Initial import
This commit is contained in:
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@ -3,7 +3,7 @@
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* @extends {ActorSheet}
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*/
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import { EcrymeUtility } from "../common/tedeum-utility.js";
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import { TeDeumUtility } from "../common/tedeum-utility.js";
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/* -------------------------------------------- */
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export class EcrymeActorSheet extends ActorSheet {
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@ -12,8 +12,8 @@ export class EcrymeActorSheet extends ActorSheet {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-ecryme", "sheet", "actor"],
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template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs",
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classes: ["fvtt-tedeum", "sheet", "actor"],
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template: "systems/fvtt-tedeum/templates/actors/actor-sheet.hbs",
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width: 860,
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height:680,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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@ -1,7 +1,5 @@
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/* -------------------------------------------- */
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import { EcrymeUtility } from "../common/ecryme-utility.js";
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import { EcrymeRollDialog } from "../dialogs/ecryme-roll-dialog.js";
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import { EcrymeConfrontStartDialog } from "../dialogs/ecryme-confront-start-dialog.js";
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import { TeDeumUtility } from "../common/tedeum-utility.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -9,7 +7,7 @@ import { EcrymeConfrontStartDialog } from "../dialogs/ecryme-confront-start-dial
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class EcrymeActor extends Actor {
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export class TeDeumActor extends Actor {
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/* -------------------------------------------- */
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/**
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@ -1,7 +1,7 @@
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import { EcrymeUtility } from "../common/tedeum-utility.js";
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import { TeDeumUtility } from "../common/tedeum-utility.js";
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/* -------------------------------------------- */
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export class EcrymeCombat extends Combat {
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export class TeDeumCombat extends Combat {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
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/* -------------------------------------------- */
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import { EcrymeUtility } from "../common/tedeum-utility.js";
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import { EcrymeCharacterSummary } from "./ecryme-summary-app.js"
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import { TeDeumUtility } from "../common/tedeum-utility.js";
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/* -------------------------------------------- */
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export class EcrymeCommands {
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static init() {
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if (!game.system.ecryme.commands) {
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if (!game.system.tedeum.commands) {
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const commands = new EcrymeCommands();
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commands.registerCommand({ path: ["/resume"], func: (content, msg, params) => EcrymeCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
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game.system.ecryme.commands = commands;
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@ -1,5 +1,5 @@
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export class EcrymeHotbar {
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export class TeDeumHotbar {
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/**
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* Create a macro when dropping an entity on the hotbar
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export const SYSTEM_ID = "fvtt-te-deum";
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export const ECRYME_CONFIG = {
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traitTypes: {
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normal: "Normal",
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spleen: "Spleen",
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ideal: "Ideal"
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},
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weaponTypes: {
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"melee": "ECRY.ui.melee",
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"ranged": "ECRY.ui.ranged"
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},
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traitLevel: [
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{value: -3, text: "-3"},
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{value: -2, text: "-2"},
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{value: -1, text: "-1"},
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{value: +1, text: "+1"},
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{value: +2, text: "+2"},
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{value: +3, text: "+3"}
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],
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impactTypes: {
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physical: "ECRY.ui.physical",
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mental: "ECRY.ui.mental",
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social: "ECRY.ui.social"
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},
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impactLevels: {
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superficial: "ECRY.ui.superficial",
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light: "ECRY.ui.light",
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serious: "ECRY.ui.serious",
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major: "ECRY.ui.major"
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},
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difficulty: {
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"-1": {difficulty: "ECRY.ui.none", frequency: "ECRY.ui.none", value: "-"},
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"8": { difficulty: "ECRY.ui.troublesome", frequency: "ECRY.ui.occasional", value: 8 },
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"10": { difficulty: "ECRY.ui.difficult", frequency: "ECRY.ui.uncommon", value: 10 },
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"12": { difficulty: "ECRY.ui.verydifficult", frequency: "ECRY.ui.rare", value: 12 },
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"14": { difficulty: "ECRY.ui.extremdifficult", frequency: "ECRY.ui.veryrare", value: 14 },
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"16": { difficulty: "ECRY.ui.increddifficult", frequency: "ECRY.ui.exceptrare", value: 16 },
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},
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skillLevel: {
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"0": "0",
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"1": "1",
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"2": "2",
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"3": "3",
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"4": "4",
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"5": "5",
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"6": "6",
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"7": "7",
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"8": "8",
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"9": "9",
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"10": "10"
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},
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costUnits: {
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"ingot": {name: "ECRY.ui.ingot", value: 100000},
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"ingotin": {name: "ECRY.ui.ingotin", value: 10000},
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"goldcoin": {name: "ECRY.ui.goldcoin", value: 1000 },
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"lige": {name: "ECRY.ui.lige", value: 100 },
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"hurle": {name: "ECRY.ui.hurle", value: 10 },
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"coin": {name: "ECRY.ui.coin", value: 1 }
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export const LOCALISATION = {
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"pieddroit":{ label: "Pied Droit", value: 1, id :"pieddroit", nbArmure: 1 },
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"jambedroite": { label: "Jambe Droite", value: 1, id :"jambedroite", nbArmure: 1 },
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"jambegauche": { label: "Jambe Gauche", value: 1, id :"jambegauche", nbArmure: 1 },
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"piedgauche":{ label: "Pied Gauche", value: 1, id :"piedgauche", nbArmure: 1 },
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"piedgauche":{ label: "Pied Gauche", value: 1, id :"piedgauche", nbArmure: 1 },
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"maindroite":{ label: "Main Droite", value: 1, id :"maindroite", nbArmure: 1 },
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"maingauche":{ label: "Main Gauche", value: 1, id :"maingauche", nbArmure: 1 },
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"brasdroit":{ label: "Bras Droit", value: 1, id :"brasdroit", nbArmure: 2 },
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"brasgauche":{ label: "Bras Gauche", value: 1, id :"brasgauche", nbArmure: 2 },
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"corps":{ label: "Corps", value: 1, id :"corps", nbArmure: 2 },
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"tete":{ label: "Tête", value: 1, id :"tete", nbArmure: 2 },
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}
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export const TEDEUM_CONFIG = {
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descriptionValeur: {
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1: { qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
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2: { qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
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3: { qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
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4: { qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
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5: { qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
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6: { qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
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7: { qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
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8: { qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
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9: { qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
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10: { qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
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11: { qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
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12: { qualite: "Admirabme", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
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},
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caracteristiques: {
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savoir: { id: "savoir", value: 1, label: "Savoir" },
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sensibilite: { id: "sensibilite", value: 1, label: "Sensibilité" },
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entregent: { id: "entregent", value: 1, label: "Entregent" },
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complexion: { id: "complexion", value: 1, label: "Complexion" },
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puissance: { id:"puissance", value: 1, label: "Puissance" },
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adresse: { id: "adresse", value: 1, label: "Adresse" },
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},
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localisation: {
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1: LOCALISATION.pieddroit,
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2: LOCALISATION.piedgauche,
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3: LOCALISATION.jambedroite,
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4: LOCALISATION.jambedroite,
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5: LOCALISATION.jambegauche,
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6: LOCALISATION.jambegauche,
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7: LOCALISATION.maindroite,
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8: LOCALISATION.maingauche,
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9: LOCALISATION.brasdroit,
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10: LOCALISATION.brasdroit,
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11: LOCALISATION.brasgauche,
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12: LOCALISATION.brasgauche,
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13: LOCALISATION.corps,
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14: LOCALISATION.corps,
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15: LOCALISATION.corps,
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16: LOCALISATION.corps,
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17: LOCALISATION.corps,
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18: LOCALISATION.tete,
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19: LOCALISATION.tete,
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20: LOCALISATION.tete
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},
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difficulte: {
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routine: {label: "Routine", value: 3},
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facile: {label: "Facile", value: 5},
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pardefaut: {label: "Par Défaut", value: 7},
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malaise: {label: "Malaisé", value: 9},
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difficile: {label: "difficile", value:11},
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perilleux: {label: "Perilleux", value:13},
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desespere: {label: "Désespéré", value:15}
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}
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}
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/* -------------------------------------------- */
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import { EcrymeCommands } from "../app/tedeum-commands.js";
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/* -------------------------------------------- */
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const __maxImpacts = { superficial: 4, light: 3, serious: 2, major: 1 }
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const __nextImpacts = { superficial: "light", light: "serious", serious: "major", major: "major" }
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const __effect2Impact = ["none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major"]
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const __cephalySuccess = {
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1: "cephaly-success-2",
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2: "cephaly-success-2",
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3: "cephaly-success-4",
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4: "cephaly-success-4",
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5: "cephaly-success-6",
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6: "cephaly-success-6",
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7: "cephaly-success-8",
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8: "cephaly-success-8",
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9: "cephaly-success-9",
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10: "cephaly-success-10"
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}
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const __cephalyFailure = {
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1: "cephaly-failure-2",
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2: "cephaly-failure-2",
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3: "cephaly-failure-4",
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4: "cephaly-failure-4",
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5: "cephaly-failure-6",
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6: "cephaly-failure-6",
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7: "cephaly-failure-8",
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8: "cephaly-failure-8",
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9: "cephaly-failure-9",
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10: "cephaly-failure-10"
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}
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/* -------------------------------------------- */
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export class EcrymeUtility {
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export class TeDeumUtility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => EcrymeUtility.chatListeners(html));
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Hooks.on("getChatLogEntryContext", (html, options) => EcrymeUtility.chatMenuManager(html, options));
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Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html));
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Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
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this.rollDataStore = {}
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this.defenderStore = {}
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EcrymeCommands.init();
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}
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/* -------------------------------------------- */
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import { EcrymeUtility } from "../common/ecryme-utility.js";
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import { TeDeumUtility } from "../common/tedeum-utility.js";
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export class EcrymeRollDialog extends Dialog {
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export class TeDeumRollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = { classes: ["ecryme-roll-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
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let html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/roll-dialog-generic.hbs', rollData);
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return new EcrymeRollDialog(actor, rollData, html, options);
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let options = { classes: ["tedeum-roll-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
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let html = await renderTemplate('systems/fvtt-tedeum/templates/dialogs/roll-dialog-generic.hbs', rollData);
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return new TeDeumRollDialog(actor, rollData, html, options);
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}
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/* -------------------------------------------- */
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import { EcrymeUtility } from "../common/tedeum-utility.js";
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import { TeDeumUtility } from "../common/tedeum-utility.js";
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/**
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* Extend the basic ItemSheet with some very simple modifications
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* @extends {ItemSheet}
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*/
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export class EcrymeItemSheet extends ItemSheet {
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export class TeDeumItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-ecryme", "sheet", "item"],
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template: "systems/fvtt-ecryme/templates/item-sheet.hbs",
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classes: ["fvtt-tedeum", "sheet", "item"],
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template: "systems/fvtt-tedeum/templates/item-sheet.hbs",
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dragDrop: [{ dragSelector: null, dropSelector: null }],
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width: 620,
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height: 580,
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import { EcrymeUtility } from "../common/ecryme-utility.js";
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import { TeDeumUtility } from "../common/tedeum-utility.js";
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export const defaultItemImg = {
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weapon: "systems/fvtt-ecryme/images/icons/icon_weapon.webp",
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arme: "systems/fvtt-ecryme/images/icons/icon_arme.webp",
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equipment: "systems/fvtt-ecryme/images/icons/icon_equipment.webp",
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contact: "systems/fvtt-ecryme/images/icons/icon_contact.webp",
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boheme: "systems/fvtt-ecryme/images/icons/icon_boheme.webp",
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trait: "systems/fvtt-ecryme/images/icons/icon_trait.webp",
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annency: "systems/fvtt-ecryme/images/icons/icon_annency.webp",
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skill: "systems/fvtt-ecryme/images/icons/icon_skill.webp",
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specialization: "systems/fvtt-ecryme/images/icons/icon_spec.webp"
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competence: "systems/fvtt-ecryme/images/icons/icon_competence.webp",
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}
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/**
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* Extend the basic ItemSheet with some very simple modifications
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* @extends {ItemSheet}
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*/
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export class EcrymeItem extends Item {
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export class TeDeumItem extends Item {
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constructor(data, context) {
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if (!data.img) {
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/**
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* Ecryme system
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* Te Deum system
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* Author: Uberwald
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* Software License: Prop
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*/
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/* -------------------------------------------- */
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// Import Modules
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import { EcrymeActor } from "./actors/ecryme-actor.js";
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import { EcrymeItemSheet } from "./items/tedeum-item-sheet.js";
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import { EcrymeActorSheet } from "./actors/ecryme-actor-sheet.js";
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import { EcrymeAnnencySheet } from "./actors/ecryme-annency-sheet.js";
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import { EcrymeUtility } from "./common/ecryme-utility.js";
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import { EcrymeCombat } from "./app/ecryme-combat.js";
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import { EcrymeItem } from "./items/ecryme-item.js";
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import { EcrymeHotbar } from "./app/ecryme-hotbar.js"
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import { EcrymeCharacterSummary } from "./app/ecryme-summary-app.js"
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import { ECRYME_CONFIG } from "./common/ecryme-config.js"
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import { TeDeumActor } from "./actors/tedeum-actor.js";
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import { TeDeumItemSheet } from "./items/tedeum-item-sheet.js";
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import { TeDeumActorSheet } from "./actors/tedeum-actor-sheet.js";
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import { TeDeumUtility } from "./common/tedeum-utility.js";
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import { TeDeumCombat } from "./app/tedeum-combat.js";
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import { TeDeumItem } from "./items/tedeum-item.js";
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import { TeDeumHotbar } from "./app/tedeum-hotbar.js"
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import { TEDEUM_CONFIG } from "./common/tedeum-config.js"
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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@ -26,16 +24,16 @@ import { ECRYME_CONFIG } from "./common/ecryme-config.js"
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/************************************************************************************/
|
||||
Hooks.once("init", async function () {
|
||||
|
||||
console.log(`Initializing Ecryme RPG`);
|
||||
console.log(`Initializing TeDeum RPG`);
|
||||
|
||||
game.system.ecryme = {
|
||||
game.system.tedeum = {
|
||||
config: ECRYME_CONFIG,
|
||||
EcrymeHotbar
|
||||
TeDeumHotbar
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// preload handlebars templates
|
||||
EcrymeUtility.preloadHandlebarsTemplates();
|
||||
TeDeumUtility.preloadHandlebarsTemplates();
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Set an initiative formula for the system
|
||||
@ -45,31 +43,27 @@ Hooks.once("init", async function () {
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.socket.on("system.fvtt-ecryme", data => {
|
||||
EcrymeUtility.onSocketMesssage(data)
|
||||
game.socket.on("system.fvtt-tedeum", data => {
|
||||
TeDeumUtility.onSocketMesssage(data)
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Define custom Entity classes
|
||||
CONFIG.Combat.documentClass = EcrymeCombat
|
||||
CONFIG.Actor.documentClass = EcrymeActor
|
||||
CONFIG.Item.documentClass = EcrymeItem
|
||||
CONFIG.Combat.documentClass = TeDeumCombat
|
||||
CONFIG.Actor.documentClass = TeDeumActor
|
||||
CONFIG.Item.documentClass = TeDeumItem
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
|
||||
Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["npc"], makeDefault: true });
|
||||
Actors.registerSheet("fvtt-ecryme", EcrymeAnnencySheet, { types: ["annency"], makeDefault: false });
|
||||
Actors.registerSheet("fvtt-tedeum", TeDeumActorSheet, { types: ["pc"], makeDefault: true });
|
||||
Actors.registerSheet("fvtt-tedeum", TeDeumActorSheet, { types: ["npc"], makeDefault: true });
|
||||
Actors.registerSheet("fvtt-tedeum", TeDeumAnnencySheet, { types: ["annency"], makeDefault: false });
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("fvtt-ecryme", EcrymeItemSheet, { makeDefault: true });
|
||||
|
||||
EcrymeUtility.init()
|
||||
|
||||
console.log("Babele INIT!")
|
||||
Babele.get().setSystemTranslationsDir("translated")
|
||||
Items.registerSheet("fvtt-tedeum", TeDeumItemSheet, { makeDefault: true });
|
||||
|
||||
TeDeumUtility.init()
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -78,8 +72,8 @@ function welcomeMessage() {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `<div id="welcome-message-ecryme"><span class="rdd-roll-part">
|
||||
<strong>Bienvenu dans Ecryme !</strong>` });
|
||||
content: `<div id="welcome-message-tedeum"><span class="rdd-roll-part">
|
||||
<strong>Bienvenu dans TeDeum !</strong>` });
|
||||
}
|
||||
}
|
||||
|
||||
@ -125,8 +119,7 @@ Hooks.once("ready", function () {
|
||||
|
||||
registerUsageCount(game.system.id)
|
||||
welcomeMessage();
|
||||
EcrymeUtility.ready()
|
||||
EcrymeCharacterSummary.ready()
|
||||
TeDeumUtility.ready()
|
||||
|
||||
})
|
||||
|
||||
@ -138,7 +131,7 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.match(regExp);
|
||||
if (game.system.ecryme.commands.processChatCommand(commands, content, msg)) {
|
||||
if (game.system.tedeum.commands.processChatCommand(commands, content, msg)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
311
template.json
311
template.json
@ -1,312 +1,11 @@
|
||||
{
|
||||
"Actor": {
|
||||
"types": [
|
||||
"pc","annency", "npc"
|
||||
],
|
||||
"templates": {
|
||||
"biodata": {
|
||||
"biodata": {
|
||||
"age": "",
|
||||
"size": "",
|
||||
"lieunaissance": "",
|
||||
"nationalite": "",
|
||||
"profession": "",
|
||||
"residence": "",
|
||||
"milieusocial": "",
|
||||
"poids": "",
|
||||
"cheveux": "",
|
||||
"sexe": "",
|
||||
"yeux": "",
|
||||
"enfance": "",
|
||||
"description": "",
|
||||
"gmnotes": ""
|
||||
}
|
||||
},
|
||||
"core": {
|
||||
"subactors": [],
|
||||
"equipmentfree": "",
|
||||
"skills": {
|
||||
"physical": {
|
||||
"name": "ECRY.ui.physical",
|
||||
"skilllist": {
|
||||
"athletics": {
|
||||
"name": "ECRY.ui.athletics",
|
||||
"max": 0,
|
||||
"value": 0
|
||||
},
|
||||
"driving": {
|
||||
"name": "ECRY.ui.driving",
|
||||
"max": 0,
|
||||
"value": 0
|
||||
},
|
||||
"fencing": {
|
||||
"name": "ECRY.ui.fencing",
|
||||
"max": 0,
|
||||
"value": 0
|
||||
},
|
||||
"brawling": {
|
||||
"name": "ECRY.ui.brawling",
|
||||
"max": 0,
|
||||
"value": 0
|
||||
},
|
||||
"shooting": {
|
||||
"name": "ECRY.ui.shooting",
|
||||
"max": 0,
|
||||
"value": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"mental": {
|
||||
"name": "ECRY.ui.mental",
|
||||
"skilllist": {
|
||||
"anthropomecanology": {
|
||||
"name": "ECRY.ui.anthropomecanology",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
},
|
||||
"ecrymology": {
|
||||
"name": "ECRY.ui.ecrymology",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
},
|
||||
"traumatology": {
|
||||
"name": "ECRY.ui.traumatology",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
},
|
||||
"traversology": {
|
||||
"name": "ECRY.ui.traversology",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
},
|
||||
"urbatechnology": {
|
||||
"name": "ECRY.ui.urbatechnology",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
}
|
||||
}
|
||||
},
|
||||
"social": {
|
||||
"name": "ECRY.ui.social",
|
||||
"skilllist": {
|
||||
"quibbling": {
|
||||
"name": "ECRY.ui.quibbling",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
},
|
||||
"creativity": {
|
||||
"name": "ECRY.ui.creativity",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
},
|
||||
"loquacity": {
|
||||
"name": "ECRY.ui.loquacity",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
},
|
||||
"guile": {
|
||||
"name": "ECRY.ui.guile",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
},
|
||||
"performance": {
|
||||
"name": "ECRY.ui.performance",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"impacts": {
|
||||
"physical": {
|
||||
"superficial": 0,
|
||||
"light": 0,
|
||||
"serious": 0,
|
||||
"major": 0
|
||||
},
|
||||
"mental": {
|
||||
"superficial": 0,
|
||||
"light": 0,
|
||||
"serious": 0,
|
||||
"major": 0
|
||||
},
|
||||
"social": {
|
||||
"superficial": 0,
|
||||
"light": 0,
|
||||
"serious": 0,
|
||||
"major": 0
|
||||
}
|
||||
},
|
||||
"cephaly": {
|
||||
"name": "ECRY.ui.cephaly",
|
||||
"skilllist": {
|
||||
"elegy": {
|
||||
"name": "ECRY.ui.elegy",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
},
|
||||
"entelechy": {
|
||||
"name": "ECRY.ui.entelechy",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
},
|
||||
"mekany": {
|
||||
"name": "ECRY.ui.mekany",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
},
|
||||
"psyche": {
|
||||
"name": "ECRY.ui.psyche",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
},
|
||||
"scoria": {
|
||||
"name": "ECRY.ui.scoria",
|
||||
"value": 0,
|
||||
"max": 10
|
||||
}
|
||||
}
|
||||
},
|
||||
"internals": {
|
||||
"confrontbonus": 0
|
||||
}
|
||||
},
|
||||
"npccore": {
|
||||
"npctype": "",
|
||||
"description": ""
|
||||
},
|
||||
"annency": {
|
||||
"base": {
|
||||
"iscollective": false,
|
||||
"ismultiple": false,
|
||||
"characters": [],
|
||||
"location": {"1": "", "2": "", "3":"", "4":"", "5":"" },
|
||||
"description": "",
|
||||
"enhancements": ""
|
||||
},
|
||||
"boheme": {
|
||||
"name": "",
|
||||
"ideals": "",
|
||||
"politic": "",
|
||||
"description": ""
|
||||
}
|
||||
}
|
||||
},
|
||||
"annency": {
|
||||
"templates": [
|
||||
"annency"
|
||||
]
|
||||
},
|
||||
"npc": {
|
||||
"templates": [
|
||||
"biodata",
|
||||
"core"
|
||||
]
|
||||
},
|
||||
"pc": {
|
||||
"templates": [
|
||||
"biodata",
|
||||
"core"
|
||||
]
|
||||
}
|
||||
"types": ["pj", "pnj"],
|
||||
"pj": {},
|
||||
"pnj": {}
|
||||
},
|
||||
"Item": {
|
||||
"types": [
|
||||
"equipment",
|
||||
"trait",
|
||||
"weapon",
|
||||
"specialization",
|
||||
"maneuver"
|
||||
],
|
||||
"templates": {
|
||||
"common": {
|
||||
"description": ""
|
||||
},
|
||||
"equipement": {
|
||||
"weight": 0,
|
||||
"cost": 0,
|
||||
"costunit": ""
|
||||
}
|
||||
},
|
||||
"maneuver": {
|
||||
"templates": [
|
||||
"common"
|
||||
]
|
||||
},
|
||||
"confrontation": {
|
||||
"templates": [
|
||||
"common"
|
||||
],
|
||||
"attackerId": "",
|
||||
"defenserId": "",
|
||||
"rolllist": [],
|
||||
"bonusexecution": 0,
|
||||
"bonuspreservation": 0
|
||||
},
|
||||
"equipment": {
|
||||
"templates": [
|
||||
"common",
|
||||
"equipement"
|
||||
],
|
||||
"quantity": 1,
|
||||
"weight": 0
|
||||
},
|
||||
"trait": {
|
||||
"templates": [
|
||||
"common"
|
||||
],
|
||||
"traitype": "normal",
|
||||
"level": 1
|
||||
},
|
||||
"weapon": {
|
||||
"templates": [
|
||||
"common",
|
||||
"equipement"
|
||||
],
|
||||
"weapontype": "melee",
|
||||
"effect": 0
|
||||
},
|
||||
"specialization": {
|
||||
"bonus": 2,
|
||||
"templates": [
|
||||
"common"
|
||||
],
|
||||
"skillkey": ""
|
||||
},
|
||||
"scar": {
|
||||
"templates": [
|
||||
"common"
|
||||
],
|
||||
"skillcategory": [
|
||||
"physical",
|
||||
"mental",
|
||||
"social",
|
||||
"cephalie"
|
||||
],
|
||||
"scarLevel": 1
|
||||
},
|
||||
"annency": {
|
||||
"templates": [
|
||||
"common"
|
||||
],
|
||||
"collective": false,
|
||||
"multiple": false,
|
||||
"improvements": ""
|
||||
},
|
||||
"boheme": {
|
||||
"templates": [
|
||||
"common"
|
||||
],
|
||||
"ideals": "",
|
||||
"political": ""
|
||||
},
|
||||
"contact": {
|
||||
"templates": [
|
||||
"common"
|
||||
],
|
||||
"attitude": "neutral",
|
||||
"organization": "",
|
||||
"location": ""
|
||||
}
|
||||
"types": ["arme"],
|
||||
"arme": {}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user