569 lines
19 KiB
JavaScript
569 lines
19 KiB
JavaScript
/* -------------------------------------------- */
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/* -------------------------------------------- */
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export class TeDeumUtility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html));
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//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
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}
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/* -------------------------------------------- */
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static async ready() {
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
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return text.toUpperCase();
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})
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Handlebars.registerHelper('lower', function (text) {
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return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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})
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('add', function (a, b) {
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return parseInt(a) + parseInt(b);
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})
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Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
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return arr[idx];
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})
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Handlebars.registerHelper('for', function (from, to, incr, block) {
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let accum = '';
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for (let i = from; i <= to; i += incr)
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accum += block.fn(i);
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return accum;
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})
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Handlebars.registerHelper('getConfigLabel', function (configName, key) {
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//console.log("getConfigLabel", configName, key)
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return game.system.tedeum.config[configName][key].label
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})
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Handlebars.registerHelper('getConfigLabelArray', function (configName, key) {
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//console.log("getConfigLabel", configName, key)
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return game.system.tedeum.config[configName][key].label
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})
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Handlebars.registerHelper('isSpecArmeType', function (key, armeType) {
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return game.system.tedeum.config.ARME_SPECIFICITE[key][armeType]
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})
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Handlebars.registerHelper('getConfigLabelWithGender', function (configName, key, genderKey) {
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return game.system.tedeum.config[configName][key]["label"+genderKey]
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})
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Handlebars.registerHelper('getCaracDescription', function (key, value) {
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return game.system.tedeum.config.descriptionValeur[Number(value)][key]
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})
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Handlebars.registerHelper('isGM', function () {
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return game.user.isGM
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})
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// Load compendium data
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const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
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this.competences = competences.map(i => i.toObject())
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this.competencesList = {}
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for (let i of this.competences) {
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this.competencesList[i.name.toLowerCase()] = {name:i.name, id: i._id}
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}
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}
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/*-------------------------------------------- */
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static getCompetences() {
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return this.competences
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}
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/*-------------------------------------------- */
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static getCompetencesForDropDown() {
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return this.competencesList
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}
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/*-------------------------------------------- */
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static prepareEducationContent(formData) {
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let nbCompetences = game.system.tedeum.config.etapesEducation[formData.system.etape].nbCompetences
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for (let key in formData.system.competences) {
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formData.system.competences[key].valid = false
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}
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for (let i = 1; i <= nbCompetences; i++) {
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formData.system.competences[`comp${i}`].valid = true
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}
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let nbCaracteristiques = game.system.tedeum.config.etapesEducation[formData.system.etape].nbCaracteristiques
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for (let key in formData.system.caracteristiques) {
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formData.system.caracteristiques[key].valid = false
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}
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for (let i = 1; i <= nbCaracteristiques; i++) {
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formData.system.caracteristiques[`carac${i}`].valid = true
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}
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formData.hasQuestionnaire = game.system.tedeum.config.etapesEducation[formData.system.etape].hasQuestionnaire;
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formData.hasMultiplier = game.system.tedeum.config.etapesEducation[formData.system.etape].hasMultiplier;
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}
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/*-------------------------------------------- */
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static upperFirst(text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium)
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return await pack?.getDocuments() ?? []
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await TeDeumUtility.loadCompendiumData(compendium)
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return compendiumData.filter(filter)
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}
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/* -------------------------------------------- */
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static getActorFromRollData(rollData) {
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let actor = game.actors.get(rollData.actorId)
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if (rollData.tokenId) {
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let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
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if (token) {
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actor = token.actor
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}
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}
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return actor
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}
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/* -------------------------------------------- */ /* -------------------------------------------- */
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static async manageOpposition(rollData) {
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if (!this.currentOpposition) {
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// Store rollData as current GM opposition
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this.currentOpposition = rollData
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ui.notifications.info("Opposition démarrée avec " + rollData.alias );
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} else {
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// Perform the opposition
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let rWinner = this.currentOpposition
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let rLooser = rollData
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if (rWinner.total < rLooser.total) {
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rWinner = rollData
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rLooser = this.currentOpposition
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}
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this.currentOpposition = undefined // Reset opposition
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let oppositionData = {
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winner: rWinner,
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looser: rLooser
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}
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
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})
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await msg.setFlag("world", "te-deum-rolldata", rollData)
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console.log("Rolldata result", rollData)
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}
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}
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/* -------------------------------------------- */ /* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.chat-command-button', event => {
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let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "te-deum-rolldata")
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if (rollData) {
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TeDeumUtility.manageOpposition(rollData, messageId)
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}
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})
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-te-deum/templates/actors/editor-notes-gm.hbs',
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'systems/fvtt-te-deum/templates/items/partial-item-nav.hbs',
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'systems/fvtt-te-deum/templates/items/partial-item-description.hbs'
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]
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId) {
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return TeDeumUtility.getChatMessageId(TeDeumUtility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return TeDeumUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return TeDeumUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets) {
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for (let target of game.user.targets) {
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return target
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}
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}
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return undefined
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}
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/* -------------------------------------------- */
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static updateRollData(rollData) {
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let id = rollData.rollId
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let oldRollData = this.rollDataStore[id] || {}
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let newRollData = mergeObject(oldRollData, rollData)
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this.rollDataStore[id] = newRollData
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}
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/* -------------------------------------------- */
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static async onSocketMesssage(msg) {
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console.log("SOCKET MESSAGE", msg)
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if (msg.name == "msg_gm_chat_message") {
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let rollData = msg.data.rollData
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if ( game.user.isGM ) {
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let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
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content: await renderTemplate(msg.data.template, rollData),
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whisper: game.user.id
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})
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chatMsg.setFlag("world", "tedeum-rolldata", rollData)
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}
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}
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}
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/* -------------------------------------------- */
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static async searchItem(dataItem) {
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let item
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if (dataItem.pack) {
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let id = dataItem.id || dataItem._id
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let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
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item = items[0] || undefined
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} else {
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item = game.items.get(dataItem.id)
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}
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return item
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, forceWhisper, isRoll = false) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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}
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return chatData;
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}
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/* -------------------------------------------- */
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static getImpactMax(impactLevel) {
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return __maxImpacts[impactLevel]
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}
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static getNextImpactLevel(impactLevel) {
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return __nextImpacts[impactLevel]
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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whisper = this.getUsers(user => user.isGM);
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blind = true;
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break
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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case "roll": //everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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}
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/* -------------------------------------------- */
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static async computeResults(rollData) {
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rollData.isSuccess = false
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rollData.isReussiteCritique = false
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rollData.isEchecCritique = false
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if (!rollData.difficulty || rollData.difficulty == "-") {
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return
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}
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rollData.margin = rollData.total - rollData.difficulty
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if (rollData.total >= rollData.difficulty) {
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rollData.isSuccess = true
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if (rollData.total >= 2 * rollData.difficulty) {
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rollData.isReussiteCritique = true
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}
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}
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if (rollData.diceSum == 1) {
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let critiqueRoll = await new Roll(rollData.carac.negativeDice).roll()
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await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
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rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
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if (critiqueRoll.total > rollData.competence.score) {
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rollData.isEchecCritique = true
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}
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}
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}
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/* -------------------------------------------- */
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static modifyDice(dice, bonusMalus) {
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let newIndex = game.system.tedeum.config.diceValeur.indexOf(dice) + Number(bonusMalus)
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if (newIndex < 0) {
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ui.notifications.error("Vos blessures ou maladies vous empêchent de réaliser cette action, vous êtes trop faibles")
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return undefined
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}
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newIndex = Math.min(Math.max(newIndex, 0), game.system.tedeum.config.diceValeur.length - 1)
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return game.system.tedeum.config.diceValeur[newIndex]
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}
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/* -------------------------------------------- */
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static computeRollFormula(rollData, actor, isConfrontation = false) {
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let diceFormula = ""
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if (rollData.competence) {
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let diceBase = this.modifyDice(rollData.carac.dice, Number(rollData.bonusMalus)+rollData.santeModifier)
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if (!diceBase) return;
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diceFormula = diceBase + "x + " + rollData.competence.system.score
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}
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if (rollData.enableProvidence) {
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diceFormula += " + " + rollData.providence.dice
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}
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return diceFormula
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}
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/* -------------------------------------------- */
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static async rollTeDeum(rollData) {
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let actor = game.actors.get(rollData.actorId)
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// Fix difficulty
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if (!rollData.difficulty || rollData.difficulty == "-") {
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rollData.difficulty = "pardefaut"
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}
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rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
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let diceFormula = this.computeRollFormula(rollData, actor)
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if (!diceFormula) return;
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console.log("RollData", rollData, diceFormula )
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// Performs roll
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let myRoll = await new Roll(diceFormula).roll()
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = foundry.utils.duplicate(myRoll)
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rollData.total = myRoll.total
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rollData.diceSum = myRoll.terms[0].total
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rollData.diceFormula = diceFormula
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await this.computeResults(rollData)
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
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})
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await msg.setFlag("world", "te-deum-rolldata", rollData)
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console.log("Rolldata result", rollData)
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// Decrement providence if needed
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if (rollData.enableProvidence) {
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actor.modifyProvidence(-1)
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}
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// Manage XP
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if (rollData.isReussiteCritique || rollData.isEchecCritique) {
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actor.modifyXP(rollData.carac.key, 1)
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}
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}
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/* -------------------------------------------- */
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static sortArrayObjectsByName(myArray) {
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myArray.sort((a, b) => {
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let fa = a.name.toLowerCase();
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let fb = b.name.toLowerCase();
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if (fa < fb) {
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return -1;
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}
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if (fa > fb) {
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return 1;
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}
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return 0;
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})
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}
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/* -------------------------------------------- */
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user.id);
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}
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/* -------------------------------------------- */
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static getWhisperRecipients(rollMode, name) {
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switch (rollMode) {
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case "blindroll": return this.getUsers(user => user.isGM);
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case "gmroll": return this.getWhisperRecipientsAndGMs(name);
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case "useronly": return this.getWhisperRecipientsOnly(name);
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case "selfroll": return [game.user.id];
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getWhisperRecipientsOnly(name) {
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let recep1 = ChatMessage.getWhisperRecipients(name) || [];
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return recep1
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}
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/* -------------------------------------------- */
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static getWhisperRecipientsAndGMs(name) {
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let recep1 = ChatMessage.getWhisperRecipients(name) || [];
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return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
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}
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/* -------------------------------------------- */
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static blindMessageToGM(chatData) {
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chatData.whisper = this.getUsers(user => user.isGM);
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console.log("blindMessageToGM", chatData);
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game.socket.emit("system.fvtt-te-deum", { name: "msg_gm_chat_message", data: chatData });
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}
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/* -------------------------------------------- */
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static split3Columns(data) {
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let array = [[], [], []];
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if (data == undefined) return array;
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let col = 0;
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for (let key in data) {
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let keyword = data[key];
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keyword.key = key; // Self-reference
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array[col].push(keyword);
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col++;
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if (col == 3) col = 0;
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}
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return array;
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}
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/* -------------------------------------------- */
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static async createChatMessage(name, rollMode, chatOptions) {
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switch (rollMode) {
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case "blindroll": // GM only
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if (!game.user.isGM) {
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chatOptions.whisper = [game.user.id];
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} else {
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|
chatOptions.whisper = this.getUsers(user => user.isGM);
|
|
}
|
|
break;
|
|
default:
|
|
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
|
break;
|
|
}
|
|
chatOptions.alias = chatOptions.alias || name;
|
|
return await ChatMessage.create(chatOptions);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getBasicRollData() {
|
|
let rollData = {
|
|
rollId: foundry.utils.randomID(16),
|
|
type: "roll-data",
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
difficulty: "pardefaut",
|
|
bonusMalus : "0",
|
|
isReroll : false,
|
|
enableProvidence : false,
|
|
malusBlessures: 0,
|
|
config: foundry.utils.duplicate(game.system.tedeum.config)
|
|
}
|
|
TeDeumUtility.updateWithTarget(rollData)
|
|
return rollData
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static updateWithTarget(rollData) {
|
|
let target = TeDeumUtility.getTarget()
|
|
if (target) {
|
|
rollData.defenderTokenId = target.id
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async createChatWithRollMode(name, chatOptions) {
|
|
return await this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmDelete(actorSheet, li) {
|
|
let itemId = li.data("item-id");
|
|
let msgTxt = "<p>Etes vous certain de supprimer cet item ?";
|
|
let buttons = {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Oui, aucun souci",
|
|
callback: () => {
|
|
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Annuler"
|
|
}
|
|
}
|
|
msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confimer la suppression",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
} |