fvtt-rolemaster-frp/module/criticals_data/subdual.json

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[
{
"Score": "01-05",
"A": "Your concern for damaging foe hinders you.\n+0H",
"b": "Your attempt is poorly planned.\n+0H",
"c": "Your concern for foe is heart warming.\n+0H",
"d": "Nothing graceful about this attack. Foe does not even flinch.\n+1H",
"e": "Strike to neck pinches a nerve. What did you do to him? Foe is unconscious.\n+3H"
},
{
"Score": "06-10",
"A": "You pull your punch.\n+0H",
"b": "You're being too delicate. Bust him!\n+1H",
"c": "You will need to make a fist.\n+1H",
"d": "Pow! Right in the kisser.\n+2H",
"e": "You simply hit foe in the face.\n+3H"
},
{
"Score": "11-15",
"A": "Mishandle strike. Try again.\n+1H",
"b": "Your strike lands on foe's shoulder. Attack is of little profit.\n+1H",
"c": "Blow to foe's chest. If foe is 2 feet tall or shorter, he is unconscious.\n+2H",
"d": "Blow to foe's chest. If foe is 3 feet tall or shorter, he is unconscious.\n+3H",
"e": "Boom! Crash! Pow! Crack! It looked impressive.\n+3H"
},
{
"Score": "16-20",
"A": "Foe's guard comes up and blocks your assault.\n+1H π",
"b": "You attempt to kick foe in groin. You miss, but the threat is enough.\n+2H π",
"c": "Side strike unbalances foe. He will recover quickly.\n+4H π",
"d": "Blow to foe's side sends him reeling. He recovers and gets his guard up.\n+3H π 4(-10)",
"e": "Strike to foe's side. Cheap shot, executed with grace.\n+3H 4(-25)"
},
{
"Score": "21-35",
"A": "Awkward positioning spoils your strike.\n+1H π",
"b": "You miss foe's head and strike his shoulder. He is unbalanced.\n+2H 2(-20)",
"c": "Chest strike. He almost falls, but foe grabs you for balance. Ooops!\n+3H ∑",
"d": "You trip foe and slam his shin. Simple, yet effective.\n+6H 2∑",
"e": "Foe leaves himself open. Your strike hits his side and breaks some ribs.\n+3H (-10)"
},
{
"Score": "36-45",
"A": "Move in close. You gain the initiative next round.\n+2H",
"b": "Blow lands on foe's shield hand.You gain the initiative.\n+3H (-5)",
"c": "You entangle foe's legs, but he breaks free. You push him clear.\n+5H 3∑ 3(-10)",
"d": "Step on foe's foot and try to push him over. You gain the initiative next round.\n+3H 2(-25)",
"e": "You experiment with a knee strike to foe. It fails to be very effective.\n+6H 2∑"
},
{
"Score": "46-50",
"A": "Strike to foe's chest. He is having some trouble.\n+2H 3(-10)",
"b": "Back strike. Your position is better. Foe seeks to keep you at bay.\n+3H 2π",
"c": "Lower back strike sends foe reeling. He needs another shot to the kidneys.\n+5H ∑∏",
"d": "Back strike adds insult to the injury. Foe spins around to face you.\n+3H ∑∏",
"e": "Hard shot to foe's side causes a pain generated panic. His guard is down.\n+7H ∑∏"
},
{
"Score": "51-55",
"A": "Stike falls on foe's leg. He shakes it off.\n+2H ∑",
"b": "Your strike was less than you hoped. It still disorients your foe.\n+3H ∑",
"c": "Hammer foe's thigh. Pain is in his eyes. Bruise muscles.\n+4H ∑∏ (-10)",
"d": "Chest strike causes deep bruise. Foe grabs at the pain in his chest.\n+5H ∑∏",
"e": "Chest wound knocks foe down. He lands on his back.. He looks to be recovering.\n+8H ∑∏ 3(-10)"
},
{
"Score": "56-60",
"A": "Blow lightly strikes foe's head. He puts you at bay with a masterful turn.\n+3H 6(-10)",
"b": "Shoulder strike lands lightly. You put more shove into it than strike. Foe is frantic to regain his balance.\n+3H π 4(-10)",
"c": "Good strike. Foe has trouble getting his act together. He stumbles around for some time trying to defend himself.\n+4H 4∑π (-10)",
"d": "Hard blow to foe's thigh. Foe falls down, but rebounds to his feet. You had hoped he would stay down.\n+5H 2∑",
"e": "Solid and strong, you bash foe in his stomach. He recoils 10 feet from you. He keeps his footing.\n+8H 3∑ ∏"
},
{
"Score": "61-65",
"A": "Backhand to foe's side. He steps 5 feet to the right, avoiding your reach.\n+3H ∑",
"b": "Hard blow to foe's side. He is weakened by the pain. He doubles over in response to the assault.\n+6H 4(-30)",
"c": "You grip foe's arm and shake it until he drops his weapon. Foe kicks himself free. At least you disarmed him.\n+1H",
"d": "Catch foe in the middle of a swing. He drops his weapon and grips his arm. His forearm has a huge bruise.\n+5H 2∑∏ (+20)",
"e": "Solid and effective, your blow lands on foe's neck. A nerve is pinched. Foe falls unconscious for 3 hours.\n+10H 2∑∏ (-20)"
},
{
"Score": 66,
"A": "Classic shot between foe's shoulder blades. He hurts.\n+9H 2∑∏ 4(-10)",
"b": "Grab foe's weapon arm and force it the wrong way. Foe is disarmed. Elbow is strained.\n+12H 2∑∏ (-20)",
"c": "Bring foe down to his knees and slam his head down. He is virtually unconscious. He is yours. Finish him.\n+12H 10∑∏ 6(-80)",
"d": "Solid strike to foe's head. The strike is enough to knock foe out. He falls down and out for 6 hours.\n+15H 6∑",
"e": "Brutal, but effective shot to foe's face. His head snaps back and then flops forward. He falls unconscious.\n+24H (-20)"
},
{
"Score": "67-70",
"A": "Chest strike is solid. Knock the wind out of your foe. He struggles to evade.\n+3H 3(-20)",
"b": "Strong forearm assault drives foe back off his footing. He slips down to one knee.\n+5H 4∑∏ 4(-40)",
"c": "Strong blow to foe's chest breaks ribs. Your attack has little grace. Foe looks to be devastated.\n+5H 2∑ (-20)",
"d": "Smash foe's shoulder, breaking it. Arm is useless. Foe struggles to stand. The pain is too much for him.\n+6H 2∑∏ (-35)",
"e": "You attack lands unexpectedly on foe's shoulder. It is fractured. Foe drops his guard in response to the pain.\n+9H 2∑∏ (-30)"
},
{
"Score": "71-75",
"A": "Side strike damages a muscle. Foe is disabled for the moment.\n+4H 2∑",
"b": "You try to kick foe off his feet. The strike lands on foe's calf. Deep bruise.\n+5H (-30)",
"c": "You assault foe's foot. He is unable to stand on it.\n+5H ∑∏ (-20)",
"d": "Leg strike causes foe to fall and fracture his leg.\n+10H ∑∏ (-55)",
"e": "Strike to foe's thigh causes him to fall. Blow creates a terrible bruise.\n+9H 3∑∏ (-40)"
},
{
"Score": "",
"A": "",
"b": "",
"c": "",
"d": "",
"e": ""
},
{
"Score": "76-80",
"A": "Blow to foe's shield arm. If foe has a shield, it should check for breakage.\nwith shield: +8H 2(-20) w/o shield: +4H 2∑∏",
"b": "Heavy handed attack. It looks like you're going for a kill. Foe avoids the worst.\nBlow to foe's shield arm.\n+6H 2∑∏ 7(-10)",
"c": "Strike to foe's arm causes him to fall with a fracture. You punch at his head for added effect.\n+6H 3∑ 6(-30)",
"d": "Strong blow to foe's weapon arm disarms him and causes him to fall. He lands hard and breaks a rib.\n+7H 3∑ (-25)",
"e": "Fierce blow to foe's weapon arm disarms him and sends him sprawling. You have his weapon.\n+10H 4∑∏"
},
{
"Score": "",
"A": "",
"b": "",
"c": "",
"d": "",
"e": ""
},
{
"Score": "81-85",
"A": "Strong grip and a shot to the side make for an effective combination. Foe is disabled for an instant.\n+5H ∑∏ (+10)",
"b": "Side strike knocks foe down. He pulls you over with him. You fail to pummel him into submission. You have a great position.\n+6H 3∑ (+10)",
"c": "Strong blow to foe's side. Foe drops his weapon to react to the pain. You move to block him from its recovery. Foe gives ground with little concern.\n+6H 6∑",
"d": "Strike to foe's side sends him to the ground. While falling, he fractures his ankle. Foe goes unconscious from the pain.\n+7H 2∑∏ (-50)",
"e": "Side strike knocks foe down. You hit him in the face as he falls. In the fall, he breaks his leg.\n+10H 6∑∏ (-50)"
},
{
"Score": "86-90",
"A": "Your attack is part grapple and sweep. You push foe off balance.\n+6H 3∑∏",
"b": "Hard strike to the back of foe's neck terminates foe's conscious thoughts. He drops. Foe's shoulder blade is bruised.\n+8H (-30)",
"c": "Strong blow to foe's back knocks him off his feet. Foe lands hard and is knocked out by the impact. You have him now.\n+10H 6∑ (+20)",
"d": "Blow to foe's back knocks him to the ground. His weapon slides across the floor. He hit very hard. Foe goes unconscious for 5 rounds.\n+12H (-10)",
"e": "Nasty blow to face. Foe is knocked\ndown. Foe's lips curl up in a ball and froth comes out of his mouth. You are frightened. Foe goes unconscious.\n+15H (-30)"
},
{
"Score": "91-95",
"A": "Strike lands solid upon foe's neck. His neck is sprained. He falls down and has difficulty getting up.\n+7H 2∑∏ (-20)",
"b": "Your knuckles go into foe's temples and cause a painful overload to foe's brain. He falls gripping his head for 2 rounds and passes out.\n+10H 6∑ (-30)",
"c": "Overwhelming blow knocks foe down. He fumbles his weapon and hits hard trying to recover it. Foe goes unconscious on impact.",
"d": "Grip foe's arm and hold it, while striking him in the face until he goes unconscious. Foe is unconscious for 15 rounds.\n+15H (-20)",
"e": "Strike to shoulder breaks the collar bone. Foe knocks himself out with a graceless fall. You strike his head to make sure.\n+17H"
},
{
"Score": "96-99",
"A": "Solid strike turns foe's head and it pinches a nerve in his neck. Foe falls over and goes unconscious.\n+8H (-30)",
"b": "Fracture foe's skull with a lucky strike. Foe falls unconscious. The swelling will kill him in 2 hours.\n+12H 2∑∏ (-50)",
"c": "Blow lands on foe's forehead. His head snaps back and he loses consciousnes. He then drops hard on the ground and hits his head.\n+10H 5∫ (-40)",
"d": "Strong blow to the abdomen causes foe to fall to the ground. He hits his head. Foe goes into a coma for 1 month.\n+17H",
"e": "Your haste to get the advantage makes your attack deadly. You snap foe's neck. Foe falls and dies in 15 rounds.\n+25H"
},
{
"Score": 100,
"A": "You pop foe on his head in what looks like a playful strike. He pauses 1 round, then passes out.\n+5H",
"b": "Strong blow to foe's back knocks him down and paralyzes him. Serious nerve damage. Foe is unconscious.\n+15H (-60)",
"c": "Severe chest strike. Foe falls, breaking his arm and hitting his head. He goes into a coma for 2 weeks.\n+20H",
"d": "Pummel foe's head. He falls unconscious in a nice spot on the ground.\n+25H",
"e": "Textbook subdual. You strike foe on his head. He settles to the ground in a silent move. He is unconscious for 10 hours.\n(+20)"
}
]