fvtt-te-deum/modules/tedeum-main.js

138 lines
4.4 KiB
JavaScript

/**
* Te Deum system
* Author: Uberwald
* Software License: Prop
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { TeDeumActor } from "./actors/tedeum-actor.js";
import { TeDeumActorPJSheet } from "./actors/tedeum-actor-sheet.js";
import { TeDeumPJSchema } from "./data/tedeum-schema-pj.js";
import { TeDeumArmeSchema } from "./data/tedeum-schema-arme.js";
import { TeDeumArmureSchema } from "./data/tedeum-schema-armure.js";
import { TeDeumCompetenceSchema } from "./data/tedeum-schema-competence.js";
import { TeDeumEquipementSchema } from "./data/tedeum-schema-equipement.js";
import { TeDeumOrigineSchema } from "./data/tedeum-schema-origine.js";
import { TeDeumEducationSchema } from "./data/tedeum-schema-education.js";
import { TeDeumGraceSchema } from "./data/tedeum-schema-grace.js";
import { TeDeumBlessureSchema } from "./data/tedeum-schema-blessure.js";
import { TeDeumMaladieSchema } from "./data/tedeum-schema-maladie.js";
import { TeDeumItem } from "./items/tedeum-item.js";
import { TeDeumItemSheet } from "./items/tedeum-item-sheet.js";
import { TeDeumHotbar } from "./app/tedeum-hotbar.js"
import { TeDeumCombat } from "./app/tedeum-combat.js";
import { TeDeumCharacterCreator } from "./app/tedeum-character-creator.js"
import { TeDeumUtility } from "./common/tedeum-utility.js";
import { TEDEUM_CONFIG } from "./common/tedeum-config.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing TeDeum RPG`);
game.system.tedeum = {
config: TEDEUM_CONFIG,
TeDeumCharacterCreator,
TeDeumHotbar
}
console.log(`Initializing TeDeum RPG 2`);
// preload handlebars templates
TeDeumUtility.preloadHandlebarsTemplates();
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
};
game.socket.on("system.fvtt-te-deum", data => {
TeDeumUtility.onSocketMesssage(data)
});
//CONFIG.Combat.documentClass = TeDeumCombat
CONFIG.Actor.documentClass = TeDeumActor;
CONFIG.Item.documentClass = TeDeumItem
CONFIG.Actor.dataModels = {
pj: TeDeumPJSchema,
pnj: TeDeumPJSchema,
};
CONFIG.Item.dataModels = {
arme: TeDeumArmeSchema,
competence: TeDeumCompetenceSchema,
equipement: TeDeumEquipementSchema,
armure: TeDeumArmureSchema,
origine: TeDeumOrigineSchema,
education: TeDeumEducationSchema,
grace: TeDeumGraceSchema,
blessure: TeDeumBlessureSchema,
maladie: TeDeumMaladieSchema,
};
console.log("TeDeum RPG | Ready");
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
TeDeumUtility.init()
});
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Aucun personnage relié au joueur !");
ChatMessage.create({
content: "<b>WARNING</b> Le joueur " + game.user.name + " n'est pas relié à un personnage !",
user: game.user._id
});
}
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
TeDeumUtility.ready();
TeDeumUtility.importDefaultScene()
TeDeumUtility.welcomeMessage();
})
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.tedeum.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});