import { RMFRPUtility } from "./rmfrp-utility.js"; import { RMFRP_ATTACK_TABLES } from "./rmfrp-attack-tables.js"; export class RMFRPProcessTable { constructor() { // Load a reference to the rmfrp-tables.json file this.rmfrpTables = RMFRP_ATTACK_TABLES // Loop thru the tables and create a definition object, with key, name and min/ax value of each table this.rmfrpTablesDef = {} for (let table in this.rmfrpTables) { let tableData = this.rmfrpTables[table] // Search min and max values in the tableData let min = Number.MAX_SAFE_INTEGER; let minKey = ""; let max = Number.MIN_SAFE_INTEGER; let maxKey = ""; for (let resultData of tableData) { let element = resultData["result"]; if (Number(element.result)) { let value = Number(element.result) if (value > max) { max = value maxKey = element.result } if (value < min) { min = value minKey = element.result } else { let range = element.result.split("-"); if (Number(range[0]) > max) { max = Number(range[0]) maxKey = element.result } if (Number(range[1]) < min) { min = Number(range[1]) minKey = element.result } } } } this.rmfrpTablesDef[table] = { key: table, name: RMFRPUtility.capitalizeFirstLetters(table.replace(/_/g, " ")), min: min, minKey: minKey, max: max, maxKey: maxKey }; } // Sort rmfrpTablesDef by name this.rmfrpTablesDef = Object.values(this.rmfrpTablesDef).sort((a, b) => a.name.localeCompare(b.name)) } getTableDef() { return this.rmfrpTablesDef; } // Get roll result from table getAttackRollResult(tableKey, roll, armorValue) { roll = Number(roll); if (isNaN(roll)) { return undefined; } let table = this.rmfrpTables[tableKey] let tableDef = this.rmfrpTablesDef[tableKey] if (!table || !tableDef) { return undefined; } // Check min and max values if (roll < tableDef.min) { // return the min value return table.find((element) => { let elem = element.result == tableDef.minKey; return elem[String(armorValue)]; }); } if (roll > tableDef.max) { // return the min value return table.find((element) => { let elem = element.result == tableDef.maxKey; return elem[String(armorValue)]; }); } return table.find((element) => { if (Number(element.result) && Number(element.result) == Number(roll)) { return element[String(armorValue)]; } else { // Split the result into a range let range = element.result.split("-"); if (Number(roll) >= Number(range[0]) && Number(roll) <= Number(range[1])) { return element[String(armorValue)]; } } }); } }