Minor changes
This commit is contained in:
parent
46b129cf81
commit
7137de0983
@ -118,6 +118,7 @@
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"WH.ui.details": "Details",
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"WH.ui.magicschool": "Magic School",
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"WH.ui.providedslot": "Provided slot",
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"WH.ui.skilllevelacquired": "Acquired at level",
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"WH.chat.save": "Save",
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"WH.chat.mweaponmalus": "Multiple weapons malus ",
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@ -128,5 +129,7 @@
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"WH.chat.rollformula": "Roll Formula",
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"WH.chat.useshield":"Use shield ?",
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"WH.chat.power": "Power",
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"WH.chat.powerlevel": "Power Level"
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"WH.chat.powerlevel": "Power Level",
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"WH.notif.skillmaxuse": "Maximum skill usage reach - Use is not allowed"
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}
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@ -134,6 +134,15 @@ export class WarheroActorSheet extends ActorSheet {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), +1 );
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} );
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html.find('.skill-use-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecSkillUse( li.data("item-id"), -1 );
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} );
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html.find('.skill-use-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecSkillUse( li.data("item-id"), +1 );
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} );
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html.find('.ammo-minus').click(event => {
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const li = $(event.currentTarget).parents(".item")
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@ -461,12 +461,10 @@ export class WarheroActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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if (this.type == 'character') {
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this.rollMR(true, combatId, combatantId)
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}
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console.log("Init required !!!!")
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return -1;
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async getInitiativeScore(combatId, combatantId) {
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let roll = new Roll("1d20+"+this.system.attributes.ini.value).roll({async: false})
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await WarheroUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"))
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return roll.total
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}
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/* -------------------------------------------- */
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@ -547,7 +545,19 @@ export class WarheroActor extends Actor {
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}
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}
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}
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/* -------------------------------------------- */
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async incDecSkillUse(skillId, value) {
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let skill = this.items.get(skillId)
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if (skill) {
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let newUse = skill.system.currentuse + value
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if (newUse > skill.system.maxuse) {
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ui.notifications.warn(game.i18n.localize("WH.notif.skillmaxuse"))
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return
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}
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newUse = Math.max(newUse, 0)
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this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.currentuse': newUse }])
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}
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}
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/* -------------------------------------------- */
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async incDecQuantity(objetId, incDec = 0) {
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let objetQ = this.items.get(objetId)
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@ -625,12 +635,14 @@ export class WarheroActor extends Actor {
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this.system.secondary.nblanguage.value = Math.floor(this.system.statistics.min.value / 2)
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}
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/* -------------------------------------------- */
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spentMana(mana) {
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if (Number(mana) > this.system.attributes.mana.value) {
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spentMana(spentValue) {
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let mana = duplicate(this.system.attributes.mana)
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if (Number(spentValue) > mana.value) {
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ui.notifications.warn("Not enough Mana points !")
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return false
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}
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this.update({ 'system.attributes.mana.value': this.system.attributes.mana.value - mana })
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mana.value -= Number(spentValue)
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this.update({ 'system.attributes.mana': mana })
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return true
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}
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/* -------------------------------------------- */
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@ -651,6 +663,10 @@ export class WarheroActor extends Actor {
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let rollData = this.getCommonRollData()
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rollData.mode = rollType
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rollData.stat = stat
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if (stat && stat.stat)
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{
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rollData.statBonus = duplicate(this.system.statistics[stat.stat])
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}
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if (rollKey == "parrybonustotal") {
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WarheroUtility.rollParry(rollData)
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return
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@ -678,7 +694,7 @@ export class WarheroActor extends Actor {
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} else {
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rollData.stat = duplicate(this.system.attributes.txcm)
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}
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rollData.usemWeaponMalus =
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rollData.usemWeaponMalus = false
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rollData.mWeaponMalus = this.system.secondary.malusmultiweapon.value
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rollData.weapon = weapon
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rollData.img = weapon.img
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@ -707,7 +723,7 @@ export class WarheroActor extends Actor {
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let rollData = this.getCommonRollData()
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rollData.mode = "power"
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rollData.power = power
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rollData.powerLevel = power.system.level
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rollData.powerLevel = Number(power.system.level)
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rollData.img = power.img
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rollData.hasBM = false
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this.startRoll(rollData)
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@ -9,7 +9,7 @@ export class WarheroCombat extends Combat {
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId]);
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let id = c._id || c.id;
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let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
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let initBonus = c.actor ? await c.actor.getInitiativeScore( this.id, id ) : -1;
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await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
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}
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@ -71,16 +71,6 @@ Hooks.once("init", async function () {
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WarheroUtility.init()
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});
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/* -------------------------------------------- */
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function welcomeMessage() {
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/*ChatMessage.create({
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user: game.user.id,
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whisper: [game.user.id],
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content: `<div id="welcome-message-crucible"><span class="rdd-roll-part">
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<strong>Welcome to the Warhero RPG.</strong>
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` });*/
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}
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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@ -96,15 +86,14 @@ Hooks.once("ready", function () {
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}
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// CSS patch for v9
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if (game.version) {
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/*if (game.version) {
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let sidebar = document.getElementById("sidebar");
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sidebar.style.width = "min-content";
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}
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}*/
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welcomeMessage();
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//welcomeMessage();
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WarheroUtility.ready()
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WarheroCommands.init()
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WarheroHotbar.initDropbar()
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//WarheroHotbar.initDropbar()
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})
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@ -552,7 +552,7 @@ export class WarheroUtility {
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let actor = game.actors.get(rollData.actorId)
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if (rollData.mode == "power") {
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let manaCost = Array.from(rollData.powerLevel)[0]
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let manaCost = rollData.powerLevel
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if (actor.spentMana(manaCost)) {
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let powerKey = "level" + rollData.powerLevel
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rollData.powerText = rollData.power.system[powerKey]
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@ -592,6 +592,9 @@ export class WarheroUtility {
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if (rollData.stat) {
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diceFormula += "+" + rollData.stat.value
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}
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if (rollData.statBonus) {
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diceFormula += "+" + rollData.statBonus.value
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}
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}
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if (rollData.usemWeaponMalus) {
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diceFormula += "+" + rollData.mWeaponMalus
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@ -876,16 +876,36 @@ li {
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/* background: rgb(105,85,65) url("../images/ui/texture_feuille_perso_onglets.webp") no-repeat right bottom;*/
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#sidebar.collapsed {
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height: 470px !important;
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}
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#sidebar-tabs > .collapsed,
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#chat-controls .chat-control-icon {
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color: rgba(220, 220, 220, 0.75);
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text-shadow: 1px 1px 0 rgba(0, 0, 0, 0.75);
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}
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#sidebar-tabs {
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flex: 0 0 28px;
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box-sizing: border-box;
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margin: 0 0 3px;
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border-bottom: 1px solid rgba(0,0,0,0);
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box-shadow: inset 0 0 2rem rgba(0,0,0,0.5);
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}
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#sidebar-tabs > .item.active {
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border: 1px solid rgba(114,98,72,1);
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background: rgba(30, 25, 20, 0.75);
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box-shadow: 0 0 6px inset rgba(114,98,72,1);
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}
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#sidebar #sidebar-tabs i{
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width: 23px;
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height: 23px;
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display: inline-block;
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background-position:center;
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background-size:cover;
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text-shadow: 1px 1px 0 rgba(0,0,0,0.75);
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}
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.sidebar-tab .directory-list .entity {
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border-top: 1px dashed rgba(0, 0, 0, 0.25);
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border-bottom: 0 none;
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@ -1028,21 +1048,6 @@ li {
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box-shadow: inset 0 0 2rem rgba(0, 0, 0, 0.5);
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}
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#sidebar-tabs > .item.active {
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border: 1px solid rgba(114, 98, 72, 1);
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background: rgba(30, 25, 20, 0.75);
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box-shadow: 0 0 6px inset rgba(114, 98, 72, 1);
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}
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#sidebar #sidebar-tabs i {
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width: 25px;
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height: 25px;
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display: inline-block;
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background-position: center;
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background-size: cover;
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text-shadow: 1px 1px 0 rgba(0, 0, 0, 0.75);
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}
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/*--------------------------------------------------------------------------*/
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/* Control, Tool, hotbar & navigation */
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@ -107,7 +107,7 @@
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"styles": [
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"styles/simple.css"
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],
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"version": "10.0.29",
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"version": "10.0.31",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -115,7 +115,7 @@
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},
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"title": "Warhero RPG",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.29.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.31.zip",
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"url": "https://www.uberwald.me/gitea/public/fvtt-warhero",
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"background": "images/ui/warhero_welcome_page.webp",
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"id": "fvtt-warhero"
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@ -111,6 +111,7 @@
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"label": "WH.ui.Initiative",
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"abbrev": "ini",
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"style": "edit",
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"roll": true,
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"max": 1,
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"value": 1
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},
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@ -180,9 +181,11 @@
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},
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"counterspell": {
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"label": "WH.ui.counterspell",
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"stat": "min",
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"abbrev": "counterspell",
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"style": "edit",
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"hasmax": true,
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"roll": true,
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"max": 1,
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"value": 0
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},
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@ -236,7 +239,8 @@
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"power",
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"language",
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"condition",
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"class"
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"class",
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"genericitem"
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],
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"templates": {
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"commonclassrace": {
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@ -260,6 +264,9 @@
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}
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}
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},
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"genericitem": {
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"description": ""
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},
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"condition": {
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"shortdescription": "",
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"description": ""
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@ -288,6 +295,7 @@
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"skill": {
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"classskill": false,
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"unlimited": false,
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"acquiredatlevel": 0,
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"currentuse": 0,
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"maxuse": 0,
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"description": ""
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@ -191,7 +191,7 @@
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src="{{weapon.img}}" /></a>
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<span class="item-name-label-long"><a class="roll-weapon"><i class="fa-solid fa-dice-d20"></i>{{weapon.name}}</a></span>
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<span class="item-field-label-medium">{{weapon.system.weapontype}}</span>
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<span class="item-field-label-medium">{{localize (concat "WH.conf." weapon.system.weapontype)}}</span>
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{{#if (eq system.weapontype "special")}}
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<span class="item-field-label-medium"><a class="roll-damage"><i class="fa-solid fa-dice-d20"></i>{{weapon.system.damageformula}}</a></span>
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@ -306,7 +306,9 @@
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<span class="item-field-label-medium">N/A</span>
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<span class="item-field-label-medium">N/A</span>
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{{else}}
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<span class="item-field-label-medium">{{skill.system.currentuse}}</span>
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<span class="item-field-label-medium">{{skill.system.currentuse}}
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(<a class="skill-use-minus plus-minus-button"> -</a>/<a class="skill-use-plus plus-minus-button">+</a>)
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</span>
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<span class="item-field-label-medium">{{skill.system.maxuse}}</span>
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{{/if}}
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@ -13,7 +13,7 @@
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<div class="tab details" data-group="primary" data-tab="description">
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<label class="generic-label">{{localize "WH.ui.description"}}</label>
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<div class="medium-editor item-text-long-line">
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<div class="editor item-text-long-line">
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{{editor description target="system.description" button=true owner=owner editable=editable}}
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</div>
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</div>
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24
templates/item-genericitem-sheet.html
Normal file
24
templates/item-genericitem-sheet.html
Normal file
@ -0,0 +1,24 @@
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<form class="{{cssClass}}" autocomplete="off">
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<header class="sheet-header">
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<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
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<div class="header-fields">
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<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
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</div>
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</header>
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{{> systems/fvtt-warhero/templates/partial-item-nav.html}}
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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{{> systems/fvtt-warhero/templates/partial-item-description.html}}
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<div class="tab details" data-group="primary" data-tab="details">
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<ul>
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</ul>
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</div>
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</section>
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</form>
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<div class="tab details" data-group="primary" data-tab="description">
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<label class="generic-label">Description</label>
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<div class="medium-editor item-text-long-line">
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<div class="editor item-text-long-line">
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{{editor description target="system.description" button=true owner=owner editable=editable}}
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</div>
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</div>
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<input type="checkbox" name="system.unlimited" {{checked system.unlimited}}/>
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</li>
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<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.skilllevelacquired"}}</label>
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<input type="text" class="item-field-label-medium " name="system.acquiredatlevel" value="{{system.acquiredatlevel}}" data-dtype="Number"/>
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</li>
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{{#if system.unlimited}}
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{{else}}
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@ -1,7 +1,7 @@
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<div class="tab description" data-group="primary" data-tab="description">
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<div>
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<label class="generic-label">{{localize "WH.ui.description"}}</label>
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<div class="medium-editor item-text-long-line">
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<div class="editor item-text-long-line">
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{{editor description target="system.description" button=true owner=owner editable=editable}}
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</div>
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</div>
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@ -26,7 +26,7 @@
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{{#if is2hands}}
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<span class="item-field-label-vlong">{{weapon.damageFormula2Hands}}</span>
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{{else}}
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<span class="item-field-label-vlong">{{weapon.damage}}</span>
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<span class="item-field-label-vlong">{{weapon.damageFormula}}</span>
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{{/if}}
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</div>
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{{/if}}
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