import { RFRPUtility } from "../../rfrp-utility.js"; // Our Item Sheet extends the default export default class RMSSSkillSheet extends ItemSheet { // Set the height and width static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { width: 530, height: 440, template: "systems/fvtt-rolemaster-frp/templates/sheets/skills/rmss-skill-sheet.html", classes: ["rmss", "sheet", "item"] }); } // If our sheet is called here it is. get template() { return "systems/fvtt-rolemaster-frp/templates/sheets/skills/rmss-skill-sheet.html"; } // Make the data available to the sheet template async getData() { const baseData = await super.getData(); let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, { async: true }); // Get a list of the parent item's skill categories for the dropdown let ownedSkillCategories = this.prepareSkillCategoryValues(); // Figure out if a valid Skill Category is already selected let selectedSkillCategory = this.prepareSelectedSkillCategory(ownedSkillCategories, this.object.system.category); let sheetData = { owner: this.item.isOwner, editable: this.isEditable, item: baseData.item, system: baseData.item.system, config: CONFIG.rmss, owned_skillcats: ownedSkillCategories, enrichedDescription: enrichedDescription, selected_skillcat: selectedSkillCategory, designations: CONFIG.rmss.skill_designations }; return sheetData; } activateListeners(html) { super.activateListeners(html); // Catch the event when the user clicks one of the New Ranks Checkboxes in a Skill. // It will increment by one or wrap back to zero on a value of three html.find(".skillsheet-newrank").click(ev => { switch (ev.currentTarget.getAttribute("value")) { case "0": this.object.update({ system: { new_ranks: { value: 1 } } }); break; case "1": this.object.update({ system: { new_ranks: { value: 2 } } }); break; case "2": this.object.update({ system: { new_ranks: { value: 3 } } }); break; case "3": this.object.update({ system: { new_ranks: { value: 0 } } }); break; } }); } // Skills are related to Skill Categories so we need something to allow the user to choose that relationship // If this Skill is owned then we will return a list of Skill Categories and allow them to choose // Otherwise we'll just return 'Skill has no owner' prepareSkillCategoryValues() { let skillCategories = RFRPUtility.getSkillCategories(); if (this.item.isEmbedded) { skillCategories = this.item.parent.items.filter(it => it.type == "skill_category"); } //console.log("CATEG", skillCategories); return (skillCategories); } // Determine which Skill Category is selected and test that it is in the current list of categories. // If it isn't set it to None. prepareSelectedSkillCategory(ownedSkillCategories, selectedSkillCategory) { let defaultSelectedCategory = "None"; let skillC = ownedSkillCategories.find(it => it.name.toLowerCase() == selectedSkillCategory.toLowerCase()); if (skillC) { return (selectedSkillCategory); } else { return (defaultSelectedCategory); } } // Populate the Skill Category Bonus field on the Skill Sheet. // Iterate through the owned skill categories and if one of them matches the item id of currently // selected skill category then set the Skill Category Bonus field to the Total Bonus field of the Skill Category prepareSelectedSkillCategoryBonus(selected_skillcat) { let skillC = this.parent?.items || RFRPUtility.getSkillCategories(); if (skillC) { let item = skillC.find(it => it.type == "skill_category" && it.name.toLowerCase() == itemData.system.category.toLowerCase()); if (item) { this.system.category_bonus = item.system.total_bonus; return } } ui.notifications.warn("No Skill Categories found for " + this.name + ". Please create and link a Skill Category."); } }