10 KiB
10 KiB
1 | Score | normal | magic | mithril | holy arms | slaying |
---|---|---|---|---|---|---|
2 | 01-05 | Weapon shatters on foe's solid form. +12H | You fumble your weapon (roll on the fumble table). +15H | Your weapon bites hard, but you move poorly. Lose initiative. +18H | Glancing blow shakes you up. You suffer a -10 penalty next round. +20H | Blade touches foe's exposed skin. Your weapon hisses. +5H |
3 | 06-10 | Solid, but futile. +3H | Blow to foe's side. Pretty sparks. +4H | Your weapon glances off foe's side and leaves a measurable wound. +5H | Your swing lands lightly. You had hoped for better. +9H | Your blow is solid, but lands on a well protected area. +10H |
4 | 11-20 | Hardly enough for victory. Weak side strike. +6H | Your blade guides itself in, but you miss the opportunity. +8H | Blow shoulder. It's well placed, but you'll need a lucky shot at this pace. +9H | Your strike lands solid and righteous. You wish it had landed a little more. +12H | A mortal blow poorly placed. Maybe you're holding it wrong? +15H |
5 | 21-30 | Strong blow to foe's forearm yields its measure. +9H | You give out an epic strike, but foe is an epic creature. +10H | You strike is solid, but your grip fails on impact. +12H | You trip foe and slam his shin with your weapon. You are not being noble. +15H | Bruise to foe's shoulder is made worse by your weapon's strong enchantment. +20H |
6 | 31-40 | Strike to beast's chest. Some unseen piece of protection blocks your attack. +12H | Hard strike to foe's thigh. It glances off. You really wish that had landed better. +15H | Your strike lands in a critical spot on foe's abdomen. You are unable to mortally wound him, for the moment. +20H | Your weapon sparks against the beast's hide and he realizes its mighty blessing. +25H | Your weapon strikes foe like a clap of thunder, clawing at his very essence. +30H |
7 | 41-50 | Strike lands upon foe's side. He responds by leaping back away from you. +15H | Your blade bites into foe's skin with a hiss. Foe roars out at you. You ready yourself for what comes next. +18H | Hack at foe's neck, landing on his shoulder. He moves before the strike bites deeper. +25H | Heavy blow with all of your weight behind it hits foe in his side. +30H | Your weapon drives deep into foe's abdomen. Blood pours out of foe. He looks looks like a statue in a fountain. +12H – ∏ – 5∫ |
8 | 51-65 | Blow crashes into foe's leg. The damage is obvious by the look on his face. +20H | Blow to foe's back. It concerns him greatly. Good luck. +5H – ∑ | Grip foe's hide for leverage, before you strike. Blow lands solid, but he throws you clear. +30H | Strike lands lightly against foe's shoulder. You have the initiative for 3 rounds. Foe's blood gets all over you. +10H – π – 2∫ | Cave in the side of foe's head. Foe is down and dies in 2 rounds. Your foot is pinned under him for a round. — |
9 | 66 | Well placed strike to foe's neck severs the jugular vein. Foe falls and dies in 6 rounds. — | Vicious strike to abdomenal region destroys a variety of organs. Foe falls over with a crash. He dies in 3 rounds. +30H | Strike to foe's heart. He dies instantly. You hit him one more time to make sure he is dead. Very clean kill. — | Drive home your attack right between your foe's eyes. He dies instantly. You have half the round left. +20H | Chest wound knocks foe down. +10H – 2∑∏ |
10 | 67-70 | Foe's leg catches your failing strike at the right moment. The leg is bruised badly. +25H | Blow to thigh leaves a bad bruise. Foe almost falls over on you. You leap clear. +30H | Strike to foe's thigh. Despite his size, it sends him back. Your Mithril bites deep and leaves a painful wound. +15H – 2∑ – (-20) – (+10) | Foe loses his footing with your solid strike. He takes time to gain his balance. You are in good position. +20H – 2∑∏ – (+10) | Plunge weapon into foe's heart. Your weapon seems to know the way. The wound is instantly mortal. He dies. +20H – (+10) |
11 | 71-80 | Arm strike gives foe a bruise. +30H | Minor forearm wound. The beast's guard is down for an instant. Press your attack. +13H – 3∑∏ | Tear him up! Your strike lands along foe's arm. The wound is bleeding everywhere. It's all over you, as well. +20H – 2∑∏ – 3∫ | Tear open foe's leg with a brutal side swing. Foe is unbalanced and bleeding. His guard goes down. +9H – ∑∏ – 3∫ – (-10) | Strike comes up under foe's arm. Blow breaks bones in upper arm. Arm is useless. Foe stumbles back. +15H – 3∑ |
12 | 81-90 | Strong blast to foe's stomach staggers foe. His guard drops for a moment. You have a chance. +20H – 2∑∏ – (+10) | Hard blow to foe's back. If foe has wings they are damaged. If not, foe has broken ribs. +22H – 3∑ – ∏ | Reverse your strike to catch foe in his lower leg. He stumbles back out of reach. +15H – 2∑ – 2∫ – (-20) | With a mighty cross swing you strike foe's head. If he has a helm (or hard head) you knock him out. If he has no helm, you behead him and he dies. | You see the opportunity you have needed. A legendary strike to foe's chest destroys heart and other vital organs. He drops and dies instantly. |
13 | +30H | +25H – (+15) | ||||
14 | 91-95 | Strong blow to foe's leg yields a gaping wound. If foe has blood, you see a lot of it. +18H – 3∑ – 5∫ –(-10) | You strike at foe's face. It hits and causes him some difficulty. +5H – 3∫ – (-25) – (+20) | Weapon impacts upon foe's head with unmatched force. Foe comes over and is knocked out. +30H – (+10) | Your victory strike. Your weapon crashes into foe's chest and downs him for 2 rounds. He dies in 6 rounds. — | Blow to foe's leg slashes an artery open. Foe falls gripping his leg. He is inactive for 12 sad rounds and then dies. — |
15 | 96-98 | Plunge your weapon into foe's heart. Foe dies instantly, and falls on you. You are pinned for 6 rounds and +20H! | Your weapon plunges into foe's chest. He drops and dies in 3 rounds. Your weapon is stuck in him for 12 rounds. +25H | Strike foe in his head and destroy his brain. If that's not power, what is? You have half the round left to act. — | Strike foe in his ear. He dies next round. You are very confident in your combat skills. +15H – (+25) | True to its name, your weapon slays foe by crushing his skull. Parts of bone fly in all directions. Not a pretty sight. Foe drops instantly to the ground. |
16 | ||||||
17 | — | — | ||||
18 | 99- 100 | Strike through foe's lungs. Foe falls down and dies after 6 rounds. Allies get a bonus! +24H – (+20) | Hard but flat strike. Your weapon takes much of the impact. In addition to his wound, your weapon is broken. +35H – ∑∏ | You find a weak point and hammer foe's neck. Your weapon sticks in foe for 2 rounds, while he struggles to breathe. He dies in 6 rounds. | Your precision surgery blinds foe. He quickly loses his direction and is in trouble. +5H – 2∑∏ – (-100) | Strike foe in his face. His cheek bones collapse. His neck is a bloody pulp. He dies a round later. Your weapon is lodged in foe. |
19 | ||||||
20 | +20H – 6∑∏ | — | ||||
21 | 101- 150 | Awesome strike to shoulder sends foe stumbling. He has trouble getting his balance back. +50H – 3∑∏ – (-35) | Strike foe in the side of his head. Foe stumbles back a few feet before he falls to the ground. He is out for 3 hours. +20H – (+10) | Catch foe in chin with all your weight behind the weapon. Head snaps back and chin shatters. Foe is knocked out for 30 days. | You miss foe's weapon arm, but the strike lands on foe's knee. The results are acceptable. +3H – 2∑ – 2∫ – (-30) | Sever a vein in foe's forelimb. He falls to his knees. Blood is everywhere. He dies in 6 rounds. +20H – 6∑∏ – 12∫ |
22 | +60H | |||||
23 | 151- 175 | Strike drives bone into kidneys and liver. Foe drops and dies in 6 rounds. What a pity. — | Strike shatters foe's jaw and sends it up into his brain. Foe is dead before he hits the ground. Half round left to act. — | Strike foe in the abdomen. The wound is mortal. A variety of important organs are destroyed on impact. Foe drops and dies after 6 rounds. | Smooth strike to foe's cheek. Just as he was about to deal you a deadly blow, you crush the side of his head. He dies. You have half the round left. | You almost sever foe's head, with a mighty blow to his neck. Foe is inactive and dies in 5 rounds. (+20) |
24 | — | — | ||||
25 | 176 - 200 | Strike to bowels destroys foe's abdomenal areas. Foe's blood is all over you. Foe dies in 12 rounds. +35H – (+15) | Shot along side foe's head penetrates his ear and he dies in 3 rounds. You are mighty in battle. +10H – (+20) | Death comes swiftly! Your strike severs an artery in foe's leg. Foe fights for 2 rounds, then drops and dies in 6 rounds. | Strike penetrates to foe's spine. Spine is broken and foe is paralyzed from the waist down. You will not have trouble killing him. | Strike to abdomen damages a variety of organs. Internal bleeding will kill foe in 4 rounds. You have half the round to act. (+20) |
26 | +5H – 2(-20) | +20H | ||||
27 | 201- 250 | Blow to foe's forearm severs a vein. Foe dies in 7 rounds from shock and blood loss. He is still standing. +15H – 6∑ – (-30) | Strike to foe's back. Hit severs spine. Foe is paralyzed from the neck down. Sadly, your weapon is broken. +15H | Heart strike. Your foe dies in true epic form. He tumbles backwards and lands with a thunderous sound. Your strike knocks you to your knees. Foe is dead. | Your weapon swings out and hammers foe's evil heart. He expires and your sword sings a joyful note. All who see your mighty deed are inspired by it. | Snap foe's head and break his neck. Foe drops and dies. You may direct another attack at anything you can reach. — |
28 | +20H – 2(+15) | +25H – 3(+20) | ||||
29 | 251+ | You grapple your foe and deal him a mighty blow. You are knocked out. Foe is also impaired. +35H – 3∑∏ | Strike through foe's eye proves fatal. He dies immediately. You avoid his fall. +20H – (+25) | You blind foe with a vicious crossing strike to the eyes. He grips his face and falls to his kness. +10H – 6∑ – (-100) | Strike to foe's ribs puntures a lung. Foe is knocked out. Your weapon is stuck in foe for 6 rounds. Good luck. — | Drive foe's eyes back into his skull, with a cross strike. Foe is blind and prone. Foe is in pain. He does not even try to get up. +6H – 24∑∏ |