Merge pull request #2 from Cynicide/develop
Foundry V10 Compatability and Skill Calculations
This commit is contained in:
commit
d83415ba7d
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rmss/LICENSE.txt
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rmss/LICENSE.txt
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rmss/README.md
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rmss/README.md
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@ -0,0 +1,9 @@
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This tutorial is based on the video tutorials by Cédric Hauteville you can watch them here: https://www.youtube.com/playlist?list=PLFV9z59nkHDccUbRXVt623UdloPTclIrz parts of it were also lifted from the Foundry VTT Boilerplate system by XXX.
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Icons have been sourced from https://game-icons.net
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This system uses less for CSS you can see a good installation guide for VSCode at https://code.visualstudio.com/docs/languages/css#_transpiling-sass-and-less-into-css
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User Notes
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Skill Categories and Skills cannot be renamed if they are owned and you cannot drag a duplicate named skill to the sheet
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rmss/TODO
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rmss/TODO
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@ -0,0 +1,22 @@
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Small
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1. Add Relationship between skills and skill categories
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2. Remove Tables and replace with CSS Grid
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3. Fix unaligned CSS
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4. Prevent Duplication on Drag and Drop for Skills and Skill Categories, possibly spells too.
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DONE - Overriden _onDropItem on Player Sheet
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DONE - Skill Categories cannot be renamed if they are owned.
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Medium
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4. Inventory sorted by types
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i. Drag and drop should add an item if it already exists.
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ii. Equipables
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iii. Favorites
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5. Creature Sheet
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Large
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6. Dice Roller
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7. Initiative System
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@ -50,6 +50,4 @@ rmss.stats = {
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fullname: "Strength",
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shortname: "St"
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}
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}
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@ -10,8 +10,8 @@ export class RMSSActor extends Actor {
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}
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prepareDerivedData() {
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const actorData = this.data;
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const data = actorData.data;
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const actorData = this;
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const systemData = actorData.system;
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const flags = actorData.flags.rmss || {};
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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@ -26,14 +26,15 @@ export class RMSSActor extends Actor {
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_prepareCharacterData(actorData) {
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if (actorData.type !== 'character') return;
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// Calculate Stat Bonuses in Actor
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this.prepareStatBonuses(actorData)
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// Calculate Stat Bonuses for the Actor
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this.prepareStatBonuses(actorData);
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// Calculate Resistance Rolls in Actor
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// Calculate Resistance Rolls for the Actor
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this.prepareResistanceRolls(actorData);
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// Iterate through and apply Stat bonuses for Skill Category Items
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this.prepareSkillCatStatBonuses();
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this.prepareSkillCategoryStatBonuses();
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}
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/**
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@ -47,48 +48,52 @@ export class RMSSActor extends Actor {
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data.xp = (data.cr * data.cr) * 100;
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}
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// Tally each stat bonus and populate the total field.
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prepareStatBonuses(actorData) {
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const data = actorData.data;
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actorData.data.stats.agility.stat_bonus = Number(data.stats.agility.racial_bonus)+Number(data.stats.agility.special_bonus)+Number(data.stats.agility.basic_bonus);
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actorData.data.stats.constitution.stat_bonus = Number(data.stats.constitution.racial_bonus)+Number(data.stats.constitution.special_bonus)+Number(data.stats.constitution.basic_bonus);
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actorData.data.stats.memory.stat_bonus = Number(data.stats.memory.racial_bonus)+Number(data.stats.memory.special_bonus)+Number(data.stats.memory.basic_bonus);
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actorData.data.stats.reasoning.stat_bonus = Number(data.stats.reasoning.racial_bonus)+Number(data.stats.reasoning.special_bonus)+Number(data.stats.reasoning.basic_bonus);
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actorData.data.stats.self_discipline.stat_bonus = Number(data.stats.self_discipline.racial_bonus)+Number(data.stats.self_discipline.special_bonus)+Number(data.stats.self_discipline.basic_bonus);
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actorData.data.stats.empathy.stat_bonus = Number(data.stats.empathy.racial_bonus)+Number(data.stats.empathy.special_bonus)+Number(data.stats.empathy.basic_bonus);
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actorData.data.stats.intuition.stat_bonus = Number(data.stats.intuition.racial_bonus)+Number(data.stats.intuition.special_bonus)+Number(data.stats.intuition.basic_bonus);
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actorData.data.stats.presence.stat_bonus = Number(data.stats.presence.racial_bonus)+Number(data.stats.presence.special_bonus)+Number(data.stats.presence.basic_bonus);
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actorData.data.stats.quickness.stat_bonus = Number(data.stats.quickness.racial_bonus)+Number(data.stats.quickness.special_bonus)+Number(data.stats.quickness.basic_bonus);
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actorData.data.stats.strength.stat_bonus = Number(data.stats.strength.racial_bonus)+Number(data.stats.strength.special_bonus)+Number(data.stats.strength.basic_bonus);
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const systemData = actorData.system;
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actorData.system.stats.agility.stat_bonus = Number(systemData.stats.agility.racial_bonus)+Number(systemData.stats.agility.special_bonus)+Number(systemData.stats.agility.basic_bonus);
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actorData.system.stats.constitution.stat_bonus = Number(systemData.stats.constitution.racial_bonus)+Number(systemData.stats.constitution.special_bonus)+Number(systemData.stats.constitution.basic_bonus);
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actorData.system.stats.memory.stat_bonus = Number(systemData.stats.memory.racial_bonus)+Number(systemData.stats.memory.special_bonus)+Number(systemData.stats.memory.basic_bonus);
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actorData.system.stats.reasoning.stat_bonus = Number(systemData.stats.reasoning.racial_bonus)+Number(systemData.stats.reasoning.special_bonus)+Number(systemData.stats.reasoning.basic_bonus);
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actorData.system.stats.self_discipline.stat_bonus = Number(systemData.stats.self_discipline.racial_bonus)+Number(systemData.stats.self_discipline.special_bonus)+Number(systemData.stats.self_discipline.basic_bonus);
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actorData.system.stats.empathy.stat_bonus = Number(systemData.stats.empathy.racial_bonus)+Number(systemData.stats.empathy.special_bonus)+Number(systemData.stats.empathy.basic_bonus);
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actorData.system.stats.intuition.stat_bonus = Number(systemData.stats.intuition.racial_bonus)+Number(systemData.stats.intuition.special_bonus)+Number(systemData.stats.intuition.basic_bonus);
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actorData.system.stats.presence.stat_bonus = Number(systemData.stats.presence.racial_bonus)+Number(systemData.stats.presence.special_bonus)+Number(systemData.stats.presence.basic_bonus);
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actorData.system.stats.quickness.stat_bonus = Number(systemData.stats.quickness.racial_bonus)+Number(systemData.stats.quickness.special_bonus)+Number(systemData.stats.quickness.basic_bonus);
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actorData.system.stats.strength.stat_bonus = Number(systemData.stats.strength.racial_bonus)+Number(systemData.stats.strength.special_bonus)+Number(systemData.stats.strength.basic_bonus);
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}
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prepareResistanceRolls(actorData) {
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const data = actorData.data;
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actorData.data.resistance_rolls.essence = Number(actorData.data.stats.empathy.stat_bonus * 3)
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actorData.data.resistance_rolls.channeling = Number(actorData.data.stats.intuition.stat_bonus * 3)
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actorData.data.resistance_rolls.mentalism = Number(actorData.data.stats.presence.stat_bonus * 3)
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actorData.data.resistance_rolls.fear = Number(actorData.data.stats.self_discipline.stat_bonus * 3)
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actorData.data.resistance_rolls.poison_disease = Number(actorData.data.stats.constitution.stat_bonus * 3)
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actorData.data.resistance_rolls.chann_ess = Number(actorData.data.stats.intuition.stat_bonus) + Number(actorData.data.stats.empathy.stat_bonus)
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actorData.data.resistance_rolls.chann_ment = Number(actorData.data.stats.intuition.stat_bonus) + Number(actorData.data.stats.presence.stat_bonus)
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actorData.data.resistance_rolls.ess_ment = Number(actorData.data.stats.empathy.stat_bonus) + Number(actorData.data.stats.presence.stat_bonus)
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actorData.data.resistance_rolls.arcane = Number(actorData.data.stats.empathy.stat_bonus) + Number(actorData.data.stats.intuition.stat_bonus) + Number(actorData.data.stats.presence.stat_bonus)
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// Calculate each Resistance Roll with the formula on the character sheet.
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prepareResistanceRolls(actorData) { // TODO: Add Racial modifiers to resistance
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const systemData = actorData.system;
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actorData.system.resistance_rolls.essence = Number(systemData.stats.empathy.stat_bonus * 3);
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actorData.system.resistance_rolls.channeling = Number(systemData.stats.intuition.stat_bonus * 3);
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actorData.system.resistance_rolls.mentalism = Number(systemData.stats.presence.stat_bonus * 3);
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actorData.system.resistance_rolls.fear = Number(systemData.stats.self_discipline.stat_bonus * 3);
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actorData.system.resistance_rolls.poison_disease = Number(systemData.stats.constitution.stat_bonus * 3);
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actorData.system.resistance_rolls.chann_ess = Number(systemData.stats.intuition.stat_bonus) + Number(systemData.stats.empathy.stat_bonus);
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actorData.system.resistance_rolls.chann_ment = Number(systemData.stats.intuition.stat_bonus) + Number(systemData.stats.presence.stat_bonus);
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actorData.system.resistance_rolls.ess_ment = Number(systemData.stats.empathy.stat_bonus) + Number(systemData.stats.presence.stat_bonus);
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actorData.system.resistance_rolls.arcane = Number(systemData.stats.empathy.stat_bonus) + Number(systemData.stats.intuition.stat_bonus) + Number(systemData.stats.presence.stat_bonus);
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}
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prepareSkillCatStatBonuses() {
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console.log("Getting Items");
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/*prepareSkillCategoryBonuses() {
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for (const item of this.items) {
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if (item.type === "skill") {
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}
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}
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}*/
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// Tallys the bonus for each Stat that is applicable to the Skill Category and then updates the total
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prepareSkillCategoryStatBonuses() {
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for (const item of this.items) {
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if (item.type === "skill_category") {
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// Get all the applicable stats for this skill category
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var app_stat_1 = item.data.data.app_stat_1;
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var app_stat_2 = item.data.data.app_stat_2;
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var app_stat_3 = item.data.data.app_stat_3;
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console.log(item.name + " " + app_stat_1 + " " + app_stat_2 + " " + app_stat_3);
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var app_stat_1 = item.system.app_stat_1;
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var app_stat_2 = item.system.app_stat_2;
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var app_stat_3 = item.system.app_stat_3;
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// If the first one is None we don't need to do anything further
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if (app_stat_1 === "None") {
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@ -106,39 +111,42 @@ export class RMSSActor extends Actor {
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for (const stat in CONFIG.rmss.stats) {
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// If the configured App Stat matches the one of the stats in config
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if (app_stat_1 === CONFIG.rmss.stats[stat].shortname) {
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console.log("Found first stat: " + stat);
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app_stat_1_found = true;
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// Get the Stat Bonus
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console.log(this.data.data.stats[stat].stat_bonus);
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applicable_stat_bonus = applicable_stat_bonus + this.data.data.stats[stat].stat_bonus
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//console.log("New Applicable Stat Bonus: " + applicable_stat_bonus)
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applicable_stat_bonus = applicable_stat_bonus + this.system.stats[stat].stat_bonus;
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}
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if (app_stat_2 === CONFIG.rmss.stats[stat].shortname) {
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console.log("Found second stat: " + stat);
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app_stat_2_found = true;
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console.log(this.data.data.stats[stat].stat_bonus);
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applicable_stat_bonus = applicable_stat_bonus + this.data.data.stats[stat].stat_bonus
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//console.log("New Applicable Stat Bonus: " + applicable_stat_bonus)
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applicable_stat_bonus = applicable_stat_bonus + this.system.stats[stat].stat_bonus;
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}
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if (app_stat_3 === CONFIG.rmss.stats[stat].shortname) {
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console.log("Found third stat: " + stat);
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app_stat_3_found = true;
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console.log(this.data.data.stats[stat].stat_bonus);
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applicable_stat_bonus = applicable_stat_bonus + this.data.data.stats[stat].stat_bonus
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//console.log("New Applicable Stat Bonus: " + applicable_stat_bonus)
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applicable_stat_bonus = applicable_stat_bonus + this.system.stats[stat].stat_bonus;
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}
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}
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console.log("Applicable Stat Bonus: " + applicable_stat_bonus)
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//console.log("Applicable Stat Bonus: " + applicable_stat_bonus)
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if (app_stat_1_found === true && app_stat_2_found === true && app_stat_3_found === true) {
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// Apply the update if we found stat bonuses for every applicable stat
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item.data.data.stat_bonus = applicable_stat_bonus;
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item.system.stat_bonus = applicable_stat_bonus;
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// Update the total in the Item
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item.calculateSkillCatTotalBonus(item.data);
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item.calculateSkillCategoryTotalBonus(item);
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}
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}
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}
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}
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}
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// For each skill category return an object in this format.
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// {{ _id: "skill category name"}}
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// This is the format that the select helper on the skill sheet needs
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getOwnedSkillCategories() {
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var ownedSkillCategories = {None: "None"};
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for (const item of this.items) {
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if (item.type === "skill_category") {
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ownedSkillCategories[item._id] = item.name;
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}
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}
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return(ownedSkillCategories);
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}
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}
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@ -9,45 +9,47 @@ export class RMSSItem extends Item {
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super.prepareData();
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}
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// Set the images for newly created images (need to fix for copied images).
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// Set the icon images for newly created images.
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async _preCreate(data, options, userId) {
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await super._preCreate(data, options, userId);
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if (!data.img) {
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if (this.data.type == "armor") {
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await this.data.update({img: "systems/rmss/assets/default/armor.svg"});
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// Do not set on copied items if they have a custom Icon.
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if (!data.name.includes("(Copy)"))
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{
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if (this.type == "armor") {
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await this.updateSource({img: "systems/rmss/assets/default/armor.svg"});
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}
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else if (this.data.type == "weapon") {
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await this.data.update({img: "systems/rmss/assets/default/weapon.svg"});
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else if (this.type == "weapon") {
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await this.updateSource({img: "systems/rmss/assets/default/weapon.svg"});
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}
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else if (this.data.type == "skill") {
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await this.data.update({img: "systems/rmss/assets/default/skill.svg"});
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else if (this.type == "skill") {
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await this.updateSource({img: "systems/rmss/assets/default/skill.svg"});
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}
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else if (this.data.type == "skill_category") {
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await this.data.update({img: "systems/rmss/assets/default/skill_category.svg"});
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else if (this.type == "skill_category") {
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await this.updateSource({img: "systems/rmss/assets/default/skill_category.svg"});
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}
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else if (this.data.type == "spell") {
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await this.data.update({img: "systems/rmss/assets/default/spell.svg"});
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else if (this.type == "spell") {
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await this.updateSource({img: "systems/rmss/assets/default/spell.svg"});
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}
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else if (this.data.type == "herb_or_poison") {
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await this.data.update({img: "systems/rmss/assets/default/herb_or_poison.svg"});
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else if (this.type == "herb_or_poison") {
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await this.updateSource({img: "systems/rmss/assets/default/herb_or_poison.svg"});
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}
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else if (this.data.type == "transport") {
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await this.data.update({img: "systems/rmss/assets/default/transport.svg"});
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else if (this.type == "transport") {
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await this.updateSource({img: "systems/rmss/assets/default/transport.svg"});
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}
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}
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}
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calculateSkillCatTotalBonus(itemData) {
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// Calculate Stat Bonuses
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const data = itemData.data;
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itemData.data.total_bonus = Number(data.rank_bonus)+Number(data.stat_bonus)+Number(data.prof_bonus)+Number(data.special_bonus_1)+Number(data.special_bonus_2);
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calculateSkillCategoryTotalBonus(itemData) {
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if (this.type === "skill_category") {
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const systemData = itemData.system;
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itemData.system.total_bonus = Number(systemData.rank_bonus)+Number(systemData.stat_bonus)+Number(systemData.prof_bonus)+Number(systemData.special_bonus_1)+Number(systemData.special_bonus_2);
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}
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}
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prepareDerivedData() {
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const itemData = this.data;
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const data = itemData.data;
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const itemData = this;
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const systemData = itemData.system;
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const flags = itemData.flags.rmss || {};
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// Make separate methods for each item type to keep things organized.
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@ -62,16 +64,16 @@ export class RMSSItem extends Item {
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//const data = itemData.data;
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// Calculate Stat Bonuses
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this.calculateSkillCatTotalBonus(itemData);
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this.calculateSkillCategoryTotalBonus(itemData);
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}
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_prepareSkillData(itemData) {
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if (itemData.type !== 'skill') return;
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// Make modifications to data here. For example:
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const data = itemData.data;
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const systemData = itemData.system;
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// Calculate Stat Bonuses
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itemData.data.total_bonus = Number(data.rank_bonus)+Number(data.category_bonus)+Number(data.item_bonus)+Number(data.special_bonus_1)+Number(data.special_bonus_2);
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itemData.system.total_bonus = Number(systemData.rank_bonus)+Number(systemData.category_bonus)+Number(systemData.item_bonus)+Number(systemData.special_bonus_1)+Number(systemData.special_bonus_2);
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}
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}
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@ -14,10 +14,10 @@ export default class RMSSPlayerSheet extends ActorSheet {
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const context = super.getData();
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// Use a safe clone of the actor data for further operations.
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const actorData = this.actor.data.toObject(false);
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const actorData = this.actor.toObject(false);
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// Add the actor's data to context.data for easier access, as well as flags.
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context.data = actorData.data;
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context.system = actorData.system;
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context.flags = actorData.flags;
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// Prepare character data and items.
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@ -30,10 +30,37 @@ export default class RMSSPlayerSheet extends ActorSheet {
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if (actorData.type == 'npc') {
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this._prepareItems(context);
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}
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return context;
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}
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||||
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||||
//Override this method to check for duplicates when things are dragged to the sheet
|
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// We don't want duplicate skills and skill categories.
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async _onDropItem(event, data) {
|
||||
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// Reconstruct the item from the event
|
||||
const newitem = await Item.implementation.fromDropData(data);
|
||||
const itemData = newitem.toObject();
|
||||
|
||||
if (itemData.type === "skill_category" || itemData.type === "skill"){
|
||||
|
||||
// Get the already owned Items from the actor and push into an array
|
||||
const owneditems = this.object.getOwnedSkillCategories();
|
||||
|
||||
console.log(owneditems);
|
||||
|
||||
var owneditemslist = Object.values(owneditems);
|
||||
|
||||
// Check if the dragged item is not in the array and not owned
|
||||
if (!owneditemslist.includes(itemData.name)) {
|
||||
console.log("Not Owned!");
|
||||
super._onDropItem(event, data);
|
||||
}
|
||||
}
|
||||
else {
|
||||
super._onDropItem(event, data);
|
||||
}
|
||||
}
|
||||
|
||||
_prepareCharacterData(context) {
|
||||
}
|
||||
|
||||
@ -96,7 +123,7 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
// Render the item sheet for viewing/editing prior to the editable check.
|
||||
html.find('.item-edit').click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
console.log(this);
|
||||
//console.log(this);
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
@ -110,7 +137,7 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
// Delete Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
console.log(ev.currentTarget.getAttribute("data-item-id"));
|
||||
//console.log(ev.currentTarget.getAttribute("data-item-id"));
|
||||
item.delete();
|
||||
});
|
||||
}
|
||||
@ -131,8 +158,8 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
data: data
|
||||
};
|
||||
// Remove the type from the dataset since it's in the itemData.type prop.
|
||||
delete itemData.data["type"];
|
||||
|
||||
//delete itemData.data["type"];
|
||||
delete itemData.data.type;
|
||||
// Finally, create the item!
|
||||
return await Item.create(itemData, {parent: this.actor});
|
||||
}
|
||||
|
@ -17,15 +17,18 @@ export default class RMSSArmorSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
getData() {
|
||||
const baseData = super.getData();
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable :this.isEditable,
|
||||
item: baseData.item,
|
||||
data: baseData.item.data.data,
|
||||
config: CONFIG.rmss
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
|
@ -17,15 +17,18 @@ export default class RMSSHerbAndPoisonSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
getData() {
|
||||
const baseData = super.getData();
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable :this.isEditable,
|
||||
item: baseData.item,
|
||||
data: baseData.item.data.data,
|
||||
config: CONFIG.rmss
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
|
@ -17,15 +17,18 @@ export default class RMSSItemSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
getData() {
|
||||
const baseData = super.getData();
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable :this.isEditable,
|
||||
item: baseData.item,
|
||||
data: baseData.item.data.data,
|
||||
config: CONFIG.rmss
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
|
@ -17,15 +17,18 @@ export default class RMSSTransportSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
getData() {
|
||||
const baseData = super.getData();
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable :this.isEditable,
|
||||
item: baseData.item,
|
||||
data: baseData.item.data.data,
|
||||
config: CONFIG.rmss
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
|
@ -17,15 +17,18 @@ export default class RMSSWeaponSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
getData() {
|
||||
const baseData = super.getData();
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable :this.isEditable,
|
||||
item: baseData.item,
|
||||
data: baseData.item.data.data,
|
||||
config: CONFIG.rmss
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
|
@ -17,8 +17,8 @@ export default class RMSSSkillCategorySheet extends ItemSheet {
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
getData() {
|
||||
const baseData = super.getData();
|
||||
async getData() {
|
||||
const context = await super.getData();
|
||||
|
||||
// Get a list of stats that can be used as applicable stats
|
||||
var applicable_stat_list = this.prepareApplicableStatValues(CONFIG);
|
||||
@ -28,25 +28,25 @@ export default class RMSSSkillCategorySheet extends ItemSheet {
|
||||
var applicable_stat_2_selected = this.prepareApplicableSelectedStat("app_stat_2");
|
||||
var applicable_stat_3_selected = this.prepareApplicableSelectedStat("app_stat_3");
|
||||
|
||||
// Build the string for Applicable Stats
|
||||
var applicable_stat_text = this.buildApplicableStatsText(applicable_stat_1_selected, applicable_stat_2_selected, applicable_stat_3_selected)
|
||||
baseData.item.data.data['applicable_stats'] = applicable_stat_text
|
||||
// Build and apply the display string for Applicable Stats
|
||||
var applicable_stat_text = this.buildApplicableStatsText(applicable_stat_1_selected, applicable_stat_2_selected, applicable_stat_3_selected);
|
||||
//context.item.system['applicable_stats'] = applicable_stat_text;
|
||||
context.item.system.applicable_stats = applicable_stat_text;
|
||||
|
||||
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable :this.isEditable,
|
||||
item: baseData.item,
|
||||
data: baseData.item.data.data,
|
||||
item: context.item,
|
||||
system: context.item.system,
|
||||
config: CONFIG.rmss,
|
||||
applicable_stat_list: applicable_stat_list,
|
||||
applicable_stat_1_selected: applicable_stat_1_selected,
|
||||
applicable_stat_2_selected: applicable_stat_2_selected,
|
||||
applicable_stat_3_selected: applicable_stat_3_selected
|
||||
applicable_stat_3_selected: applicable_stat_3_selected,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
|
||||
console.log(this.item)
|
||||
|
||||
return sheetData;
|
||||
}
|
||||
|
||||
@ -60,19 +60,19 @@ export default class RMSSSkillCategorySheet extends ItemSheet {
|
||||
}
|
||||
|
||||
prepareApplicableStatValues(CONFIG) {
|
||||
var applicable_stat_1_list = {None: "None"}
|
||||
var applicable_stat_list = {None: "None"};
|
||||
|
||||
// Get a list of stat shortnames from the config
|
||||
for (const item in CONFIG.rmss.stats) {
|
||||
applicable_stat_1_list[CONFIG.rmss.stats[item]['shortname']] = CONFIG.rmss.stats[item]['shortname'];
|
||||
applicable_stat_list[CONFIG.rmss.stats[item].shortname] = CONFIG.rmss.stats[item].shortname;
|
||||
}
|
||||
return applicable_stat_1_list;
|
||||
return applicable_stat_list;
|
||||
}
|
||||
|
||||
// Determine which Stat is selected for applicable stats
|
||||
prepareApplicableSelectedStat(app_stat) {
|
||||
var applicable_stat_selected = "";
|
||||
applicable_stat_selected = this.item.data.data[app_stat];
|
||||
applicable_stat_selected = this.item.system[app_stat];
|
||||
return applicable_stat_selected;
|
||||
}
|
||||
|
||||
@ -80,19 +80,19 @@ export default class RMSSSkillCategorySheet extends ItemSheet {
|
||||
buildApplicableStatsText(app_stat_1, app_stat_2, app_stat_3) {
|
||||
|
||||
if (app_stat_1 === "None") {
|
||||
return("None")
|
||||
return("None");
|
||||
}
|
||||
else if (app_stat_1 !== "None" && app_stat_2 === "None") {
|
||||
return(app_stat_1)
|
||||
return(app_stat_1);
|
||||
}
|
||||
else if (app_stat_1 !== "None" && app_stat_2 !== "None" && app_stat_3 === "None" ) {
|
||||
return(app_stat_1 + "/" + app_stat_2 )
|
||||
return(app_stat_1 + "/" + app_stat_2 );
|
||||
}
|
||||
else if (app_stat_1 !== "None" && app_stat_2 !== "None" && app_stat_3 !== "None" ) {
|
||||
return(app_stat_1 + "/" + app_stat_2 + "/" + app_stat_3 )
|
||||
return(app_stat_1 + "/" + app_stat_2 + "/" + app_stat_3 );
|
||||
}
|
||||
else {
|
||||
return("None")
|
||||
return("None");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -17,17 +17,74 @@ export default class RMSSSkillSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
getData() {
|
||||
const baseData = super.getData();
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
// Get a list of the parent item's skill categories for the dropdown
|
||||
var owned_skillcats = this.prepareSkillCategoryValues();
|
||||
|
||||
// Figure out if a valid Skill Category is already selected
|
||||
var selected_skillcat = this.prepareSelectedSkillCategory(owned_skillcats, this.object.system.category);
|
||||
|
||||
this.prepareSelectedSkillCategoryBonus(selected_skillcat);
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable :this.isEditable,
|
||||
item: baseData.item,
|
||||
data: baseData.item.data.data,
|
||||
config: CONFIG.rmss
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
owned_skillcats: owned_skillcats,
|
||||
enrichedDescription: enrichedDescription,
|
||||
selected_skillcat: selected_skillcat
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
}
|
||||
|
||||
prepareSkillCategoryValues() {
|
||||
// If there is no player owning this Skill then we cannot assign a category.
|
||||
var skillcat_list = {None: "Skill Has No Owner", };
|
||||
|
||||
if (this.item.isEmbedded === null) {
|
||||
return(skillcat_list);
|
||||
}
|
||||
else
|
||||
{
|
||||
const skillcats = this.item.parent.getOwnedSkillCategories();
|
||||
return(skillcats);
|
||||
}
|
||||
}
|
||||
|
||||
// Determine which Stat is selected and test that it is in the current list of categories.
|
||||
prepareSelectedSkillCategory(ownedskillcats, selected_category) {
|
||||
|
||||
// Start By setting the owned category to None, if nothing happens this will be the default
|
||||
var default_selected_category = "None";
|
||||
|
||||
// Get a list of keys from the currently owned skill categories and compare to the current value
|
||||
if (Object.keys(ownedskillcats).includes(selected_category)) {
|
||||
return(selected_category);
|
||||
} else {
|
||||
return(default_selected_category);
|
||||
}
|
||||
}
|
||||
|
||||
prepareSelectedSkillCategoryBonus(selected_skillcat) {
|
||||
if (this.item.isEmbedded === null) {
|
||||
console.log("Skill has no owner");
|
||||
}
|
||||
else
|
||||
{
|
||||
const items = this.object.parent.items;
|
||||
|
||||
for (const item of items) {
|
||||
if (item.type === "skill_category" && item._id === selected_skillcat) {
|
||||
this.object.system.category_bonus = item.system.total_bonus;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -16,15 +16,18 @@ export default class RMSSSpellSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
getData() {
|
||||
const baseData = super.getData();
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
let sheetData = {
|
||||
owner: this.item.isOwner,
|
||||
editable :this.isEditable,
|
||||
item: baseData.item,
|
||||
data: baseData.item.data.data,
|
||||
config: CONFIG.rmss
|
||||
system: baseData.item.system,
|
||||
config: CONFIG.rmss,
|
||||
enrichedDescription: enrichedDescription
|
||||
};
|
||||
|
||||
return sheetData;
|
||||
|
@ -1,55 +0,0 @@
|
||||
{"_id":"0d3EfynJXdtM5Dzm","name":"Armor • Light","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","data":{"description":"Description here.","applicable_stats":"Ag/St/Ag","development_cost":"0","ranks":0,"new_ranks":0,"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{}}
|
||||
{"_id":"0w6sahjMDlHYSN8V","name":"Lore • Obscure","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","data":{"description":"Description here.","applicable_stats":"Me/Re/Me","development_cost":"0","ranks":0,"new_ranks":0,"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{}}
|
||||
{"_id":"1G2k2fwahmEzCOFU","name":"Technical/Trade • Vocational","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","data":{"description":"Description here.","applicable_stats":"Me/In/Re","development_cost":"0","ranks":0,"new_ranks":0,"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{}}
|
||||
{"_id":"4BM6WowdqAcmqKqQ","name":"Lore • Technical","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","data":{"description":"Description here.","applicable_stats":"Me/Re/Me","development_cost":"0","ranks":0,"new_ranks":0,"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{}}
|
||||
{"_id":"4rr30P65Yc43Ncjh","name":"Science/Analytic • Specialized","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","data":{"description":"Description here.","applicable_stats":"Re/Me/Re","development_cost":"0","ranks":0,"new_ranks":0,"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{}}
|
||||
{"name":"Body Development","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","data":{"description":"Description here.","applicable_stats":"Co/SD/Co","development_cost":"","ranks":0,"new_ranks":0,"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.HfkzoDVADnq2dYJ7"}},"_id":"5QRIgoZ6jew76BgE"}
|
||||
{"_id":"8TZWjsbDPWi4xLNt","name":"Weapon • Thrown","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","data":{"description":"Description here.","applicable_stats":"Ag/St/Ag","development_cost":"0","ranks":0,"new_ranks":0,"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{}}
|
||||
{"_id":"91zRgmv9jirmpA3u","name":"Subterfuge • Attack","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","data":{"description":"Description here.","applicable_stats":"Ag/SD/In","development_cost":"0","ranks":0,"new_ranks":0,"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{}}
|
||||
{"name":"Influence","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","data":{"description":"Description here.","applicable_stats":"Pr/Em/In","development_cost":"0","ranks":0,"new_ranks":0,"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.elWpmeBUSeX7AdrX"}},"_id":"96thkRaRd0KvdiIY"}
|
||||
{"name":"Self Control","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","data":{"description":"Description here.","applicable_stats":"SD/Pr/SD","development_cost":"0","ranks":0,"new_ranks":0,"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.rbe2UnhjpflyUZSE"}},"_id":"B1dbjqpZq0srb9tg"}
|
||||
{"_id":"CegELmkfwbiBjnRk","name":"Athletic • Gymanstics","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","data":{"description":"Description here.","applicable_stats":"Ag/Qu/Ag","development_cost":"0","ranks":0,"new_ranks":0,"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{}}
|
||||
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|
||||
{"_id":"zyMFRGhlL3fuRjab","name":"Weapon • 1-H Edged","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","data":{"description":"Description here.","applicable_stats":"St/Ag/St","development_cost":"0","ranks":0,"new_ranks":0,"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{}}
|
@ -15,8 +15,8 @@ import RMSSTransportSheet from "./module/sheets/items/rmss_transport_sheet.js";
|
||||
import RMSSWeaponSheet from "./module/sheets/items/rmss_weapon_sheet.js";
|
||||
import RMSSHerbOrPoisonSheet from "./module/sheets/items/rmss_herb_or_poison_sheet.js";
|
||||
import RMSSSpellSheet from "./module/sheets/spells/rmss_spell_sheet.js";
|
||||
import RMSSSkillCategorySheet from "./module/sheets/skills/rmss_skill_category_sheet.js"
|
||||
import RMSSSkillSheet from "./module/sheets/skills/rmss_skill_sheet.js"
|
||||
import RMSSSkillCategorySheet from "./module/sheets/skills/rmss_skill_category_sheet.js";
|
||||
import RMSSSkillSheet from "./module/sheets/skills/rmss_skill_sheet.js";
|
||||
|
||||
import RMSSPlayerSheet from "./module/sheets/actors/rmss_player_sheet.js";
|
||||
|
||||
@ -37,7 +37,7 @@ async function preloadHandlebarsTemplates() {
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-money.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-skill-categories-grid.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-skills-grid.html"
|
||||
]
|
||||
];
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
|
@ -3,60 +3,60 @@
|
||||
{{ localize "rmss.pc_sheet_armor_info.armor_type" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.armor_info.armor_type" value="{{data.armor_info.armor_type}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.armor_info.armor_type" value="{{system.armor_info.armor_type}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.mmp" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.armor_info.mmp" value="{{data.armor_info.mmp}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.armor_info.mmp" value="{{system.armor_info.mmp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.weight_penalty" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.armor_info.weight_penalty" value="{{data.armor_info.weight_penalty}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.armor_info.weight_penalty" value="{{system.armor_info.weight_penalty}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.missile_penalty" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.armor_info.missile_penalty" value="{{data.armor_info.missile_penalty}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.armor_info.missile_penalty" value="{{system.armor_info.missile_penalty}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.quickness_penalty" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.armor_info.quickness_penalty" value="{{data.armor_info.quickness_penalty}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.armor_info.quickness_penalty" value="{{system.armor_info.quickness_penalty}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.quickness_bonus" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.armor_info.quickness_bonus" value="{{data.armor_info.quickness_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.armor_info.quickness_bonus" value="{{system.armor_info.quickness_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.adrenal_defense" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.armor_info.adrenal_defense" value="{{data.armor_info.adrenal_defense}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.armor_info.adrenal_defense" value="{{system.armor_info.adrenal_defense}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.shield_bonus" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.armor_info.shield_bonus" value="{{data.armor_info.shield_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.armor_info.shield_bonus" value="{{system.armor_info.shield_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.magic" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.armor_info.magic" value="{{data.armor_info.magic}}" data-dtype="String"/>
|
||||
<input type="text" name="system.armor_info.magic" value="{{system.armor_info.magic}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_armor_info.total_db" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.armor_info.total_db" value="{{data.armor_info.total_db}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.armor_info.total_db" value="{{system.armor_info.total_db}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</section>
|
@ -3,48 +3,48 @@
|
||||
{{ localize "rmss.pc_sheet_background_info.nationality" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.background.nationality" value="{{data.background.nationality}}" data-dtype="String"/>
|
||||
<input type="text" name="system.background.nationality" value="{{system.background.nationality}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.home_town" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.background.home_town" value="{{data.background.home_town}}" data-dtype="String"/>
|
||||
<input type="text" name="system.background.home_town" value="{{system.background.home_town}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.deity" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.background.deity" value="{{data.background.deity}}" data-dtype="String"/>
|
||||
<input type="text" name="system.background.deity" value="{{system.background.deity}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.patron" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.background.patron" value="{{data.background.patron}}" data-dtype="String"/>
|
||||
<input type="text" name="system.background.patron" value="{{system.background.patron}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.parents" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.background.parents" value="{{data.background.parents}}" data-dtype="String"/>
|
||||
<input type="text" name="system.background.parents" value="{{system.background.parents}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.spouse" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.background.spouse" value="{{data.background.spouse}}" data-dtype="String"/>
|
||||
<input type="text" name="system.background.spouse" value="{{system.background.spouse}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.children" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.background.children" value="{{data.background.children}}" data-dtype="String"/>
|
||||
<input type="text" name="system.background.children" value="{{system.background.children}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_background_info.other" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.background.other" value="{{data.background.other}}" data-dtype="String"/>
|
||||
<input type="text" name="system.background.other" value="{{system.background.other}}" data-dtype="String"/>
|
||||
</div>
|
||||
</section>
|
@ -3,13 +3,13 @@
|
||||
<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.ranks" }}</div></th>
|
||||
<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.total_bonus" }}</div></th>
|
||||
{{#each playerskill as |skill id|}}
|
||||
{{#if skill.data.favorite}}
|
||||
{{#if skill.system.favorite}}
|
||||
<tr class="item" data-item-id="{{skill._id}}">
|
||||
<td><div class="skill-name">
|
||||
<h4>{{skill.name}}</h4>
|
||||
</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.data.ranks}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.data.total_bonus}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.ranks}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.total_bonus}}</div></td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
|
@ -3,24 +3,24 @@
|
||||
{{ localize "rmss.pc_sheet_fixed_info.race" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.fixed_info.race" value="{{data.fixed_info.race}}" data-dtype="String"/>
|
||||
<input type="text" name="system.fixed_info.race" value="{{system.fixed_info.race}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_fixed_info.profession" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.fixed_info.profession" value="{{data.fixed_info.profession}}" data-dtype="String"/>
|
||||
<input type="text" name="system.fixed_info.profession" value="{{system.fixed_info.profession}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_fixed_info.training_packages" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.fixed_info.training_packages" value="{{data.fixed_info.training_packages}}" data-dtype="String"/>
|
||||
<input type="text" name="system.fixed_info.training_packages" value="{{system.fixed_info.training_packages}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_fixed_info.realm" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.fixed_info.realm" value="{{data.fixed_info.realm}}" data-dtype="String"/>
|
||||
<input type="text" name="system.fixed_info.realm" value="{{system.fixed_info.realm}}" data-dtype="String"/>
|
||||
</div>
|
||||
</section>
|
@ -12,13 +12,13 @@
|
||||
</div></th>
|
||||
{{#each gear as |item id|}}
|
||||
<tr class="item" data-item-id="{{item._id}}">
|
||||
<td><div class="item-entry item-prop"><input type="checkbox" name="data.favorite" {{checked item.data.favorite}}/></div></td>
|
||||
<td><div class="item-entry item-prop">{{item.data.quantity}}</div></td>
|
||||
<td><div class="item-entry item-prop"><input type="checkbox" name="system.favorite" {{checked item.system.favorite}}/></div></td>
|
||||
<td><div class="item-entry item-prop">{{item.system.quantity}}</div></td>
|
||||
<td><div class="item-name">
|
||||
<h4>{{item.name}}</h4>
|
||||
</div></td>
|
||||
<td><div class="item-entry item-prop">{{item.data.weight}}</div></td>
|
||||
<td><div class="item-entry item-prop">{{item.data.cost}}</div></td>
|
||||
<td><div class="item-entry item-prop">{{item.system.weight}}</div></td>
|
||||
<td><div class="item-entry item-prop">{{item.system.cost}}</div></td>
|
||||
<td><div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
|
@ -1,14 +1,14 @@
|
||||
<section class="container">
|
||||
<div class="money-column">
|
||||
<div class="money-name">Mithril: <input type="text" name="data.money.mithril" value="{{data.money.mithril}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Platinum: <input type="text" name="data.money.platinum" value="{{data.money.platinum}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Gold: <input type="text" name="data.money.gold" value="{{data.money.gold}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Silver: <input type="text" name="data.money.silver" value="{{data.money.silver}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Mithril: <input type="text" name="system.money.mithril" value="{{system.money.mithril}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Platinum: <input type="text" name="system.money.platinum" value="{{system.money.platinum}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Gold: <input type="text" name="system.money.gold" value="{{system.money.gold}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Silver: <input type="text" name="system.money.silver" value="{{system.money.silver}}" data-dtype="Number"/></div>
|
||||
</div>
|
||||
<div class="money-column">
|
||||
<div class="money-name">Bronze: <input type="text" name="data.money.bronze" value="{{data.money.bronze}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Copper:<input type="text" name="data.money.copper" value="{{data.money.copper}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Tin: <input type="text" name="data.money.tin" value="{{data.money.tin}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Iron: <input type="text" name="data.money.iron" value="{{data.money.iron}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Bronze: <input type="text" name="system.money.bronze" value="{{system.money.bronze}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Copper:<input type="text" name="system.money.copper" value="{{system.money.copper}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Tin: <input type="text" name="system.money.tin" value="{{system.money.tin}}" data-dtype="Number"/></div>
|
||||
<div class="money-name">Iron: <input type="text" name="system.money.iron" value="{{system.money.iron}}" data-dtype="Number"/></div>
|
||||
</div>
|
||||
</section>
|
@ -3,48 +3,48 @@
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.soul_departure" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.race_stat_fixed_info.soul_departure_rounds" value="{{data.race_stat_fixed_info.soul_departure_rounds}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.race_stat_fixed_info.soul_departure_rounds" value="{{system.race_stat_fixed_info.soul_departure_rounds}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recovery_multiplier" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.race_stat_fixed_info.recovery_multiplier" value="{{data.race_stat_fixed_info.recovery_multiplier}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.race_stat_fixed_info.recovery_multiplier" value="{{system.race_stat_fixed_info.recovery_multiplier}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.body_dev_progression" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.race_stat_fixed_info.body_development_progression" value="{{data.race_stat_fixed_info.body_development_progression}}" data-dtype="String"/>
|
||||
<input type="text" name="system.race_stat_fixed_info.body_development_progression" value="{{system.race_stat_fixed_info.body_development_progression}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.pp_dev_progression" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.race_stat_fixed_info.pp_development_progression" value="{{data.race_stat_fixed_info.pp_development_progression}}" data-dtype="String"/>
|
||||
<input type="text" name="system.race_stat_fixed_info.pp_development_progression" value="{{system.race_stat_fixed_info.pp_development_progression}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recover_hits_per_hour" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.race_stat_fixed_info.recover_hits_per_hour_resting" value="{{data.race_stat_fixed_info.recover_hits_per_hour_resting}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.race_stat_fixed_info.recover_hits_per_hour_resting" value="{{system.race_stat_fixed_info.recover_hits_per_hour_resting}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recover_hits_per_sleep_cycle" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.race_stat_fixed_info.recover_hits_per_sleep_cycle" value="{{data.race_stat_fixed_info.recover_hits_per_sleep_cycle}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.race_stat_fixed_info.recover_hits_per_sleep_cycle" value="{{system.race_stat_fixed_info.recover_hits_per_sleep_cycle}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recover_pp_per_hour" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.race_stat_fixed_info.recover_pp_per_hour_resting" value="{{data.race_stat_fixed_info.recover_pp_per_hour_resting}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.race_stat_fixed_info.recover_pp_per_hour_resting" value="{{system.race_stat_fixed_info.recover_pp_per_hour_resting}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recover_pp_per_sleep_cycle" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.race_stat_fixed_info.recover_pp_per_sleep_cycle" value="{{data.race_stat_fixed_info.recover_pp_per_sleep_cycle}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.race_stat_fixed_info.recover_pp_per_sleep_cycle" value="{{system.race_stat_fixed_info.recover_pp_per_sleep_cycle}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</section>
|
@ -5,7 +5,7 @@
|
||||
<h4>{{ localize "rmss.pc_sheet_resistances.channeling" }}</h4>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<h4>{{data.resistance_rolls.channeling}}</h4>
|
||||
<h4>{{system.resistance_rolls.channeling}}</h4>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -14,7 +14,7 @@
|
||||
<h4>{{ localize "rmss.pc_sheet_resistances.essence" }}</h4>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<h4>{{data.resistance_rolls.essence}}</h4>
|
||||
<h4>{{system.resistance_rolls.essence}}</h4>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -23,7 +23,7 @@
|
||||
<h4>{{ localize "rmss.pc_sheet_resistances.mentalism" }}</h4>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<h4>{{data.resistance_rolls.mentalism}}</h4>
|
||||
<h4>{{system.resistance_rolls.mentalism}}</h4>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -32,7 +32,7 @@
|
||||
<h4>{{ localize "rmss.pc_sheet_resistances.chann_ess" }}</h4>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<h4>{{data.resistance_rolls.chann_ess}}</h4>
|
||||
<h4>{{system.resistance_rolls.chann_ess}}</h4>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -41,7 +41,7 @@
|
||||
<h4>{{ localize "rmss.pc_sheet_resistances.chann_ment" }}</h4>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<h4>{{data.resistance_rolls.chann_ment}}</h4>
|
||||
<h4>{{system.resistance_rolls.chann_ment}}</h4>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -50,7 +50,7 @@
|
||||
<h4>{{ localize "rmss.pc_sheet_resistances.ess_ment" }}</h4>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<h4>{{data.resistance_rolls.ess_ment}}</h4>
|
||||
<h4>{{system.resistance_rolls.ess_ment}}</h4>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -59,7 +59,7 @@
|
||||
<h4>{{ localize "rmss.pc_sheet_resistances.arcane" }}</h4>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<h4>{{data.resistance_rolls.arcane}}</h4>
|
||||
<h4>{{system.resistance_rolls.arcane}}</h4>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -68,7 +68,7 @@
|
||||
<h4>{{ localize "rmss.pc_sheet_resistances.poison_disease" }}</h4>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<h4>{{data.resistance_rolls.poison_disease}}</h4>
|
||||
<h4>{{system.resistance_rolls.poison_disease}}</h4>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -77,7 +77,7 @@
|
||||
<h4>Fear</h4>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<h4>{{data.resistance_rolls.fear}}</h4>
|
||||
<h4>{{system.resistance_rolls.fear}}</h4>
|
||||
</div>
|
||||
</li>
|
||||
</ol>
|
||||
|
@ -3,72 +3,72 @@
|
||||
{{ localize "rmss.pc_sheet_role_traits.appearance" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.role_traits.appearance" value="{{data.role_traits.appearance}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.role_traits.appearance" value="{{system.role_traits.appearance}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.sex" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.role_traits.sex" value="{{data.role_traits.sex}}" data-dtype="String"/>
|
||||
<input type="text" name="system.role_traits.sex" value="{{system.role_traits.sex}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.skin" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.role_traits.skin" value="{{data.role_traits.skin}}" data-dtype="String"/>
|
||||
<input type="text" name="system.role_traits.skin" value="{{system.role_traits.skin}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.apparent_age" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.role_traits.apparent_age" value="{{data.role_traits.apparent_age}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.role_traits.apparent_age" value="{{system.role_traits.apparent_age}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.actual_age" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.role_traits.actual_age" value="{{data.role_traits.actual_age}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.role_traits.actual_age" value="{{system.role_traits.actual_age}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.height" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.role_traits.height" value="{{data.role_traits.height}}" data-dtype="String"/>
|
||||
<input type="text" name="system.role_traits.height" value="{{system.role_traits.height}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.weight" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.role_traits.weight" value="{{data.role_traits.weight}}" data-dtype="String"/>
|
||||
<input type="text" name="system.role_traits.weight" value="{{system.role_traits.weight}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.hair" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.role_traits.hair" value="{{data.role_traits.hair}}" data-dtype="String"/>
|
||||
<input type="text" name="system.role_traits.hair" value="{{system.role_traits.hair}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.eyes" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.role_traits.eyes" value="{{data.role_traits.eyes}}" data-dtype="String"/>
|
||||
<input type="text" name="system.role_traits.eyes" value="{{system.role_traits.eyes}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.personality" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.role_traits.personality" value="{{data.role_traits.personality}}" data-dtype="String"/>
|
||||
<input type="text" name="system.role_traits.personality" value="{{system.role_traits.personality}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.motivations" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.role_traits.motivations" value="{{data.role_traits.motivations}}" data-dtype="String"/>
|
||||
<input type="text" name="system.role_traits.motivations" value="{{system.role_traits.motivations}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="label-name">
|
||||
{{ localize "rmss.pc_sheet_role_traits.alignment" }}
|
||||
</div>
|
||||
<div class="label-name">
|
||||
<input type="text" name="data.role_traits.alignment" value="{{data.role_traits.alignment}}" data-dtype="String"/>
|
||||
<input type="text" name="system.role_traits.alignment" value="{{system.role_traits.alignment}}" data-dtype="String"/>
|
||||
</div>
|
||||
</section>
|
@ -15,16 +15,16 @@
|
||||
</div>
|
||||
{{#each skillcat as |skill_category id|}}
|
||||
<div>{{skill_category.name}}</div>
|
||||
<div>{{skill_category.data.applicable_stats}}</div>
|
||||
<div>{{skill_category.data.development_cost}}</div>
|
||||
<div>{{skill_category.data.ranks}}</div>
|
||||
<div>{{skill_category.data.new_ranks}}</div>
|
||||
<div>{{skill_category.data.rank_bonus}}</div>
|
||||
<div>{{skill_category.data.stat_bonus}}</div>
|
||||
<div>{{skill_category.data.prof_bonus}}</div>
|
||||
<div>{{skill_category.data.special_bonus_1}}</div>
|
||||
<div>{{skill_category.data.special_bonus_2}}</div>
|
||||
<div>{{skill_category.data.total_bonus}}</div>
|
||||
<div>{{skill_category.system.applicable_stats}}</div>
|
||||
<div>{{skill_category.system.development_cost}}</div>
|
||||
<div>{{skill_category.system.ranks}}</div>
|
||||
<div>{{skill_category.system.new_ranks}}</div>
|
||||
<div>{{skill_category.system.rank_bonus}}</div>
|
||||
<div>{{skill_category.system.stat_bonus}}</div>
|
||||
<div>{{skill_category.system.prof_bonus}}</div>
|
||||
<div>{{skill_category.system.special_bonus_1}}</div>
|
||||
<div>{{skill_category.system.special_bonus_2}}</div>
|
||||
<div>{{skill_category.system.total_bonus}}</div>
|
||||
<div>
|
||||
<a class="item-edit" title="Edit Category" data-item-id="{{skill_category._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete item" title="Delete Category" data-item-id="{{skill_category._id}}"><i class="fas fa-trash"></i></a>
|
||||
|
@ -16,16 +16,16 @@
|
||||
{{#each skillcat as |skill_category id|}}
|
||||
<tr class="item" data-item-id="{{skill_category._id}}">
|
||||
<td><div class="table-font table-bold">{{skill_category.name}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.data.applicable_stats}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.data.development_cost}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.data.ranks}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.data.new_ranks}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.data.rank_bonus}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.data.stat_bonus}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.data.prof_bonus}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.data.special_bonus_1}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.data.special_bonus_2}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.data.total_bonus}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.system.applicable_stats}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.system.development_cost}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.system.ranks}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.system.new_ranks}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.system.rank_bonus}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.system.stat_bonus}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.system.prof_bonus}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.system.special_bonus_1}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.system.special_bonus_2}}</div></td>
|
||||
<td><div class="table-font">{{skill_category.system.total_bonus}}</div></td>
|
||||
<td><div class="table-controls">
|
||||
<a class="item-edit" title="Edit Category"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Category"><i class="fas fa-trash"></i></a>
|
||||
|
@ -13,16 +13,16 @@
|
||||
<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>
|
||||
</div>
|
||||
{{#each playerskill as |skill id|}}
|
||||
<div><input type="checkbox" name="data.favorite" {{checked skill.data.favorite}}/></div>
|
||||
<div><input type="checkbox" name="system.favorite" {{checked skill.system.favorite}}/></div>
|
||||
<div>{{skill.name}}</div>
|
||||
<div>{{skill.data.ranks}}</div>
|
||||
<div>{{skill.data.new_ranks}}</div>
|
||||
<div>{{skill.data.rank_bonus}}</div>
|
||||
<div>{{skill.data.category_bonus}}</div>
|
||||
<div>{{skill.data.item_bonus}}</div>
|
||||
<div>{{skill.data.special_bonus_1}}</div>
|
||||
<div>{{skill.data.special_bonus_2}}</div>
|
||||
<div>{{skill.data.total_bonus}}</div>
|
||||
<div>{{skill.system.ranks}}</div>
|
||||
<div>{{skill.system.new_ranks}}</div>
|
||||
<div>{{skill.system.rank_bonus}}</div>
|
||||
<div>{{skill.system.category_bonus}}</div>
|
||||
<div>{{skill.system.item_bonus}}</div>
|
||||
<div>{{skill.system.special_bonus_1}}</div>
|
||||
<div>{{skill.system.special_bonus_2}}</div>
|
||||
<div>{{skill.system.total_bonus}}</div>
|
||||
<div>
|
||||
<a class="item-edit" title="Edit Skill" data-item-id="{{skill._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Skill" data-item-id="{{skill._id}}"><i class="fas fa-trash"></i></a>
|
||||
|
@ -14,18 +14,18 @@
|
||||
</div></th>
|
||||
{{#each playerskill as |skill id|}}
|
||||
<tr class="item" data-item-id="{{skill._id}}">
|
||||
<td><div class="skill-entry item-prop"><input type="checkbox" name="data.favorite" {{checked skill.data.favorite}}/></div></td>
|
||||
<td><div class="skill-entry item-prop"><input type="checkbox" name="system.favorite" {{checked skill.system.favorite}}/></div></td>
|
||||
<td><div class="skill-name">
|
||||
<h4>{{skill.name}}</h4>
|
||||
</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.data.ranks}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.data.new_ranks}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.data.rank_bonus}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.data.category_bonus}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.data.item_bonus}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.data.special_bonus_1}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.data.special_bonus_2}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.data.total_bonus}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.ranks}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.new_ranks}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.rank_bonus}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.category_bonus}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.item_bonus}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.special_bonus_1}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.special_bonus_2}}</div></td>
|
||||
<td><div class="skill-entry item-prop">{{skill.system.total_bonus}}</div></td>
|
||||
<td><div class="skill-controls">
|
||||
<a class="skill-control item-edit" title="Edit Skill"><i class="fas fa-edit"></i></a>
|
||||
<a class="skill-control item-delete" title="Delete Skill"><i class="fas fa-trash"></i></a>
|
||||
|
@ -16,27 +16,27 @@
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.agility.temp" value="{{data.stats.agility.temp}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.agility.temp" value="{{system.stats.agility.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.agility.potential" value="{{data.stats.agility.potential}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.agility.potential" value="{{system.stats.agility.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.agility.basic_bonus" value="{{data.stats.agility.basic_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.agility.basic_bonus" value="{{system.stats.agility.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.agility.racial_bonus" value="{{data.stats.agility.racial_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.agility.racial_bonus" value="{{system.stats.agility.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.agility.special_bonus" value="{{data.stats.agility.special_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.agility.special_bonus" value="{{system.stats.agility.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{data.stats.agility.stat_bonus}}
|
||||
{{system.stats.agility.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -46,27 +46,27 @@
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.constitution.temp" value="{{data.stats.constitution.temp}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.constitution.temp" value="{{system.stats.constitution.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.constitution.potential" value="{{data.stats.constitution.potential}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.constitution.potential" value="{{system.stats.constitution.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.constitution.basic_bonus" value="{{data.stats.constitution.basic_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.constitution.basic_bonus" value="{{system.stats.constitution.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.constitution.racial_bonus" value="{{data.stats.constitution.racial_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.constitution.racial_bonus" value="{{system.stats.constitution.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.constitution.special_bonus" value="{{data.stats.constitution.special_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.constitution.special_bonus" value="{{system.stats.constitution.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{data.stats.constitution.stat_bonus}}
|
||||
{{system.stats.constitution.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -76,27 +76,27 @@
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.memory.temp" value="{{data.stats.memory.temp}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.memory.temp" value="{{system.stats.memory.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.memory.potential" value="{{data.stats.memory.potential}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.memory.potential" value="{{system.stats.memory.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.memory.basic_bonus" value="{{data.stats.memory.basic_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.memory.basic_bonus" value="{{system.stats.memory.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.memory.racial_bonus" value="{{data.stats.memory.racial_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.memory.racial_bonus" value="{{system.stats.memory.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.memory.special_bonus" value="{{data.stats.memory.special_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.memory.special_bonus" value="{{system.stats.memory.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{data.stats.memory.stat_bonus}}
|
||||
{{system.stats.memory.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -106,27 +106,27 @@
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.reasoning.temp" value="{{data.stats.reasoning.temp}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.reasoning.temp" value="{{system.stats.reasoning.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.reasoning.potential" value="{{data.stats.reasoning.potential}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.reasoning.potential" value="{{system.stats.reasoning.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.reasoning.basic_bonus" value="{{data.stats.reasoning.basic_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.reasoning.basic_bonus" value="{{system.stats.reasoning.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.reasoning.racial_bonus" value="{{data.stats.reasoning.racial_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.reasoning.racial_bonus" value="{{system.stats.reasoning.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.reasoning.special_bonus" value="{{data.stats.reasoning.special_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.reasoning.special_bonus" value="{{system.stats.reasoning.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{data.stats.reasoning.stat_bonus}}
|
||||
{{system.stats.reasoning.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -136,27 +136,27 @@
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.self_discipline.temp" value="{{data.stats.self_discipline.temp}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.self_discipline.temp" value="{{system.stats.self_discipline.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.self_discipline.potential" value="{{data.stats.self_discipline.potential}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.self_discipline.potential" value="{{system.stats.self_discipline.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.self_discipline.basic_bonus" value="{{data.stats.self_discipline.basic_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.self_discipline.basic_bonus" value="{{system.stats.self_discipline.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.self_discipline.racial_bonus" value="{{data.stats.self_discipline.racial_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.self_discipline.racial_bonus" value="{{system.stats.self_discipline.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.self_discipline.special_bonus" value="{{data.stats.self_discipline.special_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.self_discipline.special_bonus" value="{{system.stats.self_discipline.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{data.stats.self_discipline.stat_bonus}}
|
||||
{{system.stats.self_discipline.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -166,27 +166,27 @@
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.empathy.temp" value="{{data.stats.empathy.temp}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.empathy.temp" value="{{system.stats.empathy.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.empathy.potential" value="{{data.stats.empathy.potential}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.empathy.potential" value="{{system.stats.empathy.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.empathy.basic_bonus" value="{{data.stats.empathy.basic_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.empathy.basic_bonus" value="{{system.stats.empathy.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.empathy.racial_bonus" value="{{data.stats.empathy.racial_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.empathy.racial_bonus" value="{{system.stats.empathy.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.empathy.special_bonus" value="{{data.stats.empathy.special_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.empathy.special_bonus" value="{{system.stats.empathy.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{data.stats.empathy.stat_bonus}}
|
||||
{{system.stats.empathy.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -196,27 +196,27 @@
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.intuition.temp" value="{{data.stats.intuition.temp}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.intuition.temp" value="{{system.stats.intuition.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.intuition.potential" value="{{data.stats.intuition.potential}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.intuition.potential" value="{{system.stats.intuition.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.intuition.basic_bonus" value="{{data.stats.intuition.basic_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.intuition.basic_bonus" value="{{system.stats.intuition.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.intuition.racial_bonus" value="{{data.stats.intuition.racial_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.intuition.racial_bonus" value="{{system.stats.intuition.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.intuition.special_bonus" value="{{data.stats.intuition.special_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.intuition.special_bonus" value="{{system.stats.intuition.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{data.stats.intuition.stat_bonus}}
|
||||
{{system.stats.intuition.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -226,27 +226,27 @@
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.presence.temp" value="{{data.stats.presence.temp}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.presence.temp" value="{{system.stats.presence.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.presence.potential" value="{{data.stats.presence.potential}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.presence.potential" value="{{system.stats.presence.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.presence.basic_bonus" value="{{data.stats.presence.basic_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.presence.basic_bonus" value="{{system.stats.presence.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.presence.racial_bonus" value="{{data.stats.presence.racial_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.presence.racial_bonus" value="{{system.stats.presence.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.presence.special_bonus" value="{{data.stats.presence.special_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.presence.special_bonus" value="{{system.stats.presence.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{data.stats.presence.stat_bonus}}
|
||||
{{system.stats.presence.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -256,27 +256,27 @@
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.quickness.temp" value="{{data.stats.quickness.temp}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.quickness.temp" value="{{system.stats.quickness.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.quickness.potential" value="{{data.stats.quickness.potential}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.quickness.potential" value="{{system.stats.quickness.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.quickness.basic_bonus" value="{{data.stats.quickness.basic_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.quickness.basic_bonus" value="{{system.stats.quickness.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.quickness.racial_bonus" value="{{data.stats.quickness.racial_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.quickness.racial_bonus" value="{{system.stats.quickness.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.quickness.special_bonus" value="{{data.stats.quickness.special_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.quickness.special_bonus" value="{{system.stats.quickness.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{data.stats.quickness.stat_bonus}}
|
||||
{{system.stats.quickness.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@ -286,27 +286,27 @@
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.strength.temp" value="{{data.stats.strength.temp}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.strength.temp" value="{{system.stats.strength.temp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.strength.potential" value="{{data.stats.strength.potential}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.strength.potential" value="{{system.stats.strength.potential}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.strength.basic_bonus" value="{{data.stats.strength.basic_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.strength.basic_bonus" value="{{system.stats.strength.basic_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.strength.racial_bonus" value="{{data.stats.strength.racial_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.strength.racial_bonus" value="{{system.stats.strength.racial_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
<input type="text" name="data.stats.strength.special_bonus" value="{{data.stats.strength.special_bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.stats.strength.special_bonus" value="{{system.stats.strength.special_bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="stat-name">
|
||||
{{data.stats.strength.stat_bonus}}
|
||||
{{system.stats.strength.stat_bonus}}
|
||||
</div>
|
||||
</li>
|
||||
</ol>
|
||||
|
@ -17,17 +17,17 @@
|
||||
|
||||
<div class="resource-entry">
|
||||
{{ localize "rmss.player_character.resources.hits" }}
|
||||
<h4><input name="data.attributes.hits.current" type="text" value="{{data.attributes.hits.current}}"/>/<input name="data.attributes.hits.max" type="text" value="{{data.attributes.hits.max}}"/></h4>
|
||||
<h4><input name="system.attributes.hits.current" type="text" value="{{system.attributes.hits.current}}"/>/<input name="system.attributes.hits.max" type="text" value="{{system.attributes.hits.max}}"/></h4>
|
||||
</div>
|
||||
|
||||
<div class="resource-entry">
|
||||
{{ localize "rmss.player_character.resources.exhaustion_points" }}
|
||||
<h4><input name="data.attributes.exhaustion_points.current" type="text" value="{{data.attributes.exhaustion_points.current}}"/>/<input name="data.attributes.exhaustion_points.max" type="text" value="{{data.attributes.exhaustion_points.max}}"/></h4>
|
||||
<h4><input name="system.attributes.exhaustion_points.current" type="text" value="{{system.attributes.exhaustion_points.current}}"/>/<input name="system.attributes.exhaustion_points.max" type="text" value="{{system.attributes.exhaustion_points.max}}"/></h4>
|
||||
</div>
|
||||
|
||||
<div class="resource-entry">
|
||||
{{ localize "rmss.player_character.resources.power_points" }}
|
||||
<h4><input name="data.attributes.power_points.current" type="text" value="{{data.attributes.power_points.current}}"/>/<input name="data.attributes.power_points.max" type="text" value="{{data.attributes.power_points.max}}"/></h4>
|
||||
<h4><input name="system.attributes.power_points.current" type="text" value="{{system.attributes.power_points.current}}"/>/<input name="system.attributes.power_points.max" type="text" value="{{system.attributes.power_points.max}}"/></h4>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -41,12 +41,12 @@
|
||||
|
||||
<div class="header-text flexrow">
|
||||
<label for="level">{{ localize "rmss.player_character.level" }}</label>
|
||||
<input name="level" type="text" value="{{data.attributes.level.value}}"/>
|
||||
<input name="level" type="text" value="{{system.attributes.level.value}}"/>
|
||||
</div>
|
||||
|
||||
<div class="header-text flexrow">
|
||||
<label for="experience">{{ localize "rmss.player_character.experience" }}</label>
|
||||
<input name="experience" type="text" value="{{data.attributes.experience_points.value}}"/>
|
||||
<input name="experience" type="text" value="{{system.attributes.experience_points.value}}"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
@ -14,23 +14,23 @@
|
||||
<th>{{localize "rmss.armor.at"}}</th>
|
||||
</tr>
|
||||
<td>
|
||||
<input name="data.quantity" type="text" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
<input name="system.quantity" type="text" value="{{system.quantity}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.weight" type="text" value="{{data.weight}}" data-dtype="Number"/>
|
||||
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.cost" type="text" value="{{data.cost}}" data-dtype="String"/>
|
||||
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.prod_time" type="text" value="{{data.prod_time}}" data-dtype="String"/>
|
||||
<input name="system.prod_time" type="text" value="{{system.prod_time}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.at" type="text" value="{{data.at}}" data-dtype="Number"/>
|
||||
<input name="system.at" type="text" value="{{system.at}}" data-dtype="Number"/>
|
||||
</td>
|
||||
</table>
|
||||
{{localize "rmss.item.description"}}
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
|
@ -15,26 +15,26 @@
|
||||
<th>{{localize "rmss.herb_or_poison.af"}}</th>
|
||||
</tr>
|
||||
<td>
|
||||
<input name="data.quantity" type="text" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
<input name="system.quantity" type="text" value="{{system.quantity}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.weight" type="text" value="{{data.weight}}" data-dtype="Number"/>
|
||||
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.codes" type="text" value="{{data.codes}}" data-dtype="String"/>
|
||||
<input name="system.codes" type="text" value="{{system.codes}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.form_and_prep" type="text" value="{{data.form_and_prep}}" data-dtype="String"/>
|
||||
<input name="system.form_and_prep" type="text" value="{{system.form_and_prep}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.cost" type="text" value="{{data.cost}}" data-dtype="String"/>
|
||||
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.af" type="text" value="{{data.af}}" data-dtype="Number"/>
|
||||
<input name="system.af" type="text" value="{{system.af}}" data-dtype="Number"/>
|
||||
</td>
|
||||
</table>
|
||||
{{localize "rmss.item.description"}}
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
|
@ -13,20 +13,20 @@
|
||||
<th>{{localize "rmss.item.prod_time"}}</th>
|
||||
</tr>
|
||||
<td>
|
||||
<input name="data.quantity" type="text" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
<input name="system.quantity" type="text" value="{{system.quantity}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.weight" type="text" value="{{data.weight}}" data-dtype="Number"/>
|
||||
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.cost" type="text" value="{{data.cost}}" data-dtype="String"/>
|
||||
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.prod_time" type="text" value="{{data.prod_time}}" data-dtype="String"/>
|
||||
<input name="system.prod_time" type="text" value="{{system.prod_time}}" data-dtype="String"/>
|
||||
</td>
|
||||
</table>
|
||||
{{localize "rmss.item.description"}}
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
|
@ -17,34 +17,34 @@
|
||||
<th>{{localize "rmss.transport.offensive_bonus"}}</th>
|
||||
</tr>
|
||||
<td>
|
||||
<input name="data.cost" type="text" value="{{data.cost}}" data-dtype="String"/>
|
||||
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.feet_per_round" type="text" value="{{data.feet_per_round}}" data-dtype="Number"/>
|
||||
<input name="system.feet_per_round" type="text" value="{{system.feet_per_round}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.miles_per_hour" type="text" value="{{data.miles_per_hour}}" data-dtype="Number"/>
|
||||
<input name="system.miles_per_hour" type="text" value="{{system.miles_per_hour}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.maneuver" type="text" value="{{data.maneuver}}" data-dtype="Number"/>
|
||||
<input name="system.maneuver" type="text" value="{{system.maneuver}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.height" type="text" value="{{data.height}}" data-dtype="Number"/>
|
||||
<input name="system.height" type="text" value="{{system.height}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.weight" type="text" value="{{data.weight}}" data-dtype="Number"/>
|
||||
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.capacity" type="text" value="{{data.capacity}}" data-dtype="Number"/>
|
||||
<input name="system.capacity" type="text" value="{{system.capacity}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.offensive_bonus" type="text" value="{{data.offensive_bonus}}" data-dtype="Number"/>
|
||||
<input name="system.offensive_bonus" type="text" value="{{system.offensive_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
|
||||
|
||||
</table>
|
||||
{{localize "rmss.item.description"}}
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
|
@ -18,33 +18,33 @@
|
||||
|
||||
</tr>
|
||||
<td>
|
||||
<input name="data.quantity" type="text" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
<input name="system.quantity" type="text" value="{{system.quantity}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.cost" type="text" value="{{data.cost}}" data-dtype="String"/>
|
||||
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.type" type="text" value="{{data.type}}" data-dtype="String"/>
|
||||
<input name="system.type" type="text" value="{{system.type}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.prod_time" type="text" value="{{data.prod_time}}" data-dtype="String"/>
|
||||
<input name="system.prod_time" type="text" value="{{system.prod_time}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.weight" type="text" value="{{data.weight}}" data-dtype="Number"/>
|
||||
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.breakage_range" type="text" value="{{data.breakage_range}}" data-dtype="String"/>
|
||||
<input name="system.breakage_range" type="text" value="{{system.breakage_range}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.strength" type="text" value="{{data.strength}}" data-dtype="Number"/>
|
||||
<input name="system.strength" type="text" value="{{system.strength}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.fumble_range" type="text" value="{{data.fumble_range}}" data-dtype="Number"/>
|
||||
<input name="system.fumble_range" type="text" value="{{system.fumble_range}}" data-dtype="String"/>
|
||||
</td>
|
||||
|
||||
</table>
|
||||
{{localize "rmss.item.description"}}
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
|
@ -1,25 +1,31 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
||||
|
||||
{{#if item.isOwned}}
|
||||
<h1>{{item.name}}</h1>
|
||||
{{else}}
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
{{/if}}
|
||||
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div class="applicable-stats-grid-container">
|
||||
<div>
|
||||
Applicable Stat 1
|
||||
<select name="data.app_stat_1" class="app-stat-selector" value="{{data.app_stat_1}}" itemid="{{ item._id }}">
|
||||
<select name="system.app_stat_1" class="app-stat-selector" value="{{system.app_stat_1}}" itemid="{{ item._id }}">
|
||||
{{selectOptions applicable_stat_list selected=applicable_stat_1_selected }}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
Applicable Stat 2
|
||||
<select name="data.app_stat_2" class="app-stat-selector" value="{{data.app_stat_2}}" itemid="{{ item._id }}">
|
||||
<select name="system.app_stat_2" class="app-stat-selector" value="{{system.app_stat_2}}" itemid="{{ item._id }}">
|
||||
{{selectOptions applicable_stat_list selected=applicable_stat_2_selected }}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
Applicable Stat 2
|
||||
<select name="data.app_stat_3" class="app-stat-selector" value="{{data.app_stat_3}}" itemid="{{ item._id }}">
|
||||
<select name="system.app_stat_3" class="app-stat-selector" value="{{system.app_stat_3}}" itemid="{{ item._id }}">
|
||||
{{selectOptions applicable_stat_list selected=applicable_stat_3_selected }}
|
||||
</select>
|
||||
</div>
|
||||
@ -39,38 +45,38 @@
|
||||
<th>{{localize "rmss.skill_category.total_bonus"}}</th>
|
||||
</tr>
|
||||
<td>
|
||||
<input name="data.applicable_stats" type="text" value="{{data.applicable_stats}}" data-dtype="String"/>
|
||||
<input name="system.applicable_stats" type="text" value="{{system.applicable_stats}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.development_cost" type="text" value="{{data.development_cost}}" data-dtype="String"/>
|
||||
<input name="system.development_cost" type="text" value="{{system.development_cost}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.ranks" type="text" value="{{data.ranks}}" data-dtype="Number"/>
|
||||
<input name="system.ranks" type="text" value="{{system.ranks}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.new_ranks" type="text" value="{{data.new_ranks}}" data-dtype="Number"/>
|
||||
<input name="system.new_ranks" type="text" value="{{system.new_ranks}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.rank_bonus" type="text" value="{{data.rank_bonus}}" data-dtype="Number"/>
|
||||
<input name="system.rank_bonus" type="text" value="{{system.rank_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.stat_bonus" type="text" value="{{data.stat_bonus}}" data-dtype="Number"/>
|
||||
<input name="system.stat_bonus" type="text" value="{{system.stat_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.prof_bonus" type="text" value="{{data.prof_bonus}}" data-dtype="Number"/>
|
||||
<input name="system.prof_bonus" type="text" value="{{system.prof_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.special_bonus_1" type="text" value="{{data.special_bonus_1}}" data-dtype="Number"/>
|
||||
<input name="system.special_bonus_1" type="text" value="{{system.special_bonus_1}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.special_bonus_2" type="text" value="{{data.special_bonus_2}}" data-dtype="Number"/>
|
||||
<input name="system.special_bonus_2" type="text" value="{{system.special_bonus_2}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.total_bonus" type="text" value="{{data.total_bonus}}" data-dtype="Number"/>
|
||||
<input name="system.total_bonus" type="text" value="{{system.total_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
</table>
|
||||
{{localize "rmss.skill_category.description"}}
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
|
@ -4,6 +4,12 @@
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div>
|
||||
Skill Category
|
||||
<select name="system.category" class="app-stat-selector" value="{{system.category}}" itemid="{{ item._id }}">
|
||||
{{selectOptions owned_skillcats selected=selected_skillcat }}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<table>
|
||||
<tr>
|
||||
@ -18,35 +24,35 @@
|
||||
<th>{{localize "rmss.skill.total_bonus"}}</th>
|
||||
</tr>
|
||||
<td>
|
||||
<input type="checkbox" name="data.favorite" {{checked data.favorite}}/>
|
||||
<input type="checkbox" name="system.favorite" {{checked system.favorite}}/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.ranks" type="text" value="{{data.ranks}}" data-dtype="Number"/>
|
||||
<input name="system.ranks" type="text" value="{{system.ranks}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.new_ranks" type="text" value="{{data.new_ranks}}" data-dtype="Number"/>
|
||||
<input name="system.new_ranks" type="text" value="{{system.new_ranks}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.rank_bonus" type="text" value="{{data.rank_bonus}}" data-dtype="Number"/>
|
||||
<input name="system.rank_bonus" type="text" value="{{system.rank_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.category_bonus" type="text" value="{{data.category_bonus}}" data-dtype="Number"/>
|
||||
<input name="system.category_bonus" type="text" value="{{system.category_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.item_bonus" type="text" value="{{data.item_bonus}}" data-dtype="Number"/>
|
||||
<input name="system.item_bonus" type="text" value="{{system.item_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.special_bonus_1" type="text" value="{{data.special_bonus_1}}" data-dtype="Number"/>
|
||||
<input name="system.special_bonus_1" type="text" value="{{system.special_bonus_1}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.special_bonus_2" type="text" value="{{data.special_bonus_2}}" data-dtype="Number"/>
|
||||
<input name="system.special_bonus_2" type="text" value="{{system.special_bonus_2}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.total_bonus" type="text" value="{{data.total_bonus}}" data-dtype="Number"/>
|
||||
<input name="system.total_bonus" type="text" value="{{system.total_bonus}}" data-dtype="Number"/>
|
||||
</td>
|
||||
</table>
|
||||
{{localize "rmss.skill.description"}}
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
|
@ -16,27 +16,27 @@
|
||||
|
||||
</tr>
|
||||
<td>
|
||||
<input name="data.spell_list" type="text" value="{{data.spell_list}}" data-dtype="String"/>
|
||||
<input name="system.spell_list" type="text" value="{{system.spell_list}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.level" type="text" value="{{data.level}}" data-dtype="Number"/>
|
||||
<input name="system.level" type="text" value="{{system.level}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.area_of_effect" type="text" value="{{data.area_of_effect}}" data-dtype="String"/>
|
||||
<input name="system.area_of_effect" type="text" value="{{system.area_of_effect}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.duration" type="text" value="{{data.duration}}" data-dtype="String"/>
|
||||
<input name="system.duration" type="text" value="{{system.duration}}" data-dtype="String"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.range" type="text" value="{{data.range}}" data-dtype="Number"/>
|
||||
<input name="system.range" type="text" value="{{system.range}}" data-dtype="Number"/>
|
||||
</td>
|
||||
<td>
|
||||
<input name="data.type" type="text" value="{{data.type}}" data-dtype="String"/>
|
||||
<input name="system.type" type="text" value="{{system.type}}" data-dtype="String"/>
|
||||
</td>
|
||||
|
||||
</table>
|
||||
{{localize "rmss.spell.description"}}
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
|
Loading…
Reference in New Issue
Block a user