Actor sheet
This commit is contained in:
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f5e03886d5
commit
bc7910a50d
@ -37,9 +37,11 @@
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"WH.ui.weapons": "Weapons",
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"WH.ui.armors": "Armors",
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"WH.ui.shields": "Shields",
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"WH.ui.weapon": "Weapon",
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"WH.ui.Strength": "Strength",
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"WH.ui.Instinct": "Instinct",
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"WH.ui.Dexterity": "Dexterity",
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"WH.ui.Mind": "Mind",
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"WH.ui.Type": "Type",
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"WH.ui.HitPoints": "Hit Points",
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@ -48,6 +50,7 @@
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"WH.ui.Mana": "Mana",
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"WH.ui.Initiative": "Initiative",
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"WH.ui.Movement": "Movement",
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"WH.ui.power": "Power",
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"WH.ui.Qty": "Qty",
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"WH.ui.maxslots": "Max slots",
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@ -137,11 +137,20 @@ export class WarheroActorSheet extends ActorSheet {
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this.actor.rollFromType(rollType, statKey)
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});
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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this.actor.rollWeapon(skillId)
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const li = $(event.currentTarget).parents(".item")
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const weaponId = li.data("item-id")
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this.actor.rollWeapon(weaponId)
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});
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html.find('.power-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const powerId = li.data("item-id")
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this.actor.rollPower(powerId)
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});
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html.find('.roll-damage').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const weaponId = li.data("item-id")
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this.actor.rollDamage(weaponId)
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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@ -183,8 +183,22 @@ export class WarheroActor extends Actor {
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return comp;
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}
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/* -------------------------------------------- */
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prepareWeapon(weapon) {
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let formula = weapon.system.damage
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if (weapon.system.weapontype == "long") {
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formula += "+" + this.system.statistics.str.value
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}
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if (weapon.system.weapontype == "twohanded") {
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formula += "+" + Math.floor(this.system.statistics.str.value*1.5)
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}
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weapon.damageFormula = formula
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
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for (let weapon of comp) {
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this.prepareWeapon(weapon)
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}
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WarheroUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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@ -521,6 +535,15 @@ export class WarheroActor extends Actor {
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return this.items.find(cond => cond.type == "condition" && cond.system.targetadvantage)
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}
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/* -------------------------------------------- */
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spentMana( mana) {
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if ( Number(mana) > this.system.attributes.mana.value) {
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ui.notifications.warn("Not enough Mana points !")
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return false
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}
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this.update({'system.attributes.mana.value': this.system.attributes.mana.value-mana})
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return true
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}
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/* -------------------------------------------- */
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getCommonRollData() {
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let rollData = WarheroUtility.getBasicRollData()
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@ -547,30 +570,40 @@ export class WarheroActor extends Actor {
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let weapon = this.items.get(weaponId)
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if (weapon) {
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weapon = duplicate(weapon)
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let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
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if (skill) {
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skill = duplicate(skill)
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WarheroUtility.updateSkill(skill)
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let abilityKey = skill.system.ability
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let rollData = this.getCommonRollData(abilityKey)
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let rollData = this.getCommonRollData()
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rollData.mode = "weapon"
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rollData.skill = skill
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rollData.stat = duplicate(this.system.statistics.dex)
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rollData.weapon = weapon
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rollData.img = weapon.img
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if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
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rollData.forceDisadvantage = this.isAttackDisadvantage()
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}
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/*if (rollData.weapon.system.isranged && rollData.tokensDistance > WarheroUtility.getWeaponMaxRange(rollData.weapon) ) {
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ui.notifications.warn(`Your target is out of range of your weapon (max: ${WarheroUtility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` )
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return
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}*/
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this.startRoll(rollData)
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} else {
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ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
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}
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}
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/* -------------------------------------------- */
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rollDamage(weaponId) {
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let weapon = this.items.get(weaponId)
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if (weapon) {
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weapon = duplicate(weapon)
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this.prepareWeapon(weapon)
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let rollData = this.getCommonRollData()
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rollData.mode = "damage"
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rollData.weapon = weapon
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rollData.img = weapon.img
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this.startRoll(rollData)
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}
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}
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/* -------------------------------------------- */
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rollPower(powerId) {
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let power = this.items.get(powerId)
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if (power) {
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power = duplicate(power)
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let rollData = this.getCommonRollData()
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rollData.mode = "power"
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rollData.power = power
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rollData.img = power.img
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rollData.hasBM = false
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this.startRoll(rollData)
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}
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}
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/* -------------------------------------------- */
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async startRoll(rollData) {
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@ -58,23 +58,8 @@ export class WarheroRollDialog extends Dialog {
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}
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$(function () { onLoad(); });
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html.find('#advantage').change((event) => {
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this.rollData.advantage = event.currentTarget.value
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})
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html.find('#disadvantage').change((event) => {
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this.rollData.disadvantage = event.currentTarget.value
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})
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html.find('#rollAdvantage').change((event) => {
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this.rollData.rollAdvantage = event.currentTarget.value
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})
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html.find('#useshield').change((event) => {
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this.rollData.useshield = event.currentTarget.checked
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})
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html.find('#hasCover').change((event) => {
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this.rollData.hasCover = event.currentTarget.value
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})
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html.find('#situational').change((event) => {
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this.rollData.situational = event.currentTarget.value
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html.find('#powerLevel').change((event) => {
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this.rollData.powerLevel = event.currentTarget.value
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})
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html.find('#bonusMalus').change((event) => {
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this.rollData.bonusMalus = Number(event.currentTarget.value)
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@ -540,6 +540,30 @@ export class WarheroUtility {
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let actor = game.actors.get(rollData.actorId)
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if ( rollData.mode == "power") {
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let manaCost = Array.from(rollData.powerLevel)[0]
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if( actor.spentMana(manaCost)) {
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let powerKey = "level"+rollData.powerLevel
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rollData.powerText = rollData.power.system[powerKey]
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
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})
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msg.setFlag("world", "rolldata", rollData)
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}
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return
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}
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if ( rollData.mode == "damage") {
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let myRoll = new Roll(rollData.weapon.damageFormula + "+" + rollData.bonusMalus).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
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})
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msg.setFlag("world", "rolldata", rollData)
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return
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}
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// ability/save/size => 0
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let diceFormula = "1d20"
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if ( rollData.stat) {
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@ -667,7 +691,9 @@ export class WarheroUtility {
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rollId: randomID(16),
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rollMode: game.settings.get("core", "rollMode"),
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advantage: "none",
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bonusMalus: 0
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bonusMalus: 0,
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powerLevel: "1",
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hasBM: true
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}
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WarheroUtility.updateWithTarget(rollData)
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return rollData
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@ -100,7 +100,7 @@
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"styles": [
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"styles/simple.css"
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],
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"version": "10.0.6",
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"version": "10.0.7",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -108,7 +108,7 @@
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},
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"title": "Warhero RPG",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.6.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.7.zip",
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"url": "https://www.uberwald.me/gitea/public/fvtt-warhero",
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"background": "images/ui/warhero_welcome_page.webp",
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"id": "fvtt-warhero"
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@ -28,9 +28,9 @@
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"style": "dropdown",
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"value": 0
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},
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"ist": {
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"label": "WH.ui.Instinct",
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"abbrev": "ist",
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"dex": {
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"label": "WH.ui.Dexterity",
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"abbrev": "dex",
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"style": "dropdown",
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"value": 0
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},
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@ -82,7 +82,7 @@
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<span class="item-name-label-header-long">
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<h3><label class="items-title-text">Weapons</label></h3>
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</span>
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<span class="item-field-label-short">
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<span class="item-field-label-medium">
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<label class="short-label">{{localize "WH.ui.Type"}}</label>
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</span>
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<span class="item-field-label-medium">
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@ -93,11 +93,11 @@
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{weapon.img}}" /></a>
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<span class="item-name-label-long"><a class ="roll-weapon">{{weapon.name}}</a></span>
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<span class="item-name-label-long"><a class="roll-weapon"><i class="fa-solid fa-dice-d20"></i>{{weapon.name}}</a></span>
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<span class="item-field-label-short">{{weapon.system.weapontype}}</span>
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<span class="item-field-label-medium">{{weapon.system.weapontype}}</span>
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<span class="item-field-label-medium">{{perk.system.damage}}</span>
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<span class="item-field-label-medium"><a class="roll-damage"><i class="fa-solid fa-dice-d20"></i>{{weapon.damageFormula}}</a></span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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@ -125,7 +125,7 @@
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{shield.img}}" /></a>
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<span class="item-name-label-long"><a class ="roll-weapon">{{shield.name}}</a></span>
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<span class="item-name-label-long">{{shield.name}}</span>
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<span class="item-field-label-short">{{shield.system.shieldtype}}</span>
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@ -157,7 +157,7 @@
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{armor._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{armor.img}}" /></a>
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<span class="item-name-label-long"><a class ="roll-weapon">{{armor.name}}</a></span>
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<span class="item-name-label-long">{{armor.name}}</span>
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<span class="item-field-label-short">{{armor.system.armortype}}</span>
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@ -193,7 +193,7 @@
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{power.img}}" /></a>
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<span class="item-name-label">
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<a class="power-roll">{{power.name}}</a>
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<a class="power-roll"><i class="fa-solid fa-dice-d20"></i>{{power.name}}</a>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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@ -13,17 +13,24 @@
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</div>
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{{/if}}
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<div class="flexcol">
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</div>
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<div>
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<ul>
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{{#if stat}}
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<li>{{localize stat.label}} : {{stat.value}}</li>
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{{/if}}
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{{#if weapon}}
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<li>{{localize "WH.ui.weapon"}} : {{weapon.name}}</li>
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{{/if}}
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{{#if hasBM}}
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<li>Bonus/Malus : {{bonusMalus}}</li>
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{{/if}}
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{{#if power}}
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<li>{{localize "WH.ui.power"}} : {{power.name}}</li>
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<li>{{{powerText}}}</li>
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{{else}}
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<li><strong>Result : {{roll.total}} </strong></li>
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{{/if}}
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</ul>
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</div>
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@ -2,7 +2,7 @@
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<span class="item-field-label-medium" name="{{key}}">
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<h4 class="item-field-label-medium">
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{{#if roll}}
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<a class="roll-this stat-margin" data-type="{{path}}" data-key="{{key}}">{{localize stat.label}}</a>
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<i class="fa-solid fa-dice-d20"></i><a class="roll-this stat-margin" data-type="{{path}}" data-key="{{key}}">{{localize stat.label}}</a>
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{{else}}
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{{localize stat.label}}
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{{/if}}
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@ -17,8 +17,14 @@
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{{#if weapon}}
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<div class="flexrow">
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<span class="roll-dialog-label">Weapon : </span>
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<span class="roll-dialog-label">{{weapon.name}}</span>
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<span class="item-field-label-medium">Weapon : </span>
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<span class="item-field-label-medium">{{weapon.name}}</span>
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{{#if (eq mode "damage")}}
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<div class="flexrow">
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<span class="item-field-label-medium">Damage : </span>
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<span class="item-field-label-medium">{{weapon.damageFormula}}</span>
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</div>
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{{/if}}
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</div>
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{{/if}}
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@ -33,6 +39,26 @@
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</div>
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{{/if}}
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{{#if power}}
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<div class="flexrow">
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<span class="item-field-label-medium">Power : </span>
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<span class="item-field-label-medium">{{power.name}}</span>
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</div>
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<div class="flexrow">
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<span class="item-field-label-medium">Power Level : </span>
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<select class="item-field-label-medium" type="text" id="powerLevel" value="{{powerLevel}}">
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{{#select powerLevel}}
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<option value="1">1</option>
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<option value="2">2</option>
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<option value="3">3</option>
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<option value="4_1">4 - 1</option>
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<option value="4_2">4 - 2</option>
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{{/select}}
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</select>
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</div>
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{{/if}}
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{{#if hasBM}}
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<div class="flexrow">
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<span class="item-field-label-medium">Bonus/Malus : </span>
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<select class="item-field-label-medium" type="text" id="bonusMalus" value="{{bonusMalus}}">
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@ -53,6 +79,8 @@
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{{/select}}
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</select>
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</div>
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{{/if}}
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</div>
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</form>
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