid-container > div:nth-child(18n+5),
|
||||
.spell-grid-container > div:nth-child(18n+6),
|
||||
.spell-grid-container > div:nth-child(18n+7),
|
||||
.spell-grid-container > div:nth-child(18n+8),
|
||||
.spell-grid-container > div:nth-child(18n+9) {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.spell-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.resistances-grid-container {
|
||||
outline: 1px solid;
|
||||
/* use instead of border */
|
||||
margin-top: 1px;
|
||||
margin-left: 1px;
|
||||
padding: 5px;
|
||||
display: grid;
|
||||
grid-template-columns: [Name] 40% [Value] 20% [Race_Mod] 20% [Total] 20%;
|
||||
}
|
||||
.resistances-grid-heading {
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.resistance-input {
|
||||
width: 50%;
|
||||
}
|
||||
.skillcat-name,
|
||||
.skill-name,
|
||||
.item-name,
|
||||
.spell-name,
|
||||
.equipable-name {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
}
|
||||
.skillcat-entry,
|
||||
.skill-entry,
|
||||
.item-entry,
|
||||
.spell-entry,
|
||||
.equipable-entry {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
}
|
||||
.skillcat-headeritem,
|
||||
.skill-headeritem,
|
||||
.item-headeritem,
|
||||
.spell-headeritem,
|
||||
.equipable-headeritem {
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
}
|
||||
.skillcat-controls,
|
||||
.skill-controls,
|
||||
.item-controls {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
}
|
||||
.applicable-stats-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [app-stat-1] 33% [app-stat-2] 33% [app-stat-3] 33%;
|
||||
}
|
||||
.applicable-stats-grid-container > div {
|
||||
font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
||||
.sheet form {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.sheet .sheet-content {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.sheet .sheet-content .editor {
|
||||
height: 100%;
|
||||
}
|
111
rmss.js
Normal file
@ -0,0 +1,111 @@
|
||||
// Import Configuration Object
|
||||
import { rmss } from "./module/config.js";
|
||||
|
||||
// Import document classes.
|
||||
import { RMSSActor } from "./module/documents/actor.js";
|
||||
import { RMSSItem } from "./module/documents/item.js";
|
||||
|
||||
// Import Sheets
|
||||
import RMSSItemSheet from "./module/sheets/items/rmss_item_sheet.js";
|
||||
import RMSSArmorSheet from "./module/sheets/items/rmss_armor_sheet.js";
|
||||
import RMSSTransportSheet from "./module/sheets/items/rmss_transport_sheet.js";
|
||||
import RMSSWeaponSheet from "./module/sheets/items/rmss_weapon_sheet.js";
|
||||
import RMSSHerbOrPoisonSheet from "./module/sheets/items/rmss_herb_or_poison_sheet.js";
|
||||
import RMSSSpellSheet from "./module/sheets/spells/rmss_spell_sheet.js";
|
||||
import RMSSSkillCategorySheet from "./module/sheets/skills/rmss_skill_category_sheet.js";
|
||||
import RMSSSkillSheet from "./module/sheets/skills/rmss_skill_sheet.js";
|
||||
|
||||
import RMSSPlayerSheet from "./module/sheets/actors/rmss_player_sheet.js";
|
||||
import RMSSActorSheetConfig from "./module/sheets/actors/rmss_player_sheet_config.js";
|
||||
|
||||
/** Preload handlebars templates for character sheets */
|
||||
async function preloadHandlebarsTemplates() {
|
||||
const templatePaths = [
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-stats.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-fixed-info.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-armor-info.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-resistance.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-race-stat-fixed-info.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-role-traits.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-background-info.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-skill-categories.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-skills.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-fav-skills.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-items.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-weapons.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-money.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-skill-categories.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-skills.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-armor.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-herbs.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-spells.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-fav-spells.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-fav-items.html",
|
||||
"systems/rmss/templates/sheets/actors/apps/actor-settings.html"
|
||||
];
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
// Hook the init function and set up our system
|
||||
Hooks.once("init", function() {
|
||||
console.log("rmss | Initialising Rolemaster Standard System");
|
||||
|
||||
// Load our custom actor and item classes
|
||||
console.log("rmss | Loading Rolemaster Actor and Item classes");
|
||||
game.rmss = {
|
||||
RMSSActor,
|
||||
RMSSItem,
|
||||
applications: {
|
||||
RMSSActorSheetConfig
|
||||
}
|
||||
};
|
||||
|
||||
// Define custom Document classes
|
||||
CONFIG.Actor.documentClass = RMSSActor;
|
||||
CONFIG.Item.documentClass = RMSSItem;
|
||||
|
||||
// Make Config Data Available
|
||||
CONFIG.rmss = rmss;
|
||||
|
||||
// Unregister Default Sheets
|
||||
console.log("rmss | Unregistering core sheets");
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
|
||||
// Register RMSS Sheets
|
||||
console.log("rmss | Registering RMSS sheets");
|
||||
|
||||
// Items
|
||||
Items.registerSheet("rmss", RMSSItemSheet, {makeDefault: true, label: "rmss.entity_sheet.item", types: ["item"]});
|
||||
Items.registerSheet("rmss", RMSSArmorSheet, {makeDefault: true, label: "rmss.entity_sheet.armor", types: ["armor"]});
|
||||
Items.registerSheet("rmss", RMSSTransportSheet, {makeDefault: true, label: "rmss.entity_sheet.transport", types: ["transport"]});
|
||||
Items.registerSheet("rmss", RMSSWeaponSheet, {makeDefault: true, label: "rmss.entity_sheet.weapon", types: ["weapon"]});
|
||||
Items.registerSheet("rmss", RMSSHerbOrPoisonSheet, {makeDefault: true, label: "rmss.entity_sheet.herb_or_poison", types: ["herb_or_poison"]});
|
||||
|
||||
// Spells
|
||||
Items.registerSheet("rmss", RMSSSpellSheet, {makeDefault: true, label: "rmss.entity_sheet.spell", types: ["spell"]});
|
||||
|
||||
// Skills
|
||||
Items.registerSheet("rmss", RMSSSkillCategorySheet, {makeDefault: true, label: "rmss.entity_sheet.skill_category", types: ["skill_category"]});
|
||||
Items.registerSheet("rmss", RMSSSkillSheet, {makeDefault: true, label: "rmss.entity_sheet.skill", types: ["skill"]});
|
||||
|
||||
// Actors
|
||||
Actors.registerSheet("rmss", RMSSPlayerSheet, {makeDefault: true, label: "rmss.entity_sheet.player_characrer", types: ["character"]});
|
||||
|
||||
// Preload Handlebars Templates
|
||||
console.log("rmss | Preloading Handlebars Templates");
|
||||
preloadHandlebarsTemplates();
|
||||
|
||||
// Handlebars Helpers
|
||||
Handlebars.registerHelper("switch", function(value, options) {
|
||||
this.switch_value = value;
|
||||
return options.fn(this);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("case", function(value, options) {
|
||||
if (value === this.switch_value) {
|
||||
return options.fn(this);
|
||||
}
|
||||
});
|
||||
});
|
45
system.json
Normal file
@ -0,0 +1,45 @@
|
||||
{
|
||||
"name": "fvtt-rolemaster-frp",
|
||||
"title": "Rolemaster FRP System",
|
||||
"description": "The Rolemaster FRP system for FoundryVTT.",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/raw/branch/develop/rmss/system.json",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Cynicide",
|
||||
"email": ""
|
||||
},
|
||||
{
|
||||
"name": "LeRatierBretonnien",
|
||||
"email": ""
|
||||
}
|
||||
],
|
||||
"version": "12.0.0",
|
||||
"compatibility": {
|
||||
"minimum": "12",
|
||||
"verified": "12"
|
||||
},
|
||||
"esmodules":[
|
||||
"rmss.js"
|
||||
],
|
||||
"styles": ["rmss.css"],
|
||||
"packs": [ {
|
||||
"name": "skill_categories",
|
||||
"label": "Skill Categories",
|
||||
"system": "fvtt-rolemaster-frp",
|
||||
"path": "./packs/skill_categories.db",
|
||||
"type": "Item"
|
||||
}
|
||||
],
|
||||
"languages": [
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "lang/en.json"
|
||||
}
|
||||
],
|
||||
"grid": {
|
||||
"distance": 5,
|
||||
"units": "ft"
|
||||
},
|
||||
"license": "LICENSE.txt"
|
||||
}
|
355
template.json
Normal file
@ -0,0 +1,355 @@
|
||||
{
|
||||
"Actor": {
|
||||
"types": ["character", "npc"],
|
||||
"templates": {
|
||||
"role_traits": {
|
||||
"role_traits": {
|
||||
"appearance": 0,
|
||||
"sex": "",
|
||||
"skin": "",
|
||||
"apparent_age": 0,
|
||||
"actual_age": 0,
|
||||
"height": "",
|
||||
"weight": "",
|
||||
"hair": "",
|
||||
"eyes": "",
|
||||
"personality": "",
|
||||
"motivations": "",
|
||||
"alignment": ""
|
||||
}
|
||||
},
|
||||
"race_stat_fixed_info": {
|
||||
"race_stat_fixed_info" : {
|
||||
"soul_departure_rounds": 0,
|
||||
"recovery_multiplier": 0,
|
||||
"body_development_progression": "",
|
||||
"pp_development_progression": "",
|
||||
"recover_hits_per_hour_resting": 0,
|
||||
"recover_hits_per_sleep_cycle": 0,
|
||||
"recover_pp_per_hour_resting": 0,
|
||||
"recover_pp_per_sleep_cycle": 0
|
||||
}
|
||||
},
|
||||
"armor_info": {
|
||||
"armor_info": {
|
||||
"armor_type": 0,
|
||||
"mmp": 0,
|
||||
"weight_penalty": 0,
|
||||
"missile_penalty": 0,
|
||||
"quickness_penalty": 0,
|
||||
"quickness_bonus": 0,
|
||||
"adrenal_defense": 0,
|
||||
"shield_bonus": 0,
|
||||
"magic": "",
|
||||
"total_db": 0
|
||||
}
|
||||
},
|
||||
"fixed_info": {
|
||||
"fixed_info": {
|
||||
"race": "",
|
||||
"profession": "",
|
||||
"training_packages": "",
|
||||
"realm": ""
|
||||
}
|
||||
},
|
||||
"resistance_rolls": {
|
||||
"resistance_rolls": {
|
||||
"channeling": {
|
||||
"value": 0,
|
||||
"race_mod": 0,
|
||||
"total": 0
|
||||
},
|
||||
"essence": {
|
||||
"value": 0,
|
||||
"race_mod": 0,
|
||||
"total": 0
|
||||
},
|
||||
"mentalism": {
|
||||
"value": 0,
|
||||
"race_mod": 0,
|
||||
"total": 0
|
||||
},
|
||||
"chann_ess": {
|
||||
"value": 0,
|
||||
"race_mod": 0,
|
||||
"total": 0
|
||||
},
|
||||
"chann_ment": {
|
||||
"value": 0,
|
||||
"race_mod": 0,
|
||||
"total": 0
|
||||
},
|
||||
"ess_ment": {
|
||||
"value": 0,
|
||||
"race_mod": 0,
|
||||
"total": 0
|
||||
},
|
||||
"arcane": {
|
||||
"value": 0,
|
||||
"race_mod": 0,
|
||||
"total": 0
|
||||
},
|
||||
"poison_disease": {
|
||||
"value": 0,
|
||||
"race_mod": 0,
|
||||
"total": 0
|
||||
},
|
||||
"fear": {
|
||||
"value": 0,
|
||||
"race_mod": 0,
|
||||
"total": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"background": {
|
||||
"background": {
|
||||
"nationality": "",
|
||||
"home_town": "",
|
||||
"deity": "",
|
||||
"patron": "",
|
||||
"parents": "",
|
||||
"spouse": "",
|
||||
"children": "",
|
||||
"other": ""
|
||||
}
|
||||
},
|
||||
"stats": {
|
||||
"stats": {
|
||||
"agility": {
|
||||
"shortname": "Ag",
|
||||
"temp": 0,
|
||||
"potential": 0,
|
||||
"basic_bonus": 0,
|
||||
"racial_bonus": 0,
|
||||
"special_bonus": 0,
|
||||
"stat_bonus": 0
|
||||
},
|
||||
"constitution": {
|
||||
"shortname": "Co",
|
||||
"temp": 0,
|
||||
"potential": 0,
|
||||
"basic_bonus": 0,
|
||||
"racial_bonus": 0,
|
||||
"special_bonus": 0,
|
||||
"stat_bonus": 0
|
||||
},
|
||||
"memory": {
|
||||
"shortname": "Me",
|
||||
"temp": 0,
|
||||
"potential": 0,
|
||||
"basic_bonus": 0,
|
||||
"racial_bonus": 0,
|
||||
"special_bonus": 0,
|
||||
"stat_bonus": 0
|
||||
},
|
||||
"reasoning": {
|
||||
"shortname": "Re",
|
||||
"temp": 0,
|
||||
"potential": 0,
|
||||
"basic_bonus": 0,
|
||||
"racial_bonus": 0,
|
||||
"special_bonus": 0,
|
||||
"stat_bonus": 0
|
||||
},
|
||||
"self_discipline": {
|
||||
"shortname": "SD",
|
||||
"temp": 0,
|
||||
"potential": 0,
|
||||
"basic_bonus": 0,
|
||||
"racial_bonus": 0,
|
||||
"special_bonus": 0,
|
||||
"stat_bonus": 0
|
||||
},
|
||||
"empathy": {
|
||||
"shortname": "Em",
|
||||
"temp": 0,
|
||||
"potential": 0,
|
||||
"basic_bonus": 0,
|
||||
"racial_bonus": 0,
|
||||
"special_bonus": 0,
|
||||
"stat_bonus": 0
|
||||
},
|
||||
"intuition": {
|
||||
"shortname": "In",
|
||||
"temp": 0,
|
||||
"potential": 0,
|
||||
"basic_bonus": 0,
|
||||
"racial_bonus": 0,
|
||||
"special_bonus": 0,
|
||||
"stat_bonus": 0
|
||||
},
|
||||
"presence": {
|
||||
"shortname": "Pr",
|
||||
"temp": 0,
|
||||
"potential": 0,
|
||||
"basic_bonus": 0,
|
||||
"racial_bonus": 0,
|
||||
"special_bonus": 0,
|
||||
"stat_bonus": 0
|
||||
},
|
||||
"quickness": {
|
||||
"shortname": "Qu",
|
||||
"temp": 0,
|
||||
"potential": 0,
|
||||
"basic_bonus": 0,
|
||||
"racial_bonus": 0,
|
||||
"special_bonus": 0,
|
||||
"stat_bonus": 0
|
||||
},
|
||||
"strength": {
|
||||
"shortname": "St",
|
||||
"temp": 0,
|
||||
"potential": 0,
|
||||
"basic_bonus": 0,
|
||||
"racial_bonus": 0,
|
||||
"special_bonus": 0,
|
||||
"stat_bonus": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"money": {
|
||||
"money": {
|
||||
"mithril": 0,
|
||||
"platinum": 0,
|
||||
"gold": 0,
|
||||
"silver": 0,
|
||||
"bronze": 0,
|
||||
"copper": 0,
|
||||
"tin": 0,
|
||||
"iron": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"character": {
|
||||
"templates": ["background", "stats", "resistance_rolls", "armor_info", "fixed_info", "race_stat_fixed_info", "role_traits", "money", "description"],
|
||||
"attributes": {
|
||||
"level": {
|
||||
"value": 1
|
||||
},
|
||||
"hits": {
|
||||
"current": 1,
|
||||
"max": 1
|
||||
},
|
||||
"exhaustion_points": {
|
||||
"current": 1,
|
||||
"max": 1
|
||||
},
|
||||
"power_points": {
|
||||
"current": 1,
|
||||
"max": 1
|
||||
},
|
||||
"experience_points": {
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
"description": ""
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
"types": ["item", "skill_category", "skill", "armor", "weapon", "transport", "herb_or_poison", "spell", "language"],
|
||||
"templates": {
|
||||
"base": {
|
||||
"description": "Description here."
|
||||
}
|
||||
},
|
||||
"item": {
|
||||
"templates": ["base"],
|
||||
"worn": false,
|
||||
"quantity": 1,
|
||||
"weight": 0,
|
||||
"cost": 0,
|
||||
"prod_time": 0
|
||||
},
|
||||
"transport": {
|
||||
"templates": ["base"],
|
||||
"feet_per_round": 1,
|
||||
"miles_per_hour": 0,
|
||||
"cost": 0,
|
||||
"maneuver": 0,
|
||||
"height": 0,
|
||||
"weight": 0,
|
||||
"capacity": 0,
|
||||
"offensive_bonus": 0
|
||||
},
|
||||
"armor": {
|
||||
"templates": ["base"],
|
||||
"equipped": false,
|
||||
"quantity": 1,
|
||||
"weight": 0,
|
||||
"cost": 0,
|
||||
"prod_time": 0,
|
||||
"at": 0
|
||||
},
|
||||
"weapon": {
|
||||
"templates": ["base"],
|
||||
"equipped": false,
|
||||
"quantity": 1,
|
||||
"cost": 0,
|
||||
"weight": 0,
|
||||
"type" : "",
|
||||
"prod_time": 0,
|
||||
"at": 0,
|
||||
"breakage_range": "",
|
||||
"strength": "",
|
||||
"fumble_range": ""
|
||||
},
|
||||
"herb_or_poison": {
|
||||
"templates": ["base"],
|
||||
"quantity": 1,
|
||||
"weight": 0,
|
||||
"codes": "",
|
||||
"form_and_prep" : "",
|
||||
"cost": 0,
|
||||
"af": 0
|
||||
},
|
||||
"skill": {
|
||||
"templates": ["base"],
|
||||
"category" : "",
|
||||
"ranks": 0,
|
||||
"new_ranks": {
|
||||
"value": 0,
|
||||
"max": 3,
|
||||
"max_default": 3
|
||||
},
|
||||
"rank_bonus": -15,
|
||||
"category_bonus": 0,
|
||||
"item_bonus": 0,
|
||||
"special_bonus_1": 0,
|
||||
"special_bonus_2": 0,
|
||||
"total_bonus": 0,
|
||||
"favorite": false,
|
||||
"designation": "None"
|
||||
},
|
||||
"skill_category": {
|
||||
"templates": ["base"],
|
||||
"applicable_stats": "None",
|
||||
"app_stat_1": "None",
|
||||
"app_stat_2": "None",
|
||||
"app_stat_3": "None",
|
||||
"development_cost": "0",
|
||||
"ranks": 0,
|
||||
"new_ranks": {
|
||||
"value": 0,
|
||||
"max": 3,
|
||||
"max_default": 3
|
||||
},
|
||||
"rank_bonus": -15,
|
||||
"stat_bonus": 0,
|
||||
"prof_bonus": 0,
|
||||
"special_bonus_1": 0,
|
||||
"special_bonus_2": 0,
|
||||
"total_bonus": 0,
|
||||
"favorite": false
|
||||
},
|
||||
"spell": {
|
||||
"favorite": false,
|
||||
"spell_list": "",
|
||||
"level": 1,
|
||||
"area_of_effect": "",
|
||||
"duration": "",
|
||||
"range": "",
|
||||
"type": "",
|
||||
"description": "Description here."
|
||||
}
|
||||
}
|
||||
}
|
17
templates/sheets/actors/apps/actor-settings.html
Normal file
@ -0,0 +1,17 @@
|
||||
<form>
|
||||
<div>
|
||||
<h3>Import Skill Categories</h3>
|
||||
<div>
|
||||
WARNING: This will erase your existing Skill Categories and import all Skill Categories from the selected Compendium.
|
||||
</div>
|
||||
<div>
|
||||
Select Compendium:
|
||||
<select name="selectOptions" class="compendium-selector" value="None" itemid="blah">
|
||||
{{selectOptions selectOptions}}
|
||||
</select></div>
|
||||
<div>
|
||||
<button class="import-skillcats" title="Import">Import</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</form>
|
62
templates/sheets/actors/parts/actor-armor-info.html
Normal file
@ -0,0 +1,62 @@
|
||||
<section class="armor-block">
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.armor_type" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.armor_info.armor_type" value="{{system.armor_info.armor_type}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.mmp" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.armor_info.mmp" value="{{system.armor_info.mmp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.weight_penalty" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.armor_info.weight_penalty" value="{{system.armor_info.weight_penalty}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.missile_penalty" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.armor_info.missile_penalty" value="{{system.armor_info.missile_penalty}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.quickness_penalty" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.armor_info.quickness_penalty" value="{{system.armor_info.quickness_penalty}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.quickness_bonus" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.armor_info.quickness_bonus" value="{{system.armor_info.quickness_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.adrenal_defense" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.armor_info.adrenal_defense" value="{{system.armor_info.adrenal_defense}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.shield_bonus" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.armor_info.shield_bonus" value="{{system.armor_info.shield_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.magic" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.armor_info.magic" value="{{system.armor_info.magic}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.total_db" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.armor_info.total_db" value="{{system.armor_info.total_db}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</section>
|
29
templates/sheets/actors/parts/actor-armor.html
Normal file
@ -0,0 +1,29 @@
|
||||
<div class="armor-grid-container">
|
||||
<!-- LOCALIZE THE LAST STRINGS IN THIS PAGE. ALSO SKILLS AND SKILL CATEGORIES-->
|
||||
|
||||
<div class="armor-grid-heading">{{ localize "rmss.pc_sheet_items.item_name" }}</div>
|
||||
<div class="armor-grid-heading">{{ localize "rmss.pc_sheet_items.equipped" }}</div>
|
||||
<div class="armor-grid-heading">{{ localize "rmss.armor.at" }}</div>
|
||||
<div class="armor-grid-heading">{{ localize "rmss.pc_sheet_items.quantity" }}</div>
|
||||
<div class="armor-grid-heading">{{ localize "rmss.pc_sheet_items.weight" }}</div>
|
||||
<div class="armor-grid-heading">{{ localize "rmss.pc_sheet_items.cost" }}</div>
|
||||
<div class="armor-grid-heading">
|
||||
<a class="item-control item-create" title="Create Item" data-type="armor"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_items.add_item" }}</a>
|
||||
</div>
|
||||
{{#each armor as |equipable id|}}
|
||||
<div>{{equipable.name}}</div>
|
||||
{{#if equipable.system.equipped}}
|
||||
<div><a class="equippable" data-item-id="{{equipable._id}}"><i class="fa-regular fa-square-check"></i></a></div>
|
||||
{{else}}
|
||||
<div><a class="equippable" data-item-id="{{equipable._id}}"><i class="fa-regular fa-square"></i></a></div>
|
||||
{{/if}}
|
||||
<div>{{equipable.system.at}}</div>
|
||||
<div>{{equipable.system.quantity}}</div>
|
||||
<div>{{equipable.system.weight}}</div>
|
||||
<div>{{equipable.system.cost}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item" data-item-id="{{equipable._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item" data-item-id="{{equipable._id}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
50
templates/sheets/actors/parts/actor-background-info.html
Normal file
@ -0,0 +1,50 @@
|
||||
<section class="background-info-block">
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.nationality" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.background.nationality" value="{{system.background.nationality}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.home_town" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.background.home_town" value="{{system.background.home_town}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.deity" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.background.deity" value="{{system.background.deity}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.patron" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.background.patron" value="{{system.background.patron}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.parents" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.background.parents" value="{{system.background.parents}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.spouse" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.background.spouse" value="{{system.background.spouse}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.children" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.background.children" value="{{system.background.children}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.other" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.background.other" value="{{system.background.other}}" data-dtype="String"/>
|
||||
</div>
|
||||
</section>
|
33
templates/sheets/actors/parts/actor-fav-items.html
Normal file
@ -0,0 +1,33 @@
|
||||
<table>
|
||||
<th><div class="equipable-name equipable-headeritem">{{ localize "rmss.pc_sheet_items.item_name" }}</div></th>
|
||||
<th><div class="equipable-entry equipable-headeritem">{{ localize "rmss.armor.at" }}</div></th>
|
||||
<th><div class="equipable-entry equipable-headeritem">{{ localize "rmss.weapon.breakage_range" }}</div></th>
|
||||
<th><div class="equipable-entry equipable-headeritem">{{ localize "rmss.weapon.fumble_range" }}</div></th>
|
||||
<th><div class="equipable-entry equipable-headeritem">{{ localize "rmss.weapon.strength" }}</div></th>
|
||||
{{#each armor as |equipable id|}}
|
||||
{{#if equipable.system.equipped}}
|
||||
<tr class="item" data-item-id="{{equipable._id}}">
|
||||
<td><div class="equipable-name">
|
||||
<h4>{{equipable.name}}</h4>
|
||||
</div></td>
|
||||
<td><div class="equipable-entry item-prop"><div>{{equipable.system.at}}</div></div></td>
|
||||
<td><div class="equipable-entry item-prop"> - </div></td>
|
||||
<td><div class="equipable-entry item-prop"> - </div></td>
|
||||
<td><div class="equipable-entry item-prop"> - </div></td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{#each weapons as |weapon id|}}
|
||||
{{#if weapon.system.equipped}}
|
||||
<tr class="item" data-item-id="{{weapon._id}}">
|
||||
<td><div class="equipable-name">
|
||||
<h4>{{weapon.name}}</h4>
|
||||
</div></td>
|
||||
<td><div class="equipable-entry item-prop"><div> - </div></div></td>
|
||||
<td><div class="equipable-entry item-prop">{{weapon.system.breakage_range}}</div></td>
|
||||
<td><div class="equipable-entry item-prop">{{weapon.system.fumble_range}}</div></td>
|
||||
<td><div class="equipable-entry item-prop">{{weapon.system.strength}}</div></td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</table>
|
16
templates/sheets/actors/parts/actor-fav-skills.html
Normal file
@ -0,0 +1,16 @@
|
||||
<table>
|
||||
<th><div class="skill-name skill-headeritem">{{ localize "rmss.pc_sheet_skills.skill_name" }}</div></th>
|
||||
<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.ranks" }}</div></th>
|
||||
<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.total_bonus" }}</div></th>
|
||||
{{#each playerskill as |skill id|}}
|
||||
{{#if skill.system.favorite}}
|
||||
<tr class="item" data-item-id="{{skill._id}}">
|
||||
<td><div class="skill-name">
|
||||
<h4>{{skill.name}}</h4>
|
||||
</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.ranks}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.total_bonus}}</div></td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</table>
|
20
templates/sheets/actors/parts/actor-fav-spells.html
Normal file
@ -0,0 +1,20 @@
|
||||
<table>
|
||||
<th><div class="spell-name spell-headeritem">{{ localize "rmss.pc_sheet_spell.name" }}</div></th>
|
||||
<th><div class="spell-entry spell-headeritem">{{ localize "rmss.pc_sheet_spell.area_of_effect" }}</div></th>
|
||||
<th><div class="spell-entry spell-headeritem">{{ localize "rmss.pc_sheet_spell.duration" }}</div></th>
|
||||
<th><div class="spell-entry spell-headeritem">{{ localize "rmss.pc_sheet_spell.range" }}</div></th>
|
||||
<th><div class="spell-entry spell-headeritem">{{ localize "rmss.pc_sheet_spell.type" }}</div></th>
|
||||
{{#each spells as |spell id|}}
|
||||
{{#if spell.system.favorite}}
|
||||
<tr class="item" data-item-id="{{spell._id}}">
|
||||
<td><div class="spell-name">
|
||||
<h4>{{spell.name}}</h4>
|
||||
</div></td>
|
||||
<td><div class="spell-entry item-prop">{{spell.system.area_of_effect}}</div></td>
|
||||
<td><div class="spell-entry item-prop">{{spell.system.duration}}</div></td>
|
||||
<td><div class="spell-entry item-prop">{{spell.system.range}}</div></td>
|
||||
<td><div class="spell-entry item-prop">{{spell.system.type}}</div></td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</table>
|
26
templates/sheets/actors/parts/actor-fixed-info.html
Normal file
@ -0,0 +1,26 @@
|
||||
<section class="fixed-info-section">
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_fixed_info.race" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.fixed_info.race" value="{{system.fixed_info.race}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_fixed_info.profession" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.fixed_info.profession" value="{{system.fixed_info.profession}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_fixed_info.training_packages" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.fixed_info.training_packages" value="{{system.fixed_info.training_packages}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_fixed_info.realm" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.fixed_info.realm" value="{{system.fixed_info.realm}}" data-dtype="String"/>
|
||||
</div>
|
||||
</section>
|
25
templates/sheets/actors/parts/actor-herbs.html
Normal file
@ -0,0 +1,25 @@
|
||||
<div class="herbs-grid-container">
|
||||
|
||||
<!-- LOCALIZE THE LAST STRINGS IN THIS PAGE. ALSO SKILLS AND SKILL CATEGORIES-->
|
||||
<div class="herbs-grid-heading">{{ localize "rmss.pc_sheet_items.item_name" }}</div>
|
||||
<div class="herbs-grid-heading">{{ localize "rmss.pc_sheet_items.quantity" }}</div>
|
||||
<div class="herbs-grid-heading">{{ localize "rmss.herb_or_poison.codes" }}</div>
|
||||
<div class="herbs-grid-heading">{{ localize "rmss.herb_or_poison.af" }}</div>
|
||||
<div class="herbs-grid-heading">{{ localize "rmss.pc_sheet_items.weight" }}</div>
|
||||
<div class="herbs-grid-heading">{{ localize "rmss.pc_sheet_items.cost" }}</div>
|
||||
<div class="herbs-grid-heading">
|
||||
<a class="item-control item-create" title="Create Item" data-type="herb_or_poison"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_items.add_item" }}</a>
|
||||
</div>
|
||||
{{#each herbs as |herb id|}}
|
||||
<div>{{herb.name}}</div>
|
||||
<div>{{herb.system.quantity}}</div>
|
||||
<div>{{herb.system.codes}}</div>
|
||||
<div>{{herb.system.af}}</div>
|
||||
<div>{{herb.system.weight}}</div>
|
||||
<div>{{herb.system.cost}}</div>
|
||||
<div>
|
||||
<a class="item-control item-edit" title="Edit Item" data-item-id="{{herb._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item" data-item-id="{{herb._id}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
27
templates/sheets/actors/parts/actor-items.html
Normal file
@ -0,0 +1,27 @@
|
||||
<div class="items-grid-container">
|
||||
|
||||
<!-- LOCALIZE THE LAST STRINGS IN THIS PAGE. ALSO SKILLS AND SKILL CATEGORIES-->
|
||||
<div class="items-grid-heading">{{ localize "rmss.pc_sheet_items.item_name" }}</div>
|
||||
<div class="items-grid-heading">{{ localize "rmss.pc_sheet_items.worn" }}</div>
|
||||
<div class="items-grid-heading">{{ localize "rmss.pc_sheet_items.quantity" }}</div>
|
||||
<div class="items-grid-heading">{{ localize "rmss.pc_sheet_items.weight" }}</div>
|
||||
<div class="items-grid-heading">{{ localize "rmss.pc_sheet_items.cost" }}</div>
|
||||
<div class="items-grid-heading">
|
||||
<a class="item-control item-create" title="Create Item" data-type="item"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_items.add_item" }}</a>
|
||||
</div>
|
||||
{{#each gear as |item id|}}
|
||||
<div>{{item.name}}</div>
|
||||
{{#if item.system.worn}}
|
||||
<div><a class="wearable" data-item-id="{{item._id}}"><i class="fa-regular fa-square-check"></i></a></div>
|
||||
{{else}}
|
||||
<div><a class="wearable" data-item-id="{{item._id}}"><i class="fa-regular fa-square"></i></a></div>
|
||||
{{/if}}
|
||||
<div>{{item.system.quantity}}</div>
|
||||
<div>{{item.system.weight}}</div>
|
||||
<div>{{item.system.cost}}</div>
|
||||
<div>
|
||||
<a class="item-control item-edit" title="Edit Item" data-item-id="{{item._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item" data-item-id="{{item._id}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
19
templates/sheets/actors/parts/actor-languages.html
Normal file
@ -0,0 +1,19 @@
|
||||
<table>
|
||||
<th><div class="language-name language-headeritem">{{ localize "rmss.pc_sheet_language.name" }}</div></th>
|
||||
<th><div class="language-entry language-headeritem">{{ localize "rmss.pc_sheet_language.spoken" }}</div></th>
|
||||
<th><div class="language-entry language-headeritem">{{ localize "rmss.pc_sheet_language.written" }}</div></th>
|
||||
<th><div class="language-entry language-headeritem"> </div></th>
|
||||
{{#each languages as |language id|}}
|
||||
<tr class="item" data-item-id="{{language._id}}">
|
||||
<td><div class="language-name">
|
||||
<h4>{{language.name}}</h4>
|
||||
</div></td>
|
||||
<td><div class="language-entry item-prop">{{language.system.spoken}}</div></td>
|
||||
<td><div class="language-entry item-prop">{{language.system.written}}</div></td>
|
||||
<td><div class="language-entry item-prop">
|
||||
<a class="item-edit" title="Edit Language" data-item-id="{{language._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Language" data-item-id="{{language._id}}"><i class="fas fa-trash"></i></a>
|
||||
</div></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</table>
|
14
templates/sheets/actors/parts/actor-money.html
Normal file
@ -0,0 +1,14 @@
|
||||
<section class="container">
|
||||
<div class="money-column">
|
||||
<div class="money-name">Mithril: <input type="text" name="system.money.mithril" value="{{system.money.mithril}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Platinum: <input type="text" name="system.money.platinum" value="{{system.money.platinum}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Gold: <input type="text" name="system.money.gold" value="{{system.money.gold}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Silver: <input type="text" name="system.money.silver" value="{{system.money.silver}}" data-dtype="Number"/></div>
|
||||
</div>
|
||||
<div class="money-column">
|
||||
<div class="money-name">Bronze: <input type="text" name="system.money.bronze" value="{{system.money.bronze}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Copper:<input type="text" name="system.money.copper" value="{{system.money.copper}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Tin: <input type="text" name="system.money.tin" value="{{system.money.tin}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Iron: <input type="text" name="system.money.iron" value="{{system.money.iron}}" data-dtype="Number"/></div>
|
||||
</div>
|
||||
</section>
|
@ -0,0 +1,50 @@
|
||||
<section class="race-stat-fixed-info-block">
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.soul_departure" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.race_stat_fixed_info.soul_departure_rounds" value="{{system.race_stat_fixed_info.soul_departure_rounds}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recovery_multiplier" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.race_stat_fixed_info.recovery_multiplier" value="{{system.race_stat_fixed_info.recovery_multiplier}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.body_dev_progression" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.race_stat_fixed_info.body_development_progression" value="{{system.race_stat_fixed_info.body_development_progression}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.pp_dev_progression" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.race_stat_fixed_info.pp_development_progression" value="{{system.race_stat_fixed_info.pp_development_progression}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recover_hits_per_hour" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.race_stat_fixed_info.recover_hits_per_hour_resting" value="{{system.race_stat_fixed_info.recover_hits_per_hour_resting}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recover_hits_per_sleep_cycle" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.race_stat_fixed_info.recover_hits_per_sleep_cycle" value="{{system.race_stat_fixed_info.recover_hits_per_sleep_cycle}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recover_pp_per_hour" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.race_stat_fixed_info.recover_pp_per_hour_resting" value="{{system.race_stat_fixed_info.recover_pp_per_hour_resting}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recover_pp_per_sleep_cycle" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.race_stat_fixed_info.recover_pp_per_sleep_cycle" value="{{system.race_stat_fixed_info.recover_pp_per_sleep_cycle}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</section>
|
53
templates/sheets/actors/parts/actor-resistance.html
Normal file
@ -0,0 +1,53 @@
|
||||
<section class="resistances-grid-container">
|
||||
|
||||
<div class="resistances-grid-heading">Name</div>
|
||||
<div class="resistances-grid-heading">Value</div>
|
||||
<div class="resistances-grid-heading">Racial Mod</div>
|
||||
<div class="resistances-grid-heading">Total</div>
|
||||
|
||||
<div>{{ localize "rmss.pc_sheet_resistances.channeling" }}</div>
|
||||
<div>{{system.resistance_rolls.channeling.value}}</div>
|
||||
<div class="resistance-input"><input type="text" name="system.resistance_rolls.channeling.race_mod" value="{{system.resistance_rolls.channeling.race_mod}}" data-dtype="Number"/></div>
|
||||
<div>{{system.resistance_rolls.channeling.total}}</div>
|
||||
|
||||
<div>{{ localize "rmss.pc_sheet_resistances.essence" }}</div>
|
||||
<div>{{system.resistance_rolls.essence.value}}</div>
|
||||
<div class="resistance-input"><input type="text" name="system.resistance_rolls.essence.race_mod" value="{{system.resistance_rolls.essence.race_mod}}" data-dtype="Number"/></div>
|
||||
<div>{{system.resistance_rolls.essence.total}}</div>
|
||||
|
||||
<div>{{ localize "rmss.pc_sheet_resistances.mentalism" }}</div>
|
||||
<div>{{system.resistance_rolls.mentalism.value}}</div>
|
||||
<div class="resistance-input"><input type="text" name="system.resistance_rolls.mentalism.race_mod" value="{{system.resistance_rolls.mentalism.race_mod}}" data-dtype="Number"/></div>
|
||||
<div>{{system.resistance_rolls.mentalism.total}}</div>
|
||||
|
||||
<div>{{ localize "rmss.pc_sheet_resistances.chann_ess" }}</div>
|
||||
<div>{{system.resistance_rolls.chann_ess.value}}</div>
|
||||
<div class="resistance-input"><input type="text" name="system.resistance_rolls.chann_ess.race_mod" value="{{system.resistance_rolls.chann_ess.race_mod}}" data-dtype="Number"/></div>
|
||||
<div>{{system.resistance_rolls.chann_ess.total}}</div>
|
||||
|
||||
<div>{{ localize "rmss.pc_sheet_resistances.chann_ment" }}</div>
|
||||
<div>{{system.resistance_rolls.chann_ment.value}}</div>
|
||||
<div class="resistance-input"><input type="text" name="system.resistance_rolls.chann_ment.race_mod" value="{{system.resistance_rolls.chann_ment.race_mod}}" data-dtype="Number"/></div>
|
||||
<div>{{system.resistance_rolls.chann_ment.total}}</div>
|
||||
|
||||
<div>{{ localize "rmss.pc_sheet_resistances.ess_ment" }}</div>
|
||||
<div>{{system.resistance_rolls.ess_ment.value}}</div>
|
||||
<div class="resistance-input"><input type="text" name="system.resistance_rolls.ess_ment.race_mod" value="{{system.resistance_rolls.ess_ment.race_mod}}" data-dtype="Number"/></div>
|
||||
<div>{{system.resistance_rolls.ess_ment.total}}</div>
|
||||
|
||||
<div>{{ localize "rmss.pc_sheet_resistances.arcane" }}</div>
|
||||
<div>{{system.resistance_rolls.arcane.value}}</div>
|
||||
<div class="resistance-input"><input type="text" name="system.resistance_rolls.arcane.race_mod" value="{{system.resistance_rolls.arcane.race_mod}}" data-dtype="Number"/></div>
|
||||
<div>{{system.resistance_rolls.arcane.total}}</div>
|
||||
|
||||
<div>{{ localize "rmss.pc_sheet_resistances.poison_disease" }}</div>
|
||||
<div>{{system.resistance_rolls.poison_disease.value}}</div>
|
||||
<div class="resistance-input"><input type="text" name="system.resistance_rolls.poison_disease.race_mod" value="{{system.resistance_rolls.poison_disease.race_mod}}" data-dtype="Number"/></div>
|
||||
<div>{{system.resistance_rolls.poison_disease.total}}</div>
|
||||
|
||||
<div>{{ localize "rmss.pc_sheet_resistances.fear" }}</div>
|
||||
<div>{{system.resistance_rolls.fear.value}}</div>
|
||||
<div class="resistance-input"><input type="text" name="system.resistance_rolls.fear.race_mod" value="{{system.resistance_rolls.fear.race_mod}}" data-dtype="Number"/></div>
|
||||
<div>{{system.resistance_rolls.fear.total}}</div>
|
||||
|
||||
</section>
|
74
templates/sheets/actors/parts/actor-role-traits.html
Normal file
@ -0,0 +1,74 @@
|
||||
<section class="role-traits-block">
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.appearance" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.role_traits.appearance" value="{{system.role_traits.appearance}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.sex" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.role_traits.sex" value="{{system.role_traits.sex}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.skin" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.role_traits.skin" value="{{system.role_traits.skin}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.apparent_age" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.role_traits.apparent_age" value="{{system.role_traits.apparent_age}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.actual_age" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.role_traits.actual_age" value="{{system.role_traits.actual_age}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.height" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.role_traits.height" value="{{system.role_traits.height}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.weight" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.role_traits.weight" value="{{system.role_traits.weight}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.hair" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.role_traits.hair" value="{{system.role_traits.hair}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.eyes" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.role_traits.eyes" value="{{system.role_traits.eyes}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.personality" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.role_traits.personality" value="{{system.role_traits.personality}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.motivations" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.role_traits.motivations" value="{{system.role_traits.motivations}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.alignment" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="system.role_traits.alignment" value="{{system.role_traits.alignment}}" data-dtype="String"/>
|
||||
</div>
|
||||
</section>
|
@ -0,0 +1,33 @@
|
||||
<div class="skillcat-grid-container">
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.skillcat_name" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.applicable_stats" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.dev_cost" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.ranks" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.new_ranks" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.rank_bonus" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.stat_bonus" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.prof_bonus" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.special_bonus" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.special_bonus" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.total_bonus" }}</div>
|
||||
<div class="skillcat-grid-heading">
|
||||
<a class="item-create" title="Create Skill Category" data-type="skill_category"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skill_categories.add_skillcat" }}</a>
|
||||
</div>
|
||||
{{#each skillcat as |skill_category id|}}
|
||||
<div>{{skill_category.name}}</div>
|
||||
<div>{{skill_category.system.applicable_stats}}</div>
|
||||
<div>{{skill_category.system.development_cost}}</div>
|
||||
<div>{{skill_category.system.ranks}}</div>
|
||||
<div>{{skill_category.system.new_ranks}}</div>
|
||||
<div>{{skill_category.system.rank_bonus}}</div>
|
||||
<div>{{skill_category.system.stat_bonus}}</div>
|
||||
<div>{{skill_category.system.prof_bonus}}</div>
|
||||
<div>{{skill_category.system.special_bonus_1}}</div>
|
||||
<div>{{skill_category.system.special_bonus_2}}</div>
|
||||
<div>{{skill_category.system.total_bonus}}</div>
|
||||
<div>
|
||||
<a class="item-edit" title="Edit Category" data-item-id="{{skill_category._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete item" title="Delete Category" data-item-id="{{skill_category._id}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
42
templates/sheets/actors/parts/actor-skill-categories.html
Normal file
@ -0,0 +1,42 @@
|
||||
<div class="skillcat-grid-container">
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.skillcat_name" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.applicable_stats" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.dev_cost" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.ranks" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.new_ranks" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.rank_bonus" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.stat_bonus" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.prof_bonus" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.special_bonus" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.special_bonus" }}</div>
|
||||
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.total_bonus" }}</div>
|
||||
<div class="skillcat-grid-heading">
|
||||
<div class="settings-button">
|
||||
<button type="button" class="import-skillcats" title="Import" acotr_id="">{{ localize "rmss.pc_sheet.import_skillcat" }}</button>
|
||||
</div>
|
||||
</div>
|
||||
{{#each skillcat as |skill_category id|}}
|
||||
<div>{{skill_category.name}}</div>
|
||||
<div>{{skill_category.system.applicable_stats}}</div>
|
||||
<div>{{skill_category.system.development_cost}}</div>
|
||||
<div>{{skill_category.system.ranks}}</div>
|
||||
<div>
|
||||
{{#switch skill_category.system.new_ranks.value}}
|
||||
{{#case 0}} <a class="skillcategory-newrank" data-item-id="{{skill_category._id}}" value="{{skill_category.system.new_ranks.value}}"><i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
|
||||
{{#case 1}} <a class="skillcategory-newrank" data-item-id="{{skill_category._id}}" value="{{skill_category.system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
|
||||
{{#case 2}} <a class="skillcategory-newrank" data-item-id="{{skill_category._id}}" value="{{skill_category.system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
|
||||
{{#case 3}} <a class="skillcategory-newrank" data-item-id="{{skill_category._id}}" value="{{skill_category.system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i></a> {{/case}}
|
||||
{{/switch}}
|
||||
</div>
|
||||
<div>{{skill_category.system.rank_bonus}}</div>
|
||||
<div>{{skill_category.system.stat_bonus}}</div>
|
||||
<div>{{skill_category.system.prof_bonus}}</div>
|
||||
<div>{{skill_category.system.special_bonus_1}}</div>
|
||||
<div>{{skill_category.system.special_bonus_2}}</div>
|
||||
<div>{{skill_category.system.total_bonus}}</div>
|
||||
<div>
|
||||
<a class="item-edit" title="Edit Category" data-item-id="{{skill_category._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete item" title="Delete Category" data-item-id="{{skill_category._id}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
31
templates/sheets/actors/parts/actor-skills-grid.html
Normal file
@ -0,0 +1,31 @@
|
||||
<div class="skills-grid-container">
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.favorite" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.skill_name" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.ranks" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.new_ranks" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.rank_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.category_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.item_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.total_bonus" }}</div>
|
||||
<div class="skills-grid-heading">
|
||||
<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>
|
||||
</div>
|
||||
{{#each playerskill as |skill id|}}
|
||||
<div><input type="checkbox" name="system.favorite" {{checked skill.system.favorite}}/></div>
|
||||
<div>{{skill.name}}</div>
|
||||
<div>{{skill.system.ranks}}</div>
|
||||
<div>{{skill.system.new_ranks}}</div>
|
||||
<div>{{skill.system.rank_bonus}}</div>
|
||||
<div>{{skill.system.category_bonus}}</div>
|
||||
<div>{{skill.system.item_bonus}}</div>
|
||||
<div>{{skill.system.special_bonus_1}}</div>
|
||||
<div>{{skill.system.special_bonus_2}}</div>
|
||||
<div>{{skill.system.total_bonus}}</div>
|
||||
<div>
|
||||
<a class="item-edit" title="Edit Skill" data-item-id="{{skill._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Skill" data-item-id="{{skill._id}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
43
templates/sheets/actors/parts/actor-skills.html
Normal file
@ -0,0 +1,43 @@
|
||||
<div class="skills-grid-container">
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.favorite" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.skill_name" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.ranks" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.new_ranks" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.rank_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.category_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.item_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.total_bonus" }}</div>
|
||||
<div class="skills-grid-heading">
|
||||
<!--<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>-->
|
||||
</div>
|
||||
{{#each playerskill as |skill id|}}
|
||||
{{#if skill.system.favorite}}
|
||||
<div><a class="skill-favorite" data-item-id="{{skill._id}}"><i class="fa-regular fa-square-check"></i></a></div>
|
||||
{{else}}
|
||||
<div><a class="skill-favorite" data-item-id="{{skill._id}}"><i class="fa-regular fa-square"></i></a></div>
|
||||
{{/if}}
|
||||
<!--<div><input type="checkbox" name="system.favorite" {{checked skill.system.favorite}}/></div>-->
|
||||
<div>{{skill.name}}</div>
|
||||
<div>{{skill.system.ranks}}</div>
|
||||
<div>
|
||||
{{#switch skill.system.new_ranks.value}}
|
||||
{{#case 0}} <a class="skill-newrank" data-item-id="{{skill._id}}" value="{{skill.system.new_ranks.value}}"><i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
|
||||
{{#case 1}} <a class="skill-newrank" data-item-id="{{skill._id}}" value="{{skill.system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
|
||||
{{#case 2}} <a class="skill-newrank" data-item-id="{{skill._id}}" value="{{skill.system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
|
||||
{{#case 3}} <a class="skill-newrank" data-item-id="{{skill._id}}" value="{{skill.system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i></a> {{/case}}
|
||||
{{/switch}}
|
||||
</div>
|
||||
<div>{{skill.system.rank_bonus}}</div>
|
||||
<div>{{skill.system.category_bonus}}</div>
|
||||
<div>{{skill.system.item_bonus}}</div>
|
||||
<div>{{skill.system.special_bonus_1}}</div>
|
||||
<div>{{skill.system.special_bonus_2}}</div>
|
||||
<div>{{skill.system.total_bonus}}</div>
|
||||
<div>
|
||||
<a class="item-edit" title="Edit Skill" data-item-id="{{skill._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Skill" data-item-id="{{skill._id}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
30
templates/sheets/actors/parts/actor-spells.html
Normal file
@ -0,0 +1,30 @@
|
||||
<div class="spell-grid-container">
|
||||
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.favorite" }}</div>
|
||||
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.level" }}</div>
|
||||
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.name" }}</div>
|
||||
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.spell_list" }}</div>
|
||||
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.area_of_effect" }}</div>
|
||||
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.duration" }}</div>
|
||||
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.range" }}</div>
|
||||
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.type" }}</div>
|
||||
<div class="spell-grid-heading">
|
||||
</div>
|
||||
{{#each spells as |spell id|}}
|
||||
{{#if spell.system.favorite}}
|
||||
<div><a class="spell-favorite" data-item-id="{{spell._id}}"><i class="fa-regular fa-square-check"></i></a></div>
|
||||
{{else}}
|
||||
<div><a class="spell-favorite" data-item-id="{{spell._id}}"><i class="fa-regular fa-square"></i></a></div>
|
||||
{{/if}}
|
||||
<div>{{spell.system.level}}</div>
|
||||
<div>{{spell.name}}</div>
|
||||
<div>{{spell.system.spell_list}}</div>
|
||||
<div>{{spell.system.area_of_effect}}</div>
|
||||
<div>{{spell.system.duration}}</div>
|
||||
<div>{{spell.system.range}}</div>
|
||||
<div>{{spell.system.type}}</div>
|
||||
<div>
|
||||
<a class="item-edit" title="Edit Spell" data-item-id="{{spell._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Spell" data-item-id="{{spell._id}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
313
templates/sheets/actors/parts/actor-stats.html
Normal file
@ -0,0 +1,313 @@
|
||||
<section class="stat-block">
|
||||
<ol>
|
||||
<li class="flexrow stat-row">
|
||||
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.stat" }}</div>
|
||||
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.temp" }}</div>
|
||||
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.pot" }}</div>
|
||||
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.basic_bonus" }}</div>
|
||||
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.racial_bonus" }}</div>
|
||||
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.special_bonus" }}</div>
|
||||
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.stat_bonus" }}</div>
|
||||
</li>
|
||||
|
||||
<li class="flexrow stat-row">
|
||||
<div class="stat-name">
|
||||
{{ localize "rmss.player_character.attribute.agility" }}
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.agility.temp" value="{{system.stats.agility.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.agility.potential" value="{{system.stats.agility.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.agility.basic_bonus" value="{{system.stats.agility.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.agility.racial_bonus" value="{{system.stats.agility.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.agility.special_bonus" value="{{system.stats.agility.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{system.stats.agility.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<li class="flexrow stat-row">
|
||||
<div class="stat-name">
|
||||
{{ localize "rmss.player_character.attribute.constitution" }}
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.constitution.temp" value="{{system.stats.constitution.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.constitution.potential" value="{{system.stats.constitution.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.constitution.basic_bonus" value="{{system.stats.constitution.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.constitution.racial_bonus" value="{{system.stats.constitution.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.constitution.special_bonus" value="{{system.stats.constitution.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{system.stats.constitution.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<li class="flexrow stat-row">
|
||||
<div class="stat-name">
|
||||
{{ localize "rmss.player_character.attribute.memory" }}
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.memory.temp" value="{{system.stats.memory.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.memory.potential" value="{{system.stats.memory.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.memory.basic_bonus" value="{{system.stats.memory.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.memory.racial_bonus" value="{{system.stats.memory.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.memory.special_bonus" value="{{system.stats.memory.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{system.stats.memory.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<li class="flexrow stat-row">
|
||||
<div class="stat-name">
|
||||
{{ localize "rmss.player_character.attribute.reasoning" }}
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.reasoning.temp" value="{{system.stats.reasoning.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.reasoning.potential" value="{{system.stats.reasoning.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.reasoning.basic_bonus" value="{{system.stats.reasoning.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.reasoning.racial_bonus" value="{{system.stats.reasoning.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.reasoning.special_bonus" value="{{system.stats.reasoning.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{system.stats.reasoning.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<li class="flexrow stat-row">
|
||||
<div class="stat-name">
|
||||
{{ localize "rmss.player_character.attribute.self_discipline" }}
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.self_discipline.temp" value="{{system.stats.self_discipline.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.self_discipline.potential" value="{{system.stats.self_discipline.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.self_discipline.basic_bonus" value="{{system.stats.self_discipline.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.self_discipline.racial_bonus" value="{{system.stats.self_discipline.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.self_discipline.special_bonus" value="{{system.stats.self_discipline.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{system.stats.self_discipline.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<li class="flexrow stat-row">
|
||||
<div class="stat-name">
|
||||
{{ localize "rmss.player_character.attribute.empathy" }}
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.empathy.temp" value="{{system.stats.empathy.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.empathy.potential" value="{{system.stats.empathy.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.empathy.basic_bonus" value="{{system.stats.empathy.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.empathy.racial_bonus" value="{{system.stats.empathy.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.empathy.special_bonus" value="{{system.stats.empathy.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{system.stats.empathy.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<li class="flexrow stat-row">
|
||||
<div class="stat-name">
|
||||
{{ localize "rmss.player_character.attribute.intuition" }}
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.intuition.temp" value="{{system.stats.intuition.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.intuition.potential" value="{{system.stats.intuition.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.intuition.basic_bonus" value="{{system.stats.intuition.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.intuition.racial_bonus" value="{{system.stats.intuition.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.intuition.special_bonus" value="{{system.stats.intuition.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{system.stats.intuition.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<li class="flexrow stat-row">
|
||||
<div class="stat-name">
|
||||
{{ localize "rmss.player_character.attribute.presence" }}
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.presence.temp" value="{{system.stats.presence.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.presence.potential" value="{{system.stats.presence.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.presence.basic_bonus" value="{{system.stats.presence.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.presence.racial_bonus" value="{{system.stats.presence.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.presence.special_bonus" value="{{system.stats.presence.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{system.stats.presence.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<li class="flexrow stat-row">
|
||||
<div class="stat-name">
|
||||
{{ localize "rmss.player_character.attribute.quickness" }}
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.quickness.temp" value="{{system.stats.quickness.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.quickness.potential" value="{{system.stats.quickness.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.quickness.basic_bonus" value="{{system.stats.quickness.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.quickness.racial_bonus" value="{{system.stats.quickness.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.quickness.special_bonus" value="{{system.stats.quickness.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{system.stats.quickness.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<li class="flexrow stat-row">
|
||||
<div class="stat-name">
|
||||
{{ localize "rmss.player_character.attribute.strength" }}
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.strength.temp" value="{{system.stats.strength.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.strength.potential" value="{{system.stats.strength.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.strength.basic_bonus" value="{{system.stats.strength.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.strength.racial_bonus" value="{{system.stats.strength.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="system.stats.strength.special_bonus" value="{{system.stats.strength.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{system.stats.strength.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
</ol>
|
||||
</section>
|
33
templates/sheets/actors/parts/actor-weapons.html
Normal file
@ -0,0 +1,33 @@
|
||||
<div class="weapons-grid-container">
|
||||
<!-- LOCALIZE THE LAST STRINGS IN THIS PAGE. ALSO SKILLS AND SKILL CATEGORIES-->
|
||||
|
||||
<div class="weapons-grid-heading">{{ localize "rmss.pc_sheet_items.item_name" }}</div>
|
||||
<div class="weapons-grid-heading">{{ localize "rmss.pc_sheet_items.equipped" }}</div>
|
||||
<div class="weapons-grid-heading">{{ localize "rmss.weapon.breakage_range" }}</div>
|
||||
<div class="weapons-grid-heading">{{ localize "rmss.weapon.fumble_range" }}</div>
|
||||
<div class="weapons-grid-heading">{{ localize "rmss.weapon.strength" }}</div>
|
||||
<div class="weapons-grid-heading">{{ localize "rmss.pc_sheet_items.quantity" }}</div>
|
||||
<div class="weapons-grid-heading">{{ localize "rmss.pc_sheet_items.weight" }}</div>
|
||||
<div class="weapons-grid-heading">{{ localize "rmss.pc_sheet_items.cost" }}</div>
|
||||
<div class="weapons-grid-heading">
|
||||
<a class="item-control item-create" title="Create Item" data-type="weapon"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_items.add_item" }}</a>
|
||||
</div>
|
||||
{{#each weapons as |weapon id|}}
|
||||
<div>{{weapon.name}}</div>
|
||||
{{#if weapon.system.equipped}}
|
||||
<div><a class="equippable" data-item-id="{{weapon._id}}"><i class="fa-regular fa-square-check"></i></a></div>
|
||||
{{else}}
|
||||
<div><a class="equippable" data-item-id="{{weapon._id}}"><i class="fa-regular fa-square"></i></a></div>
|
||||
{{/if}}
|
||||
<div>{{weapon.system.breakage_range}}</div>
|
||||
<div>{{weapon.system.fumble_range}}</div>
|
||||
<div>{{weapon.system.strength}}</div>
|
||||
<div>{{weapon.system.quantity}}</div>
|
||||
<div>{{weapon.system.weight}}</div>
|
||||
<div>{{weapon.system.cost}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item" data-item-id="{{weapon._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item" data-item-id="{{weapon._id}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
145
templates/sheets/actors/rmss-character-sheet.html
Normal file
@ -0,0 +1,145 @@
|
||||
<form class="actor-sheet {{cssClass}}" autocomplete="off">
|
||||
<!-- Header Section-->
|
||||
|
||||
<header class="sheet-header">
|
||||
|
||||
<div class="container">
|
||||
|
||||
<!-- Actor Icon Section-->
|
||||
<div>
|
||||
<div class="actor-icon">
|
||||
<img src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="64" width="64"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Resource Boxes Section-->
|
||||
|
||||
<div class="resource-container">
|
||||
|
||||
<div class="resource-entry">
|
||||
{{ localize "rmss.player_character.resources.hits" }}
|
||||
<h4><input name="system.attributes.hits.current" type="Number" value="{{system.attributes.hits.current}}"/>/<input name="system.attributes.hits.max" type="Number" value="{{system.attributes.hits.max}}"/></h4>
|
||||
</div>
|
||||
|
||||
<div class="resource-entry">
|
||||
<div class="exhaustion-resources">
|
||||
{{ localize "rmss.player_character.resources.exhaustion_points" }}
|
||||
<h4><input name="system.attributes.exhaustion_points.current" type="Number" value="{{system.attributes.exhaustion_points.current}}"/>/<input name="system.attributes.exhaustion_points.max" type="Number" value="{{system.attributes.exhaustion_points.max}}"/></h4>
|
||||
</div>
|
||||
<div class="exhaustion-modifier">
|
||||
<label>{{system.attributes.exhaustion_points.modifier}}</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="resource-entry">
|
||||
<div class="pp-resources">
|
||||
{{ localize "rmss.player_character.resources.power_points" }}
|
||||
<h4><input name="system.attributes.power_points.current" type="Number" value="{{system.attributes.power_points.current}}"/>/<input name="system.attributes.power_points.max" type="Number" value="{{system.attributes.power_points.max}}"/></h4>
|
||||
</div>
|
||||
<div class="pp-exhaustion">
|
||||
<label>{{system.attributes.power_points.modifier}}</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Name, XP and Level Section-->
|
||||
|
||||
<div class="header-container">
|
||||
<div class="header-text">
|
||||
<label for="name">{{ localize "rmss.player_character.name" }}</label>
|
||||
<input name="name" type="text" value="{{actor.name}}" placeholder="{{ localize Name }}"/>
|
||||
</div>
|
||||
|
||||
<div class="header-text flexrow">
|
||||
<label for="level">{{ localize "rmss.player_character.level" }}</label>
|
||||
<input name="system.attributes.level.value" type="text" value="{{system.attributes.level.value}}"/>
|
||||
</div>
|
||||
|
||||
<div class="header-text flexrow">
|
||||
<label for="experience">{{ localize "rmss.player_character.experience" }}</label>
|
||||
<input name="system.attributes.experience_points.value" type="text" value="{{system.attributes.experience_points.value}}"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<!-- Page Selector -->
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
{{!-- Default tab is specified in actor-sheet.mjs --}}
|
||||
<a class="item" data-tab="Record">{{ localize "rmss.pc_sheet_tabs.record" }}</a>
|
||||
<a class="item" data-tab="SkillCategory">{{ localize "rmss.pc_sheet_tabs.skill_categories" }}</a>
|
||||
<a class="item" data-tab="Skills">{{ localize "rmss.pc_sheet_tabs.skills" }}</a>
|
||||
<a class="item" data-tab="Equipment">{{ localize "rmss.pc_sheet_tabs.equipment" }}</a>
|
||||
<a class="item" data-tab="Spells">{{ localize "rmss.pc_sheet_tabs.spells" }}</a>
|
||||
<a class="item" data-tab="StatusRecord">{{ localize "rmss.pc_sheet_tabs.status_record" }}</a>
|
||||
<a class="item" data-tab="ExperiencePoints">{{ localize "rmss.pc_sheet_tabs.experience_points" }}</a>
|
||||
</nav>
|
||||
<!-- Body Section-->
|
||||
<section class="sheet-body">
|
||||
<div class="tab record" data-group="primary" data-tab="Record">
|
||||
<div class="container">
|
||||
<div class="fixed-info-container">
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-fixed-info.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-armor-info.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-resistance.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-race-stat-fixed-info.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-role-traits.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-background-info.html" }}
|
||||
</div>
|
||||
|
||||
<div class="stat-container">
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-stats.html" }}
|
||||
|
||||
<div class="favorite-container">
|
||||
<h2>Favorite Skills</h2>
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-fav-skills.html" }}
|
||||
<h2>Favorite Spells</h2>
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-fav-spells.html" }}
|
||||
<h2>Equipped Items</h2>
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-fav-items.html" }}
|
||||
<h2>Description</h2>
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab skill_categories" data-group="primary" data-tab="SkillCategory">
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-skill-categories.html" }}
|
||||
</div>
|
||||
|
||||
<div class="tab skills" data-group="primary" data-tab="Skills">
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-skills.html" }}
|
||||
</div>
|
||||
|
||||
<div class="tab equipment" data-group="primary" data-tab="Equipment">
|
||||
<div class="container">
|
||||
<div class="equipment-container">
|
||||
<h2>Items</h2>
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-items.html" }}
|
||||
<h2>Weapons</h2>
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-weapons.html" }}
|
||||
<h2>Armor and Equipables</h2>
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-armor.html" }}
|
||||
<h2>Herbs and Poisons</h2>
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-herbs.html" }}
|
||||
</div>
|
||||
|
||||
<div class="money-container">
|
||||
<h2>Wealth</h2>
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-money.html" }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tab spells" data-group="primary" data-tab="Spells">
|
||||
<div class="spell-container">
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-spells.html" }}
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
40
templates/sheets/items/rmss-armor-sheet.html
Normal file
@ -0,0 +1,40 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div>
|
||||
<table>
|
||||
<tr>
|
||||
<th>{{localize "rmss.item.equipped"}}</th>
|
||||
<th>{{localize "rmss.item.quantity"}}</th>
|
||||
<th>{{localize "rmss.armor.weight"}}</th>
|
||||
<th>{{localize "rmss.armor.cost"}}</th>
|
||||
<th>{{localize "rmss.armor.prod_time"}}</th>
|
||||
<th>{{localize "rmss.armor.at"}}</th>
|
||||
</tr>
|
||||
<td>
|
||||
<input type="checkbox" name="system.equipped" {{checked system.equipped}}/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.quantity" type="text" value="{{system.quantity}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.prod_time" type="text" value="{{system.prod_time}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.at" type="text" value="{{system.at}}" data-dtype="Number"/>
|
||||
</td>
|
||||
</table>
|
||||
{{localize "rmss.item.description"}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
40
templates/sheets/items/rmss-herb-or-poison-sheet.html
Normal file
@ -0,0 +1,40 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div>
|
||||
<table>
|
||||
<tr>
|
||||
<th>{{localize "rmss.item.quantity"}}</th>
|
||||
<th>{{localize "rmss.herb_or_poison.weight"}}</th>
|
||||
<th>{{localize "rmss.herb_or_poison.codes"}}</th>
|
||||
<th>{{localize "rmss.herb_or_poison.form_and_prep"}}</th>
|
||||
<th>{{localize "rmss.herb_or_poison.cost"}}</th>
|
||||
<th>{{localize "rmss.herb_or_poison.af"}}</th>
|
||||
</tr>
|
||||
<td>
|
||||
<input name="system.quantity" type="text" value="{{system.quantity}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.codes" type="text" value="{{system.codes}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.form_and_prep" type="text" value="{{system.form_and_prep}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.af" type="text" value="{{system.af}}" data-dtype="Number"/>
|
||||
</td>
|
||||
</table>
|
||||
{{localize "rmss.item.description"}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
36
templates/sheets/items/rmss-item-sheet.html
Normal file
@ -0,0 +1,36 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div>
|
||||
<table>
|
||||
<tr>
|
||||
<th>{{localize "rmss.item.worn"}}</th>
|
||||
<th>{{localize "rmss.item.quantity"}}</th>
|
||||
<th>{{localize "rmss.item.weight"}}</th>
|
||||
<th>{{localize "rmss.item.cost"}}</th>
|
||||
<th>{{localize "rmss.item.prod_time"}}</th>
|
||||
</tr>
|
||||
<td>
|
||||
<input type="checkbox" name="system.worn" {{checked system.worn}}/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.quantity" type="text" value="{{system.quantity}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.prod_time" type="text" value="{{system.prod_time}}" data-dtype="String"/>
|
||||
</td>
|
||||
</table>
|
||||
{{localize "rmss.item.description"}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
50
templates/sheets/items/rmss-transport-sheet.html
Normal file
@ -0,0 +1,50 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div>
|
||||
<table>
|
||||
<tr>
|
||||
<th>{{localize "rmss.transport.cost"}}</th>
|
||||
<th>{{localize "rmss.transport.feet_per_round"}}</th>
|
||||
<th>{{localize "rmss.transport.miles_per_hour"}}</th>
|
||||
<th>{{localize "rmss.transport.maneuver"}}</th>
|
||||
<th>{{localize "rmss.transport.height"}}</th>
|
||||
<th>{{localize "rmss.transport.weight"}}</th>
|
||||
<th>{{localize "rmss.transport.capacity"}}</th>
|
||||
<th>{{localize "rmss.transport.offensive_bonus"}}</th>
|
||||
</tr>
|
||||
<td>
|
||||
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.feet_per_round" type="text" value="{{system.feet_per_round}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.miles_per_hour" type="text" value="{{system.miles_per_hour}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.maneuver" type="text" value="{{system.maneuver}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.height" type="text" value="{{system.height}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.capacity" type="text" value="{{system.capacity}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.offensive_bonus" type="text" value="{{system.offensive_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
|
||||
|
||||
</table>
|
||||
{{localize "rmss.item.description"}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
54
templates/sheets/items/rmss-weapon-sheet.html
Normal file
@ -0,0 +1,54 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div>
|
||||
<table>
|
||||
<tr>
|
||||
<th>{{localize "rmss.weapon.equipped"}}</th>
|
||||
<th>{{localize "rmss.item.quantity"}}</th>
|
||||
<th>{{localize "rmss.weapon.cost"}}</th>
|
||||
<th>{{localize "rmss.weapon.type"}}</th>
|
||||
<th>{{localize "rmss.weapon.prod_time"}}</th>
|
||||
<th>{{localize "rmss.weapon.weight"}}</th>
|
||||
<th>{{localize "rmss.weapon.breakage_range"}}</th>
|
||||
<th>{{localize "rmss.weapon.strength"}}</th>
|
||||
<th>{{localize "rmss.weapon.fumble_range"}}</th>
|
||||
|
||||
</tr>
|
||||
<td>
|
||||
<input type="checkbox" name="system.equipped" {{checked system.equipped}}/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.quantity" type="text" value="{{system.quantity}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.type" type="text" value="{{system.type}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.prod_time" type="text" value="{{system.prod_time}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.breakage_range" type="text" value="{{system.breakage_range}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.strength" type="text" value="{{system.strength}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.fumble_range" type="text" value="{{system.fumble_range}}" data-dtype="String"/>
|
||||
</td>
|
||||
|
||||
</table>
|
||||
{{localize "rmss.item.description"}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
83
templates/sheets/skills/rmss-skill-category-sheet.html
Normal file
@ -0,0 +1,83 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div class="applicable-stats-grid-container">
|
||||
<div>
|
||||
Applicable Stat 1
|
||||
<select name="system.app_stat_1" class="app-stat-selector" value="{{system.app_stat_1}}" itemid="{{ item._id }}">
|
||||
{{selectOptions applicable_stat_list selected=applicable_stat_1_selected }}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
Applicable Stat 2
|
||||
<select name="system.app_stat_2" class="app-stat-selector" value="{{system.app_stat_2}}" itemid="{{ item._id }}">
|
||||
{{selectOptions applicable_stat_list selected=applicable_stat_2_selected }}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
Applicable Stat 2
|
||||
<select name="system.app_stat_3" class="app-stat-selector" value="{{system.app_stat_3}}" itemid="{{ item._id }}">
|
||||
{{selectOptions applicable_stat_list selected=applicable_stat_3_selected }}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<table>
|
||||
<tr>
|
||||
<th>{{localize "rmss.skill_category.applicable_stats"}}</th>
|
||||
<th>{{localize "rmss.skill_category.development_cost"}}</th>
|
||||
<th>{{localize "rmss.skill_category.ranks"}}</th>
|
||||
<th>{{localize "rmss.skill_category.new_ranks"}}</th>
|
||||
<th>{{localize "rmss.skill_category.rank_bonus"}}</th>
|
||||
<th>{{localize "rmss.skill_category.stat_bonus"}}</th>
|
||||
<th>{{localize "rmss.skill_category.prof_bonus"}}</th>
|
||||
<th>{{localize "rmss.skill_category.special_bonus_1"}}</th>
|
||||
<th>{{localize "rmss.skill_category.special_bonus_2"}}</th>
|
||||
<th>{{localize "rmss.skill_category.total_bonus"}}</th>
|
||||
</tr>
|
||||
<td>
|
||||
<input name="system.applicable_stats" type="text" value="{{system.applicable_stats}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.development_cost" type="text" value="{{system.development_cost}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.ranks" type="text" value="{{system.ranks}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<div>
|
||||
{{#switch system.new_ranks.value}}
|
||||
{{#case 0}} <a class="skillcategorysheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
|
||||
{{#case 1}} <a class="skillcategorysheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
|
||||
{{#case 2}} <a class="skillcategorysheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
|
||||
{{#case 3}} <a class="skillcategorysheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i></a> {{/case}}
|
||||
{{/switch}}
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.rank_bonus" type="text" value="{{system.rank_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.stat_bonus" type="text" value="{{system.stat_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.prof_bonus" type="text" value="{{system.prof_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.special_bonus_1" type="text" value="{{system.special_bonus_1}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.special_bonus_2" type="text" value="{{system.special_bonus_2}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.total_bonus" type="text" value="{{system.total_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
</table>
|
||||
{{localize "rmss.skill_category.description"}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
71
templates/sheets/skills/rmss-skill-sheet.html
Normal file
@ -0,0 +1,71 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div>
|
||||
Skill Category
|
||||
<select name="system.category" class="app-stat-selector" value="{{system.category}}" itemid="{{ item._id }}">
|
||||
{{selectOptions owned_skillcats selected=selected_skillcat }}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
Skill Designation
|
||||
<select name="system.designation" class="app-stat-selector" value="{{system.designation}}" itemid="{{ item._id }}">
|
||||
{{selectOptions designations selected=system.designation}}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<table>
|
||||
<tr>
|
||||
<th>{{localize "rmss.skill.favorite"}}</th>
|
||||
<th>{{localize "rmss.skill.ranks"}}</th>
|
||||
<th>{{localize "rmss.skill.new_ranks"}}</th>
|
||||
<th>{{localize "rmss.skill.rank_bonus"}}</th>
|
||||
<th>{{localize "rmss.skill.category_bonus"}}</th>
|
||||
<th>{{localize "rmss.skill.item_bonus"}}</th>
|
||||
<th>{{localize "rmss.skill.special_bonus_1"}}</th>
|
||||
<th>{{localize "rmss.skill.special_bonus_2"}}</th>
|
||||
<th>{{localize "rmss.skill.total_bonus"}}</th>
|
||||
</tr>
|
||||
<td>
|
||||
<input type="checkbox" name="system.favorite" {{checked system.favorite}}/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.ranks" type="text" value="{{system.ranks}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<div>
|
||||
{{#switch system.new_ranks.value}}
|
||||
{{#case 0}} <a class="skillsheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
|
||||
{{#case 1}} <a class="skillsheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
|
||||
{{#case 2}} <a class="skillsheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
|
||||
{{#case 3}} <a class="skillsheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i></a> {{/case}}
|
||||
{{/switch}}
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.rank_bonus" type="text" value="{{system.rank_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.category_bonus" type="text" value="{{system.category_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.item_bonus" type="text" value="{{system.item_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.special_bonus_1" type="text" value="{{system.special_bonus_1}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.special_bonus_2" type="text" value="{{system.special_bonus_2}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.total_bonus" type="text" value="{{system.total_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
</table>
|
||||
{{localize "rmss.skill.description"}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
46
templates/sheets/spells/rmss-spell-sheet.html
Normal file
@ -0,0 +1,46 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div>
|
||||
<table>
|
||||
<tr>
|
||||
<th>{{localize "rmss.spell.favorite"}}</th>
|
||||
<th>{{localize "rmss.spell.spell_list"}}</th>
|
||||
<th>{{localize "rmss.spell.level"}}</th>
|
||||
<th>{{localize "rmss.spell.area_of_effect"}}</th>
|
||||
<th>{{localize "rmss.spell.duration"}}</th>
|
||||
<th>{{localize "rmss.spell.range"}}</th>
|
||||
<th>{{localize "rmss.spell.type"}}</th>
|
||||
|
||||
</tr>
|
||||
<td>
|
||||
<input type="checkbox" name="system.favorite" {{checked system.favorite}}/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.spell_list" type="text" value="{{system.spell_list}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.level" type="text" value="{{system.level}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.area_of_effect" type="text" value="{{system.area_of_effect}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.duration" type="text" value="{{system.duration}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.range" type="text" value="{{system.range}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="system.type" type="text" value="{{system.type}}" data-dtype="String"/>
|
||||
</td>
|
||||
|
||||
</table>
|
||||
{{localize "rmss.spell.description"}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|