[ { "Score": "01-05", "A": "You and your foe both stumble.\n+0H", "b": "You lunge 5 feet past your foe.", "c": "Try again. What will your friends say?\n+0H", "d": "You're not very good, are you?\"\n+1H", "e": "You made a good sound effect." }, { "Score": "06-10", "A": "Foe recognizes this assault from grade school.\n+0H", "b": "Your opponent stands firmly in front of you.\n+1H", "c": "When your attempt starts to fail, you slip in a punch.\n+2H", "d": "Your grip is neither firm or effective. Foe breaks free.\n+3H", "e": "It is solid, even if randomly placed." }, { "Score": "11-15", "A": "Powerful strike fails to land solid. It still does some damage.\n+3H", "b": "Weak side strike glances off kidneys. It could have been great.\n+4H", "c": "Knuckle foe's arm. You will need to do better than this.\n+5H", "d": "Back strike. It has little imagination. You might as well punch.\n+6H", "e": "Strike lands on shoulder blade." }, { "Score": "16-20", "A": "Foe seeks to push you away. He lashes out in defensive manner.\n+4H – π", "b": "Glancing side blow. You unbalance your foe. He recovers quickly.\n+4H – π", "c": "Strike side. Foe moves back to block your next attack.\n+5H – π", "d": "Blow to foe's side sends him reeling. Foe checks wound for the damage.\n+7H – (-10)", "e": "Blow to foe's side unbalances him and destroys equipment there.\n+8H – 1(-20)" }, { "Score": "21-35", "A": "On line strike, but weak. Foe steps back and feigns an attack to draw off your assault.\n+4H – π", "b": "Your strike makes foe's footing uncertain. He pushes you clear and begins to right himself.\n+5H – 1(-20)", "c": "Shot to foe's chest. His lungs hesitate. He coughs it off and regains his footing.\n+6H – ∑", "d": "Quick shot to chest causes foe to hesitate in pain.He still knows you're there.\n+8H – ∑", "e": "Crack! Foe's rib reports damage to him in an unsubtle way. He is in pain.\n+9H – ∑ – 1(-10)" }, { "Score": "36-45", "A": "Light bash breaks foe's focus. You have the initiative next round.\n+4H", "b": "You salvage your attack by tripping foe. You have the initiative next round.\n+5H – 2(-5)", "c": "Grab foe's shoulder, while you bring your knee up to knock him over.\n+5H – 1(-40)", "d": "Strike to calf. Wound impairs foe's movements. You have the initiative.\n+7H – (-25)", "e": "Hard glancing blow to foe's leg.\nwith leg armor: +12H w/o leg armor: +8H – 2∑" }, { "Score": "46-50", "A": "Attempt to spin foe's around\nalmost succeeds. Weak grip to side.\n+5H – π(-10)", "b": "Your assault threatens to succeed. Your foe goes defensive to avoid your attack.\n+5H – π(-20)", "c": "Boom! Foe is hit in the face. He reels back 5 feet trying to regain his footing. His guard is down.\n+6H – ∑∏", "d": "Double strike to both arms breaks foe's defense. He is open to attack and is having trouble recovering.\n+8H – ∑∏", "e": "Shot in back staggers foe for an instant. His guard drops and he is sadly unprotected.\n+12H – ∑∏" }, { "Score": "51-55", "A": "Firm press to foe's chest. He give ground happily. Watch his weapon.\n+5H – π(-20)", "b": "Grab foe and bring knee up to cause damage. Foe blocks some of the force.\n+5H – ∑", "c": "Push foe's knee backwards. Foe struggles to avoid the pain.\n+6H – ∑∏", "d": "Strike to chest takes wind out of foe. Foe's guard goes down.\n+10H – ∑∏", "e": "Knock foe over as if he was a sack of beans. He hits and starts to stand up.\n+12H – ∑∏" }, { "Score": "56-60", "A": "Strike thigh. Foe is pushed back.\nwith thigh armor: +7H w/o thigh armor: +5H – ∑", "b": "Foe bumps his thigh while blocking your attack. He steps back.\n+6H – π(-30)", "c": "Skipping calf strike. Foe does not give ground.\nwith leg armor: +9H w/o leg armor: +7H – 2∑ – (-10)", "d": "Miss foe's side and strike his thigh. You have initiative for 3 rounds.\n+12H – 2∑", "e": "Strike causes foe to fumble his stride. He almost falls down. Foe is recovering.\n+14H – 3∑" }, { "Score": "61-65", "A": "Foe's arm is pinned for a moment. He recovers by twisting you off.\n+6H – ∑", "b": "Bend weapon arm in the wrong direction. Foe drops his weapon.", "c": "Excellent placement. Strike to weapon arm disarms foe. Foe is in great peril.\n+6H – 2∑", "d": "You catch foe's counter thrust and disarm him with a bash to the arm.\n+7H – 2∑ – (+20)", "e": "Bash foe in shoulder making him spin. You push him for good measure.\n+13H – 2∑∏" }, { "Score": 66, "A": "Shoulder strike sends foe spinning. He comes all the way around before stopping. Well placed shot.\n+7H – 2∑∏", "b": "Stirke to foe's elbow numbs it. He drops his weapon and grips his elbow. He forgets you are still attacking him.\n+8H – 2∑∏", "c": "Strike to foe's leg sends him down. Foe's knee is broken and his doom is at hand. He falls to the ground helpless.\n+9H – 3∑∏ – (-90)", "d": "Hard strike to head. If foe has no helm, he is knocked out for 24 hours. If he has a helm, he is knocked back 10 feet.\n6∑", "e": "Knock foe back with a blow to the jaw. Foe loses balance and falls. he hits his head and goes unconscious.\n+30H" }, { "Score": "67-70", "A": "Hasty press upon foe's chest produces excellent results. Foe is unbalanced.\n+6H – 2(-50)", "b": "Grab loose piece of foe's garments and use it to throw him around. Foe is confused.\n+7H - ∏", "c": "Strike to foe's ribs. Foe's ribs crack and foe shows the pain. His war effort is impaired.\n+8H – 2∑ – (-20)", "d": "Break foe's collar bone. Spin foe around. He is disoriented and out of position.\n+10H – ∑∏ – (-25)", "e": "Shoulder strike blasts foe down. He lands on his stomach and tries to roll over.\nMinor fracture.\n2∑∏ – (-10)" }, { "Score": "71-75", "A": "Hammer foe's lower leg. He has trouble standing, but manages.\n+7H – 2∑", "b": "Solid damage to foe's calf. His attempts to avoid the pain make him an easier target.\n+9H – (-10)", "c": "Bruise foe's leg. Muscles suffer damage and foe limps back from your\nreach.\n+10H – ∑∏ – (-20)", "d": "Lift foe up into the air. You send him sprawling on the ground. He drops his weapon.\n+12H – ∑∏ –(-75)", "e": "Knock foe down with a blow to the thigh. He lands on his wespon and takes some time to get off it.\n+15H – 3∑∏" }, { "Score": "76-80", "A": "Blow to foe's shield side. If foe has a shield, it is torn away.\n+12H – 2∑", "b": "Grab foe's shield arm for leverage. You treat it badly, trying to unbalance foe.\n+10H – 2∑ – (-10)", "c": "Heavy blow to foe's weapon arm. Mild fracture. Foe is knocked back 5 feet.\n+11H – 3∑ – (-25)", "d": "Sweep foe to the side and knock him over. He breaks his ankle.\n+11H – (-50)", "e": "Strike to foe's shield arm. Foe stumbles 3 feet and falls down. Foe is disarmed.\n+15H – 4∑∏" }, { "Score": "", "A": "", "b": "", "c": "", "d": "", "e": "" }, { "Score": "81-85", "A": "Side strike. Disoriented foe strikes out for you in the wrong direction. You move to take advantage.\n+12H – ∑∏ – (+10)", "b": "Good shot to foe's side sends him stumble to the right 3 feet. It must have really hurt.\n+15H – 3∑", "c": "Strike to foe's side. He almost goes down, but recovers by dropping everything in his shield arm.\n6∑", "d": "Brutal strike sends foe down. You step on his weapon arm and hold it down. Foe should surrender.\n+12H – 6∑∏", "e": "Awesome side shot sends foe tripping sideways. He goes down rolling and breaks a leg.\n6∑∏ –(-50)" }, { "Score": "86-90", "A": "Elbow to the back. Foe stumbles 5 feet sideways. Foe cannot seem to get his head clear.\n+13H – 3∑ – (+20)", "b": "You really hammer foe. He reels back 10 feet. He almost went down. You move in to finish him.\n+12H – 2∑∏", "c": "Precise blow sends foe down. Foe is face down and disarmed.\n+14H –6∑ – (+20)", "d": "Strike foe's shield arm. If foe has a shield it is broken. If not the arm is broken.\n+10H – 9∑", "e": "Cruel blow to foe's head. Foe sees stars.\nFoe is knocked back 10 feet, but remains standing.\n+20H – 12∑∏" }, { "Score": "91-95", "A": "Head strike. If foe has no helm, he is knocked out for 2 hours. If foe has a helm, he is better off.\n3∑", "b": "Blow to side of foe's head. Strike damages his ear and balance. Foe is impaired for 3 weeks.\n+9H – 6∑ – (-50)", "c": "Spin foe around. He ends up 10 feet from you and facing the wrong direction. Foe fumbles his weapon.", "d": "Foe stumbles back from you 10 feet and takes a full round to fall. He hits hard and fractures an arm. He is down.\n+10H – 8∑∏ – (-30)", "e": "Blow to foe's shield shoulder. If foe has no shield, he is knocked down,has a useless arm, and passes out.\n6∑" }, { "Score": "96-99", "A": "Strike to foe's stomach. He bends down in pain and you send him sprawling on his face. He hits harder than you could have hoped.\n+10H – 3∏", "b": "Bash foe in his side. His legs forget to follow as he steps back. He falls in an embarrassing prone position. He has no clue to what happened.\n6∑∏", "c": "Smooth and snazzy strike sends foe down on his knees. His weapon goes flying. Foe has blacked out. He stares straight ahead without blinking.\n—", "d": "Strike head and shatter foe's helm. Pieces fly in all diections. If foe has no helm he is in a coma foe 4 weeks.\n+9H – 6∑", "e": "Solid strike snaps foe's neck. He falls back 5 feet, spins, and tumbles to the ground. He dies of shock and suffocation in 3 rounds.\n—" }, { "Score": 100, "A": "Brutal hip strike knocks foe down. Fall tears tendons, and fractures bone in leg. The pain his great.\nFoe is incoherent for 9 hours.\n(-90)", "b": "Send foe flying 10 feet. He lands on his face. The twisting of his neck causes nerve damage. He is paralyzed from the waist down.\n—", "c": "Powerful strike flips foe into the air before smashing him to the ground. Foe breaks both arms and hits his head. Foe is in a coma for 2 months.\n—", "d": "Savage blow to foe's head. Foe is knocked down. He falls into a coma and dies in 12 rounds due to a severed vein.\n(+20)", "e": "Frightening strike to foe's head. Temple crushed, neck broken. Foe lands 20 feet away. He dies instantly.\n3(+20)" } ]