export const rmss = {}; rmss.currency_type = { mp: "rmss.curreny_type.mp", pp: "rmss.curreny_type.pp", gp: "rmss.curreny_type.gp", sp: "rmss.curreny_type.sp", bp: "rmss.curreny_type.bp", cp: "rmss.curreny_type.cp" }; rmss.difficulties = { routine: {key: "routine", label:"Routine (+30)", value: 30}, easy: {key: "easy", label:"Easy (+20)", value: 20}, light: {key: "light", label:"Light (+10)", value: 10}, medium: {key: "medium", label:"Medium (0)", value: 0}, hard: {key: "hard", label:"Hard (-10)", value: -10}, very_hard: {key: "very_hard", label:"Very Hard (-20)", value: -20}, extremely_hard: {key: "extremely_hard", label:"Extremely Hard (-30)", value: -30}, sheer_folly: {key: "sheer_folly", label:"Sheer Folly (-50)", value: -50}, absurd: {key: "absurd", label:"Absurd (-70)", value: -70}, }; rmss.gameSystems = [ {key: "common", label:"Common"}, {key: "merp", label:"Middle Earth Role Playing (MERP)"}, {key: "rmfrp", label:"Rolemaster Fantasy Role Playing (RMFRP)"}, ]; rmss.combatSituations = [ {key: "none", label:"None (0)", modifier: 0}, {key: "melee", label:"Melee environment (-20)", modifier: -20}, {key: "missile", label:"Under missile fire (-10)", modifier: -10}, ]; rmss.rankBonusProgressionList = [ {key: "standard", label:"Standard"}, {key: "limited", label:"Limited"}, {key: "combined", label:"Combined"}, {key: "race", label:"Linked to Race"}, ] rmss.lightOrDarknessModifiers = [ {key: "none", label:"None", modifierLight: 0, modifierDark: 0}, {key: "noshadows", label:"No shadows", modifierLight: 10, modifierDark: -30}, {key: "lightshadows", label:"Light shadows", modifierLight: 5, modifierDark: -20}, {key: "mediumshadows", label:"Medium shadows", modifierLight: 0, modifierDark: 0}, {key: "heavyshadows", label:"Heavy shadows", modifierLight: -10, modifierDark: 10}, {key: "dark", label:"Darkness", modifierLight: -25, modifierDark: 30}, {key: "pitchblack", label:"Pitch black", modifierLight: -40, modifierDark: 40}, ] rmss.hitsPerRound = [ {key: "none", label:"None", modifier: 0}, {key: "one", label:"One", modifier: -5}, {key: "two", label:"Two", modifier: -10}, {key: "three", label:"Three", modifier: -20}, {key: "four", label:"Four", modifier: -25}, {key: "five", label:"Five", modifier: -30}, {key: "six", label:"Six", modifier: -35}, {key: "seven", label:"Seven", modifier: -40}, {key: "eight", label:"Eight", modifier: -45}, {key: "nine", label:"Nine", modifier: -50}, {key: "ten", label:"Ten", modifier: -55}, {key: "eleven", label:"Eleven", modifier: -60}, {key: "twelve", label:"Twelve", modifier: -65}, {key: "thirteen", label:"Thirteen", modifier: -70}, {key: "fourteen", label:"Fourteen", modifier: -75}, {key: "fifteen", label:"Fifteen", modifier: -80} ]; rmss.stats = { agility: { fullname: "Agility", shortname: "Ag" }, constitution: { fullname: "Constitution", shortname: "Co" }, memory: { fullname: "Memory", shortname: "Me" }, reasoning: { fullname: "Reasoning", shortname: "Re" }, self_discipline: { fullname: "Self Discipline", shortname: "SD" }, empathy: { fullname: "Empathy", shortname: "Em" }, intuition: { fullname: "Intuition", shortname: "In" }, presence: { fullname: "Presence", shortname: "Pr" }, quickness: { fullname: "Quickness", shortname: "Qu" }, strength: { fullname: "Strength", shortname: "St" } }; rmss.skill_designations = { None: "None", Occupational: "Occupational", Everyman: "Everyman", Restricted: "Restricted" };