35 Commits

Author SHA1 Message Date
375622d900 Add welcome message 2025-10-17 15:31:32 +02:00
3bc055cc1f Add welcome message 2025-10-17 15:28:15 +02:00
c97b7a4889 Correction sur blessures et actions restantes
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Release Creation / build (release) Successful in 53s
2025-10-16 22:59:32 +02:00
5d13500838 Fix sur combat + mains gauche
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Release Creation / build (release) Successful in 43s
2025-09-24 16:43:52 +02:00
d21515e1e3 Fix sur combat + mains gauche 2025-09-24 16:43:40 +02:00
78ef009465 Fix sur combat + mains gauche 2025-09-24 16:42:08 +02:00
e794611bf3 Gestion assistée pour les actions
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Release Creation / build (release) Successful in 46s
2025-09-24 15:11:58 +02:00
529a62045e Gestion assistée pour les actions 2025-09-24 15:09:00 +02:00
d462d22a0a Manye enhancements for combat
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Release Creation / build (release) Successful in 42s
2025-09-18 17:26:02 +02:00
710ee54531 Manye enhancements for combat 2025-09-18 17:24:42 +02:00
7994aa7db4 Fix savoir lors de la creation de perso
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Release Creation / build (release) Successful in 1m30s
2025-09-08 23:47:19 +02:00
5176b4ce87 Amelioration histoire creation de perso, CSS bouton et genre de la providence
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Release Creation / build (release) Successful in 56s
2025-07-20 11:21:08 +02:00
3d6f195fc2 Educcation fix + CSS v13
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Release Creation / build (release) Successful in 43s
2025-07-02 23:08:34 +02:00
3693d68c24 Correction sur les compétences de base
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Release Creation / build (release) Successful in 1m0s
2025-06-04 15:29:32 +02:00
16ccd2f3e1 Foundry v13 migration 2025-05-09 10:28:22 +02:00
631eb280ca Foundry v13 migration
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Release Creation / build (release) Successful in 55s
2025-05-09 10:26:29 +02:00
88ca98945f Fix #3 2025-04-20 09:25:48 +02:00
edfb2105d3 Various enhancements + fixes
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Release Creation / build (release) Successful in 56s
2025-04-12 00:18:45 +02:00
84cc59c57d Fix and enhancements
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Release Creation / build (release) Successful in 2m23s
2025-04-05 23:15:46 +02:00
e9c0fbd818 Fix URL scheme
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Release Creation / build (release) Successful in 1m30s
2025-03-19 13:55:30 +01:00
aaabb7ed75 Correction sur XP, echec critique et tir réussi
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Release Creation / build (release) Successful in 53s
2025-03-18 20:38:30 +01:00
fee7a3a9fb Gestion opposition en combat melee 2025-03-11 20:16:26 +01:00
31517030f6 Gestion opposition en combat melee
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Release Creation / build (release) Successful in 39s
2025-03-11 20:10:06 +01:00
c5cbf2a6d1 Gestion du genre dans la creation de perso 2025-03-11 13:45:04 +01:00
a30f813d94 Fix genre 2025-03-10 16:56:25 +01:00
090f6be601 Fix genre 2025-03-10 16:56:10 +01:00
60db1f65e4 Prit fix sur equipement et armes d'hast 2025-03-10 15:52:37 +01:00
d532765d2b Correction sur creation PNJ
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Release Creation / build (release) Successful in 2m0s
2025-03-01 22:01:01 +01:00
b6016742ae Enable PNJ 2025-03-01 19:42:15 +01:00
761f95d6d9 Ajout comp libres
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Release Creation / build (release) Successful in 44s
2025-02-25 22:29:05 +01:00
c24f4fe502 Ajout comp libres
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Release Creation / build (release) Successful in 1m13s
2025-02-25 21:29:52 +01:00
caedcf5e21 Update release 2025-02-24 19:53:03 +01:00
fe0814e498 Conserve l'historique des réponses
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Release Creation / build (release) Successful in 1m26s
2025-02-22 22:44:00 +01:00
544f9f467a Import and fix helper pictures 2025-02-21 17:49:49 +01:00
ce5771f930 Import and fix helper pictures 2025-02-21 17:47:49 +01:00
188 changed files with 3687 additions and 2264 deletions

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@@ -27,7 +27,7 @@ jobs:
env: env:
version: ${{steps.get_version.outputs.version-without-v}} version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}} url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-te-deum-${{github.event.release.tag_name}}.zip download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-te-deum-${{github.event.release.tag_name}}.zip
# Create a zip file with all files required by the module to add to the release # Create a zip file with all files required by the module to add to the release

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@@ -1,4 +1,4 @@
# Système Foundry pour Te Deum pour un massacre (French RPG, Open Sesam Games, Official) # Système Foundry pour Te Deum pour un Massacre (French RPG, Open Sesame Games, Official)
This is a base game system with functionnal character sheets for the game Te Deum pour un massacre. This is a base game system with functionnal character sheets for the game Te Deum pour un massacre.
@@ -6,6 +6,11 @@ This is a base game system with functionnal character sheets for the game Te Deu
- Original code realised by Uberwald (https://www.uberwald.me/) - Original code realised by Uberwald (https://www.uberwald.me/)
Snapshot of the system :
![Alt text](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2025/02/tedeum_snapshot.webp "a title")
# Copyright mentions # Copyright mentions
Copyright 2025 Open Sesame Games Copyright 2025 Open Sesame Games

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@@ -0,0 +1,29 @@
# 13.0.0
- Support de Foundry v13
# 12.0.23
- Correction sur les jets réussie en tir
- Correction sur le dés négatif pour les échecs critiques
- Correction sur l'XP et édition de l'XP en mode MJ
# 12.0.22
- Correction pour les armes d'hast
- Correction sur la zone libre d'équipement
- Bouton + pour créer un équipement à nouveau opérationnel
- Modification de la gestion des jets en combat, avec gestion opposition ou degats immédiats
- Gestion du genre dans la création de personnage
# 12.0.21
- Creation de PNJ OK
# 12.0.20
- Corrections sur la création de perso
# 12.0.19
- Initial release !

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@@ -6,7 +6,7 @@
import { TeDeumUtility } from "../common/tedeum-utility.js"; import { TeDeumUtility } from "../common/tedeum-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class TeDeumActorPJSheet extends ActorSheet { export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
@@ -15,7 +15,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
classes: ["fvtt-te-deum", "sheet", "actor"], classes: ["fvtt-te-deum", "sheet", "actor"],
template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs", template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
width: 860, width: 860,
height:680, height: 680,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true editScore: true
@@ -42,6 +42,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
providence: this.actor.prepareProvidence(), providence: this.actor.prepareProvidence(),
arbreCompetences: this.actor.prepareArbreCompetences(), arbreCompetences: this.actor.prepareArbreCompetences(),
equipements: this.actor.getEquipements(), equipements: this.actor.getEquipements(),
simples: this.actor.getSimples(),
armures: this.actor.getArmures(), armures: this.actor.getArmures(),
graces: this.actor.getGraces(), graces: this.actor.getGraces(),
blessures: this.actor.getBlessures(), blessures: this.actor.getBlessures(),
@@ -55,8 +56,10 @@ export class TeDeumActorPJSheet extends ActorSheet {
nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(), nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(),
santeModifier: this.actor.getSanteModifier(), santeModifier: this.actor.getSanteModifier(),
educations: this.actor.getEducations(), educations: this.actor.getEducations(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }), description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }), equipmentfree: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.equipmentfree, { async: true }),
notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
histoire: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.histoire, { async: true }),
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.document.isOwner,
editScore: this.options.editScore, editScore: this.options.editScore,
@@ -64,7 +67,6 @@ export class TeDeumActorPJSheet extends ActorSheet {
} }
this.formData = formData; this.formData = formData;
console.log("PC : ", formData, this.object);
return formData; return formData;
} }
@@ -76,16 +78,16 @@ export class TeDeumActorPJSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet html.bind("keydown", function (e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false; if (e.keyCode === 13) return false;
}); });
// Update Inventory Item // Update Inventory Item
html.find('.item-edit').click(ev => { html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item-id") const li = $(ev.currentTarget).parents(".item-id")
let itemId = li.data("item-id") let itemId = li.data("item-id")
const item = this.actor.items.get( itemId ); const item = this.actor.items.get(itemId);
item.sheet.render(true); item.sheet.render(true);
}); });
// Delete Inventory Item // Delete Inventory Item
@@ -95,16 +97,25 @@ export class TeDeumActorPJSheet extends ActorSheet {
}) })
html.find('.item-add').click(ev => { html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type") let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true }) this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + dataType, type: dataType }], { renderSheet: true })
}) })
html.find('.blessure-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { typeBlessure: "estafilade", localisation: "corps", value: 0, appliquee: true, description: "" } }], { renderSheet: true })
})
html.find('.competence-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
let caracKey = $(ev.currentTarget).data("carac-key")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { caracteristique: caracKey } }], { renderSheet: true })
})
html.find('.subactor-edit').click(ev => { html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id"); let actorId = li.data("actor-id");
let actor = game.actors.get( actorId ); let actor = game.actors.get(actorId);
actor.sheet.render(true); actor.sheet.render(true);
}); });
html.find('.subactor-delete').click(ev => { html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id"); let actorId = li.data("actor-id");
@@ -112,17 +123,17 @@ export class TeDeumActorPJSheet extends ActorSheet {
}); });
html.find('.quantity-minus').click(event => { html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 ); this.actor.incDecQuantity(li.data("item-id"), -1);
} ); });
html.find('.quantity-plus').click(event => { html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 ); this.actor.incDecQuantity(li.data("item-id"), +1);
} ); });
html.find('.roll-competence').click((event) => { html.find('.roll-competence').click((event) => {
let compId = $(event.currentTarget).data("comp-id") let compId = $(event.currentTarget).data("comp-id")
this.actor.rollCompetence(compId) this.actor.rollCompetence(compId)
}); });
html.find('.roll-arme').click((event) => { html.find('.roll-arme').click((event) => {
const armeId = $(event.currentTarget).data("arme-id") const armeId = $(event.currentTarget).data("arme-id")
this.actor.rollArme(armeId) this.actor.rollArme(armeId)
@@ -131,24 +142,24 @@ export class TeDeumActorPJSheet extends ActorSheet {
const armeId = $(event.currentTarget).data("arme-id") const armeId = $(event.currentTarget).data("arme-id")
this.actor.rollDegatsArme(armeId) this.actor.rollDegatsArme(armeId)
}); });
html.find('.lock-unlock-sheet').click((event) => { html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore; this.options.editScore = !this.options.editScore;
this.render(true); this.render(true);
}); });
html.find('.item-equip').click(ev => { html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") ); this.actor.equipItem(li.data("item-id"));
this.render(true); this.render(true);
}); });
html.find('.update-field').change(ev => { html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name"); const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value); let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } ); this.actor.update({ [`${fieldName}`]: value });
}); });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @override */
setPosition(options = {}) { setPosition(options = {}) {

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@@ -14,8 +14,8 @@ export class TeDeumActor extends Actor {
/** /**
* Override the create() function to provide additional SoS functionality. * Override the create() function to provide additional SoS functionality.
* *
* This overrided create() function adds initial items * This overrided create() function adds initial items
* Namely: Basic skills, money, * Namely: Basic skills, money,
* *
* @param {Object} data Barebones actor data which this function adds onto. * @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow. * @param {Object} options (Unused) Additional options which customize the creation workflow.
@@ -34,7 +34,7 @@ export class TeDeumActor extends Actor {
return actor; return actor;
} }
if (data.type == 'pj') { if (data.type == 'pj' || data.type == 'pnj') {
const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences") const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
data.items = data.items || [] data.items = data.items || []
for (let skill of skills) { for (let skill of skills) {
@@ -65,6 +65,43 @@ export class TeDeumActor extends Actor {
super._preUpdate(changed, options, user); super._preUpdate(changed, options, user);
} }
/* -------------------------------------------- */
getCompetenceScore(compName) {
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) {
if (competence.system.isBase) {
return this.system.caracteristiques[competence.system.caracteristique].value
}
return competence.system.score
}
return 0
}
/* -------------------------------------------- */
getMeilleureCompetenceMainGauche(comp) {
let compScore = this.getCompetenceScore(comp.name)
let mainGaucheScore = this.getCompetenceScore("main gauche")
if (mainGaucheScore < compScore) {
ui.notifications.info(`${this.name} : Utilisation de la compétence Main Gauche au lieu de ${comp.name}`)
let mainGaucheComp = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "main gauche")
if (!mainGaucheComp) {
// Create a fake competence object
mainGaucheComp = foundry.utils.duplicate(comp)
mainGaucheComp.name = "Main Gauche"
mainGaucheComp.system.isBase = false
mainGaucheComp.system.score = 0
mainGaucheComp.system.caracteristique = "adresse"
mainGaucheComp.system.description = "Compétence Main Gauche (automatique)"
mainGaucheComp.system.isMainGauche = true
return mainGaucheComp
} else {
return mainGaucheComp
}
} else {
return comp
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
_onUpdate(changed, options, userId) { _onUpdate(changed, options, userId) {
let updates = [] let updates = []
@@ -104,12 +141,6 @@ export class TeDeumActor extends Actor {
updates.push({ _id: initiative.id, "system.score": Number(newScore) }) updates.push({ _id: initiative.id, "system.score": Number(newScore) })
} }
let actionsTour = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "actions/tour")
newScore = this.getCommonBaseValue(this.system.caracteristiques.adresse.value)
if (actionsTour && actionsTour?.system.score != newScore) {
updates.push({ _id: actionsTour.id, "system.score": Number(newScore) })
}
let effort = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "effort") let effort = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "effort")
newScore = this.getCommonBaseValue(this.system.caracteristiques.puissance.value) newScore = this.getCommonBaseValue(this.system.caracteristiques.puissance.value)
if (effort && effort?.system.score != newScore) { if (effort && effort?.system.score != newScore) {
@@ -119,8 +150,10 @@ export class TeDeumActor extends Actor {
if (updates.length > 0) { if (updates.length > 0) {
this.updateEmbeddedDocuments('Item', updates) this.updateEmbeddedDocuments('Item', updates)
} }
super._onUpdate(changed, options, userId);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _preCreate(data, options, user) { async _preCreate(data, options, user) {
await super._preCreate(data, options, user); await super._preCreate(data, options, user);
@@ -137,7 +170,7 @@ export class TeDeumActor extends Actor {
getCommonBaseValue(value) { getCommonBaseValue(value) {
return game.system.tedeum.config.COMMON_VALUE[value]?.value || 0 return game.system.tedeum.config.COMMON_VALUE[value]?.value || 0
} }
getInitiative() { getInitiativeValue() {
return game.system.tedeum.config.COMMON_VALUE[this.system.caracteristiques.adresse.value]?.value || 0 return game.system.tedeum.config.COMMON_VALUE[this.system.caracteristiques.adresse.value]?.value || 0
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -145,6 +178,24 @@ export class TeDeumActor extends Actor {
return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value] return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value]
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getAttaqueBonusDegats(rollData = undefined) {
let base = game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value].value
let additionalBonus = 0
if (rollData) {
// Spécificité armes naturelle avec gantelet
if (rollData?.arme?.system.specificites?.poing?.hasSpec && this.items.find(item => item.type == "armure" && item.name.toLowerCase() == "gantelet" && item.system.equipe)) {
additionalBonus += 1
rollData.gantelet = true
}
if (rollData.isChargeAPied) {
additionalBonus += this.getCompetenceScore("course")
} else if (rollData.isChargeACheval) {
additionalBonus += this.getCompetenceScore("equitation")
}
}
return base + additionalBonus
}
/* -------------------------------------------- */
getNbArmures() { getNbArmures() {
return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value] return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value]
} }
@@ -190,6 +241,11 @@ export class TeDeumActor extends Actor {
TeDeumUtility.sortArrayObjectsByName(comp) TeDeumUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
getSimples() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'simple') || [])
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getArmures() { getArmures() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armure') || []) let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armure') || [])
TeDeumUtility.sortArrayObjectsByName(comp) TeDeumUtility.sortArrayObjectsByName(comp)
@@ -251,41 +307,105 @@ export class TeDeumActor extends Actor {
modTotal += blessDef.modifier modTotal += blessDef.modifier
} }
// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire // Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance") let enduranceScore = this.getCompetenceScore("endurance")
if (blessures.length > endurance.system.score) { if (blessures.length > enduranceScore) {
modTotal += -1 modTotal += -1
} }
return modTotal return modTotal
} }
/* -------------------------------------------- */
async appliquerBlessure(blessureId, locId, comment = "") {
let blessure = game.system.tedeum.config.blessures[blessureId]
if (!blessure) {
ui.notifications.warn("Type de blessure inconnu : " + blessureId)
console.error("Type de blessure inconnu : " + blessureId)
return
}
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: locId || "maindroite",
value: blessure.value,
appliquee: true,
description: comment,
}
}
this.createEmbeddedDocuments('Item', [blessureObj]);
}
/* -------------------------------------------- */
getArmorDegatsModifier(rollData, combat) {
let loc = combat[rollData.loc.id]
// Sans armure
if (loc.armures.length == 0) {
return rollData.arme.system.degatsArmure.sansarmure
}
// Avec armure de cuir
if (loc.armures.find(a => a.system.typeArmure == "cuir")) {
return rollData.arme.system.degatsArmure.cuir
}
// Avec armure de maille
if (loc.armures.find(a => a.system.typeArmure == "maille")) {
return rollData.arme.system.degatsArmure.mailles
}
// Avec armure de plate
if (loc.armures.find(a => a.system.typeArmure == "plate")) {
return rollData.arme.system.degatsArmure.plates
}
return 0
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async appliquerDegats(rollData) { async appliquerDegats(rollData) {
let combat = this.prepareCombat() let combat = this.prepareCombat()
rollData.defenderName = this.name rollData.defenderName = this.name
let touche = combat[rollData.loc.id].touche let touche = combat[rollData.loc.id].touche
let armorDegatModifier = this.getArmorDegatsModifier(rollData, combat)
rollData.degats += armorDegatModifier
rollData.armorDegatModifier = armorDegatModifier
let blessureId = "indemne"
if (rollData.degats > 0 && rollData.degats > touche) { if (rollData.degats > 0 && rollData.degats > touche) {
let diff = rollData.degats - touche let diff = rollData.degats - touche
for (let bId in game.system.tedeum.config.blessures) { for (let bId in game.system.tedeum.config.blessures) {
let blessure = game.system.tedeum.config.blessures[bId] let blessure = game.system.tedeum.config.blessures[bId]
if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) { if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
// Create a new blessure object if (rollData.isReussiteCritique) {
let blessureObj = { bId = game.system.tedeum.config.blessuresOrder[blessure.value + 1]
name: blessure.label,
type: "blessure",
system: {
typeBlessure: bId,
localisation: rollData.loc.id,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
} }
rollData.blessure = blessureObj blessureId = bId
this.createEmbeddedDocuments('Item', [blessureObj]); break
} }
} }
} }
if (rollData.isReussiteCritique && blessureId == "indemne") { // Critical success without degats => lightest blessure
blessureId = "estafilade"
}
console.log("Appliquer dégats", rollData, combat, blessureId)
if (blessureId != "indemne") {
let blessure = game.system.tedeum.config.blessures[blessureId]
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: rollData.loc.id,
value: blessure.value,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
}
rollData.blessure = blessureObj
rollData.touche = touche
this.createEmbeddedDocuments('Item', [blessureObj]);
}
// Display the relevant chat message // Display the relevant chat message
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, { let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
}) })
await msg.setFlag("world", "te-deum-rolldata", rollData) await msg.setFlag("world", "te-deum-rolldata", rollData)
} }
@@ -295,7 +415,11 @@ export class TeDeumActor extends Actor {
c.key = key c.key = key
c.name = game.system.tedeum.config.caracteristiques[key].label c.name = game.system.tedeum.config.caracteristiques[key].label
c.generalqualite = game.system.tedeum.config.descriptionValeur[c.value].qualite c.generalqualite = game.system.tedeum.config.descriptionValeur[c.value].qualite
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key] if (this.system.genre.toLowerCase() == "homme") {
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
} else {
c.qualite = game.system.tedeum.config.descriptionValeurFemme[c.value][key]
}
c.dice = game.system.tedeum.config.descriptionValeur[c.value].dice c.dice = game.system.tedeum.config.descriptionValeur[c.value].dice
c.negativeDice = game.system.tedeum.config.descriptionValeur[c.value].negativeDice c.negativeDice = game.system.tedeum.config.descriptionValeur[c.value].negativeDice
} }
@@ -314,7 +438,11 @@ export class TeDeumActor extends Actor {
prepareProvidence() { prepareProvidence() {
let providence = foundry.utils.deepClone(this.system.providence) let providence = foundry.utils.deepClone(this.system.providence)
providence.name = "Providence" providence.name = "Providence"
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM if (this.system.genre.toLowerCase() == "homme") {
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
} else {
providence.qualite = game.system.tedeum.config.providence[providence.value].labelF
}
providence.dice = game.system.tedeum.config.providence[providence.value].diceValue providence.dice = game.system.tedeum.config.providence[providence.value].diceValue
providence.description = "La Providence représente la Volonté Divine à l'œuvre pour guider ou sauver un être humain. Les PJ montent dans léchelle de la Providence en menant à bien leurs missions et en se montrant vertueux. Les points de Providence peuvent servir à augmenter temporairement une caractéris- tique, à modifier la gravité d'une blessure, et à résister au vieillissement. Chaque person- nage commence avec un score initial de 1 en Providence (au niveau Pauvre pécheur)." providence.description = "La Providence représente la Volonté Divine à l'œuvre pour guider ou sauver un être humain. Les PJ montent dans léchelle de la Providence en menant à bien leurs missions et en se montrant vertueux. Les points de Providence peuvent servir à augmenter temporairement une caractéris- tique, à modifier la gravité d'une blessure, et à résister au vieillissement. Chaque person- nage commence avec un score initial de 1 en Providence (au niveau Pauvre pécheur)."
return providence return providence
@@ -352,11 +480,14 @@ export class TeDeumActor extends Actor {
providence.value = Math.min(Math.max(providence.value + value, 0), 6) providence.value = Math.min(Math.max(providence.value + value, 0), 6)
this.update({ "system.providence": providence }) this.update({ "system.providence": providence })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
modifyXP(key, value) { async modifyXP(key, value) {
let xp = this.system.caracteristiques[key].experience let xp = this.system.caracteristiques[key].experience
xp = Math.max(xp + value, 0) xp = Math.max(xp + value, 0)
this.update({ [`system.caracteristiques.${key}.experience`]: xp }) await this.update({ [`system.caracteristiques.${key}.experience`]: xp })
this.sheet?.render(true)
ui.notifications.info(`+${value} XP en ${game.system.tedeum.config.caracteristiques[key].label}`)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -429,7 +560,7 @@ export class TeDeumActor extends Actor {
flag = armure.system.superposableCuir flag = armure.system.superposableCuir
} }
if (item.system.typeArmure == "maille") { if (item.system.typeArmure == "maille") {
flag = armure.system.superposableMaille flag = armure.system.superposableMaille
} }
if (item.system.typeArmure == "plate") { if (item.system.typeArmure == "plate") {
flag = armure.system.superposablePlate flag = armure.system.superposablePlate
@@ -504,12 +635,16 @@ export class TeDeumActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getInitiativeScore() { getInitiativeScore() {
let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative") let initiative = this.getInitiativeValue()
if (initiative) { // Vérifie les armes avec bonus d'initiative
return initiative.system.score let armes = this.getArmes()
for (let arme of armes) {
if (arme.system.equipe && Number(arme.system.initiativeBonus) && Number(arme.system.initiativeBonus) != 0) {
ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.initiativeBonus)
initiative += arme.system.initiativeBonus
}
} }
ui.notifications.warn("Impossible de trouver la compétence Initiative pour l'acteur " + this.name) return initiative
return -1;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -570,6 +705,7 @@ export class TeDeumActor extends Actor {
let rollData = this.getCommonCompetence(compId) let rollData = this.getCommonCompetence(compId)
rollData.mode = "competence" rollData.mode = "competence"
rollData.title = rollData.competence.name rollData.title = rollData.competence.name
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
this.startRoll(rollData).catch("Error on startRoll") this.startRoll(rollData).catch("Error on startRoll")
} }
@@ -578,12 +714,12 @@ export class TeDeumActor extends Actor {
let weapon = this.items.get(armeId) let weapon = this.items.get(armeId)
if (weapon) { if (weapon) {
let bDegats = 0 let bDegats = 0
if ( weapon.system.typeArme == "melee" ) { if (weapon.system.typeArme == "melee") {
bDegats = this.getBonusDegats() bDegats = this.getBonusDegats()
} }
let formula = weapon.system.degats + "+" + bDegats.value let formula = weapon.system.degats + "+" + bDegats.value
let degatsRoll = await new Roll(formula).roll() let degatsRoll = await new Roll(formula).roll()
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode") ) await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
rollData.mode = "degats" rollData.mode = "degats"
rollData.formula = formula rollData.formula = formula
@@ -622,14 +758,20 @@ export class TeDeumActor extends Actor {
// Setup competence + carac // Setup competence + carac
if (!compName) { if (!compName) {
compName = weapon.system.competence let compIdx = weapon.system.competence
compName = game.system.tedeum.config.armeCompetences[compIdx]?.label
} }
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase()) let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) { if (competence) {
rollData.competence = competence rollData.competence = competence
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique]) let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
this.updateCarac(c, competence.system.caracteristique) this.updateCarac(c, competence.system.caracteristique)
rollData.carac = c rollData.carac = c
rollData.allongeLabel = game.system.tedeum.config.armeAllonges[weapon.system.allonge].label
rollData.allongeId = "courte"
rollData.allonges = foundry.utils.duplicate(game.system.tedeum.config.allonges[weapon.system.allonge])
} else { } else {
ui.notifications.warn("Impossible de trouver la compétence " + compName) ui.notifications.warn("Impossible de trouver la compétence " + compName)
return return

View File

@@ -6,12 +6,14 @@ export class TeDeumCharacterCreator {
async init() { async init() {
this.stages = {} this.stages = {}
this.currentStage = "origineSociale" this.currentStage = "origineSociale"
this.sex = undefined this.sexe = undefined
this.origineSociale = undefined this.origineSociale = undefined
this.religion = undefined this.religion = undefined
this.caracBonus = {} this.caracBonus = {}
this.competenceBonus = {} this.competenceBonus = {}
this.suiviReponses = []
this.competences = TeDeumUtility.getCompetencesForDropDown() this.competences = TeDeumUtility.getCompetencesForDropDown()
this.choiceSummary = {}
for (let k in game.system.tedeum.config.caracteristiques) { for (let k in game.system.tedeum.config.caracteristiques) {
this.caracBonus[k] = { value: 0 } this.caracBonus[k] = { value: 0 }
@@ -38,6 +40,7 @@ export class TeDeumCharacterCreator {
} else { } else {
this.competenceBonus[compName].value += 1 this.competenceBonus[compName].value += 1
} }
this.choiceSummary[this.currentStage].competences[compName] = 1
} }
/*--------------------------------------------*/ /*--------------------------------------------*/
@@ -68,7 +71,7 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/ /*--------------------------------------------*/
async askStageName(context) { async askStageName(context) {
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },
classes: ["fvtt-te-deum"], classes: ["fvtt-te-deum"],
@@ -115,6 +118,7 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/ /*--------------------------------------------*/
async askQuestionnaire(stage, context) { async askQuestionnaire(stage, context) {
context.subtitle = "Questionnaire" context.subtitle = "Questionnaire"
this.choiceSummary[this.currentStage].questionnaire = {}
for (let key in stage.system.questionnaire) { for (let key in stage.system.questionnaire) {
let question = stage.system.questionnaire[key] let question = stage.system.questionnaire[key]
@@ -126,7 +130,7 @@ export class TeDeumCharacterCreator {
context.competences = {} context.competences = {}
context.responseKey = "reponse1" // By default context.responseKey = "reponse1" // By default
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },
classes: ["fvtt-te-deum"], classes: ["fvtt-te-deum"],
@@ -155,7 +159,7 @@ export class TeDeumCharacterCreator {
// Get the responseKey data // Get the responseKey data
let responseKey = $(event.target).data("response-key") let responseKey = $(event.target).data("response-key")
let compName = event.target.value let compName = event.target.value
console.log("Questionnaire Change", responseKey, compName) console.log("Questionnaire Change", responseKey, compName)
context.competences[responseKey] = compName.toLowerCase() context.competences[responseKey] = compName.toLowerCase()
}) })
} }
@@ -168,12 +172,15 @@ export class TeDeumCharacterCreator {
let selectedResponse = question.reponses[context.responseKey] let selectedResponse = question.reponses[context.responseKey]
let compName = context.competences[context.responseKey] || selectedResponse.compName let compName = context.competences[context.responseKey] || selectedResponse.compName
this.increaseCompetence(compName) this.increaseCompetence(compName)
this.suiviReponses.push({ key: this.currentStage, etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
} }
} }
/*------------- -------------------------------*/ /*------------- -------------------------------*/
async askCompetences(stage, context) { async askCompetences(stage, context) {
context.subtitle = "Choix des Compétences" context.subtitle = "Choix des Compétences"
this.choiceSummary[this.currentStage].competences = {}
context.fixedCompetences = {} context.fixedCompetences = {}
context.selectCompetences = {} context.selectCompetences = {}
@@ -189,7 +196,7 @@ export class TeDeumCharacterCreator {
} }
} }
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },
classes: ["fvtt-te-deum"], classes: ["fvtt-te-deum"],
@@ -233,7 +240,7 @@ export class TeDeumCharacterCreator {
} }
} }
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },
classes: ["fvtt-te-deum"], classes: ["fvtt-te-deum"],
@@ -270,6 +277,10 @@ export class TeDeumCharacterCreator {
/*------------- -------------------------------*/ /*------------- -------------------------------*/
async askCarac(stage, context) { async askCarac(stage, context) {
context.subtitle = "Choix des Caractéristiques" context.subtitle = "Choix des Caractéristiques"
this.choiceSummary[this.currentStage] = {
caracBonus : {},
competences : {}
}
let selected = [] let selected = []
for (let i = 0; i < stage.system.nbChoixCarac; i++) { for (let i = 0; i < stage.system.nbChoixCarac; i++) {
@@ -280,7 +291,7 @@ export class TeDeumCharacterCreator {
context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId]) context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId])
} }
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },
classes: ["fvtt-te-deum"], classes: ["fvtt-te-deum"],
@@ -309,6 +320,7 @@ export class TeDeumCharacterCreator {
} }
this.caracBonus[choiceResult.carac].value += 1 this.caracBonus[choiceResult.carac].value += 1
selected.push(choiceResult.carac) selected.push(choiceResult.carac)
this.choiceSummary[this.currentStage].caracBonus[choiceResult.carac] = 1
} }
} }
@@ -322,7 +334,7 @@ export class TeDeumCharacterCreator {
origineChoice: game.system.tedeum.config.origineSociale origineChoice: game.system.tedeum.config.origineSociale
} }
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
const label = "Valider le choix de l'Origine Sociale" const label = "Valider le choix de l'Origine Sociale"
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },
@@ -357,6 +369,12 @@ export class TeDeumCharacterCreator {
for (let key in this.origineSociale.caracteristiques) { for (let key in this.origineSociale.caracteristiques) {
this.caracBonus[key].value += this.origineSociale.caracteristiques[key] this.caracBonus[key].value += this.origineSociale.caracteristiques[key]
} }
this.choiceSummary['origineSociale'] = {
sexe: this.sexe,
religion: this.religion,
origineSociale: this.origineSociale.label,
caracBonus: this.caracBonus,
}
this.currentStage = "pouponniere" this.currentStage = "pouponniere"
} }
@@ -371,6 +389,7 @@ export class TeDeumCharacterCreator {
title: "Création de personnage - La Pouponnière", title: "Création de personnage - La Pouponnière",
subtitle: "Choix de la Pouponnière", subtitle: "Choix de la Pouponnière",
label: "Valider le choix de la Pouponnière", label: "Valider le choix de la Pouponnière",
hasGenre: false,
choices: pouponniereItems, choices: pouponniereItems,
caracBonus: this.caracBonus, caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus competenceBonus: this.competenceBonus
@@ -384,6 +403,7 @@ export class TeDeumCharacterCreator {
this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem)) this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
context.title = `La Pouponnière - ${this.pouponniere.name}` context.title = `La Pouponnière - ${this.pouponniere.name}`
TeDeumUtility.prepareEducationContent(this.pouponniere); TeDeumUtility.prepareEducationContent(this.pouponniere);
this.choiceSummary['pouponniere'] = {}
context.label = "Valider l'augmentation de caracteristique" context.label = "Valider l'augmentation de caracteristique"
await this.askCarac(this.pouponniere, context) await this.askCarac(this.pouponniere, context)
@@ -400,11 +420,12 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/ /*--------------------------------------------*/
async renderPetitsGrimauds(stage) { async renderPetitsGrimauds(stage) {
// Filter available pouponniere from origineSociale // Filter available pouponniere from origineSociale
let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible) let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible && (item.system.genre === this.sexe || item.system.genre === "Mixte"))
let context = { let context = {
title: "Les Petits Grimauds", title: "Les Petits Grimauds",
label: "Valider le choix des Petits Grimauds", label: "Valider le choix des Petits Grimauds",
hasGenre: true,
choices: grimaudsItems, choices: grimaudsItems,
caracBonus: this.caracBonus, caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus competenceBonus: this.competenceBonus
@@ -434,12 +455,13 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/ /*--------------------------------------------*/
async renderRosesDeLaVie(stage) { async renderRosesDeLaVie(stage) {
// Filter available pouponniere from origineSociale // Filter available pouponniere from origineSociale
let rosesItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible) let rosesItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible && (item.system.genre === this.sexe || item.system.genre === "Mixte"))
let context = { let context = {
title: "Création de personnage - Les Roses de la Vie", title: "Création de personnage - Les Roses de la Vie",
label: "Valider le choix des Roses de la Vie", label: "Valider le choix des Roses de la Vie",
choices: rosesItems, choices: rosesItems,
hasGenre: true,
caracBonus: this.caracBonus, caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus competenceBonus: this.competenceBonus
@@ -485,6 +507,7 @@ export class TeDeumCharacterCreator {
title: "Création de personnage - L'Age Viril", title: "Création de personnage - L'Age Viril",
label: "Valider le choix de l'Age Viril", label: "Valider le choix de l'Age Viril",
choices: ageVirilItems, choices: ageVirilItems,
hasGenre: false,
caracBonus: this.caracBonus, caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus competenceBonus: this.competenceBonus
} }
@@ -538,7 +561,7 @@ export class TeDeumCharacterCreator {
let actor = await TeDeumActor.create({name: "Nouveau personnage", type: "pj"}) let actor = await TeDeumActor.create({name: "Nouveau personnage", type: "pj"})
let updates = {} let updates = {}
for (let key in this.caracBonus) { for (let key in this.caracBonus) {
updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1 updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1
} }
updates['system.genre'] = this.sexe updates['system.genre'] = this.sexe
updates['system.religion'] = TeDeumUtility.upperFirst(this.religion) updates['system.religion'] = TeDeumUtility.upperFirst(this.religion)
@@ -546,7 +569,7 @@ export class TeDeumCharacterCreator {
updates['system.equipmentfree'] = this.ageViril.system.trousseau updates['system.equipmentfree'] = this.ageViril.system.trousseau
actor.update( updates); actor.update( updates);
// Process competences : increase know skills // Process competences : increase know skills
let updateComp = [] let updateComp = []
let toAdd = [] let toAdd = []
for (let compName in this.competenceBonus) { for (let compName in this.competenceBonus) {
@@ -555,13 +578,13 @@ export class TeDeumCharacterCreator {
updateComp.push({ _id: comp._id, "system.score": this.competenceBonus[compName].value }) updateComp.push({ _id: comp._id, "system.score": this.competenceBonus[compName].value })
} else { } else {
toAdd.push( compName) toAdd.push( compName)
} }
} }
actor.updateEmbeddedDocuments("Item", updateComp) actor.updateEmbeddedDocuments("Item", updateComp)
// Process adding skills // Process adding skills
let compendiumSkill = TeDeumUtility.getCompetences() let compendiumSkill = TeDeumUtility.getCompetences()
let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ] let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ]
for (let compName of toAdd) { for (let compName of toAdd) {
let comp = compendiumSkill.find( i => i.name.toLowerCase() === compName.toLowerCase()) let comp = compendiumSkill.find( i => i.name.toLowerCase() === compName.toLowerCase())
comp.system.score = this.competenceBonus[compName].value comp.system.score = this.competenceBonus[compName].value
@@ -573,9 +596,51 @@ export class TeDeumCharacterCreator {
newArgent /= this.ageViril.system.cagnotteDivider newArgent /= this.ageViril.system.cagnotteDivider
await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent}) await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
let histoire = ""
for ( let key in this.choiceSummary) {
let stageSummary = this.choiceSummary[key]
if (stageSummary.sexe) {
histoire += `<h3>Origine Sociale</h3>`
histoire += `<p>${stageSummary.sexe} - ${stageSummary.religion} - ${stageSummary.origineSociale}</p>`
} else {
histoire += `<h3>${game.system.tedeum.config.etapesEducation[key].label}</h3>`
}
if (stageSummary.caracBonus) {
histoire += `<p><strong>Caractéristiques : </strong><ul>`
for (let caracKey in stageSummary.caracBonus) {
histoire += `<li>${TeDeumUtility.upperFirst(caracKey)} +1</li>`
}
histoire += `</ul></p>`
}
if (stageSummary.competences) {
histoire += `<p><strong>Compétences : </strong><ul>`
for (let compName in stageSummary.competences) {
histoire += `<li>${TeDeumUtility.upperFirst(compName)} +1</li>`
}
histoire += `</ul></p>`
}
let questions = this.suiviReponses.filter( r => r.key === key)
if (questions.length > 0) {
histoire += `<p><strong>Réponses au questionnaire : </strong><ul>`
for (let question of questions) {
histoire += `<li>${question.question} : <i>${question.reponse}</i> (${TeDeumUtility.upperFirst(question.compName)}+1)</li>`
}
histoire += `</ul></p>`
}
}
await actor.update({ "system.histoire": histoire})
actor.render(true) actor.render(true)
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context) context.pointsCompetence = {
"savoir": { score: actor.getCompetenceScore("Mémoriser"), label: "Savoir" },
"sensibilite": { score: actor.getCompetenceScore("Perception"), label: "Sensibilité" },
"entregent": { score: actor.getCompetenceScore("Charme"), label: "Entregent" },
"puissance": { score: actor.getCompetenceScore("Effort"), label: "Puissance" },
"complexion": { score: actor.getCompetenceScore("Endurance"), label: "Complexion" },
"adresse": { score: actor.getCompetenceScore("Initiative"), label: "Adresse" },
}
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
const label = "Terminer" const label = "Terminer"
const choiceResult = await foundry.applications.api.DialogV2.wait({ const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title }, window: { title: context.title },

View File

@@ -2,20 +2,44 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class TeDeumCombat extends Combat { export class TeDeumCombat extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) { async rollInitiative(ids, formula = undefined, messageOptions = {}) {
console.log("Roll INIT !") //console.log("Roll INIT !")
ids = typeof ids === "string" ? [ids] : ids; ids = typeof ids === "string" ? [ids] : ids;
for (let cId of ids) { for (let cId of ids) {
const c = this.combatants.get(cId); const c = this.combatants.get(cId);
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, cId ) : -1; let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, cId) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: cId, initiative: initBonus } ]); console.log("Init Bonus : ", c.name, initBonus)
await this.updateEmbeddedDocuments("Combatant", [{ _id: cId, initiative: initBonus }]);
} }
return this; return this;
} }
/* -------------------------------------------- */
async modifyAction(combatantId, delta, isMainGauche = false) {
let combatant = this.combatants.get(combatantId)
if (!combatant) return;
let ca = combatant.getFlag("world", "available-actions")
if (!ca) {
ca = { nbActions: 1, nbActionsMainGauche: 0 }
}
if (isMainGauche) {
ca.nbActionsMainGauche += delta
} else {
ca.nbActions += delta
}
if (ca.nbActionsMainGauche < 0) ca.nbActionsMainGauche = 0
if (ca.nbActions < 0) ca.nbActions = 0
console.log("Modify Action : ", combatant.name, ca)
if (game.user.isGM) {
await TeDeumUtility.updateCombatantActions(combatant, ca)
} else {
game.socket.emit("system.fvtt-te-deum", { msg: "msg_modify_combat_action", data: { combatantId: combatantId, ca: ca } })
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async checkTurnPosition() { static async checkTurnPosition() {
while (game.combat.turn > 0) { while (game.combat.turn > 0) {

View File

@@ -4,30 +4,46 @@ export const SYSTEM_ID = "fvtt-te-deum";
export const TEDEUM_CONFIG = { export const TEDEUM_CONFIG = {
BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 }, BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 },
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }], { label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 }, MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 },
{ value: 7 }, { value: 9 }, { value: 11 }], { value: 7 }, { value: 9 }, { value: 11 }],
ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 }, ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 },
{ value: 3 }, { value: 3 }, { value: 4 }], { value: 3 }, { value: 3 }, { value: 4 }],
COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 }, COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 },
{ value: 4 }, { value: 5 }, { value: 6 }], { value: 4 }, { value: 5 }, { value: 6 }],
COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 }, COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 },
{ value: 10 }, { value: 30 }, { value: 50 }], { value: 10 }, { value: 30 }, { value: 50 }],
LOCALISATION: { LOCALISATION: {
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } }, "pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", categorie: "pied", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } }, "jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", categorie: "jambe", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } }, "jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", categorie: "jambe", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } }, "piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", categorie: "pied", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } }, "maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", categorie: "main", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } }, "maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", categorie: "main", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } }, "brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", categorie: "bras", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } }, "brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", categorie: "bras", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
"corps": { label: "Corps", value: 1, id: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } }, "corps": { label: "Corps", value: 1, id: "corps", categorie: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
"tete": { label: "Tête", value: 1, id: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } }, "tete": { label: "Tête", value: 1, id: "tete", categorie: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
},
ATTAQUE_CIBLEES: {
"aucune": { label: "Aucune", id: "aucune", locMod: 0, description: "Attaque non ciblée" },
"pieddroit": { label: "Pied Droit", id: "pieddroit", locMod: 0, description: "Attaque ciblée sur le pied droit" },
"jambedroite": { label: "Jambe Droite", id: "jambedroite", locMod: -1, description: "Attaque ciblée sur la jambe droite" },
"jambegauche": { label: "Jambe Gauche", id: "jambegauche", locMod: -1, description: "Attaque ciblée sur la jambe gauche" },
"piedgauche": { label: "Pied Gauche", id: "piedgauche", locMod: 0, description: "Attaque ciblée sur le pied gauche" },
"maindroite": { label: "Main Droite", id: "maindroite", locMod: 0, description: "Attaque ciblée sur la main droite" },
"maingauche": { label: "Main Gauche", id: "maingauche", locMod: 0, description: "Attaque ciblée sur la main gauche" },
"brasdroit": { label: "Bras Droit", id: "brasdroit", locMod: -1, description: "Attaque ciblée sur le bras droit" },
"brasgauche": { label: "Bras Gauche", id: "brasgauche", locMod: -1, description: "Attaque ciblée sur le bras gauche" },
"corps": { label: "Corps", id: "corps", locMod: -2, description: "Attaque ciblée sur le corps" },
"tete": { label: "Tête", id: "tete", locMod: -2, description: "Attaque ciblée sur la tête" },
}, },
ARME_SPECIFICITE: { ARME_SPECIFICITE: {
"poing": { label: "Poings", id: "poing", melee: true, tir: false },
"pied": { label: "Pieds", id: "pied", melee: true, tir: false },
"encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true }, "encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true },
"maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false }, "maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false },
"coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false }, "coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false },
@@ -43,11 +59,11 @@ export const TEDEUM_CONFIG = {
}, },
ARME_PORTEES: { ARME_PORTEES: {
"brulepourpoint": { label: "Brûle-pourpoint", difficulty: "facile", id: "brulepourpoint" }, "brulepourpoint": { label: "Brûle-pourpoint (5)", difficulty: "facile", id: "brulepourpoint" },
"courte": { label: "Courte", difficulty: "pardefaut", id: "courte" }, "courte": { label: "Courte (7)", difficulty: "pardefaut", id: "courte" },
"moyenne": { label: "Moyenne", difficulty: "difficile", id: "moyenne" }, "moyenne": { label: "Moyenne (11)", difficulty: "difficile", id: "moyenne" },
"longue": { label: "Longue", difficulty: "perilleux", id: "longue" }, "longue": { label: "Longue (13)", difficulty: "perilleux", id: "longue" },
"extreme": { label: "Extrême", difficulty: "desespere", id: "extreme" }, "extreme": { label: "Extrême (15)", difficulty: "desespere", id: "extreme" },
}, },
genre: { genre: {
@@ -57,7 +73,7 @@ export const TEDEUM_CONFIG = {
descriptionValeurOdd: { descriptionValeurOdd: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" }, 1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" }, 2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" }, 3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" }, 4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
5: { valeur: 5, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" }, 5: { valeur: 5, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
@@ -71,12 +87,20 @@ export const TEDEUM_CONFIG = {
}, },
descriptionValeur: { descriptionValeur: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" }, 1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" }, 2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" }, 3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" }, 4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" }, 5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" }, 6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
}, },
descriptionValeurFemme: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sotte", sensibilite: "Obtuse", entregent: "Rustaude", puissance: "Menue", complexion: "Anémique", adresse: "Empesée" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limitée", sensibilite: "Etriquée", entregent: "Fruste", puissance: "Délicate", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlée", sensibilite: "Ouverte", entregent: "Badine", puissance: "Membrue", complexion: "Dispose", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettrée", sensibilite: "Fine", entregent: "Diserte", puissance: "Vigoureuse", complexion: "Gaillarde", adresse: "Leste" },
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtile", entregent: "Galante", puissance: "Musculeuse", complexion: "Sanguine", adresse: "Preste" },
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituelle", entregent: "Sémillante", puissance: "Hercule", complexion: "Aguerrie", adresse: "Alerte" },
},
diceValeur: ["d4", "d6", "d8", "d10", "d12", "d20"], diceValeur: ["d4", "d6", "d8", "d10", "d12", "d20"],
degatsArmure: { degatsArmure: {
sansarmure: { label: "Sans armure" }, sansarmure: { label: "Sans armure" },
@@ -86,7 +110,7 @@ export const TEDEUM_CONFIG = {
}, },
caracteristiques: { caracteristiques: {
savoir: { id: "savoir", value: "savoir", label: "Savoir", description:"Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." }, savoir: { id: "savoir", value: "savoir", label: "Savoir", description: "Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." }, sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." },
entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." }, entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." },
complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." }, complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." },
@@ -94,10 +118,10 @@ export const TEDEUM_CONFIG = {
adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." }, adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." },
}, },
allonges: { allonges: {
courte: { courte: { malus: 0 }, moyenne: { malus: -1 }, longue: { malus: -2 }, treslongue: { malus: 0, esquive: 2 } }, courte: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (-2)", malus: -2 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
moyenne: { courte: { malus: 0 }, moyenne: { malus: 0 }, longue: { malus: -1 }, treslongue: { malus: 0, esquive: 2 } }, moyenne: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (0)", malus: 0 }, longue: { label: "Longue (-1)", malus: -1 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
longue: { courte: { malus: -2 }, moyenne: { malus: -1 }, longue: { malus: 0 }, treslongue: { malus: -1, esquive: 1 } }, longue: { courte: { label: "Courte (-2)", malus: -2 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (0)", malus: 0 }, treslongue: { label: "Très longue (-1, 2 Esquives)", malus: -1, esquive: 1 } },
treslongue: { courte: { malus: 0, esquive: 2 }, moyenne: { malus: 0, esquive: 2 }, longue: { malus: 0, esquive: 1 }, treslongue: { malus: 0 } }, treslongue: { courte: { label: "Courte (0, 2 Esquives)", malus: 0, esquive: 2 }, moyenne: { label: "Moyenne (0, 2 Esquives)", malus: 0, esquive: 2 }, longue: { label: "Longue (0, 1 Esquive)", malus: 0, esquive: 1 }, treslongue: { label: "Très longue (0)", malus: 0 } },
}, },
providence: [ providence: [
{ labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" }, { labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" },
@@ -117,6 +141,11 @@ export const TEDEUM_CONFIG = {
melee: { label: "Mêlée", value: "melee" }, melee: { label: "Mêlée", value: "melee" },
tir: { label: "Tir", value: "tir" } tir: { label: "Tir", value: "tir" }
}, },
genreEducation: {
"homme": { label: "Homme", value: "Homme" },
"femme": { label: "Femme", value: "Femme" },
"mixte": { label: "Mixte", value: "Mixte" }
},
armeAllonges: { armeAllonges: {
courte: { label: "Courte", value: "courte" }, courte: { label: "Courte", value: "courte" },
moyenne: { label: "Moyenne", value: "moyenne" }, moyenne: { label: "Moyenne", value: "moyenne" },
@@ -139,24 +168,29 @@ export const TEDEUM_CONFIG = {
}, },
difficulte: { difficulte: {
aucune: { label: "Aucune", key: "aucune", value: 0 }, aucune: { label: "Aucune", key: "aucune", value: 0 },
routine: { label: "Routine", key: "routine", value: 3 }, routine: { label: "Routine (3)", key: "routine", value: 3 },
facile: { label: "Facile", key: "facile", value: 5 }, facile: { label: "Facile (5)", key: "facile", value: 5 },
pardefaut: { label: "Par Défaut", key: "pardefaut", value: 7 }, pardefaut: { label: "Par Défaut (7)", key: "pardefaut", value: 7 },
malaise: { label: "Malaisé", key: "malaise", value: 9 }, malaise: { label: "Malaisé (9)", key: "malaise", value: 9 },
difficile: { label: "Difficile", key: "difficile", value: 11 }, difficile: { label: "Difficile (11)", key: "difficile", value: 11 },
perilleux: { label: "Perilleux", key: "perilleux", value: 13 }, perilleux: { label: "Perilleux (13)", key: "perilleux", value: 13 },
desespere: { label: "Désespéré", key: "desespere", value: 15 } desespere: { label: "Désespéré (15)", key: "desespere", value: 15 }
}, },
monnaie: { monnaie: {
denier: { label: "Deniers", id: "denier", value: 1 }, denier: { label: "Deniers", id: "denier", value: 1 },
sol: { label: "Sols", id: "sol", value: 10 }, sol: { label: "Sols", id: "sol", value: 10 },
livre: { label: "Livres", id: "livre", value: 100 } livre: { label: "Livres", id: "livre", value: 100 }
}, },
monnaieUnit: {
"1": { label: "Deniers", id: "denier", value: 1 },
"10": { label: "Sols", id: "sol", value: 10 },
"100": { label: "Livres", id: "livre", value: 100 }
},
etapesEducation: { etapesEducation: {
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false }, pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: false, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false }, petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, hasGenre: true, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: true, hasMultiplier: false, canCompetencesOpt: false }, rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: true, hasQuestionnaire: true, hasDebouches: true, hasMultiplier: false, canCompetencesOpt: false },
ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasQuestionnaire: false, hasDebouches: false, hasMultiplier: true, canCompetencesOpt: true }, ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasGenre: false, hasQuestionnaire: false, hasDebouches: false, hasMultiplier: true, canCompetencesOpt: true },
}, },
origineSociale: { origineSociale: {
noblesseepee: { label: "Noblesse d'épée", id: "noblesseepee", caracteristiques: { entregent: 1, puissance: 1 }, cagnotte: 10, cagnotteUnit: "livres", value: 1 }, noblesseepee: { label: "Noblesse d'épée", id: "noblesseepee", caracteristiques: { entregent: 1, puissance: 1 }, cagnotte: 10, cagnotteUnit: "livres", value: 1 },
@@ -177,13 +211,14 @@ export const TEDEUM_CONFIG = {
{ value: "1", label: "+1 niveau" }, { value: "1", label: "+1 niveau" },
{ value: "2", label: "+2 niveaux" } { value: "2", label: "+2 niveaux" }
], ],
blessuresOrder: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet", "tuenet", "tuenet", "tuenet", "tuenet"],
blessures: { blessures: {
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 }, indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 }, estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 },
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 }, plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 },
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 }, plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 },
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 }, plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 },
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 } tuenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -100 }
}, },
virulence: { virulence: {
aucune: { label: "Aucune", value: "aucune", modifier: 0 }, aucune: { label: "Aucune", value: "aucune", modifier: 0 },

View File

@@ -1,6 +1,8 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
/* -------------------------------------------- */ /* -------------------------------------------- */
const ECRYME_WELCOME_MESSAGE_URL = "https://www.uberwald.me/gitea/public/fvtt-te-deum/raw/branch/main/welcome-message-tedeum.html"
export class TeDeumUtility { export class TeDeumUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -12,22 +14,65 @@ export class TeDeumUtility {
CONFIG.JournalEntry.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp" CONFIG.JournalEntry.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
CONFIG.Macro.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp" CONFIG.Macro.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
CONFIG.Adventure.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp" CONFIG.Adventure.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
}
static installHooks() {
Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html)); Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html));
Hooks.on("renderActorDirectory", (app, html, data) => { Hooks.on("renderActorDirectory", (app, html, data) => {
if (game.user.can('ACTOR_CREATE')) { if (game.user.can('ACTOR_CREATE')) {
const button = document.createElement('button'); const button = document.createElement('button');
button.style.width = '90%'; button.style.width = '60%';
button.classList.add('tedeum-create-character');
button.innerHTML = 'Créer un Personnage' button.innerHTML = 'Créer un Personnage'
button.addEventListener('click', () => { button.addEventListener('click', () => {
let cr = new game.system.tedeum.TeDeumCharacterCreator(); let cr = new game.system.tedeum.TeDeumCharacterCreator();
cr.init() cr.init()
}) })
html.find('.header-actions').after(button) $(html).find('.header-actions').after(button)
} }
}) })
//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
Hooks.on("combatStart", async (combat, updateData, options) => {
this.resetCombatActions(combat)
});
Hooks.on("combatRound", (combat, updateData, updateOptions) => {
// List all actors related to combatant
if (game.user.isGM) {
this.resetCombatActions(combat)
}
})
Hooks.on("getCombatTrackerContextOptions", (html, options) => {
console.log("Get Combat Tracker Context", html, options)
this.pushCombatOptions(html, options);
});
}
/* -------------------------------------------- */
static pushCombatOptions(html, options) {
options.push({ name: "Actions +1", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), 1); } })
options.push({ name: "Actions -1", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), -1); } })
options.push({ name: "Actions MG +1", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), 1, true); } })
options.push({ name: "Actions MG -1", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), -1, true); } })
}
/* -------------------------------------------- */
static async resetCombatActions(combat) {
if (game.user.isGM) {
for (let c of combat.combatants) {
let actor = game.actors.get(c.actorId)
if (actor) {
let nbActions = actor.getNbActions()?.value || 0
let isMainGauche = (actor.getCompetenceScore("Main gauche") > 0)
let nbActionsMainGauche = isMainGauche ? nbActions : 0
await c.setFlag("world", "available-actions", { nbActions, nbActionsMainGauche })
await c.update({ name: `${c.token.name} (${nbActions} / ${nbActionsMainGauche})` })
}
}
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -92,6 +137,13 @@ export class TeDeumUtility {
Handlebars.registerHelper('isGM', function () { Handlebars.registerHelper('isGM', function () {
return game.user.isGM return game.user.isGM
}) })
Handlebars.registerHelper('monnaie', function (value) {
let monnaie = game.system.tedeum.config.monnaieUnit[String(value)]
if (monnaie) {
return monnaie.label
}
return value
})
// Load compendium data // Load compendium data
const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences") const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
@@ -119,14 +171,25 @@ export class TeDeumUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static welcomeMessage() { static welcomeMessage() {
if (game.user.isGM) { if (game.user.isGM) {
ChatMessage.create({ // Try to fetch the welcome message from the github repo "welcome-message-ecryme.html"
user: game.user.id, fetch(ECRYME_WELCOME_MESSAGE_URL)
whisper: [game.user.id], .then(response => response.text())
content: `<div id="chat-welcome welcome-message-tedeum"><span class="rdd-roll-part"> .then(html => {
<strong>Bienvenu dans Te Deum Pour Un Massacre !</strong> console.log("Fetched welcome message:", html);
<div class="chat-welcome">Ce système vous est proposé par Open Sesame Games.<br> ChatMessage.create({
Vous trouverez de l'aide dans @UUID[Compendium.fvtt-te-deum.aides.JournalEntry.uNwJgi4kXBCiZmAH]{Aide pour Te Deum}<br> user: game.user.id,
ainsi que sur le Discord de Foundry FR : https://discord.gg/pPSDNJk</div>` }); whisper: [game.user.id],
content: html
});
})
.catch(error => {
console.error("Error fetching welcome message:", error);
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: "<b>Bienvenue dans Ecryme RPG !</b><br>Visitez le site officiel pour plus d'informations."
});
});
} }
} }
@@ -160,6 +223,7 @@ export class TeDeumUtility {
formData.hasMultiplier = etape.hasMultiplier; formData.hasMultiplier = etape.hasMultiplier;
formData.hasDebouches = etape.hasDebouches; formData.hasDebouches = etape.hasDebouches;
formData.canCompetencesOpt = etape.canCompetencesOpt; formData.canCompetencesOpt = etape.canCompetencesOpt;
formData.hasGenre = etape.hasGenre;
} }
/*-------------------------------------------- */ /*-------------------------------------------- */
@@ -192,7 +256,7 @@ export class TeDeumUtility {
return actor return actor
} }
/* -------------------------------------------- */ /* -------------------------------------------- */ /* -------------------------------------------- */
static async manageOpposition(rollData) { static async manageOpposition(rollData) {
if (!this.currentOpposition) { if (!this.currentOpposition) {
// Store rollData as current GM opposition // Store rollData as current GM opposition
@@ -200,29 +264,78 @@ export class TeDeumUtility {
ui.notifications.info("Opposition démarrée avec " + rollData.alias); ui.notifications.info("Opposition démarrée avec " + rollData.alias);
} else { } else {
// Perform the opposition // Perform the opposition
let rWinner = this.currentOpposition let isAttackWinner = true
let rLooser = rollData let rWinner, rLooser
if (rWinner.total < rLooser.total) { if (this.currentOpposition.total <= rollData.total) {
rWinner = rollData rWinner = foundry.utils.duplicate(rollData)
rLooser = this.currentOpposition rLooser = foundry.utils.duplicate(this.currentOpposition)
isAttackWinner = false
} else {
rWinner = foundry.utils.duplicate(this.currentOpposition)
rLooser = foundry.utils.duplicate(rollData)
isAttackWinner = true
} }
this.currentOpposition = undefined // Reset opposition this.currentOpposition = undefined // Reset opposition
let oppositionData = { let oppositionData = {
winner: rWinner, winner: rWinner,
looser: rLooser looser: rLooser
} }
// Update difficulty
rWinner.difficulty = rLooser.total
rLooser.difficulty = rWinner.total
await this.computeResults(rWinner)
await this.computeResults(rLooser)
// Auto XP management when opposed
if (rWinner.isReussiteCritique) {
let actor = this.getActorFromRollData(rWinner)
actor.modifyXP(rWinner.carac.key, 1)
}
if (rLooser.isEchecCritique) {
let actor = this.getActorFromRollData(rLooser)
actor.modifyXP(rLooser.carac.key, 1)
}
let msg = await this.createChatWithRollMode(rollData.alias, { let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
}) })
await msg.setFlag("world", "te-deum-rolldata", rollData) await msg.setFlag("world", "te-deum-rolldata", rollData)
console.log("Rolldata result", rollData)
// Si le gagnant est l'attaquant, appliquer les dégats sur la victime
if (isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
await this.appliquerDegats(rWinner)
}
console.log("Opposition result", rollData, isAttackWinner, oppositionData)
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async appliquerDegats(rollData) {
await this.processAttaqueMelee(rollData)
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
if (defenderToken) {
let actor = defenderToken.actor
if (game.user.isGM || actor.isOwner) {
await actor.appliquerDegats(rollData)
} else {
// Send a socket message
game.socket.emit("system.fvtt-te-deum", { name: "msg_apply_damage", data: { rollData } });
}
// Attaque naturelle avec dégats inférieur à -2
if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) {
let attacker = this.getActorFromRollData(rollData)
attacker.appliquerBlessure("estafilade", "maindroite", "Contusion suite à une attaque naturelle")
ui.notifications.info(`${attacker.name} subit 1 contusion en infligeant ${rollData.degats} dégâts à mains nues`)
}
} else {
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */ /* -------------------------------------------- */ /* -------------------------------------------- */
static async chatListeners(html) { static async chatListeners(html) {
html.on("click", '.chat-command-button', event => { $(html).on("click", '.chat-command-opposition', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget) let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId) let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata") let rollData = message.getFlag("world", "te-deum-rolldata")
@@ -230,6 +343,25 @@ export class TeDeumUtility {
TeDeumUtility.manageOpposition(rollData, messageId) TeDeumUtility.manageOpposition(rollData, messageId)
} }
}) })
$(html).on("click", '.chat-command-appliquer-degats', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
if (rollData) {
TeDeumUtility.appliquerDegats(rollData, messageId)
}
})
$(html).on("click", '.chat-command-gain-xp', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
if (rollData) {
let actor = TeDeumUtility.getActorFromRollData(rollData)
actor.modifyXP(rollData.carac.key, 1)
// Hide this button
event.currentTarget.style.display = 'none';
}
})
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -241,7 +373,7 @@ export class TeDeumUtility {
'systems/fvtt-te-deum/templates/items/partial-item-description.hbs', 'systems/fvtt-te-deum/templates/items/partial-item-description.hbs',
'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs' 'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs'
] ]
return loadTemplates(templatePaths); return foundry.applications.handlebars.loadTemplates(templatePaths);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -318,12 +450,34 @@ export class TeDeumUtility {
let rollData = msg.data.rollData let rollData = msg.data.rollData
if (game.user.isGM) { if (game.user.isGM) {
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", { let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
content: await renderTemplate(msg.data.template, rollData), content: await foundry.applications.handlebars.renderTemplate(msg.data.template, rollData),
whisper: game.user.id whisper: game.user.id
}) })
chatMsg.setFlag("world", "tedeum-rolldata", rollData) chatMsg.setFlag("world", "tedeum-rolldata", rollData)
} }
} }
if (msg.name == "msg_modify_combat_action") {
if (game.user.isGM) {
let { combatantId, ca } = msg.data
let combatant = game.combat.combatants.get(combatantId)
if (combatant) {
console.log("sock - Modify Combat Action : ", combatant.name, ca)
await TeDeumUtility.updateCombatantActions(combatant, ca)
}
}
}
if (msg.name == "msg_apply_damage") {
if (game.user.isGM) {
let rollData = msg.data.rollData
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
if (defenderToken) {
let actor = defenderToken.actor
await actor.appliquerDegats(rollData)
} else {
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
}
}
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -408,10 +562,11 @@ export class TeDeumUtility {
} }
} }
if (rollData.diceSum == 1) { if (rollData.diceSum == 1) {
let critiqueRoll = await new Roll(rollData.carac.negativeDice).roll() let critiqueRoll = await new Roll(rollData.carac.negativeDice)
await critiqueRoll.evaluate()
await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll) rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
if (critiqueRoll.total > rollData.competence.score) { if (critiqueRoll.total > rollData.competence.system.score) {
rollData.isEchecCritique = true rollData.isEchecCritique = true
} }
} }
@@ -439,9 +594,18 @@ export class TeDeumUtility {
if (rollData.isMouvement) { if (rollData.isMouvement) {
localModifier -= 1 localModifier -= 1
} }
if (rollData.arme && rollData.allongeId) {
localModifier += rollData.allonges[rollData.allongeId].malus
rollData.allongeMalus = rollData.allonges[rollData.allongeId].malus
rollData.nbEsquives = rollData.allonges[rollData.allongeId]?.esquive || 0
}
if (rollData.attaqueCiblee && rollData.attaqueCiblee != "aucune") {
localModifier -= 1
rollData.loc = foundry.utils.duplicate(game.system.tedeum.config.LOCALISATION[rollData.attaqueCiblee])
}
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier) let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
if (!diceBase) return; if (!diceBase) return;
diceFormula = diceBase + "x + " + rollData.competence.system.score diceFormula = diceBase + "x + " + rollData.compScore
} }
if (rollData.enableProvidence) { if (rollData.enableProvidence) {
diceFormula += " + " + rollData.providence.dice diceFormula += " + " + rollData.providence.dice
@@ -451,32 +615,33 @@ export class TeDeumUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getLocalisation(rollData) { static async getLocalisation(rollData) {
let locRoll = await new Roll("1d20").roll() let locRoll
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode")) if (rollData.loc) {
rollData.locRoll = foundry.utils.duplicate(locRoll) locRoll = await new Roll(String(rollData.loc.score.min)).roll()
for (let key in game.system.tedeum.config.LOCALISATION) { } else {
let loc = game.system.tedeum.config.LOCALISATION[key] locRoll = await new Roll("1d20").roll()
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) { await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
rollData.loc = foundry.utils.duplicate(loc) for (let key in game.system.tedeum.config.LOCALISATION) {
break let loc = game.system.tedeum.config.LOCALISATION[key]
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
rollData.loc = foundry.utils.duplicate(loc)
break
}
} }
} }
rollData.locRoll = foundry.utils.duplicate(locRoll)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async processAttaqueMelee(rollData) { static async processAttaqueMelee(rollData) {
if (rollData.arme?.system.typeArme != "melee") { await this.getLocalisation(rollData)
return let actor = game.actors.get(rollData.actorId)
} let bDegats = actor.getAttaqueBonusDegats(rollData)
if (rollData.isSuccess) { rollData.degatsFormula = rollData.arme.system.degats + "+" + bDegats
await this.getLocalisation(rollData) let degatsRoll = await new Roll(rollData.degatsFormula).roll()
let actor = game.actors.get(rollData.actorId) await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
let bDegats = actor.getBonusDegats() rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll() rollData.degats = degatsRoll.total
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -489,12 +654,51 @@ export class TeDeumUtility {
await this.getLocalisation(rollData) await this.getLocalisation(rollData)
// Now the degats // Now the degats
let degatsRoll = await new Roll(rollData.arme.system.degats).roll() let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll) rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total rollData.degats = degatsRoll.total
} }
} }
/* -------------------------------------------- */
static async updateCombatantActions(combatant, ca) {
await combatant.setFlag("world", "available-actions", ca)
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
}
/* -------------------------------------------- */
static async manageCombatActions(actor, rollData) {
let combat = game.combats.active
if (!combat) return;
let combatant = combat.getCombatantByActor(actor)
if (!combatant) return;
let ca = combatant.getFlag("world", "available-actions")
if (!ca) return;
if (rollData.mode == "arme" && rollData.isMainGauche) {
if (ca.nbActionsMainGauche > 0) {
ca.nbActionsMainGauche -= 1
ca.nbActions = Math.max(ca.nbActions - 1, 0)
} else {
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles à la main gauche pour ce round`)
}
}
if (ca.nbActions > 0) {
ca.nbActions -= 1
} else {
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles pour ce round`)
}
console.log("Manage combat actions 1", actor.name, combatant)
if (game.user.isGM) {
await this.updateCombatantActions(combatant, ca)
} else {
// Send a socket message
game.socket.emit("system.fvtt-te-deum", { name: "msg_modify_combat_action", data: { combatantId: combatant.id, ca } });
}
rollData.hasActions = true
rollData.remainingActions = ca.nbActions
rollData.remainingActionsMainGauche = ca.nbActionsMainGauche
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async rollTeDeum(rollData) { static async rollTeDeum(rollData) {
@@ -504,6 +708,18 @@ export class TeDeumUtility {
rollData.difficulty = "pardefaut" rollData.difficulty = "pardefaut"
} }
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
// Compute the real competence score
if (rollData.competence) {
if (rollData.isMainGauche) {
rollData.competence = actor.getMeilleureCompetenceMainGauche(rollData.competence)
}
if (rollData.competence.system.isBase) {
rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value
} else {
rollData.compScore = rollData.competence.system.score
}
}
let diceFormula = this.computeRollFormula(rollData, actor) let diceFormula = this.computeRollFormula(rollData, actor)
if (!diceFormula) return; if (!diceFormula) return;
console.log("RollData", rollData, diceFormula) console.log("RollData", rollData, diceFormula)
@@ -519,10 +735,11 @@ export class TeDeumUtility {
await this.computeResults(rollData) await this.computeResults(rollData)
await this.processAttaqueDistance(rollData) await this.processAttaqueDistance(rollData)
await this.processAttaqueMelee(rollData)
await this.manageCombatActions(actor, rollData)
let msg = await this.createChatWithRollMode(rollData.alias, { let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
}) })
await msg.setFlag("world", "te-deum-rolldata", rollData) await msg.setFlag("world", "te-deum-rolldata", rollData)
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
@@ -531,19 +748,6 @@ export class TeDeumUtility {
if (rollData.enableProvidence) { if (rollData.enableProvidence) {
actor.modifyProvidence(-1) actor.modifyProvidence(-1)
} }
// Manage XP
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
actor.modifyXP(rollData.carac.key, 1)
}
// gestion degats automatique
if (rollData.arme && rollData.defenderTokenId) {
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
if (defenderToken) {
let actor = defenderToken.actor
await actor.appliquerDegats(rollData)
}
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -1,17 +1,17 @@
export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel { export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true }; const requiredInteger = { required: true, nullable: false, integer: true };
const requiredDouble = { required: true, nullable: false, integer: false }; const requiredDouble = { required: true, nullable: false, integer: false };
const schema = {}; const schema = {};
schema.typeArme = new fields.StringField({required: true, choices: ["melee", "tir"], initial: "melee"}); schema.typeArme = new fields.StringField({ required: true, choices: ["melee", "tir"], initial: "melee" });
schema.allonge = new fields.StringField({required: true, choices: ["courte", "moyenne", "longue", "treslongue"], initial: "courte"}); schema.allonge = new fields.StringField({ required: true, choices: ["courte", "moyenne", "longue", "treslongue"], initial: "courte" });
schema.specificites = new fields.SchemaField( schema.specificites = new fields.SchemaField(
Object.values((game.system.tedeum.config.ARME_SPECIFICITE)).reduce((obj, spec) => { Object.values((game.system.tedeum.config.ARME_SPECIFICITE)).reduce((obj, spec) => {
obj[spec.id] = new fields.SchemaField({ obj[spec.id] = new fields.SchemaField({
hasSpec: new fields.BooleanField({initial: false}), hasSpec: new fields.BooleanField({ initial: false }),
}); });
return obj; return obj;
}, {}) }, {})
@@ -26,35 +26,35 @@ export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
}, {}) }, {})
); );
schema.degatsArmure = new fields.SchemaField( { schema.degatsArmure = new fields.SchemaField({
sansarmure : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), sansarmure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
cuir : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), cuir: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
plates : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), plates: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
mailles : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), mailles: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
}); });
schema.tempsRecharge = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }); schema.tempsRecharge = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
schema.competenceRecharge = new fields.StringField({ required: false, choices:["aucune", "archerie", "arquebusade"], initial: "aucune", blank: true }); schema.competenceRecharge = new fields.StringField({ required: false, choices: ["aucune", "archerie", "arquebusade"], initial: "aucune", blank: true });
schema.valeurEchecCritique = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }); schema.valeurEchecCritique = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 });
schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }); schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0 });
schema.degats = new fields.StringField({ required: false, blank: true, initial: "0" }); schema.degats = new fields.StringField({ required: false, blank: true, initial: "0" });
schema.degatscrosse = new fields.StringField({ required: false, blank: true, initial: "0" }); schema.degatscrosse = new fields.StringField({ required: false, blank: true, initial: "0" });
let comp = [] let comp = []
for (let key of Object.keys(game.system.tedeum.config.armeCompetences)) { for (let key of Object.keys(game.system.tedeum.config.armeCompetences)) {
comp.push(key); comp.push(key);
} }
schema.competence = new fields.StringField({ required: true, choices:comp, initial: "bagarre" }); schema.competence = new fields.StringField({ required: true, choices: comp, initial: "bagarre" });
schema.competence2 = new fields.StringField({ required: false, choices:comp, initial: "", blank: true }); schema.competence2 = new fields.StringField({ required: false, choices: comp, initial: "", blank: true });
schema.prix = new fields.NumberField({ ...requiredDouble, initial: 0, min: 0 }); schema.prix = new fields.NumberField({ ...requiredDouble, initial: 0, min: 0 });
schema.monnaie = new fields.StringField({ required: true, blank: false, initial: "denier" }); schema.monnaie = new fields.StringField({ required: true, blank: false, initial: "denier" });
schema.equipe = new fields.BooleanField({initial: false}), schema.equipe = new fields.BooleanField({ initial: false }),
schema.description = new fields.HTMLField({ required: true, blank: true }); schema.description = new fields.HTMLField({ required: true, blank: true });
return schema; return schema;
} }

View File

@@ -4,8 +4,9 @@ export class TeDeumBlessureSchema extends foundry.abstract.TypeDataModel {
const requiredInteger = { required: true, nullable: false, integer: true }; const requiredInteger = { required: true, nullable: false, integer: true };
const schema = {}; const schema = {};
schema.typeBlessure = new fields.StringField({required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade"}); schema.typeBlessure = new fields.StringField({ required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade" });
schema.localisation = new fields.StringField({required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps"}); schema.value = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.localisation = new fields.StringField({ required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps" });
schema.description = new fields.HTMLField({ required: true, blank: true }); schema.description = new fields.HTMLField({ required: true, blank: true });

View File

@@ -14,7 +14,9 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
return obj; return obj;
}, {}) }, {})
); );
schema.genre = new fields.StringField({required: true, initial: "Homme", choices: ["masculin", "mixte", "Homme", "Femme", "Mixte"]});
schema.nbChoixCarac = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }); schema.nbChoixCarac = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 });
schema.caracteristiques = new fields.SchemaField(Array.fromRange(3, 1).reduce((caracs, i) => { schema.caracteristiques = new fields.SchemaField(Array.fromRange(3, 1).reduce((caracs, i) => {
caracs[`carac${i}`] = new fields.SchemaField({ caracs[`carac${i}`] = new fields.SchemaField({
@@ -30,7 +32,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
}); });
return comps; return comps;
}, {})); }, {}));
schema.hasCompetencesOpt = new fields.BooleanField({initial: false}) schema.hasCompetencesOpt = new fields.BooleanField({initial: false})
schema.competencesOptNumber = new fields.NumberField({ ...requiredInteger, initial: 1, min:0 }) schema.competencesOptNumber = new fields.NumberField({ ...requiredInteger, initial: 1, min:0 })
schema.competencesOpt = new fields.SchemaField(Array.fromRange(14, 1).reduce((comps, i) => { schema.competencesOpt = new fields.SchemaField(Array.fromRange(14, 1).reduce((comps, i) => {
@@ -49,7 +51,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
reponse: new fields.StringField({ required: true, blank: true, initial: "" }), reponse: new fields.StringField({ required: true, blank: true, initial: "" }),
compName: new fields.StringField({ required: true, blank: true, initial: "" }), compName: new fields.StringField({ required: true, blank: true, initial: "" }),
toSelect: new fields.BooleanField({ initial: false }), toSelect: new fields.BooleanField({ initial: false }),
compList: new fields.SchemaField(Array.fromRange(10, 1).reduce((comps, i) => { compList: new fields.SchemaField(Array.fromRange(16, 1).reduce((comps, i) => {
comps[`comp${i}`] = new fields.SchemaField({ comps[`comp${i}`] = new fields.SchemaField({
compName: new fields.StringField({ required: true, blank: true, initial: "" }), compName: new fields.StringField({ required: true, blank: true, initial: "" }),
}); });
@@ -61,7 +63,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
}); });
return questions; return questions;
}, {})); }, {}));
schema.debouches = new fields.SchemaField(Array.fromRange(24, 1).reduce((debouches, i) => { schema.debouches = new fields.SchemaField(Array.fromRange(24, 1).reduce((debouches, i) => {
debouches[`debouche${i}`] = new fields.SchemaField({ debouches[`debouche${i}`] = new fields.SchemaField({
debouche: new fields.StringField({ required: true, blank: true, initial: "" }) debouche: new fields.StringField({ required: true, blank: true, initial: "" })
@@ -71,7 +73,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
schema.cagnotteMultiplier = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 }); schema.cagnotteMultiplier = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 });
schema.cagnotteDivider = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 }); schema.cagnotteDivider = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 });
schema.description = new fields.HTMLField({ required: true, blank: true }); schema.description = new fields.HTMLField({ required: true, blank: true });
schema.trousseau = new fields.StringField({ required: true, blank: true, initial: "" }); schema.trousseau = new fields.StringField({ required: true, blank: true, initial: "" });

View File

@@ -13,4 +13,10 @@ export class TeDeumEquipementSchema extends foundry.abstract.TypeDataModel {
return schema; return schema;
} }
get monnaieLabel() {
console.log("monnaieLabel", this.monnaie,game.system.tedeum.config.monnaieUnit)
return game.system.tedeum.config.monnaieUnit[String(this.monnaie)]?.label;
}
} }

View File

@@ -9,7 +9,8 @@ export class TeDeumMaladieSchema extends foundry.abstract.TypeDataModel {
schema.virulence = new fields.StringField({required: true, choices: ["fatigue", "epuisement", "souffrance", "agonie"], initial: "fatigue"}); schema.virulence = new fields.StringField({required: true, choices: ["fatigue", "epuisement", "souffrance", "agonie"], initial: "fatigue"});
schema.fievre = new fields.StringField({required: true, choices: ["aucune", "legere", "forte", "grave"], initial: "aucune"}); schema.fievre = new fields.StringField({required: true, choices: ["aucune", "legere", "forte", "grave"], initial: "aucune"});
schema.symptomes = new fields.HTMLField({ required: true, blank: true }); schema.symptomes = new fields.HTMLField({ required: true, blank: true });
schema.appliquee = new fields.BooleanField({initial: false}), schema.complications = new fields.HTMLField({ required: true, blank: true });
schema.appliquee = new fields.BooleanField({initial: false});
schema.description = new fields.HTMLField({ required: true, blank: true }); schema.description = new fields.HTMLField({ required: true, blank: true });

View File

@@ -26,32 +26,35 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
obj[loc.id] = new fields.SchemaField({ obj[loc.id] = new fields.SchemaField({
armure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }), armure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
touche: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }), touche: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
blessures: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }) blessures: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 })
}); });
return obj; return obj;
}, {}) }, {})
); );
schema.fortune = new fields.SchemaField({ schema.fortune = new fields.SchemaField({
"ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), "ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
"livres": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) , "livres": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
"sous": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) , "sous": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
"deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) "deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
}); });
schema.description = new fields.HTMLField({required: true, blank: true}); schema.description = new fields.HTMLField({required: true, blank: true});
schema.notes = new fields.HTMLField({required: true, blank: true});
schema.connaissances = new fields.HTMLField({required: true, blank: true}); schema.connaissances = new fields.HTMLField({required: true, blank: true});
schema.histoire = new fields.HTMLField({required: true, blank: true});
schema.vetements = new fields.HTMLField({required: true, blank: true}); schema.vetements = new fields.HTMLField({required: true, blank: true});
schema.equipmentfree = new fields.HTMLField({required: true, blank: true}); schema.equipmentfree = new fields.HTMLField({required: true, blank: true});
schema.genre = new fields.StringField({required: true, choices: game.system.tedeum.config.genre, initial: "Femme"}); schema.genre = new fields.StringField({required: true, choices: game.system.tedeum.config.genre, initial: "Femme"});
schema.age = new fields.StringField({ required: false, blank: true, initial: undefined }); schema.age = new fields.StringField({ required: false, blank: true, initial: "" });
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: undefined }); schema.datenaissance = new fields.StringField({ required: false, blank: true, initial: "" });
schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: undefined }); schema.statutocial = new fields.StringField({ required: false, blank: true, initial: "" });
schema.charges = new fields.StringField({ required: false, blank: true, initial: undefined }); schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: "" });
schema.religion = new fields.StringField({ required: false, blank: true, initial: undefined }); schema.charges = new fields.StringField({ required: false, blank: true, initial: "" });
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: undefined }); schema.religion = new fields.StringField({ required: false, blank: true, initial: "" });
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: "" });
return schema; return schema;
} }
} }

View File

@@ -60,9 +60,18 @@ export class TeDeumRollDialog extends Dialog {
html.find('#bonusMalusPerso').change((event) => { html.find('#bonusMalusPerso').change((event) => {
this.rollData.bonusMalusPerso = Number(event.currentTarget.value) this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
}) })
html.find('#roll-allonge').change((event) => {
this.rollData.allongeId = event.currentTarget.value
})
html.find('#roll-main-gauche').change((event) => {
this.rollData.isMainGauche = event.currentTarget.checked
})
html.find('#roll-difficulty').change((event) => { html.find('#roll-difficulty').change((event) => {
this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut" this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
}) })
html.find('#roll-attaque-ciblee').change((event) => {
this.rollData.attaqueCiblee = event.currentTarget.value || "0"
})
html.find('#roll-bonus-malus').change((event) => { html.find('#roll-bonus-malus').change((event) => {
this.rollData.bonusMalus = event.currentTarget.value || "0" this.rollData.bonusMalus = event.currentTarget.value || "0"
}) })
@@ -80,8 +89,14 @@ export class TeDeumRollDialog extends Dialog {
html.find('#roll-tir-mouvement').change((event) => { html.find('#roll-tir-mouvement').change((event) => {
this.rollData.isMouvement = event.currentTarget.checked this.rollData.isMouvement = event.currentTarget.checked
}) })
html.find('#roll-charge-a-pied').change((event) => {
this.rollData.isChargeAPied = event.currentTarget.checked
})
html.find('#roll-charge-a-cheval').change((event) => {
this.rollData.isChargeACheval = event.currentTarget.checked
})
} }
} }

View File

@@ -4,7 +4,7 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
* Extend the basic ItemSheet with some very simple modifications * Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet} * @extends {ItemSheet}
*/ */
export class TeDeumItemSheet extends ItemSheet { export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
@@ -49,17 +49,16 @@ export class TeDeumItemSheet extends ItemSheet {
limited: this.object.limited, limited: this.object.limited,
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }), description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }), notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
isGM: game.user.isGM isGM: game.user.isGM
} }
if (this.object.type == "education") { if (this.object.type == "education") {
TeDeumUtility.prepareEducationContent(formData); TeDeumUtility.prepareEducationContent(formData);
} }
this.options.editable = !(this.object.origin == "embeddedItem"); this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData; return formData;
} }
@@ -103,7 +102,7 @@ export class TeDeumItemSheet extends ItemSheet {
let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index")) let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index"))
let choiceIndex = Number($(ev.currentTarget).parents(".item").data("choice-index")) let choiceIndex = Number($(ev.currentTarget).parents(".item").data("choice-index"))
let featureId = $(ev.currentTarget).parents(".item").data("feature-id") let featureId = $(ev.currentTarget).parents(".item").data("feature-id")
let itemData = this.object.system.levels[levelIndex].choices[choiceIndex].features[featureId] let itemData = this.object.system.levels[levelIndex].choices[choiceIndex].features[featureId]
if (itemData.name != 'None') { if (itemData.name != 'None') {
@@ -157,7 +156,7 @@ export class TeDeumItemSheet extends ItemSheet {
let itemType = li.data("item-type"); let itemType = li.data("item-type");
}); });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
get template() { get template() {

View File

@@ -51,7 +51,7 @@ Hooks.once("init", async function () {
// preload handlebars templates // preload handlebars templates
TeDeumUtility.preloadHandlebarsTemplates(); TeDeumUtility.preloadHandlebarsTemplates();
// Set an initiative formula for the system // Set an initiative formula for the system
CONFIG.Combat.initiative = { CONFIG.Combat.initiative = {
formula: "1d6", formula: "1d6",
decimals: 1 decimals: 1
@@ -79,17 +79,19 @@ Hooks.once("init", async function () {
blessure: TeDeumBlessureSchema, blessure: TeDeumBlessureSchema,
maladie: TeDeumMaladieSchema, maladie: TeDeumMaladieSchema,
}; };
console.log("TeDeum RPG | Ready"); console.log("TeDeum RPG | Ready");
Actors.unregisterSheet("core", ActorSheet); foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true }); foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true }); foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
TeDeumUtility.init() foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
TeDeumUtility.init()
TeDeumUtility.installHooks()
}); });
@@ -98,6 +100,7 @@ Hooks.once("init", async function () {
/* -------------------------------------------- */ /* -------------------------------------------- */
Hooks.once("ready", function () { Hooks.once("ready", function () {
// User warning // User warning
if (!game.user.isGM && game.user.character == undefined) { if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Aucun personnage relié au joueur !"); ui.notifications.info("Attention ! Aucun personnage relié au joueur !");
@@ -106,11 +109,11 @@ Hooks.once("ready", function () {
user: game.user._id user: game.user._id
}); });
} }
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{ import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
console.log("ClassCounter loaded", moduleCounter) console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount() moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=> }).catch(err =>
console.log("No stats available, giving up.") console.log("No stats available, giving up.")
) )
TeDeumUtility.ready(); TeDeumUtility.ready();
@@ -134,4 +137,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
} }
return true; return true;
}); });

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MANIFEST-000014 MANIFEST-000190

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@@ -1,15 +1,7 @@
2025/02/21-17:37:17.636121 7f5931ffb6c0 Recovering log #12 2025/10/17-15:28:21.445674 7f7b6ffff6c0 Recovering log #188
2025/02/21-17:37:17.694242 7f5931ffb6c0 Delete type=3 #10 2025/10/17-15:28:21.455312 7f7b6ffff6c0 Delete type=3 #186
2025/02/21-17:37:17.694432 7f5931ffb6c0 Delete type=0 #12 2025/10/17-15:28:21.455392 7f7b6ffff6c0 Delete type=0 #188
2025/02/21-17:40:09.864856 7f5693fff6c0 Level-0 table #17: started 2025/10/17-15:30:22.115637 7f7b6f3ff6c0 Level-0 table #193: started
2025/02/21-17:40:09.868441 7f5693fff6c0 Level-0 table #17: 6588 bytes OK 2025/10/17-15:30:22.115700 7f7b6f3ff6c0 Level-0 table #193: 0 bytes OK
2025/02/21-17:40:09.875550 7f5693fff6c0 Delete type=0 #15 2025/10/17-15:30:22.155067 7f7b6f3ff6c0 Delete type=0 #191
2025/02/21-17:40:09.886661 7f5693fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end) 2025/10/17-15:30:22.155220 7f7b6f3ff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2025/02/21-17:40:09.893774 7f5693fff6c0 Manual compaction at level-1 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 15 : 1
2025/02/21-17:40:09.893799 7f5693fff6c0 Compacting 1@1 + 1@2 files
2025/02/21-17:40:09.898306 7f5693fff6c0 Generated table #18@1: 5 keys, 3660 bytes
2025/02/21-17:40:09.898361 7f5693fff6c0 Compacted 1@1 + 1@2 files => 3660 bytes
2025/02/21-17:40:09.904952 7f5693fff6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2025/02/21-17:40:09.905193 7f5693fff6c0 Delete type=2 #5
2025/02/21-17:40:09.905447 7f5693fff6c0 Delete type=2 #17
2025/02/21-17:40:09.923689 7f5693fff6c0 Manual compaction at level-1 from '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 15 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

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@@ -1,8 +1,7 @@
2025/02/21-17:31:59.431540 7f5930ff96c0 Recovering log #8 2025/10/17-15:20:23.593339 7f7b6ffff6c0 Recovering log #184
2025/02/21-17:31:59.442045 7f5930ff96c0 Delete type=3 #6 2025/10/17-15:20:23.603276 7f7b6ffff6c0 Delete type=3 #182
2025/02/21-17:31:59.442169 7f5930ff96c0 Delete type=0 #8 2025/10/17-15:20:23.603329 7f7b6ffff6c0 Delete type=0 #184
2025/02/21-17:36:32.701871 7f5693fff6c0 Level-0 table #13: started 2025/10/17-15:23:01.221523 7f7b6f3ff6c0 Level-0 table #189: started
2025/02/21-17:36:32.701921 7f5693fff6c0 Level-0 table #13: 0 bytes OK 2025/10/17-15:23:01.221567 7f7b6f3ff6c0 Level-0 table #189: 0 bytes OK
2025/02/21-17:36:32.708271 7f5693fff6c0 Delete type=0 #11 2025/10/17-15:23:01.228272 7f7b6f3ff6c0 Delete type=0 #187
2025/02/21-17:36:32.718706 7f5693fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end) 2025/10/17-15:23:01.228387 7f7b6f3ff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2025/02/21-17:36:32.732878 7f5693fff6c0 Manual compaction at level-1 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

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MANIFEST-000117 MANIFEST-000293

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@@ -1,7 +1,7 @@
2025/02/21-17:37:17.195165 7f5930ff96c0 Recovering log #115 2025/10/17-15:28:21.356654 7f7b753f96c0 Recovering log #291
2025/02/21-17:37:17.251788 7f5930ff96c0 Delete type=3 #113 2025/10/17-15:28:21.367645 7f7b753f96c0 Delete type=3 #289
2025/02/21-17:37:17.251907 7f5930ff96c0 Delete type=0 #115 2025/10/17-15:28:21.367727 7f7b753f96c0 Delete type=0 #291
2025/02/21-17:40:09.792578 7f5693fff6c0 Level-0 table #120: started 2025/10/17-15:30:21.767870 7f7b6f3ff6c0 Level-0 table #296: started
2025/02/21-17:40:09.792658 7f5693fff6c0 Level-0 table #120: 0 bytes OK 2025/10/17-15:30:21.767899 7f7b6f3ff6c0 Level-0 table #296: 0 bytes OK
2025/02/21-17:40:09.799539 7f5693fff6c0 Delete type=0 #118 2025/10/17-15:30:21.805067 7f7b6f3ff6c0 Delete type=0 #294
2025/02/21-17:40:09.813519 7f5693fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end) 2025/10/17-15:30:21.843788 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,7 @@
2025/02/21-17:31:59.314972 7f59327fc6c0 Recovering log #111 2025/10/17-15:20:23.493957 7f7b753f96c0 Recovering log #287
2025/02/21-17:31:59.325624 7f59327fc6c0 Delete type=3 #109 2025/10/17-15:20:23.505008 7f7b753f96c0 Delete type=3 #285
2025/02/21-17:31:59.325779 7f59327fc6c0 Delete type=0 #111 2025/10/17-15:20:23.505061 7f7b753f96c0 Delete type=0 #287
2025/02/21-17:36:32.629703 7f5693fff6c0 Level-0 table #116: started 2025/10/17-15:23:01.141138 7f7b6f3ff6c0 Level-0 table #292: started
2025/02/21-17:36:32.629742 7f5693fff6c0 Level-0 table #116: 0 bytes OK 2025/10/17-15:23:01.141199 7f7b6f3ff6c0 Level-0 table #292: 0 bytes OK
2025/02/21-17:36:32.638568 7f5693fff6c0 Delete type=0 #114 2025/10/17-15:23:01.148068 7f7b6f3ff6c0 Delete type=0 #290
2025/02/21-17:36:32.653420 7f5693fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end) 2025/10/17-15:23:01.168306 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

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MANIFEST-000117 MANIFEST-000292

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@@ -1,7 +1,7 @@
2025/02/21-17:37:17.256489 7f5931ffb6c0 Recovering log #115 2025/10/17-15:28:21.369788 7f7b75bfa6c0 Recovering log #290
2025/02/21-17:37:17.318730 7f5931ffb6c0 Delete type=3 #113 2025/10/17-15:28:21.380122 7f7b75bfa6c0 Delete type=3 #288
2025/02/21-17:37:17.318861 7f5931ffb6c0 Delete type=0 #115 2025/10/17-15:28:21.380197 7f7b75bfa6c0 Delete type=0 #290
2025/02/21-17:40:09.806879 7f5693fff6c0 Level-0 table #120: started 2025/10/17-15:30:21.699502 7f7b6f3ff6c0 Level-0 table #295: started
2025/02/21-17:40:09.806939 7f5693fff6c0 Level-0 table #120: 0 bytes OK 2025/10/17-15:30:21.699547 7f7b6f3ff6c0 Level-0 table #295: 0 bytes OK
2025/02/21-17:40:09.813255 7f5693fff6c0 Delete type=0 #118 2025/10/17-15:30:21.767683 7f7b6f3ff6c0 Delete type=0 #293
2025/02/21-17:40:09.813572 7f5693fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end) 2025/10/17-15:30:21.843774 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,7 @@
2025/02/21-17:31:59.330152 7f5930ff96c0 Recovering log #111 2025/10/17-15:20:23.507964 7f7b74bf86c0 Recovering log #286
2025/02/21-17:31:59.341768 7f5930ff96c0 Delete type=3 #109 2025/10/17-15:20:23.518095 7f7b74bf86c0 Delete type=3 #284
2025/02/21-17:31:59.341926 7f5930ff96c0 Delete type=0 #111 2025/10/17-15:20:23.518150 7f7b74bf86c0 Delete type=0 #286
2025/02/21-17:36:32.638873 7f5693fff6c0 Level-0 table #116: started 2025/10/17-15:23:01.148225 7f7b6f3ff6c0 Level-0 table #291: started
2025/02/21-17:36:32.638950 7f5693fff6c0 Level-0 table #116: 0 bytes OK 2025/10/17-15:23:01.148259 7f7b6f3ff6c0 Level-0 table #291: 0 bytes OK
2025/02/21-17:36:32.645471 7f5693fff6c0 Delete type=0 #114 2025/10/17-15:23:01.154781 7f7b6f3ff6c0 Delete type=0 #289
2025/02/21-17:36:32.653459 7f5693fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end) 2025/10/17-15:23:01.168326 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

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MANIFEST-000114 MANIFEST-000291

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2025/02/21-17:37:17.133219 7f59327fc6c0 Recovering log #112 2025/10/17-15:28:21.344261 7f7b74bf86c0 Recovering log #289
2025/02/21-17:37:17.190379 7f59327fc6c0 Delete type=3 #110 2025/10/17-15:28:21.353645 7f7b74bf86c0 Delete type=3 #287
2025/02/21-17:37:17.190537 7f59327fc6c0 Delete type=0 #112 2025/10/17-15:28:21.353691 7f7b74bf86c0 Delete type=0 #289
2025/02/21-17:40:09.785663 7f5693fff6c0 Level-0 table #117: started 2025/10/17-15:30:21.669357 7f7b6f3ff6c0 Level-0 table #294: started
2025/02/21-17:40:09.785737 7f5693fff6c0 Level-0 table #117: 0 bytes OK 2025/10/17-15:30:21.669424 7f7b6f3ff6c0 Level-0 table #294: 0 bytes OK
2025/02/21-17:40:09.792355 7f5693fff6c0 Delete type=0 #115 2025/10/17-15:30:21.699345 7f7b6f3ff6c0 Delete type=0 #292
2025/02/21-17:40:09.813482 7f5693fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end) 2025/10/17-15:30:21.843757 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,7 @@
2025/02/21-17:31:59.298905 7f59317fa6c0 Recovering log #108 2025/10/17-15:20:23.481469 7f7b75bfa6c0 Recovering log #285
2025/02/21-17:31:59.309924 7f59317fa6c0 Delete type=3 #106 2025/10/17-15:20:23.491519 7f7b75bfa6c0 Delete type=3 #283
2025/02/21-17:31:59.310033 7f59317fa6c0 Delete type=0 #108 2025/10/17-15:20:23.491607 7f7b75bfa6c0 Delete type=0 #285
2025/02/21-17:36:32.618180 7f5693fff6c0 Level-0 table #113: started 2025/10/17-15:23:01.154959 7f7b6f3ff6c0 Level-0 table #290: started
2025/02/21-17:36:32.618265 7f5693fff6c0 Level-0 table #113: 0 bytes OK 2025/10/17-15:23:01.154994 7f7b6f3ff6c0 Level-0 table #290: 0 bytes OK
2025/02/21-17:36:32.629549 7f5693fff6c0 Delete type=0 #111 2025/10/17-15:23:01.161423 7f7b6f3ff6c0 Delete type=0 #288
2025/02/21-17:36:32.653376 7f5693fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end) 2025/10/17-15:23:01.168339 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000122 MANIFEST-000302

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@@ -1,7 +1,7 @@
2025/02/21-17:37:17.322674 7f59317fa6c0 Recovering log #120 2025/10/17-15:28:21.383045 7f7b6ffff6c0 Recovering log #300
2025/02/21-17:37:17.380428 7f59317fa6c0 Delete type=3 #118 2025/10/17-15:28:21.392836 7f7b6ffff6c0 Delete type=3 #298
2025/02/21-17:37:17.380608 7f59317fa6c0 Delete type=0 #120 2025/10/17-15:28:21.392914 7f7b6ffff6c0 Delete type=0 #300
2025/02/21-17:40:09.799751 7f5693fff6c0 Level-0 table #125: started 2025/10/17-15:30:21.805185 7f7b6f3ff6c0 Level-0 table #305: started
2025/02/21-17:40:09.799807 7f5693fff6c0 Level-0 table #125: 0 bytes OK 2025/10/17-15:30:21.805216 7f7b6f3ff6c0 Level-0 table #305: 0 bytes OK
2025/02/21-17:40:09.806651 7f5693fff6c0 Delete type=0 #123 2025/10/17-15:30:21.843574 7f7b6f3ff6c0 Delete type=0 #303
2025/02/21-17:40:09.813547 7f5693fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end) 2025/10/17-15:30:21.843801 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,7 @@
2025/02/21-17:31:59.347176 7f5931ffb6c0 Recovering log #116 2025/10/17-15:20:23.520498 7f7b75bfa6c0 Recovering log #296
2025/02/21-17:31:59.357805 7f5931ffb6c0 Delete type=3 #114 2025/10/17-15:20:23.531883 7f7b75bfa6c0 Delete type=3 #294
2025/02/21-17:31:59.358054 7f5931ffb6c0 Delete type=0 #116 2025/10/17-15:20:23.531974 7f7b75bfa6c0 Delete type=0 #296
2025/02/21-17:36:32.660378 7f5693fff6c0 Level-0 table #121: started 2025/10/17-15:23:01.168483 7f7b6f3ff6c0 Level-0 table #301: started
2025/02/21-17:36:32.660437 7f5693fff6c0 Level-0 table #121: 0 bytes OK 2025/10/17-15:23:01.168544 7f7b6f3ff6c0 Level-0 table #301: 0 bytes OK
2025/02/21-17:36:32.666840 7f5693fff6c0 Delete type=0 #119 2025/10/17-15:23:01.174738 7f7b6f3ff6c0 Delete type=0 #299
2025/02/21-17:36:32.681433 7f5693fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end) 2025/10/17-15:23:01.193994 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

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