"Score";"A";"b";"c";"d";"e" "01-05";"Your concern for damaging foe hinders you. +0H";"Your attempt is poorly planned. +0H";"Your concern for foe is heart warming. +0H";"Nothing graceful about this attack. Foe does not even flinch. +1H";"Strike to neck pinches a nerve. What did you do to him? Foe is unconscious. +3H" "06-10";"You pull your punch. +0H";"You're being too delicate. Bust him! +1H";"You will need to make a fist. +1H";"Pow! Right in the kisser. +2H";"You simply hit foe in the face. +3H" "11-15";"Mishandle strike. Try again. +1H";"Your strike lands on foe's shoulder. Attack is of little profit. +1H";"Blow to foe's chest. If foe is 2 feet tall or shorter, he is unconscious. +2H";"Blow to foe's chest. If foe is 3 feet tall or shorter, he is unconscious. +3H";"Boom! Crash! Pow! Crack! It looked impressive. +3H" "16-20";"Foe's guard comes up and blocks your assault. +1H – π";"You attempt to kick foe in groin. You miss, but the threat is enough. +2H – π";"Side strike unbalances foe. He will recover quickly. +4H – π";"Blow to foe's side sends him reeling. He recovers and gets his guard up. +3H – π – 4(-10)";"Strike to foe's side. Cheap shot, executed with grace. +3H – 4(-25)" "21-35";"Awkward positioning spoils your strike. +1H – π";"You miss foe's head and strike his shoulder. He is unbalanced. +2H – 2(-20)";"Chest strike. He almost falls, but foe grabs you for balance. Ooops! +3H – ∑";"You trip foe and slam his shin. Simple, yet effective. +6H – 2∑";"Foe leaves himself open. Your strike hits his side and breaks some ribs. +3H – ∑ – (-10)" "36-45";"Move in close. You gain the initiative next round. +2H";"Blow lands on foe's shield hand.You gain the initiative. +3H – (-5)";"You entangle foe's legs, but he breaks free. You push him clear. +5H – 3∑ – 3(-10)";"Step on foe's foot and try to push him over. You gain the initiative next round. +3H – 2(-25)";"You experiment with a knee strike to foe. It fails to be very effective. +6H – 2∑" "46-50";"Strike to foe's chest. He is having some trouble. +2H – 3(-10)";"Back strike. Your position is better. Foe seeks to keep you at bay. +3H – ∑ – 2π";"Lower back strike sends foe reeling. He needs another shot to the kidneys. +5H – ∑∏";"Back strike adds insult to the injury. Foe spins around to face you. +3H – ∑∏";"Hard shot to foe's side causes a pain generated panic. His guard is down. +7H – ∑∏" "51-55";"Stike falls on foe's leg. He shakes it off. +2H – ∑";"Your strike was less than you hoped. It still disorients your foe. +3H – ∑";"Hammer foe's thigh. Pain is in his eyes. Bruise muscles. +4H – ∑∏ – (-10)";"Chest strike causes deep bruise. Foe grabs at the pain in his chest. +5H – ∑∏";"Chest wound knocks foe down. He lands on his back.. He looks to be recovering. +8H – ∑∏ – 3(-10)" "56-60";"Blow lightly strikes foe's head. He puts you at bay with a masterful turn. +3H – 6(-10)";"Shoulder strike lands lightly. You put more shove into it than strike. Foe is frantic to regain his balance. +3H – π – 4(-10)";"Good strike. Foe has trouble getting his act together. He stumbles around for some time trying to defend himself. +4H – 4∑π – (-10)";"Hard blow to foe's thigh. Foe falls down, but rebounds to his feet. You had hoped he would stay down. +5H – 2∑";"Solid and strong, you bash foe in his stomach. He recoils 10 feet from you. He keeps his footing. +8H – 3∑ – ∏" "61-65";"Backhand to foe's side. He steps 5 feet to the right, avoiding your reach. +3H – ∑";"Hard blow to foe's side. He is weakened by the pain. He doubles over in response to the assault. +6H – ∑ – 4(-30)";"You grip foe's arm and shake it until he drops his weapon. Foe kicks himself free. At least you disarmed him. +1H";"Catch foe in the middle of a swing. He drops his weapon and grips his arm. His forearm has a huge bruise. +5H – 2∑∏ – (+20)";"Solid and effective, your blow lands on foe's neck. A nerve is pinched. Foe falls unconscious for 3 hours. +10H – 2∑∏ – (-20)" 66;"Classic shot between foe's shoulder blades. He hurts. +9H – 2∑∏ – 4(-10)";"Grab foe's weapon arm and force it the wrong way. Foe is disarmed. Elbow is strained. +12H – 2∑∏ – (-20)";"Bring foe down to his knees and slam his head down. He is virtually unconscious. He is yours. Finish him. +12H – 10∑∏ – 6(-80)";"Solid strike to foe's head. The strike is enough to knock foe out. He falls down and out for 6 hours. +15H – 6∑";"Brutal, but effective shot to foe's face. His head snaps back and then flops forward. He falls unconscious. +24H – (-20)" "67-70";"Chest strike is solid. Knock the wind out of your foe. He struggles to evade. +3H – 3(-20)";"Strong forearm assault drives foe back off his footing. He slips down to one knee. +5H – 4∑∏ – 4(-40)";"Strong blow to foe's chest breaks ribs. Your attack has little grace. Foe looks to be devastated. +5H – 2∑ – (-20)";"Smash foe's shoulder, breaking it. Arm is useless. Foe struggles to stand. The pain is too much for him. +6H – 2∑∏ – (-35)";"You attack lands unexpectedly on foe's shoulder. It is fractured. Foe drops his guard in response to the pain. +9H – 2∑∏ – (-30)" "71-75";"Side strike damages a muscle. Foe is disabled for the moment. +4H – 2∑";"You try to kick foe off his feet. The strike lands on foe's calf. Deep bruise. +5H – ∑ – (-30)";"You assault foe's foot. He is unable to stand on it. +5H – ∑∏ – (-20)";"Leg strike causes foe to fall and fracture his leg. +10H – ∑∏ – (-55)";"Strike to foe's thigh causes him to fall. Blow creates a terrible bruise. +9H – 3∑∏ – (-40)" ;;;;; "76-80";"Blow to foe's shield arm. If foe has a shield, it should check for breakage. with shield: +8H – 2(-20) w/o shield: +4H – 2∑∏";"Heavy handed attack. It looks like you're going for a kill. Foe avoids the worst. Blow to foe's shield arm. +6H – 2∑∏ – 7(-10)";"Strike to foe's arm causes him to fall with a fracture. You punch at his head for added effect. +6H – 3∑ – 6(-30)";"Strong blow to foe's weapon arm disarms him and causes him to fall. He lands hard and breaks a rib. +7H – 3∑ – (-25)";"Fierce blow to foe's weapon arm disarms him and sends him sprawling. You have his weapon. +10H – 4∑∏" ;;;;; "81-85";"Strong grip and a shot to the side make for an effective combination. Foe is disabled for an instant. +5H – ∑∏ – (+10)";"Side strike knocks foe down. He pulls you over with him. You fail to pummel him into submission. You have a great position. +6H – 3∑ – (+10)";"Strong blow to foe's side. Foe drops his weapon to react to the pain. You move to block him from its recovery. Foe gives ground with little concern. +6H – 6∑";"Strike to foe's side sends him to the ground. While falling, he fractures his ankle. Foe goes unconscious from the pain. +7H – 2∑∏ – (-50)";"Side strike knocks foe down. You hit him in the face as he falls. In the fall, he breaks his leg. +10H – 6∑∏ – (-50)" "86-90";"Your attack is part grapple and sweep. You push foe off balance. +6H – 3∑∏";"Hard strike to the back of foe's neck terminates foe's conscious thoughts. He drops. Foe's shoulder blade is bruised. +8H – (-30)";"Strong blow to foe's back knocks him off his feet. Foe lands hard and is knocked out by the impact. You have him now. +10H – 6∑ – (+20)";"Blow to foe's back knocks him to the ground. His weapon slides across the floor. He hit very hard. Foe goes unconscious for 5 rounds. +12H – (-10)";"Nasty blow to face. Foe is knocked down. Foe's lips curl up in a ball and froth comes out of his mouth. You are frightened. Foe goes unconscious. +15H – ∫ – (-30)" "91-95";"Strike lands solid upon foe's neck. His neck is sprained. He falls down and has difficulty getting up. +7H – 2∑∏ – (-20)";"Your knuckles go into foe's temples and cause a painful overload to foe's brain. He falls gripping his head for 2 rounds and passes out. +10H – 6∑ – (-30)";"Overwhelming blow knocks foe down. He fumbles his weapon and hits hard trying to recover it. Foe goes unconscious on impact.";"Grip foe's arm and hold it, while striking him in the face until he goes unconscious. Foe is unconscious for 15 rounds. +15H – (-20)";"Strike to shoulder breaks the collar bone. Foe knocks himself out with a graceless fall. You strike his head to make sure. +17H" "96-99";"Solid strike turns foe's head and it pinches a nerve in his neck. Foe falls over and goes unconscious. +8H – (-30)";"Fracture foe's skull with a lucky strike. Foe falls unconscious. The swelling will kill him in 2 hours. +12H – 2∑∏ – (-50)";"Blow lands on foe's forehead. His head snaps back and he loses consciousnes. He then drops hard on the ground and hits his head. +10H – 5∫ – (-40)";"Strong blow to the abdomen causes foe to fall to the ground. He hits his head. Foe goes into a coma for 1 month. +17H";"Your haste to get the advantage makes your attack deadly. You snap foe's neck. Foe falls and dies in 15 rounds. +25H" 100;"You pop foe on his head in what looks like a playful strike. He pauses 1 round, then passes out. +5H";"Strong blow to foe's back knocks him down and paralyzes him. Serious nerve damage. Foe is unconscious. +15H – (-60)";"Severe chest strike. Foe falls, breaking his arm and hitting his head. He goes into a coma for 2 weeks. +20H";"Pummel foe's head. He falls unconscious in a nice spot on the ground. +25H";"Textbook subdual. You strike foe on his head. He settles to the ground in a silent move. He is unconscious for 10 hours. (+20)"