/* -------------------------------------------- */ /* -------------------------------------------- */ export class TeDeumUtility { /* -------------------------------------------- */ static async init() { CONFIG.Actor.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp" CONFIG.Item.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp" CONFIG.Scene.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp" CONFIG.JournalEntry.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp" CONFIG.Macro.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp" CONFIG.Adventure.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp" Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html)); Hooks.on("renderActorDirectory", (app, html, data) => { if (game.user.can('ACTOR_CREATE')) { const button = document.createElement('button'); button.style.width = '90%'; button.innerHTML = 'Créer un Personnage' button.addEventListener('click', () => { let cr = new game.system.tedeum.TeDeumCharacterCreator(); cr.init() }) html.find('.header-actions').after(button) } }) //Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options)); } /* -------------------------------------------- */ static async ready() { Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) Handlebars.registerHelper('add', function (a, b) { return parseInt(a) + parseInt(b); }) Handlebars.registerHelper('valueAtIndex', function (arr, idx) { return arr[idx]; }) Handlebars.registerHelper('for', function (from, to, incr, block) { let accum = ''; for (let i = from; i <= to; i += incr) accum += block.fn(i); return accum; }) Handlebars.registerHelper('getConfigLabel', function (configName, key) { //console.log("getConfigLabel", configName, key) return game.system.tedeum.config[configName][key].label }) Handlebars.registerHelper('getConfigLabelArray', function (configName, key) { //console.log("getConfigLabel", configName, key) return game.system.tedeum.config[configName][key].label }) Handlebars.registerHelper('isSpecArmeType', function (key, armeType) { return game.system.tedeum.config.ARME_SPECIFICITE[key][armeType] }) Handlebars.registerHelper('getConfigLabelWithGender', function (configName, key, genderKey) { return game.system.tedeum.config[configName][key]["label" + genderKey] }) Handlebars.registerHelper('getCaracDescription', function (key, value) { return game.system.tedeum.config.descriptionValeur[Number(value)][key] }) Handlebars.registerHelper('getEducationEtape', function (key) { return game.system.tedeum.config.etapesEducation[key].label }) Handlebars.registerHelper('isGM', function () { return game.user.isGM }) // Load compendium data const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences") this.competences = competences.map(i => i.toObject()) this.competencesList = {} for (let i of this.competences) { this.competencesList[i.name.toLowerCase()] = { name: i.name, id: i._id } } this.competencesList = Object.entries(this.competencesList).sort().reduce((o, [k, v]) => (o[k] = v, o), {}) } /* -------------------------------------------- */ static async importDefaultScene() { let exists = game.scenes.find(j => j.name == "Te Deum"); if (!exists) { const scenes = await TeDeumUtility.loadCompendium("fvtt-te-deum.scenes") let newDocuments = scenes.filter(i => i.name == "Te Deum"); if (newDocuments) { await game.scenes.documentClass.create(newDocuments); game.scenes.find(i => i.name == "Te Deum").activate(); } } } /* -------------------------------------------- */ static welcomeMessage() { if (game.user.isGM) { ChatMessage.create({ user: game.user.id, whisper: [game.user.id], content: `
Bienvenu dans Te Deum Pour Un Massacre !
Ce système vous est proposé par Open Sesame Games.
Vous trouverez de l'aide dans @UUID[Compendium.fvtt-te-deum.aides.JournalEntry.uNwJgi4kXBCiZmAH]{Aide pour Te Deum}
ainsi que sur le Discord de Foundry FR : https://discord.gg/pPSDNJk
` }); } } /*-------------------------------------------- */ static getCompetences() { return this.competences } /*-------------------------------------------- */ static getCompetencesForDropDown() { return this.competencesList } /*-------------------------------------------- */ static prepareEducationContent(formData) { let etape = game.system.tedeum.config.etapesEducation[formData.system.etape] let nbCompetences = etape.nbCompetences for (let key in formData.system.competences) { formData.system.competences[key].valid = false } for (let i = 1; i <= nbCompetences; i++) { formData.system.competences[`comp${i}`].valid = true } let nbCaracteristiques = etape.nbCaracteristiques for (let key in formData.system.caracteristiques) { formData.system.caracteristiques[key].valid = false } for (let i = 1; i <= nbCaracteristiques; i++) { formData.system.caracteristiques[`carac${i}`].valid = true } formData.hasQuestionnaire = etape.hasQuestionnaire; formData.hasMultiplier = etape.hasMultiplier; formData.hasDebouches = etape.hasDebouches; formData.canCompetencesOpt = etape.canCompetencesOpt; } /*-------------------------------------------- */ static upperFirst(text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium) return await pack?.getDocuments() ?? [] } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await TeDeumUtility.loadCompendiumData(compendium) return compendiumData.filter(filter) } /* -------------------------------------------- */ static getActorFromRollData(rollData) { let actor = game.actors.get(rollData.actorId) if (rollData.tokenId) { let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId) if (token) { actor = token.actor } } return actor } /* -------------------------------------------- */ /* -------------------------------------------- */ static async manageOpposition(rollData) { if (!this.currentOpposition) { // Store rollData as current GM opposition this.currentOpposition = rollData ui.notifications.info("Opposition démarrée avec " + rollData.alias); } else { // Perform the opposition let rWinner = this.currentOpposition let rLooser = rollData if (rWinner.total < rLooser.total) { rWinner = rollData rLooser = this.currentOpposition } this.currentOpposition = undefined // Reset opposition let oppositionData = { winner: rWinner, looser: rLooser } let msg = await this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData) }) await msg.setFlag("world", "te-deum-rolldata", rollData) console.log("Rolldata result", rollData) } } /* -------------------------------------------- */ /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.chat-command-button', event => { let messageId = TeDeumUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "te-deum-rolldata") if (rollData) { TeDeumUtility.manageOpposition(rollData, messageId) } }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-te-deum/templates/actors/editor-notes-gm.hbs', 'systems/fvtt-te-deum/templates/items/partial-item-nav.hbs', 'systems/fvtt-te-deum/templates/items/partial-item-description.hbs', 'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs' ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return TeDeumUtility.getChatMessageId(TeDeumUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return TeDeumUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')); } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return TeDeumUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets) { for (let target of game.user.targets) { return target } } return undefined } /* -------------------------------------------- */ static updateRollData(rollData) { let id = rollData.rollId let oldRollData = this.rollDataStore[id] || {} let newRollData = mergeObject(oldRollData, rollData) this.rollDataStore[id] = newRollData } /* -------------------------------------------- */ static async onSocketMesssage(msg) { console.log("SOCKET MESSAGE", msg) if (msg.name == "msg_gm_chat_message") { let rollData = msg.data.rollData if (game.user.isGM) { let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", { content: await renderTemplate(msg.data.template, rollData), whisper: game.user.id }) chatMsg.setFlag("world", "tedeum-rolldata", rollData) } } } /* -------------------------------------------- */ static async searchItem(dataItem) { let item if (dataItem.pack) { let id = dataItem.id || dataItem._id let items = await this.loadCompendium(dataItem.pack, item => item.id == id) item = items[0] || undefined } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, forceWhisper, isRoll = false) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static getImpactMax(impactLevel) { return __maxImpacts[impactLevel] } static getNextImpactLevel(impactLevel) { return __nextImpacts[impactLevel] } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only whisper = this.getUsers(user => user.isGM); blind = true; break case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static async computeResults(rollData) { rollData.isSuccess = false rollData.isReussiteCritique = false rollData.isEchecCritique = false if (!rollData.difficulty || rollData.difficulty == "-") { return } rollData.margin = rollData.total - rollData.difficulty if (rollData.total >= rollData.difficulty) { rollData.isSuccess = true if (rollData.total >= 2 * rollData.difficulty) { rollData.isReussiteCritique = true } } if (rollData.diceSum == 1) { let critiqueRoll = await new Roll(rollData.carac.negativeDice).roll() await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode")) rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll) if (critiqueRoll.total > rollData.competence.score) { rollData.isEchecCritique = true } } } /* -------------------------------------------- */ static modifyDice(dice, bonusMalus) { let newIndex = game.system.tedeum.config.diceValeur.indexOf(dice) + Number(bonusMalus) if (newIndex < 0) { ui.notifications.error("Vos blessures ou maladies vous empêchent de réaliser cette action, vous êtes trop faibles") return undefined } newIndex = Math.min(Math.max(newIndex, 0), game.system.tedeum.config.diceValeur.length - 1) return game.system.tedeum.config.diceValeur[newIndex] } /* -------------------------------------------- */ static computeRollFormula(rollData, actor, isConfrontation = false) { let diceFormula = "" if (rollData.competence) { let localModifier = 0 if (rollData.isViser) { localModifier += 1 } if (rollData.isMouvement) { localModifier -= 1 } let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier) if (!diceBase) return; diceFormula = diceBase + "x + " + rollData.competence.system.score } if (rollData.enableProvidence) { diceFormula += " + " + rollData.providence.dice } return diceFormula } /* -------------------------------------------- */ static async getLocalisation(rollData) { let locRoll = await new Roll("1d20").roll() await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode")) rollData.locRoll = foundry.utils.duplicate(locRoll) for (let key in game.system.tedeum.config.LOCALISATION) { let loc = game.system.tedeum.config.LOCALISATION[key] if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) { rollData.loc = foundry.utils.duplicate(loc) break } } } /* -------------------------------------------- */ static async processAttaqueMelee(rollData) { if (rollData.arme?.system.typeArme != "melee") { return } if (rollData.isSuccess) { await this.getLocalisation(rollData) let actor = game.actors.get(rollData.actorId) let bDegats = actor.getBonusDegats() let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll() await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode")) rollData.degatsRoll = foundry.utils.duplicate(degatsRoll) rollData.degats = degatsRoll.total } } /* -------------------------------------------- */ static async processAttaqueDistance(rollData) { if (rollData.arme?.system.typeArme != "tir") { return } if (rollData.isSuccess) { // Roll the location await this.getLocalisation(rollData) // Now the degats let degatsRoll = await new Roll(rollData.arme.system.degats).roll() await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode")) rollData.degatsRoll = foundry.utils.duplicate(degatsRoll) rollData.degats = degatsRoll.total } } /* -------------------------------------------- */ static async rollTeDeum(rollData) { let actor = game.actors.get(rollData.actorId) // Fix difficulty if (!rollData.difficulty || rollData.difficulty == "-") { rollData.difficulty = "pardefaut" } rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value let diceFormula = this.computeRollFormula(rollData, actor) if (!diceFormula) return; console.log("RollData", rollData, diceFormula) // Performs roll let myRoll = await new Roll(diceFormula).roll() await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) rollData.roll = foundry.utils.duplicate(myRoll) rollData.total = myRoll.total rollData.diceSum = myRoll.terms[0].total rollData.diceFormula = diceFormula await this.computeResults(rollData) await this.processAttaqueDistance(rollData) await this.processAttaqueMelee(rollData) let msg = await this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData) }) await msg.setFlag("world", "te-deum-rolldata", rollData) console.log("Rolldata result", rollData) // Decrement providence if needed if (rollData.enableProvidence) { actor.modifyProvidence(-1) } // Manage XP if (rollData.isReussiteCritique || rollData.isEchecCritique) { actor.modifyXP(rollData.carac.key, 1) } // gestion degats automatique if (rollData.arme && rollData.defenderTokenId) { let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId) if (defenderToken) { let actor = defenderToken.actor await actor.appliquerDegats(rollData) } } } /* -------------------------------------------- */ static sortArrayObjectsByName(myArray) { myArray.sort((a, b) => { let fa = a.name.toLowerCase(); let fb = b.name.toLowerCase(); if (fa < fb) { return -1; } if (fa > fb) { return 1; } return 0; }) } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "useronly": return this.getWhisperRecipientsOnly(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsOnly(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1 } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatData) { chatData.whisper = this.getUsers(user => user.isGM); console.log("blindMessageToGM", chatData); game.socket.emit("system.fvtt-te-deum", { name: "msg_gm_chat_message", data: chatData }); } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static async createChatMessage(name, rollMode, chatOptions) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { chatOptions.whisper = [game.user.id]; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; return await ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: foundry.utils.randomID(16), type: "roll-data", rollMode: game.settings.get("core", "rollMode"), difficulty: "pardefaut", bonusMalus: "0", isReroll: false, enableProvidence: false, malusBlessures: 0, config: foundry.utils.duplicate(game.system.tedeum.config) } TeDeumUtility.updateWithTarget(rollData) return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let target = TeDeumUtility.getTarget() if (target) { rollData.defenderTokenId = target.id } } /* -------------------------------------------- */ static async createChatWithRollMode(name, chatOptions) { return await this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions) } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Etes vous certain de supprimer cet item ?"; let buttons = { delete: { icon: '', label: "Oui, aucun souci", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Annuler" } } msgTxt += "

"; let d = new Dialog({ title: "Confimer la suppression", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }