// Our Item Sheet extends the default export default class RMSSSkillSheet extends ItemSheet { // Set the height and width static get defaultOptions() { return mergeObject(super.defaultOptions, { width: 530, height: 440, template: "systems/rmss/templates/sheets/skills/rmss-skill-sheet.html", classes: ["rmss", "sheet", "item"] }); } // If our sheet is called here it is. get template() { return `systems/rmss/templates/sheets/skills/rmss-skill-sheet.html`; } // Make the data available to the sheet template async getData() { const baseData = await super.getData(); var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true}); // Get a list of the parent item's skill categories for the dropdown var ownedSkillCategories = this.prepareSkillCategoryValues(); // Figure out if a valid Skill Category is already selected var selectedSkillCategory = this.prepareSelectedSkillCategory(ownedSkillCategories, this.object.system.category); let sheetData = { owner: this.item.isOwner, editable :this.isEditable, item: baseData.item, system: baseData.item.system, config: CONFIG.rmss, owned_skillcats: ownedSkillCategories, enrichedDescription: enrichedDescription, selected_skillcat: selectedSkillCategory, designations: CONFIG.rmss.skill_designations }; return sheetData; } activateListeners(html) { super.activateListeners(html); // Catch the event when the user clicks one of the New Ranks Checkboxes in a Skill. // It will increment by one or wrap back to zero on a value of three html.find('.skillsheet-newrank').click(ev => { switch(ev.currentTarget.getAttribute("value")) { case "0": this.object.update({system: {new_ranks:{ "value": 1 }}}); break; case "1": this.object.update({system: {new_ranks:{ "value": 2 }}}); break; case "2": this.object.update({system: {new_ranks:{ "value": 3 }}}); break; case "3": this.object.update({system: {new_ranks:{ "value": 0 }}}); break; } }); } // Skills are related to Skill Categories so we need something to allow the user to choose that relationship // If this Skill is owned then we will return a list of Skill Categories and allow them to choose // Otherwise we'll just return 'Skill has no owner' prepareSkillCategoryValues() { var skillNoOwner = {None: "Skill Has No Owner", }; if (this.item.isEmbedded === null) { return(skillNoOwner); } else { const skillCategories = this.item.parent.getOwnedItemsByType("skill_category"); return(skillCategories); } } // Determine which Skill Category is selected and test that it is in the current list of categories. // If it isn't set it to None. prepareSelectedSkillCategory(ownedSkillCategories, selectedSkillCategory) { var defaultSelectedCategory = "None"; if (Object.keys(ownedSkillCategories).includes(selectedSkillCategory)) { return(selectedSkillCategory); } else { return(defaultSelectedCategory); } } // Populate the Skill Category Bonus field on the Skill Sheet. // Iterate through the owned skill categories and if one of them matches the item id of currently select skill category // then set the Skill Category Bonus field to the Total Bonus field of the Skill Category prepareSelectedSkillCategoryBonus(selected_skillcat) { if (this.item.isEmbedded === null) { console.log("Skill has no owner"); } else { const items = this.object.parent.items; for (const item of items) { if (item.type === "skill_category" && item._id === selected_skillcat) { console.log("rmss | rmss_skill_sheet | Calculating Skill Category bonus for skill: " + this.object.name); this.object.system.category_bonus = item.system.total_bonus; } } } } }