Rolling for:
{{itemName}}
Character Bonus:
{{characterBonus}}
Difficulty:
% of hits taken malus:
{{woundsModifier}}
{{#if isStunned}}
Stunned:
{{stunnedModifier}}
{{/if}}
Combat situations:
Hits/round taken:
Lightning, if required:
Darkness, if advantageous:
Misc Bonus:
{{#each selectOptions as |option|}} {{/each}}