Better import and various stuff

This commit is contained in:
LeRatierBretonnien 2024-08-10 09:48:43 +02:00
parent 2b1da44f3a
commit aad90144fe
22 changed files with 97 additions and 75 deletions

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@ -27,6 +27,12 @@ export class RMSSActor extends Actor {
_prepareCharacterData(actorData) {
if (actorData.type !== "character") return;
console.log("*****Flag", this.getFlag("world", "importing"));
if (this.getFlag("world", "importing")) {
return; // Don't calculate skill bonuses if we are importing
}
this.calculateBasicStatBonus(actorData);
// Calculate Stat Bonuses for the Actor
@ -233,9 +239,7 @@ export class RMSSActor extends Actor {
for (const item of this.items) {
if (item.type === "skill") {
console.log(`rmss | actor.js | Calculating skill bonus for Skill: ${item.name}`);
console.log(`rmss | actor.js | Updating Skill Category Bonus for Skill: ${item.name}`);
item.calculateSelectedSkillCategoryBonus(item);
console.log(`rmss | actor.js | Updating Skill Total Bonus for Skill: ${item.name}`);
item.calculateSkillTotalBonus(item);
}
}

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@ -46,10 +46,11 @@ export class RMSSItem extends Item {
prepareDerivedData() {
const itemData = this;
const systemData = itemData.system;
const flags = itemData.flags.rmss || {};
if (this.parent?.getFlag("world", "importing")) {
return; // Don't calculate skill bonuses if we are importing
}
// Make separate methods for each item type to keep things organized.
if (itemData.type === "skill") {
this._prepareSkillCategoryData(itemData);
}
@ -68,6 +69,7 @@ export class RMSSItem extends Item {
_prepareSkillData(itemData) {
if (itemData.type !== "skill") return;
console.log(`rmss | item.js | Preparing Skill Data for: ${itemData.name}`);
// Make modifications to data here. For example:
// const systemData = itemData.system;
@ -103,12 +105,18 @@ export class RMSSItem extends Item {
calculateSelectedSkillCategoryBonus(itemData) {
// Find the relevant skill category
if (!this.parent) { return; } // Only if attached to an actor
let skillC = this.parent?.items || RFRPUtility.getSkillCategories();
if (skillC) {
let item = skillC.find(it => it.type == "skill_category" && it.name.toLowerCase() == itemData.system.category.toLowerCase());
this.system.category_bonus = item.system.total_bonus;
if (item) {
this.system.category_bonus = item.system.total_bonus;
} else {
ui.notifications.warn(`Skill Category ${itemData.system.category} not found for Skill ${itemData.name}`);
}
} else {
ui.notifications.warn("No Skill Categories found. Please create a Skill Category.");
ui.notifications.info("No Skill Categories found. Please create a Skill Category.");
}
}
}

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@ -90,11 +90,11 @@ export default class RMSSPlayerSheet extends ActorSheet {
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -20 ";
break;
case (powerpointPercentage < 75):
console.log("Less than 75");
//console.log("Less than 75");
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -10 ";
break;
default:
console.log("Setting Default");
//console.log("Setting Default");
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: 0 ";
}
@ -117,11 +117,11 @@ export default class RMSSPlayerSheet extends ActorSheet {
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -15 ";
break;
case (exhaustionPercentage < 75):
console.log("Less than 75");
//console.log("Less than 75");
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -5 ";
break;
default:
console.log("Setting Default");
//console.log("Setting Default");
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: 0 ";
}
@ -175,28 +175,17 @@ export default class RMSSPlayerSheet extends ActorSheet {
s.skills.push(sk);
}
}
// Sort skills with localcompare
s.skills.sort((a, b) => a.name.localeCompare(b.name));
}
// Sort Skill/Skillcat Arrays
skillcat.sort(function(a, b) {
if (a.name < b.name) {
return -1;
}
if (a.name > b.name) {
return 1;
}
return 0;
});
playerskill.sort(function(a, b) {
if (a.name < b.name) {
return -1;
}
if (a.name > b.name) {
return 1;
}
return 0;
});
// Sort all items
skillcat.sort((a, b) => a.name.localeCompare(b.name));
gear.sort((a, b) => a.name.localeCompare(b.name));
weapons.sort((a, b) => a.name.localeCompare(b.name));
armor.sort((a, b) => a.name.localeCompare(b.name));
herbs.sort((a, b) => a.name.localeCompare(b.name));
spells.sort((a, b) => a.name.localeCompare(b.name));
// Assign and return
context.gear = gear;

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@ -11,6 +11,7 @@ export default class RMSSToolsSCImporter extends FormApplication {
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["form"],
width: 520,
popOut: true,
title: "Import Skill Categories",
template: "systems/fvtt-rolemaster-frp/templates/sheets/apps/app_skill_category_importer.html"
@ -29,34 +30,38 @@ export default class RMSSToolsSCImporter extends FormApplication {
}
async _updateObject(event, formData) {
//console.log("Update ", event, formData);
await this.character.setFlag("world", "importing", true);
let itemType = event.submitter.value;
let toDelete = [];
for (const item of this.character.items) {
if (item.type === itemType) {
toDelete.push(item.id);
}
if (itemType == "skill_category" && item.type === "skill") {
toDelete.push(item.id); // Delete also skill when re-importing skill categories.
}
}
this.character.deleteEmbeddedDocuments("Item", toDelete);
await this.character.deleteEmbeddedDocuments("Item", toDelete);
let comp = (itemType == "skill") ? formData.selectOptionsSkills : formData.selectOptionsCategories;
const pack = game.packs.get(comp);
const skillCategoryData = await pack.getIndex();
console.log("Importing New Skills/Skill Categories.");
let newDocuments = [];
let gameSystem = RFRPUtility.getGameSystem();
for (const sc of skillCategoryData) {
const newitem = await pack.getDocument(sc._id);
let newDocuments = [];
const newitem = await pack.getDocument(sc._id);
if (newitem.type === itemType && (newitem.system.game_system === "common" || newitem.system.game_system === gameSystem)) {
//console.log(newitem);
newDocuments.push(newitem);
}
if (newDocuments.length > 0) {
await Item.createDocuments(newDocuments, {parent: this.character});
}
}
if (newDocuments.length > 0) {
await Item.createDocuments(newDocuments, {parent: this.character});
}
await this.character.setFlag("world", "importing", false);
}
}

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@ -1 +1 @@
MANIFEST-000129
MANIFEST-000137

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@ -1,8 +1,15 @@
2024/08/10-00:24:43.914226 7f928cc006c0 Recovering log #127
2024/08/10-00:24:43.924061 7f928cc006c0 Delete type=3 #125
2024/08/10-00:24:43.924114 7f928cc006c0 Delete type=0 #127
2024/08/10-00:25:55.309370 7f9285a006c0 Level-0 table #132: started
2024/08/10-00:25:55.309406 7f9285a006c0 Level-0 table #132: 0 bytes OK
2024/08/10-00:25:55.315743 7f9285a006c0 Delete type=0 #130
2024/08/10-00:25:55.337699 7f9285a006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/10-00:25:55.337766 7f9285a006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/10-08:47:18.899008 7f9286a006c0 Recovering log #135
2024/08/10-08:47:18.967334 7f9286a006c0 Delete type=3 #133
2024/08/10-08:47:18.967424 7f9286a006c0 Delete type=0 #135
2024/08/10-09:47:32.985517 7f9285a006c0 Level-0 table #140: started
2024/08/10-09:47:32.989699 7f9285a006c0 Level-0 table #140: 25092 bytes OK
2024/08/10-09:47:32.997934 7f9285a006c0 Delete type=0 #138
2024/08/10-09:47:33.008747 7f9285a006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/10-09:47:33.020954 7f9285a006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at '!items!yRIFroc5VC9Oj3qY' @ 192 : 1
2024/08/10-09:47:33.020989 7f9285a006c0 Compacting 1@1 + 1@2 files
2024/08/10-09:47:33.025637 7f9285a006c0 Generated table #141@1: 57 keys, 26383 bytes
2024/08/10-09:47:33.025675 7f9285a006c0 Compacted 1@1 + 1@2 files => 26383 bytes
2024/08/10-09:47:33.032592 7f9285a006c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2024/08/10-09:47:33.032827 7f9285a006c0 Delete type=2 #80
2024/08/10-09:47:33.033191 7f9285a006c0 Delete type=2 #140
2024/08/10-09:47:33.050945 7f9285a006c0 Manual compaction at level-1 from '!items!yRIFroc5VC9Oj3qY' @ 192 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2024/08/10-00:20:42.417666 7f9287e006c0 Recovering log #123
2024/08/10-00:20:42.428409 7f9287e006c0 Delete type=3 #121
2024/08/10-00:20:42.428461 7f9287e006c0 Delete type=0 #123
2024/08/10-00:24:00.419073 7f9285a006c0 Level-0 table #128: started
2024/08/10-00:24:00.419133 7f9285a006c0 Level-0 table #128: 0 bytes OK
2024/08/10-00:24:00.425273 7f9285a006c0 Delete type=0 #126
2024/08/10-00:24:00.455588 7f9285a006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/10-00:24:00.455633 7f9285a006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/10-00:31:40.615380 7f9287e006c0 Recovering log #131
2024/08/10-00:31:40.668948 7f9287e006c0 Delete type=3 #129
2024/08/10-00:31:40.669000 7f9287e006c0 Delete type=0 #131
2024/08/10-08:46:35.462850 7f9285a006c0 Level-0 table #136: started
2024/08/10-08:46:35.462903 7f9285a006c0 Level-0 table #136: 0 bytes OK
2024/08/10-08:46:35.469319 7f9285a006c0 Delete type=0 #134
2024/08/10-08:46:35.492643 7f9285a006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/10-08:46:35.510777 7f9285a006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)

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packs/skills/000047.ldb Normal file

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@ -1 +1 @@
MANIFEST-000035
MANIFEST-000043

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@ -1,8 +1,15 @@
2024/08/10-00:24:43.926981 7f9286a006c0 Recovering log #33
2024/08/10-00:24:43.937803 7f9286a006c0 Delete type=3 #31
2024/08/10-00:24:43.937890 7f9286a006c0 Delete type=0 #33
2024/08/10-00:25:55.315915 7f9285a006c0 Level-0 table #38: started
2024/08/10-00:25:55.315952 7f9285a006c0 Level-0 table #38: 0 bytes OK
2024/08/10-00:25:55.322635 7f9285a006c0 Delete type=0 #36
2024/08/10-00:25:55.337719 7f9285a006c0 Manual compaction at level-0 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
2024/08/10-00:25:55.337776 7f9285a006c0 Manual compaction at level-1 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
2024/08/10-08:47:18.971370 7f928cc006c0 Recovering log #41
2024/08/10-08:47:19.065211 7f928cc006c0 Delete type=3 #39
2024/08/10-08:47:19.065338 7f928cc006c0 Delete type=0 #41
2024/08/10-09:47:33.068934 7f9285a006c0 Level-0 table #46: started
2024/08/10-09:47:33.075322 7f9285a006c0 Level-0 table #46: 140828 bytes OK
2024/08/10-09:47:33.081650 7f9285a006c0 Delete type=0 #44
2024/08/10-09:47:33.090270 7f9285a006c0 Manual compaction at level-0 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
2024/08/10-09:47:33.097522 7f9285a006c0 Manual compaction at level-1 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at '!items!zYdJP3YQjsK9c3kh' @ 574 : 1
2024/08/10-09:47:33.097537 7f9285a006c0 Compacting 1@1 + 1@2 files
2024/08/10-09:47:33.105028 7f9285a006c0 Generated table #47@1: 260 keys, 146683 bytes
2024/08/10-09:47:33.105065 7f9285a006c0 Compacted 1@1 + 1@2 files => 146683 bytes
2024/08/10-09:47:33.111688 7f9285a006c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2024/08/10-09:47:33.111910 7f9285a006c0 Delete type=2 #10
2024/08/10-09:47:33.112302 7f9285a006c0 Delete type=2 #46
2024/08/10-09:47:33.126561 7f9285a006c0 Manual compaction at level-1 from '!items!zYdJP3YQjsK9c3kh' @ 574 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2024/08/10-00:20:42.430762 7f9286a006c0 Recovering log #29
2024/08/10-00:20:42.440202 7f9286a006c0 Delete type=3 #27
2024/08/10-00:20:42.440254 7f9286a006c0 Delete type=0 #29
2024/08/10-00:24:00.432479 7f9285a006c0 Level-0 table #34: started
2024/08/10-00:24:00.432516 7f9285a006c0 Level-0 table #34: 0 bytes OK
2024/08/10-00:24:00.438691 7f9285a006c0 Delete type=0 #32
2024/08/10-00:24:00.455614 7f9285a006c0 Manual compaction at level-0 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
2024/08/10-00:24:00.455646 7f9285a006c0 Manual compaction at level-1 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
2024/08/10-00:31:40.672178 7f9286a006c0 Recovering log #37
2024/08/10-00:31:40.729626 7f9286a006c0 Delete type=3 #35
2024/08/10-00:31:40.729689 7f9286a006c0 Delete type=0 #37
2024/08/10-08:46:35.486154 7f9285a006c0 Level-0 table #42: started
2024/08/10-08:46:35.486208 7f9285a006c0 Level-0 table #42: 0 bytes OK
2024/08/10-08:46:35.492434 7f9285a006c0 Delete type=0 #40
2024/08/10-08:46:35.510744 7f9285a006c0 Manual compaction at level-0 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
2024/08/10-08:46:35.510832 7f9285a006c0 Manual compaction at level-1 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)

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@ -3,7 +3,7 @@
"title": "Rolemaster FRP System",
"description": "The Rolemaster FRP system for FoundryVTT.",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/raw/branch/develop/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.15.zip",
"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.16.zip",
"authors": [
{
"name": "Cynicide",
@ -14,7 +14,7 @@
"email": ""
}
],
"version": "12.0.15",
"version": "12.0.16",
"compatibility": {
"minimum": "12",
"verified": "12"

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@ -3,8 +3,10 @@
<h3>Import Skill Categories/Skills</h3>
<div>
<span>
WARNING: This will erase your existing Skill Categories or Skills and import all Skill Categories/Skills from the selected Compendium.
Note that the import will select only skills and categories matching the "Common" items and the selected game system.
</span>
</div>
<div class="flexrow">
<span >Select Skill Categories Compendium:</span>