Better import and various stuff
This commit is contained in:
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2b1da44f3a
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@ -27,6 +27,12 @@ export class RMSSActor extends Actor {
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_prepareCharacterData(actorData) {
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_prepareCharacterData(actorData) {
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if (actorData.type !== "character") return;
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if (actorData.type !== "character") return;
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console.log("*****Flag", this.getFlag("world", "importing"));
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if (this.getFlag("world", "importing")) {
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return; // Don't calculate skill bonuses if we are importing
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}
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this.calculateBasicStatBonus(actorData);
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this.calculateBasicStatBonus(actorData);
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// Calculate Stat Bonuses for the Actor
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// Calculate Stat Bonuses for the Actor
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@ -233,9 +239,7 @@ export class RMSSActor extends Actor {
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for (const item of this.items) {
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for (const item of this.items) {
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if (item.type === "skill") {
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if (item.type === "skill") {
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console.log(`rmss | actor.js | Calculating skill bonus for Skill: ${item.name}`);
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console.log(`rmss | actor.js | Calculating skill bonus for Skill: ${item.name}`);
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console.log(`rmss | actor.js | Updating Skill Category Bonus for Skill: ${item.name}`);
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item.calculateSelectedSkillCategoryBonus(item);
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item.calculateSelectedSkillCategoryBonus(item);
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console.log(`rmss | actor.js | Updating Skill Total Bonus for Skill: ${item.name}`);
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item.calculateSkillTotalBonus(item);
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item.calculateSkillTotalBonus(item);
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}
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}
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}
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}
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@ -46,10 +46,11 @@ export class RMSSItem extends Item {
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prepareDerivedData() {
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prepareDerivedData() {
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const itemData = this;
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const itemData = this;
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const systemData = itemData.system;
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const systemData = itemData.system;
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const flags = itemData.flags.rmss || {};
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if (this.parent?.getFlag("world", "importing")) {
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return; // Don't calculate skill bonuses if we are importing
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}
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// Make separate methods for each item type to keep things organized.
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// Make separate methods for each item type to keep things organized.
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if (itemData.type === "skill") {
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if (itemData.type === "skill") {
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this._prepareSkillCategoryData(itemData);
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this._prepareSkillCategoryData(itemData);
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}
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}
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@ -68,6 +69,7 @@ export class RMSSItem extends Item {
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_prepareSkillData(itemData) {
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_prepareSkillData(itemData) {
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if (itemData.type !== "skill") return;
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if (itemData.type !== "skill") return;
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console.log(`rmss | item.js | Preparing Skill Data for: ${itemData.name}`);
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console.log(`rmss | item.js | Preparing Skill Data for: ${itemData.name}`);
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// Make modifications to data here. For example:
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// Make modifications to data here. For example:
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// const systemData = itemData.system;
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// const systemData = itemData.system;
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@ -103,12 +105,18 @@ export class RMSSItem extends Item {
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calculateSelectedSkillCategoryBonus(itemData) {
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calculateSelectedSkillCategoryBonus(itemData) {
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// Find the relevant skill category
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// Find the relevant skill category
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if (!this.parent) { return; } // Only if attached to an actor
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let skillC = this.parent?.items || RFRPUtility.getSkillCategories();
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let skillC = this.parent?.items || RFRPUtility.getSkillCategories();
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if (skillC) {
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if (skillC) {
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let item = skillC.find(it => it.type == "skill_category" && it.name.toLowerCase() == itemData.system.category.toLowerCase());
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let item = skillC.find(it => it.type == "skill_category" && it.name.toLowerCase() == itemData.system.category.toLowerCase());
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if (item) {
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this.system.category_bonus = item.system.total_bonus;
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this.system.category_bonus = item.system.total_bonus;
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} else {
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} else {
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ui.notifications.warn("No Skill Categories found. Please create a Skill Category.");
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ui.notifications.warn(`Skill Category ${itemData.system.category} not found for Skill ${itemData.name}`);
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}
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} else {
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ui.notifications.info("No Skill Categories found. Please create a Skill Category.");
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}
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}
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}
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}
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}
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}
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@ -90,11 +90,11 @@ export default class RMSSPlayerSheet extends ActorSheet {
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context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -20 ";
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context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -20 ";
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break;
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break;
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case (powerpointPercentage < 75):
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case (powerpointPercentage < 75):
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console.log("Less than 75");
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//console.log("Less than 75");
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context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -10 ";
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context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -10 ";
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break;
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break;
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default:
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default:
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console.log("Setting Default");
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//console.log("Setting Default");
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context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: 0 ";
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context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: 0 ";
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}
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}
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@ -117,11 +117,11 @@ export default class RMSSPlayerSheet extends ActorSheet {
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context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -15 ";
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context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -15 ";
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break;
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break;
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case (exhaustionPercentage < 75):
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case (exhaustionPercentage < 75):
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console.log("Less than 75");
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//console.log("Less than 75");
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context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -5 ";
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context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -5 ";
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break;
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break;
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default:
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default:
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console.log("Setting Default");
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//console.log("Setting Default");
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context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: 0 ";
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context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: 0 ";
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}
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}
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@ -175,28 +175,17 @@ export default class RMSSPlayerSheet extends ActorSheet {
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s.skills.push(sk);
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s.skills.push(sk);
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}
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}
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}
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}
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// Sort skills with localcompare
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s.skills.sort((a, b) => a.name.localeCompare(b.name));
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}
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}
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// Sort Skill/Skillcat Arrays
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// Sort all items
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skillcat.sort(function(a, b) {
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skillcat.sort((a, b) => a.name.localeCompare(b.name));
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if (a.name < b.name) {
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gear.sort((a, b) => a.name.localeCompare(b.name));
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return -1;
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weapons.sort((a, b) => a.name.localeCompare(b.name));
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}
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armor.sort((a, b) => a.name.localeCompare(b.name));
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if (a.name > b.name) {
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herbs.sort((a, b) => a.name.localeCompare(b.name));
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return 1;
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spells.sort((a, b) => a.name.localeCompare(b.name));
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}
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return 0;
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});
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playerskill.sort(function(a, b) {
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if (a.name < b.name) {
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return -1;
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}
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if (a.name > b.name) {
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return 1;
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}
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return 0;
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});
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// Assign and return
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// Assign and return
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context.gear = gear;
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context.gear = gear;
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@ -11,6 +11,7 @@ export default class RMSSToolsSCImporter extends FormApplication {
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static get defaultOptions() {
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["form"],
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classes: ["form"],
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width: 520,
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popOut: true,
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popOut: true,
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title: "Import Skill Categories",
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title: "Import Skill Categories",
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template: "systems/fvtt-rolemaster-frp/templates/sheets/apps/app_skill_category_importer.html"
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template: "systems/fvtt-rolemaster-frp/templates/sheets/apps/app_skill_category_importer.html"
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@ -29,34 +30,38 @@ export default class RMSSToolsSCImporter extends FormApplication {
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}
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}
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async _updateObject(event, formData) {
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async _updateObject(event, formData) {
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//console.log("Update ", event, formData);
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await this.character.setFlag("world", "importing", true);
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let itemType = event.submitter.value;
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let itemType = event.submitter.value;
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let toDelete = [];
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let toDelete = [];
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for (const item of this.character.items) {
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for (const item of this.character.items) {
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if (item.type === itemType) {
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if (item.type === itemType) {
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toDelete.push(item.id);
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toDelete.push(item.id);
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}
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}
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if (itemType == "skill_category" && item.type === "skill") {
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toDelete.push(item.id); // Delete also skill when re-importing skill categories.
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}
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}
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this.character.deleteEmbeddedDocuments("Item", toDelete);
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}
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await this.character.deleteEmbeddedDocuments("Item", toDelete);
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let comp = (itemType == "skill") ? formData.selectOptionsSkills : formData.selectOptionsCategories;
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let comp = (itemType == "skill") ? formData.selectOptionsSkills : formData.selectOptionsCategories;
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const pack = game.packs.get(comp);
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const pack = game.packs.get(comp);
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const skillCategoryData = await pack.getIndex();
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const skillCategoryData = await pack.getIndex();
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console.log("Importing New Skills/Skill Categories.");
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console.log("Importing New Skills/Skill Categories.");
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let newDocuments = [];
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let gameSystem = RFRPUtility.getGameSystem();
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let gameSystem = RFRPUtility.getGameSystem();
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for (const sc of skillCategoryData) {
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for (const sc of skillCategoryData) {
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const newitem = await pack.getDocument(sc._id);
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const newitem = await pack.getDocument(sc._id);
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let newDocuments = [];
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if (newitem.type === itemType && (newitem.system.game_system === "common" || newitem.system.game_system === gameSystem)) {
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if (newitem.type === itemType && (newitem.system.game_system === "common" || newitem.system.game_system === gameSystem)) {
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//console.log(newitem);
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newDocuments.push(newitem);
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newDocuments.push(newitem);
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}
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}
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}
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if (newDocuments.length > 0) {
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if (newDocuments.length > 0) {
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await Item.createDocuments(newDocuments, {parent: this.character});
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await Item.createDocuments(newDocuments, {parent: this.character});
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}
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}
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}
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await this.character.setFlag("world", "importing", false);
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}
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}
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}
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}
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Binary file not shown.
BIN
packs/skill_categories/000141.ldb
Normal file
BIN
packs/skill_categories/000141.ldb
Normal file
Binary file not shown.
@ -1 +1 @@
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MANIFEST-000129
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MANIFEST-000137
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@ -1,8 +1,15 @@
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2024/08/10-00:24:43.914226 7f928cc006c0 Recovering log #127
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2024/08/10-08:47:18.899008 7f9286a006c0 Recovering log #135
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2024/08/10-00:24:43.924061 7f928cc006c0 Delete type=3 #125
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2024/08/10-08:47:18.967334 7f9286a006c0 Delete type=3 #133
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2024/08/10-00:24:43.924114 7f928cc006c0 Delete type=0 #127
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2024/08/10-08:47:18.967424 7f9286a006c0 Delete type=0 #135
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2024/08/10-00:25:55.309370 7f9285a006c0 Level-0 table #132: started
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2024/08/10-09:47:32.985517 7f9285a006c0 Level-0 table #140: started
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2024/08/10-00:25:55.309406 7f9285a006c0 Level-0 table #132: 0 bytes OK
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2024/08/10-09:47:32.989699 7f9285a006c0 Level-0 table #140: 25092 bytes OK
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2024/08/10-00:25:55.315743 7f9285a006c0 Delete type=0 #130
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2024/08/10-09:47:32.997934 7f9285a006c0 Delete type=0 #138
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2024/08/10-00:25:55.337699 7f9285a006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/10-09:47:33.008747 7f9285a006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/10-00:25:55.337766 7f9285a006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/10-09:47:33.020954 7f9285a006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at '!items!yRIFroc5VC9Oj3qY' @ 192 : 1
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2024/08/10-09:47:33.020989 7f9285a006c0 Compacting 1@1 + 1@2 files
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2024/08/10-09:47:33.025637 7f9285a006c0 Generated table #141@1: 57 keys, 26383 bytes
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2024/08/10-09:47:33.025675 7f9285a006c0 Compacted 1@1 + 1@2 files => 26383 bytes
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2024/08/10-09:47:33.032592 7f9285a006c0 compacted to: files[ 0 0 1 0 0 0 0 ]
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2024/08/10-09:47:33.032827 7f9285a006c0 Delete type=2 #80
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2024/08/10-09:47:33.033191 7f9285a006c0 Delete type=2 #140
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2024/08/10-09:47:33.050945 7f9285a006c0 Manual compaction at level-1 from '!items!yRIFroc5VC9Oj3qY' @ 192 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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@ -1,8 +1,8 @@
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2024/08/10-00:20:42.417666 7f9287e006c0 Recovering log #123
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2024/08/10-00:31:40.615380 7f9287e006c0 Recovering log #131
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2024/08/10-00:20:42.428409 7f9287e006c0 Delete type=3 #121
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2024/08/10-00:31:40.668948 7f9287e006c0 Delete type=3 #129
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2024/08/10-00:20:42.428461 7f9287e006c0 Delete type=0 #123
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2024/08/10-00:31:40.669000 7f9287e006c0 Delete type=0 #131
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2024/08/10-00:24:00.419073 7f9285a006c0 Level-0 table #128: started
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2024/08/10-08:46:35.462850 7f9285a006c0 Level-0 table #136: started
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2024/08/10-00:24:00.419133 7f9285a006c0 Level-0 table #128: 0 bytes OK
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2024/08/10-08:46:35.462903 7f9285a006c0 Level-0 table #136: 0 bytes OK
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2024/08/10-00:24:00.425273 7f9285a006c0 Delete type=0 #126
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2024/08/10-08:46:35.469319 7f9285a006c0 Delete type=0 #134
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2024/08/10-00:24:00.455588 7f9285a006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/10-08:46:35.492643 7f9285a006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/10-00:24:00.455633 7f9285a006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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2024/08/10-08:46:35.510777 7f9285a006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
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Binary file not shown.
BIN
packs/skill_categories/MANIFEST-000137
Normal file
BIN
packs/skill_categories/MANIFEST-000137
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/skills/000047.ldb
Normal file
BIN
packs/skills/000047.ldb
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@ -1 +1 @@
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MANIFEST-000035
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MANIFEST-000043
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@ -1,8 +1,15 @@
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2024/08/10-00:24:43.926981 7f9286a006c0 Recovering log #33
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2024/08/10-08:47:18.971370 7f928cc006c0 Recovering log #41
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2024/08/10-00:24:43.937803 7f9286a006c0 Delete type=3 #31
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2024/08/10-08:47:19.065211 7f928cc006c0 Delete type=3 #39
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2024/08/10-00:24:43.937890 7f9286a006c0 Delete type=0 #33
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2024/08/10-08:47:19.065338 7f928cc006c0 Delete type=0 #41
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2024/08/10-00:25:55.315915 7f9285a006c0 Level-0 table #38: started
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2024/08/10-09:47:33.068934 7f9285a006c0 Level-0 table #46: started
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2024/08/10-00:25:55.315952 7f9285a006c0 Level-0 table #38: 0 bytes OK
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2024/08/10-09:47:33.075322 7f9285a006c0 Level-0 table #46: 140828 bytes OK
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2024/08/10-00:25:55.322635 7f9285a006c0 Delete type=0 #36
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2024/08/10-09:47:33.081650 7f9285a006c0 Delete type=0 #44
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2024/08/10-00:25:55.337719 7f9285a006c0 Manual compaction at level-0 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
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2024/08/10-09:47:33.090270 7f9285a006c0 Manual compaction at level-0 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
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2024/08/10-00:25:55.337776 7f9285a006c0 Manual compaction at level-1 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
|
2024/08/10-09:47:33.097522 7f9285a006c0 Manual compaction at level-1 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at '!items!zYdJP3YQjsK9c3kh' @ 574 : 1
|
||||||
|
2024/08/10-09:47:33.097537 7f9285a006c0 Compacting 1@1 + 1@2 files
|
||||||
|
2024/08/10-09:47:33.105028 7f9285a006c0 Generated table #47@1: 260 keys, 146683 bytes
|
||||||
|
2024/08/10-09:47:33.105065 7f9285a006c0 Compacted 1@1 + 1@2 files => 146683 bytes
|
||||||
|
2024/08/10-09:47:33.111688 7f9285a006c0 compacted to: files[ 0 0 1 0 0 0 0 ]
|
||||||
|
2024/08/10-09:47:33.111910 7f9285a006c0 Delete type=2 #10
|
||||||
|
2024/08/10-09:47:33.112302 7f9285a006c0 Delete type=2 #46
|
||||||
|
2024/08/10-09:47:33.126561 7f9285a006c0 Manual compaction at level-1 from '!items!zYdJP3YQjsK9c3kh' @ 574 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
2024/08/10-00:20:42.430762 7f9286a006c0 Recovering log #29
|
2024/08/10-00:31:40.672178 7f9286a006c0 Recovering log #37
|
||||||
2024/08/10-00:20:42.440202 7f9286a006c0 Delete type=3 #27
|
2024/08/10-00:31:40.729626 7f9286a006c0 Delete type=3 #35
|
||||||
2024/08/10-00:20:42.440254 7f9286a006c0 Delete type=0 #29
|
2024/08/10-00:31:40.729689 7f9286a006c0 Delete type=0 #37
|
||||||
2024/08/10-00:24:00.432479 7f9285a006c0 Level-0 table #34: started
|
2024/08/10-08:46:35.486154 7f9285a006c0 Level-0 table #42: started
|
||||||
2024/08/10-00:24:00.432516 7f9285a006c0 Level-0 table #34: 0 bytes OK
|
2024/08/10-08:46:35.486208 7f9285a006c0 Level-0 table #42: 0 bytes OK
|
||||||
2024/08/10-00:24:00.438691 7f9285a006c0 Delete type=0 #32
|
2024/08/10-08:46:35.492434 7f9285a006c0 Delete type=0 #40
|
||||||
2024/08/10-00:24:00.455614 7f9285a006c0 Manual compaction at level-0 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
|
2024/08/10-08:46:35.510744 7f9285a006c0 Manual compaction at level-0 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
|
||||||
2024/08/10-00:24:00.455646 7f9285a006c0 Manual compaction at level-1 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
|
2024/08/10-08:46:35.510832 7f9285a006c0 Manual compaction at level-1 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
|
||||||
|
Binary file not shown.
BIN
packs/skills/MANIFEST-000043
Normal file
BIN
packs/skills/MANIFEST-000043
Normal file
Binary file not shown.
@ -3,7 +3,7 @@
|
|||||||
"title": "Rolemaster FRP System",
|
"title": "Rolemaster FRP System",
|
||||||
"description": "The Rolemaster FRP system for FoundryVTT.",
|
"description": "The Rolemaster FRP system for FoundryVTT.",
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/raw/branch/develop/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/raw/branch/develop/system.json",
|
||||||
"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.15.zip",
|
"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.16.zip",
|
||||||
"authors": [
|
"authors": [
|
||||||
{
|
{
|
||||||
"name": "Cynicide",
|
"name": "Cynicide",
|
||||||
@ -14,7 +14,7 @@
|
|||||||
"email": ""
|
"email": ""
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"version": "12.0.15",
|
"version": "12.0.16",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "12",
|
"minimum": "12",
|
||||||
"verified": "12"
|
"verified": "12"
|
||||||
|
@ -3,8 +3,10 @@
|
|||||||
|
|
||||||
<h3>Import Skill Categories/Skills</h3>
|
<h3>Import Skill Categories/Skills</h3>
|
||||||
<div>
|
<div>
|
||||||
|
<span>
|
||||||
WARNING: This will erase your existing Skill Categories or Skills and import all Skill Categories/Skills from the selected Compendium.
|
WARNING: This will erase your existing Skill Categories or Skills and import all Skill Categories/Skills from the selected Compendium.
|
||||||
Note that the import will select only skills and categories matching the "Common" items and the selected game system.
|
Note that the import will select only skills and categories matching the "Common" items and the selected game system.
|
||||||
|
</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<span >Select Skill Categories Compendium:</span>
|
<span >Select Skill Categories Compendium:</span>
|
||||||
|
Loading…
Reference in New Issue
Block a user