fvtt-te-deum/modules/app/tedeum-character-creator.js
2025-02-06 10:23:24 +01:00

605 lines
21 KiB
JavaScript

import { TeDeumUtility } from "../common/tedeum-utility.js";
import { TeDeumActor } from "../actors/tedeum-actor.js";
export class TeDeumCharacterCreator {
/*--------------------------------------------*/
async init() {
this.stages = {}
this.currentStage = "origineSociale"
this.sex = undefined
this.origineSociale = undefined
this.religion = undefined
this.caracBonus = {}
this.competenceBonus = {}
this.competences = TeDeumUtility.getCompetencesForDropDown()
for (let k in game.system.tedeum.config.caracteristiques) {
this.caracBonus[k] = { value: 0 }
}
for (let stage in game.system.tedeum.config.etapesEducation) {
this.stages[stage] = { selectedItem: null, items: [] }
}
const educations = await TeDeumUtility.loadCompendium("fvtt-te-deum.education")
for (let edu of educations) {
this.stages[edu.system.etape].items.push(edu)
}
this.processStage()
}
/*--------------------------------------------*/
increaseCompetence(compName) {
if (compName === "" || compName == undefined || compName == "undefined") { return }
compName = compName.toLowerCase()
if (!this.competenceBonus[compName]) {
this.competenceBonus[compName] = { value: 1 }
} else {
this.competenceBonus[compName].value += 1
}
}
/*--------------------------------------------*/
processReponses(question) {
let fullResponses = []
for (let key in question.reponses) {
let response = question.reponses[key]
fullResponses.push({ id: key, label: `${response.reponse} (${TeDeumUtility.upperFirst( response.compName)} +1)` })
}
return fullResponses
}
/*--------------------------------------------*/
processReponsesRadio(question) {
let fullResponses = {}
let selected = true
for (let key in question.reponses) {
let response = question.reponses[key]
if (response.toSelect) {
fullResponses[key] = { label: `${response.reponse}`, competences: response.compList, selected }
} else {
fullResponses[key] = { label: `${response.reponse} (${response.compName} +1)`, selected }
}
selected = false
}
return fullResponses
}
/*--------------------------------------------*/
async askStageName(context) {
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
content,
buttons: [
{
label: context.label,
callback: (event, button, dialog) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
],
actions: {
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => {
$(".stage-selector").change(event => {
let stageId = event.target.value
let stage = context.choices.find(item => item.id === stageId)
let link = `<a class="content-link" draggable="true" data-link=""
data-uuid="Compendium.fvtt-te-deum.education.Item.${stageId}" data-id="${stageId}" data-type="Item"
data-pack="fvtt-te-deum.education" data-tooltip="Education Objet"><i class="fas fa-suitcase"></i>${stage.name}</a>`
$(".stage-main-details").html(`Voir le détail : ${link}`)
})
document.getElementById("stage-selector").dispatchEvent(new Event('change'))
}
})
return choiceResult
}
/*--------------------------------------------*/
processCompetences(compList) {
for (let compName in compList) {
this.increaseCompetence(compName)
}
}
/*--------------------------------------------*/
async askQuestionnaire(stage, context) {
context.subtitle = "Questionnaire"
for (let key in stage.system.questionnaire) {
let question = stage.system.questionnaire[key]
if (question.question === "") { break }
context.question = question.question
context.responses = this.processReponses(question)
context.responsesRadio = this.processReponsesRadio(question)
context.competences = {}
context.responseKey = "reponse1" // By default
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
content,
buttons: [
{
label: context.label,
callback: (event, button, dialog) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
],
actions: {
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => {
$(".questionnaire-radio").click(event => {
let responseKey = $(event.target).data("response-key")
context.responseKey = responseKey
})
$(".questionnaire-select-competence").change(event => {
// Get the responseKey data
let responseKey = $(event.target).data("response-key")
let compName = event.target.value
console.log("Questionnaire Change", responseKey, compName)
context.competences[responseKey] = compName.toLowerCase()
})
}
})
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
let selectedResponse = question.reponses[context.responseKey]
let compName = context.competences[context.responseKey] || selectedResponse.compName
this.increaseCompetence(compName)
}
}
/*------------- -------------------------------*/
async askCompetences(stage, context) {
context.subtitle = "Choix des Compétences"
context.fixedCompetences = {}
context.selectCompetences = {}
for (let compKey in stage.system.competences) {
let comp = stage.system.competences[compKey]
if (comp.valid && comp.compName !== "") {
if (comp.toSelect) {
context.hasSelectCompetences = true
context.selectCompetences[comp.compName] = TeDeumUtility.upperFirst(comp.compName)
} else {
context.fixedCompetences[comp.compName] = TeDeumUtility.upperFirst(comp.compName)
}
}
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
content,
buttons: [
{
label: context.label,
callback: (event, button, dialog) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
],
actions: {
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => {
}
})
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
context.fixedCompetences[choiceResult.selectedCompetence] = choiceResult.selectedCompetence
this.processCompetences(context.fixedCompetences)
// Handle specific case when multiple skills can be selected (ie compagnon case)
if ( stage.system.hasCompetencesOpt ) {
context.fixedCompetences = []
context.hasSelectCompetences = true
for (let i = 0; i < stage.system.competencesOptNumber; i++) {
context.competences = {}
context.selectCompetences = {}
for (let compKey in stage.system.competencesOpt) {
let comp = stage.system.competencesOpt[compKey]
if (comp.compName !== "") {
context.selectCompetences[comp.compName] = TeDeumUtility.upperFirst(comp.compName)
}
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
content,
buttons: [
{
label: context.label,
callback: (event, button, dialog) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
],
actions: {
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => {
}
})
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
context.fixedCompetences[choiceResult.selectedCompetence] = choiceResult.selectedCompetence
this.processCompetences(context.fixedCompetences)
}
}
}
/*------------- -------------------------------*/
async askCarac(stage, context) {
context.subtitle = "Choix des Caractéristiques"
let selected = []
for (let i = 0; i < stage.system.nbChoixCarac; i++) {
context.caracList = []
for (let caracKey in stage.system.caracteristiques) {
let carac = stage.system.caracteristiques[caracKey]
if (selected.includes(carac.caracId)) { continue }
context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId])
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
content,
buttons: [
{
label: context.label,
callback: (event, button, dialog) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
],
actions: {
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => {
}
})
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
this.caracBonus[choiceResult.carac].value += 1
selected.push(choiceResult.carac)
}
}
/*--------------------------------------------*/
async renderOrigineSociale(stage) {
let context = {
title: "Création de personnage",
subtitle: "Origine Sociale",
sexeChoice: { "Homme": "Homme", "Femme": "Femme" },
religionChoice: { "catholique": "Catholique", "protestante": "Protestante" },
origineChoice: game.system.tedeum.config.origineSociale
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
const label = "Valider le choix de l'Origine Sociale"
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
content,
buttons: [
{
label: label,
callback: (event, button, dialog) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
],
actions: {
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => { }
})
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
this.sexe = choiceResult.sexe
this.religion = choiceResult.religion
this.origineSociale = foundry.utils.duplicate(game.system.tedeum.config.origineSociale[choiceResult.origineSociale])
for (let key in this.origineSociale.caracteristiques) {
this.caracBonus[key].value += this.origineSociale.caracteristiques[key]
}
this.currentStage = "pouponniere"
}
/*--------------------------------------------*/
async renderPouponniere(stage) {
// Filter available pouponniere from origineSociale
let pouponniereItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
let context = {
title: "Création de personnage - La Pouponnière",
subtitle: "Choix de la Pouponnière",
label: "Valider le choix de la Pouponnière",
choices: pouponniereItems,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
}
let choiceResult = await this.askStageName(context)
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
context.title = `La Pouponnière - ${this.pouponniere.name}`
TeDeumUtility.prepareEducationContent(this.pouponniere);
context.label = "Valider l'augmentation de caracteristique"
await this.askCarac(this.pouponniere, context)
context.label = "Valider l'augmentation de compétences"
await this.askCompetences(this.pouponniere, context)
context.label = "Valider cette réponse"
await this.askQuestionnaire(this.pouponniere, context)
this.currentStage = "petitsgrimauds"
}
/*--------------------------------------------*/
async renderPetitsGrimauds(stage) {
// Filter available pouponniere from origineSociale
let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
let context = {
title: "Les Petits Grimauds",
label: "Valider le choix des Petits Grimauds",
choices: grimaudsItems,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
}
let choiceResult = await this.askStageName(context)
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
this.grimauds = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
context.title = `LesPetits Grimauds - ${this.grimauds.name}`
TeDeumUtility.prepareEducationContent(this.grimauds);
context.label = "Valider l'augmentation de caracteristique"
await this.askCarac(this.grimauds, context)
context.label = "Valider l'augmentation de compétences"
await this.askCompetences(this.grimauds, context)
context.label = "Valider cette réponse"
await this.askQuestionnaire(this.grimauds, context)
this.currentStage = "rosevie"
}
/*--------------------------------------------*/
async renderRosesDeLaVie(stage) {
// Filter available pouponniere from origineSociale
let rosesItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
let context = {
title: "Création de personnage - Les Roses de la Vie",
label: "Valider le choix des Roses de la Vie",
choices: rosesItems,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
}
let choiceResult = await this.askStageName(context)
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
this.roses = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
context.title = `Les Roses de la Vie - ${this.roses.name}`
TeDeumUtility.prepareEducationContent(this.roses);
context.label = "Valider l'augmentation de caracteristique"
await this.askCarac(this.roses, context)
context.label = "Valider l'augmentation de compétences"
await this.askCompetences(this.roses, context)
context.label = "Valider cette réponse"
await this.askQuestionnaire(this.roses, context)
this.currentStage = "ageviril"
}
/*--------------------------------------------*/
async renderAgeViril(stage) {
let virilDebouche = this.roses.system.debouches
let ageVirilItems = []
for (let key in virilDebouche) {
let debouche = virilDebouche[key]
if (debouche.debouche === "") { continue }
let deboucheItem = stage.items.find(item => item.name.toLowerCase().includes(debouche.debouche.toLowerCase()))
if (deboucheItem) {
ageVirilItems.push(deboucheItem)
} else {
console.log(`Debouche ${debouche.debouche} not found !`)
}
}
let context = {
title: "Création de personnage - L'Age Viril",
label: "Valider le choix de l'Age Viril",
choices: ageVirilItems,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
}
let choiceResult = await this.askStageName(context)
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
this.ageViril = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
context.title = `L'Age Viril - ${this.ageViril.name}`
TeDeumUtility.prepareEducationContent(this.ageViril);
context.label = "Valider l'augmentation de caracteristique"
await this.askCarac(this.ageViril, context)
context.label = "Valider l'augmentation de compétences"
await this.askCompetences(this.ageViril, context)
this.currentStage = "finished"
}
/*--------------------------------------------*/
async processStage() {
while (this.currentStage !== "finished") {
let stage = this.stages[this.currentStage]
switch (this.currentStage) {
case "origineSociale":
await this.renderOrigineSociale(stage)
break
case "pouponniere":
await this.renderPouponniere(stage)
break
case "petitsgrimauds":
await this.renderPetitsGrimauds(stage)
break
case "rosevie":
await this.renderRosesDeLaVie(stage)
break
case "ageviril":
await this.renderAgeViril(stage)
break
case "cancelled":
return
break
}
}
console.log("Carac Bonus", this.caracBonus)
console.log("Competence Bonus", this.competenceBonus)
let actor = await TeDeumActor.create({name: "Nouveau personnage", type: "pj"})
let updates = {}
for (let key in this.caracBonus) {
updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1
}
updates['system.genre'] = this.sexe
updates['system.religion'] = TeDeumUtility.upperFirst(this.religion)
updates['system.statutocial'] = this.origineSociale.label
updates['system.equipmentfree'] = this.ageViril.system.trousseau
actor.update( updates);
// Process competences : increase know skills
let updateComp = []
let toAdd = []
for (let compName in this.competenceBonus) {
let comp = actor.items.find( i => i.type == "competence" && i.name.toLowerCase() === compName.toLowerCase())
if (comp) {
updateComp.push({ _id: comp._id, "system.score": this.competenceBonus[compName].value })
} else {
toAdd.push( compName)
}
}
actor.updateEmbeddedDocuments("Item", updateComp)
// Process adding skills
let compendiumSkill = TeDeumUtility.getCompetences()
let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ]
for (let compName of toAdd) {
let comp = compendiumSkill.find( i => i.name.toLowerCase() === compName.toLowerCase())
comp.system.score = this.competenceBonus[compName].value
compToAdd.push(comp)
}
await actor.createEmbeddedDocuments('Item', compToAdd)
let newArgent = this.origineSociale.cagnotte * this.ageViril.system.cagnotteMultiplier
newArgent /= this.ageViril.system.cagnotteDivider
await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
actor.render(true)
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
const label = "Terminer"
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
content,
buttons: [
{
label: label,
callback: (event, button, dialog) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
],
actions: {
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => { }
})
}
}