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fvtt-warhero/modules/warhero-config.js

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export const WARHERO_CONFIG = {
weaponTypes : {
short: {damage: "1d6", label: "WH.conf.short"},
long: {damage: "1d8", label: "WH.conf.long"},
twohanded: {damage: "3d6", label: "WH.conf.twohanded"},
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polearm: {damage: "1d6", label: "WH.conf.polearm"},
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shooting: {damage: "2d6", label: "WH.conf.shooting"},
throwing: {damage: "1d8", label: "WH.conf.throwing"},
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special: {damage: "1d6", label: "WH.conf.special"},
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},
armorTypes : {
light: {protection: "2", label: "WH.conf.lightarmor"},
medium: {protection: "4", label: "WH.conf.mediumarmor"},
heavy: {protection: "6", label: "WH.conf.heavyarmor"},
},
shieldTypes : {
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light: {parry: "1", label: "WH.conf.lightshield"},
medium: {parry: "3", label: "WH.conf.mediumshield"},
tower: {parry: "5", label: "WH.conf.towershield"},
},
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partySlotNames : {
storage: {nbslots: 2000, itemtype:"equipment", label: "WH.conf.partystorage"}
},
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slotNames : {
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head: {nbslots: 1, itemtype:"armor", label: "WH.conf.head"},
cloak: {nbslots: 1, itemtype:"equipment", label: "WH.conf.cloak"},
weapon1: {nbslots: 1, itemtype:"weapon", label: "WH.conf.weapon1"},
weapon2: {nbslots: 1, itemtype:"weapon", label: "WH.conf.weapon2"},
gloves: {nbslots: 1, itemtype:"equipment",label: "WH.conf.gloves"},
ring: {nbslots: 10, itemtype:"equipment",label: "WH.conf.ring"},
dress: {nbslots: 1, itemtype:"equipment",label: "WH.conf.dress"},
boots: {nbslots: 1, itemtype:"equipment",label: "WH.conf.boots"},
armor: {nbslots: 1, itemtype:"armor",label: "WH.conf.armor"},
shield: {nbslots: 1, itemtype:"shield",label: "WH.conf.shield"},
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belt: {nbslots: 6, itemtype:"equipment", container: true, available: true, parent: undefined, label: "WH.conf.belt"},
quiver: {nbslots: 20, itemtype:"equipment",container: true, available: true, parent: undefined, label: "WH.conf.quiver"},
backpack: {nbslots: 12, itemtype:"equipment",container: true, available: true, parent: undefined, label: "WH.conf.backpack"},
beltpouch1: {nbslots: 4, itemtype:"equipment",container: true, available: true, parent: undefined, label: "WH.conf.beltpouch1"},
beltpouch2: {nbslots: 4, itemtype:"equipment", container: true, available: true, parent: undefined, label: "WH.conf.beltpouch2"},
beltpouch3: {nbslots: 4, itemtype:"equipment", container: true, available: true, parent: undefined, label: "WH.conf.beltpouch3"},
scrollcase: {nbslots: 17, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.scrollcase"},
wandcase: {nbslots: 10, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.wandcase"},
potioncase: {nbslots: 8, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.potioncase"},
bagholding: {nbslots: 30, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.bagholding"},
quiverholding: {nbslots: 9999, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.quiverholding"},
backpackholding: {nbslots: 90, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.backpackholding"},
smallchest: {nbslots: 6, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.smallchest"},
mediumchest: {nbslots: 12, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.mediumchest"},
largechest: {nbslots: 24, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.largechest"},
hugechest: {nbslots: 24, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.hugechest"},
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},
progressionList: {
"high": "High (+6HP/Lvl)",
"medium": "Medium (+4HP/Lvl)",
"low": "Low (+2 HP/Lvl)"
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},
poisonApplication: {
touch: "WH.ui.Touch",
ingestion: "WH.ui.Ingestion",
weapon: "WH.ui.Weapon"
},
saveType: {
halfdmg: "WH.ui.halfdamage",
ignore: "WH.ui.ignoreeffect"
},
conditionType : {
generic: "WH.ui.generic",
bless: "WH.ui.bless",
spell: "WH.ui.spell",
disease: "WH.ui.disease",
poison: "WH.ui.poison",
curse: "WH.u,i.curse"
},
conditionDuration: {
permanent: "WH.ui.permanent",
temporary: "WH.ui.temporary"
},
conditionSpecialDuration : {
infinite: "WH.ui.infinite",
withineor: "WH.uiwithineor",
beginr: "WH.ui.beginr",
nextr: "WH.ui.nextr",
nextcombat: "WH.ui.nextcombat",
untilendcombat: "WH.ui.untilendcombat",
beginturn: "WH.ui.beginturn",
endturn: "WH.ui.endturn"
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},
identifiedState: {
unknown: "WH.conf.unknown",
yes:"WH.conf.yes",
no:"WH.conf.no",
notapplicable:"WH.conf.notapplicable"
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}
}