Initial Import

This commit is contained in:
LeRatierBretonnien 2023-01-04 22:09:09 +01:00
parent 7665fb32b5
commit 76ca542cbb
26 changed files with 265 additions and 697 deletions

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@ -1,3 +1,13 @@
{ {
"WH.conf.short": "Short",
"WH.conf.long": "Long",
"WH.conf.twohanded": "Two-Handed",
"WH.conf.shooting": "Shooting",
"WH.conf.throwing": "Throwing",
"WH.conf.lightarmor" : "Light",
"WH.conf.mediumarmor": "Medium",
"WH.conf.heavyarmor": "Heavy",
"WH.conf.lightshield": "Light",
"WH.conf.mediumshield": "Medium",
"WH.conf.towershield": "Tower"
} }

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@ -3,17 +3,17 @@
* @extends {ActorSheet} * @extends {ActorSheet}
*/ */
import { CrucibleUtility } from "./crucible-utility.js"; import { WarheroUtility } from "./warhero-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class CrucibleActorSheet extends ActorSheet { export class WarheroActorSheet extends ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
classes: ["fvtt-crucible-rpg", "sheet", "actor"], classes: ["fvtt-warhero", "sheet", "actor"],
template: "systems/fvtt-crucible-rpg/templates/actor-sheet.html", template: "systems/fvtt-warhero/templates/actor-sheet.html",
width: 960, width: 960,
height: 720, height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
@ -46,13 +46,10 @@ export class CrucibleActorSheet extends ActorSheet {
equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ), equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
equippedArmor: this.actor.getEquippedArmor(), equippedArmor: this.actor.getEquippedArmor(),
equippedShield: this.actor.getEquippedShield(), equippedShield: this.actor.getEquippedShield(),
feats: duplicate(this.actor.getFeats()),
subActors: duplicate(this.actor.getSubActors()), subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()), race: duplicate(this.actor.getRace()),
moneys: duplicate(this.actor.getMoneys()), moneys: duplicate(this.actor.getMoneys()),
encCapacity: this.actor.getEncumbranceCapacity(), encCapacity: this.actor.getEncumbranceCapacity(),
saveRolls: this.actor.getSaveRoll(),
conditions: this.actor.getConditions(),
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}), description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, {async: true}), notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, {async: true}),
containersTree: this.actor.containersTree, containersTree: this.actor.containersTree,
@ -91,7 +88,7 @@ export class CrucibleActorSheet extends ActorSheet {
// Delete Inventory Item // Delete Inventory Item
html.find('.item-delete').click(ev => { html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item") const li = $(ev.currentTarget).parents(".item")
CrucibleUtility.confirmDelete(this, li) WarheroUtility.confirmDelete(this, li)
}) })
html.find('.item-add').click(ev => { html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type") let dataType = $(ev.currentTarget).data("type")

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@ -1,6 +1,6 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
import { CrucibleUtility } from "./crucible-utility.js"; import { WarheroUtility } from "./warhero-utility.js";
import { CrucibleRollDialog } from "./crucible-roll-dialog.js"; import { WarheroRollDialog } from "./warhero-roll-dialog.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6 }; const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6 };
@ -16,7 +16,7 @@ const __subkey2title = {
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system. * Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor} * @extends {Actor}
*/ */
export class CrucibleActor extends Actor { export class WarheroActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
/** /**
@ -43,7 +43,7 @@ export class CrucibleActor extends Actor {
} }
if (data.type == 'character') { if (data.type == 'character') {
const skills = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.skills"); const skills = await WarheroUtility.loadCompendium("fvtt-warhero.skills");
data.items = skills.map(i => i.toObject()) data.items = skills.map(i => i.toObject())
} }
if (data.type == 'npc') { if (data.type == 'npc') {
@ -113,41 +113,41 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getMoneys() { getMoneys() {
let comp = this.items.filter(item => item.type == 'money'); let comp = this.items.filter(item => item.type == 'money');
CrucibleUtility.sortArrayObjectsByName(comp) WarheroUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getFeats() { getFeats() {
let comp = duplicate(this.items.filter(item => item.type == 'feat') || []); let comp = duplicate(this.items.filter(item => item.type == 'feat') || []);
CrucibleUtility.sortArrayObjectsByName(comp) WarheroUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getFeatsWithDie() { getFeatsWithDie() {
let comp = duplicate(this.items.filter(item => item.type == 'feat' && item.system.isfeatdie) || []); let comp = duplicate(this.items.filter(item => item.type == 'feat' && item.system.isfeatdie) || []);
CrucibleUtility.sortArrayObjectsByName(comp) WarheroUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
getFeatsWithSL() { getFeatsWithSL() {
let comp = duplicate(this.items.filter(item => item.type == 'feat' && item.system.issl) || []); let comp = duplicate(this.items.filter(item => item.type == 'feat' && item.system.issl) || []);
CrucibleUtility.sortArrayObjectsByName(comp) WarheroUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getLore() { getLore() {
let comp = duplicate(this.items.filter(item => item.type == 'spell') || []); let comp = duplicate(this.items.filter(item => item.type == 'spell') || []);
CrucibleUtility.sortArrayObjectsByName(comp) WarheroUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
getEquippedWeapons() { getEquippedWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || []); let comp = duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || []);
CrucibleUtility.sortArrayObjectsByName(comp) WarheroUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getArmors() { getArmors() {
let comp = duplicate(this.items.filter(item => item.type == 'armor') || []); let comp = duplicate(this.items.filter(item => item.type == 'armor') || []);
CrucibleUtility.sortArrayObjectsByName(comp) WarheroUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
getEquippedArmor() { getEquippedArmor() {
@ -160,7 +160,7 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getShields() { getShields() {
let comp = duplicate(this.items.filter(item => item.type == 'shield') || []); let comp = duplicate(this.items.filter(item => item.type == 'shield') || []);
CrucibleUtility.sortArrayObjectsByName(comp) WarheroUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
getEquippedShield() { getEquippedShield() {
@ -190,13 +190,13 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getConditions() { getConditions() {
let comp = duplicate(this.items.filter(item => item.type == 'condition') || []); let comp = duplicate(this.items.filter(item => item.type == 'condition') || []);
CrucibleUtility.sortArrayObjectsByName(comp) WarheroUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getWeapons() { getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []); let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
CrucibleUtility.sortArrayObjectsByName(comp) WarheroUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -212,9 +212,9 @@ export class CrucibleActor extends Actor {
getSkills() { getSkills() {
let comp = duplicate(this.items.filter(item => item.type == 'skill') || []) let comp = duplicate(this.items.filter(item => item.type == 'skill') || [])
for (let skill of comp) { for (let skill of comp) {
CrucibleUtility.updateSkill(skill) WarheroUtility.updateSkill(skill)
} }
CrucibleUtility.sortArrayObjectsByName(comp) WarheroUtility.sortArrayObjectsByName(comp)
return comp return comp
} }
@ -273,17 +273,17 @@ export class CrucibleActor extends Actor {
return { return {
reflex: { reflex: {
"label": "Reflex Save", "label": "Reflex Save",
"img": "systems/fvtt-crucible-rpg/images/icons/saves/reflex_save.webp", "img": "systems/fvtt-warhero/images/icons/saves/reflex_save.webp",
"value": this.system.abilities.agi.value + this.system.abilities.wit.value "value": this.system.abilities.agi.value + this.system.abilities.wit.value
}, },
fortitude: { fortitude: {
"label": "Fortitude Save", "label": "Fortitude Save",
"img": "systems/fvtt-crucible-rpg/images/icons/saves/fortitude_save.webp", "img": "systems/fvtt-warhero/images/icons/saves/fortitude_save.webp",
"value": this.system.abilities.str.value + this.system.abilities.con.value "value": this.system.abilities.str.value + this.system.abilities.con.value
}, },
willpower: { willpower: {
"label": "Willpower Save", "label": "Willpower Save",
"img": "systems/fvtt-crucible-rpg/images/icons/saves/will_save.webp", "img": "systems/fvtt-warhero/images/icons/saves/will_save.webp",
"value": this.system.abilities.int.value + this.system.abilities.cha.value "value": this.system.abilities.int.value + this.system.abilities.cha.value
} }
} }
@ -309,7 +309,7 @@ export class CrucibleActor extends Actor {
// Compute whole enc // Compute whole enc
let enc = 0 let enc = 0
for (let item of equipments) { for (let item of equipments) {
//item.data.idrDice = CrucibleUtility.getDiceFromLevel(Number(item.data.idr)) //item.data.idrDice = WarheroUtility.getDiceFromLevel(Number(item.data.idr))
if (item.system.equipped) { if (item.system.equipped) {
if (item.system.iscontainer) { if (item.system.iscontainer) {
enc += item.system.contentsEnc enc += item.system.contentsEnc
@ -343,8 +343,8 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async incDecHP(formula) { async incDecHP(formula) {
let dmgRoll = new Roll(formula+"[crucible-orange]").roll({ async: false }) let dmgRoll = new Roll(formula+"[warhero-orange]").roll({ async: false })
await CrucibleUtility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode")) await WarheroUtility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
let hp = duplicate(this.system.secondary.hp) let hp = duplicate(this.system.secondary.hp)
hp.value = Number(hp.value) + Number(dmgRoll.total) hp.value = Number(hp.value) + Number(dmgRoll.total)
this.update({ 'system.secondary.hp': hp }) this.update({ 'system.secondary.hp': hp })
@ -431,7 +431,7 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
syncRoll(rollData) { syncRoll(rollData) {
this.lastRollId = rollData.rollId; this.lastRollId = rollData.rollId;
CrucibleUtility.saveRollData(rollData); WarheroUtility.saveRollData(rollData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -540,7 +540,7 @@ export class CrucibleActor extends Actor {
return return
} }
let rollData = CrucibleUtility.getBasicRollData() let rollData = WarheroUtility.getBasicRollData()
rollData.alias = this.name rollData.alias = this.name
rollData.actorImg = this.img rollData.actorImg = this.img
rollData.actorId = this.id rollData.actorId = this.id
@ -600,7 +600,7 @@ export class CrucibleActor extends Actor {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.") ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return return
} }
CrucibleUtility.rollCrucible(rollData) WarheroUtility.rollWarhero(rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -612,7 +612,7 @@ export class CrucibleActor extends Actor {
return return
} }
skill = duplicate(skill) skill = duplicate(skill)
CrucibleUtility.updateSkill(skill) WarheroUtility.updateSkill(skill)
let abilityKey = skill.system.ability let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey) let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "skill" rollData.mode = "skill"
@ -634,7 +634,7 @@ export class CrucibleActor extends Actor {
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase()) let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
if (skill) { if (skill) {
skill = duplicate(skill) skill = duplicate(skill)
CrucibleUtility.updateSkill(skill) WarheroUtility.updateSkill(skill)
let abilityKey = skill.system.ability let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey) let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "weapon" rollData.mode = "weapon"
@ -644,8 +644,8 @@ export class CrucibleActor extends Actor {
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
rollData.forceDisadvantage = this.isAttackDisadvantage() rollData.forceDisadvantage = this.isAttackDisadvantage()
} }
/*if (rollData.weapon.system.isranged && rollData.tokensDistance > CrucibleUtility.getWeaponMaxRange(rollData.weapon) ) { /*if (rollData.weapon.system.isranged && rollData.tokensDistance > WarheroUtility.getWeaponMaxRange(rollData.weapon) ) {
ui.notifications.warn(`Your target is out of range of your weapon (max: ${CrucibleUtility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` ) ui.notifications.warn(`Your target is out of range of your weapon (max: ${WarheroUtility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` )
return return
}*/ }*/
this.startRoll(rollData) this.startRoll(rollData)
@ -663,7 +663,7 @@ export class CrucibleActor extends Actor {
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase()) let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
if (skill) { if (skill) {
skill = duplicate(skill) skill = duplicate(skill)
CrucibleUtility.updateSkill(skill) WarheroUtility.updateSkill(skill)
let abilityKey = skill.system.ability let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey) let rollData = this.getCommonRollData(abilityKey)
rollData.defenderTokenId = undefined // Cleanup rollData.defenderTokenId = undefined // Cleanup
@ -693,10 +693,10 @@ export class CrucibleActor extends Actor {
rollData.mode = "rangeddefense" rollData.mode = "rangeddefense"
if ( attackRollData) { if ( attackRollData) {
rollData.attackRollData = duplicate(attackRollData) rollData.attackRollData = duplicate(attackRollData)
rollData.effectiveRange = CrucibleUtility.getWeaponRange(attackRollData.weapon) rollData.effectiveRange = WarheroUtility.getWeaponRange(attackRollData.weapon)
rollData.tokensDistance = attackRollData.tokensDistance // QoL copy rollData.tokensDistance = attackRollData.tokensDistance // QoL copy
} }
rollData.sizeDice = CrucibleUtility.getSizeDice(this.system.biodata.size) rollData.sizeDice = WarheroUtility.getSizeDice(this.system.biodata.size)
rollData.distanceBonusDice = 0 //Math.max(0, Math.floor((rollData.tokensDistance - rollData.effectiveRange) + 0.5)) rollData.distanceBonusDice = 0 //Math.max(0, Math.floor((rollData.tokensDistance - rollData.effectiveRange) + 0.5))
rollData.hasCover = "none" rollData.hasCover = "none"
rollData.situational = "none" rollData.situational = "none"
@ -731,36 +731,36 @@ export class CrucibleActor extends Actor {
let messages = ["Armor applied"] let messages = ["Armor applied"]
if (rollData) { if (rollData) {
if (CrucibleUtility.isArmorLight(armor) && CrucibleUtility.isWeaponPenetrating(rollData.attackRollData.weapon)) { if (WarheroUtility.isArmorLight(armor) && WarheroUtility.isWeaponPenetrating(rollData.attackRollData.weapon)) {
return { armorIgnored: true, nbSuccess: 0, messages: ["Armor ignored : Penetrating weapons ignore Light Armors."] } return { armorIgnored: true, nbSuccess: 0, messages: ["Armor ignored : Penetrating weapons ignore Light Armors."] }
} }
if (CrucibleUtility.isWeaponPenetrating(rollData.attackRollData.weapon)) { if (WarheroUtility.isWeaponPenetrating(rollData.attackRollData.weapon)) {
messages.push("Armor reduced by 1 (Penetrating weapon)") messages.push("Armor reduced by 1 (Penetrating weapon)")
reduce = 1 reduce = 1
} }
if (CrucibleUtility.isWeaponLight(rollData.attackRollData.weapon)) { if (WarheroUtility.isWeaponLight(rollData.attackRollData.weapon)) {
messages.push("Armor with advantage (Light weapon)") messages.push("Armor with advantage (Light weapon)")
advantage = true advantage = true
} }
if (CrucibleUtility.isWeaponHeavy(rollData.attackRollData.weapon)) { if (WarheroUtility.isWeaponHeavy(rollData.attackRollData.weapon)) {
messages.push("Armor with disadvantage (Heavy weapon)") messages.push("Armor with disadvantage (Heavy weapon)")
disadvantage = true disadvantage = true
} }
if (CrucibleUtility.isWeaponHack(rollData.attackRollData.weapon)) { if (WarheroUtility.isWeaponHack(rollData.attackRollData.weapon)) {
messages.push("Armor reduced by 1 (Hack weapon)") messages.push("Armor reduced by 1 (Hack weapon)")
reduce = 1 reduce = 1
} }
if (CrucibleUtility.isWeaponUndamaging(rollData.attackRollData.weapon)) { if (WarheroUtility.isWeaponUndamaging(rollData.attackRollData.weapon)) {
messages.push("Armor multiplied by 2 (Undamaging weapon)") messages.push("Armor multiplied by 2 (Undamaging weapon)")
multiply = 2 multiply = 2
} }
} }
let diceColor = armor.system.absorprionroll let diceColor = armor.system.absorprionroll
let armorResult = await CrucibleUtility.getRollTableFromDiceColor(diceColor, false) let armorResult = await WarheroUtility.getRollTableFromDiceColor(diceColor, false)
console.log("Armor log", armorResult) console.log("Armor log", armorResult)
let armorValue = Math.max(0, (Number(armorResult.text) + reduce) * multiply) let armorValue = Math.max(0, (Number(armorResult.text) + reduce) * multiply)
if (advantage || disadvantage) { if (advantage || disadvantage) {
let armorResult2 = await CrucibleUtility.getRollTableFromDiceColor(diceColor, false) let armorResult2 = await WarheroUtility.getRollTableFromDiceColor(diceColor, false)
let armorValue2 = Math.max(0, (Number(armorResult2.text) + reduce) * multiply) let armorValue2 = Math.max(0, (Number(armorResult2.text) + reduce) * multiply)
if (advantage) { if (advantage) {
armorValue = (armorValue2 > armorValue) ? armorValue2 : armorValue armorValue = (armorValue2 > armorValue) ? armorValue2 : armorValue
@ -801,7 +801,7 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async startRoll(rollData) { async startRoll(rollData) {
this.syncRoll(rollData) this.syncRoll(rollData)
let rollDialog = await CrucibleRollDialog.create(this, rollData) let rollDialog = await WarheroRollDialog.create(this, rollData)
rollDialog.render(true) rollDialog.render(true)
} }

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@ -1,7 +1,7 @@
import { CrucibleUtility } from "./crucible-utility.js"; import { WarheroUtility } from "./warhero-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class CrucibleCombat extends Combat { export class WarheroCombat extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) { async rollInitiative(ids, formula = undefined, messageOptions = {} ) {

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@ -1,19 +1,19 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
import { CrucibleUtility } from "./crucible-utility.js"; import { WarheroUtility } from "./warhero-utility.js";
import { CrucibleRollDialog } from "./crucible-roll-dialog.js"; import { WarheroRollDialog } from "./warhero-roll-dialog.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
const __saveFirstToKey = { r: "reflex", f: "fortitude", w: "willpower"} const __saveFirstToKey = { r: "reflex", f: "fortitude", w: "willpower"}
/* -------------------------------------------- */ /* -------------------------------------------- */
export class CrucibleCommands { export class WarheroCommands {
static init() { static init() {
if (!game.system.cruciblerpg.commands) { if (!game.system.cruciblerpg.commands) {
const crucibleCommands = new CrucibleCommands(); const crucibleCommands = new WarheroCommands();
crucibleCommands.registerCommand({ path: ["/rtarget"], func: (content, msg, params) => CrucibleCommands.rollTarget(msg, params), descr: "Launch the target roll window" }); crucibleCommands.registerCommand({ path: ["/rtarget"], func: (content, msg, params) => WarheroCommands.rollTarget(msg, params), descr: "Launch the target roll window" });
crucibleCommands.registerCommand({ path: ["/rsave"], func: (content, msg, params) => CrucibleCommands.rollSave(msg, params), descr: "Performs a save roll" }); crucibleCommands.registerCommand({ path: ["/rsave"], func: (content, msg, params) => WarheroCommands.rollSave(msg, params), descr: "Performs a save roll" });
game.system.cruciblerpg.commands = crucibleCommands; game.system.cruciblerpg.commands = crucibleCommands;
} }
} }
@ -93,7 +93,7 @@ export class CrucibleCommands {
if (command && command.func) { if (command && command.func) {
const result = command.func(content, msg, params); const result = command.func(content, msg, params);
if (result == false) { if (result == false) {
CrucibleCommands._chatAnswer(msg, command.descr); WarheroCommands._chatAnswer(msg, command.descr);
} }
return true; return true;
} }

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@ -1,8 +1,8 @@
export class CrucibleHotbar { export class WarheroHotbar {
static async addToHotbar(item, slot) { static async addToHotbar(item, slot) {
let command = `game.system.cruciblerpg.CrucibleHotbar.rollMacro("${item.name}", "${item.type}");`; let command = `game.system.cruciblerpg.WarheroHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command)); let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
if (!macro) { if (!macro) {
macro = await Macro.create({ macro = await Macro.create({

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@ -1,17 +1,17 @@
import { CrucibleUtility } from "./crucible-utility.js"; import { WarheroUtility } from "./warhero-utility.js";
/** /**
* Extend the basic ItemSheet with some very simple modifications * Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet} * @extends {ItemSheet}
*/ */
export class CrucibleItemSheet extends ItemSheet { export class WarheroItemSheet extends ItemSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
classes: ["fvtt-crucible-rpg", "sheet", "item"], classes: ["fvtt-warhero", "sheet", "item"],
template: "systems/fvtt-crucible-rpg/templates/item-sheet.html", template: "systems/fvtt-warhero/templates/item-sheet.html",
dragDrop: [{ dragSelector: null, dropSelector: null }], dragDrop: [{ dragSelector: null, dropSelector: null }],
width: 620, width: 620,
height: 550, height: 550,
@ -50,7 +50,7 @@ export class CrucibleItemSheet extends ItemSheet {
async getData() { async getData() {
if ( this.object.type == "skill") { if ( this.object.type == "skill") {
CrucibleUtility.updateSkill(this.object) WarheroUtility.updateSkill(this.object)
} }
let objectData = duplicate(this.object.system) let objectData = duplicate(this.object.system)
@ -63,8 +63,8 @@ export class CrucibleItemSheet extends ItemSheet {
name: this.object.name, name: this.object.name,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
weaponSkills: CrucibleUtility.getWeaponSkills(), weaponSkills: WarheroUtility.getWeaponSkills(),
shieldSkills: CrucibleUtility.getShieldSkills(), shieldSkills: WarheroUtility.getShieldSkills(),
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}), description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
data: itemData, data: itemData,
limited: this.object.limited, limited: this.object.limited,
@ -92,7 +92,7 @@ export class CrucibleItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
postItem() { postItem() {
let chatData = duplicate(CrucibleUtility.data(this.item)); let chatData = duplicate(WarheroUtility.data(this.item));
if (this.actor) { if (this.actor) {
chatData.actor = { id: this.actor.id }; chatData.actor = { id: this.actor.id };
} }
@ -107,8 +107,8 @@ export class CrucibleItemSheet extends ItemSheet {
payload: chatData, payload: chatData,
}); });
renderTemplate('systems/fvtt-crucible-rpg/templates/post-item.html', chatData).then(html => { renderTemplate('systems/fvtt-warhero/templates/post-item.html', chatData).then(html => {
let chatOptions = CrucibleUtility.chatDataSetup(html); let chatOptions = WarheroUtility.chatDataSetup(html);
ChatMessage.create(chatOptions) ChatMessage.create(chatOptions)
}); });
} }
@ -159,7 +159,7 @@ export class CrucibleItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
get template() { get template() {
let type = this.item.type; let type = this.item.type;
return `systems/fvtt-crucible-rpg/templates/item-${type}-sheet.html`; return `systems/fvtt-warhero/templates/item-${type}-sheet.html`;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@ -1,19 +1,19 @@
import { CrucibleUtility } from "./crucible-utility.js"; import { WarheroUtility } from "./warhero-utility.js";
export const defaultItemImg = { export const defaultItemImg = {
skill: "systems/fvtt-crucible-rpg/images/icons/icon_skill.webp", skill: "systems/fvtt-warhero/images/icons/icon_skill.webp",
armor: "systems/fvtt-crucible-rpg/images/icons/icon_armour.webp", armor: "systems/fvtt-warhero/images/icons/icon_armour.webp",
weapon: "systems/fvtt-crucible-rpg/images/icons/icon_weapon.webp", weapon: "systems/fvtt-warhero/images/icons/icon_weapon.webp",
equipment: "systems/fvtt-crucible-rpg/images/icons/icon_equipment.webp", equipment: "systems/fvtt-warhero/images/icons/icon_equipment.webp",
race: "systems/fvtt-crucible-rpg/images/icons/icon_race.webp", race: "systems/fvtt-warhero/images/icons/icon_race.webp",
money: "systems/fvtt-crucible-rpg/images/icons/icon_money.webp", money: "systems/fvtt-warhero/images/icons/icon_money.webp",
} }
/** /**
* Extend the basic ItemSheet with some very simple modifications * Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet} * @extends {ItemSheet}
*/ */
export class CrucibleItem extends Item { export class WarheroItem extends Item {
constructor(data, context) { constructor(data, context) {
if (!data.img) { if (!data.img) {

View File

@ -1,5 +1,5 @@
/** /**
* Crucible system * Warhero system
* Author: Uberwald * Author: Uberwald
* Software License: Prop * Software License: Prop
*/ */
@ -8,15 +8,15 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
// Import Modules // Import Modules
import { CrucibleActor } from "./crucible-actor.js"; import { WarheroActor } from "./warhero-actor.js";
import { CrucibleItemSheet } from "./crucible-item-sheet.js"; import { WarheroItemSheet } from "./warhero-item-sheet.js";
import { CrucibleActorSheet } from "./crucible-actor-sheet.js"; import { WarheroActorSheet } from "./warhero-actor-sheet.js";
import { CrucibleNPCSheet } from "./crucible-npc-sheet.js"; import { WarheroNPCSheet } from "./warhero-npc-sheet.js";
import { CrucibleUtility } from "./crucible-utility.js"; import { WarheroUtility } from "./warhero-utility.js";
import { CrucibleCombat } from "./crucible-combat.js"; import { WarheroCombat } from "./warhero-combat.js";
import { CrucibleItem } from "./crucible-item.js"; import { WarheroItem } from "./warhero-item.js";
import { CrucibleHotbar } from "./crucible-hotbar.js" import { WarheroHotbar } from "./warhero-hotbar.js"
import { CrucibleCommands } from "./crucible-commands.js" import { WarheroCommands } from "./warhero-commands.js"
/* -------------------------------------------- */ /* -------------------------------------------- */
/* Foundry VTT Initialization */ /* Foundry VTT Initialization */
@ -25,16 +25,16 @@ import { CrucibleCommands } from "./crucible-commands.js"
/************************************************************************************/ /************************************************************************************/
Hooks.once("init", async function () { Hooks.once("init", async function () {
console.log(`Initializing Crucible RPG`); console.log(`Initializing Warhero RPG`);
game.system.cruciblerpg = { game.system.cruciblerpg = {
CrucibleHotbar, WarheroHotbar,
CrucibleCommands WarheroCommands
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
// preload handlebars templates // preload handlebars templates
CrucibleUtility.preloadHandlebarsTemplates(); WarheroUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */ /* -------------------------------------------- */
// Set an initiative formula for the system // Set an initiative formula for the system
@ -44,27 +44,27 @@ Hooks.once("init", async function () {
}; };
/* -------------------------------------------- */ /* -------------------------------------------- */
game.socket.on("system.fvtt-crucible-rpg", data => { game.socket.on("system.fvtt-warhero", data => {
CrucibleUtility.onSocketMesssage(data) WarheroUtility.onSocketMesssage(data)
}); });
/* -------------------------------------------- */ /* -------------------------------------------- */
// Define custom Entity classes // Define custom Entity classes
CONFIG.Combat.documentClass = CrucibleCombat CONFIG.Combat.documentClass = WarheroCombat
CONFIG.Actor.documentClass = CrucibleActor CONFIG.Actor.documentClass = WarheroActor
CONFIG.Item.documentClass = CrucibleItem CONFIG.Item.documentClass = WarheroItem
//CONFIG.Token.objectClass = CrucibleToken //CONFIG.Token.objectClass = WarheroToken
/* -------------------------------------------- */ /* -------------------------------------------- */
// Register sheet application classes // Register sheet application classes
Actors.unregisterSheet("core", ActorSheet); Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-crucible", CrucibleActorSheet, { types: ["character"], makeDefault: true }); Actors.registerSheet("fvtt-crucible", WarheroActorSheet, { types: ["character"], makeDefault: true });
Actors.registerSheet("fvtt-crucible", CrucibleNPCSheet, { types: ["npc"], makeDefault: false }); Actors.registerSheet("fvtt-crucible", WarheroNPCSheet, { types: ["npc"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-crucible", CrucibleItemSheet, { makeDefault: true }); Items.registerSheet("fvtt-crucible", WarheroItemSheet, { makeDefault: true });
CrucibleUtility.init() WarheroUtility.init()
}); });
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -73,7 +73,7 @@ function welcomeMessage() {
user: game.user.id, user: game.user.id,
whisper: [game.user.id], whisper: [game.user.id],
content: `<div id="welcome-message-crucible"><span class="rdd-roll-part"> content: `<div id="welcome-message-crucible"><span class="rdd-roll-part">
<strong>Welcome to the Crucible RPG.</strong> <strong>Welcome to the Warhero RPG.</strong>
` }); ` });
} }
@ -98,9 +98,9 @@ Hooks.once("ready", function () {
} }
welcomeMessage(); welcomeMessage();
CrucibleUtility.ready() WarheroUtility.ready()
CrucibleCommands.init() WarheroCommands.init()
CrucibleHotbar.initDropbar() WarheroHotbar.initDropbar()
}) })

View File

@ -3,17 +3,17 @@
* @extends {ActorSheet} * @extends {ActorSheet}
*/ */
import { CrucibleUtility } from "./crucible-utility.js"; import { WarheroUtility } from "./warhero-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class CrucibleNPCSheet extends ActorSheet { export class WarheroNPCSheet extends ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
classes: ["crucible-rpg", "sheet", "actor"], classes: ["warhero-rpg", "sheet", "actor"],
template: "systems/fvtt-crucible-rpg/templates/npc-sheet.html", template: "systems/fvtt-warhero/templates/npc-sheet.html",
width: 640, width: 640,
height: 720, height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
@ -88,7 +88,7 @@ export class CrucibleNPCSheet extends ActorSheet {
// Delete Inventory Item // Delete Inventory Item
html.find('.item-delete').click(ev => { html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item") const li = $(ev.currentTarget).parents(".item")
CrucibleUtility.confirmDelete(this, li) WarheroUtility.confirmDelete(this, li)
}) })
html.find('.item-add').click(ev => { html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type") let dataType = $(ev.currentTarget).data("type")

View File

@ -1,14 +1,14 @@
import { CrucibleUtility } from "./crucible-utility.js"; import { WarheroUtility } from "./warhero-utility.js";
export class CrucibleRollDialog extends Dialog { export class WarheroRollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async create(actor, rollData) { static async create(actor, rollData) {
let options = { classes: ["CrucibleDialog"], width: 540, height: 340, 'z-index': 99999 }; let options = { classes: ["WarheroDialog"], width: 540, height: 340, 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-crucible-rpg/templates/roll-dialog-generic.html', rollData); let html = await renderTemplate('systems/fvtt-warhero/templates/roll-dialog-generic.html', rollData);
return new CrucibleRollDialog(actor, rollData, html, options); return new WarheroRollDialog(actor, rollData, html, options);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -39,12 +39,12 @@ export class CrucibleRollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
roll() { roll() {
CrucibleUtility.rollCrucible(this.rollData) WarheroUtility.rollWarhero(this.rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async refreshDialog() { async refreshDialog() {
const content = await renderTemplate("systems/fvtt-crucible-rpg/templates/roll-dialog-generic.html", this.rollData) const content = await renderTemplate("systems/fvtt-warhero/templates/roll-dialog-generic.html", this.rollData)
this.data.content = content this.data.content = content
this.render(true) this.render(true)
} }

View File

@ -1,6 +1,6 @@
import { CrucibleUtility } from "./crucible-utility.js"; import { WarheroUtility } from "./warhero-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class CrucibleToken extends Token { export class WarheroToken extends Token {
} }

View File

@ -1,32 +1,24 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
import { CrucibleCombat } from "./crucible-combat.js"; import { WarheroCombat } from "./warhero-combat.js";
import { CrucibleCommands } from "./crucible-commands.js"; import { WarheroCommands } from "./warhero-commands.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"];
const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
const __skillLevel2Dice = ["0d8", "1d8", "2d8", "3d8", "4d8", '6d8', "8d8", "10d8"]
const __color2RollTable = {
blue: "Blue Armor Die", black: "Black Armor Die", green: "Green Armor Die", purple: "Purple Armor Die",
white: "White Armor Die", red: "Red Armor Die", blackgreen: "Black & Green Armor Dice"
}
const __size2Dice = [{ nb: 0, dice: "d0" }, { nb: 5, dice: "d8" }, { nb: 3, dice: "d8" }, { nb: 2, dice: "d8" }, { nb: 1, dice: "d8" }, { nb: 1, dice: "d6" }, { nb: 1, noAddFirst: true, dice: "d6" }]
/* -------------------------------------------- */ /* -------------------------------------------- */
export class CrucibleUtility { export class WarheroUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async init() { static async init() {
Hooks.on('renderChatLog', (log, html, data) => CrucibleUtility.chatListeners(html)); Hooks.on('renderChatLog', (log, html, data) => WarheroUtility.chatListeners(html));
/*Hooks.on("dropCanvasData", (canvas, data) => { /*Hooks.on("dropCanvasData", (canvas, data) => {
CrucibleUtility.dropItemOnToken(canvas, data) WarheroUtility.dropItemOnToken(canvas, data)
});*/ });*/
this.rollDataStore = {} this.rollDataStore = {}
this.defenderStore = {} this.defenderStore = {}
CrucibleCommands.init(); WarheroCommands.init();
Handlebars.registerHelper('count', function (list) { Handlebars.registerHelper('count', function (list) {
return list.length; return list.length;
@ -57,7 +49,7 @@ export class CrucibleUtility {
/*-------------------------------------------- */ /*-------------------------------------------- */
static gameSettings() { static gameSettings() {
/*game.settings.register("fvtt-crucible-rpg", "dice-color-skill", { /*game.settings.register("fvtt-warhero", "dice-color-skill", {
name: "Dice color for skills", name: "Dice color for skills",
hint: "Set the dice color for skills", hint: "Set the dice color for skills",
scope: "world", scope: "world",
@ -68,7 +60,7 @@ export class CrucibleUtility {
}) })
Hooks.on('renderSettingsConfig', (event) => { Hooks.on('renderSettingsConfig', (event) => {
const element = event.element[0].querySelector(`[name='fvtt-crucible-rpg.dice-color-skill']`) const element = event.element[0].querySelector(`[name='fvtt-warhero.dice-color-skill']`)
if (!element) return if (!element) return
// Replace placeholder element // Replace placeholder element
console.log("Element Found !!!!") console.log("Element Found !!!!")
@ -78,7 +70,7 @@ export class CrucibleUtility {
/*-------------------------------------------- */ /*-------------------------------------------- */
static addDiceColors() { static addDiceColors() {
game.dice3d.addColorset({ game.dice3d.addColorset({
name: 'crucible-orange', name: 'warhero-orange',
category: "crucible", category: "crucible",
foreground: '#9F8003', foreground: '#9F8003',
background: "#FFA500", background: "#FFA500",
@ -86,7 +78,7 @@ export class CrucibleUtility {
}, "preferred"); }, "preferred");
game.dice3d.addColorset({ game.dice3d.addColorset({
name: 'crucible-purple', name: 'warhero-purple',
category: "crucible", category: "crucible",
foreground: '#9F8003', foreground: '#9F8003',
background: "#800080", background: "#800080",
@ -94,7 +86,7 @@ export class CrucibleUtility {
}, "preferred"); }, "preferred");
game.dice3d.addColorset({ game.dice3d.addColorset({
name: 'crucible-darkgreen', name: 'warhero-darkgreen',
category: "crucible", category: "crucible",
foreground: '#9F8003', foreground: '#9F8003',
background: "#006400", background: "#006400",
@ -123,12 +115,12 @@ export class CrucibleUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async ready() { static async ready() {
const skills = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.skills") const skills = await WarheroUtility.loadCompendium("fvtt-warhero.skills")
this.skills = skills.map(i => i.toObject()) this.skills = skills.map(i => i.toObject())
this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill)) this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill))
this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill)) this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill))
const rollTables = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.rolltables") const rollTables = await WarheroUtility.loadCompendium("fvtt-warhero.rolltables")
this.rollTables = rollTables.map(i => i.toObject()) this.rollTables = rollTables.map(i => i.toObject())
this.addDiceColors() this.addDiceColors()
@ -143,7 +135,7 @@ export class CrucibleUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) { static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await CrucibleUtility.loadCompendiumData(compendium) let compendiumData = await WarheroUtility.loadCompendiumData(compendium)
return compendiumData.filter(filter) return compendiumData.filter(filter)
} }
@ -222,7 +214,7 @@ export class CrucibleUtility {
static async getRollTableFromDiceColor(diceColor, displayChat = true) { static async getRollTableFromDiceColor(diceColor, displayChat = true) {
let rollTableName = __color2RollTable[diceColor] let rollTableName = __color2RollTable[diceColor]
if (rollTableName) { if (rollTableName) {
const pack = game.packs.get("fvtt-crucible-rpg.rolltables") const pack = game.packs.get("fvtt-warhero.rolltables")
const index = await pack.getIndex() const index = await pack.getIndex()
const entry = index.find(e => e.name === rollTableName) const entry = index.find(e => e.name === rollTableName)
let table = await pack.getDocument(entry._id) let table = await pack.getDocument(entry._id)
@ -237,7 +229,7 @@ export class CrucibleUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getCritical(level, weapon) { static async getCritical(level, weapon) {
const pack = game.packs.get("fvtt-crucible-rpg.rolltables") const pack = game.packs.get("fvtt-warhero.rolltables")
let tableName = "Crit " + level + " (" + this.upperFirst(weapon.system.damage) + ")" let tableName = "Crit " + level + " (" + this.upperFirst(weapon.system.damage) + ")"
const index = await pack.getIndex() const index = await pack.getIndex()
@ -255,7 +247,7 @@ export class CrucibleUtility {
}) })
html.on("click", '.roll-defense-melee', event => { html.on("click", '.roll-defense-melee', event => {
let rollId = $(event.currentTarget).data("roll-id") let rollId = $(event.currentTarget).data("roll-id")
let rollData = CrucibleUtility.getRollData(rollId) let rollData = WarheroUtility.getRollData(rollId)
rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id") rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id")
let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor
if (actor && (game.user.isGM || actor.isOwner)) { if (actor && (game.user.isGM || actor.isOwner)) {
@ -264,7 +256,7 @@ export class CrucibleUtility {
}) })
html.on("click", '.roll-defense-ranged', event => { html.on("click", '.roll-defense-ranged', event => {
let rollId = $(event.currentTarget).data("roll-id") let rollId = $(event.currentTarget).data("roll-id")
let rollData = CrucibleUtility.getRollData(rollId) let rollData = WarheroUtility.getRollData(rollId)
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
if (defender && (game.user.isGM || defender.isOwner)) { if (defender && (game.user.isGM || defender.isOwner)) {
defender.rollDefenseRanged(rollData) defender.rollDefenseRanged(rollData)
@ -277,14 +269,14 @@ export class CrucibleUtility {
static async preloadHandlebarsTemplates() { static async preloadHandlebarsTemplates() {
const templatePaths = [ const templatePaths = [
'systems/fvtt-crucible-rpg/templates/editor-notes-gm.html', 'systems/fvtt-warhero/templates/editor-notes-gm.html',
'systems/fvtt-crucible-rpg/templates/partial-roll-select.html', 'systems/fvtt-warhero/templates/partial-roll-select.html',
'systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html', 'systems/fvtt-warhero/templates/partial-actor-ability-block.html',
'systems/fvtt-crucible-rpg/templates/partial-actor-status.html', 'systems/fvtt-warhero/templates/partial-actor-status.html',
'systems/fvtt-crucible-rpg/templates/partial-options-abilities.html', 'systems/fvtt-warhero/templates/partial-options-abilities.html',
'systems/fvtt-crucible-rpg/templates/partial-item-nav.html', 'systems/fvtt-warhero/templates/partial-item-nav.html',
'systems/fvtt-crucible-rpg/templates/partial-item-description.html', 'systems/fvtt-warhero/templates/partial-item-description.html',
'systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html' 'systems/fvtt-warhero/templates/partial-actor-equipment.html'
] ]
return loadTemplates(templatePaths); return loadTemplates(templatePaths);
} }
@ -297,7 +289,7 @@ export class CrucibleUtility {
} }
static findChatMessageId(current) { static findChatMessageId(current) {
return CrucibleUtility.getChatMessageId(CrucibleUtility.findChatMessage(current)); return WarheroUtility.getChatMessageId(WarheroUtility.findChatMessage(current));
} }
static getChatMessageId(node) { static getChatMessageId(node) {
@ -305,7 +297,7 @@ export class CrucibleUtility {
} }
static findChatMessage(current) { static findChatMessage(current) {
return CrucibleUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')); return WarheroUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
} }
static findNodeMatching(current, predicate) { static findNodeMatching(current, predicate) {
@ -313,7 +305,7 @@ export class CrucibleUtility {
if (predicate(current)) { if (predicate(current)) {
return current; return current;
} }
return CrucibleUtility.findNodeMatching(current.parentElement, predicate); return WarheroUtility.findNodeMatching(current.parentElement, predicate);
} }
return undefined; return undefined;
} }
@ -357,7 +349,7 @@ export class CrucibleUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static saveRollData(rollData) { static saveRollData(rollData) {
game.socket.emit("system.crucible-rpg", { game.socket.emit("system.warhero-rpg", {
name: "msg_update_roll", data: rollData name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll }); // Notify all other clients of the roll
this.updateRollData(rollData) this.updateRollData(rollData)
@ -380,7 +372,7 @@ export class CrucibleUtility {
name: defender.name, name: defender.name,
alias: defender.name, alias: defender.name,
//user: defender.id, //user: defender.id,
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-request-defense.html`, rollData), content: await renderTemplate(`systems/fvtt-warhero/templates/chat-request-defense.html`, rollData),
whisper: [defender.id].concat(ChatMessage.getWhisperRecipients('GM')), whisper: [defender.id].concat(ChatMessage.getWhisperRecipients('GM')),
}) })
} }
@ -426,7 +418,7 @@ export class CrucibleUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getFumble(weapon) { static async getFumble(weapon) {
const pack = game.packs.get("fvtt-crucible-rpg.rolltables") const pack = game.packs.get("fvtt-warhero.rolltables")
const index = await pack.getIndex() const index = await pack.getIndex()
let entry let entry
@ -456,16 +448,16 @@ export class CrucibleUtility {
result.damageWeaponFormula = result.defenderDamage + dmgDice result.damageWeaponFormula = result.defenderDamage + dmgDice
result.defenderHPLossValue = await defender.incDecHP("-" + result.damageWeaponFormula) result.defenderHPLossValue = await defender.incDecHP("-" + result.damageWeaponFormula)
} }
if (result.fumble || (result.dangerous_fumble && CrucibleUtility.isWeaponDangerous(rollData.attackRollData.weapon))) { if (result.fumble || (result.dangerous_fumble && WarheroUtility.isWeaponDangerous(rollData.attackRollData.weapon))) {
result.fumbleDetails = await this.getFumble(rollData.weapon) result.fumbleDetails = await this.getFumble(rollData.weapon)
} }
if (result.critical_1 || result.critical_2) { if (result.critical_1 || result.critical_2) {
let isDeadly = CrucibleUtility.isWeaponDeadly(rollData.attackRollData.weapon) let isDeadly = WarheroUtility.isWeaponDeadly(rollData.attackRollData.weapon)
result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon) result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon)
result.criticalText = result.critical.text result.criticalText = result.critical.text
} }
this.createChatWithRollMode(rollData.alias, { this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-attack-defense-result.html`, rollData) content: await renderTemplate(`systems/fvtt-warhero/templates/chat-attack-defense-result.html`, rollData)
}) })
console.log("Results processed", rollData) console.log("Results processed", rollData)
} }
@ -490,7 +482,7 @@ export class CrucibleUtility {
if (game.user.isGM) { if (game.user.isGM) {
this.processSuccessResult(rollData) this.processSuccessResult(rollData)
} else { } else {
game.socket.emit("system.fvtt-crucible-rpg", { msg: "msg_gm_process_attack_defense", data: rollData }); game.socket.emit("system.fvtt-warhero", { msg: "msg_gm_process_attack_defense", data: rollData });
} }
} }
} }
@ -583,7 +575,7 @@ export class CrucibleUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async rollCrucible(rollData) { static async rollWarhero(rollData) {
let actor = game.actors.get(rollData.actorId) let actor = game.actors.get(rollData.actorId)
@ -622,9 +614,9 @@ export class CrucibleUtility {
if (rollData.skill.system.isfeatdie) { if (rollData.skill.system.isfeatdie) {
rollData.hasFeatDie = true rollData.hasFeatDie = true
diceFormula += "+ 1d10cs>=5[crucible-purple]" diceFormula += "+ 1d10cs>=5[warhero-purple]"
} else { } else {
diceFormula += `+ 0d10cs>=5[crucible-purple]` diceFormula += `+ 0d10cs>=5[warhero-purple]`
} }
if (rollData.skill.system.bonusdice != "none") { if (rollData.skill.system.bonusdice != "none") {
rollData.hasBonusDice = rollData.skill.system.bonusdice rollData.hasBonusDice = rollData.skill.system.bonusdice
@ -639,10 +631,10 @@ export class CrucibleUtility {
// advantage => 8 // advantage => 8
let advFormula = "+ 0d8cs>=5" let advFormula = "+ 0d8cs>=5"
if (rollData.advantage == "advantage1" || rollData.forceAdvantage) { if (rollData.advantage == "advantage1" || rollData.forceAdvantage) {
advFormula = "+ 1d8cs>=5[crucible-darkgreen]" advFormula = "+ 1d8cs>=5[warhero-darkgreen]"
} }
if (rollData.advantage == "advantage2") { if (rollData.advantage == "advantage2") {
advFormula = "+ 2d8cs>=5[crucible-darkgreen]" advFormula = "+ 2d8cs>=5[warhero-darkgreen]"
} }
diceFormula += advFormula diceFormula += advFormula
@ -699,7 +691,7 @@ export class CrucibleUtility {
rollData.rollOrder = 1 rollData.rollOrder = 1
rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage" rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage"
this.createChatWithRollMode(rollData.alias, { this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData) content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
}) })
rollData.rollOrder = 2 rollData.rollOrder = 2
@ -709,7 +701,7 @@ export class CrucibleUtility {
rollData.roll = myRoll2 // Tmp switch to display the proper results rollData.roll = myRoll2 // Tmp switch to display the proper results
rollData.nbSuccess = myRoll2.total rollData.nbSuccess = myRoll2.total
this.createChatWithRollMode(rollData.alias, { this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData) content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
}) })
rollData.roll = myRoll // Revert the tmp switch rollData.roll = myRoll // Revert the tmp switch
rollData.nbSuccess = myRoll.total rollData.nbSuccess = myRoll.total
@ -743,7 +735,7 @@ export class CrucibleUtility {
actor.lastRoll = rollData actor.lastRoll = rollData
this.createChatWithRollMode(rollData.alias, { this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData) content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
}) })
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
@ -794,7 +786,7 @@ export class CrucibleUtility {
chatGM.whisper = this.getUsers(user => user.isGM); chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content; chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM); console.log("blindMessageToGM", chatGM);
game.socket.emit("system.fvtt-crucible-rpg", { msg: "msg_gm_chat_message", data: chatGM }); game.socket.emit("system.fvtt-warhero", { msg: "msg_gm_chat_message", data: chatGM });
} }
@ -855,13 +847,13 @@ export class CrucibleUtility {
rollMode: game.settings.get("core", "rollMode"), rollMode: game.settings.get("core", "rollMode"),
advantage: "none" advantage: "none"
} }
CrucibleUtility.updateWithTarget(rollData) WarheroUtility.updateWithTarget(rollData)
return rollData return rollData
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static updateWithTarget(rollData) { static updateWithTarget(rollData) {
let target = CrucibleUtility.getTarget() let target = WarheroUtility.getTarget()
if (target) { if (target) {
rollData.defenderTokenId = target.id rollData.defenderTokenId = target.id
} }

View File

@ -23,172 +23,10 @@
"packs": [ "packs": [
{ {
"type": "Item", "type": "Item",
"label": "Armors", "label": "Races",
"name": "armor", "name": "races",
"path": "packs/armor.db", "path": "packs/races.db",
"system": "fvtt-crucible-rpg", "system": "fvtt-warhero",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Equipments",
"name": "equipment",
"path": "packs/equipment.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Shields",
"name": "shields",
"path": "packs/shields.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Weapons",
"name": "weapons",
"path": "packs/weapons.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Conditions",
"name": "conditions",
"path": "packs/conditions.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Currency",
"name": "currency",
"path": "packs/currency.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Lore - Air",
"name": "lore-air",
"path": "packs/lore-air.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Lore - Earth",
"name": "lore-earth",
"path": "packs/lore-earth.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Lore - Fire",
"name": "lore-fire",
"path": "packs/lore-fire.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Lore - Water",
"name": "lore-water",
"path": "packs/lore-water.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Lore - Shadow",
"name": "lore-shadow",
"path": "packs/lore-shadow.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Skills",
"name": "skills",
"path": "packs/skills.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Feats",
"name": "feats",
"path": "packs/feats.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Poisons",
"name": "poisons",
"path": "packs/poisons.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Powers - Class",
"name": "classpowers",
"path": "packs/classpowers.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Tricks & Traps",
"name": "trickstraps",
"path": "packs/trickstraps.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Action Tokens",
"name": "action-tokens",
"path": "packs/action-tokens.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Powers - Monsters",
"name": "monster-powers",
"path": "packs/monster-powers.db",
"system": "fvtt-crucible-rpg",
"private": false,
"flags": {}
},
{
"type": "RollTable",
"label": "Rolltables",
"name": "rolltables",
"path": "packs/rolltables.db",
"system": "fvtt-crucible-rpg",
"private": false, "private": false,
"flags": {} "flags": {}
} }
@ -206,9 +44,9 @@
"maximum": "10" "maximum": "10"
}, },
"title": "Warhero RPG", "title": "Warhero RPG",
"manifest": "https://raw.githubusercontent.com/213gaming/Crucible/main/system.json", "manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
"download": "https://github.com/213gaming/Crucible/archive/refs/tags/v10.0.23.zip", "download": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
"url": "https://github.com/213gaming/Crucible", "url": "https://www.uberwald.me/gitea/public/fvtt-warhero",
"background": "images/ui/crucible_welcome_page.webp", "background": "images/ui/warhero_welcome_page.webp",
"id": "fvtt-warhero" "id": "fvtt-warhero"
} }

View File

@ -102,66 +102,51 @@
} }
}, },
"Item": { "Item": {
"types": [ "race", "skill", "armor", "shield", "equipment", "weapon", "money" , "feat", "spell", "condition", "poison"], "types": [ "race", "weapon", "armor", "shield", "equipment", "money" , "skill", "power", "spell", "condition", "class"],
"poison": { "condition": {
"description": "" "description": ""
}, },
"condition": { "class": {
"advantage": false, "weapons": {
"disadvantage": false, "short": false,
"rolladvantage": false, "long": false,
"rolldisadvantage": false, "twohanded": false,
"loosehpround": false, "shotgun": false,
"loohproundvalue": 0, "throwing": false
"noadvantage": false, },
"attackdisadvantage": false, "armors": {
"defensedisadvantage": false, "light": false,
"targetadvantage": false, "medium": false,
"noaction": false, "heavy": false
},
"shields": {
"light": false,
"medium": false,
"tower": false
},
"description": "" "description": ""
}, },
"race": { "race": {
"description": "" "description": ""
}, },
"feat": { "skill": {
"isfeatdie": false,
"issl": false,
"sl": 0,
"description": "" "description": ""
}, },
"skill": { "weapon": {
"ability": "", "weapontype": "short",
"armorpenalty": false, "damage": "1d6",
"isproficient": false, "cost": 0,
"isweaponskill": false, "equipped": false,
"isshieldskill": false,
"isfeatdie": false,
"issl2": false,
"islore": false,
"skilltype": "",
"isinnate": false,
"bonusdice": "",
"background": 0,
"basic": 0,
"class": 0,
"exp": 0,
"explevel": 0,
"description": "" "description": ""
}, },
"armor": { "armor": {
"armortype": "", "armortype": "light",
"absorprionroll": "",
"damagedroll": "",
"isproficient": false,
"minstr": 0,
"skillpenalty": 0,
"equipped": false, "equipped": false,
"cost": 0, "cost": 0,
"description":"" "description":""
}, },
"shield": { "shield": {
"shielddie": "", "shieldtype": "light",
"skill": "",
"equipped": false, "equipped": false,
"cost": 0, "cost": 0,
"description":"" "description":""
@ -176,25 +161,19 @@
"containerid": "", "containerid": "",
"description":"" "description":""
}, },
"power": {
"level1": "",
"level2": "",
"level3": "",
"level4_1": "",
"level4_2": "",
"description": ""
},
"money" : { "money" : {
"value": 0, "value": 0,
"quantity": 0, "quantity": 0,
"description": "" "description": ""
}, },
"weapon": {
"isproficient": false,
"skill": "",
"qualities": "",
"flaws": "",
"damage": "",
"isranged": false,
"range": "",
"maxrange": "",
"minstr": 0,
"cost": 0,
"equipped": false,
"description": ""
},
"spell":{ "spell":{
"lore": "", "lore": "",
"circle": 1, "circle": 1,

View File

@ -6,82 +6,34 @@
</div> </div>
</header> </header>
{{> systems/fvtt-crucible-rpg/templates/partial-item-nav.html}} {{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{> systems/fvtt-crucible-rpg/templates/partial-item-description.html}} {{> systems/fvtt-warhero/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<div class="tab" data-group="primary"> <div class="tab" data-group="primary">
<ul> <ul>
<li class="flexrow"><label class="generic-label">Type</label> <li class="flexrow"><label class="generic-label">Type</label>
<select class="competence-base flexrow" type="text" name="system.armortype" value="{{data.armortype}}" data-dtype="String"> <select class="competence-base flexrow" type="text" name="system.armortype" value="{{system.armortype}}" data-dtype="String">
{{#select data.armortype}} {{#select system.armortype}}
<option value="clothes">Clothes</option> {{#each config.armorTypes as |type key|}}
<option value="paddedlight">Padded (Light)</option> <option value="{{key}}">{{localiser type.label}}</option>
<option value="leatherlight">Leather/Hide (Light)</option> {{/each}}
<option value="leathermedium">Studded Leather (Medium)</option>
<option value="chain">Chain (Medium)</option>
<option value="scale">Scale (Heavy)</option>
<option value="scale">Scale (Heavy)</option>
<option value="platemail">Plate Mail (Heavy)</option>
<option value="platefull">Full Plate (Heavy)</option>
{{/select}} {{/select}}
</select> </select>
</li> </li>
<li class="flexrow"><label class="generic-label">Absorption roll</label>
<select class="competence-base flexrow" type="text" name="system.absorprionroll" value="{{data.absorprionroll}}" data-dtype="String">
{{#select data.absorprionroll}}
<option value="none">None</option>
<option value="white">White</option>
<option value="green">Green</option>
<option value="blue">Blue</option>
<option value="purple">Purple</option>
<option value="red">Red</option>
<option value="black">Black</option>
<option value="blackgreen">Black+Green</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Damaged roll</label>
<select class="competence-base flexrow" type="text" name="system.damagedroll" value="{{data.damagedroll}}" data-dtype="String">
{{#select data.damagedroll}}
<option value="none">None</option>
<option value="white">White</option>
<option value="green">Green</option>
<option value="blue">Blue</option>
<option value="purple">Purple</option>
<option value="red">Red</option>
<option value="black">Black</option>
<option value="blackgreen">Black+Green</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Is proficient ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.isproficient" {{checked data.isproficient}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Minimum strength</label>
<input type="text" class="input-numeric-short padd-right" name="system.minstr" value="{{data.minstr}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Skill penalty</label>
<input type="text" class="input-numeric-short padd-right" name="system.skillpenalty" value="{{data.skillpenalty}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Equipped ?</label> <li class="flexrow"><label class="generic-label">Equipped ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked data.equipped}}/></label> <label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked system.equipped}}/></label>
</li> </li>
<li class="flexrow"><label class="generic-label">Cost</label> <li class="flexrow"><label class="generic-label">Cost</label>
<input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{data.cost}}" data-dtype="Number"/> <input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{system.cost}}" data-dtype="Number"/>
</li> </li>
</ul> </ul>

View File

@ -5,7 +5,7 @@
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div> </div>
</header> </header>
{{> systems/fvtt-crucible-rpg/templates/partial-item-nav.html}} {{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
@ -20,41 +20,6 @@
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<ul> <ul>
<li class="flexrow"><label class="generic-label">Provides 1 Advantage ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.advantage" {{checked data.advantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Provides 1 Disadvantage ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.disadvantage" {{checked data.disadvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Provides Roll Advantage ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.rolladvantage" {{checked data.rolladvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Provides Roll Disadvantage ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.rolldisadvantage" {{checked data.rolldisadvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Loose HP per round ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.loosehpround" {{checked data.loosehpround}}/></label>
</li>
{{#if data.loosehpround}}
<li class="flexrow"><label class="generic-label">Number of HP : </label>
<input type="text" class="input-numeric-short padd-right" name="system.loohproundvalue" value="{{data.loohproundvalue}}" data-dtype="Number"/>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">No advantage possible ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.noadvantage" {{checked data.noadvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Disadvantage on attack ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.attackdisadvantage" {{checked data.attackdisadvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Disadvantage on defense ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.defensedisadvantage" {{checked data.defensedisadvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Provides advantage to attacker ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.targetadvantage" {{checked data.targetadvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">No action possible ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.noaction" {{checked data.noaction}}/></label>
</li>
</ul> </ul>

View File

@ -6,23 +6,23 @@
</div> </div>
</header> </header>
{{> systems/fvtt-crucible-rpg/templates/partial-item-nav.html}} {{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{> systems/fvtt-crucible-rpg/templates/partial-item-description.html}} {{> systems/fvtt-warhero/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<ul> <ul>
<li class="flexrow"><label class="generic-label">Equipped ?</label> <li class="flexrow"><label class="generic-label">Equipped ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked data.equipped}}/></label> <label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked system.equipped}}/></label>
</li> </li>
<li class="flexrow"><label class="generic-label">Quantity</label> <li class="flexrow"><label class="generic-label">Quantity</label>
<input type="text" class="input-numeric-short padd-right" name="system.quantity" value="{{data.quantity}}" data-dtype="Number"/> <input type="text" class="input-numeric-short padd-right" name="system.quantity" value="{{system.quantity}}" data-dtype="Number"/>
</li> </li>
<li class="flexrow"><label class="generic-label">Cost</label> <li class="flexrow"><label class="generic-label">Cost</label>
<input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{data.cost}}" data-dtype="Number"/> <input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{system.cost}}" data-dtype="Number"/>
</li> </li>
</ul> </ul>
</div> </div>

View File

@ -1,35 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-crucible-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-crucible-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Add feat die ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.isfeatdie" {{checked data.isfeatdie}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Add SL ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.issl" {{checked data.issl}}/></label>
</li>
{{#if data.issl}}
<li class="flexrow"><label class="generic-label">SL value</label>
<input type="text" class="" name="data.sl" value="{{system.sl}}" data-dtype="Number"/>
</li>
{{/if}}
</ul>
</div>
</section>
</form>

View File

@ -6,20 +6,20 @@
</div> </div>
</header> </header>
{{> systems/fvtt-crucible-rpg/templates/partial-item-nav.html}} {{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{> systems/fvtt-crucible-rpg/templates/partial-item-description.html}} {{> systems/fvtt-warhero/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<ul> <ul>
<li class="flexrow"><label class="generic-label">Quantity</label> <li class="flexrow"><label class="generic-label">Quantity</label>
<input type="text" class="input-numeric-short padd-right" name="system.quantity" value="{{data.quantity}}" data-dtype="Number"/> <input type="text" class="input-numeric-short padd-right" name="system.quantity" value="{{system.quantity}}" data-dtype="Number"/>
</li> </li>
<li class="flexrow"><label class="generic-label">Unit value</label> <li class="flexrow"><label class="generic-label">Unit value</label>
<input type="text" class="input-numeric-short padd-right" name="system.value" value="{{data.value}}" data-dtype="Number"/> <input type="text" class="input-numeric-short padd-right" name="system.value" value="{{system.value}}" data-dtype="Number"/>
</li> </li>
</ul> </ul>
</div> </div>

View File

@ -5,7 +5,7 @@
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div> </div>
</header> </header>
{{> systems/fvtt-crucible-rpg/templates/partial-item-nav.html}} {{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
@ -14,7 +14,7 @@
<label class="generic-label">Description</label> <label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line"> <div class="medium-editor item-text-long-line">
{{editor description target="data.description" button=true owner=owner editable=editable}} {{editor description target="system.description" button=true owner=owner editable=editable}}
</div> </div>
</div> </div>

View File

@ -5,7 +5,7 @@
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div> </div>
</header> </header>
{{> systems/fvtt-crucible-rpg/templates/partial-item-nav.html}} {{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
@ -14,7 +14,7 @@
<label class="generic-label">Description</label> <label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line"> <div class="medium-editor item-text-long-line">
{{editor description target="data.description" button=true owner=owner editable=editable}} {{editor description target="system.description" button=true owner=owner editable=editable}}
</div> </div>
</div> </div>

View File

@ -18,33 +18,22 @@
<div class="tab" data-group="primary"> <div class="tab" data-group="primary">
<ul> <ul>
<li class="flexrow"><label class="generic-label">Shield die</label> <li class="flexrow"><label class="generic-label">Shield typer</label>
<select class="competence-base flexrow" type="text" name="system.shielddie" value="{{data.shielddie}}" data-dtype="String"> <select class="competence-base flexrow" type="text" name="system.shieldtype" value="{{system.shieldtype}}" data-dtype="String">
{{#select data.shielddie}} {{#select system.shieldtype}}
<option value="d6">d6</option> {{#each config.armorTypes as |type key|}}
<option value="d8">d8</option> <option value="{{key}}">{{localiser type.label}}</option>
<option value="d10">d10</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Associated skill</label>
<select class="competence-base flexrow" type="text" name="system.skill" value="{{data.skill}}" data-dtype="String">
{{#select data.skill}}
{{#each shieldSkills as |skill idx|}}
<option value="{{skill.name}}">{{skill.name}}</option>
{{/each}} {{/each}}
{{/select}} {{/select}}
</select> </select>
</li> </li>
<li class="flexrow"><label class="generic-label">Equipped ?</label> <li class="flexrow"><label class="generic-label">Equipped ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked data.equipped}}/></label> <label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked system.equipped}}/></label>
</li> </li>
<li class="flexrow"><label class="generic-label">Cost</label> <li class="flexrow"><label class="generic-label">Cost</label>
<input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{data.cost}}" data-dtype="Number"/> <input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{system.cost}}" data-dtype="Number"/>
</li> </li>
</ul> </ul>

View File

@ -6,98 +6,15 @@
</div> </div>
</header> </header>
{{> systems/fvtt-crucible-rpg/templates/partial-item-nav.html}} {{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{> systems/fvtt-crucible-rpg/templates/partial-item-description.html}} {{> systems/fvtt-warhero/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<ul> <ul>
<li class="flexrow"><label class="generic-label">Ability</label>
<select class="competence-base flexrow" type="text" name="system.ability" value="{{data.ability}}" data-dtype="String">
{{#select data.ability}}
{{> systems/fvtt-crucible-rpg/templates/partial-options-abilities.html}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Is Feat Die ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.isfeatdie" {{checked data.isfeatdie}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Is SL +2 ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.issl2" {{checked data.issl2}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Subject to Armor Penalty ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.armorpenalty" {{checked data.armorpenalty}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Skill Type</label>
<select class="competence-base flexrow" type="text" name="system.skilltype" value="{{data.skilltype}}" data-dtype="string">
{{#select data.skilltype}}
<option value="simple">Simple</option>
<option value="complex">Complex</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Skill Dice</label>
<input type="text" class="" name="system.skilldice" value="{{data.skilldice}} (level {{data.level}})" data-dtype="String" disabled/>
</li>
<li class="flexrow"><label class="generic-label">Is Innate ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.isinnate" {{checked data.isinnate}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Is Lore ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.islore" {{checked data.islore}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Is Weapon Skill ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.isweaponskill" {{checked data.isweaponskill}}/></label>
</li>
<!-- <li class="flexrow"><label class="generic-label">Is Shield Skill ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.isshieldskill" {{checked data.isshieldskill}}/></label>
</li> -->
<li class="flexrow"><label class="generic-label">Bonus dice</label>
<select class="competence-base flexrow" type="text" name="system.bonusdice" value="{{data.bonusdice}}" data-dtype="String">
{{#select data.bonusdice}}
<option value="none">None</option>
<option value="1d6">1d6</option>
<option value="2d6">2d6</option>
<option value="3d6">3d6</option>
<option value="4d6">4d6</option>
<option value="5d6">5d6</option>
<option value="6d6">6d6</option>
<option value="7d6">7d6</option>
<option value="8d6">8d6</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Background</label>
<input type="text" class="" name="system.background" value="{{data.background}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Basic</label>
<input type="text" class="" name="system.basic" value="{{data.basic}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Class</label>
<input type="text" class="" name="system.class" value="{{data.class}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Exp level</label>
<input type="text" class="" name="system.explevel" value="{{data.explevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Gained exp (+1 to Exp level at 25)</label>
<input type="text" class="" name="system.exp" value="{{data.exp}}" data-dtype="Number"/>
</li>
</ul> </ul>
</div> </div>

View File

@ -6,12 +6,12 @@
</div> </div>
</header> </header>
{{> systems/fvtt-crucible-rpg/templates/partial-item-nav.html}} {{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{> systems/fvtt-crucible-rpg/templates/partial-item-description.html}} {{> systems/fvtt-warhero/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<ul> <ul>

View File

@ -6,74 +6,38 @@
</div> </div>
</header> </header>
{{> systems/fvtt-crucible-rpg/templates/partial-item-nav.html}} {{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{> systems/fvtt-crucible-rpg/templates/partial-item-description.html}} {{> systems/fvtt-warhero/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<div class="tab" data-group="primary"> <div class="tab" data-group="primary">
<ul> <ul>
<!-- <li class="flexrow"><label class="generic-label">Ability</label> <li class="flexrow"><label class="generic-label">Type</label>
<select class="competence-base flexrow" type="text" name="data.ability" value="{{data.ability}}" data-dtype="String"> <select class="competence-base flexrow" type="text" name="system.weapontype" value="{{system.weapontype}}" data-dtype="String">
{{#select data.ability}} {{#select system.weapontype}}
{{> systems/fvtt-crucible-rpg/templates/partial-options-abilities.html}} {{#each config.weaponTypes as |type key|}}
{{/select}} <option value="{{key}}">{{localiser type.label}}</option>
</select>
</li> -->
<li class="flexrow"><label class="generic-label">Is proficient ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.isproficient" {{checked data.isproficient}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Associated skill</label>
<select class="competence-base flexrow" type="text" name="system.skill" value="{{data.skill}}" data-dtype="String">
{{#select data.skill}}
{{#each weaponSkills as |skill idx|}}
<option value="{{skill.name}}">{{skill.name}}</option>
{{/each}} {{/each}}
{{/select}} {{/select}}
</select> </select>
</li> </li>
<li class="flexrow"><label class="generic-label">Qualities (comma separated list)</label>
<input type="text" class="padd-right" name="system.qualities" value="{{data.qualities}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Flaws (comma separated list)</label>
<input type="text" class="padd-right" name="system.flaws" value="{{data.flaws}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Damage</label> <li class="flexrow"><label class="generic-label">Damage</label>
<input type="text" class="right" name="system.damage" value="{{data.damage}}" data-dtype="String"/> <input type="text" class="right" name="system.damage" value="{{system.damage}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Is ranged weapon ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.isranged" {{checked data.isranged}}/></label>
</li>
{{#if data.isranged}}
<li class="flexrow"><label class="generic-label">Effective Range</label>
<input type="text" class="right" name="system.range" value="{{data.range}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Max range</label>
<input type="text" class="right" name="system.maxrange" value="{{data.maxrange}}" data-dtype="String"/>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Minimum strength</label>
<input type="text" class="input-numeric-short padd-right" name="system.minstr" value="{{data.minstr}}" data-dtype="Number"/>
</li> </li>
<li class="flexrow"><label class="generic-label">Equipped ?</label> <li class="flexrow"><label class="generic-label">Equipped ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked data.equipped}}/></label> <label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked system.equipped}}/></label>
</li> </li>
<li class="flexrow"><label class="generic-label">Cost</label> <li class="flexrow"><label class="generic-label">Cost</label>
<input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{data.cost}}" data-dtype="Number"/> <input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{system.cost}}" data-dtype="Number"/>
</li> </li>
</ul> </ul>