fvtt-rolemaster-frp/module/criticals_data/puncture.json

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[
{
"Score": "01-05",
"A": "Foe avoids most of the attack.\n+0H",
"b": "Glancing blow. Nothing extra.",
"c": "Foe dances clear of the worst.",
"d": "Strike bounces off.",
"e": "Strike lands flat."
},
{
"Score": "06-10",
"A": "Strike failed to connect well.\n+1H",
"b": "Panck!",
"c": "Nick your weapon and your foe.",
"d": "Strike lands without energy.",
"e": "Shot unbalances foe. You have initiative.\n+5H"
},
{
"Score": "11-15",
"A": "Strike causes foe to flinch. You gain initiative next round.\n+1H",
"b": "Foe questions his resolve. You gain initiative next round.",
"c": "Foe's evasion puts him out of position. You gain initiative next round.\n+5H",
"d": "Foe evades and maneuvers for a better position.\n+2H π",
"e": "Foe is fearful of your skill and steps back from your mighty onslaught.\n+3H π"
},
{
"Score": "16-20",
"A": "Foe steps back defensively.\n+1H-π",
"b": "For steps back and avoids the worst.\n+2H (π-10)",
"c": "Blow to foe's side. If foe has a belt it is severed.\n+3H (π-20)",
"d": "Precise strike to foe's side. You have the initiative for 1 round.\n(-10)",
"e": "Foe vibrates from the impact of the strike.\n∑ (+20)"
},
{
"Score": "21-35",
"A": "Convince foe of his peril by just missing his abdomen.\n+2H π (+10)",
"b": "Foe is uncertain about your next attack. He choses to let you make the first move (you gain the initiative).\n+2H 2π",
"c": "Strike crosses foe's head. If he has a helm it is knocked off and dented.\n∑ ∫",
"d": "You wound foe in hip. Strike strips equipment from right side of waist.\n∑ 2∫",
"e": "Deal foe a measurable blow to his side. Any one container on your foe now has a hole in it.\n+2H 2∫ (-10)"
},
{
"Score": "36-45",
"A": "Nick foe's calf with long follow through.\n∫",
"b": "Cheap shot to foe's shin.\nwith leg greaves:+5H π w/o leg greaves: +2H ∫",
"c": "Strike along foe's calf. The damage takes a moment to show.",
"d": "Close call for foe's groin.\nwith waist armor: +4H ∑ w/o waist armor: 3∫",
"e": "Strike to upper leg rips clothing.\nwith leg armor: +3H π w/o leg armor: +2H 3∫"
},
{
"Score": "46-50",
"A": "Foe's evasion exposes his back to your strike.\n+2H (π-30)",
"b": "Blow to back damages any equipment worn there.\n∑ ∫",
"c": "Lower back strike sends foe reeling. His guard is still up.\n2∑ ∫",
"d": "Light strike pins foe's weapon arm to his side.\n+6H ∑∏",
"e": "Strike to side. If foe has armor, the blow tears it open and exposes skin.\nwith abdomen armor: +8H ∫ w/o abdomen armor: +4H ∑∏ 4∫"
},
{
"Score": "51-55",
"A": "Strike to foe's chest and he looks impressed.\n(π-25) 2∫",
"b": "Solid strike to foe's chest. Blood from wound ruins any heraldry.\n+3H 2∫ 2π",
"c": "Strike toward chest. If foe has a shield, it is out of position for the rest of the round.\n+3H 2∑ 2∫",
"d": "Solid chest strike leaves bruises and blood.\n+5H π 3∫ (-15)",
"e": "Foe goes low to evade your attack. Strike takes foe down on one knee. Finish him.\n+5H ∑∏ (-10)"
},
{
"Score": "56-60",
"A": "Minor thigh wound. It could have been better.\n+2H 2∫",
"b": "Thigh wound does some damage.\n+3H ∑∏ 2∫",
"c": "Strike to foe's thigh.\nwith leg armor: +8H ∑∏ ∫ w/o leg armor: +5H 2∑ 2∫ (-10)",
"d": "Strike foe in abdomen.\nwith abdomen armor: +5H 2∏ w/o abdomen armor: +3H ∑∏ 3∫",
"e": "Blow to foe's side. He stumbles to your right 10 feet.\n+6H ∑∏ 5∫"
},
{
"Score": "61-65",
"A": "Minor forearm wound numbs foe's grip.\n+2H 2∫ (-10)",
"b": "Forearm strike shakes foe up. Foe attempts a recovery.\n+2H 2∫ (-10)",
"c": "Solid strike to foe's right forearm.\nwith arm greaves: +5H 2∑∏ w/o arm greaves: +3H 2∑ 2∫ (-10)",
"d": "Blow to foe's weapon arm. Arm is numb.\n+3H 2∑ 3∫ (-10)",
"e": "Catch foe's forearm. The wound opens up nicely. Foe is in pain.\n+5H 2∑ 3∫ (-15)"
},
{
"Score": 66,
"A": "Strike to foe's shield shoulder. Arm is useless. That must really hurt!\n3∑ (+10)",
"b": "Foe blocks your attack with his elbow. Elbow is shattered. Shield arm is useless.\n+3H 4∑ 2π",
"c": "Strike shatters foe's knee. Foe crumbles to the ground. He is down for 3 rounds.\n2∑∏ (-90)",
"d": "Strike to head kills foe, if he has no helm. If he has a helm he in knocked out for 6 hours.\n+10H",
"e": "Strike through both of foe's lungs. Foe drops and passes out. He dies 6 rounds later.\n(+10)"
},
{
"Score": "67-70",
"A": "Strike along foe's neck.\n+5H 3∑ ∏",
"b": "Strike to foe's neck. It's not enough for a kill.\n2∑ 3∫ (-5)",
"c": "Strike along foe's neck. Foe is frantic to evade death.\n4∑ 2∏ (+15)",
"d": "Strike down foe's defenses with a blow to both arms.\n+3H 2∑∏ (-20)",
"e": "Shot raises foe's arm up, severing many muscles and tendons. Arm is useless.\n6∑ 3∫"
},
{
"Score": "",
"A": "",
"b": "",
"c": "",
"d": "",
"e": ""
},
{
"Score": "71-75",
"A": "Strike to lower leg.\nwith leg greave: +5H (-10) w/o leg greave: +3H ∑∏ (-25)",
"b": "Strike to foe's calf. Slash muscle. Foe almost falls down.\n+3H 2∑∏ (-40)",
"c": "Destructive strike to lower leg. If foe has leg armor, it is torn free.\n+5H 2∑∏ (-50)",
"d": "Excellent blow to lower leg slashes muscles and cartilage. Foe falls prone.\n+6H 2∑∏ (-50)",
"e": "Strike plunges into leg with deadly effect. Foe drops, gripping his leg in pain.\n3∑∏ (-75)"
},
{
"Score": "76-80",
"A": "Strike foe in upper arm. You tear his pretty clothes.\n+3H 2∑ 3∫ (-25)",
"b": "Strike to shield side. If foe has shield, your weapon is stuck in it for a round.\n3∑ 3∫ (-30)",
"c": "Strike through muscle in shield arm. If foe has a shield, he drops it.\n6∑ 3∫ (-25)",
"d": "Strike to foe's shield arm. Arm is useless.\n+12H 6∑ 3∫",
"e": "Strike foe in weapon arm, the bone is broken. Arm is useless.\n+10H - 3∑∏"
},
{
"Score": "81-85",
"A": "Deep wound in foe's side. Well, it looked like a killing blow.\n6∑ 5∫ (+20)",
"b": "Tear open foe's side in a graphic display of violence.\n+6H 3∑∏ 5∫ (-25)",
"c": "Strike bites into foe's ribs. The impact sounds truly terrible.\n+6H 3∑∏ (-25) 5∫",
"d": "Major abdomenal wound. Blood pours out in frightening quantities.\n+10H 3∑∏ 6∫ (-20)",
"e": "Strike to foe's back severs a vein. Foe goes to his knees and dies in 12 rounds.\n—"
},
{
"Score": "86-90",
"A": "Catch foe in the back. He drops his guard and stumbles foward.\n2∑∏ 2∫ (-20)",
"b": "Strike to foe's head. If foe has no helm he dies. If foe has helm, he falls to his knees.\n+6H 2∑∏",
"c": "Strike impacts on foe's head. If he has no helm, he dies. Helm is destroyed.\n+6H 2∑∏",
"d": "Strike through foes kidneys. Foe is down and immobile for 2 hours, then he dies.\n+9H",
"e": "Strike plunges in just below foe's collarbone Foe drops and dies in 12 rounds."
},
{
"Score": "91-95",
"A": "Strike to foe's ear. Foe hears at -50.\nwith helmet: +5H 4∑ ∏ w/o helmet: +3H 2∫ 2∑∏",
"b": "Strike to foe's hip.\nwith waist armor: +7H (-10) w/o waist armor: +5H 3∫ (-25)",
"c": "Strike to chest. If foe has plate chest armor, he drops and dies in 9 rounds. If not, he dies instantly.\n—",
"d": "Strike through foe's side spills his guts on the floor. Foe fights on normally for 6 rounds, then dies.\n—",
"e": "Your weapon passes through the arm and sticks out the other side. Foe dies in 12 rounds.\n12∑"
},
{
"Score": "96-99",
"A": "Strike to nose. There is a permanent scar. Foe's eyes are crossed for a moment.\n3∑∏ 3∫",
"b": "Strike through foe's cheek and throat. Foe drops and dies after 9 rounds of incapacity.\n(+20)",
"c": "Strike through foe's neck breaks backbone and severs spine. Foe is paralyzed from the neck down.",
"d": "Strike plunges into doomed foe's chest and emerges from the other side. Foe drops and dies in 6 rounds.\n—",
"e": "Shot through heart sends foe reeling back 10 feet to a place suitable for death. Your weapon is stuck in reeling foe.\n—"
},
{
"Score": 100,
"A": "Strike through neck. Sever vein and artery. Foe cannot breath. Foe drops and dies of heart failure.\n—",
"b": "Strike plunges into foe's eye. Foe dies instantly. Foe remains standing for a moment until he realizes this.\nall allies get +10 for 1 round",
"c": "Shot through both ears proves effective. Foe dies instantly. Pretty shot.\n6(+20)",
"d": "Strike through brain makes life difficult for foe. You have a half round left to act.\n(+20)",
"e": "Strike to foe's eye. Foe dies instantly. Carry on soldier.\n(+25)"
}
]