40 lines
1.1 KiB
JavaScript
40 lines
1.1 KiB
JavaScript
import { TeDeumUtility } from "../common/tedeum-utility.js";
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/* -------------------------------------------- */
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export class TeDeumCombat extends Combat {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
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ids = typeof ids === "string" ? [ids] : ids;
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for (let cId of ids) {
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const c = this.combatants.get(cId);
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let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, cId ) : -1;
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await this.updateEmbeddedDocuments("Combatant", [ { _id: cId, initiative: initBonus } ]);
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}
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return this;
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}
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/* -------------------------------------------- */
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_onUpdate(changed, options, userId) {
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}
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/* -------------------------------------------- */
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static async checkTurnPosition() {
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while (game.combat.turn > 0) {
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await game.combat.previousTurn()
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}
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}
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/* -------------------------------------------- */
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_onDelete() {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get(c.actorId)
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actor.clearInitiative()
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}
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super._onDelete()
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}
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}
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