// Import Configuration Object import { rmss } from "./module/config.js"; // Import document classes. import { RMSSActor } from "./module/documents/actor.js"; import { RMSSItem } from "./module/documents/item.js"; // Import Sheets import RMSSItemSheet from "./module/sheets/items/rmss_item_sheet.js"; import RMSSArmorSheet from "./module/sheets/items/rmss_armor_sheet.js"; import RMSSTransportSheet from "./module/sheets/items/rmss_transport_sheet.js"; import RMSSWeaponSheet from "./module/sheets/items/rmss_weapon_sheet.js"; import RMSSHerbOrPoisonSheet from "./module/sheets/items/rmss_herb_or_poison_sheet.js"; import RMSSSpellSheet from "./module/sheets/spells/rmss_spell_sheet.js"; import RMSSSkillCategorySheet from "./module/sheets/skills/rmss_skill_category_sheet.js"; import RMSSSkillSheet from "./module/sheets/skills/rmss_skill_sheet.js"; import RMSSPlayerSheet from "./module/sheets/actors/rmss_player_sheet.js"; import RMSSActorSheetConfig from "./module/sheets/actors/rmss_player_sheet_config.js"; /** Preload handlebars templates for character sheets */ async function preloadHandlebarsTemplates() { const templatePaths = [ "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-stats.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fixed-info.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor-info.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-resistance.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-race-stat-fixed-info.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-role-traits.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-background-info.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-skills.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-items.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-weapons.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-money.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-herbs.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-spells.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-spells.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-items.html", "systems/fvtt-rolemaster-frp/templates/sheets/actors/apps/actor-settings.html" ]; return loadTemplates(templatePaths); } // Hook the init function and set up our system Hooks.once("init", function() { console.log("rmss | Initialising Rolemaster Standard System"); // Load our custom actor and item classes console.log("rmss | Loading Rolemaster Actor and Item classes"); game.rmss = { RMSSActor, RMSSItem, applications: { RMSSActorSheetConfig } }; // Define custom Document classes CONFIG.Actor.documentClass = RMSSActor; CONFIG.Item.documentClass = RMSSItem; // Make Config Data Available CONFIG.rmss = rmss; // Unregister Default Sheets console.log("rmss | Unregistering core sheets"); Items.unregisterSheet("core", ItemSheet); Actors.unregisterSheet("core", ActorSheet); // Register RMSS Sheets console.log("rmss | Registering RMSS sheets"); // Items Items.registerSheet("rmss", RMSSItemSheet, {makeDefault: true, label: "rmss.entity_sheet.item", types: ["item"]}); Items.registerSheet("rmss", RMSSArmorSheet, {makeDefault: true, label: "rmss.entity_sheet.armor", types: ["armor"]}); Items.registerSheet("rmss", RMSSTransportSheet, {makeDefault: true, label: "rmss.entity_sheet.transport", types: ["transport"]}); Items.registerSheet("rmss", RMSSWeaponSheet, {makeDefault: true, label: "rmss.entity_sheet.weapon", types: ["weapon"]}); Items.registerSheet("rmss", RMSSHerbOrPoisonSheet, {makeDefault: true, label: "rmss.entity_sheet.herb_or_poison", types: ["herb_or_poison"]}); // Spells Items.registerSheet("rmss", RMSSSpellSheet, {makeDefault: true, label: "rmss.entity_sheet.spell", types: ["spell"]}); // Skills Items.registerSheet("rmss", RMSSSkillCategorySheet, {makeDefault: true, label: "rmss.entity_sheet.skill_category", types: ["skill_category"]}); Items.registerSheet("rmss", RMSSSkillSheet, {makeDefault: true, label: "rmss.entity_sheet.skill", types: ["skill"]}); // Actors Actors.registerSheet("rmss", RMSSPlayerSheet, {makeDefault: true, label: "rmss.entity_sheet.player_characrer", types: ["character"]}); // Preload Handlebars Templates console.log("rmss | Preloading Handlebars Templates"); preloadHandlebarsTemplates(); // Handlebars Helpers Handlebars.registerHelper("switch", function(value, options) { this.switch_value = value; return options.fn(this); }); Handlebars.registerHelper("case", function(value, options) { if (value === this.switch_value) { return options.fn(this); } }); });