110 lines
4.1 KiB
JavaScript
110 lines
4.1 KiB
JavaScript
import { RMFRPUtility } from "../../rmfrp-utility.js";
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// Our Item Sheet extends the default
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export default class RMFRPSkillSheet extends ItemSheet {
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// Set the height and width
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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width: 530,
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height: 440,
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template: "systems/fvtt-rolemaster-frp/templates/sheets/skills/rmfrp-skill-sheet.html",
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classes: ["rmfrp", "sheet", "item"]
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});
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}
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// If our sheet is called here it is.
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get template() {
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return "systems/fvtt-rolemaster-frp/templates/sheets/skills/rmfrp-skill-sheet.html";
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}
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// Make the data available to the sheet template
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async getData() {
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const baseData = await super.getData();
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let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, { async: true });
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// Get a list of the parent item's skill categories for the dropdown
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let ownedSkillCategories = this.prepareSkillCategoryValues();
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// Figure out if a valid Skill Category is already selected
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let selectedSkillCategory = this.prepareSelectedSkillCategory(ownedSkillCategories, this.object.system.category);
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let sheetData = {
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owner: this.item.isOwner,
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editable: this.isEditable,
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item: baseData.item,
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system: baseData.item.system,
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config: CONFIG.rmfrp,
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owned_skillcats: ownedSkillCategories,
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enrichedDescription: enrichedDescription,
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selected_skillcat: selectedSkillCategory,
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designations: CONFIG.rmfrp.skill_designations
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};
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return sheetData;
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}
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activateListeners(html) {
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super.activateListeners(html);
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// Catch the event when the user clicks one of the New Ranks Checkboxes in a Skill.
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// It will increment by one or wrap back to zero on a value of three
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html.find(".skillsheet-newrank").click(ev => {
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switch (ev.currentTarget.getAttribute("value")) {
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case "0":
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this.object.update({ system: { new_ranks: { value: 1 } } });
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break;
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case "1":
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this.object.update({ system: { new_ranks: { value: 2 } } });
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break;
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case "2":
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this.object.update({ system: { new_ranks: { value: 3 } } });
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break;
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case "3":
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this.object.update({ system: { new_ranks: { value: 0 } } });
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break;
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}
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});
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}
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// Skills are related to Skill Categories so we need something to allow the user to choose that relationship
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// If this Skill is owned then we will return a list of Skill Categories and allow them to choose
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// Otherwise we'll just return 'Skill has no owner'
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prepareSkillCategoryValues() {
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let skillCategories = RMFRPUtility.getSkillCategories();
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if (this.item.isEmbedded) {
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skillCategories = this.item.parent.items.filter(it => it.type == "skill_category");
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}
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//console.log("CATEG", skillCategories);
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return (skillCategories);
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}
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// Determine which Skill Category is selected and test that it is in the current list of categories.
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// If it isn't set it to None.
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prepareSelectedSkillCategory(ownedSkillCategories, selectedSkillCategory) {
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let defaultSelectedCategory = "None";
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let skillC = ownedSkillCategories.find(it => it.name.toLowerCase() == selectedSkillCategory.toLowerCase());
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if (skillC) {
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return (selectedSkillCategory);
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} else {
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return (defaultSelectedCategory);
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}
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}
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// Populate the Skill Category Bonus field on the Skill Sheet.
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// Iterate through the owned skill categories and if one of them matches the item id of currently
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// selected skill category then set the Skill Category Bonus field to the Total Bonus field of the Skill Category
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prepareSelectedSkillCategoryBonus(selected_skillcat) {
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let skillC = this.parent?.items || RMFRPUtility.getSkillCategories();
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if (skillC) {
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let item = skillC.find(it => it.type == "skill_category" && it.name.toLowerCase() == itemData.system.category.toLowerCase());
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if (item) {
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this.system.category_bonus = item.system.total_bonus;
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return
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}
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}
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ui.notifications.warn("No Skill Categories found for " + this.name + ". Please create and link a Skill Category.");
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}
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}
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