/** * Te Deum system * Author: Uberwald * Software License: Prop */ /* -------------------------------------------- */ /* -------------------------------------------- */ // Import Modules import { TeDeumActor } from "./actors/tedeum-actor.js"; import { TeDeumItemSheet } from "./items/tedeum-item-sheet.js"; import { TeDeumActorSheet } from "./actors/tedeum-actor-sheet.js"; import { TeDeumUtility } from "./common/tedeum-utility.js"; import { TeDeumCombat } from "./app/tedeum-combat.js"; import { TeDeumItem } from "./items/tedeum-item.js"; import { TeDeumHotbar } from "./app/tedeum-hotbar.js" import { TEDEUM_CONFIG } from "./common/tedeum-config.js" /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ /************************************************************************************/ Hooks.once("init", async function () { console.log(`Initializing TeDeum RPG`); game.system.tedeum = { config: ECRYME_CONFIG, TeDeumHotbar } /* -------------------------------------------- */ // preload handlebars templates TeDeumUtility.preloadHandlebarsTemplates(); /* -------------------------------------------- */ // Set an initiative formula for the system CONFIG.Combat.initiative = { formula: "1d6", decimals: 1 }; /* -------------------------------------------- */ game.socket.on("system.fvtt-tedeum", data => { TeDeumUtility.onSocketMesssage(data) }); /* -------------------------------------------- */ // Define custom Entity classes CONFIG.Combat.documentClass = TeDeumCombat CONFIG.Actor.documentClass = TeDeumActor CONFIG.Item.documentClass = TeDeumItem /* -------------------------------------------- */ // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("fvtt-tedeum", TeDeumActorSheet, { types: ["pc"], makeDefault: true }); Actors.registerSheet("fvtt-tedeum", TeDeumActorSheet, { types: ["npc"], makeDefault: true }); Actors.registerSheet("fvtt-tedeum", TeDeumAnnencySheet, { types: ["annency"], makeDefault: false }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("fvtt-tedeum", TeDeumItemSheet, { makeDefault: true }); TeDeumUtility.init() }); /* -------------------------------------------- */ function welcomeMessage() { if (game.user.isGM) { ChatMessage.create({ user: game.user.id, whisper: [game.user.id], content: `
Bienvenu dans TeDeum !` }); } } /* -------------------------------------------- */ // Register world usage statistics function registerUsageCount(registerKey) { if (game.user.isGM) { game.settings.register(registerKey, "world-key", { name: "Unique world key", scope: "world", config: false, default: "", type: String }); let worldKey = game.settings.get(registerKey, "world-key") if (worldKey == undefined || worldKey == "") { worldKey = randomID(32) game.settings.set(registerKey, "world-key", worldKey) } // Simple API counter let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"` //$.ajaxSetup({ //headers: { 'Access-Control-Allow-Origin': '*' } //}) $.ajax(regURL) } } /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.once("ready", function () { // User warning if (!game.user.isGM && game.user.character == undefined) { ui.notifications.info("Attention ! Aucun personnage relié au joueur !"); ChatMessage.create({ content: "WARNING Le joueur " + game.user.name + " n'est pas relié à un personnage !", user: game.user._id }); } registerUsageCount(game.system.id) welcomeMessage(); TeDeumUtility.ready() }) /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.on("chatMessage", (html, content, msg) => { if (content[0] == '/') { let regExp = /(\S+)/g; let commands = content.match(regExp); if (game.system.tedeum.commands.processChatCommand(commands, content, msg)) { return false; } } return true; });