9.4 KiB
9.4 KiB
1 | Score | normal | magic | mithril | holy arms | slaying |
---|---|---|---|---|---|---|
2 | 01-05 | You strike the terrible beast hard. Your weapon breaks in half. +10H | Your weapon is knocked from your hand. It will take 2 rounds to recover. +10H | Your strike is powerful. You fumble the rest of the round. +10H | Your strike is powerful, but your grip was terrible. Roll a fumble for yourself. +10H | The numbing recoil of your strike to foe's chest sends you stumbling back. +10H |
3 | 06-10 | A decoration pops off your weapon with impact to foe's side. +2H | Your weapon hits at a bad angle. Check for weapon breakage. Bum Luck. +3H | Your weapon lands uneven across foe's shoulder. Make a breakage check. +4H | Blow foe's arm. Ready for a better strike. You gain the initiative next round. +6H | Strike lands at a bad angle. You check for weapon breakage. +8H |
4 | 11-20 | You are daunted by the beast's gaze and swing weakly. | Your blow was deflected, but you gain the initiative next round. +4H | Acceptable strike to foe's leg.You gain the initiative next round. +5H | Back strike. Weapon seems to damage by touch only. +8H | Blow to back. You gain the initiative next round. +10H |
5 | 21-30 | This terrible creature's hide deflects the strongest blows. +4H | Glancing side blow. A spark of light reminds you your weapon is magical. +5H | Glancing blow smears mithril like chalk across beast's hide. +6H | Your strike is solid and flat, but foe is not slowed at all. +10H | Sparks fly from your weapon as it embraces your foe. |
6 | 31-40 | Solid strike to foe's side with your common weapon fails to penetrate. +5H | Foe is unbalanced. You gain the initiative next round. +6H | Solid, but nowhere near a vital spot. Bruise foe's calf muscle. +7H | You strike the fell titan in the chest. He yells back at you. +12H | Boom! Solid without question. Try a vital spot next time. +15H |
7 | 41- 50 | Your strike was more of a last minute parry to avoid the beast's. +6H | You deal out a sharp and hard leg strike. Foe steps back to look at his leg. +7H | Strike lands on foe's horn. The vibration has some effect. +8H | You step under his assault and strike him hard in the abdomen. +15H | Rip sinew, hair, horn and scale with a glancing blow to side. +18H |
8 | 51-65 | Two light and quick shots to foe's forearm, provides a modest result. +7H | Blow to foe's back. Foe's hide is tough there. You need more strength. +8H | Your strike thumps foe on his nose. He is insulted, but not wounded badly. +9H | The vile beast leans foward. You strike at his snout in frantic response. +18H | Unexpected weak spot found with your strike to foe's side. +20H |
9 | 66 | Strike foe's neck with the flat of your weapon during a moment of opportunity. +20H | You step under foe's lunge and use the force against him. Strike to under belly. He feels the pain instantly. +12H – 3∫ – (-10) | Shin strike. Skin is torn open and bone is bruised. This one hurts. You have initiative. +15H – 5∫ – (-10) | Your blow lands against foe's shoulder. You are pleased with the effect. Blood pours from the wound. ∑∏ – 10 ∫ – (-15) | Your weapon seems to dig into foe's chest and devour his heart. Foe dies instantly. You are covered with blood. +50H – (+20) |
10 | 67-70 | Solid strike on foe's leg. You move quickly away to avoid the retaliation. +8H | Blow to thigh leaves a bad bruise. Your weapon cracks and bends. It will break after one more strike. +9H | Hammering foe's thigh gets you some respect. You have the initiative. +10H | Hard blow to foe's thigh. He stumbles, but does not fall. You have the initiative next round. +20H | Flat strike to foe's upper body. Heavy blow breaks some bones. Foe's guard is down. +30H – 2∑∏ |
11 | 71-80 | Solid strike to foe's head just bounces off. | Minor forearm wound.The beast used its forearm for defense. Foe soaks up the damage. +10H | Blow to foe's upper arm. This strike had few vices, but it was weak. Get it together. +15H | Catch foe in his exposed leg. You come down hard on it. He will have a bruise. It slows him. You have the initiative. +13H – 5∫ – (-10) – (+10) | Hard glancing strike crosses foe's shoulder and chest. Shoulder is slashed and chest is bruised. +24H – 3∑∏ – 5∫ – (-20) |
12 | 81-90 | Violent strike to foe's forearm. Foe is bruised. Your weapon must make a breakage check. +10H | Blow to foe's arm joint lands poorly. Foe will have a bruise. You think that you know what went wrong. +15H | Your strike hit no vitals, but you can hear the ribs in foe's side crackle. Foe fights on in some pain. +20H | To make this strike land well, you almost climb onto foe. You deal out a brutal srike to his neck and leap back. +12H – π – 4∫ – (+20) | Just when your swing looked to be failing your weapon took control and crashed into foe's thigh. +25H – 3∑∏ – 20∫ – (-25) |
13 | 91-95 | Well placed and hard. Try a vital spot next time. +15H | Blow is placed solidly against foe's side. The thick hide there protects him well. +20H | Slash at foe's neck fails to land very hard. You have the initiative for 2 rounds. +12H – 4∫ – (+20) | You have a uncomfortable opportunity to strike foe in his mouth. If foe has a breath weapon, he may not use it. +25H – 2∑∏ – 3∫ | Your master strike lands against foe's neck. Doom is in his face. He drops and dies in 3 rounds. +35H |
14 | 96-98 | Blow severs vein and artery in foe's upper leg. He drops and dies after 12 inactive rounds. Awesome! — | You are a mighty warrior. Your strike hits foe's neck and breaks it. Bones are crushed and the spine in broken. Foe drops in 1 round and dies. -25 | Blow to lower skull area. Foe dies instantly. He stumbles on for 1 round, until he realizes this. (+20) | Weapon bites into foe's skull. He just comes apart. He dies in 6 rounds. Your weapon is stuck. Foe rolls over and takes your weapon out of reach. all allies get (+10) | Your weapon plunges into foe's chest making the nature of its forging certain. He dies a terrible and swift death. Take 12 rounds to reclaim your weapon. +40H |
15 | 99- 100 | You step into the right spot and rip open foe's side. Your blow shatters some ribs. +30H – 10∫ – (-25) | A little bird shows you the flaw in foe's armor. Your strike plunges into this vulnerable spot killing foe instantly. — | Crush the bones in foe's neck with a mighty blow. Foe drops and dies in 1 round. +5H | Strike through foe's heart kills him instantly. You are too close. He pins you under him as he dies. +20H | Foe's eye is in reach and you ram your weapon home. Foe dies after 3 rounds of inactivity. You have half the round left. (+25) |
16 | 101- 150 | Glancing strike to foe's abdomen loses much of the impact on foe's hide. +12H – 1∫ – (+10) | Wound foe along his side with an excellent strike. Foe leaps back away from your weapon. +13H – 2∫ – (+20) | Graceful assault knocks down foe's defenses. He just cannot get his guard up. +30H – 3∑∏ – (+10) | Brutal strike to foe's forearm. He reels from your presence. You are his bane. +30H – 2∑∏ | Strike to foe's leg severs a vein and tears muscles. Foe flails around for 6 rounds before he dies. +20H – 6∑∏ |
17 | 151- 175 | Your weapon wounds deep and cuts muscles and tendons. Foe's wound bleeds heavily. +20H – 5∫ – (-20) | You pop foe on his head with some useful results. Foe is confused just long enough for a blow. +25H – ∑∏ – (-20) | Incredible strike across foe's calf trips him to the ground. The bigger they are…. +25H – 2∑∏ – (+10) | Vicious blow to forehead sends foe to the ground. If he falls on stone, he is in a coma. +40H – 6∑∏ | Awesome blow to foe's neck. His neck and back are broken. Foe drops and suffocates in 12 rounds. +25H – (+20) |
18 | 176- 200 | Foe presents a weak spot and you strike. Blow lands at the base of the neck. Tendons are damaged. +15H – (-25) – (+20) | Solid shot to foe's chest. Foe is down. You take an 'A' Unbalancing Critical result, because you are so close. +20H – 2∏ – (+25) | Brutal strike to foe's side. You rip him open and he is hating life. His blood gets all over you. +28H – 3∑∏ – 10∫ – (-40) | Strike to foe's abdomen. Foe has the biggest bruise you have ever seen. +25H – 9∑∏ – (-25) | Clean strike to foe's eye kills him in one round. He fights on for 1 round before he realizes he is dead. +24H – (-20) |
19 | 201- 250 | When your strike lands on foe's back, bones crackle and pop. Internal damage is certain. +35H – 2∑ – 10∫ – (-30) | Rip open foe's abdomen. Blood covers you. This cruel wound will not be healed easily. +35H – 3∑∏ – 10∫ – (-40) | Vicious blow to foe's leg. You can hear the mithril in your weapon talking, as you rip foe open. +30H – 6∑∏ – 12∫ – (-50) | You duck around foe's side and catch him in the ear. Blow collapses skull. Foe dies of massive brain damage in 3 rounds.+15H – (+20) | Foe steps right into your swing. You tear open foe's abdomenal and drop him in a heap. You are entangled in his fall. Foe dies in 4 rounds from shock. +35H |
20 | 251+ | Foe lowers his eyes within your reach and you strike with great skill and fury. He is blinded. +20H – 6∑∏ – (–100) | You leap up and slam foe in the eye. He does not realize he is dead yet. Next round he will. Your weapon is stuck for a round. -20 | Awe inspiring strike drives bone through both lungs. Foe realizes his doom before falling into a coma. He dies in 18 rounds. — | Your mighty blow is the stuff epics are made of. Foe's spine is broken. He dies in 2 rounds. +50H | Strike to side kills foe after a chain reaction of bones shatter. You are covered with blood. |