Ajout multiples pour le combat et ameliorations des items

This commit is contained in:
LeRatierBretonnien 2024-07-08 07:54:53 +02:00
parent 10b7fcac09
commit 629d369693
45 changed files with 686 additions and 161 deletions

BIN
images/icons/blessure.webp Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 56 KiB

BIN
images/icons/maladie.webp Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 69 KiB

BIN
images/icons/simple.webp Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

BIN
images/ui/femme_gauche.webp Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 160 KiB

BIN
images/ui/homme_droit.webp Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 288 KiB

View File

@ -11,7 +11,10 @@
"armure": "Armure",
"grace": "Grace",
"origine": "Origine",
"education": "Education"
"education": "Education",
"blessure": "Blessure",
"maladie": "Maladie",
"simple": "Simple"
}
}
}

View File

@ -11,7 +11,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-te-deum", "sheet", "actor"],
template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
width: 860,
@ -33,10 +33,10 @@ export class TeDeumActorPJSheet extends ActorSheet {
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system),
system: foundry.utils.duplicate(this.object.system),
limited: this.object.limited,
competences: this.actor.getCompetences(),
config: duplicate(game.system.tedeum.config),
config: foundry.utils.duplicate(game.system.tedeum.config),
armes: this.actor.getArmes(),
caracList: this.actor.prepareCaracteristiques(),
providence: this.actor.prepareProvidence(),
@ -44,6 +44,11 @@ export class TeDeumActorPJSheet extends ActorSheet {
equipements: this.actor.getEquipements(),
armures: this.actor.getArmures(),
graces: this.actor.getGraces(),
blessures: this.actor.getBlessures(),
maladies: this.actor.getMaladies(),
poisons: this.actor.getPoisons(),
combat: this.actor.prepareCombat(),
santeModifier: this.actor.getSanteModifier(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
options: this.options,

View File

@ -89,48 +89,91 @@ export class TeDeumActor extends Actor {
/* -------------------------------------------- */
getCompetences() {
let comp = duplicate(this.items.filter(item => item.type == 'competence') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'competence') || [])
return comp;
}
/* -------------------------------------------- */
getGraces() {
let comp = duplicate(this.items.filter(item => item.type == 'grace') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'grace') || [])
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getArmes() {
let comp = duplicate(this.items.filter(item => item.type == 'arme') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'arme') || [])
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getEquipements() {
let comp = duplicate(this.items.filter(item => item.type == 'equipement') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'equipement') || [])
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getArmures() {
let comp = duplicate(this.items.filter(item => item.type == 'armure') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armure') || [])
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getBlessures() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'blessure') || [])
for (let c of comp) {
let blessDef = game.system.tedeum.config.blessures[c.system.typeBlessure]
c.malus = blessDef.modifier
}
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getMaladies() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'maladie') || [])
for (let c of comp) {
c.malus = "N/A"
if (c.system.appliquee) {
let malDef = game.system.tedeum.config.virulence[c.system.virulence]
c.malus = malDef.modifier
}
}
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getPoisons() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'poison') || [])
for (let c of comp) {
c.malus = "N/A"
if (c.system.appliquee) {
let poisDef = game.system.tedeum.config.virulencePoison[c.system.virulence]
c.malus = poisDef.modifier
}
}
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
calculMalusBlessures() {
let modifierBlessures = 0
let nbBlessures = 0
// Cumul des malus de blessures
for (let locKey in this.system.localisation) {
let loc = this.system.localisation[locKey]
let bDef = game.system.tedeum.config.blessures[loc.blessures]
modifierBlessures += bDef.modifier
nbBlessures += bDef.count
getSanteModifier() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'maladie') || [])
let modTotal = 0
for (let c of comp) {
if (c.system.appliquee) {
let maladieDef = game.system.tedeum.config.virulence[c.system.virulence]
modTotal += maladieDef.modifier
}
}
let simples= foundry.utils.duplicate(this.items.filter(item => item.type == 'simple') || [])
for (let c of simples) {
if (c.system.appliquee) {
let simpleDef = game.system.tedeum.config.virulencePoison[c.system.virulence]
modTotal += simpleDef.modifier
}
}
let blessures = foundry.utils.duplicate(this.items.filter(item => item.type == 'blessure') || [])
for (let c of blessures) {
let blessDef = game.system.tedeum.config.blessures[c.system.typeBlessure]
modTotal += blessDef.modifier
}
// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance")
if ( nbBlessures > endurance.system.score) {
modifierBlessures += -1
if ( blessures.length > endurance.system.score) {
modTotal += -1
}
return modifierBlessures
return modTotal
}
/* -------------------------------------------- */
@ -160,7 +203,26 @@ export class TeDeumActor extends Actor {
providence.dice = game.system.tedeum.config.providence[providence.value].diceValue
return providence
}
/* -------------------------------------------- */
prepareCombat() {
let combatLoc = foundry.utils.deepClone(this.system.localisation)
for (let key in combatLoc) {
combatLoc[key] = foundry.utils.mergeObject(combatLoc[key], game.system.tedeum.config.LOCALISATION[key])
combatLoc[key].armures = []
combatLoc[key].protectionTotal = 0
let armures = this.getArmures()
for (let armure of armures) {
if (armure.system.equipe && armure.system.localisation[key].protege) {
combatLoc[key].armures.push(armure)
combatLoc[key].protectionTotal += armure.system.protection
}
}
let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance")
combatLoc[key].endurance = endurance.system.score + game.system.tedeum.config.LOCALISATION[key].locMod
combatLoc[key].touche = combatLoc[key].endurance + combatLoc[key].protectionTotal
}
return combatLoc
}
/* -------------------------------------------- */
modifyProvidence(value) {
let providence = foundry.utils.duplicate(this.system.providence)
@ -202,7 +264,7 @@ export class TeDeumActor extends Actor {
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
@ -232,7 +294,7 @@ export class TeDeumActor extends Actor {
/* ------------------------------------------- */
async buildContainerTree() {
let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
let equipments = foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
for (let equip1 of equipments) {
if (equip1.system.iscontainer) {
equip1.system.contents = []
@ -288,10 +350,13 @@ export class TeDeumActor extends Actor {
}
/* -------------------------------------------- */
getInitiativeScore(combatId, combatantId) {
let init = Math.floor((this.system.attributs.physique.value + this.system.attributs.habilite.value) / 2)
let subValue = new Roll("1d20").roll({ async: false })
return init + (subValue.total / 100)
getInitiativeScore() {
let initiative = this.items.find(it=>it.type == "competence" && it.name.toLowerCase() == "initiative")
if ( initiative ) {
return initiative.system.score
}
ui.notifications.warn("Impossible de trouver la compétence Initiative pour l'acteur " + this.name)
return -1;
}
/* -------------------------------------------- */
@ -327,7 +392,7 @@ export class TeDeumActor extends Actor {
rollData.actorId = this.id
rollData.img = this.img
rollData.providence = this.prepareProvidence()
rollData.malusBlessures = this.calculMalusBlessures()
rollData.santeModifier = this.getSanteModifier()
return rollData
}
@ -336,7 +401,7 @@ export class TeDeumActor extends Actor {
getCommonCompetence(compId) {
let rollData = this.getCommonRollData()
let competence = duplicate(this.items.find(it => it.type =="competence" && it.id == compId))
let competence = foundry.utils.duplicate(this.items.find(it => it.type =="competence" && it.id == compId))
rollData.competence = competence
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
@ -357,15 +422,30 @@ export class TeDeumActor extends Actor {
/* -------------------------------------------- */
rollArme(armeId) {
rollArme(armeId, compName = undefined) {
let weapon = this.items.get(armeId)
if (weapon) {
weapon = duplicate(weapon)
weapon = foundry.utils.duplicate(weapon)
let rollData = this.getCommonRollData()
rollData.mode = "arme"
rollData.arme = weapon
rollData.img = weapon.img
rollData.title = weapon.name
// Setup competence + carac
if (!compName) {
compName = weapon.system.competence
}
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if ( competence) {
rollData.competence = competence
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
this.updateCarac( c, competence.system.caracteristique)
rollData.carac = c
} else {
ui.notifications.warn("Impossible de trouver la compétence " + compName)
return
}
this.startRoll(rollData).catch("Error on startRoll")
} else {
ui.notifications.warn("Impossible de trouver l'arme concernée ")

View File

@ -6,11 +6,10 @@ export class TeDeumCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
let id = c._id || c.id;
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
for (let cId of ids) {
const c = this.combatants.get(cId);
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, cId ) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: cId, initiative: initBonus } ]);
}
return this;

View File

@ -13,17 +13,16 @@ export const TEDEUM_CONFIG = {
{ value: 10 }, { value: 30 }, { value: 50 }],
LOCALISATION: {
"pieddroit": { label: "Pied Droit", value: 1, id: "pieddroit", nbArmure: 1 },
"jambedroite": { label: "Jambe Droite", value: 1, id: "jambedroite", nbArmure: 1 },
"jambegauche": { label: "Jambe Gauche", value: 1, id: "jambegauche", nbArmure: 1 },
"piedgauche": { label: "Pied Gauche", value: 1, id: "piedgauche", nbArmure: 1 },
"piedgauche": { label: "Pied Gauche", value: 1, id: "piedgauche", nbArmure: 1 },
"maindroite": { label: "Main Droite", value: 1, id: "maindroite", nbArmure: 1 },
"maingauche": { label: "Main Gauche", value: 1, id: "maingauche", nbArmure: 1 },
"brasdroit": { label: "Bras Droit", value: 1, id: "brasdroit", nbArmure: 2 },
"brasgauche": { label: "Bras Gauche", value: 1, id: "brasgauche", nbArmure: 2 },
"corps": { label: "Corps", value: 1, id: "corps", nbArmure: 2 },
"tete": { label: "Tête", value: 1, id: "tete", nbArmure: 2 },
"pieddroit": { label: "Pied Droit", value: 1, locMod:0, id: "pieddroit", nbArmure: 1, score: {min: 1, max:1}, coord: { top: 500, left: 0 } },
"jambedroite": { label: "Jambe Droite", value: 1, locMod:-1,id: "jambedroite", nbArmure: 1, score: {min: 3, max:4},coord: { top: 400, left: 100 } },
"jambegauche": { label: "Jambe Gauche", value: 1, locMod:-1,id: "jambegauche", nbArmure: 1, score: {min: 5, max:6},coord: { top: 400, left: 300 } },
"piedgauche": { label: "Pied Gauche", value: 1, locMod:0,id: "piedgauche", nbArmure: 1, score: {min: 2, max:2},coord: { top: 500, left: 400 } },
"maindroite": { label: "Main Droite", value: 1, locMod:0,id: "maindroite", nbArmure: 1, score: {min: 7, max:7},coord: { top: 0, left: 0 } },
"maingauche": { label: "Main Gauche", value: 1, locMod:0,id: "maingauche", nbArmure: 1, score: {min: 8, max:8},coord: { top: 0, left: 400 } },
"brasdroit": { label: "Bras Droit", value: 1, locMod:-1,id: "brasdroit", nbArmure: 2, score: {min: 9, max:10},coord: { top: 200, left: 0 } },
"brasgauche": { label: "Bras Gauche", value: 1, locMod:-1,id: "brasgauche", nbArmure: 2, score: {min: 11, max:12},coord: { top: 200, left: 400 } },
"corps": { label: "Corps", value: 1, id: "corps", locMod:-2,nbArmure: 2, score: {min: 13, max:17},coord: { top: 200, left: 200 } },
"tete": { label: "Tête", value: 1, id: "tete", locMod:-2,nbArmure: 2 , score: {min: 18, max:20},coord: { top: 0, left: 200 }},
},
ARME_SPECIFICITE: {
@ -157,13 +156,32 @@ export const TEDEUM_CONFIG = {
{ value: "1", label: "+1 niveau" },
{ value: "2", label: "+2 niveaux" }
],
blessures: [
{ value: 0, label: "Indemne", degatsMax: -1, count: 0, modifier: 0 },
{ value: 1, label: "Estafilade/Contusion", degatsMax: 2, count: 1, modifier: 0 },
{ value: 2, label: "Plaie", degatsMax: 4, count: 1, modifier: -1 },
{ value: 3, label: "Plaie béante", degatsMax: 6, count: 1, modifier: -2 },
{ value: 4, label: "Plaie atroce", degatsMax: 6, count: 1, horsCombat: true, modifier: -12 },
{ value: 5, label: "Tué net", degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 }
]
blessures: {
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMax: 2, count: 1, modifier: 0 },
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMax: 4, count: 1, modifier: -1 },
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMax: 6, count: 1, modifier: -2 },
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMax: 6, count: 1, horsCombat: true, modifier: -12 },
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 }
},
virulence: {
fatigue: { label: "Fatigue", value: "fatigue", modifier: 0 },
epuisement: { label: "Epuisement", value: "epuisement",modifier: -1 },
souffrance: { label: "Souffrance", value: "souffrance", modifier: -2 },
agonie: { label: "Agonie", value: "agonie", modifier: -3 }
},
fievre: {
aucune: { label: "Aucune", value: "aucune" },
legere: { label: "Légère", value: "legere" },
forte: { label: "Forte", value: "forte" },
grave: { label: "Grave", value: "grave" }
},
virulencePoison: {
aucune: { label: "Aucune", value: "nausee", modifier: 0 },
nausee: { label: "Nausées & Vertiges", value: "nausee", modifier:0 },
inflammation: { label: "Inflammations & Vomissements", value: "inflammation", modifier: -1 },
elancement: { label: "Elancements & Hémorragies", value: "elancement" , modifier: -2 },
convulsion: { label: "Convulsions & Délire hallucinatoire", value: "convulsion", modifier: -3 },
mort: { label: "Inconscience & Mort", value: "mort", modifier: -12 }
}
}

View File

@ -50,6 +50,10 @@ export class TeDeumUtility {
//console.log("getConfigLabel", configName, key)
return game.system.tedeum.config[configName][key].label
})
Handlebars.registerHelper('getConfigLabelArray', function (configName, key) {
//console.log("getConfigLabel", configName, key)
return game.system.tedeum.config[configName][key].label
})
Handlebars.registerHelper('isSpecArmeType', function (key, armeType) {
return game.system.tedeum.config.ARME_SPECIFICITE[key][armeType]
})
@ -360,6 +364,10 @@ export class TeDeumUtility {
/* -------------------------------------------- */
static modifyDice(dice, bonusMalus) {
let newIndex = game.system.tedeum.config.diceValeur.indexOf(dice) + Number(bonusMalus)
if (newIndex < 0) {
ui.notifications.error("Vos blessures ou maladies vous empêchent de réaliser cette action, vous êtes trop faibles")
return undefined
}
newIndex = Math.min(Math.max(newIndex, 0), game.system.tedeum.config.diceValeur.length - 1)
return game.system.tedeum.config.diceValeur[newIndex]
}
@ -368,7 +376,8 @@ export class TeDeumUtility {
static computeRollFormula(rollData, actor, isConfrontation = false) {
let diceFormula = ""
if (rollData.competence) {
let diceBase = this.modifyDice(rollData.carac.dice, rollData.bonusMalus+rollData.malusBlessures)
let diceBase = this.modifyDice(rollData.carac.dice, Number(rollData.bonusMalus)+rollData.santeModifier)
if (!diceBase) return;
diceFormula = diceBase + "x + " + rollData.competence.system.score
}
if (rollData.enableProvidence) {
@ -386,8 +395,9 @@ export class TeDeumUtility {
rollData.difficulty = 7
}
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
let diceFormula = this.computeRollFormula(rollData, actor)
if (!diceFormula) return;
console.log("RollData", rollData, diceFormula )
// Performs roll
let myRoll = await new Roll(diceFormula).roll()
@ -501,7 +511,7 @@ export class TeDeumUtility {
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollId: foundry.utils.randomID(16),
type: "roll-data",
rollMode: game.settings.get("core", "rollMode"),
difficulty: "pardefaut",
@ -509,7 +519,7 @@ export class TeDeumUtility {
isReroll : false,
enableProvidence : false,
malusBlessures: 0,
config: duplicate(game.system.tedeum.config)
config: foundry.utils.duplicate(game.system.tedeum.config)
}
TeDeumUtility.updateWithTarget(rollData)
return rollData

View File

@ -49,6 +49,8 @@ export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
schema.prix = new fields.NumberField({ ...requiredDouble, initial: 0, min: 0 });
schema.monnaie = new fields.StringField({ required: true, blank: false, initial: "denier" });
schema.equipe = new fields.BooleanField({initial: false}),
schema.description = new fields.HTMLField({ required: true, blank: true });
return schema;

View File

@ -20,6 +20,8 @@ export class TeDeumArmureSchema extends foundry.abstract.TypeDataModel {
schema.prix = new fields.NumberField({ ...requiredDouble, initial: 0, min: 0 });
schema.monnaie = new fields.StringField({ required: true, blank: false, initial: "denier" });
schema.equipe = new fields.BooleanField({initial: false}),
schema.description = new fields.HTMLField({ required: true, blank: true });
return schema;

View File

@ -0,0 +1,14 @@
export class TeDeumBlessureSchema extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
const schema = {};
schema.typeBlessure = new fields.StringField({required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade"});
schema.localisation = new fields.StringField({required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps"});
schema.description = new fields.HTMLField({ required: true, blank: true });
return schema;
}
}

View File

@ -0,0 +1,18 @@
export class TeDeumMaladieSchema extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
const schema = {};
schema.transmission = new fields.HTMLField({ required: true, blank: true });
schema.difficulteEndurance = new fields.StringField({required:true, initial:"routine"});
schema.virulence = new fields.StringField({required: true, choices: ["fatigue", "epuisement", "souffrance", "agonie"], initial: "fatigue"});
schema.fievre = new fields.StringField({required: true, choices: ["aucune", "legere", "forte", "grave"], initial: "aucune"});
schema.symptomes = new fields.HTMLField({ required: true, blank: true });
schema.appliquee = new fields.BooleanField({initial: false}),
schema.description = new fields.HTMLField({ required: true, blank: true });
return schema;
}
}

View File

@ -24,6 +24,8 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
schema.localisation = new fields.SchemaField(
Object.values(game.system.tedeum.config.LOCALISATION).reduce((obj, loc) => {
obj[loc.id] = new fields.SchemaField({
armure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
touche: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
blessures: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 })
});
return obj;

View File

@ -0,0 +1,20 @@
export class TeDeumMaladieSchema extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
const schema = {};
schema.difficulteEndurance = new fields.StringField({required:true, initial:"routine"});
schema.virulence = new fields.StringField({required: true, choices: ["aucune", "nausee", "inflammation", "elancement", "convulsion", "mort"], initial: "fatigue"});
schema.vertus = new fields.HTMLField({ required: true, blank: true });
schema.toxicite = new fields.HTMLField({ required: true, blank: true });
schema.appliquee = new fields.BooleanField({initial: false}),
schema.prix = new fields.NumberField({ ...requiredDouble, initial: 0, min: 0 });
schema.monnaie = new fields.StringField({ required: true, blank: false, initial: "denier" });
schema.description = new fields.HTMLField({ required: true, blank: true });
return schema;
}
}

View File

@ -8,7 +8,7 @@ export class TeDeumItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-te-deum", "sheet", "item"],
template: "systems/fvtt-te-deum/templates/item-sheet.hbs",
dragDrop: [{ dragSelector: null, dropSelector: null }],

View File

@ -7,6 +7,9 @@ export const defaultItemImg = {
competence: "systems/fvtt-te-deum/images/icons/competence.webp",
education: "systems/fvtt-te-deum/images/icons/education.webp",
grace: "systems/fvtt-te-deum/images/icons/grace.webp",
blessure: "systems/fvtt-te-deum/images/icons/blessure.webp",
maladie: "systems/fvtt-te-deum/images/icons/maladie.webp",
simple: "systems/fvtt-te-deum/images/icons/simple.webp",
}
/**

View File

@ -19,6 +19,8 @@ import { TeDeumEquipementSchema } from "./data/tedeum-schema-equipement.js";
import { TeDeumOrigineSchema } from "./data/tedeum-schema-origine.js";
import { TeDeumEducationSchema } from "./data/tedeum-schema-education.js";
import { TeDeumGraceSchema } from "./data/tedeum-schema-grace.js";
import { TeDeumBlessureSchema } from "./data/tedeum-schema-blessure.js";
import { TeDeumMaladieSchema } from "./data/tedeum-schema-maladie.js";
import { TeDeumItem } from "./items/tedeum-item.js";
import { TeDeumItemSheet } from "./items/tedeum-item-sheet.js";
@ -71,7 +73,9 @@ Hooks.once("init", async function () {
armure: TeDeumArmureSchema,
origine: TeDeumOrigineSchema,
education: TeDeumEducationSchema,
grace: TeDeumGraceSchema
grace: TeDeumGraceSchema,
blessure: TeDeumBlessureSchema,
maladie: TeDeumMaladieSchema,
};
console.log("TeDeum RPG | Ready");

Binary file not shown.

Binary file not shown.

View File

@ -1 +1 @@
MANIFEST-000105
MANIFEST-000146

View File

@ -1,8 +1,8 @@
2024/06/06-16:27:16.818495 7fcfb2a006c0 Recovering log #103
2024/06/06-16:27:16.829929 7fcfb2a006c0 Delete type=3 #101
2024/06/06-16:27:16.830004 7fcfb2a006c0 Delete type=0 #103
2024/06/06-17:16:48.801172 7fcfb16006c0 Level-0 table #108: started
2024/06/06-17:16:48.801212 7fcfb16006c0 Level-0 table #108: 0 bytes OK
2024/06/06-17:16:48.838666 7fcfb16006c0 Delete type=0 #106
2024/06/06-17:16:48.894707 7fcfb16006c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!zwC0H39ar5Pl1l92' @ 0 : 0; will stop at (end)
2024/06/06-17:16:48.894760 7fcfb16006c0 Manual compaction at level-1 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!zwC0H39ar5Pl1l92' @ 0 : 0; will stop at (end)
2024/07/07-21:34:33.552483 7fdbf4c006c0 Recovering log #144
2024/07/07-21:34:33.562583 7fdbf4c006c0 Delete type=3 #142
2024/07/07-21:34:33.562681 7fdbf4c006c0 Delete type=0 #144
2024/07/08-07:54:26.000826 7fdbefe006c0 Level-0 table #149: started
2024/07/08-07:54:26.000937 7fdbefe006c0 Level-0 table #149: 0 bytes OK
2024/07/08-07:54:26.043881 7fdbefe006c0 Delete type=0 #147
2024/07/08-07:54:26.179609 7fdbefe006c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!zwC0H39ar5Pl1l92' @ 0 : 0; will stop at (end)
2024/07/08-07:54:26.179705 7fdbefe006c0 Manual compaction at level-1 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!zwC0H39ar5Pl1l92' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2024/06/05-23:00:55.185946 7f1e64e006c0 Recovering log #99
2024/06/05-23:00:55.196553 7f1e64e006c0 Delete type=3 #97
2024/06/05-23:00:55.196655 7f1e64e006c0 Delete type=0 #99
2024/06/05-23:35:36.332443 7f1e5da006c0 Level-0 table #104: started
2024/06/05-23:35:36.332474 7f1e5da006c0 Level-0 table #104: 0 bytes OK
2024/06/05-23:35:36.338443 7f1e5da006c0 Delete type=0 #102
2024/06/05-23:35:36.338563 7f1e5da006c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!zwC0H39ar5Pl1l92' @ 0 : 0; will stop at (end)
2024/06/05-23:35:36.338586 7f1e5da006c0 Manual compaction at level-1 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!zwC0H39ar5Pl1l92' @ 0 : 0; will stop at (end)
2024/07/07-13:46:28.434141 7fdbf6a006c0 Recovering log #140
2024/07/07-13:46:28.444184 7fdbf6a006c0 Delete type=3 #138
2024/07/07-13:46:28.444239 7fdbf6a006c0 Delete type=0 #140
2024/07/07-16:48:21.944701 7fdbefe006c0 Level-0 table #145: started
2024/07/07-16:48:21.944735 7fdbefe006c0 Level-0 table #145: 0 bytes OK
2024/07/07-16:48:21.951284 7fdbefe006c0 Delete type=0 #143
2024/07/07-16:48:21.964341 7fdbefe006c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!zwC0H39ar5Pl1l92' @ 0 : 0; will stop at (end)
2024/07/07-16:48:21.975753 7fdbefe006c0 Manual compaction at level-1 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!zwC0H39ar5Pl1l92' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

@ -1 +1 @@
MANIFEST-000166
MANIFEST-000206

View File

@ -1,7 +1,7 @@
2024/06/06-16:27:16.805501 7fcfb8e006c0 Recovering log #164
2024/06/06-16:27:16.816044 7fcfb8e006c0 Delete type=3 #162
2024/06/06-16:27:16.816128 7fcfb8e006c0 Delete type=0 #164
2024/06/06-17:16:48.641100 7fcfb16006c0 Level-0 table #169: started
2024/06/06-17:16:48.641163 7fcfb16006c0 Level-0 table #169: 0 bytes OK
2024/06/06-17:16:48.684021 7fcfb16006c0 Delete type=0 #167
2024/06/06-17:16:48.684347 7fcfb16006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
2024/07/07-21:34:33.538979 7fdbf60006c0 Recovering log #204
2024/07/07-21:34:33.549574 7fdbf60006c0 Delete type=3 #202
2024/07/07-21:34:33.549666 7fdbf60006c0 Delete type=0 #204
2024/07/08-07:54:26.137628 7fdbefe006c0 Level-0 table #209: started
2024/07/08-07:54:26.137703 7fdbefe006c0 Level-0 table #209: 0 bytes OK
2024/07/08-07:54:26.179305 7fdbefe006c0 Delete type=0 #207
2024/07/08-07:54:26.179685 7fdbefe006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/06/05-23:00:55.173863 7f1e5ea006c0 Recovering log #160
2024/06/05-23:00:55.183501 7f1e5ea006c0 Delete type=3 #158
2024/06/05-23:00:55.183581 7f1e5ea006c0 Delete type=0 #160
2024/06/05-23:35:36.305356 7f1e5da006c0 Level-0 table #165: started
2024/06/05-23:35:36.305385 7f1e5da006c0 Level-0 table #165: 0 bytes OK
2024/06/05-23:35:36.311763 7f1e5da006c0 Delete type=0 #163
2024/06/05-23:35:36.321710 7f1e5da006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
2024/07/07-13:46:28.422245 7fdbf56006c0 Recovering log #200
2024/07/07-13:46:28.431962 7fdbf56006c0 Delete type=3 #198
2024/07/07-13:46:28.432013 7fdbf56006c0 Delete type=0 #200
2024/07/07-16:48:21.951406 7fdbefe006c0 Level-0 table #205: started
2024/07/07-16:48:21.951432 7fdbefe006c0 Level-0 table #205: 0 bytes OK
2024/07/07-16:48:21.957697 7fdbefe006c0 Delete type=0 #203
2024/07/07-16:48:21.964354 7fdbefe006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

@ -493,7 +493,7 @@ ul, li {
flex: 1 1 5rem;
}
.list-item-shadow {
background: rgba(87, 60, 32, 0.35);
background: rgba(170, 168, 167, 0.35);
flex-grow: 0;
flex-wrap: nowrap;
justify-content: flex-start;
@ -1205,3 +1205,34 @@ ul, li {
align-items: center;
justify-content: center;
}
.corps-combat-block {
position: relative;
width: 600px;
height: 600px;
}
.silhouette-combat-picture {
width: 250px;
max-width: 250px;
border: 0;
}
.silhouette-combat-block {
position: absolute;
background: white;
border-color: darkgray;
border-style: ridge;
border: 1;
width: 180px;
height: 84px;
margin: 0 auto;
font-size: 0.8rem;
align-self: center;
}
.silhouette-combat-space {
width: 60px;
min-width: 60px;
}
.center-content {
display: flex;
justify-content: center;
align-items: center;
}

View File

@ -455,7 +455,7 @@ ul, li {
flex: 1 1 5rem;
}
.list-item-shadow {
background: rgba(87, 60, 32, 0.35);
background: rgba(170, 168, 167, 0.35);
flex-grow: 0;
flex-wrap: nowrap;
justify-content: flex-start;
@ -1133,3 +1133,34 @@ ul, li {
align-items: center;
justify-content: center;
}
.corps-combat-block {
position: relative;
width: 600px;
height: 600px;
}
.silhouette-combat-picture {
width: 250px;
max-width: 250px;
border: 0;
}
.silhouette-combat-block {
position: absolute;
background: white;
border-color: darkgray;
border-style: ridge;
border: 1;
width: 180px;
height: 84px;
margin: 0 auto;
font-size: 0.8rem;
align-self: center;
}
.silhouette-combat-space {
width: 60px;
min-width: 60px;
}
.center-content {
display: flex;
justify-content: center;
align-items: center;
}

View File

@ -6,8 +6,10 @@
"pnj": {}
},
"Item": {
"types": ["arme", "competence", "armure", "grace", "equipement", "origine", "education"],
"htmlFields": ["description"],
"types": ["arme", "competence", "armure", "grace", "equipement", "origine", "education", "blessure", "maladie", "simple"],
"htmlFields": ["description", "transmission", "symptomes", "vertus", "toxicité"],
"blessure": {},
"maladie": {},
"arme": {},
"competence": {},
"armure": {},

View File

@ -39,12 +39,14 @@
<div class="grid grid-2col">
<div>
<ul class="item-list alternate-list">
{{#each caracList as |char key|}}
<li class="item flexrow list-item carac-box">
<img class="sheet-competence-img" src="/systems/fvtt-te-deum/images/icons/{{key}}.webp" />
<label class="item-left-pad item-field item-field-label-medium">{{char.name}}</label>
<select type="text" class="input-numeric-short" name="system.caracteristiques.{{key}}.value"data-dtype="Number" />
<select type="text" class="input-numeric-short" name="system.caracteristiques.{{key}}.value"
data-dtype="Number" />
{{selectOptions @root.config.descriptionValeur selected=char.value labelAttr="valeur"}}
</select>
<label class="item-field item-field-label-medium">{{char.qualite}}</label>
@ -53,12 +55,95 @@
{{/each}}
</ul>
<div>
<h4>Malus de santé : {{santeModifier}} niveaux</h4>
</div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-title-long">
<h3><label class="item-field-label-long">Blessures</label></h3>
</span>
</li>
{{#each blessures as |blessure key|}}
<li class="item flexrow list-item list-item-shadow item-id" data-item-id="{{blessure._id}}">
<a class="item-edit item-name-img" title="Editer Item"><img class="sheet-competence-img"
src="{{blessure.img}}" /></a>
<span class="item-field-label-medium">
{{blessure.name}}
</span>
<span class="item-field-label-short">
{{getConfigLabel "blessures" blessure.system.typeBlessure}}
</span>
<span class="item-field-label-short">
{{getConfigLabel "LOCALISATION" blessure.system.localisation}}
</span>
<span class="item-field-label-short">
{{blessure.malus}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'arme"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{#if (or (count maladies) (count poisons))}}
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-title-long">
<h3><label class="item-field-label-long">Maladies & Poisons</label></h3>
</span>
</li>
{{#each maladies as |maladie key|}}
<li class="item flexrow list-item list-item-shadow item-id" data-item-id="{{maladie._id}}">
<a class="item-edit item-name-img" title="Editer Item"><img class="sheet-competence-img"
src="{{maladie.img}}" /></a>
<span class="item-field-label-medium">
{{maladie.name}}
</span>
<span class="item-field-label-short">
{{maladie.malus}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'arme"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
{{#each poisons as |poison key|}}
<li class="item flexrow list-item list-item-shadow item-id" data-item-id="{{poison._id}}">
<a class="item-edit item-name-img" title="Editer Item"><img class="sheet-competence-img"
src="{{poison.img}}" /></a>
<span class="item-field-label-medium">
{{poison.name}}
</span>
<span class="item-field-label-short">
{{poison.malus}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'arme"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
</div>
<div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item carac-box">
<label class="item-left-pad item-field item-field-label-medium">Providence</label>
<select type="text" class="input-numeric-short" name="system.providence.value" data-dtype="Number" />
{{selectOptions @root.config.providence selected=providence.value nameAttr="value" valueAttr="value" labelAttr="value"}}
{{selectOptions @root.config.providence selected=providence.value nameAttr="value" valueAttr="value"
labelAttr="value"}}
</select>
<label class="item-field item-field-label-long">{{providence.qualite}}</label>
<label class="item-field item-field-label-short">{{providence.dice}}</label>
@ -151,7 +236,7 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{arme.img}}" /></a>
<span class="item-field-label-long">
<a class="roll-arme">
<a class="roll-arme" data-arme-id="{{arme._id}}">
{{arme.name}}
</a>
</span>
@ -191,6 +276,28 @@
{{/each}}
</ul>
<div class="center-content">
<div class="corps-combat-block flexrow">
<img src="/systems/fvtt-te-deum/images/ui/femme_gauche.webp" class="silhouette-combat-picture" />
<div class="silhouette-combat-space"></div>
<img src="/systems/fvtt-te-deum/images/ui/homme_droit.webp" class="silhouette-combat-picture" />
{{#each combat as |loc key|}}
<div class="silhouette-combat-block" style="top:{{loc.coord.top}}px;left:{{loc.coord.left}}px;">
<h4 class="center">{{loc.score.min}}-{{loc.score.max}}. {{loc.label}}</h4>
<div class="flexcol">
{{#each loc.armures as |armure idx| }}
<span>{{armure.name}} ({{armure.system.protection}})</span>
{{/each}}
<span>Touché : {{touche}}</span>
<span>Blessures : {{blessuresTete}}</span>
</div>
</div>
{{/each}}
</div>
</div>
</div>
@ -214,7 +321,8 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipment" title="Créer un équipement"><i class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="equipment" title="Créer un équipement"><i
class="fas fa-plus"></i></a>
</div>
</li>

View File

@ -27,6 +27,9 @@
{{#if bonusMalus}}
<li>Bonus/Malus: {{bonusMalus}} </li>
{{/if}}
{{#if santeModifier}}
<li>Santé: {{santeModifier}} niveaux</li>
{{/if}}
{{#if enableProvidence}}
<li>Un niveau de Providence a été utilisé !</li>
{{/if}}

View File

@ -19,10 +19,10 @@
</div>
{{/if}}
{{#if malusBlessures}}
{{#if santeModifier}}
<div class="flexrow">
<span class="roll-dialog-label">Malus Blessures </span>
<span class="roll-dialog-label">{{malusBlessures}} niveaux</span>
<span class="roll-dialog-label">{{santeModifier}} niveaux</span>
</div>
{{/if}}

View File

@ -85,6 +85,12 @@
{{/each}}
<h3>Autres</h3>
<li class="flexrow">
<label class="item-name-label-long">Equipé?</label>
<input type="checkbox" name="system.equipe" {{checked system.equipe}} />
</li>
<li class="flexrow">
<label class="item-name-label-long">Bonus d'Initiative</label>
<input type="text" class="padd-right numeric-input item-field-label-short"

View File

@ -32,6 +32,11 @@
name="system.protection" value="{{system.protection}}" data-dtype="Number" />
</li>
<li class="flexrow">
<label class="item-name-label-long">Equipé?</label>
<input type="checkbox" name="system.equipe" {{checked system.equipe}} />
</li>
<li class="flexrow">
<label class="item-name-label-long">Prix</label>
<input type="text" class="padd-right numeric-input item-field-label-short"

View File

@ -0,0 +1,38 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
</header>
{{> systems/fvtt-te-deum/templates/items/partial-item-nav.hbs}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-te-deum/templates/items/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow">
<label class="item-name-label-long">Type de Blessure</label>
<select name="system.typeBlessure">
{{selectOptions config.blessures selected=system.typeBlessure valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">Localisation</label>
<select name="system.localisation">
{{selectOptions config.LOCALISATION selected=system.localisation valueAttr="id" nameAttr="id" labelAttr="label"}}
</select>
</li>
</ul>
</div>
</div>
</section>
</form>

View File

@ -0,0 +1,59 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
</header>
{{> systems/fvtt-te-deum/templates/items/partial-item-nav.hbs}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-te-deum/templates/items/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details">
<h4 class="item-name-label-long">Transmission</h4>
<textarea name="system.transmission" data-dtype="String">
{{{system.transmission}}}
</textarea>
<h4 class="item-name-label-long">Symptômes</h4>
<textarea name="system.symptomes" data-dtype="String">
{{{system.symptomes}}}
</textarea>
<ul>
<li class="flexrow">
<label class="item-name-label-long">Difficulté au test d'Endurance</label>
<select class="" type="text" name="system.difficulteEndurance" data-dtype="String">
{{selectOptions config.difficulte selected=system.difficulteEndurance abelAttr="label"}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">Virulence</label>
<select name="system.virulence">
{{selectOptions config.virulence selected=system.virulence labelAttr="label"}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">Fièvre</label>
<select name="system.fievre">
{{selectOptions config.fievre selected=system.fievre labelAttr="label"}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">Appliquée?</label>
<input type="checkbox" name="system.appliquee" {{checked system.appliquee}} />
</li>
</ul>
</div>
</div>
</section>
</form>

View File

@ -0,0 +1,62 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
</header>
{{> systems/fvtt-te-deum/templates/items/partial-item-nav.hbs}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-te-deum/templates/items/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details">
<h4 class="item-name-label-long">Vertus médicinales</h4>
<textarea name="system.vertus" data-dtype="String">
{{{system.vertus}}}
</textarea>
<h4 class="item-name-label-long">Toxicité</h4>
<textarea name="system.toxicite" data-dtype="String">
{{{system.toxicite}}}
</textarea>
<ul>
<li class="flexrow">
<label class="item-name-label-long">Difficulté au test d'Endurance</label>
<select class="" type="text" name="system.difficulteEndurance" data-dtype="String">
{{selectOptions config.difficulte selected=system.difficulteEndurance abelAttr="label"}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">Virulence</label>
<select name="system.virulence">
{{selectOptions config.virulencePoison selected=system.virulence labelAttr="label"}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">Appliquée?</label>
<input type="checkbox" name="system.appliquee" {{checked system.appliquee}} />
</li>
<li class="flexrow">
<label class="item-name-label-long">Valeur moyenne</label>
<input type="text" class="padd-right numeric-input item-field-label-short"
name="system.prix" value="{{system.prix}}" data-dtype="Number" />
<select name="system.monnaie">
{{selectOptions config.monnaie selected=system.monnaie labelAttr="label" blank="denier"}}
</select>
</li>
</ul>
</div>
</div>
</section>
</form>