Update powers

This commit is contained in:
LeRatierBretonnien 2023-02-08 21:19:53 +01:00
parent d7dc6fbb42
commit 87bb1b6e93
16 changed files with 2761 additions and 2060 deletions

View File

@ -11,6 +11,7 @@
"WH.conf.mediumshield": "Medium", "WH.conf.mediumshield": "Medium",
"WH.conf.towershield": "Tower", "WH.conf.towershield": "Tower",
"WH.conf.polearm": "Polearm", "WH.conf.polearm": "Polearm",
"WH.conf.special": "Special",
"WH.conf.head": "Head", "WH.conf.head": "Head",
"WH.conf.cloak": "Cloak", "WH.conf.cloak": "Cloak",

View File

@ -49,7 +49,7 @@ export class WarheroActorSheet extends ActorSheet {
conditions: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getConditions()) ), conditions: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getConditions()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())), armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())), shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
powers: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getPowers())), powers: this.actor.sortPowers(),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ), equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
slotEquipments: this.actor.buildEquipmentsSlot(), slotEquipments: this.actor.buildEquipmentsSlot(),
subActors: duplicate(this.actor.getSubActors()), subActors: duplicate(this.actor.getSubActors()),
@ -168,7 +168,11 @@ export class WarheroActorSheet extends ActorSheet {
const weaponId = li.data("item-id") const weaponId = li.data("item-id")
this.actor.rollDamage(weaponId) this.actor.rollDamage(weaponId)
}); });
html.find('.roll-damage-2hands').click((event) => {
const li = $(event.currentTarget).parents(".item")
const weaponId = li.data("item-id")
this.actor.rollDamage(weaponId, true)
});
html.find('.lock-unlock-sheet').click((event) => { html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore; this.options.editScore = !this.options.editScore;
this.render(true); this.render(true);

View File

@ -133,6 +133,19 @@ export class WarheroActor extends Actor {
WarheroUtility.sortArrayObjectsByName(comp) WarheroUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
sortPowers() {
let schools = {}
for(let power of this.items) {
if (power.type == "power") {
power = duplicate(power)
let school = schools[power.system.magicschool] || []
school.push(power)
WarheroUtility.sortArrayObjectsByNameAndLevel(school)
schools[power.system.magicschool] = school
}
}
return schools
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getShields() { getShields() {
let comp = duplicate(this.items.filter(item => item.type == 'shield') || []); let comp = duplicate(this.items.filter(item => item.type == 'shield') || []);
@ -186,12 +199,16 @@ export class WarheroActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareWeapon(weapon) { prepareWeapon(weapon) {
let formula = weapon.system.damage let formula = weapon.system.damage
if (weapon.system.weapontype == "long") { if (weapon.system.weapontype == "long" || weapon.system.weapontype == "short") {
formula += "+" + this.system.statistics.str.value formula += "+" + this.system.statistics.str.value
} }
if (weapon.system.weapontype == "twohanded") { if (weapon.system.weapontype == "twohanded") {
formula += "+" + Math.floor(this.system.statistics.str.value*1.5) formula += "+" + Math.floor(this.system.statistics.str.value*1.5)
} }
if (weapon.system.weapontype == "polearm") {
formula += "+" + Math.floor(this.system.statistics.str.value*1)
weapon.damageFormula2Hands = weapon.system.damage2hands + "+" + Math.floor(this.system.statistics.str.value*1.5)
}
weapon.damageFormula = formula weapon.damageFormula = formula
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -664,7 +681,7 @@ export class WarheroActor extends Actor {
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollDamage(weaponId) { rollDamage(weaponId, is2hands = false) {
let weapon = this.items.get(weaponId) let weapon = this.items.get(weaponId)
if (weapon) { if (weapon) {
weapon = duplicate(weapon) weapon = duplicate(weapon)
@ -672,6 +689,7 @@ export class WarheroActor extends Actor {
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
rollData.mode = "damage" rollData.mode = "damage"
rollData.weapon = weapon rollData.weapon = weapon
rollData.is2hands = is2hands
rollData.img = weapon.img rollData.img = weapon.img
this.startRoll(rollData) this.startRoll(rollData)
} }

View File

@ -7,6 +7,7 @@ export const WARHERO_CONFIG = {
polearm: {damage: "1d6", label: "WH.conf.polearm"}, polearm: {damage: "1d6", label: "WH.conf.polearm"},
shooting: {damage: "2d6", label: "WH.conf.shooting"}, shooting: {damage: "2d6", label: "WH.conf.shooting"},
throwing: {damage: "1d8", label: "WH.conf.throwing"}, throwing: {damage: "1d8", label: "WH.conf.throwing"},
special: {damage: "1d6", label: "WH.conf.special"},
}, },
armorTypes : { armorTypes : {

View File

@ -12,6 +12,7 @@ import { WarheroActor } from "./warhero-actor.js";
import { WarheroItemSheet } from "./warhero-item-sheet.js"; import { WarheroItemSheet } from "./warhero-item-sheet.js";
import { WarheroActorSheet } from "./warhero-actor-sheet.js"; import { WarheroActorSheet } from "./warhero-actor-sheet.js";
import { WarheroNPCSheet } from "./warhero-npc-sheet.js"; import { WarheroNPCSheet } from "./warhero-npc-sheet.js";
import { WarheroMonsterSheet } from "./warhero-monster-sheet.js";
import { WarheroUtility } from "./warhero-utility.js"; import { WarheroUtility } from "./warhero-utility.js";
import { WarheroCombat } from "./warhero-combat.js"; import { WarheroCombat } from "./warhero-combat.js";
import { WarheroItem } from "./warhero-item.js"; import { WarheroItem } from "./warhero-item.js";
@ -60,11 +61,12 @@ Hooks.once("init", async function () {
/* -------------------------------------------- */ /* -------------------------------------------- */
// Register sheet application classes // Register sheet application classes
Actors.unregisterSheet("core", ActorSheet); Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-crucible", WarheroActorSheet, { types: ["character"], makeDefault: true }); Actors.registerSheet("fvtt-warhero", WarheroActorSheet, { types: ["character"], makeDefault: true });
Actors.registerSheet("fvtt-crucible", WarheroNPCSheet, { types: ["npc"], makeDefault: false }); Actors.registerSheet("fvtt-warhero", WarheroNPCSheet, { types: ["npc"], makeDefault: false });
Actors.registerSheet("fvtt-warhero", WarheroMonsterSheet, { types: ["monster"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-crucible", WarheroItemSheet, { makeDefault: true }); Items.registerSheet("fvtt-warhero", WarheroItemSheet, { makeDefault: true });
WarheroUtility.init() WarheroUtility.init()
}); });

View File

@ -0,0 +1,27 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { WarheroActorSheet } from "./warhero-actor-sheet.js";
import { WarheroUtility } from "./warhero-utility.js";
/* -------------------------------------------- */
export class WarheroMonsterSheet extends WarheroActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["warhero-rpg", "sheet", "actor"],
template: "systems/fvtt-warhero/templates/npc-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
});
}
}

View File

@ -2,18 +2,18 @@
* Extend the basic ActorSheet with some very simple modifications * Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet} * @extends {ActorSheet}
*/ */
import { WarheroActorSheet } from "./warhero-actor-sheet.js";
import { WarheroUtility } from "./warhero-utility.js"; import { WarheroUtility } from "./warhero-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class WarheroNPCSheet extends ActorSheet { export class WarheroNPCSheet extends WarheroActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
classes: ["warhero-rpg", "sheet", "actor"], classes: ["warhero-rpg", "sheet", "actor"],
template: "systems/fvtt-warhero/templates/npc-sheet.html", template: "systems/fvtt-warhero/templates/monster-sheet.html",
width: 640, width: 640,
height: 720, height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
@ -22,188 +22,4 @@ export class WarheroNPCSheet extends ActorSheet {
}); });
} }
/* -------------------------------------------- */
async getData() {
const objectData = this.object.system
let actorData = duplicate(objectData)
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: actorData,
limited: this.object.limited,
skills: this.actor.getSkills( ),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
equippedArmor: this.actor.getEquippedArmor(),
equippedShield: this.actor.getEquippedShield(),
feats: duplicate(this.actor.getFeats()),
subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()),
moneys: duplicate(this.actor.getMoneys()),
encCapacity: this.actor.getEncumbranceCapacity(),
saveRolls: this.actor.getSaveRoll(),
conditions: this.actor.getConditions(),
containersTree: this.actor.containersTree,
encCurrent: this.actor.encCurrent,
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
}
this.formData = formData;
console.log("PC : ", formData, this.object);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
const item = this.actor.items.get( itemId );
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item")
WarheroUtility.confirmDelete(this, li)
})
html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
})
html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipActivate( itemId)
});
html.find('.equip-deactivate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipDeactivate( itemId)
});
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get( actorId );
actor.sheet.render(true);
});
html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
this.actor.delSubActor(actorId);
});
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
} );
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
html.find('.ammo-minus').click(event => {
const li = $(event.currentTarget).parents(".item")
this.actor.incDecAmmo( li.data("item-id"), -1 );
} );
html.find('.ammo-plus').click(event => {
const li = $(event.currentTarget).parents(".item")
this.actor.incDecAmmo( li.data("item-id"), +1 )
} );
html.find('.roll-ability').click((event) => {
const abilityKey = $(event.currentTarget).data("ability-key");
this.actor.rollAbility(abilityKey);
});
html.find('.roll-skill').click((event) => {
const li = $(event.currentTarget).parents(".item")
const skillId = li.data("item-id")
this.actor.rollSkill(skillId)
});
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item");
const skillId = li.data("item-id")
this.actor.rollWeapon(skillId)
});
html.find('.roll-armor-die').click((event) => {
this.actor.rollArmorDie()
});
html.find('.roll-shield-die').click((event) => {
this.actor.rollShieldDie()
});
html.find('.roll-target-die').click((event) => {
this.actor.rollDefenseRanged()
});
html.find('.roll-save').click((event) => {
const saveKey = $(event.currentTarget).data("save-key")
this.actor.rollSave(saveKey)
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
html.find('.item-link a').click((event) => {
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.getOwnedItem(itemId);
item.sheet.render(true);
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
} }

View File

@ -544,10 +544,10 @@ export class WarheroUtility {
let actor = game.actors.get(rollData.actorId) let actor = game.actors.get(rollData.actorId)
if ( rollData.mode == "power") { if (rollData.mode == "power") {
let manaCost = Array.from(rollData.powerLevel)[0] let manaCost = Array.from(rollData.powerLevel)[0]
if( actor.spentMana(manaCost)) { if (actor.spentMana(manaCost)) {
let powerKey = "level"+rollData.powerLevel let powerKey = "level" + rollData.powerLevel
rollData.powerText = rollData.power.system[powerKey] rollData.powerText = rollData.power.system[powerKey]
let msg = await this.createChatWithRollMode(rollData.alias, { let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData) content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
@ -556,8 +556,14 @@ export class WarheroUtility {
} }
return return
} }
if ( rollData.mode == "damage") { if (rollData.mode == "damage") {
let myRoll = new Roll(rollData.weapon.damageFormula + "+" + rollData.bonusMalus).roll({ async: false }) let formula
if (rollData.weapon.system.weapontype == "special") {
formula = rollData.weapon.system.damageformula
} else {
formula = (rollData.is2hands) ? rollData.weapon.damageFormula2Hands : rollData.weapon.damageFormula
}
let myRoll = new Roll(formula + "+" + rollData.bonusMalus, actor.system).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll rollData.roll = myRoll
rollData.diceFormula = myRoll.formula rollData.diceFormula = myRoll.formula
@ -570,12 +576,17 @@ export class WarheroUtility {
return return
} }
let diceFormula
if (rollData.weapon.system.weapontype == "special") {
diceFormula = rollData.weapon.system.rollformula
} else {
// ability/save/size => 0 // ability/save/size => 0
let diceFormula = "1d20" diceFormula = "1d20"
if ( rollData.stat) { if (rollData.stat) {
diceFormula += "+" + rollData.stat.value diceFormula += "+" + rollData.stat.value
} }
if ( rollData.usemWeaponMalus) { }
if (rollData.usemWeaponMalus) {
diceFormula += "+" + rollData.mWeaponMalus diceFormula += "+" + rollData.mWeaponMalus
} }
diceFormula += "+" + rollData.bonusMalus diceFormula += "+" + rollData.bonusMalus
@ -584,7 +595,7 @@ export class WarheroUtility {
console.log("Roll formula", diceFormula) console.log("Roll formula", diceFormula)
let myRoll = rollData.roll let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false }) myRoll = new Roll(diceFormula, actor.system).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
} }
rollData.roll = myRoll rollData.roll = myRoll
@ -619,7 +630,19 @@ export class WarheroUtility {
return 0; return 0;
}) })
} }
static sortArrayObjectsByNameAndLevel(myArray) {
myArray.sort((a, b) => {
let fa = a.system.level + a.name.toLowerCase();
let fb = b.system.level + b.name.toLowerCase();
if (fa < fb) {
return -1;
}
if (fa > fb) {
return 1;
}
return 0;
})
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static getUsers(filter) { static getUsers(filter) {
return game.users.filter(filter).map(user => user.id); return game.users.filter(filter).map(user => user.id);

File diff suppressed because it is too large Load Diff

View File

@ -101,7 +101,7 @@
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"version": "10.0.20", "version": "10.0.23",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",
"verified": "10", "verified": "10",
@ -109,7 +109,7 @@
}, },
"title": "Warhero RPG", "title": "Warhero RPG",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json", "manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.20.zip", "download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.23.zip",
"url": "https://www.uberwald.me/gitea/public/fvtt-warhero", "url": "https://www.uberwald.me/gitea/public/fvtt-warhero",
"background": "images/ui/warhero_welcome_page.webp", "background": "images/ui/warhero_welcome_page.webp",
"id": "fvtt-warhero" "id": "fvtt-warhero"

View File

@ -1,6 +1,10 @@
{ {
"Actor": { "Actor": {
"types": ["character", "npc"], "types": [
"character",
"npc",
"monster"
],
"templates": { "templates": {
"biodata": { "biodata": {
"biodata": { "biodata": {
@ -51,7 +55,7 @@
} }
}, },
"attributes": { "attributes": {
"hp":{ "hp": {
"label": "WH.ui.HitPoints", "label": "WH.ui.HitPoints",
"abbrev": "hp", "abbrev": "hp",
"style": "edit", "style": "edit",
@ -60,7 +64,7 @@
"max": 1, "max": 1,
"value": 1 "value": 1
}, },
"knowledge":{ "knowledge": {
"label": "WH.ui.Knowledge", "label": "WH.ui.Knowledge",
"abbrev": "knowledge", "abbrev": "knowledge",
"style": "edit", "style": "edit",
@ -69,14 +73,14 @@
"max": 1, "max": 1,
"value": 1 "value": 1
}, },
"def":{ "def": {
"label": "WH.ui.Defence", "label": "WH.ui.Defence",
"abbrev": "def", "abbrev": "def",
"style": "edit", "style": "edit",
"max": 1, "max": 1,
"value": 1 "value": 1
}, },
"txcm":{ "txcm": {
"label": "WH.ui.Throw2HitM", "label": "WH.ui.Throw2HitM",
"abbrev": "txcm", "abbrev": "txcm",
"istxc": true, "istxc": true,
@ -85,7 +89,7 @@
"max": 1, "max": 1,
"value": 1 "value": 1
}, },
"txcr":{ "txcr": {
"label": "WH.ui.Throw2HitR", "label": "WH.ui.Throw2HitR",
"abbrev": "txcr", "abbrev": "txcr",
"istxc": true, "istxc": true,
@ -94,7 +98,7 @@
"max": 1, "max": 1,
"value": 1 "value": 1
}, },
"mana":{ "mana": {
"label": "WH.ui.Mana", "label": "WH.ui.Mana",
"abbrev": "pm", "abbrev": "pm",
"style": "edit", "style": "edit",
@ -103,28 +107,28 @@
"max": 1, "max": 1,
"value": 1 "value": 1
}, },
"ini":{ "ini": {
"label": "WH.ui.Initiative", "label": "WH.ui.Initiative",
"abbrev": "ini", "abbrev": "ini",
"style": "edit", "style": "edit",
"max": 1, "max": 1,
"value": 1 "value": 1
}, },
"movearth":{ "movearth": {
"label": "WH.ui.Movement", "label": "WH.ui.Movement",
"abbrev": "mov", "abbrev": "mov",
"style": "edit", "style": "edit",
"max": 1, "max": 1,
"value": 1 "value": 1
}, },
"movswim":{ "movswim": {
"label": "WH.ui.MovementSwim", "label": "WH.ui.MovementSwim",
"abbrev": "mov", "abbrev": "mov",
"style": "edit", "style": "edit",
"max": 1, "max": 1,
"value": 1 "value": 1
}, },
"movfly":{ "movfly": {
"label": "WH.ui.MovementFly", "label": "WH.ui.MovementFly",
"abbrev": "mov", "abbrev": "mov",
"style": "edit", "style": "edit",
@ -203,14 +207,37 @@
} }
}, },
"character": { "character": {
"templates": [ "biodata", "core" ] "templates": [
"biodata",
"core"
]
}, },
"npc": { "npc": {
"templates": [ "biodata", "core" ] "templates": [
"biodata",
"core"
]
},
"monster": {
"templates": [
"biodata",
"core"
]
} }
}, },
"Item": { "Item": {
"types": [ "equipment", "race", "weapon", "armor", "shield", "skill", "power", "language", "condition", "class"], "types": [
"equipment",
"race",
"weapon",
"armor",
"shield",
"skill",
"power",
"language",
"condition",
"class"
],
"templates": { "templates": {
"commonclassrace": { "commonclassrace": {
"weapons": { "weapons": {
@ -238,7 +265,9 @@
"description": "" "description": ""
}, },
"class": { "class": {
"templates": ["commonclassrace"], "templates": [
"commonclassrace"
],
"description": "" "description": ""
}, },
"race": { "race": {
@ -248,7 +277,9 @@
"attributebonus1": "", "attributebonus1": "",
"attributebonus4": "", "attributebonus4": "",
"attributebonus8": "", "attributebonus8": "",
"templates": ["commonclassrace"] "templates": [
"commonclassrace"
]
}, },
"language": { "language": {
"shortdescription": "", "shortdescription": "",
@ -264,6 +295,9 @@
"weapon": { "weapon": {
"weapontype": "short", "weapontype": "short",
"damage": "1d6", "damage": "1d6",
"damage2hands": "1d6",
"rollformula": "",
"damageformula": "",
"cost": 0, "cost": 0,
"equipped": false, "equipped": false,
"quantity": 1, "quantity": 1,
@ -279,7 +313,7 @@
"quantity": 1, "quantity": 1,
"slotused": 1, "slotused": 1,
"slotlocation": "armor", "slotlocation": "armor",
"description":"" "description": ""
}, },
"shield": { "shield": {
"shieldtype": "light", "shieldtype": "light",
@ -289,7 +323,7 @@
"quantity": 1, "quantity": 1,
"slotused": 1, "slotused": 1,
"slotlocation": "shield", "slotlocation": "shield",
"description":"" "description": ""
}, },
"equipment": { "equipment": {
"equiptype": "", "equiptype": "",
@ -298,14 +332,14 @@
"equipped": false, "equipped": false,
"slotused": 1, "slotused": 1,
"slotlocation": "backpack", "slotlocation": "backpack",
"description":"" "description": ""
}, },
"power": { "power": {
"level": "", "level": "",
"magicschool": "", "magicschool": "",
"description": "" "description": ""
}, },
"spell":{ "spell": {
"lore": "", "lore": "",
"circle": 1, "circle": 1,
"range": "", "range": "",

View File

@ -193,7 +193,15 @@
<span class="item-field-label-medium">{{weapon.system.weapontype}}</span> <span class="item-field-label-medium">{{weapon.system.weapontype}}</span>
{{#if (eq system.weapontype "special")}}
<span class="item-field-label-medium"><a class="roll-damage"><i class="fa-solid fa-dice-d20"></i>{{weapon.system.damageformula}}</a></span>
{{else}}
<span class="item-field-label-medium"><a class="roll-damage"><i class="fa-solid fa-dice-d20"></i>{{weapon.damageFormula}}</a></span> <span class="item-field-label-medium"><a class="roll-damage"><i class="fa-solid fa-dice-d20"></i>{{weapon.damageFormula}}</a></span>
{{/if}}
{{#if (eq system.weapontype "polearm")}}
<span class="item-field-label-medium"><a class="roll-damage-2hands"><i class="fa-solid fa-dice-d20"></i>{{weapon.damageFormula2Hands}}</a></span>
{{/if}}
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
@ -384,20 +392,24 @@
<div class="flexcol"> <div class="flexcol">
{{#each powers as |school schoolKey|}}
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header"> <span class="item-name-label-header">
<h3><label class="items-title-text">Powers</label></h3> <h3><label class="items-title-text">{{schoolKey}}</label></h3>
</span> </span>
</li> </li>
{{#each powers as |power key|}} {{#each school as |power key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}"> <li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{power.img}}" /></a> src="{{power.img}}" /></a>
<span class="item-name-label"> <span class="item-name-label">
<a class="power-roll"><i class="fa-solid fa-dice-d20"></i>{{power.name}}</a> <a class="power-roll"><i class="fa-solid fa-dice-d20"></i>{{power.name}}</a>
</span> </span>
<span class="item-name-label">
<a class="power-roll">{{power.system.level}}</a>
</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -406,6 +418,7 @@
{{/each}} {{/each}}
</ul> </ul>
{{/each}}
</div> </div>
</div> </div>

View File

@ -18,7 +18,7 @@
<div class="tab" data-group="primary"> <div class="tab" data-group="primary">
<ul> <ul>
<li class="flexrow"><label class="item-field-label-medium ">Type</label> <li class="flexrow"><label class="item-field-label-long ">Type</label>
<select class="item-field-label-medium " type="text" name="system.weapontype" value="{{system.weapontype}}" data-dtype="String"> <select class="item-field-label-medium " type="text" name="system.weapontype" value="{{system.weapontype}}" data-dtype="String">
{{#select system.weapontype}} {{#select system.weapontype}}
{{#each config.weaponTypes as |type key|}} {{#each config.weaponTypes as |type key|}}
@ -28,10 +28,24 @@
</select> </select>
</li> </li>
<li class="flexrow"><label class="item-field-label-medium ">Damage</label> {{#if (eq system.weapontype "special")}}
<li class="flexrow"><label class="item-field-label-vlong2 ">Raw Roll Formula (ex: 1d20+@statistics.str.value)</label>
<input type="text" class="item-field-label-long " name="system.rollformula" value="{{system.rollformula}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-vlong2 ">Raw Damage Formula (ex: 1d6+(@statistics.str.value/2))</label>
<input type="text" class="item-field-label-long " name="system.damageformula" value="{{system.damageformula}}" data-dtype="String"/>
</li>
{{else}}
<li class="flexrow"><label class="item-field-label-long ">Damage</label>
<input type="text" class="item-field-label-medium " name="system.damage" value="{{system.damage}}" data-dtype="String"/> <input type="text" class="item-field-label-medium " name="system.damage" value="{{system.damage}}" data-dtype="String"/>
</li> </li>
{{/if}}
{{#if (eq system.weapontype "polearm")}}
<li class="flexrow"><label class="item-field-label-long ">Damage 2 arms</label>
<input type="text" class="item-field-label-medium " name="system.damage2hands" value="{{system.damage2hands}}" data-dtype="String"/>
</li>
{{/if}}
{{> systems/fvtt-warhero/templates/partial-item-common-equipment.html}} {{> systems/fvtt-warhero/templates/partial-item-common-equipment.html}}

View File

@ -0,0 +1,547 @@
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields">
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="flexcol">
<div class="flexrow">
<div class="ability-item">
<ul>
{{#each system.statistics as |stat key|}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=stat key=key path="statistics" fieldClass="item-field-label-medium"}}
{{/each}}
</ul>
</div>
<div class="ability-item">
<ul>
<li class="item flexrow list-item " data-item-id="{{race._id}}">
<label class="item-field-label-medium">Race</label>
<a class="item-edit"><img class="sheet-competence-img" src="{{race.img}}"></a>
<input type="text" class="item-field-label-medium" disabled value="{{race.name}}" data-dtype="String" />
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
<li class="item flexrow list-item" data-item-id="{{class._id}}">
<label class="item-field-label-medium">Class</label>
<a class="item-edit"><img class="sheet-competence-img" src="{{class.img}}"></a>
<input type="text" class="item-field-label-medium" disabled value="{{class.name}}" data-dtype="String" />
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
<li class="item flexrow list-item" >
<label class="item-field-label-medium">Religion</label>
<input type="text" class="item-field-label-medium" name="system.biodata.religion" value="{{system.biodata.religion}}" data-dtype="String" />
</li>
</ul>
</div>
</div>
<div class="flexrow">
{{#each system.attributes as |attr key|}}
{{#if attr.isheader}}
<div class="flexrow">
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=attr key=key path="attributes" fieldClass="item-field-label-medium"}}
</div>
{{/if}}
{{/each}}
</ul>
</div>
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="main">Main</a>
<a class="item" data-tab="combat">Combat</a>
<a class="item" data-tab="skill">Skills&Effects</a>
<a class="item" data-tab="power">Powers</a>
<a class="item" data-tab="equipment">Equipment</a>
<a class="item" data-tab="biodata">Biography</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Skills Tab --}}
<div class="tab main" data-group="primary" data-tab="main">
<div class="flexrow">
<div class="ability-item">
<ul>
{{#each system.attributes as |attr key|}}
{{#if (not attr.isheader)}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=attr key=key path="attributes" fieldClass="item-field-label-vlong"}}
{{/if}}
{{/each}}
</ul>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{localize "WH.ui.competency"}}</label></h3>
</span>
</li>
{{#each competency.weapons as |flag key|}}
{{#if flag}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<span class="item-name-label-long">{{localize "WH.ui.weapons"}} {{key}}</span>
</li>
{{/if}}
{{/each}}
{{#each competency.shields as |flag key|}}
{{#if flag}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<span class="item-name-label-long">{{localize "WH.ui.shields"}} {{key}}</span>
</li>
{{/if}}
{{/each}}
{{#each competency.armors as |flag key|}}
{{#if flag}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<span class="item-name-label-long">{{localize "WH.ui.armors"}} {{key}}</span>
</li>
{{/if}}
{{/each}}
</ul>
</div>
</div>
<div class="ability-item">
<ul>
<li class="item flexrow list-item item-stat-roll" data-attr-key="{{key}}">
<span class="item-field-label-vlong" name="{{key}}">
<h4 class="item-field-label-vlong">
{{localize "WH.ui.xphp"}}
</h4>
</span>
<span class="item-field-label-long" >{{hpprogression}}</span>
</li>
{{#each system.secondary as |second key|}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=second key=key path="secondary" fieldClass="item-field-label-vlong"}}
{{/each}}
</ul>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{localize "WH.ui.languages"}}</label></h3>
</span>
</li>
{{#each languages as |language key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{language.img}}" /></a>
<span class="item-name-label-long">{{language.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
</div>
{{!-- Combat Tab --}}
<div class="tab combat" data-group="primary" data-tab="combat">
<div class="flexcol">
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Weapons</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.Type"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.Damage"}}</label>
</span>
</li>
{{#each weapons as |weapon key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{weapon.img}}" /></a>
<span class="item-name-label-long"><a class="roll-weapon"><i class="fa-solid fa-dice-d20"></i>{{weapon.name}}</a></span>
<span class="item-field-label-medium">{{weapon.system.weapontype}}</span>
<span class="item-field-label-medium"><a class="roll-damage"><i class="fa-solid fa-dice-d20"></i>{{weapon.damageFormula}}</a></span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Shields</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">{{localize "WH.ui.Type"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.parrybonus"}}</label>
</span>
</li>
{{#each shields as |shield key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{shield.img}}" /></a>
<span class="item-name-label-long">{{shield.name}}</span>
<span class="item-field-label-short">{{shield.system.shieldtype}}</span>
<span class="item-field-label-medium">{{shield.system.parrybonus}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Armors</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">{{localize "WH.ui.Type"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.damagereduction"}}</label>
</span>
</li>
{{#each armors as |armor key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{armor._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{armor.img}}" /></a>
<span class="item-name-label-long">{{armor.name}}</span>
<span class="item-field-label-short">{{armor.system.armortype}}</span>
<span class="item-field-label-medium">{{armor.system.damagereduction}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Skills Tab --}}
<div class="tab skill" data-group="primary" data-tab="skill">
<div class="flexcol">
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{localize "WH.ui.classSkills"}}</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.currentuse"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.maxuse"}}</label>
</span>
</li>
{{#each classSkills as |skill key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{skill.img}}" /></a>
<span class="item-name-label-long">{{skill.name}}</a></span>
{{#if skill.system.unlimited}}
<span class="item-field-label-medium">N/A</span>
<span class="item-field-label-medium">N/A</span>
{{else}}
<span class="item-field-label-medium">{{skill.system.currentuse}}</span>
<span class="item-field-label-medium">{{skill.system.maxuse}}</span>
{{/if}}
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{localize "WH.ui.skills"}}</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.currentuse"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.maxuse"}}</label>
</span>
</li>
{{#each skills as |skill key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{skill.img}}" /></a>
<span class="item-name-label-long">{{skill.name}}</span>
{{#if skill.system.unlimited}}
<span class="item-field-label-medium">N/A</span>
<span class="item-field-label-medium">N/A</span>
{{else}}
<span class="item-field-label-medium">{{skill.system.currentuse}}</span>
<span class="item-field-label-medium">{{skill.system.maxuse}}</span>
{{/if}}
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{localize "WH.ui.conditions"}}</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.effect"}}</label>
</span>
</li>
{{#each conditions as |cond key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{cond._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{cond.img}}" /></a>
<span class="item-name-label-long">{{cond.name}}</span>
<span class="item-field-label-medium">{{cond.system.shortdescription}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Powers Tab --}}
<div class="tab power" data-group="primary" data-tab="power">
<div class="flexcol">
{{#each powers as |school schoolKey|}}
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">{{schoolKey}}</label></h3>
</span>
</li>
{{#each school as |power key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{power.img}}" /></a>
<span class="item-name-label">
<a class="power-roll"><i class="fa-solid fa-dice-d20"></i>{{power.name}}</a>
</span>
<span class="item-name-label">
<a class="power-roll">{{power.system.level}}</a>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/each}}
</div>
</div>
{{!-- Equipement Tab --}}
<div class="tab equipment" data-group="primary" data-tab="equipment">
{{#each slotEquipments as |slot slotKey|}}
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg {{#if (gt slot.slotUsed slot.nbslots)}}items-title-bg-red{{/if}}">
<span class="item-name-label-header">
<h3><label class="items-title-text">{{localize slot.label}}</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.Type"}}</label>
</span>
<span class="item-field-label-long">
<label class="short-label">{{localize "WH.ui.Qty"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.maxslots"}}: {{slot.nbslots}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.slotsused"}}: {{slot.slotUsed}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="{{itemtype}}" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each slot.content as |item itemKey|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{item._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{item.img}}" /></a>
<span class="item-name-label">{{item.name}}</span>
<span class="item-field-label-medium">
<label class="short-label">{{upperFirst item.type}}</label>
</span>
<span class="item-field-label-long"><label>
{{item.system.quantity}}
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/each}}
<hr>
</div>
{{!-- Biography Tab --}}
<div class="tab biodata" data-group="primary" data-tab="biodata">
<div class="grid grid-2col">
<div>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="generic-label">Origin</label>
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Age</label>
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Height</label>
<input type="text" class="" name="system.biodata.height" value="{{data.biodata.height}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Eyes</label>
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Hair</label>
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Preferred Hand</label>
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
data-dtype="String" />
</li>
</ul>
</div>
<div>
<ul>
<li class="flexrow item">
<label class="generic-label">Size</label>
<select class="competence-base flexrow" type="text" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="Number">
{{#select data.biodata.size}}
<option value="1">Tiny</option>
<option value="2">Small</option>
<option value="3">Medium</option>
<option value="4">Large</option>
<option value="5">Huge</option>
<option value="6">Gargantuan</option>
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label">Sex</label>
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
</li>
</ul>
</div>
</div>
<hr>
<h3>Background : </h3>
<div class="form-group editor">
{{editor description target="system.biodata.description" button=true owner=owner
editable=editable}}
</div>
<hr>
<h3>Notes : </h3>
<div class="form-group editor">
{{editor notes target="system.biodata.notes" button=true owner=owner editable=editable}}
</div>
<hr>
</article>
</div>
</section>
</form>

View File

@ -11,78 +11,64 @@
<div class="flexrow"> <div class="flexrow">
<div class="ability-item"> <div class="ability-item">
<ul> <ul>
{{#each data.abilities as |ability key|}} {{#each system.statistics as |stat key|}}
{{#if (eq ability.col 1)}} {{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=stat key=key path="statistics" fieldClass="item-field-label-medium"}}
{{> systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html ability=ability key=key}}
{{/if}}
{{/each}} {{/each}}
</ul> </ul>
<li class="item flexrow list-item" data-attr-key="class">
<span class="ability-label " name="class">
<h4 class="ability-text-white ability-margin">Class</h4>
</span>
<select class="competence-base flexrow" type="text" name="system.biodata.class" value="{{data.biodata.class}}" data-dtype="String">
{{#select data.biodata.class}}
<option value="none">None</option>
<option value="chaplain">Chaplain</option>
<option value="magus">Magus</option>
<option value="martial">Martial</option>
<option value="skalawag">Skalawag</option>
<option value="warden">Warden</option>
{{/select}}
</select>
</li>
</div> </div>
<div class="ability-item"> <div class="ability-item">
<ul> <ul>
{{#each data.abilities as |ability key|}} <li class="item flexrow list-item " data-item-id="{{race._id}}">
{{#if (eq ability.col 2)}} <label class="item-field-label-medium">Race</label>
{{> systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html ability=ability key=key}} <a class="item-edit"><img class="sheet-competence-img" src="{{race.img}}"></a>
<input type="text" class="item-field-label-medium" disabled value="{{race.name}}" data-dtype="String" />
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
<li class="item flexrow list-item" data-item-id="{{class._id}}">
<label class="item-field-label-medium">Class</label>
<a class="item-edit"><img class="sheet-competence-img" src="{{class.img}}"></a>
<input type="text" class="item-field-label-medium" disabled value="{{class.name}}" data-dtype="String" />
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
<li class="item flexrow list-item" >
<label class="item-field-label-medium">Religion</label>
<input type="text" class="item-field-label-medium" name="system.biodata.religion" value="{{system.biodata.religion}}" data-dtype="String" />
</li>
</ul>
</div>
</div>
<div class="flexrow">
{{#each system.attributes as |attr key|}}
{{#if attr.isheader}}
<div class="flexrow">
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=attr key=key path="attributes" fieldClass="item-field-label-medium"}}
</div>
{{/if}} {{/if}}
{{/each}} {{/each}}
{{#if equippedArmor}}
<li class="item flexrow list-item" data-attr-key="class">
<img class="sheet-competence-img" src="{{equippedArmor.img}}" />
<span class="ability-label " name="class">
<h4 class="ability-text-white ability-margin"><a class="roll-armor-die ability-margin">{{equippedArmor.name}}</a></h4>
</span>
</li>
{{/if}}
{{#if equippedShield}}
<li class="item flexrow list-item" data-attr-key="class">
<img class="sheet-competence-img" src="{{equippedShield.img}}" />
<span class="ability-label " name="equippedShield">
<h4 class="ability-text-white ability-margin"><a class="roll-shield-die ability-margin">{{equippedShield.name}}</a></h4>
</span>
</li>
{{/if}}
<li class="item flexrow list-item" data-attr-key="class">
<img class="sheet-competence-img" src="systems/fvtt-crucible-rpg/images/icons/feats/Marksman (Ballistic).webp" />
<span class="ability-label " name="rollTarget">
<h4 class="ability-text-white ability-margin"><a class="roll-target-die ability-margin">Target Roll</a></h4>
</span>
</li>
</ul> </ul>
</div> </div>
<div class="ability-item status-block">
{{> systems/fvtt-crucible-rpg/templates/partial-actor-status.html}}
</div> </div>
</div> </div>
</div> </div>
</div>
</div> </div>
</header> </header>
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary"> <nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="details">Details</a> <a class="item" data-tab="main">Main</a>
<a class="item" data-tab="combat">Combat</a>
<a class="item" data-tab="skill">Skills&Effects</a>
<a class="item" data-tab="power">Powers</a>
<a class="item" data-tab="equipment">Equipment</a>
<a class="item" data-tab="biodata">Biography</a> <a class="item" data-tab="biodata">Biography</a>
</nav> </nav>
@ -90,93 +76,82 @@
<section class="sheet-body"> <section class="sheet-body">
{{!-- Skills Tab --}} {{!-- Skills Tab --}}
<div class="tab skills" data-group="primary" data-tab="details"> <div class="tab main" data-group="primary" data-tab="main">
<ul class="stat-list alternate-list item-list"> <div class="flexrow">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header"> <div class="ability-item">
<h3><label class="items-title-text">Skills</label></h3> <ul>
</span> {{#each system.attributes as |attr key|}}
<span class="item-field-label-short"> {{#if (not attr.isheader)}}
<label class="short-label">Ability</label> {{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=attr key=key path="attributes" fieldClass="item-field-label-vlong"}}
</span> {{/if}}
<span class="item-field-label-short">
<label class="short-label">Dice</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Background</label>
</span>
</li>
{{#each skills as |skill key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{skill.img}}" /></a>
<span class="item-name-label"><a class="roll-skill">{{skill.name}}</a></span>
<span class="item-field-label-short">{{upper skill.system.ability}}</span>
<span class="item-field-label-short">{{skill.system.skilldice}}</span>
<span class="item-field-label-long">&nbsp;-&nbsp;</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}} {{/each}}
</ul> </ul>
<div>
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long"> <span class="item-name-label-header-long">
<h3><label class="items-title-text">Combat</label></h3> <h3><label class="items-title-text">{{localize "WH.ui.competency"}}</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Ability</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Range</label>
</span> </span>
</li> </li>
{{#each equippedWeapons as |weapon key|}} {{#each competency.weapons as |flag key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}"> {{#if flag}}
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
src="{{weapon.img}}" /></a> <span class="item-name-label-long">{{localize "WH.ui.weapons"}} {{key}}</span>
<span class="item-name-label-long"><a class ="roll-weapon">{{weapon.name}}</a></span>
<span class="item-field-label-short">{{weapon.system.ability}}</span>
<span class="item-field-label-medium">{{perk.system.range}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li> </li>
{{/if}}
{{/each}}
{{#each competency.shields as |flag key|}}
{{#if flag}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<span class="item-name-label-long">{{localize "WH.ui.shields"}} {{key}}</span>
</li>
{{/if}}
{{/each}}
{{#each competency.armors as |flag key|}}
{{#if flag}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<span class="item-name-label-long">{{localize "WH.ui.armors"}} {{key}}</span>
</li>
{{/if}}
{{/each}} {{/each}}
</ul> </ul>
</div>
</div>
<div class="ability-item">
<ul>
<li class="item flexrow list-item item-stat-roll" data-attr-key="{{key}}">
<span class="item-field-label-vlong" name="{{key}}">
<h4 class="item-field-label-vlong">
{{localize "WH.ui.xphp"}}
</h4>
</span>
<span class="item-field-label-long" >{{hpprogression}}</span>
</li>
{{#each system.secondary as |second key|}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=second key=key path="secondary" fieldClass="item-field-label-vlong"}}
{{/each}}
</ul>
<div>
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long"> <span class="item-name-label-header-long">
<h3><label class="items-title-text">Monster Powers</label></h3> <h3><label class="items-title-text">{{localize "WH.ui.languages"}}</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">Feature Die?</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">SL?</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">SL</label>
</span> </span>
</li> </li>
{{#each feats as |feat key|}} {{#each languages as |language key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{feat._id}}"> <li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{feat.img}}" /></a> src="{{language.img}}" /></a>
<span class="item-name-label-long">{{feat.name}}</span> <span class="item-name-label-long">{{language.name}}</span>
<span class="item-field-label-medium">{{upperFirst feat.system.isfeatdie}}</span>
<span class="item-field-label-medium">{{upperFirst feat.system.issl}}</span>
<span class="item-field-label-medium">{{feat.system.sl}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
@ -185,150 +160,313 @@
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
</div>
</div>
</div>
</div>
{{!-- Combat Tab --}}
<div class="tab combat" data-group="primary" data-tab="combat">
<div class="flexcol">
<div>
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long"> <span class="item-name-label-header-long">
<h3><label class="items-title-text">Conditions</label></h3>
</span>
</li>
{{#each conditions as |condition key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{condition._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{condition.img}}" /></a>
<span class="item-name-label-long">{{condition.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Weapons</label></h3> <h3><label class="items-title-text">Weapons</label></h3>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-medium">
<label class="short-label">Attack</label> <label class="short-label">{{localize "WH.ui.Type"}}</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-medium">
<label class="short-label">Damage</label> <label class="short-label">{{localize "WH.ui.Damage"}}</label>
</span> </span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li> </li>
{{#each weapons as |weapon key|}} {{#each weapons as |weapon key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}"> <li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{weapon.img}}" /></a> src="{{weapon.img}}" /></a>
<span class="item-name-label">{{weapon.name}}</span> <span class="item-name-label-long"><a class="roll-weapon"><i class="fa-solid fa-dice-d20"></i>{{weapon.name}}</a></span>
<span class="item-field-label-short"><label>{{upper weapon.system.ability}}</label></span>
<span class="item-field-label-short"><label>{{upper weapon.system.damage}}</label></span> <span class="item-field-label-medium">{{weapon.system.weapontype}}</span>
<span class="item-field-label-medium"><a class="roll-damage"><i class="fa-solid fa-dice-d20"></i>{{weapon.damageFormula}}</a></span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Armors</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Type</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Absorption</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="armor" title="Create Item"><i class="fas fa-plus"></i></a>
</div> </div>
</li>
{{#each armors as |armor key|}}
<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{armor.img}}" /></a>
<span class="item-name-label">{{armor.name}}</span>
<span class="item-field-label-short">{{upper armor.system.armortype}}</span>
<span class="item-field-label-short">{{armor.system.absorprionroll}}</span>
<div class="item-filler">&nbsp;</div> <div>
<div class="item-controls item-controls-fixed"> <ul class="stat-list alternate-list">
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header"> <span class="item-name-label-header-long">
<h3><label class="items-title-text">Shields</label></h3> <h3><label class="items-title-text">Shields</label></h3>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Dice</label> <label class="short-label">{{localize "WH.ui.Type"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.parrybonus"}}</label>
</span> </span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li> </li>
{{#each shields as |shield key|}} {{#each shields as |shield key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}"> <li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{shield.img}}" /></a> src="{{shield.img}}" /></a>
<span class="item-name-label">{{shield.name}}</span> <span class="item-name-label-long">{{shield.name}}</span>
<span class="item-field-label-short">{{shield.system.levelDice}}</span>
<span class="item-field-label-short">{{shield.system.shieldtype}}</span>
<span class="item-field-label-medium">{{shield.system.parrybonus}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
</div>
<ul class="item-list alternate-list"> <div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Armors</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">{{localize "WH.ui.Type"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.damagereduction"}}</label>
</span>
</li>
{{#each armors as |armor key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{armor._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{armor.img}}" /></a>
<span class="item-name-label-long">{{armor.name}}</span>
<span class="item-field-label-short">{{armor.system.armortype}}</span>
<span class="item-field-label-medium">{{armor.system.damagereduction}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Skills Tab --}}
<div class="tab skill" data-group="primary" data-tab="skill">
<div class="flexcol">
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{localize "WH.ui.classSkills"}}</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.currentuse"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.maxuse"}}</label>
</span>
</li>
{{#each classSkills as |skill key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{skill.img}}" /></a>
<span class="item-name-label-long">{{skill.name}}</a></span>
{{#if skill.system.unlimited}}
<span class="item-field-label-medium">N/A</span>
<span class="item-field-label-medium">N/A</span>
{{else}}
<span class="item-field-label-medium">{{skill.system.currentuse}}</span>
<span class="item-field-label-medium">{{skill.system.maxuse}}</span>
{{/if}}
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{localize "WH.ui.skills"}}</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.currentuse"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.maxuse"}}</label>
</span>
</li>
{{#each skills as |skill key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{skill.img}}" /></a>
<span class="item-name-label-long">{{skill.name}}</span>
{{#if skill.system.unlimited}}
<span class="item-field-label-medium">N/A</span>
<span class="item-field-label-medium">N/A</span>
{{else}}
<span class="item-field-label-medium">{{skill.system.currentuse}}</span>
<span class="item-field-label-medium">{{skill.system.maxuse}}</span>
{{/if}}
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{localize "WH.ui.conditions"}}</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.effect"}}</label>
</span>
</li>
{{#each conditions as |cond key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{cond._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{cond.img}}" /></a>
<span class="item-name-label-long">{{cond.name}}</span>
<span class="item-field-label-medium">{{cond.system.shortdescription}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Powers Tab --}}
<div class="tab power" data-group="primary" data-tab="power">
<div class="flexcol">
{{#each powers as |school schoolKey|}}
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header"> <span class="item-name-label-header">
<h3><label class="items-title-text">Equipment</label></h3> <h3><label class="items-title-text">{{schoolKey}}</label></h3>
</span> </span>
<span class="item-field-label-long"> </li>
<label class="short-label">Quantity</label>
{{#each school as |power key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{power.img}}" /></a>
<span class="item-name-label">
<a class="power-roll"><i class="fa-solid fa-dice-d20"></i>{{power.name}}</a>
</span>
<span class="item-name-label">
<a class="power-roll">{{power.system.level}}</a>
</span> </span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/each}}
</div>
</div> </div>
</li> {{!-- Equipement Tab --}}
{{#each containersTree as |equip key|}} <div class="tab equipment" data-group="primary" data-tab="equipment">
{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
<ul class="item-list list-item-shadow2 list-item-margin1"> {{#each slotEquipments as |slot slotKey|}}
{{#each equip.data.contents as |subgear key|}} <ul class="item-list alternate-list">
{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=subgear level=2}} <li class="item flexrow list-item items-title-bg {{#if (gt slot.slotUsed slot.nbslots)}}items-title-bg-red{{/if}}">
{{/each}} <span class="item-name-label-header">
</ul> <h3><label class="items-title-text">{{localize slot.label}}</label></h3>
{{/each}} </span>
</ul> <span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.Type"}}</label>
</span>
<span class="item-field-label-long">
<label class="short-label">{{localize "WH.ui.Qty"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.maxslots"}}: {{slot.nbslots}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.slotsused"}}: {{slot.slotUsed}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="{{itemtype}}" title="Create Item"><i class="fas fa-plus"></i></a>
</div> </div>
</li>
{{#each slot.content as |item itemKey|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{item._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{item.img}}" /></a>
<span class="item-name-label">{{item.name}}</span>
<span class="item-field-label-medium">
<label class="short-label">{{upperFirst item.type}}</label>
</span>
<span class="item-field-label-long"><label>
{{item.system.quantity}}
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/each}}
<hr>
</div> </div>
@ -358,6 +496,11 @@
<label class="generic-label">Hair</label> <label class="generic-label">Hair</label>
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" /> <input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
</li> </li>
<li class="flexrow item">
<label class="generic-label">Preferred Hand</label>
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
data-dtype="String" />
</li>
</ul> </ul>
</div> </div>
<div> <div>
@ -379,16 +522,6 @@
<label class="generic-label">Sex</label> <label class="generic-label">Sex</label>
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" /> <input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
</li> </li>
<li class="flexrow item">
<label class="generic-label">Preferred Hand</label>
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
data-dtype="String" />
</li>
<li class="flexrow item" data-item-id="{{race._id}}">
<label class="generic-label">Race</label>
<a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
<input type="text" class="" name="system.biodata.racename" value="{{data.biodata.racename}}" data-dtype="String" />
</li>
</ul> </ul>
</div> </div>
</div> </div>
@ -397,13 +530,13 @@
<hr> <hr>
<h3>Background : </h3> <h3>Background : </h3>
<div class="form-group editor"> <div class="form-group editor">
{{editor data.biodata.description target="system.biodata.description" button=true owner=owner {{editor description target="system.biodata.description" button=true owner=owner
editable=editable}} editable=editable}}
</div> </div>
<hr> <hr>
<h3>Notes : </h3> <h3>Notes : </h3>
<div class="form-group editor"> <div class="form-group editor">
{{editor data.biodata.notes target="system.biodata.notes" button=true owner=owner editable=editable}} {{editor notes target="system.biodata.notes" button=true owner=owner editable=editable}}
</div> </div>
<hr> <hr>
</article> </article>

View File

@ -10,20 +10,41 @@
{{#if weapon}} {{#if weapon}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-long">Weapon : </span> <span class="item-field-label-vlong">Weapon : </span>
<span class="item-field-label-medium">{{weapon.name}}</span> <span class="item-field-label-vlong">{{weapon.name}}</span>
{{#if (eq mode "damage")}}
<div class="flexrow">
<span class="roll-dialog-long">Damage : </span>
<span class="item-field-label-medium">{{weapon.damageFormula}}</span>
</div> </div>
{{#if (eq mode "damage")}}
{{#if (eq weapon.system.weapontype "special")}}
<div class="flexrow">
<span class="item-field-label-vlong">Damage : </span>
<span class="item-field-label-vlong">{{weapon.system.damageformula}}</span>
</div>
{{else}}
<div class="flexrow">
<span class="item-field-label-vlong">Damage : </span>
{{#if is2hands}}
<span class="item-field-label-vlong">{{weapon.damageFormula2Hands}}</span>
{{else}}
<span class="item-field-label-vlong">{{weapon.damage}}</span>
{{/if}} {{/if}}
</div> </div>
{{/if}} {{/if}}
{{else}}
{{#if (eq weapon.system.weapontype "special")}}
<div class="flexrow">
<span class="item-field-label-vlong">Roll Formula : </span>
<span class="item-field-label-vlong">{{weapon.system.rollformula}}</span>
</div>
{{/if}}
{{/if}}
{{/if}}
{{#if stat}} {{#if stat}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-long">{{localize stat.label}}</span> <span class="item-field-label-vlong">{{localize stat.label}}</span>
{{#if (eq mode "save")}} {{#if (eq mode "save")}}
<span class="item-field-label-medium">{{stat.save}}</span> <span class="item-field-label-medium">{{stat.save}}</span>
{{else}} {{else}}
@ -33,7 +54,7 @@
{{#if stat.istxc}} {{#if stat.istxc}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-long">Multiple weapons malus ({{mWeaponMalus}})? </span> <span class="item-field-label-vlong">Multiple weapons malus ({{mWeaponMalus}})? </span>
<span class="item-field-label-medium"><input type="checkbox" id="usemWeaponMalus" name="usemWeaponMalus" {{checked usemWeaponMalus}}/></span> <span class="item-field-label-medium"><input type="checkbox" id="usemWeaponMalus" name="usemWeaponMalus" {{checked usemWeaponMalus}}/></span>
{{/if}} {{/if}}
</div> </div>
@ -41,31 +62,31 @@
{{#if shield}} {{#if shield}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-long">Use shield ? : </span> <span class="item-field-label-vlong">Use shield ? : </span>
<span class="roll-dialog-label"> <span class="roll-dialog-label">
<input type="checkbox" id="useshield" name="useshield" {{checked useshield}}/> <input type="checkbox" id="useshield" name="useshield" {{checked useshield}}/>
</span> </span>
</div> </div>
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-long">{{shield.name}} : </span> <span class="item-field-label-vlong">{{shield.name}} : </span>
<span class="roll-dialog-label">{{shield.data.shielddie}}</span> <span class="item-field-label-medium">{{shield.data.shielddie}}</span>
</div> </div>
{{/if}} {{/if}}
{{#if power}} {{#if power}}
<div class="flexrow"> <div class="flexrow">
<span class="item-field-label-long">Power : </span> <span class="item-field-label-vlong">Power : </span>
<span class="item-field-label-medium">{{power.name}}</span> <span class="item-field-label-medium">{{power.name}}</span>
</div> </div>
<div class="flexrow"> <div class="flexrow">
<span class="item-field-label-long">Power Level : </span> <span class="item-field-label-vlong">Power Level : </span>
<span class="item-field-label-medium">{{power.system.level}}</span> <span class="item-field-label-medium">{{power.system.level}}</span>
</div> </div>
{{/if}} {{/if}}
{{#if hasBM}} {{#if hasBM}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-long">Bonus/Malus : </span> <span class="item-field-label-vlong">Bonus/Malus : </span>
<select class="item-field-label-medium" type="text" id="bonusMalus" value="{{bonusMalus}}"> <select class="item-field-label-medium" type="text" id="bonusMalus" value="{{bonusMalus}}">
{{#select bonusMalus}} {{#select bonusMalus}}
<option value="-6">-6</option> <option value="-6">-6</option>