116 lines
4.0 KiB
JavaScript
116 lines
4.0 KiB
JavaScript
// Our Item Sheet extends the default
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export default class RMSSSkillSheet extends ItemSheet {
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// Set the height and width
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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width: 530,
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height: 440,
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template: "systems/fvtt-rolemaster-frp/templates/sheets/skills/rmss-skill-sheet.html",
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classes: ["rmss", "sheet", "item"]
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});
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}
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// If our sheet is called here it is.
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get template() {
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return "systems/fvtt-rolemaster-frp/templates/sheets/skills/rmss-skill-sheet.html";
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}
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// Make the data available to the sheet template
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async getData() {
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const baseData = await super.getData();
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let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
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// Get a list of the parent item's skill categories for the dropdown
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let ownedSkillCategories = this.prepareSkillCategoryValues();
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// Figure out if a valid Skill Category is already selected
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let selectedSkillCategory = this.prepareSelectedSkillCategory(ownedSkillCategories, this.object.system.category);
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let sheetData = {
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owner: this.item.isOwner,
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editable: this.isEditable,
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item: baseData.item,
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system: baseData.item.system,
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config: CONFIG.rmss,
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owned_skillcats: ownedSkillCategories,
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enrichedDescription: enrichedDescription,
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selected_skillcat: selectedSkillCategory,
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designations: CONFIG.rmss.skill_designations
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};
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return sheetData;
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}
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activateListeners(html) {
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super.activateListeners(html);
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// Catch the event when the user clicks one of the New Ranks Checkboxes in a Skill.
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// It will increment by one or wrap back to zero on a value of three
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html.find(".skillsheet-newrank").click(ev => {
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switch (ev.currentTarget.getAttribute("value")) {
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case "0":
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this.object.update({system: {new_ranks: { value: 1 }}});
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break;
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case "1":
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this.object.update({system: {new_ranks: { value: 2 }}});
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break;
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case "2":
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this.object.update({system: {new_ranks: { value: 3 }}});
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break;
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case "3":
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this.object.update({system: {new_ranks: { value: 0 }}});
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break;
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}
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});
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}
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// Skills are related to Skill Categories so we need something to allow the user to choose that relationship
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// If this Skill is owned then we will return a list of Skill Categories and allow them to choose
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// Otherwise we'll just return 'Skill has no owner'
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prepareSkillCategoryValues() {
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let skillNoOwner = {None: "Skill Has No Owner"};
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if (this.item.isEmbedded === null) {
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return (skillNoOwner);
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}
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else
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{
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const skillCategories = this.item.parent.getOwnedItemsByType("skill_category");
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return (skillCategories);
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}
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}
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// Determine which Skill Category is selected and test that it is in the current list of categories.
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// If it isn't set it to None.
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prepareSelectedSkillCategory(ownedSkillCategories, selectedSkillCategory) {
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let defaultSelectedCategory = "None";
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if (Object.keys(ownedSkillCategories).includes(selectedSkillCategory)) {
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return (selectedSkillCategory);
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} else {
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return (defaultSelectedCategory);
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}
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}
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// Populate the Skill Category Bonus field on the Skill Sheet.
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// Iterate through the owned skill categories and if one of them matches the item id of currently
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// selected skill category then set the Skill Category Bonus field to the Total Bonus field of the Skill Category
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prepareSelectedSkillCategoryBonus(selected_skillcat) {
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if (this.item.isEmbedded === null) {
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console.log("Skill has no owner");
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}
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else
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{
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const items = this.object.parent.items;
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for (const item of items) {
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if (item.type === "skill_category" && item._id === selected_skillcat) {
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console.log(`rmss | rmss_skill_sheet | Calculating Skill Category bonus for skill: ${this.object.name}`);
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this.object.system.category_bonus = item.system.total_bonus;
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}
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}
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}
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}
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}
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