162 lines
9.3 KiB
JSON
162 lines
9.3 KiB
JSON
[
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{
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"Score": "01-05",
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"A": "Foe avoids most of the attack.\n+0H",
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"b": "Glancing blow. Nothing extra.",
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"c": "Foe dances clear of the worst.",
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"d": "Strike bounces off.",
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"e": "Strike lands flat."
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},
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{
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"Score": "06-10",
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"A": "Strike failed to connect well.\n+1H",
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"b": "Panck!",
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"c": "Nick your weapon and your foe.",
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"d": "Strike lands without energy.",
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"e": "Shot unbalances foe. You have initiative.\n+5H"
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},
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{
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"Score": "11-15",
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"A": "Strike causes foe to flinch. You gain initiative next round.\n+1H",
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"b": "Foe questions his resolve. You gain initiative next round.",
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"c": "Foe's evasion puts him out of position. You gain initiative next round.\n+5H",
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"d": "Foe evades and maneuvers for a better position.\n+2H – π",
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"e": "Foe is fearful of your skill and steps back from your mighty onslaught.\n+3H – π"
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},
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{
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"Score": "16-20",
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"A": "Foe steps back defensively.\n+1H-π",
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"b": "For steps back and avoids the worst.\n+2H – (π-10)",
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"c": "Blow to foe's side. If foe has a belt it is severed.\n+3H – (π-20)",
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"d": "Precise strike to foe's side. You have the initiative for 1 round.\n(-10)",
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"e": "Foe vibrates from the impact of the strike.\n∑ – (+20)"
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},
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{
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"Score": "21-35",
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"A": "Convince foe of his peril by just missing his abdomen.\n+2H – π (+10)",
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"b": "Foe is uncertain about your next attack. He choses to let you make the first move (you gain the initiative).\n+2H – 2π",
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"c": "Strike crosses foe's head. If he has a helm it is knocked off and dented.\n∑ – ∫",
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"d": "You wound foe in hip. Strike strips equipment from right side of waist.\n∑ – 2∫",
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"e": "Deal foe a measurable blow to his side. Any one container on your foe now has a hole in it.\n+2H – 2∫ – (-10)"
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},
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{
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"Score": "36-45",
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"A": "Nick foe's calf with long follow through.\n∫",
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"b": "Cheap shot to foe's shin.\nwith leg greaves:+5H – π w/o leg greaves: +2H – ∫",
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"c": "Strike along foe's calf. The damage takes a moment to show.",
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"d": "Close call for foe's groin.\nwith waist armor: +4H – ∑ w/o waist armor: 3∫",
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"e": "Strike to upper leg rips clothing.\nwith leg armor: +3H – π w/o leg armor: +2H – 3∫"
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},
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{
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"Score": "46-50",
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"A": "Foe's evasion exposes his back to your strike.\n+2H – (π-30)",
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"b": "Blow to back damages any equipment worn there.\n∑ – ∫",
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"c": "Lower back strike sends foe reeling. His guard is still up.\n2∑ – ∫",
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"d": "Light strike pins foe's weapon arm to his side.\n+6H – ∑∏",
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"e": "Strike to side. If foe has armor, the blow tears it open and exposes skin.\nwith abdomen armor: +8H – ∑ – ∫ w/o abdomen armor: +4H – ∑∏ – 4∫"
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},
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{
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"Score": "51-55",
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"A": "Strike to foe's chest and he looks impressed.\n(π-25) – 2∫",
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"b": "Solid strike to foe's chest. Blood from wound ruins any heraldry.\n+3H – 2∫ – 2π",
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"c": "Strike toward chest. If foe has a shield, it is out of position for the rest of the round.\n+3H – 2∑ – 2∫",
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"d": "Solid chest strike leaves bruises and blood.\n+5H – π – 3∫ – (-15)",
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"e": "Foe goes low to evade your attack. Strike takes foe down on one knee. Finish him.\n+5H – ∑∏ – (-10)"
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},
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{
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"Score": "56-60",
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"A": "Minor thigh wound. It could have been better.\n+2H – ∑ – 2∫",
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"b": "Thigh wound does some damage.\n+3H – ∑∏ – 2∫",
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"c": "Strike to foe's thigh.\nwith leg armor: +8H – ∑∏ – ∫ w/o leg armor: +5H – 2∑ – 2∫– (-10)",
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"d": "Strike foe in abdomen.\nwith abdomen armor: +5H – 2∏ w/o abdomen armor: +3H – ∑∏ – 3∫",
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"e": "Blow to foe's side. He stumbles to your right 10 feet.\n+6H – ∑∏ – 5∫"
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},
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{
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"Score": "61-65",
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"A": "Minor forearm wound numbs foe's grip.\n+2H – 2∫ –(-10)",
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"b": "Forearm strike shakes foe up. Foe attempts a recovery.\n+2H – ∑ – 2∫ – (-10)",
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"c": "Solid strike to foe's right forearm.\nwith arm greaves: +5H – 2∑∏ w/o arm greaves: +3H – 2∑ – 2∫ – (-10)",
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"d": "Blow to foe's weapon arm. Arm is numb.\n+3H – 2∑ – 3∫ – (-10)",
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"e": "Catch foe's forearm. The wound opens up nicely. Foe is in pain.\n+5H – 2∑ – 3∫ – (-15)"
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},
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{
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"Score": 66,
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"A": "Strike to foe's shield shoulder. Arm is useless. That must really hurt!\n3∑ – (+10)",
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"b": "Foe blocks your attack with his elbow. Elbow is shattered. Shield arm is useless.\n+3H – 4∑ – 2π",
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"c": "Strike shatters foe's knee. Foe crumbles to the ground. He is down for 3 rounds.\n2∑∏ – (-90)",
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"d": "Strike to head kills foe, if he has no helm. If he has a helm he in knocked out for 6 hours.\n+10H",
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"e": "Strike through both of foe's lungs. Foe drops and passes out. He dies 6 rounds later.\n(+10)"
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},
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{
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"Score": "67-70",
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"A": "Strike along foe's neck.\n+5H – 3∑ – ∏",
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"b": "Strike to foe's neck. It's not enough for a kill.\n2∑ –3∫ – (-5)",
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"c": "Strike along foe's neck. Foe is frantic to evade death.\n4∑ – 2∏ – (+15)",
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"d": "Strike down foe's defenses with a blow to both arms.\n+3H – 2∑∏ – (-20)",
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"e": "Shot raises foe's arm up, severing many muscles and tendons. Arm is useless.\n6∑ – 3∫"
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},
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{
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"Score": "",
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"A": "",
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"b": "",
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"c": "",
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"d": "",
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"e": ""
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},
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{
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"Score": "71-75",
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"A": "Strike to lower leg.\nwith leg greave: +5H – 3π – (-10) w/o leg greave: +3H – ∑∏ – (-25)",
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"b": "Strike to foe's calf. Slash muscle. Foe almost falls down.\n+3H – 2∑∏ – (-40)",
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"c": "Destructive strike to lower leg. If foe has leg armor, it is torn free.\n+5H – 2∑∏ – (-50)",
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"d": "Excellent blow to lower leg slashes muscles and cartilage. Foe falls prone.\n+6H – 2∑∏ – (-50)",
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"e": "Strike plunges into leg with deadly effect. Foe drops, gripping his leg in pain.\n3∑∏ – (-75)"
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},
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{
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"Score": "76-80",
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"A": "Strike foe in upper arm. You tear his pretty clothes.\n+3H – 2∑ – 3∫ – (-25)",
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"b": "Strike to shield side. If foe has shield, your weapon is stuck in it for a round.\n3∑ – 3∫ – (-30)",
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"c": "Strike through muscle in shield arm. If foe has a shield, he drops it.\n6∑ – 3∫ – (-25)",
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"d": "Strike to foe's shield arm. Arm is useless.\n+12H – 6∑ – 3∫",
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"e": "Strike foe in weapon arm, the bone is broken. Arm is useless.\n+10H - 3∑∏"
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},
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{
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"Score": "81-85",
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"A": "Deep wound in foe's side. Well, it looked like a killing blow.\n6∑ – 5∫ – (+20)",
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"b": "Tear open foe's side in a graphic display of violence.\n+6H – 3∑∏ – 5∫ – (-25)",
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"c": "Strike bites into foe's ribs. The impact sounds truly terrible.\n+6H – 3∑∏ – (-25) – 5∫",
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"d": "Major abdomenal wound. Blood pours out in frightening quantities.\n+10H – 3∑∏ – 6∫ – (-20)",
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"e": "Strike to foe's back severs a vein. Foe goes to his knees and dies in 12 rounds.\n—"
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},
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{
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"Score": "86-90",
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"A": "Catch foe in the back. He drops his guard and stumbles foward.\n2∑∏ – 2∫ – (-20)",
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"b": "Strike to foe's head. If foe has no helm he dies. If foe has helm, he falls to his knees.\n+6H – 2∑∏",
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"c": "Strike impacts on foe's head. If he has no helm, he dies. Helm is destroyed.\n+6H – 2∑∏",
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"d": "Strike through foes kidneys. Foe is down and immobile for 2 hours, then he dies.\n+9H",
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"e": "Strike plunges in just below foe's collarbone Foe drops and dies in 12 rounds."
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},
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{
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"Score": "91-95",
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"A": "Strike to foe's ear. Foe hears at -50.\nwith helmet: +5H – 4∑ – ∏ w/o helmet: +3H – 2∫ – 2∑∏",
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"b": "Strike to foe's hip.\nwith waist armor: +7H – ∑ – (-10) w/o waist armor: +5H – ∑ – 3∫ – (-25)",
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"c": "Strike to chest. If foe has plate chest armor, he drops and dies in 9 rounds. If not, he dies instantly.\n—",
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"d": "Strike through foe's side spills his guts on the floor. Foe fights on normally for 6 rounds, then dies.\n—",
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"e": "Your weapon passes through the arm and sticks out the other side. Foe dies in 12 rounds.\n12∑"
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},
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{
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"Score": "96-99",
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"A": "Strike to nose. There is a permanent scar. Foe's eyes are crossed for a moment.\n3∑∏ – 3∫",
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"b": "Strike through foe's cheek and throat. Foe drops and dies after 9 rounds of incapacity.\n(+20)",
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"c": "Strike through foe's neck breaks backbone and severs spine. Foe is paralyzed from the neck down.",
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"d": "Strike plunges into doomed foe's chest and emerges from the other side. Foe drops and dies in 6 rounds.\n—",
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"e": "Shot through heart sends foe reeling back 10 feet to a place suitable for death. Your weapon is stuck in reeling foe.\n—"
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},
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{
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"Score": 100,
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"A": "Strike through neck. Sever vein and artery. Foe cannot breath. Foe drops and dies of heart failure.\n—",
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"b": "Strike plunges into foe's eye. Foe dies instantly. Foe remains standing for a moment until he realizes this.\nall allies get +10 for 1 round",
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"c": "Shot through both ears proves effective. Foe dies instantly. Pretty shot.\n6(+20)",
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"d": "Strike through brain makes life difficult for foe. You have a half round left to act.\n(+20)",
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"e": "Strike to foe's eye. Foe dies instantly. Carry on soldier.\n(+25)"
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}
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] |