{{!-- Sheet Header --}}

{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{!-- Skills Tab --}}
    {{#each caracList as |char key|}}
  • {{/each}}

Malus de santé : {{santeModifier}} niveaux

  • {{#each blessures as |blessure key|}}
  • {{blessure.name}} {{getConfigLabel "blessures" blessure.system.typeBlessure}} {{getConfigLabel "LOCALISATION" blessure.system.localisation}} {{blessure.malus}}
     
  • {{/each}}
{{#if (or (count maladies) (count poisons))}}
  • {{#each maladies as |maladie key|}}
  • {{maladie.name}} {{maladie.malus}}
     
  • {{/each}} {{#each poisons as |poison key|}}
  • {{poison.name}} {{poison.malus}}
     
  • {{/each}}
{{/if}}
  • {{#each graces as |grace key|}}
  • {{grace.name}}
     
  • {{/each}}
{{!-- Skills Tab --}}
{{#each arbreCompetences as |carac key|}}
  • {{carac.name}} : {{carac.qualite}}

{{/each}}
  • {{#each armes as |arme key|}}
  • {{arme.name}} {{upperFirst arme.system.typeArme}} {{upperFirst arme.system.competence}} {{arme.system.degats}}
     
  • {{/each}}
  • {{#each armures as |armure key|}}
  • {{armure.name}}
     
  • {{/each}}
{{#each combat as |loc key|}}

{{loc.score.min}}-{{loc.score.max}}. {{loc.label}}

{{#each loc.armures as |armure idx| }} {{armure.name}} ({{armure.system.protection}}) {{/each}} Touché : {{touche}} Blessures : {{#each loc.blessures as |blessure idx| }} {{blessure.name}} ({{blessure.malus}}) {{/each}}
{{/each}}
{{!-- Equipement Tab --}}

{{editor equipementlibre target="system.equipmentfree" button=true owner=owner editable=editable}}
  •  
  • {{#each equipements as |equip key|}}
  • {{equip.name}} {{equip.system.prix}} {{equip.system.monnaie}}
     
  • {{/each}}

{{!-- Biography Tab --}}

{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}

{{editor notes target="system.biodata.notes" button=true owner=owner editable=editable}}