fvtt-rolemaster-frp/module/criticals_data/martial_arts_strike.json

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[
{
"Score": "01-05",
"A": "Strike loses its power.",
"b": "Fine artistry, but no extra damage.",
"c": "Glancing blow makes a strange sound.\n+1H",
"d": "You impress foe with your form.",
"e": "How did you botch this beautiful strike?\n+3H"
},
{
"Score": "06-10",
"A": "Strike slows to a tap.\nYou maneuver for a better position. You have initiative.",
"b": "Your master would be so embarrassed.\n+2H",
"c": "Not so solid a strike.\n+3H",
"d": "Foe steps out of most of the strike.",
"e": "Glancing strike makes foe respect you.\n+5H"
},
{
"Score": "11-15",
"A": "",
"b": "Blow to shoulder. Foe steps back and yields the initiative to you.",
"c": "Forceful. Foe steps back. You have initiative.\n+5H",
"d": "Kick foe's side. He stumbles out of the way. You have the initiative.",
"e": "You strike foe to unbalance him before you attempt a killing blow.\n+7H ∑"
},
{
"Score": "16-20",
"A": "You take an open shot to foe's side. You have initiative.\n+4H",
"b": "Good shot! You have initiative for 2 rounds.",
"c": "Hard strike. Foe lashes out to avoid your next attack.\n+6H π",
"d": "Foe blocks your attack. He falls back to recover from your onslaught.\n+8H (π-10)",
"e": "Snappy double shot to ribs. Crack! Ribs are fractured.\n+5H (-10)"
},
{
"Score": "21-35",
"A": "Light, but well placed strike. You are already starting your next attack.\n+5H π",
"b": "Strong, but poorly aimed strike forces foe to defend himself energetically.\n+6H π",
"c": "Grab foe and bring your knee into his ribs. The force of the strike throws him from your grasp.\n+6H ∑",
"d": "Blow to chest. Use your forehead in a brutal way to subdue foe. You have initiative for 3 rounds.\n+3H ∑",
"e": "Side strike jars foe's kidneys. Heavy bruise to muscles. Foe steps right into that one. He is in pain.\n(-20)"
},
{
"Score": "36-45",
"A": "Mild strike to foe's chest. He can see your next strike coming and he attempts to block it.\n+6H (π-10)",
"b": "Chest strike. Foe makes a strange noise on impact. He blocks and recovers.\n+7H (π-20)",
"c": "Clever feint finds an opening in foe's guard. Your strike is light and fast. Bruise foe's chest.\n+8H ∑",
"d": "Chest strike. Foe falls forward onto one knee in front of you. His guard is down for a moment.\n+5H ∑∏",
"e": "Strike is solid. It turns foe around. You have a clean shot at foe's back next round, if you hurry.\n∑"
},
{
"Score": "46-50",
"A": "Foe is confused by your attack. He steps back to parry your next strike.\n+6H (π-25)",
"b": "Glancing kick to foe's back. The effects are reasonable for your modest effort.\n+5H ∑",
"c": "Step to the side and catch foe in his back. He stumbles forward. His guard is down.\n∑∏",
"d": "Solid chest strike. The impact confuses foe greatly. His ribs are fractured. He hates you.\n+3H 2∑ (-10)",
"e": "Draw down foe's defenses with a feint and then hammer him in chest. Your tactics are acceptable.\n+5H 2∑ ∏"
},
{
"Score": "51-55",
"A": "Strike bends foe's hip in an odd direction. He is unbalanced.\n+3H ∑",
"b": "Side strike sends foe stumbling to the left 5 feet. He recovers to face you.\n+6H ∑",
"c": "With a circular block and a focused central strike you break foe's defenses.\n∑∏ (+20)",
"d": "Textbook shot to foe's upper leg. The bruise is deep. Foe does not fall down.\n+6H (-25)",
"e": "Hip strike spins foe. He is suspicious of gravity and struggles to stay standing.\n+5H 3∑"
},
{
"Score": "56-60",
"A": "Fist to chest. A solid punch. Foe is rattled a little.\n+5H ∑",
"b": "Boom! Good shot to foe's stomach. He almost loses his lunch.\n+3H 2∑",
"c": "Strong wheel kick sends foe 10 feet in any desired direction.\n+8H 2∑",
"d": "Back strike. Foe attempts to flee and then changes his mind.\n+4H 3∑",
"e": "Shoulder strike. Foe is badly unbalances and unable to defend himself.\n2∑ (-10)"
},
{
"Score": "61-65",
"A": "Blow on top of foe's foot is slightly misplaced, but quick. Bruise toe and mash toe nails.\n+5H 5(-20)",
"b": "Kick in back of foe's leg. He stumbles, but does not fall. You move to gain advantage.\n+7H 2∑",
"c": "Brutal strike to upper leg. The bruise is deep. The pain makes it hard for foe to stand on the leg.\n+5H (-25)",
"d": "Blow strikes a nerve in foe's upper leg. He is not in pain, but his leg is numb.\n2∑ 6(-25)",
"e": "Draw out foe's weapon arm. You strike cleanly to disarm him. Textbook.\n+3H"
},
{
"Score": 66,
"A": "Strike Achilles tendon. Foe almost falls. He recovers his balance, but the pain is strong.\n+7H 2∑ (-50)",
"b": "Strike foe in his forehead. The shock sprains neck and fractures foe's jaw. He cannot seem to close his jaw.\n+4H 9∑ (-50)",
"c": "Knife hand strike breaks foe's weapon arm, leaving it useless. Follow-up punch to solar plexus knocks foe out.\n—",
"d": "Grip foe's weapon arm. Dislocate the arm and then break it. Use your\nadvantage to pull foe over and kick him in the face. Foe is knocked out.\n(+20)",
"e": "Simultaneous palm strike to both of foe's ears. Destroy foe's hearing and balance.\n24∑ (-95)"
},
{
"Score": "67-70",
"A": "Weak spearhand to foe's side. It yields an excellent effect.\n+2H 2∑",
"b": "Spear hand strike to chest. Elbow shot to foe's side causes some confusion.\n+3H 3∑",
"c": "Strong knife hand to upper portion of foe's shield arm. Arm is broken.\n—",
"d": "Press your attack under the bottom of foe's ribcage. Knock the wind out of foe.\n2∑∏",
"e": "Elbow to solar plexus and back of fist to foe's face. Foe drops.\n+5H - 3∑ 2∏"
},
{
"Score": "71-75",
"A": "Knife hand, spear hand combination. Foe must roll a weapon fumble.",
"b": "Hammer foe's weapon arm as it passes near you. The bruise is deep. Foe holds tight to his weapon.\n+6H 2∑ (-20)",
"c": "Strike to back of lower leg. Foe struggles to keep balance. He is unable to defend himself.\n2∑∏",
"d": "Firm flat palm strike to foe's collarbone. Bone is broken. Foe guard is down. It hurts him to raise his arm.\n2∑∏ (-25)",
"e": "Kick foe's knee in backwards. Tendons and muscles are torn. Foe yells out frightfully in response.\n+5H 3∑ (-50)"
},
{
"Score": "",
"A": "",
"b": "",
"c": "",
"d": "",
"e": ""
},
{
"Score": "76-80",
"A": "Blow to foe's shield arm. If foe has a shield, it is broken. If foe has no shield, his arm is broken.\n+6H ∑",
"b": "You find an opening and strike the back of foe's knee. The impact damages tendons and unbalances foe.\n2∑ (-25)",
"c": "You turn a block into a strike to foe's weapon arm. Foe is disarmed. Strike damages cartilage.\n∑ (-10)",
"d": "Stirke and grip area behind foe's knee. Tendon and cartilage damage insures your success.\n(-75)",
"e": "Front kick to midsection doubles foe over. You follow with a knee strike which breaks foe's nose and knocks foe out.\n—"
},
{
"Score": "",
"A": "",
"b": "",
"c": "",
"d": "",
"e": ""
},
{
"Score": "81-85",
"A": "Kick to foe's weapon arm. Foe is disarmed. Your strike does little else.\n+3H",
"b": "Kick foe's weapon arm and send weapon flying 5 feet away. You break 2 of foe's weapons.\n+3H 2∑ (-20)",
"c": "Heel kick breaks bone in foe's foot. Foe has trouble standing. His foot looks bad.\n2∑∏ (-50)",
"d": "Kick to foe's leg is clean and mean. Leg is broken above the knee. Foe falls over slowly.\n+5H 5∑∏ (-75)",
"e": "Powerful strike shatters knee and then disjoints it. Foe drops. Oh that hurts!\n+15H 12∑∏ (-80)"
},
{
"Score": "86-90",
"A": "Fluid move followed by a leaping kick to foe's back knocks foe down. He is shaken and tries to stand.\n3∑",
"b": "Wheel kick knocks foe flat. Smash tendons and tear muscle. You spin clear with too much energy.\n9∑ (-30)",
"c": "Clean strike to lower leg rips Achilles tendon and drops foe.\n+10H 9∑ (-80)",
"d": "Open-handed blow to foe's adam's apple crushes foe's windpipe. Foe dies in 18 rounds of shock and asphyxiation.\n—",
"e": "Round house kick to kidneys drops foe to his knees. You grip foe's neck and snap it very effectively. Foe dies in 9 rounds.\n—"
},
{
"Score": "91-95",
"A": "Strike to nerve in foe's leg. Foe's leg buckles. He does not fall, he crouches down in pain.\n+8H 2∑∏ 6(-40)",
"b": "Strike to foe's knee shatters joint. Foe drops down hard. He grips his knee and spits out an oath.\n4∑∏ (-85)",
"c": "Flying kick to foe's back. You knock foe down, disarm him, and leave him in trouble.\n12∑∏",
"d": "Jab to foe's eyes blinds him. Crescent kick sends foe 10 feet in the direction you select.\n10∑ (-100)",
"e": "Strike to abdomen ruptures spleen. Foe spits out blood instantly. He drops and dies in 12 rounds.\n(+10)"
},
{
"Score": "96-99",
"A": "You block foe's attack. You then follow-up with a side strike that knocks foe down. Foe hits hard and loses his direction.\n3∑∏",
"b": "Roundhouse kick knocks foe out and fractures collarbone. Neck is sprained and shoulder muscles are bruised.\n20∑∏ 20(-100)",
"c": "Kick to foe's solar plexus. He stumbles back 10 feet. He falls very hard.\n+30H 30∑∏",
"d": "Round house kick catches foe in back of head. You slam foe's head into the ground. Severe concussion. Foe dies of hemorrhage in 9 rounds.\n—",
"e": "Double palmstrike to foe's nose breaks cartilage and drives bone into brain.\nThe effects are rapid. Foe dies after 6 rounds prone and immobile.\n—"
},
{
"Score": 100,
"A": "Gooseneck strike. Foe's inner ear ruptured. Foe stands there while your follow-up strike knocks him down and out!\n(-75)",
"b": "Knife hand strike to foe's weapon arm breaks bone. Kick to lower back breaks foe's backbone, leaving foe paralyzed from the waist down.\n+5H",
"c": "Sweep lays foe out and heel strike to foe's sternum collapses the ribcage. Foe is helpless and dies in 4 rounds.\n—",
"d": "Gooosh! Awesome spear hand strike finds seam, penetrates solar plexus and ruptures the heart. Foe dies instantly.\n—",
"e": "Disarm foe and use his weapon to kill him.\nA follow-up strike breaks his neck and you send him 5 feet in any direction. He is dead twice.\n—"
}
]